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Merit Industries, Inc.

2525 State Rd.

Bensalem, PA 19020-8529

(215) 639-4700   1-(800) 523-2760

http://www.scorpiondarts.com

PM0075-03-0C

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Table of Contents

Introduction ................................................................................................ page 1
Operator’s Section ..................................................................................... pages 2-11

Site Preparation ...................................................................................... page 2
Setup and Installation ............................................................................. page 3

Disassembly of target from base .......................................................... page 4
Reassembly of target to base .............................................................. page 5
Installing a PCMCIA modem ............................................................... page 5
Linking multiple DX games .................................................................. page 6

Operator Setup Screen .......................................................................... page 7
Coin Mech Setup Screen ........................................................................ page 7
Game Pricing and Round Limits Screen ................................................. page 7
Books Screen ......................................................................................... page 7
Game Setup Screen ............................................................................... page 8

Machine Setup Screen ........................................................................ page 8
Game Rules Screen ............................................................................ page 8

Game Popularity Screen ........................................................................ page 8
Operator Test Mode Screen .................................................................... page 9
Set Time and Date Screen ...................................................................... page 9

Happy Hour Setup Screen .................................................................. page 9

Game Language Screen ........................................................................ page 9
Data Transfer Screen .............................................................................. pages 9-10
PC-Card/PCMCIA Modem Operation Instructions .................................... page 11

Player’s Section ......................................................................................... pages 12-15

The Information Screen .......................................................................... page 12
Game Rules/Help Screens ..................................................................... page 12
Game Select Screen .............................................................................. page 12
Secondary Game Screens ..................................................................... page 12
Player Select Screen .............................................................................. page 13
Start Game Screen ................................................................................. page 13
Solo Challenger Mode Screen ................................................................ page 13
Handicapping Mode Screens .................................................................. pages 13-14

x01 Handicapping Screens .................................................................. pages 13-14
Cricket Handicapping Screens ............................................................ page 14
321 ZAP Handicapping Screens ......................................................... page 15
Novelty Games Handicapping Screens ............................................... page 15

Player Statistics Screen ......................................................................... page 15
Cancel Game/Backup Turn Feature ....................................................... page 15

League Play Section .................................................................................. pages 16-17

League Select Screen ............................................................................ page 16
Selecting Home and Away Team ............................................................. page 16
League Team Select Screen .................................................................. page 16
League Player Input Screen .................................................................... pages 16-17
League Start Screen .............................................................................. page 17
Player Statistics Screen ......................................................................... page 17

Standard Game Stats List ................................................................... page 17
NDA Game Stats List .......................................................................... page 17

Spot Cricket/Hits-Per-Round charts ........................................................ page 18

Using the DX Ranking Feature .................................................................... pages 19-22

How It Works ....................................................................................... page 19
How to Set up the Ranking Event ......................................................... pages 19-20
More About the Database .................................................................... page 20
Linking DX machines and the Ranking system .................................... page 21
Tips on Using the Ranking System ...................................................... page 21
Set Up Summary ................................................................................. page 22

Parts Lists and Drawings ........................................................................... pages 23-30
Warranty .................................................................................................... page 31

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COPYRIGHT © 2000 MERIT INDUSTRIES, INC.

PM0075-03 Rev C

Scorpion™ DX Manual

1

Introduction

The Scorpion™ DX dart machine features

an LCD panel

a card reader

a keypad

x86 based CPU

1 meg RAM
(expandable to 2 meg)

Flash Memory Drive

two PCM/CIA slots

NV RAM w/Clock

Variable overhead

PC104 BUS

The same size cabinet as all
Scorpion models

The Scorpion™ DX makes use of an “ATM-style” interface, where the individual
button functions are determined by the information displayed on the screen. Press-
ing  a button that corresponds to a desired game/option icon will activate that game/
option. References, in this manual, to “pressing a button” mean to press the button
corresponding to the icon displayed on the screen.

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Scorpion™ DX Manual

PM0075-03 Rev C

SITE PREPARATION

In determining the location for your

SCORPION™ DX dart game, consid-

eration must be given to the location

of a suitable, grounded electrical out-

let, as well as an accessible phone

jack. Since the game is a computer-

ized device, it should have a separate

circuit, if at all possible. If a circuit is

not available, care should be taken to

provide a clean and constant voltage.

As a basic guideline, never connect the

unit to a circuit that also supplies power

to freezers, coolers or other high

power-consuming and electrical

noise-making equipment.

The game should be prominently located

to attract attention, but not where games

will be interrupted by people walking

through the playing area. The play area

must extend approximately 8' from the

front of the machine to accommodate the

throw line.

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Scorpion™ DX Manual

3

SET-UP AND INSTALLATION

Floor Model Installation

1. Locate and remove the plastic bag stapled to

the top of the base section. This bag contains

the game keys.

2. Open the control panel door

and pull up on the target sec-

tion until the Velcro latch on the

target section door separates

from the Velcro hook on the

base section. Continue pulling

the target section up until it

locks into its upright position.

Be careful not to damage any

of the cables that run from the

target section into the base

section. Close the control

panel door. Refer to Figure 1.

3. Use the provided key to unlock

the target door. In the upper,

right corner of the target sec-

tion you will see a safety hook

holding the door in its closed

position. Push the hook up-

ward to release the target

door. Inside, stapled to the

floor of the target section, you

will find a plastic bag with three

threaded knobs. Place the

knobs and washers in the

holes provided, as shown in

Figure 3.

4. Close the target section door.

5. Using the key provided, open the coin box

door.

6. Locate and remove the bag of hardware in-

side the coin box. This hardware is used to

secure the game to the wall. Refer to the in-

structions contained within the bag to prop-

erly install the hook needed for your applica-

tion.

7. Move the game into position. Adjust the

levelers until the game does not rock and is

stable; use the level built into the control panel

of the game to determine when the game is

level. Attach the safety chain from the game

to the wall hook installed in

Step 6.

8. Set the floor mark for the throw

line. In the U.S.A., the throw line

should be placed 8 feet from the

face of the target. In some Eu-

ropean countries, the throw line

distance is placed 2.44 meters

or 2.37 meters from the face of

the target. Consult your local

rules for throw line distances.

The throw line decal can be

found in the coin box.

9. Remove the line cord from its

slot at the bottom, rear of the

game (see Figure 1 for loca-

tion). Plug the cord into the wall

outlet and power up the game.

Disassembly of  Target
Section from Base
Section

1. If you decide to move the game

to a different location and you

do not have access to a large

van or vehicle, you may need

to disassemble the target from

the base. In those circum-

stances, follow the steps below.

2. Unplug the power cord from the wall and store

it in the slot at the rear of the base of the

game.

3. With the game in the upright position, open

the control panel door. Disconnect the target

lamp power cord from the power supply. Un-

hook the light power cord from the clips hold-

ing it in place to the back of the cabinet. Also

disconnect the main wiring harness or har-

nesses that may connect between the target

and base sections. Close and lock the con-

Figure 1 - Scorpion DX

Rear View

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Scorpion™ DX Manual

PM0075-03 Rev C

trol panel door.

4. Unlock and open the target section door.

Carefully pull the target lamp power cord and

other wiring harnesses up into the target com-

partment. Next, remove the large black as-

sembly knobs and washers. Store the knobs

outside of the target section for future use.

Carefully close and lock the target section

door. Remove all keys from the target door

lock.

5. Locate the anti-tip bracket on the rear of the

cabinet (see Figure 1). Pull upwards on the

bracket while folding the top section down.

Make sure that the top unit is resting on the

metal support bracket and that the Velcro latch

on the target section securely aligns with the

Velcro hook on the base section.

6. Standing at the back facing the folded down

target section, place one hand on the target

section and apply a small amount of force for-

ward to hold the section in place. With your

other hand, take the hinge pin that is bent to

form a handle and pull outward. (See Figure

2.) Make sure that the hinge pin is fully re-

moved. Repeat the same procedure for the

other hinge pin.

7. You are now ready to remove the target sec-

tion. Lift the target section upward slightly and

Figure 2 - Scorpion DX

Internal View

Figure 3 - Target Section Hinge

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Scorpion™ DX Manual

5

position it over the safety base hook. Place the

target section, HINGE END ONLY, on the floor.

NOTE: DO NOT RESET THE TARGET SECTION
ON THE HOOD END. REST IT ON THE HINGE
END ONLY. FAILURE TO DO SO COULD DAM-
AGE CABLES OR OVERHEAD DISPLAY.

Reassembly of  the Target Section to
the Base Section

1.

The reassembly of the target section is

very similar to that of disassembly. Position the

target section so that it is resting on the wood

strip located above the Velcro at the bottom of

the base. Align the hinges of the target section

with the base section hinge pins. Install the hinge

pins, locking them into position. Refer to

Figure 3.

NOTE: YOU MAY HAVE TO LIFT THE TARGET
SECTION SLIGHTLY TO ALLOW THE HINGE
PINS TO MOVE FREELY INTO THE LOCKED
POSITION.

2. Open the control panel door.

3. Make sure that the hinge pins are in the locked

position. Next swing the target section up into its

upright position.

4. Very carefully open the target section front door.

Place the large black assembly knobs and wash-

ers into the hole that they were removed from dur-

ing disassembly. (Refer to “Floor Model Installa-

tion,” Step 3.)

5. Locate the overhead light power cable in the con-

trol panel section. Feed the cable down into the

base and reconnect it to the power supply. Also

reconnect the main harness or harnesses that in-

terconnect between the sections.

6. Close all doors. Reposition the game and connect

the safety chain to the wall. Plug the power cord

into a wall outlet and turn on the power.

Installing a PCMCIA Modem

1. Turn off the game.

2. Open the control panel door and locate the

PCMCIA slots on the CPU board.

3. Plug the modem phone line adapter cord

(included with the modem) into the modem. See

Figure 4.

4. Install the modem into the rear PCMCIA slot (to

allow the front slot to be used for PC-card data

transfer). See Figure 5.

5. Remove the strain relief plate and run the phone

line through the hole in the communication board

plate and connect it to the phone jack (you may

need to use an adapter to extend the phone line

that comes with the modem). See Figure 6. Re-

place the strain relief over the hole and tighten the

thumbnuts to secure the modem line.

6. Turn on the game.

Figure 5

Install the modem in the

rear PCMCIA slot

Figure 4

Plug the modem

phone cord into

the modem

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Scorpion™ DX Manual

PM0075-03 Rev C

Linking Multiple DX Games

Up to 32 DX games can be networked together

within a location.

To connect your games, follow the instructions

below.

1. Using RS485 cable, connect one end to the com-

munications board of one game and connect the

other end to the communications board on another

DX game. (RS485 CABLE IS NOT PHONE LINE.

DO NOT USE REGULAR PHONE LINE TO LINK

YOUR GAMES. YOU NEED TO USE SPECIAL

RS485 CABLE. ALSO, IF A LONGER CABLE IS

NEEDED, CONTACT MERIT INDUSTRIES OR

YOUR DISTRIBUTOR; DO NOT EXTEND THE

CABLE USING AN ADAPTER OR THE LINK WILL

NOT WORK! YOU MAY USE AN ADAPTER TO

EXTEND THE MODEM PHONE CORD, IF NEC-

ESSARY. (SEE THE PARTS LIST FOR CABLE

PART NUMBERS).

2. Continue linking games in this manner until all

games are connected in series; DO NOT connect

the games in a closed circuit (i.e. do not connect

the last game in the chain to the first game in the

chain).

NOTE: DO NOT CONNECT A PHONE LINE TO
THE COMMUNICATIONS BOARD JACKS ON
THE DX GAME. THIS WILL BURN OUT THE
BOARD!

Figure 6

Communications Board/Modem Access

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Scorpion™ DX Manual

7

The Operator Setup Screen

Accessed by pressing the <TEST> button located in the control panel section,

the Operator Setup screen allows the operator to access any of the

operator-adjustable functions (set the coin mech values, set individual game

pricing and round limits, review books information, set the game language, set

the time, transfer data, check game popularity, set various game options) and to

access the game’s operator test mode (each of these functions is explained in

more detail later in this section). The software revision block, at the bottom of

the screen, displays the build time/date, version and revision of the currently

installed program.

The Coin Mech Setup Screen

From this screen the operator can set the values (for “Coins In,” “Credits Given”

and “Counter Value”) for up to two (2) mechanical mechs or four (4) electronic

mechs. To set the values for a given mech, use the UP and DOWN arrow but-

tons to select the coin mech and enter the appropriate values using the keypad.

Pressing <EXIT> returns you to the Operator Setup Screen.

The Game Pricing and Round Limits
S c r e e n

At this screen, the operator can set the standard and Happy Hour pricing

for each game and set the round limits. To set the prices and/or round limits

for a particular game, use the UP and DOWN arrow buttons to highlight the

desired game and enter the new price/rounds using the keypad. Setting the

round limit to “00” sets the game for unlimited rounds. See the Set Happy

Hours screen for setting Happy Hours.

The

  ’01 Options Pricing Feature allows the operator to charge an extra

credit for selecting an option for an ’01 game.

The 

’01 League Discount Feature allows the operator to set the cost for all 301,

401 and 501 games to 1 CR, regardless of options selected and normal cost of

the game for team/league play.

The Books Screen

This screen will allow the operator to view and clear both current and lifetime

books information. Clearing lifetime books will also reset the Bonus Spin, Idle

Mode, Free Play Credits, League Dues and the Buy in Credits counters. Press-

ing <EXIT> returns you to the Operator Setup Screen.

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Scorpion™ DX Manual

PM0075-03 Rev C

The Game Setup Screen

From this screen the operator can set the game volume, set the contrast of

the LCD display, adjust the delay for the automatic player change (APC),

set the delay for the button-press player change, toggle the 3-dart Out Dis-

play on and off and remove any unused credits that are currently on the

machine. Pressing <EXIT> returns you to the Operator Setup Screen. Press-

ing <MORE SETTINGS> will access the Machine Setup Screen.

The APC and the button press player change delays can be set to 1 through

8 seconds (in 1 second increments).

The 

Machine Setup Screen allows the operator to toggle on and off the

target alarm, the microphone, the ultrasonics, free play mode, bonus spin

and the idle mode promotional credit. Pressing <RESET TO FACTORY

DEFAULTS> will reset ALL game settings to the factory defaults (not just

the settings displayed at this screen). Pressing <GAME RULES SETUP>

will access the Game Rules Screen.

The 

Rounds Limit Buy In feature allows the player to continue play, after a

game has reached its round limit (this function only applies to games with

round limits). Setting the Round Limit Buy In to "ON" activates the round

limit buy in feature.

The

 Bonus Credit Feature provides a random match feature at the end of

each game. A randomly selected number is compared to the 1’s digit of all

players’ scores. Credits equal to the cost of the game are awarded for each

matching digit.

The

 Promo Credits Feature automatically provides a free credit after the

machine has been in idle mode for approximately 30 minutes. This credit

can be removed by pressing the Cancel Game button.

The 

Game Rules Screen allows the operator to configure the bullseye’s default

settings, set the Cricket team win rules, set the freeze rule for ‘01 games, toggle

the stat display on and off, set the missed dart sound on or off and toggle the

stats mode between STANDARD and NDA (see page 18 for stats information).

Pressing <EXIT> returns you to the Operator Setup Screen.

The Game Popularity Screen

This screen allows the operator to see the popularity of each individual game

(displayed in number of times played), as well as view the popularity of Solo

Challenger

®

. Pressing <EXIT> returns you to the Operator Setup Screen.

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Scorpion™ DX Manual

9

The Operator Test Mode Screen

From this screen the operator can test all of the game’s physical features: the

barcode reader, the overhead display, cricket LEDs, game buttons, the target,

the microphone, the coin mechs and all lamps, as well as the game’s RAM and

RTC (real time clock) and inter-game communications . Use the UP and DOWN

arrows to highlight the desired test and press <EXECUTE TEST> to start the

test. Follow the instructions on the screen to perform each test. Pressing <EXIT>

Returns you to the Operator Setup Screen.

The Set Time/Date Screen

This screen allows the operator to set the system time and date, and to

access the Set Happy Hours Screen. The time and date may be set cor-

rectly at the factory, but this screen allows the operator to adjust them as

necessary for the local time zone. To set the time or date, select <SET

DATE> or <SET TIME> to activate that function and use the keypad to

enter the appropriate date/time. When entering a date, enter two digits for

day and month and the full 4-digit year. If setting the time, remember to set

it using a 24-hour clock (e.g. 17:00, NOT 5:00(pm)). Pressing <SET HAPPY

HOURS> accesses the Happy Hours Pricing Screen.

The 

Happy Hours Pricing Screen allows the operator to program special “Happy

Hours” during which the game can use special game prices. The special Happy

Hour prices are set at the Game Pricing and Round Limits Screen. Happy Hours

are also set using a 24-hour clock.

The Game Language Screen

This screen allows the operator to set the game to any of the available lan-

guages or to toggle on and off the player-selectable language feature (which

allows the player to choose the game language). Pressing <EXIT> returns you

to the Operator Setup Screen.

The Data Transfer Screen

This screen gives the operator access to the game’s data transfer func-

tions:

1. Load League Data on to DX - used to load new league data (player/team

stats, league schedule, match format, etc.) and ad screens onto a DX game.*

2. Get New Matches from DX - used to load new match data from the DX onto

a PC-card.*

3. Get Books Data from DX - used to load books data from the DX onto a

PC-card.

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Scorpion™ DX Manual

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4. Get All Matches from DX - used to load all match data from the DX game

onto a PC-card (maximum 42 matches).

5. Load Machine Settings from PC-Card - used to load machine settings from a

PC-card onto a DX game.

6. Get Machine Settings from DX - used to load machine settings data from a

DX game onto a PC-card.

7. Load New Software Ver. From PC-Card - used to load new game software

from a PC-card onto a DX game.

8. Erase All Matches on DX - used to erase all match data from the DX game.

9. Erase League Data - Removes current league data from the DX.

10. Load Ad Screens - used to load advertisement screens from League Tracker

to the game(s).*

11. Send Match Setup - used to program the machine to automatically

send match info, in fax form, to League Tracker.*

12. DX Memory Status - Provides the status of available storage space on the

DX as well as completed league match information.

13. Load Internet Settings from PC-Card - Used to load pre-configured Internet

configuration information provided from League Tracker

14.  Select Location Number - Used to select the location call time for the internet

communications.

15. Set Internet Phone Number - Sets the phone number for the local internet

service provider.

16. Perform Internet Test Call - Performs an immediate call to the Internet Ser-

vice provider to confirm proper configuration at the location.

17. Internet Call Report - Reports the success/failure of the last call.

18. Clear Internet Settings - Clears the present Internet Settings and disables

communications.

Pressing <EXIT> returns you to the Operator Setup Screen.

For instructions on how to use the PC-Card, see page 11.

* These functions will upload/download data from all linked games. The

other functions must be performed on each individual machine.

You may safely ignore the communications functions if your are not running

automated leagues on your DX's.

A complete description of the DX/Tracker communications can be found in

the League Tracker Software distribution CD.  The manual is also available

on-line at www.scorpiondarts.com.  Call Merit customer service for a free

90 day demo CD of League Tracker.

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Scorpion™ DX Manual

11

In order to make use of the upload and download features provided by the

Scorpion™ DX, the operator must have a PC-card (PCMCIA card) or a

PC-card modem. See the parts list in this manual for PCMCIA card reader/

writer, PC-card and PC-card modem kit numbers. Contact your distributor

or Merit Industries to order.

PC-Card/PCMCIA Modem Operation Instructions

If you are using a PCMCIA modem for transfer of league data, make sure to

insert the modem card into the 

rear

 PCMCIA slot on the motherboard, so

that the 

front

 slot will be available for uploading and downloading informa-

tion using a PC-card (see Figure 5 for slot locations).

To use a PC-card to upload or download information, follow the instructions

below.

1. Open the control panel section and insert your PC-card into the 

front

PCMCIA slot.

2. Enter the Data Transfer Screen.

3. Select the appropriate data transfer function.

If multiple DX games are linked together, the data transfer functions listed

below will work for all of the linked games:

Setup Fax Header and Password

Load League Data on to DX

Get New Matches from DX

Load Machine Settings

Load Ad Screens

Erase Ad Screens

The information will automatically be transferred to/from all networked games;

all of the other data transfer functions require you to load/get the informa-

tion to/from each individual machine.

See the parts list in this manual for PC-card and PC-card modem kit numbers.

Contact your distributor or Merit Customer Service to order.

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 12

Scorpion™ DX Manual

PM0075-03 Rev C

The Information Screen

The Information Screen is displayed by pressing any of the game buttons while

the game is in the idle mode. This screen allows the user to access any of the

help/rules screens, read “How to Play” instructions, learn about current tourna-

ments and check the local league schedule, 

without depositing any coins.

Rules/Help Screens

Rules/help screens are available for all games and options on the Scorpion

DX; they are accessible from the idle mode, as well as virtually all of the other

screens, and provide players with all of the information needed to play a game.

While in a rules/help screen the user may press one of the buttons (correspond-

ing to an option to get an explanation of that option. An example of an ’01 rules/

help screen is shown here.

The Game Select Screen

After a coin has been inserted, or any button is pressed, the Game Select

Screen is displayed.

From the Game Select Screen, the user can, by pressing the appropriate but-

ton, select any of the available games, or the user can initiate LEAGUE PLAY

(see the League Play section of this manual for more information). Once a game

button is pressed, the Game Setup Screen is displayed.

The Secondary Game Screens

After selecting a game, a secondary game screen is displayed. For 321 Zap and

’01 games, this screen allows you to select any of the available options; for

Cricket and Novelty games this screen allows you to select a specific game. The

Cricket secondary game screen is shown here. Once a game (or options) is

selected, the Player Select screen is displayed. (Selecting different options for

each player in a game is referred to as “options handicapping” and is done at the

Handicapping screen (see the Start Game Screen).

The Player’s Section

This section contains game and game handicap selection information.

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Scorpion™ DX Manual

13

The Player Select Screen

Once a game (and any options) has been entered, the Player Select Screen

is displayed. This screen shows the selected game and its cost and allows

the user to select the number of players or team modes:

Either select from one to four individual players, by pressing the appropri-

ate button on the left side of the display,

or select from two types of team play, 

Traditional

 and 

Split Stats

 by press-

ing the appropriate button on the right side of the display.

Traditional team play has four players playing as two teams on four scores;

Split Stats team play allows four players to play as two teams on two scores,

but still maintain individual stats by odd and even rounds.

The Start Game Screen

After the number of players has been selected (and/or the type of team play), the

Start Screen is displayed. Each game type (e.g. Cricket, ’01, 321 Zap) has its

own Game Play screen. This screen allows the user to access the MPR/PPD

and Options Handicapping screens, set the Bullseye Mode and access the Solo

Challenger

®

 screen.

The Solo Challenger

®

 Mode

Once Solo Challenger

®

 has been selected the Start Screen displays the

four available skill levels, highlighting "L1-Novice" to begin. Repeatedly press

the <SKILL LEVEL> button to advance to the desired skill level. Solo is

initially positioned as the last player and Solo’s position is indicated in the

upper left portion of the screen. Use the top, left button to move Solo’s

player position as desired.

<CANCEL SOLO> may be pressed to void the Solo player feature.

<SET H’CAPS> may be pressed to access the game’s handicapping screen.

The Handicapping Modes

’01 Handicapping Screens

The ’01 Handicapping Screen gives users two ways to handicap their play:

Points-Per-Dart Handicapping and Options Handicapping.

Points-Per-Dart Handicapping

Each player’s points-per-dart average is entered using the keypad. PPD

averages range from 10 to 40. Any PPDs entered below 10 will be set to 10;

any PPDs entered above 40 will be set to 40. Entered PPDs are shown at

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the bottom of each player column. After the PPD has been entered for a

player, press the <OK?> button to advance to the next player.

Options Handicapping

When entering the Handicap Mode, all player positions, including Solo, will

start with the same options and bullseye mode as had been set at the Game

Setup Screen.

Options Handicapping allows the users to handicap their play by selecting

different options for each player. Options include Double In and/or Double

Out, Masters Out and Split/Solid Bullseye. Options are displayed, as they

are selected, in the column representing the current player.

When the highlighted player position is set for the desired options and PPD

value, press the <OK?> button to lock in the settings and advance to the

next player position. When all positions have been locked in, the Handicap

Screen returns to the Start Screen.

The Cricket Handicapping Screens

(NOTE: on 8-player games, this feature is only available in League Mode.)

The Cricket Handicapping Screens give users two ways to handicap their

game: Spot handicapping, for casual players, and Marks-Per-Round handi-

capping for league players.

Marks-Per-Round Handicapping

Marks-Per-Round (MPR) handicapping allows league players to handicap

their game based on their Marks-Per-Round averages, as well as allowing

the players to set the Bullseye (split or solid) for each player. When first

entering the Cricket Handicapping mode, the MPR handicapping screen is

displayed. Each player’s MPR average is entered using the keypad. MPR

averages can range from 0.5 to 8.0. Any MPRs entered below 0.5 will be

set to 0.5; any MPRs entered above 8.0 will be set to 8.0. After the MPR has

been entered, press the <OK?> button to advance to the next player. To

access the Spot Cricket handicapping screen press the <SPOT LEVEL

H’CAPPING> button. See the chart on page 19 to see how many marks are

awarded for a given MPR average.

Spot Handicapping

Spot Cricket allows players to handicap their game using seven “Spot” levels of

difficulty, as well as allowing the players to set the Bullseye (split or solid) for

each player. Each level starts a player with a predetermined number of marks:

Spot 0, the base level has no “spots” marked; Spot 6, the highest level, gives a

player two marks on each number and the Bullseye. See the chart on page 19 to

see how many marks are given for each Spot level. Pressing the <MPR

H’CAPPING> button will access the MPR Hanidcapping Screen.

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15

The 321 Zap Handicapping Screen

The 321 Zap Handicapping Screen lets users select from several options: Double

In and/or Double Out, and Split/Solid Bullseye. Options are displayed, as they

are selected, in the column representing the current player.

The Novelty Games Handicapping Screens

The Novelty Games (Burma Road, Hi-Score and Lo-Score) Handicapping Screen

gives users the option of selecting Split or Solid Bullseye.

The Player Statistics Screen

The Player Statistics Screen allows players to view their stats for the previous

match. This screen also gives players the ability to PLAY AGAIN or exit to the

GAME MENU to select another game. See page 18 for a complete explanation

of the Statistics Screen.

The Cancel Game/Backup Turn Feature

Pressing the button located on the left side of the game gives the user(s)

the ability to cancel a game in progress (losing any credits for that game) or

back up to one full round in the current game. After pressing the button, the

CANCEL GAME icon will appear in the upper, right corner of the LCD screen

(or the ABORT LEAGUE icon if in League Play) and the BACKUP TURN

icon will appear in the upper, left corner of the LCD screen.

Press the corresponding button to cancel the game or back up one turn.

In League Play, the game will ask if the user is sure they want to cancel the

game, requiring the user to select <YES> or <NO> before the match can be

canceled. In regular play, pressing the <CANCEL GAME> button will im-

mediately cancel the game.*

To back up a turn, press the <BACKUP TURN> button and the game will

back up one turn. If the current player is in the middle of a turn, backing up

will return to the beginning of that turn; if the current player has not thrown a

dart, backing up will return the game to the previous player’s turn.

The Back Up Turn option allows the user(s) one back up “event” per game.

A back up event is defined as: backing up to the beginning of Round 1,

backing up once for each player in the game, backing up any number of

times and throwing a dart or backing up any number of times and pressing

the Player Change button. Once the back up turn feature has been used,

the feature is deactivated and the button will no longer appear if the Cancel

Game/Back Up Turn button is pressed.

*Aborting a league match will cause the loss of all statistics for that match!

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League Play Section

This section contains information related to playing league games on the Scorpion™ DX.

The Scorpion™ DX League Mode allows for fully-automated league play.
Used in conjunction with League Tracker software, all league information
can be recorded and tracked electronically.

The League Select Screen

The League Select Screen provides a list of all leagues being played at this

location. Players select their league by entering the appropriate league number

on the keypad and pressing <ENTER>. If more than one "page" of leagues is

available, pressing <MORE LEAGUES> will display another screen of league

names; if more than one "page" is not available, the MORE LEAGUES icon will

not be displayed. If there is only one league loaded into the game, this screen is

bypassed and players go directly to the next screen.

Selecting Home and Away Team

After selecting <LEAGUE PLAY> from the Game Select Menu, the player is

prompted to select <HOME TEAM> or <AWAY TEAM>. Once that selec-

tion is made, the player is presented with the League Team Select Screen.

Forfeiting a League Game

League players can forfeit a match at the Home/Away Team Select screen.

To forfeit a match, press the <FORFEIT MATCH> button on the Home/

Away Team Select screen. At the next screen, use the keypad to enter the

forfeiting team’s number, the team number for the team that is present and

the player number of the player entering the forfeit information. NOTE: En-

tering a forfeit match will send match data to League Tracker just like with a

normal match.

The League Team Select Screen

At the League Team Select Screen, the player is asked to select a team by

entering the appropriate team number, either by entering the team number on

the keypad and pressing <ENTER> or by swiping the team card through the

card reader. This screen also gives players access to Player and Team Stand-

ings, as well as the League Schedule. After a team has been selected, the

League Player Input Screen is displayed.

The League Player Input Screen

At this screen, players for the coming match are selected from the complete

team roster. Players are entered into the current team roster by entering

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17

the player number on the keypad and pressing (ENTER) or by swiping the

player’s card through the card reader. A player not on the team, but in the

game database, can be moved to the current shooting order by entering the

player’s number twice (once to add the player to the team roster and a

second time to add the player to the current shooting order). A new player

(substitute) can be added to the shooting order by pressing the (sub player)

button and entering the player’s name at the displayed screen. The score

sheet for the coming match can be checked at any time by pressing (SCORE

SHEET). After the last player is entered for the current team, an (EXIT) icon

appears in the lower right corner of the screen. Pressing (EXIT) will return

the game to the Team Select Screen for the next team to enter its number.

Repeat Steps 3 and 4 for the next team.

The League Start Screen

After both teams have entered their rosters, the League Start Screen is dis-

played. At this screen, the players can view the player order and handicaps, as

well as access the score sheet to view the throwing order by pressing <SCORE

SHEET>. Press <PLAY> to start the game.

The Player Statistics Screen

After each game, the Player Statistics Screen is displayed. Players can view the

individual statistics by pressing the <NEXT STAT> button to step through the

stats (the lists below show which stats are displayed, based on the type of statis-

tics mode selected at the Game Rules Screen). In League Mode, players can

also select <NEXT GAME> to start the next league game.

NDA STATS

Cricket Stats

Ending Scores

Marks-per-Round

Total Hits

Total Darts Thrown

Hat Tricks

White Horses

9-Mark Rounds
8-Mark Rounds
7-Mark Rounds
6-Mark Rounds
5-Mark Rounds

Wins

x01/Hi-Score/

Lo-Score Stats

Ending Scores

Points-per-Dart

Total Darts Thrown

Total Points

Points-per-Round

Hat Tricks

High Ton

Low Ton

Ton 80s

Wins

Dart Outs

69

STANDARD STATS

321 ZAP

Ending Scores

Total Zaps

x01/Hi-Score/

Lo-Score Stats

Ending Scores

Total Darts Thrown

Points-per-Dart

Cricket Stats

Ending Scores

Total Hits

Total Darts Thrown

Marks-per-Round

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MARKS-PER-ROUND HANDICAPPING CHART

SPOT CRICKET HANDICAPPING CHART

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19

Using the DX Ranking Feature

The new R6 version of the DX features an innovative stand-alone

promotional tournament mode.

This mode ranks player by performance and it similar to the timed

tournament modes on Merit’s Megatouch video products.  The event’s

ranking list is available to the players from the DX machine’s idle mode.

How it Works

To Play

The event is a timed duration tournament.  Players may play as often as

they like for the duration of the event.  A 

MATCH

 will consist of a se-

quence of 1 to 7 games (as configured by the operator).  The player with

the most points at the end of the tournament wins.

Scoring

Players earn 1 point for playing each game in the 

MATCH

, 5 points for

winning a game in the 

MATCH

, and 1 point for each feat achieved in the

MATCH

.  In addition, each player’s total score is multiplied by the total

number of players that are playing in the current match.  The more

players that participate in a given 

MATCH

, the more players are re-

warded

The DX will not limit how many times players can play.  However this can

be managed manually so that players are allowed to play only once.

This is especially applicable to “one night” events.

How to Setup the Ranking Event

The event is configured from the operator setup mode on the DX.  From

the operator setup mode, select  GAME SETUP -> MACHINE SET-

TINGS  -> PROMOTIONAL FEATURES -> SETUP RANKING EVENT.

Start Time - The time and date when the event will start

End Time - The time and date when the event ends

Number of Games – The number of games that each match will

have.  Pressing the button will raise the counter.  (Example: Players

will play 3 games in the 

MATCH

)

Event Games – Pressing this button will bring up the Ranking Game

Selection screen where you can select the types of games that will

be played in the 

MATCH

.  You may also select any options for each

game.

Price Per Player – The price in CREDITS (per player) that players

must play to play a 

MATCH.

Erase Player Data – Pressing this button will erase the entire ranking

event player database that is stored in the DX.  This database

consist of the player's name and their score.  Since the database can

grow indefinitely over time, it is a good idea to clear this out every

season.

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Erase Event/Reset Player Scores – Pressing this button will erase

the current event information and will reset the players' scores to

zero.  The players names are NOT deleted.  As you run several

back to back events, you would press this button before setting up a

new event.  This prevents the players from having to re-enter their

names and ID numbers for each event.

Hide Top Player Score – This feature is optional.  Its purpose is to

reduce cheating by the players.  For example, let’s suppose the

event ends on Friday night at 8:00.  Player Joe is the leader at 100

points.  Close in second is Player Steve with 98 points.  Since player

Steve realizes that Player Joe is not present at the location, he

throws in some quarters and taps out a 

MATCH

 by hand so that he

can win the event.  With the “Hide Top Player Score” option turned

on, Player Steve would not know what Player Joe’s score is.  Player

Steve would only know that Player Joe has a higher score.  Player

Steve is less likely to cheat if he does not know how far ahead Joe

is.

Set Name of Event. – 

You must

 

create a name for the event in

order to enable the ranking feature

.  This title will appear in the

ranking list and in the DX game select screen (Example  “Bud Light

Challenge” or  “Friday Night  Cricket”.  Erasing the event resets this

title.

More about the Database

The database uses about 36 bytes per person in the tournament.  This

means that a database with 1000 players will take about 36 kilobytes.

This is entirely manageable on the DX dart machine.  Keep in mind that

over long periods of time the database will get large and you will need to

delete the entire database.

Each record for the player consist of the player’s name, ID number and

the player’s current event score.

The first time a player plays, the DX will ask them for an ID number.  If

they have not been assigned an ID number (and they do not play in

leagues), the DX will assign a new random number.  The player will then

be prompted to enter their name in an alphanumeric screen.  From this

point on, the player should use this ID number to play in the event.  They

can always see their number in the ranking list if they forget it.

If you are running electronic leagues on your DX’s, have your players

use their league ID number when they play in the ranking event.  This

way they will not have to spend time entering their names into the

machine (the DX will look up the player name in the league definition

files).

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Scorpion™ DX Manual

21

Linking DX machines and the Ranking system

You may link several DX machines at a location and the event format

and database will be updated across the all of the machines.  There are

some special circumstances to be aware of:

The machine with the most modified database will send its database

to all other machines on the link.

If one of the machines is turned off and at some later timed turned

on, it will acquire the database from the other machines on the link.

If you are adding machines to a location make sure you delete the

player database before connecting it to the other DX machines at

the location since it may have a database that has been more

modified than the others.

If you feel uncomfortable with linking the DX machines then by no means

do so.  Especially if you have trouble with locations that may be moving

the machines around to accommodate other events (i.e., rock band

stage is where the dart machines are located etc.).

Tips on using the Ranking system

Player ID cards – Players can use the barcode reader on the DX to enter

their ID number OR they may manually type in their number.  If they are

playing in a league on the DX they can swipe their league card.

If you do not run leagues but you would like to have ID cards for your

players, you can have a set of generic pre-printed cards made available

at the location that players can temporarily use.  (i.e., they get them from

the bartender).  This works especially well with “one night” events.

Games that work well with this system

You may select from the following games for the Ranking event: 301,

501, 701; HIGHSCORE, CRICKET, GAME 321, GAME SNIPER.  In the

future the DX will support more types of games in this mode.

In general, any game that offers the opportunity for players to achieve

feats, and works well with 1, 2, 3 or 4 players is well suited for the

ranking event.

Cut-throat Cricket is very popular in this regard.  SNIPER at this time

has no feats associated with it, (except the win) but works well with

multiple players.  X01 games are also suitable.

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Set Up Summary

1) Set starting time/date

2) Set ending time/date

3) Select number of games in the MATCH

4) Set up the type of game (for each game in the match)

5) Set the cost per player in credits

6) Select the “Hide top Player Score” option (if desired)

7) Set the NAME of the EVENT (must be performed to enable the

feature)

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23

FIGURE 7 - FRONT VIEW OF GAME

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FIGURE 8 - REAR VIEW OF GAME

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Scorpion™ DX Manual

25

FIGURE 9 - TARGET SECTION AND OVERHEAD - INTERNAL VIEW

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FIGURE 10 - FRONT VIEW OF GAME - OPEN CONTROL PANEL

FIGURE 11 - CONTROL PANEL SECTION

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Scorpion™ DX Manual

27

Callout

Part Number

Description

2

TA10014-01

PCA, DMU02, CONTROL PANEL, LEFT

3

TA10015-01

PCA, DMU03, KEY BOARD

4

TA10016-01

PCA, DMU04, BARCODE READER

5

SA0012-01

CABLE ASSY, PCA TO PBBODY, SCORPION DX

6

HW8833

TENSION CLIP, 11/16” #8 MOUNTING HOLE

10

TA10020-01

PCA, DMU05, OPTICAL SENSOR

11

HW8352-02

BUTTON, OBLONG, BLANK, DRT CTRL PNL

12

HW8352-03

BUTTON, ROUND, “*” SYMBOL, DRT CTRL PNL

13

HW8352-04

BUTTON, ROUND, “ENTER” SYMBOL, DRT CTRL PNL

14

HW8352-05

BUTTON, ROUND, NUMBER “0”, DRT CTRL PNL

15

HW8352-06

BUTTON, ROUND, NUMBER “1”, DRT CTRL PNL

20

HW8352-07

BUTTON, ROUND, NUMBER “2”, DRT CTRL PNL

21

HW8352-08

BUTTON, ROUND, NUMBER “3”, DRT CTRL PNL

22

HW8352-09

BUTTON, ROUND, NUMBER “4”, DRT CTRL PNL

23

HW8352-10

BUTTON, ROUND, NUMBER “5”, DRT CTRL PNL

24

HW8352-11

BUTTON, ROUND, NUMBER “6”, DRT CTRL PNL

25

HW8352-12

BUTTON, ROUND, NUMBER “7”, DRT CTRL PNL

30

HW8352-13

BUTTON, ROUND, NUMBER “8”, DRT CTRL PNL

31

HW8352-14

BUTTON, ROUND, NUMBER “9”, DRT CTRL PNL

32

MW1733-01

HINGE, DART CONTROL PANEL

33

HW8716

LOCK, FLAT, STR, #564, 1-7/16”

34

HW8353-01

SUPPORT PANEL, LENS, DART CONTROL PANEL

35

HW8354-01

DART CONTROL PANEL

40

GL1750-01

INSTRDCL, SCORPION DX, UR, ENG

41

SW1623

PBBODY, LARGE SQUARE, RED, SYMBOL, PLAYER CHANGE

42

SB9380-01

DISPLAY ASSEMBLY, SCORPION DX

42a*

EC9380

LCD, 320 X 240

42b*

HW8351-01

GASKET, LENS, DART CONTROL PANEL

42c*

GL0002-01

FILTER, LENS, DART CONTROL PANEL

42d

EC2190-01

ASSY, RIBBON CABLE, OPTREX LCD DISPLAY

42e*

HW8355-01

EYE HOUSING, DART CONTROL PANEL

DX TARGET ASSY

43

SB1796-02

LAMP ASSY, F15T8CW, 120V, CL79

43a*

EC6052-05

FLUOR, 15”, 120V-60HZ, W/IEC

43b*

LB2100

LAMP, FLUOR, 15”, F15T8CW

44

SB1767-01

HARNESS, ULTRA, THR/RMV LAMP, UR DX

45

GL1701-05

DECAL, TARGET, GRAY, SCORPION DX, UR

50

SB1958-22

OVERHEAD, SCORPION 9000

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Callout

Part Number

Description

50a*

GL2779-01

PLEXI, DISP, 9000, SCORPION

50b*

TA10005-01

PCA, OVHD, LED, RANDOM CRKT, TSTD

50c*

HW8985

ENCL, CRKT OVERHEAD, BLK

51

SA1786

PCA, TGT/MIC INTFC, TESTED

52

HW8933

STANDOFF, NYL, PCB, ¼, BLIND HOLE

53

GL1004-01

DECAL, 321 ZAP PLAYED HERE, ENG

BASIC TARGET ASSEMBLY PARTS

54

WD2831-01

CABINET, TARGET

55

SB1908-01

TRANSDUCER ASSY, ULTRASONIC, DX

60

SB1904

LAMP HOLDER ASSY, WEDGE BASE (BULB# LB1150)

61

MW1714-02

HINGE, MTG BRACKET, RIGHT, UR D2

62

MW1715-02

HINGE, MTG BRACKET, LEFT, UR D2

63

SA1554

RIBBON CABLE, 2 X 20, 59”

64

EC2196-01

RIBBON CABLE, CPU-MATRIX, 27”

65

SB1793-02

ANTI-TIP CABLE ASSY, UR D2

70

SB1441-04

TRANSDUCER/PIEZO ASSY, 8”L, 3-PIN CONNECTOR

71

MW0021-01

BRACKET, MOUNTING, LEFT, OVERHEAD ASSY

72

MW0021-02

BRACKET, MOUNTING, RIGHT, OVERHEAD ASSY

TARGET PARTS

73a

HW8012-02

TARGET MAT, RUBBER, NEOPRENE .62

73b

HW8012-03

TARGET MAT, RUBBER, URETHANE .031

74

SA8704

MATRIX/WOOD ASSEMBLY, LGTGT-S

75

SB1484-02

SPIDER W/SEGMENTS, LGTGT-S, BLACK-4 COLORS

80

DS2001

CATCH RING SEGMENT, LGTGT-XS, BLACK

81

DS2009

CATCH RING CAP, BLACK

82

HW6366

MATRIX MOUNTING POST, KNURLED

83

HW8326

SPACER, TARGET, PLASTIC

84

HW8979

SLIDE LATCH, DART MATRIX SW

SEGMENT KITS FOR BLACK SPIDERS

X

DS5078

SEGMENT KIT SINGLE, LGTGT-S, CREAM (10 EACH)

X

DS5079

SEGMENT KIT DOUBLE/TRIPLE, LGTGT-S, GREEN (10 EACH)

X

DS5085

SEGMENT KIT DB/TP/OB, LGTGT-S, RED (10 EACH DOUBLE, TRIPLE; 1 OUTER BULL)

X

DS5087

SEGMENT KIT SGL/IB, LGTGT-S, BLACK (10 EACH DOUBLE, TRIPLE; 1 OUTER BULL)

GENERAL ASSEMBLY PARTS

85

HW8991

HINGE, UR

86

HW8992

HINGE PIN, UR, D2

90

MW1723

BRACKET, ANTI-FOLD, S-FD DARTS

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29

Callout

Part Number

Description

DX BASE ASSEMBLY

92

HW8888-01

CABLE CLAMP, FLAT, 3.25”W, W/ADH

93

EC2189-01

ASSY, RIBBON CABLE, CONTROL PANEL, SCORPION DX

94

TA10026-01

CPU, PCA FOR DX, TSTD

95

HW8986

LEAGUE SLOT, ABS, FACE PLATE

100

SB1765-02

HARNESS, M/CREJ, UR, DX

101

GL1706

DECAL, CANCEL GAME BUTTON, ENG

102

EC2001

CORD, POWER, USA

103

HW8230

25¢/25¢ COIN DOOR

104

SA4037

COUNTER W/CONNECTOR, 5V, 6 DIGIT

X

SB1646-01

BAR DART PACK

X

SB3000

KIT, SAFETY CHAIN HARDWARE

105

GL1700-04

DECAL, BASE, GRAY, SCORPION DX, UR

110

SB1766-01

HARNESS, SPEAKER, METER, COIN INT, UR, DX

111

GL1721-01

DECAL, SCORPION DX, UR

113

SB1769-01

HARNESS, CANCEL GAME BUTTON, DX

114

SB1770-01

HARNESS, CFL POWER, SCRP DX

BASIC BASE ASSEMBLY PARTS

115

WD2836-01

CABINET, BASE

116

MW0035-01

MOUNTING PLATE, CPU

121

HW8857-01

FISHPAPER, MOUNTING MAIN BOARD, DX

122

SW3044

PB ASSY, SMALL ROUND, BLK, BLANK

123

TA10028-01

PCA, DAISY CHAIN

124

SB1637-02

SPEAKER ASSEMBLY, 8 OHM, 6” UR

125

EC7528-02

POWER SUPPLY, SWT, PS/2-PC

130

HW8960

LEG LEVELER, 2”, 3/8-16THD

131

TA10029-01

PCA, DMU08, INVERTER BOARD

132

MW0030-01

PLATE, CVR & COMM CABLE STRAIN RELIEF

133

MW0029-01

PLATE, COM PCA/ENTRY COVER

134

EC2193-01

RIBBON CABLE, 2X5 PIN, 14”L, COMM DX

135

SA4090

TEST SWITCH ASSY, SINGLE

143

HW9002-01

COVER, FOOT RAMP, W/O PSA, SCRP

144

HW0024-01

RUBBER FLAP, UNDER, SCRP BASE

144a*

MW0079-01

STRAP, RUBBER FLAP, SCORPION BASE

145

MW0034-01

BRACKET, POWER SUPPLY

150

MW0033-01

COVER, AC POWER CORD

151

HW8873

CABLE, MOUNTING, FLAT, 1”, #6SCR

*This part is not shown in the illustration; it is part of a larger assembly that is shown.

manuals/manuals_Support_Center_Darts_PM0075_03_20Rev_20C_pdf-html.html
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COPYRIGHT © 2000 MERIT INDUSTRIES, INC.

 30

Scorpion™ DX Manual

PM0075-03 Rev C

PCMCIA HARDWARE AND CABLING KITS

PART NUMBER

DESCRIPTION

KAD-104-001

PCMCIA EXTERNAL ADAPTER FOR PC KIT

KAD-104-002

PCMCIA FLASHDISK KIT 4MEG

KAD-104-003

PCMCIA DATA/FAX MODEM

KAD-104-004

PCMCIA INTERNAL ADAPTER FOR PC KIT

EC0073-01

CABLE, RJ11, RS485, 15’

EC0073-02

CABLE, RJ11, RS485, 25’

EC0073-03

CABLE, RJ11, RS485, 50’

EC0073-04

CABLE, RJ11, RS485, 100’

manuals/manuals_Support_Center_Darts_PM0075_03_20Rev_20C_pdf-html.html
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COPYRIGHT © 2000 MERIT INDUSTRIES, INC.

PM0075-03 Rev C

Scorpion™ DX Manual

31

Merit Limited Warranty for Coin-Operated Dart Machine

period. Merit reserves the right to request the se-

rial numbers of the item and/or game which has

failed, and copies of sales invoices, bills of lading

or other documents as required to determine the

validity of the warranty coverage Merit’s obligation

shall be limited to repair or replacement, as stated

above, and shall specifically exclude any liability

for consequential damage or loss of earnings.

Merit may, at its discretion, provide replacement

parts under warranty prior to receiving defective

items without incurring any ongoing obligation to

extend such accommodations.

The above terms and conditions constitute the sole

obligation, written or implied, of Merit Industries

under its warranty coverage.

FCC WARNING:

THIS EQUIPMENT COMPLIES WITH THE RE-

QUIREMENTS IN PART 15 OF FCC RULES FOR

A CLASS “A” COMPUTING DEVICE. OPERA-

TION OF THIS EQUIPMENT IN A RESIDENTIAL

AREA MAY CAUSE INTERFERENCE TO RADIO

AND TV RECEPTION REQUIRING THE OPERA-

TOR TO TAKE WHATEVER STEPS ARE NEC-

ESSARY TO CORRECT THE INTERFERENCE.

Merit Industries, Inc., warrants the Scorpion™ DX

dart machines purchased prior to February 2000

to be free from defects in material and workman-

ship for a period of twenty-four months from the

date of delivery or twenty-five months from the date

of shipment from its facilities, whichever occurs first.

The Scorpion DX machines purchased after Feb-

ruary 2000 will be under warranty until February

2002.  The warranty covers all major components

except the coin mechanism, which is governed by

the original manufacturer’s warranty.

Consumables such as fuses, light bulbs, switches,

line cords and target rubber mats are warranted

for a period of six months from the date of delivery

or seven months from date of shipment, which-

ever comes first.

Failure or damage due to misuse, vandalism, ex-

cessive or intentional abuse, operation outside

specified conditions (including but not limited to

improper electrical power source), normal wear and

tear, fire, water damage, acts of God, acts of war

and civil unrest, are specifically excluded. Dam-

age resulting from improper servicing by unquali-

fied personnel is also excluded. Cabinet damage

resulting from normal wear and tear or customer/

user abuse is not included.

Merit products are carefully inspected and thor-

oughly tested prior to packing and shipment. Any

damage discovered upon receipt of goods, whether

obvious or concealed, must be reported immedi-

ately to the delivering carrier and claims made di-

rectly to them. Merit assumes no responsibility for

damages once the product has left its facilities, and

any disputes regarding transportation damage

must be resolved with the shipping company(s).

Merit will repair or replace, at its option, any com-

ponent, part or subassembly that fails under war-

ranty, provided that the failed item is returned, ship-

ping charges prepaid, to Merit’s repair facility and

Merit is notified of the failure within the warranty