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FOR TECHNICAL ASSISTANCE:

CONTACT YOUR LOCAL DISTRIBUTOR

For a list of distributors, visit  the Merit  Industries, Inc. Web site

www.meritind.com

merit industries, inc.

PM0382-07

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Table of Contents

Site Preparation ............................ p. 1

Setting up your
Megatouch Game ......................... p. 1

Game Description ........................ p. 1

CPU Section ............................. p. 1

Coin Box Section ...................... p. 1-2

General Care
and Maintenance .......................... p. 2

Screen Calibration .................... p. 2

Degaussing Your

Monitor ..................................... p. 2-3

Monitor Color

Adjustment Procedure ............. p. 3

General Circuit Board

Handling Information ................. p. 3

Cleaning the Cabinet ................ p. 4

Cleaning the Touchscreen

Monitor ..................................... p. 4

Cleaning the Fans and
Vents ........................................ p. 4

Linking Games ............................. p. 5

Megatouch FORCE™ Software

Game Name and Score Needed
for Initial Replay ............................ p. 6

Main Menu ..................................... p. 7-8

Credits/Pricing Menu .................. p. 9

Quick Price Setup ..................... p. 9

Coin-In Menu ............................ p. 10

Coinless Coin Op Menu ............ p. 11-12

Games Menu ................................. p. 12

Game Setup ............................. p. 12-13

Hi Scores Menu ............................ p. 13

View/Clear Hi Scores .............. p. 13

Books Menu .................................. p. 14

Books Display .......................... p. 14

Cash Settlement ....................... p. 15

System Menu ................................ p. 16

Diagnostics Menu ........................ p. 17

Presentation Menu ...................... p. 18

Operator’s Presentation ........... p. 18

Sales Person’s Presentation .... p. 18

Operator Ad Screens ............... p. 19

Promotion Menu .......................... p. 19

My Merit .................................... p. 19-20

Merit Money .............................. p. 20

Promo Credits ........................... p. 20

Megatouch FORCE Elite
Hardware

DIP Switch Settings
 in FORCE Games .......................... p. 21

Connecting a Printer
(German games only) ................. p. 22

Troubleshooting ........................... p. 23-25

Parts List and Illustrations

Game Illustration ....................... p. 26-27

Replacement Parts List ............ p. 28

Connection Diagrams ............... p. 29-32

Warranty and Software License
Agreements

Warranty .......................................... p. 33

Software License Agreements

English...................................... p. 34-35

French ...................................... p. 36-37

German .................................... p. 38-39

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Site Preparation

In determining the location for your

Megatouch FORCE™ video game, consid-

eration must be given to a suitable, grounded

electrical outlet.  Since the game is a com-

puterized device, it should have a separate

circuit, if at all possible.  If a separate circuit

is not available, care should be taken to pro-

vide a clean and constant voltage.  As a

basic guideline, never connect the unit to a

circuit that also supplies power to freezers,

coolers or other high power consuming and

electrical noise generating equipment.  Place

the game in a location where nothing will

interfere with  proper ventilation.  The game

should not be exposed to any dripping or

splashing liquids.  Objects filled with liquid

should not be placed on the unit.

The upright model should be located on a

sturdy, level surface.  The game will only

remain stable when the four leg levellers

are extended and level.  Extend the leg lev-

ellers until they contact the floor and remove

the weight of the game from the cabinet

wheels.  When the game is properly ad-

justed, it should remain stable.

Setting up your Megatouch Game

1.

After removing the game from the car-

ton, attach the power cord to the back

of the game, near the on/off switch.

Plug the game into a standard AC out-

let.

2.

Turn the power switch at the back of

the game to ON and wait for it to go

through its boot-up sequence.  At the

completion of the boot-up sequence,

the game will display the Main Menu

Screen.

3.

The machine has been preset at the

factory and therefore should not need

to be adjusted, however it is recom-

mended that the screen be calibrated

(see “Screen Calibration”) and the coin

or bill acceptor(s) be tested.

4.

There are many custom settings avail-

able for the game.  To customize the

settings, follow the instructions begin-

ning with the Main Menu section in this

manual.

Game Description

The Megatouch FORCE™ comes housed in

a 19” upright cabinet.  The upright model has

4 key-locked compartments: the PC shelf

section (front door),  the coin box door, bill

stacker security hasp, and the rear door.  It

is equipped with a coin mech and bill stacker;

optional bill acceptors are also available.

This model also has couplers installed in the

rear of the game.  These are used for future

hardware upgrades which include linking

and modem capabilities.  Enclosed in the

plastic bag along with the keys and war-

ranty card is an Ethernet cable and a cross-

over connector which can be used to link

games.  For linking information see “Linking

Games” in the next section.

Rear Door Compartment

The rear compartment of the 19” upright al-

lows access to the rear of the monitor and

the touchscreen controller.

CPU Section

The CPU section is accessible from the front

of the upright.  The CPU section houses the

CRT, motherboard, I/O board, power supply,

hard drive, centronics connector, and the

main harness.

Coin Mech/Coin Box Section

The coin mech and coin box are accessible

from the front of the cabinet.  The coin box

door is key-locked for security purposes.

Located on the PC shelf are two (2) internal

switches, ”SETUP” and “CALIBRATE,” and

the coin meter.  Pressing the “SETUP” button

1                                                             MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL                                      PM0382-07

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PM0382-07                                         MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL

          2

will bring you to the Megatouch Setup Screen.

See the next section for calibration instruc-

tions.

General  Care and Maintenance

NOTE: 

THIS GAME MUST ONLY BE SER-

VICED BY QUALIFIED SERVICE  PERSON-

NEL.

CAUTION:

 

THERE ARE HIGH VOLTAGE

PARTS IN THIS GAME. BE CAREFUL

WHEN SERVICING THE INSIDE OF THE
GAME.  GAME SHOULD ALWAYS BE
UNPLUGGED BEFORE SERVICING

.

Screen Calibration

NOTE:  If you are using MegaWeb™ or
connecting your game to TouchTunes®
product, you must enable high resolu-
tion calibration in order to properly
view Web pages or activate all of
TouchTunes® features.  All FORCE ma-
chines, except for the Classic, can sup-
port this high resolution mode.  To en-
able high resolution:

1.

Press the SETUP button inside the cabi-

net.

2.

Touch the “System Menu” icon on the

first screen that appears.

3.

Touch the “Options” icon on the Sys-

tem Menu Screen.

4.

Scroll through the options until you see

“Enable Hi Resolution” and touch the

box next to this option so that a check

appears in the box.

5.

A warning that it should not be enabled

on Classic games will appear.  If you

have a Classic game, touch “No” to exit.

If you have any other type of cabinet,

touch “Yes” to continue.

6.

The game will now have high resolu-

tion enabled.  Touch the “X“ icon in the

upper corner of the screen to exit out

of setup.  Then continue with the fol-

lowing screen calibration steps.

How To Calibrate the Touchscreen:

NOTE: 

On upright models, if you open

the monitor door while the machine is
on, you will have to recalibrate the
touchscreen.

Find the “CALIBRATE” button, located

on the PC shelf and press it to enter the

screen calibration mode.

Touch the center of the first cross that

appears on the screen.  Once you re-

lease your finger, a second cross will

appear.

NOTE: 

You must hold your finger on the

cross for approximately 2 seconds for
the calibration to be recognized.

Touch the center of the second cross

that appears on the screen.

Once the second cross is touched and

released, another cross will appear on

the screen.  To test the calibration of

the screen, touch the cross with your

finger and slowly drag your finger

around the screen.  The cross should

follow your movement.

·

Touch the “EXIT” icon.

If you have high resolution enabled, the game

will prompt you to go through the same steps

again for high resolution mode.

Degaussing Your Monitor

If your monitor is displaying “purity problems,”

(a display with purity problems will have

parts of an all-white screen affected by

blotches of color) the monitor needs to be

degaussed using a “degaussing coil.”  A de-

gaussing coil is a circular electromagnet,

used to cancel out any stray magnetic fields

that may build up on a metal object.

All of our monitors have built-in degaussing

coils that are automatically activated on

power-up.  If your game is experiencing mi-

nor purity problems, try powering down the

game for 20 minutes and then reapplying

power to activate the degaussing coil.  If the

problem is not corrected, you will have to

purchase a manual-degaussing coil.  Fol-

low the instructions below for degaussing

a monitor.

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1.

Plug in your degaussing coil.

2.

Hold the coil about three feet from the

monitor, press the trigger to activate

the magnetic field.  For circular-shaped

coils, orient the coil so you see the moni-

tor through the hole in the middle; for

wand-shaped coils, point the wand to-

wards the screen.

3.

Move the coil in a circular motion around

the face of the monitor and slowly ap-

proach the game.

4.

Continuing to move the coil in a circular

motion, slowly back away from the

monitor.

5a. CIRCULAR-SHAPED COILS: When you

are about three feet away, quickly turn

the coil perpendicular to the monitor and

release the trigger.

5b. WAND-SHAPED COILS: When you are

about three feet away, point the wand

away from the monitor and release the

trigger.

Monitor Adjustment Procedure

For adjusting the settings on our monitors,

we suggest following the procedures de-

scribed below.

 

 The vertical/horizontal con-

trols and brightness/contrast controls are

located on the monitor control board, velcroed

to the inside back wall of the game.  Press-

ing the button labeled “OSD” on the monitor

control board will show the on-screen dis-

play on the monitor.  The buttons with the

arrows will toggle through the menu, the

buttons with the plus and minus signs will

increase or decrease the current setting,

and “DEG” will degauss the monitor.  Adjust

the monitor controls until the screens look

as suggested in the following steps.

Tatung Monitors

1.

Set the game to the Checkerz game

screen.

2.

Adjust the vertical and horizontal size

and vertical and horizontal position to

make sure that the game screen fills

the monitor screen and that the game

screen is centered.

3.

Adjust the brightness and contrast con-

trols until the top sets of checkers are

a rich red and the bottom set are a dark

gray.  The feet on the “Checkerz”

character should be white.  (Adjusting

the brightness and contrast can also

correct for a lack of sharpness.)

General Circuit Board Handling

Information

Before handling any boards, observe the

following procedures:

Prevent Electro-Static Discharge by:

1. Storing the boards in the anti-

static bags in which they are

shipped.

2. Removing any static charge

from your body before handling

the boards.

3. Using a ground strap when

handling the boards.

When plugging in connectors to the

board, make sure the connector is

inserted straight onto the header and

that the connector covers all header

pins.

Do not connect any peripheral device

to the board, if the power is still

connected to the peripheral or if power

is already applied to the board.

CAUTION

:  Be extremely careful when re-

placing the lithium battery on the
motherboard.  There is a danger of explo-
sion if the battery on the motherboard is in-
correctly replaced.  Only replace the bat-
tery with the same type recommended by
the manufacturer.  Dispose of used batter-
ies according to the manufacturer’s instruc-
tions.

3                                                             MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL                                      PM0382-07

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Cleaning the Cabinet

The cabinet should be cleaned with a

damp cloth and mild detergent.  Always

apply the cleaner to the cloth and not

directly on the game.  Liquids could

enter the cabinet and damage electron-

ics inside.

Cleaning the Touchscreen Monitor

The touchscreen glass should be

cleaned with a damp cloth and isopro-

pyl alcohol or a 

non-ammonia

 cleanser.

Do not use any abrasive or vinegar-

based cleansers, as they will damage

the touchscreen glass

.

NOTE: 

DO NOT USE ANY ABRASIVE

SOLVENTS, ACID OR VINEGAR-BASED
CLEANSERS ON THE MONITOR OR
SIDE DECALS.  OVER TIME, SUCH
CLEANSERS COULD HARM THE
TOUCHSCREEN AND ERASE THE DE-
CALS.  BE CAREFUL NOT TO USE COM-
MERCIAL CLEANERS CONTAINING
ANY OF THESE SUBSTANCES.

Cleaning the Fans and Vents

The fans and vents should be cleaned

of any dust and grime on a regular

basis to ensure proper ventilation of

the game.

To ensure proper operation of the

game, it is important that all fans are

operating correctly and that the airflow

is unobstructed.  Make sure nothing is

placed inside the cabinet or next to the

fan vents that would inhibit the flow of

air.  Also, if any fans are not operating,

it is important that they be replaced.

Changing the Marquee

1.

Unlock and open the front bezel door.

2.

Remove the 4 hexnuts securing the

marquee assembly to the bezel and

remove the entire display frame.

3.

Remove the 4 hexnuts securing the

marquee brace.

4.

Tilt the marquee brace forward giving

access to the marquee.  Remove the

marquee and plexiglass from the

marquee display frame.

5.

Remove the marquee and place the

new marquee between the 2 pieces of

plexiglass.

6.

Replace the marquee assembly in the

display frame, making sure the marquee

frame is flush with the display frame

before securing.

7.

Re-position the marquee display braces

and secure with existing hardware.

8.

Install the marquee frame in the cabinet

and secure it with the hardware.

(Before tightening the hardware on the

display frame, push up on the entire

assembly, making sure that the display

frame is flush with the bezel assembly.)

PM0382-07                                         MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL

          4

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Linking Games

Some games include an Ethernet cable and a crossover connector used to link games

together.  By linking your games, players can play compete against one another in real-time

interactive play.  Follow the instructions below to link your games.  The software will allow

up to 8 games to be linked.

4.

Linking two games:

  Plug the free ends

of both the Ethernet cables into the

crossover coupler.

Linking more than two games: 

 Pug the

free ends of the Ethernet cables into a

10 BASE-T Ethernet hub (available from

your distributor as a separate part num-

ber (EC0030-01), or at your local com-

puter store).

5.

Plug in the games and turn on the power.

If installation was successful, you will

see a Mega-Link® button displayed on

the screen after the menu appears.

NOTE: 

 The Mega-Link® icon will appear

on the game only when 2 or more games
are linked.

NOTE:

  If a MegaTunes unit has been linked

to a game, the music will be downloaded to
the game.  This download time will vary de-
pending on the amount of music being down-
loaded.

NOTE: 

 

Megatouch games that are con-

nected using the Mega-Link™ system must
have the same level of software for proper
operation.  The software is designed to de-
tect other levels of software in linked games.
If a different level is detected, you will re-
ceive a screen that says, “MEGALINK MIS-
MATCH CALL ATTENDANT.”  This screen
will be displayed approximately 5 minutes
after you turn the games on.  To clear the
screen and continue playing the games, you
must turn the power off, unlink the games,
and turn the power back on  again.  If you
want to link these games you must upgrade
all games to the same software level.

NOTE:  

One Ethernet cable is required for

each game you are linking.  Additional Cat-
5 UTP RJ45 Ethernet cables can be pur-
chased at your local computer store.

1.

Turn off and unplug the games.

2.

Connect one end of the supplied

Ethernet cable to the Ethernet connec-

tor on the outside of the game.  The

Ethernet connector is the one on the

left if you are facing the back of the

game.  (If you are linking a Vibe or EVO,

the Ethernet connector is the on the

right.)

3.

Connect the second Ethernet cable

 

to

the Ethernet connector on the outside

of the second game.

NOTE:

  If you are linking games to a Combo

Jukebox or a MegaTunes unit, the free ends
of the Ethernet cables from the games will
connect directly to the Ethernet ports on the
jukebox or MegaTunes unit.  If you are link-
ing more than 2 games and a jukebox, or
more than 3 games and a MegaTunes, you
will need to connect an Ethernet cable to the
hub connector on the jukebox or MegaTunes
unit and plug the free ends of all of the cables
into a hub.

MegaTunes:

  The Ethernet ports are located

on the Ethernet hub mounted to the single
board computer (SBC).  The 4 ports on the
right are all for Ethernet, the port on the left
is for connecting a hub only.  Loosen the 2
thumbnuts securing the front access panel.
Connect the Ethernet cable to one of the
Ethernet ports and replace the front access
panel routing the cable through the slots at
the bottom of the access panel.

Combo Jukebox:  

There are two available

Ethernet couplers, labeled “Mega-Link”, on
the upper left if you are facing the back of
the jukebox.

5                                                             MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL                                      PM0382-07

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Game Name and Score Needed for Initial Replay

Solitaire, Power Solitaire, Lone Star, and Super Lone Star will always offer a replay once the

listed score is attained.  The other games have to reach the score listed as well as attain the

high score for the game in order to offer a replay.

PM0382-07                                         MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL

          6

11 Ball

125,000

11-Up

125,000

3 Blind Mice

150,000

3 Some

150,000

Air Shot

No Replay

Astro Joe

120,000

Backjammin

125,000

Battle 31

125,000

Big Time Roller

60,000

Boxglide

475,000

Boxxi

850,000

Card Bandits

200,000

Castle Bandits

200,000

Checkerz

28,000

Chip Away

125,000

Chug 21

250,000

Conquest

30,000

Crazy Hearts

65,000

Domino5

200,000

ESP Run

20

ESP War

125,000

Euchre Nights

5,000

Fast Lane

100,000

Flash 7

125,000

Four Play

1,500,000

Funky Monkey

110,000

Gender Bender

125,000

Gin Rummy

55,000

GO-O-O-AL

No Replay

Great Solitaire

45,000

H2H Gender Bender

No Replay

H2H  Photohunt

No Replay

H2H Safari

No Replay

H2H Trivia

No Replay

Hoop Jones

125

Hooter

No Replay

Let It Ride Trivia

125,000

Lone Star

45,000

Lookout

400,000

Magic Charms

500,000

Match'Em Up

200,000

Mega Bowling

125

Megatouch Battle
Command

No Replay

Memoree

300,000

MGA Champ. Golf

No Replay

Monster Madness

400,000

Moon Drop

160,000

Mystery Phrase

325,000

Outer Spades

75,000

Pharaoh’s Fortune

45,000

Pharaoh’s Fortune Pro
Quiz Show

45,000

Pharaoh's 9

No Replay

Photo Hunt

400,000

Pile High

No Replay

Pix Mix

350,000

Power Solitaire

55,000

Power Trivia

No Replay

Puck Shot

3,000

QB Zone

65,000

Q-Shot

50,000

Quik Cell

100,000

Quik Chess

125,000

Quik Match

400,000

Quintzee

60,000

Quiz Show

45,000

Rack ‘em

No Replay

Royal Flash

300,000

Run 21

250,000

Snapshot

400,000

Speed Draw

125,000

Strip Club

No Replay

Super Lone Star

55,000

Super  Snubbel

No Replay

Tai Play

240,000

Take 2

110,000

Tennis Ace

No Replay

Tri-Castles

125,000

Trip Flip

150,000

Tri-Towers

125,000

Trivia Treasure

No Replay

Trivia Whiz

No Replay

Wild 8's

400,000

Wild Apes

400,000

Word Dojo

375,000

Word Safari

125,000

Wordserve

200,000

Wordster

100,000

Zip 21

200,000

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Main Menu

The Main Menu can be accessed by pressing the SETUP button inside the game.  Use the

Main Menu to set up all game software options.

NOTE:  For help with the Options in any menu section, touch the green “?” icons
to bring up a help screen.

A summary of the Main Menu functions appears in the following table.  For more detail, see

the corresponding sections of the manual.

7                                                             MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL                                      PM0382-07

Main Menu 

Available Options 

Information 

CREDITS/ 
PRICING 

• 

Quick Price Setup 

• 

Coin-In 

• 

Set Value of Credit 

• 

Coinless Coin Op 

• 

Options 

• 

Clear Credits 

• 

Free Credits 

The Credits Screens allow the operator 
to set credit rules for all games, set up 
the Coin-In Menu, enable the Coinless 
Coin Op feature, select freeplay mode, 
and add or clear credits. 

GAMES 

• 

Game Setup 

• 

Options 

In the Games Screens, you can edit the 
game list (choose which games are 
available and in what category they 
appear on the Category Menu) and 
select options for individual games. 

HI SCORES 

• 

View/Clear Hi 
Scores 

• 

Options 

Touch “CLEAR ALL GAMES” to clear 
all high scores or select a particular 
game to edit high scores for that game.  

BOOKS 

• 

Books Display  

• 

Cash Settlement 
Setup 

• 

Cash Settlement 
Collection 

The Books Screens display current and 
lifetime credits information as well as 
calculate and collect the location and 
operator fees. 

SYSTEM 

• 

Set Time 

• 

Security Setup 

• 

Set Game Serial 
Number 

• 

Volume Control 

• 

Set 6 Star PIN 

• 

Data Transfer 

• 

Options 

Set the game clock, security PIN, serial 
number, game volume, 6 star PIN and 
features, and system options such as 
language control, 6 Star Enable, and 
theft deterrent.  Also use this menu to 
transfer books data with a USB Pen or 
PCMCIA flash card. 

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PM0382-07                                         MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL

          8

Main Menu

Available Options

Information

DIAGNOSTICS

  Video Test

  I/O Test

  Touchscreen

Calibration

  Touchscreen Test

  View System Log

  Checksum Test

  System Info

  Enters the Video Test to display the

test screens.  Touch the screen to
cycle through test.

  Tests the function of the I/O board,

DIP switches, coin meter, lockout (if
applicable), and light (EVO only).

  Allows the operator to calibrate the

touchscreen.  Follow the instructions
on the screen.

  Checks touchscreen calibration.

Touch the crosshairs on the screen to
make sure it is accurately following
your movement.

  Displays operations performed by the

game.

  Checks the hard drive for missing or

corrupted files.

  Gives details about various hardware

components in the game.

TOURNAMAXX

  Internet Setup

  General Info

  Connection Log

  Set Update Time

  Update From Server

  Clear Database

Enters the TouraMAXX Set-Up Screen if
the game is registered for TournaMAXX
play.  For more information, see the
TournaMAXX installation manual.

CREDIT CARD

  Credit Card Setup

  Dial-In Setup

  Credit Card Test

Enters the Credit Card Set-Up Screen if a
credit card swipe is installed in your game.
For more information, see the Credit Card
Kit Installation Instructions.

PRESENTATION

  Operator’s

Presentation

  Sales Person’s

Presentation

  Operator Ad Screens

Displays a slide show designed to be
presented to location owners by the
operator and another slide show to be
presented to operators and distributors by
the sales person. Also allows the operator
to create ad screens and add custom
screens created on a personal computer.

PROMOTION

  My Merit

  Merit Money

  Promo Credits

  Options

  Enables a feature permitting players to

create custom accounts.  Also displays
individual player data and allows the
operator to back up or restore My Merit
data.

  Sets time periods in which location

owners can use the 6 Stars feature to
offer free credits to encourage game
play.

  Sets time periods in which the game

offers a free credit while in Idle Mode.

  Enables My Merit, Merit Money, and

Promo Credits features.

MEGANET

  Entertainment

Channel

  Premium Erotic

  Prize Zone

  MegaWeb

  Hot Topics

  Options

Enters the MegaNet Set-Up Screen if the
game is registered for TournaMAXX play.
Features must be enabled for the
corresponding button to appear.  For more
information, see the TournaMAXX
installation manual.

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Credits/Pricing Menu

Quick Price Setup

Quick Price Setup allows the operator to make general pricing changes without entering the

Games Menu.

NOTE: If the game is set to 3 Credits for a Dollar, prices will be displayed in credits
unless otherwise specified.

4 Credits for a Dollar

:  Sets each game to the following price settings:

TouchTunes Bonus Credit Option

:  Sets jukebox credits to the following settings on the

Megatouch Combo Jukebox or MegaTunes unit:

3 Credits for a Dollar

:  Sets each game to the following price settings:

Figure 2 - Quick Price Setup Screen

COIN INPUT

COIN VALUE

COINS

=

CREDITS

&

METER PULSES

1A

25¢

2

1

2

2B

25¢

3

2

3

3C

25¢

4

3

4

COIN INPUT

COIN VALUE

COINS

=

CREDITS

&

METER PULSES

1A

25¢

1

1

1

2B

25¢

1

1

1

3C

25¢

1

1

1

4D

25¢

1

1

1

COIN INPUT

COIN VALUE

COINS

=

CREDITS

&

METER PULSES

1A

25¢

1

1

1

2B

25¢

2

2

2

3C

25¢

4

4

4

4D

25¢

8

10

8

5E

25¢

20

26

20

To see the TouchTunes credit settings, enter the Coin-In Menu after touching the TouchTunes

Bonus Credit icon.

Most Games 1 Credit

:  Sets the cost of all games to 1 credit except games with a default

setting of 2 credits, which will remain at 2 credits.

Most Games 2 Credits

:  Sets the cost of all games to 2 credits except games with a

default setting of 2 credits, which are then set to 3 credits.

The operator can also use this screen to determine whether prices are displayed on-screen

as credits or monetary amounts.  Default values are restored with the Factory Settings icon.

Touch the “?” icon for more information.

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Coin-In

To Enter The “Coin-In” Screen, Touch “Coin-In” on the Credits Menu

Game cost can be controlled two ways: by changing the number of credits required to play

a game or by changing the cost of a credit.  The Coin-In Menu allows you to adjust the cost

of a credit, as well as providing a way to give players “bonus” credits for depositing a higher

amount of money.

When programming the Coin-In Menu, Channel 1 is set for the lowest value coin, Channel 2

for the next highest value, etc.  If all six coin inputs are not used, the unused inputs must be

set to “N/A”.  Adjust the coin/credit/meter pulse settings by touching the up and down

arrows on the field you want to change.

In the above example (UK currency), each game costs one (1) credit and the cost for a

single credit is 30p.  This method is preferred if you want game cost to always be reflected

as “1 credit.”

In the above example (UK currency), the cost of a credit is set to 10p and each game costs

3 credits (for a total of 30p). This method allows game cost to be increased by the smallest

unit of currency used (e.g. increasing the cost of Solitaire to four (4) credits would increase

the game cost by 10p).

In both examples, note that meter pulses are independent of credits and only track the unit

of currency (10p in the examples).   Players are given an incentive to deposit more money

by giving them “bonus” credits for depositing 50p or £1.  Coins may be deposited in any

combination of values and the game will automatically register the highest number of credits

for the total amount of coins deposited.  Once a game is played, any remaining fractional

credits are erased.

Generally, most countries have a factory default setting.  This setting can be adjusted (as

described above), but will return if the game memory is cleared.  Some programs, depending

on the key used, have a currency default display located to the left of the coin inputs.  It

shows the currency value for each of the coin inputs.  This display is used as a guide and

is not used in any calculations.  Touch the currency default display to hide/show the display.

COIN INPUT

COIN VALUE

COINS

=

CREDITS

&

METER PULSES

1A

10p

1

1

1

2B

20p

1

2

2

3C

50p

1

6

1 bonus credit

5

4D

1

15

5 bonus credits

10

COIN INPUT

COIN VALUE

COINS

=

CREDITS

&

METER PULSES

1A

10p

3

1

3

2B

20p

3

2

6

3C

50p

1

2

player premium 25p/credit

5

4D

1

5

player premium 20p/credit

10

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Coinless Coin Op Menu

(FORCE Games Only)

When enabled via the Options button on

the Credits/Pricing Menu, the Coinless Coin

Op feature allows the operator to charge

on a per-game or per-time basis without

players inserting money into the game.  The

total amount owed after gameplay is tallied

by the machine and collected by the location

owner.  Location owners reset the game

with a PIN after collection.

Figure 4 - Coinless Coin Op Menu -

Settings Screen

currency amount will apply to each 15-

minute time block selected by the customer.

Setting the PIN

Touch the Set PIN button on the Coinless

Coin Op Menu to program the PIN.  The

number can be from 1 to 5 digits.

NOTE:  The Coinless Coin Op PIN can
also be set from the Player Menu after
touching the Options button, entering
the 6 Star PIN, and touching the CCO
Set PIN button.

Disabling the Money Inputs

It is recommended that the money inputs be

disabled when the game is in Coinless Coin

Op mode. Unplug the power and signal

harness connected to the bill/note acceptor

and the harness connected to the coin

mech (if applicable) to disable the inputs.

Per-Game Mode

When players choose this mode, a running

total of the amount owed is maintained and

displayed in the CREDITS box on the

screen.  The total is incremented after each

game or function.  The location owner then

collects the total amount owed at the end

of gameplay.  If there is no activity for 10

minutes, the machine will disable and the

amount owed by the player will display on

screen.  No further gameplay can occur

until the machine is reset by a location

employee using the PIN.

Certain features will not apply when the

game is in Coinless Coin Op mode:

MegaNet™ content is disabled.

Merit Money and Promo Credits are not

available.

Free credits cannot be offered.

Pricing can only be displayed in

currency values, not credits.

TouchTunes music is not available.

Settings

Touching the Settings icon allows the

operator to choose whether players can

play Per Game, Per Time, or both when the

game is in Coinless Coin Op mode.  Per

Time pricing can be changed on this screen

with the up and down arrows.  The

Figure 3 - Player Menu in Coinless

Coin Op (Time and Per Game

modes both enabled)

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Figure 7 - Games Menu: Game

Setup Screen

Time Mode

The price per 15-minute time block will be

displayed before players choose this

mode.  During gameplay, the time remaining

and amount owed by the player will be

displayed on screen.  When the time block

runs out, players can purchase additional

time.  Otherwise, the machine will disable

and the amount owed by the player will

display on screen.  No further gameplay

can occur until the machine is reset using

the PIN.

Games Menu

Game Setup

To Enter This Screen, Touch

“Game Setup” on the Games

Menu and Select a Category

The game list and prices, as well as game

options, are programmed using these

screens.  The first screen shows the vari-

ous game categories and allows access to

general settings for all games.

Enable All Games Into Menu

:  Turns on

all games (certain games which were pre-

viously displayed in the Game Setup have

been turned off in this software) and de-

faults the price settings.

Factory Default Games Into Menu

:  Re-

turns the Game Setup to its default settings.

Figure 6 -Player Menu in Coinless

Coin Op with Frozen Screen

If the player leaves the game before the

purchased time block has ended, the game

can be reset using the PIN.

Resetting or Freezing the Game

The game can be reset at any time using

the pre-programmed PIN.  Once gameplay

totals have been tallied by the machine, the

attendant can also choose to freeze the

game to prevent more activity until the

transaction is complete.  The Reset or

Freeze buttons are accessible through the

Options icon on the Player Game Menu after

touching the Coinless Coin Op button.  An

alarm will begin to sound after 3 failed

attempts to enter the valid number when

entering the PIN to reset the game.  The

alarm will terminate when the machine is

rebooted, the operator SETUP button is

pressed, or the correct PIN is entered.

Figure 5 - Coinless Coin Op -

Time Expired Screen

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Figure 8 - Hi Scores Menu:

View/Clear Hi Scores Screen

Games that were not originally enabled will

be turned off and all price settings will be

reset.

When you touch a category name, the next

Game Setup screen shows the game posi-

tions available for that category and the price

for each game, with the list at the bottom

showing all games available for the selected

category.  In categories with Merit-thon

games, players who choose Merit-thon play

one round of three different games in that

category for one combined score.

The Game Setup Screen also allows you to

make these general changes:

Default Games

:  Resets the selected cat-

egory menu to its default game and price

settings.

Enable All Games

:  Turns on all games

within the selected category and defaults

the price settings.

Clear One

:  Clears a selected item from the

player’s game menu.

Clear All

:  Clears all games from the player’s

game menu.

To customize a particular game list, first se-

lect a category in the first Game Setup

Screen.  On the second screen, touch Clear

All to clear the game list.  Choose the menu

position you want a particular game to oc-

cupy by touching that position, then touch

the desired game name from the game list

on the bottom of the screen.  Repeat until all

desired games appear in the menu (a game

cannot appear in a game list more than

once).  Games already displayed in the menu

will be red in the game list.

To adjust the price, touch the credit value

next to each game.  Each touch will rotate

the price from 25¢ (1CR), to 50¢ (2CR), to

75¢ (3CR), to $1 (4CR), to $1.25 (5CR), to

$1.50 (6CR), to $1.75 (7CR), to $2 (8CR),

and back to 25¢ (1CR).

Hi Scores Menu

View/Clear Hi Scores

Use this menu to manage hi scores.  The

first screen allows you to select a particular

game to edit or clear all scores for all games.

To Enter This Screen, Touch

“View/Clear Hi Scores” on the

Hi Scores Menu and Choose a

Game Name

Touch “Clear All” to remove all high scores

or “Clear One” to remove a particular score

after selecting it from the list.

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Figure 10 - Books Menu:

Books Display Screen with

Game Selected

To Enter This Screen, Touch

“Books Display” on the Books

Menu and Choose a

Game Name

Books Menu

The Books Screens display the current and

lifetime credit totals for each game, as well

as the percentage of credits played per game

(the percentage for each game is the total

number of credits played on that game di-

vided by the total number of credits entered

into the machine).

Books Display

Figure 9 - Books Menu:

Books Display Screen

The books information can be sorted in three

ways with the button that toggles through

the sorting categories.  “Unsorted” displays

the books information in the standard order.

“Sorted by Current” displays the current

credits for each game from most to least

played.  “Sorted by Lifetime” displays the

lifetime credits for each game beginning with

the most played game.

Touch TOURNAMAXX STATISTICS or TOUR-

NAMENT STATISTICS to get the books infor-

mation for that play only.  Touch CLEAR CUR-

RENT to erase all current books data.  The

date the data was last cleared will appear

at the top of the Books Screen.

To Enter This Screen, Touch

“Books Display” on the Books

Menu

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Touching a game name will display the cur-

rent and lifetime credit totals*, broken into 1-

4 player totals and linked game totals.  It also

shows the shortest, average, and longest

playing times for that game.

*Touching Trivia or Power Trivia dis-

plays totals by category.

Books Display also shows coin input data,

as well as Promotional Credits, Merit Money,

and Coinless Coin Op totals.  Touch Total

Coins to display individual coin input statis-

tics and MegaNet Credits to display the to-

tals for each MegaNet category.

NOTE:  Books data can be exported to
a file USB pen or PCMCIA card via the
System Menu/Data Transfer/Export
Books feature.  The .dat file can then
be viewed with a word processing pro-
gram after connecting the storage de-
vice to a personal computer.  The file
will display basic game information
such as the software version, the game
serial number, and date/time informa-
tion relating to books data.  The file
will also show the current and lifetime
credit totals, as well as credit totals for
each game featured on the machine.

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Figure 12 - Books Menu:

Cash Settlement Collection

Cash Settlement Setup

The Cash Settlement Screens are used to

calculate the percentage of earnings the op-

erator and location will receive, as well as

fees collected by the operator.  This will help

to offset MegaNet™ operation costs.

The fee amounts can be changed on screen

by touching the amount itself and using the

keypad to enter a dollar figure.  The other

two columns display the cumulative totals

for each fee and the totals for the current

collection period.  Fees are calculated on a

prorated, per-day basis.  Touch the NEXT

icon to display more groups of fees.  For the

totals displayed on the Cash Settlement Col-

lection Screen, choose YES or NO to dis-

play the operator’s cut and enter the per-

centage of revenue the location will receive.

Touch FINISH to save your changes.

Figure 11 - Books Menu:

 Cash Settlement Setup Screen

To Enter This Screen, Touch

“Cash Settlement Setup” on the

Books  Menu and touch “NEXT”

after reading the information on

the first screen

Figure 13 - Books Menu:

Cash Settlement Collection:

Fee Details

NOTE:  Make sure the time and date
are set on the game in order to ensure
correct fee calculation.

To Enter This Screen, Touch

“Cash Settlement Collection” on

the Books  Menu

Cash Settlement Collection

The Cash Settlement Collection Screens  will

display the balance (total revenue minus to-

tal fees) to be split between the operator

and the location.

Touch “Revenue Details/Cash Out” or “Fee

Details” for breakdowns and “Complete Col-

lection” to finish.  Cash Settlement totals will

reset once collection is complete.

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System Menu

Figure 14 - System Menu

Set Time

The Set Time Menu allows you to set both the time and date on
the game.  Time is shown in 24-hour, "military" time (e.g. 5:00pm
= 17:00).  Use the up and down arrows to set the time and date.

Security Setup

The operator can set the PIN number and select which of the
features (Coin-In Menu, Free Credits, Game Menu, Hi Scores,
Books, All Options, and Set 6 Star PIN) will be protected by the
PIN.  To change the PIN, you must first enter the existing PIN
(the default PIN is “0000”), then enter a new 4-digit number and
touch “SET” on the keypad.  The game will prompt you to re-
enter your PIN to confirm.  After confirming your PIN, touch the
icon for each of the features you wish to protect with the PIN.

Set Game Serial

Number

Use this screen to enter the game’s serial number using the
keypad.

Volume Control

Touch the volume control icon to adjust the volume up or down.
This screen allows you to sample the sound volume without
exiting the screen.  The on-screen volume control can also be
accessed using 6 Stars.

Set 6 Star PIN

(only appears if

PIN is enabled)

Brings up the Set 6 Star PIN screen via the Options button in the
main game menu screen. Set the 6 Star PIN (between one and
six digits) using this screen.  You can enable this feature and
choose which options will be accessible by 6 Stars using the
System Menu: Options Screen.  Touch an option box under
System Menu: Options for on-screen help.

Data Transfer

Transfer information (Books data, etc.) using a USB Pen
(FORCE games only) or PCMCIA card (in MAXX games with
PCMCIA card slots).  Insert the applicable storage device before
touching the Data Transfer button.

Options

For help with the Options in any menu section, touch the option
box to bring up a help screen.

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Diagnostics Menu

Figure 15 - Diagnostics Menu

17                                                           MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL                                      PM0382-07

Video Test 

Touch the screen to cycle through a series of video test screens. 

I/O Test 

Tests the SETUP and CALIBRATE buttons, all coin channels, the coin 
meter, and the coin lockout feature (if applicable). A green light next to 
the appropriate button will register each time that item is tested, and the 
number next to the item should increment by one with each test. The 
I/O Test Screen also displays which DIP switches are on or off.  

Touchscreen 
Calibration 

Follow the on-screen instructions to calibrate the touchscreen. 

Touchscreen 
Test 

Allows you to check the touchscreen calibration accuracy.  The 
crosshairs should follow your finger exactly when you move it across 
the screen. 

View System 
Log 

Displays a log of all operations performed by the game since the log 
was last cleared.  This information is helpful for customer service in 
troubleshooting your game. 

Checksum Test 

Checks the hard drive for missing or corrupted files.  With STOP ON 
ERROR? set to YES, a message indicating which file is corrupted will 
be shown whenever the game encounters an error.  With STOP ON 
ERROR? set to NO, a list of corrupted files will be displayed when the 
test is complete. If errors are detected, the software on the drive may 
need to be reloaded. If this does not solve the problem, the drive may 
require replacement.  The test could take up to 30 minutes. 

System Info 

Gives details about the following: 

• 

processor type and speed 

• 

motherboard manufacturer 

• 

amount of memory 

• 

Ethernet card manufacturer 

• 

sound chip type 

• 

video chip type 

• 

touchscreen manufacturer 

• 

hard drive manufacturer and capacity 

• 

modem part identification number 

• 

fan speed (FORCE games only) 

 

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Presentation Menu

The Presentation Menu features a slide

show for location owners and another slide

show for operators and distributors.  This

menu also allows operators to create ad

screens and add custom screens created

on a personal computer.

Operator’s Presentation

This presentation is designed to be shown

to location owners by the operator.  It dem-

onstrates how to maximize earning poten-

tial with the game and increase profit with

additional products.

Figure 16 - Presentation Menu

Sales Person’s Presentation

This presentation is designed to be shown

to operators and distributors by the sales

person.  In addition to illustrating the rev-

enue potential of the games, it gives details

on available products and game content.

Figure 17 - Operator’s Presentation

Sample Screen

Figure 18 - Sales Person’s

Presentation Sample Screen

Figure 19 - Sales Person’s

Presentation Sample Screen

Figure 20 - Sales Person’s

Presentation Sample Screen

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Operator Ad Screens

A total of 24 advertising screens can be

created with the software and added to the

game.  The ads will appear along with the

other attract screens when the game is in

idle mode.  Custom images for ad screens

can also be added to the game using an

appropriate storage device for your game

(USB pen, CD, or PCMCIA card).  Touch the

green “?” icons on each screen for informa-

tion on how to create ad screens and add

custom sreens to the machine.

In addition, a program for adding up to 120

additional ad screens can be downloaded

from our Web site (www.meritind.com) in

the Support/Software Downloads section.

FORCE games only:  A USB Pen Kit (kit num-

ber KAV-100-008-01) is available through

Merit Industries.  To order, contact Customer

Service at 1-800-445-9353.

Promotion Menu

The Promotion Menu is designed to encour-

age player interest.  Use the Options but-

ton to enable each feature.

Figure 21 - Promotion Menu

My Merit (FORCE Games Only)

The My Merit feature allows individual play-

ers to create custom accounts, accessible

via PIN numbers.  Accounts can be created

by touching the My Merit button on the Main

Game Menu or by accepting the option to

create an account after achieving a Hi

Score.  Players will then have the choice to

log in to their accounts through the OP-

TIONS button on the Player Menu and have

personal data stored on the machine.  Play-

ers can view their hi scores and the num-

ber of games they’ve played in the My Merit

mode for the last year.

NOTE: My Merit data will be cleared
when a software update is performed.
Be sure to back up the data before up-
dating the game.

View Player Data

Touching View Player Data will bring up a

list of all players with My Merit accounts.

Touching a player name will bring up the

player’s PIN, the total number of games

played, and the date the account was cre-

ated.  The Show Hi Scores button will dis-

play a list of the games on which the player

has the hi score and the score itself.  The

operator can also reward the player with

free credits on the View Player Data screen

if desired.

Show Game Play Frequency

This feature shows the number of games

played by each My Merit player.  The op-

erator can choose whether to display all

totals or just those that fall within a certain

date range.

Figure 22 - My Merit Options

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Show Player Hi Scores

Selecting a game name under this feature

will bring up the Hi Scores of each My Merit

player for that game, as well as the date

the score was achieved.  The operator can

choose whether to display all Hi Scores or

just those that fall within a certain date

range.

Backup/Restore

My Merit data can be backed up or restored

with a USB pen.  After connecting a pen to

the machine, touch this button to proceed

with backing up or restoring all My Merit

data.  USB pen kits (kit number KAV-100-

008-01) are available through Merit Indus-

tries.  To order, contact Customer Service

at 1-800-445-9353.

NOTE: Restoring My Merit data from
a storage device will erase any My
Merit data currently on the game.

Merit Money

The Merit Money screens allow location

owners to encourage game play by offer-

ing free games (not free credits) at certain

time intervals via the 6 Star feature.  Select

days of the week, time frames, and the

number of free games (1-10) to be

awarded, as well as a PIN number for lo-

cation owners to use in order to access

Merit Money using the 6 Stars feature.  Lo-

cation owners can enable Merit Money by

entering that specific PIN in the 6 Stars

screen.  One free game is given away each

time the location enters the code until the

predetermined limit is reached.  Free games

expire after 10 minutes, when money is

deposited into the machine, or when the

Merit Money time period comes to an end.

Promo Credits

The Promo Credits feature generates inter-

est by offering operator-controlled free

credits while the game is in idle mode.  Se-

lect days of the week, time frames, idle

time (number of minutes the game would

be in idle mode before free credits are of-

fered) and the number of credits (1-10) to

be awarded.  A message announcing that

free credits are available will appear on

the screen during idle mode when Promo

Credits go into effect.  Promo Credits ex-

pire after 10 minutes or when the Promo

Credits time period comes to an end.

Figure 23 - Promo Credits Screen

PM0382-07                                         MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL                                                       20

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21                                                           MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL                                      PM0382-07

DIP SWITCH SETTINGS IN FORCE GAMES

The following tables provide information on the functionality of the hard DIP switches in

FORCE games.  Make sure to read the information in the “Notes” column to determine what

is affected when performing these functions.  After performing any DIP switch function,

make sure to follow the instructions on the screen.  In most cases, you will be instructed

to reset the DIP switch in order to reboot the game.  If you fail to reset the DIP switch before

rebooting, it could result in corruption of the hard drive.

FORCE 2003/2004 & MAXX Ruby/Sapphire

Bank

Position

Function

Usage/Notes

DS 2

8

Motherboard
configuration &
checksum test

 

Configures the CMOS settings on the motherboard to
Merit specifications
Checks the files on the hard drive.

A checksum test should be performed when the game is
locking up or rebooting while being played or while in the
attract mode.  If the test fails, the program should be
reloaded onto the hard drive.  After reloading, perform
another checksum test.  If it fails again, the hard drive
should be replaced.

DS 2

6

Hardware
configuration

 

Identifies system hardware and configures the
motherboard.

A hardware configuration occasionally needs to be
performed after a kit is installed and the touchscreen is not
responding to touch or the calibration is off.

DS 2

5 & 7

Memory clear for
TournaMAXX™
and
TouchTunes®

 

Clears the login name, password, access phone
number, and all call-in settings for  TournaMAXX™
users.

 

Clears all the loaded albums for TouchTunes® users.

 

Clears current books, coin-in, high scores and resets the
software options.

A memory clear should be performed when a game is not
able to connect to  TournaMAXX™ and there is some
question about the information in the Dial-Up Network
Screen being correct.  After performing a memory clear,
TournaMAXX™ setup information must be re-entered, and
an “Update From Server” should be performed.

NOTE:

 TournaMAXX™ games must perform an “Update

From Server” BEFORE performing a memory clear.

DS 2

4 & 7

Complete
memory clear

 

Clears ALL memory on hard drive including the
TournaMAXX™ player database, TournaMAXX™
settings, advertising screens, bookkeeping, high scores,
coin-in, options, etc.  It resets the game to the factory
defaults.

It also marks bad sectors on hard drive.

A complete memory clear should only be performed when
the game is locking up or resetting and it has passed the
checksum test.  After performing a complete memory clear,
the player database should be reloaded,  TournaMAXX
setup information must be re-entered, and an initial
connection and “Update From Server” should be performed.

NOTE:

 TournaMAXX™ games must perform an “Update

From Server” BEFORE performing a complete memory
clear.

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CONNECTING A PRINTER (GERMAN GAMES ONLY)

To connect a printer to the game as needed:

1.

Unlock and open the front bezel.

2.

Locate the printer port on the front of the center drawer, next to the SETUP and

CALIBRATE buttons.  See Figure 13.

3.

When the game enters idle mode, connect the printer to the printer port on the game.

NOTE:  Some printers may cause the game to reboot.  Once the game has rebooted

and entered idle mode, the printer will begin printing.  Do not disconnect the

printer until it is finished printing.

Um einen Drucker an eine Maschine anzuschliessen:

1.

Die vordere Blende oeffnen.

2.

Den Printeranschluss vorn am mittleren Schubfach neben den SETUP und CALIBRATE

Knoepfen lokalisieren.  Siehe Figur 13.

3.

Wenn das Geraet in den Leerlauf uebergeht, den Drucker am Druckeranschluss des

Geraets anschliessen.

BEMERKUNG:  Bei bestimmten Druckern rebootet das Geraet.  Nachdem das

Geraet dann in den Leerlauf uebergeht, beginnt der Druckvorgang.  Den Drucker

bitte nicht abschalten bevor der Druckvorgang beendet ist.

PM0382-07                                         MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL                                                       22

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23                                                           MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL                                      PM0382-07

Merit Industries, Inc.

Troubleshooting Guide for

 

Megatouch FORCE™ Games

P

ROBLEM

C

ORRECTIVE 

A

CTION

 

no power

 

bill acceptor
motor does not
run

 

no flash on the
monitor screen

 

no cooling fans
operating

 

no output from
power supply

 

Check that the power cord is connected to a “live” outlet.

 

Check that the power switch is on.

 

Check that the power cord is connected to the game power supply.

 

Check that the power supply’s voltage select switch is set to the
proper voltage.

 

Check the harness connections to the on/off switch and circuit
breaker.

 

Check the circuit breaker for an “open”.

 

Check the A/C harness connection to the power supply.

 

Check the line cord.

 

no video

 

no cooling fan
operation

 

screen is blank

 

A/C power to the
monitor and bill
acceptor

 

no output from
power supply

 

Check the power on jumper wire located on the motherboard. It
should connect J2 to pin 21 of Panel 1. If this jumper wire is missing
or not connected between the correct pins, it may prevent the power
supply from turning on. For more information, see Tech Note 52.

 

Check the D/C harness connection to the motherboard.

 

Check the A/C harness connection to the power supply.

 

no video

 

cooling fans are
working

 

there is a sound
when coins are
deposited

Radion, Classic and Upright games:

 

Check the video cable connections to the motherboard and the
monitor.

 

Check the AC power harness to the monitor.

 

Radion and FORCE Upright monitors will display a test pattern on
the screen when the video cable is disconnected from the
motherboard and the monitor has power. Disconnect the video
cable and if there is no test pattern; replace the monitor chassis
board.

Elite games and Vibe:

 

Check the video cable connections to the motherboard and the LCD
display.

 

Check the +12 volt supply voltage to the LCD display (yellow wire
+12, black wire ground)

 

Check the harness connections between the PC boards on the back
of the LCD display.

 

Replace the LCD display.

 

no video

 

constant beeping
or a sequence of
beeps

 

The memory card (DIMM) may not be seated properly. Reseat the
DIMM or replace it.

 

no video

 

no sound when
coins are
deposited

 

Check all connections to the motherboard.

 

Reseat the DIMM.

 

Replace the motherboard or send it for repair.

 

poor picture
quality

 

Adjust Brightness, Contrast, Horizontal, and Vertical controls with
monitor controls.

 

coin jam

 

Check the coin mech and coin chute for coins blocking the pathway.

 

Make sure the coin harness is connected between the normally
open and common terminals on the coin switch.

 

Disconnect the bill acceptor and the coin switch one at a time to
narrow down the problem.

 

Check the coin harness for pinched or damaged wires.

 

Disconnect the coin harness from J1, J3, J7, and J8 of the I/O
board. If the coin jam still appears, the I/O board will have to be sent
for repair.

(NOTE: The Radion cabinets have an optical coin switch.)

 

meter not
advancing

 

Check connection at I/O board.

 

Check wiring at 

J2 METER

 connector on I/O board.

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Merit Industries, Inc.

Troubleshooting Guide for

 

Megatouch

 

 FORCE

 Games 

continued

P

ROBLEM

C

ORRECTIVE 

A

CTION

 

game locks up or
resets while
being played or
in the attract
mode

 

no movement on
the screen

 

power has to be
cycled off and on
to get the game
to function again

 

Check the output voltages from the power supply:

Enhance SFX 1211J

Red wire 

+5 volt

Yellow wire 

+12 volt

Blue wire

-12 volt

White wire +5 volt power good
Violet wire +5 volt VSB
Black wire ground
Brown wire +3.3 volt

 

Clean the vents and the fans of any dust and dirt that may interfere
with airflow.

 

Clean the CPU cooling fan on the motherboard.

 

Replace the CPU cooling fan if it is not operating properly.

 

Reseat the DIMM on the motherboard.

 

Clear memory with the following procedure:

 

Turn off the game.

 

Press and hold the “Setup” and “Calibrate” buttons.

 

Turn the game on and keep holding the buttons until the
screen displays “TWO BUTTON CLEAR DETECTED
RELEASE BUTTONS”. This should take about 30 seconds.

 

Release the buttons. This will clear high scores, clear the
books and reset options, and reset the game menu and coin
menu to their factory settings.

 

Perform a checksum test on the hard drive:

 

Turn off the game.

 

Turn on DIP switch 8 on the I/O board.

 

Turn on the game. The test will take about 10 minutes.

 

A failure will cause the test to stop.

 

A passed test will display “DRIVE CHECKSUM
COMPLETE RESET ALL DIP SWITCHES TO REBOOT
MACHINE”.

 

With power on, turn off DIP switch 8.

 

game locks up
with “invalid key
for version
PG3002 – V
XXXX”

 

Check the program number on the security key. It should be
compatible with the program on the hard drive.

 

Check the contacts on the security key socket. Lift up on the contact
on the bottom of the socket and make sure there is a good
connection to the base of the security key.

 

Check the USB cable that connects the I/O board to the
motherboard.

 

Check jumpers JP5 and JP6 on the I/O board. The USB cable can
be connected to two connectors on the I/O board (J5A and J5B).
The position of the shunts on jumpers JP5 and JP6 will enable
either J5A or J5B. The shunts should be positioned towards the
connector where the USB cable is connected. For more information,
see Tech Note 55.

 

Try another security key with the same program number or test the
security key in another game with the same program version.

 

“INVALID KEY”
message while
downloading
software to the
hard drive

 

If the security key was replaced before the download:

 

The motherboard did not boot from the CD-ROM drive.

 

Check that the CD-ROM drive is set as master.

 

Check the ribbon cable connections between the CD-ROM drive
and the motherboard.

 

Try another CD-ROM drive or another set of CDs.

PM0382-07                                         MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL                                                       24

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COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

25                                                           MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL                                      PM0382-07

Merit Industries, Inc.

Troubleshooting Guide for

 

Megatouch

 

 FORCE

 Games 

continued

P

ROBLEM

 

C

ORRECTIVE 

A

CTION

  

• 

the screen 
displays MAXX 
and not FORCE, 
and the H2H 
category is 
missing 

When the game is turned on, it will check the type of touchscreen 
controller, motherboard and hard drive. If one of these does not match 
with FORCE hardware, the game will power up and display “MAXX” on 
the screen and it will not have the H2H category.  

• 

Make sure the game is only using FORCE hardware.  

• 

game will not 
download CD 

• 

Make sure the CD is installed correctly, with the logo facing up. 

• 

Check for scratches or a defective CD. 

• 

Try a different CD-ROM drive or another set of CDs. 

• 

If you’re downloading a CD set, make sure each CD is of the same 
revision. 

• 

"ERROR 
READING DRIVE 
C" 

• 

This message can be caused by the hard drive or in some 
program versions, a coin jam while the game is turned on. 

1. 

Turn the game off.   

2. 

Locate DS 1, position 8 and turn it on.   

3. 

Turn on power to the cabinet. This will start the 
hard drive checksum test, which should take about 
20 minutes to complete.   

4. 

When the hard drive passes the test it will display 
a "CHECKSUM GOOD" message and continue to 
boot up into the game attract screens. This 
indicates a coin jam. 

5. 

When the hard drive fails the test, the game will 
lock up with a "CHECKSUM ERROR" message, 
which will stay on the screen until the power is 
turned off. In this case, the hard drive will have to 
be replaced.  

• 

"DISK BOOT 
FAILURE" 

This message indicates the motherboard is not receiving data from the 
hard drive and has locked up. 

• 

Check the IDE ribbon cable connections to the motherboard and 
hard drive.  

• 

Check the power to the hard drive. It should have +5 volts, +12 
volts, and ground. 

 

• 

“QUANTUM 
FIREBALL, 
SMART FAILURE 
DETECTED, 
BACK UP HARD 
DRIVE” 

The self-diagnostics on the hard drive has detected an error. 

• 

The hard drive will have to be replaced.  

• 

“CRITICAL 
ERROR ABORT 
RETRY FAIL” or 
“BAD COMMAND 
OR FILE NAME” 
error 

• 

Try reloading the program onto the hard drive with a different set of 
update CD’s compatible with the security key. If it will not accept the 
download, try another CD -ROM drive. If it still does not work, 
replace the hard drive.  

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Figure 24 – Upright (PC Shelf)

Figure 25 – Upright (Monitor Section)

SA10057-05

SA10055-01

SA3068-XX

EC7531-03

PA3017-02

METER

EC9844-01
EC9382-01

SETUP AND 
CALIBRATION
BUTTONS

PRINTER 
PORT
(FOR GERMAN
GAMES)

PM0382-07                                         MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL                                                       26

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COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

27                                                           MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL                                      PM0382-07

Figure 26– Upright (Rear Section)

MONITOR

CONTROL

BOARD

EC9840-08

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COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

Megatouch FORCE™ Upright Replacement Parts List

NOTE:

  The parts in your game may vary.  When calling for replacement

parts, make sure to have your serial number available to ensure the accuracy
of your order.

REPLACEMENT COMPONENTS

FORCE UPRIGHT (G21-109-215-XX) 

PART NUMBER

DESCRIPTION

SA10057-01

FORCE MOTHERBOARD       

EC9790-01

MARS BILL ACCEPTOR. $1/2/5, 500 DN STKR, AE2000

HW8319-XX

ELECTRONIC COIN MECH

EC7531-03

POWER SUPPLY, 110W ±12,+5,+3.3, AC-ON 

EC9844-01

19" TOUCHSCREEN OVERLAY  

EC9382-01

19" VGA DIGITAL MONITOR

EC9840-08

MICROTOUCH SMT4 TOUCHSCREEN CONTROLLER

SA10055-01

USB I/O BOARD, W/O PRINTER  

SA3068-XX

FORCE 2K4 KEY

PA3017-02

FORCE 2004.5 PROGRAM ASSEMBLY

NOTE:

  In order for your Megatouch FORCE game to function properly, the

hardware must only be replaced with FORCE hardware.  Replacing the
motherboard, I/O board, hard drive or touchscreen controller with hardware
that is not specific for FORCE will eliminate some of the FORCE software
features.

For additional assistance, after contacting your distributor, contact:

Merit Product Support and Services

USA and Canada call toll-free:

1-800-445-9353

Outside the USA and Canada call:

(215) 639-4700

FAX: (215) 639-5346

  

Merit Industries, Inc.  P.O. Box 5004,  Bensalem, PA 19020-8529.

You can also visit our Web site

www.meritind.com

PM0382-07                                         MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL                                                       28

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COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

29                                                           MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL                                      PM0382-07

Connection Diagrams

Figure 27 - ECS Motherboard Drawing

CENTRONICS
CONNECTION
(SECONDARY IDE)

HARD DRIVE

CONNECTION
(PRIMARY IDE)

VGA

VIDEO

TOUCHSCREEN

CONTROLLER

(COM 1)

I/O BOARD

ETHERNET

AUDIO OUT

MOTHERBOARD

POWER

TOP VIEW OF MOTHERBOARD

CONNECTOR SIDE VIEW OF MOTHERBOARD

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Connection Diagrams

PIN

WIRE COLOR

USE

1

BROWN

+3.3 VDC

2

BROWN

+3.3 VDC

3

BLACK

GND

4

RED

+5 VDC

5

BLACK

GND

6

RED

+5 VDC

7

BLACK

GND

8

WHITE

PWR GOOD

9

VIOLET

+5V VSB

10

YELLOW

+12 VDC

11

BROWN

+3.3 VDC

12

BLUE

-12 VDC

13

BLACK

GND

14

BLACK

GND

15

BLACK

GND

16

BLACK

GND

17

BLACK

GND

18

-----

-----

19

RED

+5 VDC

20

RED

+5 VDC

Figure 28 - Rear View of Cable Connector

Motherboard - Power Connector

PM0382-07                                         MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL                                                       30

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31                                                           MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL                                      PM0382-07

I/O Board - Meter Connector (J2)

PIN

WIRE COLOR

USE

1

BLACK

COUNTER 1(-) TERMINAL COIN

2

BLACK

COUNTER 2 (-) TERMINAL TMAXX

3

BLACK

SETUP HI

4

BLACK

CALIBRATE HI

5

YELLOW

+12 VDC

6

GREEN

GROUND, SETUP/CALIBRATE COMMON

Figure 30 - Top View of Cable Connector

PIN 1

Connection Diagrams

Figure 29 - I/O Board Drawing

JP5/JP6
JUMPER FOR
USB PORT

J5B 

FROM USB PORT

ON MOTHERBOARD

J5A

FROM USB PORT

ON MOTHERBOARD

J3
MECHANICAL
MECH

CALIBRATE

J2

METER

J6

I/O BOARD
POWER

SECURITY

KEY

SETUP

DETAIL VIEW
JUMPER LOCATION
TO ACTIVATE J5A

DETAIL VIEW

JUMPER LOCATION
TO ACTIVATE J5B

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Figure 32 - Audio Amp Board Drawing

POWER CONNECTOR

J1

AUDIO IN

J2
SPEAKER OUT

Connection Diagrams

I/O BOARD

BLACK

BLACK

BLACK

BLACK

YELLOW

1

2

3

4

5

COIN 

COUNTER

0000000

0000000

TOURNAMAXX 

COUNTER

6

COUNTER 1

COUNTER 2

SET-UP HI

CALIBRATE HI

12 VDC

GROUND

SET-UP/CALIBRATE

COMMON

(-)

(-)

(+)

(+)

+ VDC (+12 VDC MAX)

+ VDC (+12 VDC MAX)

12 VDC (OUT)

GREEN

SET-UP

CALIBRATE

Figure 31 - I/O Board Meter Connector Schematic

PM0382-07                                         MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL                                                       32

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COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

33                                                           MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL                                      PM0382-07

Merit Video Machine Limited Warranty

Merit Industries, Inc. warrants its video ma-

chines to be free from defects in material

and workmanship for a period of one year

from the date of purchase.  The warranty

covers all electrical components (except

fuses and light bulbs) and printed circuit

boards.  The touchscreen is under warranty

for a period of 3 years.

Failure due to misuse, vandalism, excessive

or intentional abuse, operation outside speci-

fied conditions (including, but not limited to,

improper electrical power source), fire, wa-

ter damage, acts of God, acts of war and

civil unrest are specifically excluded.

Merit products are carefully inspected and

thoroughly tested prior to packing and ship-

ment.  Any damage discovered upon receipt

of goods, whether obvious or concealed,

must be reported immediately to the deliver-

ing carrier and claims made directly to them.

Merit assumes no responsibility for damages

once the product has left its facilities and

any disputes regarding transportation dam-

age must be resolved with the shipping

company(s).

Merit will repair or replace, at its option, any

component, part or assembly that fails un-

der warranty, provided that the failed item is

returned, shipping charges prepaid, to

Merit’s repair facility and Merit is notified of

the failure within the warranty period.  Merit

reserves the right to request the serial num-

bers of the item and/or game which has

failed, and copies of sales invoices, bills of

lading or other documents as required to

determine the validity of the warranty cov-

erage.  Merit will return or replace warranty

items, as specified above, shipping charges

prepaid, by ground transportation.

Merit’s obligation shall be limited to repair or

replacement as stated above, and shall spe-

cifically exclude any liability for consequen-

tial damages or loss of earnings.

Merit may, at its discretion, provide replace-

ment parts under warranty prior to receiv-

ing defective items, without incurring any

ongoing obligation to extend such accom-

modations.

In certain instances, due to geographical or

other considerations, Merit may offer PCB

warranty service on an extended time ba-

sis as follows:

(a) User notifies Merit in writing (or FAX)

of PCB failure, providing dates of failure,

serial numbers and a brief description of

failure symptoms.

(b) Failed PCBs are accumulated for a

time period or quantity accumulation, as

designated by Merit and sent in one ship-

ment to save shipping expenses.

(c) Merit honors warranty as per dates

of failure notification.

The above terms and conditions constitute

the sole obligation, written or implied, of Merit

Industries under its warranty coverage.

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COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

Merit Industries, Inc. Software License Agreement

Merit Industries, Inc.  ("Licensor") is willing to license the enclosed software to you only if you
accept all of the terms in this license agreement.

Ownership of the Software

1.

The enclosed Megatouch™ software program ("Software") and the accompanying writ-
ten materials are owned by Licensor and are protected by United States copyright laws,
by laws of other nations, and by international treaties.

Restrictions on Use and Transfer

2.

If this Software package contains multiple media types (such as CD's, flash cards, hard
drives, etc), then you may use only the type of media appropriate for your Machine. You
may not use the other media types on another Machine, or transfer, or assign them to
another user except as part of the permanent transfer of the Software and all written
materials (as provided for below in paragraph 4).

3.

You may make one copy of the software for backup purpose only. You may not copy or
make backup copies of any software security key or software security device under any
circumstances.

4.

You may permanently transfer the right to use the  Software and accompanying written
materials (including the most recent update and all prior versions) if you retain no cop-
ies and the transferee agrees to be bound by the terms of this Agreement. Such a
transfer of this license to another party terminates your license. You may not otherwise
transfer or assign the right to use the Software, except as stated in this paragraph.

5.

You may not operate or allow the operation of the Software at locations where the
operation of such Software does not comply with all local, state, and other governmen-
tal body laws and regulations.

6.

You may not modify, adapt, translate, reverse engineer, decompile, disassemble the
Software or create derivative works from the Software or any component thereof; nor
may you remove, modify or hide or otherwise make unreadable or non-viewable any
notice, legend, advice, watermark or other designation contained on the Software, com-
ponent thereof, or output therefrom.

7.

You agree that the Software and the authorship, systems, ideas, methods of operation,
documentation and other information contained therein, and all versions, modifications
and adaptations thereto are proprietary intellectual properties of Licensor and are pro-
tected by civil and criminal law, and by the law of copyright, trade secret, trademark and
patent of the United States and other countries.

Limited Warranty

8.

Licensor warrants, solely for your benefit, that the Software will function in material
conformity, with its accompanying documentation for a period outlined in Licensor's
standard product warranty period after your receipt of the Software.

Licensor's Obligations Under Warranty

9.

Licensor's sole obligation under the aforesaid warranty shall be to utilize commercially
reasonable efforts to correct or modify such portion of the Software as to make it mate-
rially conform with the applicable documentation.

PM0382-07                                         MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL                                                       34

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COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

35                                                           MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL                                      PM0382-07

Grant Of License

10. Licensor grants to you the right to use one copy of the Software on a single Megatouch™

("Machine") accompanied by a single licensor factory authorized security key. Licensor
reserves the right to update versions of the software and the content to the Machine as
deemed appropriate by the Licensor.

Disclaimers

11. EXCEPT AS PROVIDED IN THE SECTION ENTITLED "LIMITED WARRANTY", LI-

CENSOR MAKES NO OTHER PROMISES, REPRESENTATIONS OR WARRANTIES,
WHETHER EXPRESSED OR IMPLIED, REGARDING OR RELATING TO THE SOFT-
WARE OR CONTENT THEREIN OR TO ANY OTHER MATERIAL FURNISHED OR
PROVIDED TO YOU PURSUANT TO THIS AGREEMENT OR OTHERWISE AND LI-
CENSOR SPECIFICALLY DISCLAIMS ALL IMPLIED WARRANTIES OF MERCHANT-
ABILITY AND FITNESS FOR A PARTICULAR PURPOSE WITH RESPECT TO SAID
MATERIALS OR THE USE THEREOF.  TO THE MAXIMUM EXTENT ALLOWABLE
BY LAW THE UNIFORM COMMERCIAL CODE OR OTHER UNIFORM LAWS SHALL
NOT APPLY TO THIS AGREEMENT.

Limitation on Liability

12. IN NO EVENT SHALL LICENSOR BE LIABLE UNDER ANY CLAIM, DEMAND OR

ACTION ARISING OUT OF OR RELATING TO THE SOFTWARE, OR LICENSOR'S
PERFORMANCE OR LACK THEREOF UNDER THIS AGREEMENT FOR ANY SPE-
CIAL, INDIRECT, INCIDENTAL, EXEMPLARY OR CONSEQUENTIAL DAMAGES,
WHETHER OR NOT LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH CLAIM, DEMAND OR ACTION.  IN ADDITION, WITHOUT LIMITING THE FORE-
GOING, IN ALL EVENTS THE REMEDIES AVAILABLE TO YOU SHALL BE LIMITED
TO THE AMOUNT PAID BY YOU TO LICENSOR FOR THE SOFTWARE.

13. IN NO EVENT WILL LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING

ANY LOSS OF PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR CONSE-
QUENTIAL DAMAGES ARISING OUT OF YOUR USE OR INABILITY TO USE THE
SOFTWARE.

General

14. The validity and construction of this Agreement and of the rights and obligations herein

shall be determined and governed by the laws of the Commonwealth of Pennsylvania,
USA.  Any controversy or claim arising out of or relating to this agreement shall be
resolved in the appropriate venue in Pennsylvania, USA.

15. Merit, in its sole discretion, may assign this agreement or any of its rights and obliga-

tions hereunder.

16. If you have any questions concerning this Agreement or wish to contact Licensor for

any reason, please write: Merit Industries, Inc., 2525 State Road, Bensalem, PA 19020,
USA.

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COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

Contrat de licence de logiciel de Merit Industries, Inc.

Merit Industries, Inc. (ci-après le "Concédant") est disposé à vous accorder la licence
d'utilisation du logiciel ci-inclus, à condition que vous vous engagiez à respecter tous les
termes, clauses et conditions du présent contrat de licence.

Droit de Propriété

1.

Le logiciel Megatouch™ (ci-après le "logiciel") et toute la documentation écrite, restent
la propriété du Concédant et sont protégés par les lois du copywright des Etats-Unis,
ainsi que par les lois des autres pays et les traités internationaux.

Restriction d'Utilisation et Transfert

2.

Si le présent logiciel comprend plusieurs types de composants (tels que CD-ROM,
cartes flash, disques durs, etc), vous ne pouvez utilisez que ceux qui conviennent à
votre appareil.  Il est strictement interdit de les utiliser sur un autre appareil, les transférer
-ou les céder à un autre utilisateur, sauf si en cas de transfert permanent du logiciel et
de toute la documentation écrite (comme indiqué ci-dessous au paragraphe 4).

3.

Il est interdit de copier le logiciel, à l'exception d'une copie de sauvegarde.  Il est aussi
interdit de reproduire -ou faire des copies de sauvegarde des programmes de clé de
sécurité ou autres fichiers de sécurité, quelles que soient les circonstances.

4.

Vous pouvez céder en permanence à un tiers -le droit d'utiliser le LOGICIEL et toute la
documentation écrite l'accompagnant, (ainsi que la plus récente mise-à-jour et toutes
autres anciennes versions) seulement si vous n'en gardez pas de copies, et si le
cessionnaire s'engage à respecter les termes, clauses et conditions du présent Contrat.
Cette cession à un tiers met fin à votre licence.  Autrement, vous n'avez pas la permis-
sion de transférer ou d'accorder à un tiers le droit d'utiliser le présent logiciel, excepté
que tel que décrit dans le présent paragraphe.

5.

Il est interdit d'utiliser le présent logiciel ou de permettre son utilisation dans des em-
placements où l'utilisation du présent logiciel n'est pas conforme aux lois et
réglementations locales, nationales ou réglementations d'autres organismes
gouvernementaux.

6.

Il est interdit de modifier, adapter, traduire, démonter, décompiler, désassembler le
logiciel ou créer du matériel dérivé du logiciel ou de tout composant de celui-ci; vous ne
pouvez pas enlever, modifier ou cacher ou  rendre illisible ou non-visible toute instruc-
tion, légende, information ou filigrane ou autre désignation qui apparaît dans le logiciel,
composant dudit logiciel ou résultant dudit logiciel.

7.

Vous convenez que le logiciel et les droits d'auteur, les systèmes, les idées, les méthodes
d'utilisation, la documentation et autre information incluse, ainsi que toutes les ver-
sions, modifications et adaptations qui s'y rattachent sont  les propriétés intellectuelles
du Concédant et sont protégées par le droit civil et pénal et par la loit sur le copyright, le
secret commercial, la marque déposée et le brevet aux Etats-Unis et dans les autres
pays du monde.

Limite de Garantie

8.

Le Concédant garantit seulement à votre intention, que le logiciel permettra une utilisation
conforme, avec la documentation l'accompagnant, pendant la période de temps indiquée
dans la période de garantie du produit standard du Concédant, à compter de la date de
livraison du logiciel.

Responsabilité du Concédant aux termes de la Garantie

9.

La seule obligation du Concédant aux termes de la garantie susmentionnée sera de
faire tous les efforts commercialement raisonnables pour  corriger ou modifier la partie
du logiciel pour le rendre matériellement conforme aux spécifications de la documenta-
tion.

PM0382-07                                         MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL                                                       36

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COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

37                                                           MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL                                      PM0382-07

Concession de Licence

10. Le Concédant  vous accorde le droit d'utiliser une seule copie sur un seul  Megatouch™

(ci-après "Appareil") accompagné d'une seule clé de sécurité autorisée en usine et
fournie par le Concédant.  Le Concédant réserve le droit de mise-à-jour des versions du
logiciel et du contenu de l'Appareil, quand il juge nécessaire de le faire.

Exclusion de toute autre garantie

11. EXCEPTE COMME PREVU DANS LA SECTION INTITULEE "LIMITE DE GARANTIE",

LE CONCEDANT N'ASSURE AUCUNE AUTRE GARANTIE DE QUELQUE NATURE
ET A QUELQUE TITRE QUE CE SOIT, EXPLICITE OU IMPLICITE, EN RAPPORT
AVEC LE LOGICIEL ET LES COMPOSANTS QUI L'ACCOMPAGNENT OU, LE CAS
ECHEANT, TOUT SUPPORT OU MATERIEL FOURNI CONFORMEMENT AU
PRESENT CONTRAT.   EN PARTICULIER, LE CONCEDANT NE PEUT DONNER
AUCUNE GARANTIE, DE QUELQUE NATURE QUE CE SOIT, POUR LA
COMMERCIALISATION DE TOUS LES PRODUITS EN RAPPORT AVEC LE LOGICIEL
OU AVEC L'UTILISATION DE CELUI-CI.  DANS LA MESURE OU CELA EST PERMIS
PAR LA LOI, LE CODE UNIFORME COMMERCIAL OU AUTRE LOI UNIFORME NE
S'APPLIQUE PAS AU PRESENT CONTRAT.

Limite de Responsabilité

12. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DE TOUTE RECLA-

MATION, DEMANDE OU ACTION RESULTANT DE OU EN RAPPORT AVEC LE
LOGICIEL OU LA PERFORMANCE OU MANQUE DE PERFORMANCE DU
CONCEDANT EN VERTU DU PRESENT CONTRAT POUR TOUS DOMMAGES D'UNE
NATURE QUI N'EST PAS PRESUMEE PAR LA LOI ET QUI DOIVENT ETRE
EXPRESSEMENT PROUVES, DOMMAGE INDIRECTS, DOMMAGES-INTERETS
POUR PREJUDICE MORAL, QUE LE CONCEDANT AIT ETE AVISE OU NON DE LA
POSSIBILITE D'UNE TELLE RECLAMATION, DEMANDE OU ACTION.  DE PLUS,
SANS LIMITER CE QUI PRECEDE, LES DEDOMMAGEMENTS A VOTRE DISPOSI-
TION SERONT LIMITES AU MONTANT QUE VOUS AUREZ PAYE AU CONCEDANT
POUR LE LOGICIEL.

13. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DES DOMMAGES, Y

COMPRIS TOUTE PERTE DE PROFIT, PERTES D'ECONOMIE OU TOUS AUTRES
DOMMAGES INDIRECTS OU DOMMAGES-INTERETS ACCESSOIRES DECOULANT
DE L'UTILISATION OU DE L'IMPOSSIBILITE D'UTILISATION DU LOGICIEL.

Dispositions Générales

14. La validité et la construction du présent Contrat et les droits et obligations ci-inclus

seront déterminés et régis par les lois du Commonwealth de Pennsylvanie aux États-
Unis.  Toutes litiges ou réclamations résultant ou relatives au présent Contrat feront
l'objet d'une procédure de conciliation dans un établissement compétent en Pennsylvanie,
aux Etats-Unis.

15. Merit Industries -réserve le droit de transférer le présent contrat à un tiers ainsi que ses

droits et obligations ci-après.

16. Pour toutes questions concernant le présent Contrat -ou si vous désirez contacter le

Concédant pour une raison quelconque, veuillez  écrire à: Merit Industries, Inc., 2525
State Road, Bensalem, PA 19020, Etats-Unis.

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COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

Merit Industries, Inc. Softwarelizenzabkommen

Merit Industries, Inc.  („Lizenzgeber") ist nur dann bereit Ihnen eine Lizenz für die beiliegende
Software zu erteilen, wenn Sie alle Bestimmungen dieses Lizenzabkommens akzeptieren.

Eigentumsvorbehalt der Software

1.

Das beiliegende Megatouch™ Softwareprogramm („Software") und die schriftlichen
Unterlagen sind Eigentum des Lizenzgebers und sind durch die Gesetze der Vereinigten
Staaten und anderer Länder und durch internationale Verträge urheberrechtlich geschützt.

 Beschränkungen im Gebrauch und Transfer

2.

Sollte diese Softwarelieferung mehrere Medien enthalten (z.B. CD, Karten, Festplatten
usw.), dürfen Sie nur die für Ihre Maschine angebrachte Medienart verwenden.  Die
anderen Medienarten dürfen nicht auf anderen Maschinen verwendet werden oder an
Dritte übergeben werden, abgesehen von einem endgültigen Transfer der Software und
aller schriftlichen Unterlagen (wie im untenstehenden Paragraphen 4 beschrieben).

3.

Sie dürfen nur eine Sicherungskopie der Software herstellen.  Unter keinen Umständen
dürfen Sie einen Softwaresicherungsschlüssel oder Sicherungsmaßnahmen kopieren
oder davon Sicherungskopien herstellen.

4.

Sie dürfen das Nutzungsrecht für die Software und die schriftlichen Unterlagen
(einschließlich der aktuellen Version und aller vorhergehenden Versionen) an Dritte
übertragen, wenn Sie keine Kopie behalten und wenn der Empfänger die Bestimmungen
dieses Abkommens akzeptiert.  Bei einem solchen Transfer der Lizenz an Dritte erlischt
Ihre Lizenz.  Abgesehen von den Bestimmungen dieses Paragraphen sind alle anderen
Transfers oder Übertragungen der Nutzungsrechte für diese Software unerlaubt.

5.

Sie dürfen die Software nicht benutzen oder eine Nutzung gestatten, wenn eine solche
Nutzung der Software irgendwelche Gesetze und Verordnungen der kommunalen oder
staatlichen Behörden verletzen würde.

6.

Es ist Ihnen nicht gestattet, die Software abzuändern, zu verändern, zu übersetzen,
rückumzuwandeln, zu dekompilieren oder zu zerlegen, oder aus der Software oder
eines Teils davon andere Werke abzuleiten.  Sie dürfen auch aus der Software, einem
Bestandteil der Software oder aus den Datenausgaben der Software keine Hinweise,
Bemerkungen, Ratschläge, Wasserzeichen oder andere Markierungen entfernen,
verändern, verbergen oder auf andere Art unlesbar machen.

7.

Sie akzeptieren, dass die Software und die Urheberschaft, die Systeme, die Ideen, die
Arbeitsweisen, die Dokumentation und alle anderen darin enthaltenen Informationen
und alle Versionen, Veränderungen, und Bearbeitungen davon das geistige Eigentum
des Lizenzgebers sind, und dass sie durch Straf- und Zivilgesetzgebung und durch die
Copyright-, Geschäftsgeheimnis-, Warenzeichen- und Patentgesetze der Vereinigten
Staaten und anderer Länder geschützt sind.

Beschränkte Garantie

8.

Der Lizenzgeber garantiert zu Ihren Gunsten, dass die Software für die angegebene
normale Garantiezeit des Lizenzgebers nach Ihrer Annahme der Software in erheblicher
Übereinstimmung mit der beiliegenden Dokumentation laufen wird.

Verpflichtung des Lizenzgebers im Rahmen der Garantie

9.

Die ausschließliche Pflicht des Lizenzgebers im Rahmen der vorstehenden Garantie
besteht darin, alle geschäftlich vertretbaren Schritte zu unternehmen, um Teile der Soft-
ware zu berichtigen oder abzuändern, bis sie mit der beiliegenden Dokumentation
erheblich übereinstimmen.

PM0382-07                                         MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL                                                       38

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COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

Übertragung der Lizenz

10. Der Lizenzgeber gibt Ihnen das Anrecht, eine Kopie der Software auf einer einzelnen

Megatouch™ („Maschine") mit einem einzelnen werksmäßig gestatteten
Sicherungsschlüssel zu benutzen.  Der Lizenzgeber behält sich das Recht vor, nach
eigenem Ermessen die Software und den Inhalt der Maschine zu verbessern.

Beschränkungen

11. ABGESEHEN VON DEN BESTIMMUNGEN DES PARAGRAPHEN „BESCHRÄNKTE

GARANTIE" GIBT DER LIZENZGEBER KEINE SONSTIGEN VERSPRECHEN,
VERPFLICHTUNGEN ODER GARANTIEN, OB AUSDRÜCKLICH ODER
STILLSCHWEIGEND, FÜR DIE SOFTWARE ODER IHRE BESTANDTEILE ODER FÜR
ALLE ANDEREN MATERIALIEN, DIE IHNEN IM RAHMEN DIESES ABKOMMENS
ZUR VERFÜGUNG GESTELLT ODER ÜBERLASSEN WERDEN, UND DER
LIZENZGEBER LEHNT AUSDRÜCKLICH ALLE ANSPRÜCHE AUF MARKTFÄHIGKEIT
UND EIGNUNG DER BESAGTEN MATERIALIEN FÜR DEN GEWÖHNLICHEN
GEBRAUCH AB.  SOWEIT GESETZESMÄSSIG ZUGELASSEN, SOLLEN DIE
HANDELSRECHTLICHE GESETZGEBUNG AUS DEM UNIFORM COMMERCIAL
CODE ODER ANDERE GESETZE AUF DIESES ABKOMMEN NICHT ANWENDBAR
SEIN.

Haftungsbeschränkung

12. DER LIZENZGEBER HAT KEINERLEI HAFTUNG BEI EINEM ANSPRUCH, EINER

FORDERUNG ODER EINER KLAGE, DIE AUF NUTZUNG DER SOFTWARE, DER
LEISTUNG DES LIZENZGEBERS ODER DESSEN VERSAGEN IM RAHMEN DIESES
ABKOMMENS FÜR JEGLICHE FOLGE-, INDIREKTE, SONDER- ODER
NEBENSCHÄDEN BERUHEN, SELBST WENN DER LIZENZGEBER AUF DIE
MÖGLICHKEIT EINES SOLCHEN ANSPRUCHES, EINER FORDERUNG ODER EINER
KLAGE HINGEWIESEN WURDE.  WEITERHIN UND OHNE BESCHRÄNKUNG DES
LETZTEN SATZES, DÜRFEN IN ALLEN FÄLLEN DIE IHNEN ZUR VERFÜGUNG
STEHENDEN ABHILFEN DIE VON IHNEN FÜR DIE SOFTWARE AN DEN
LIZENZGEBER GEZAHLTE SUMME NICHT ÜBERSCHREITEN.

13. DER LIZENZGEBER HAT IN KEINEM FALL EINE HAFTUNG IHNEN GEGENÜBER

FÜR SCHÄDEN, EINSCHLIESSLICH ETWAIGER GEWINNVERLUSTE, NICHT
REALISIERTER EINSPARUNGEN ODER ANDERER NEBEN- ODER
FOLGESCHÄDEN, DIE AUS IHRER VERWENDUNG ODER
GEBRAUCHSUNFÄHIGKEIT DER SOFTWARE ENTSTEHEN.

Allgemein

14.   Die Rechtsgültigkeit und Provisionen dieses Abkommens und der darin enthaltenen

Rechte und Pflichten werden durch die Gesetze des Commonwealth of Pennsylvania
bestimmt.  Alle Ansprüche, die aus diesem Abkommen entspringen oder dieses
Abkommen betreffen, werden am jeweiligen Verhandlungsort  in Pennsylvania, USA,
verhandelt.

15. Merit kann nach eigenem Ermessen dieses Abkommen oder jedes der darin enthaltenen

Rechte und Pflichten an Dritte abtreten.

16. Bei Rückfragen über dieses Abkommen oder wenn Sie den Lizenzgeber aus einem

anderen Grund kontaktieren wollen, bitte schreiben an: Merit Industries, Inc., 2525 State
Road, Bensalem, PA 19020, USA.

39                                                           MEGA TOUCH FORCE UPRIGHT OWNER’S MANUAL                                      PM0382-07

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Please read the enclosed license agreement.  Operation of this game
constitutes acceptance of the Merit Software License Agreement.

Veuillez lire le contrat de licence d’utilisation ci-inclus.  Si vous utilisez ce
jeu, vous vous engagez à respecter les termes et conditions du contrat
de licence d’utilisation du logiciel de Merit.

Bitte beiliegendes Lizenzabkommen durchlesen.  Das Merit Software
Lizenzabkommen tritt in Kraft, sobald dieses Spiel verwendet wird.

MEGATOUCH FORCE UPRIGHT OWNER’S MANUAL

PM0382-07