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FOR TECHNICAL ASSISTANCE:

CONTACT YOUR LOCAL DISTRIBUTOR

For a list of distributors, visit  the Merit Industries, Inc. Web site

www.meritind.com

merit industries, inc.

PM0490-04

Installation & Owner’s

Manual

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Site Preparation ............................. p. 1

Setting up your
Megatouch Game .......................... p. 1

Game Description .......................... p. 1

CPU Section ............................... p. 1

Coin Box Section ....................... p. 1

Ticket Dispenser ........................ p. 1

General Care
and Maintenance ........................... p. 2

Screen Calibration ..................... p. 2

Degaussing Your
Monitor ....................................... p. 2

Monitor Color
Adjustment Procedures ............ p. 2-3

General Circuit Board
Handling Information .................. p. 3

Cleaning the Cabinet ................. p. 4

Cleaning the Touchscreen
Monitor ....................................... p. 4

Cleaning the Fans and
Vents ......................................... p. 4

Megatouch FORCE™ Software

Main Menu ....................................... p. 5-6

Credits/Pricing Menu ................... p. 7-8

Quick Price Setup ...................... p. 7

Coin-In Menu .............................. p. 8

Games Menu .................................. p. 9

Game Setup ............................... p. 9

Books Menu .................................... p. 10-11

Books Display ............................ p. 10

Cash Settlement ........................ p. 11

System Menu ................................. p. 12

Diagnostics Menu .......................... p. 13

Presentation Menu ....................... p. 14

Operator Ad Screens ................ p. 14

Fun Zone Setup .............................. p. 14-15

Ticket Setup ............................... p. 14-15

Transaction Log.........................p. 15

Megatouch Fun Zone Jr.
Hardware

DIP Switch Settings
 in FORCE Games ........................... p. 16

Troubleshooting ............................ p. 17-19

Ticket Dispenser ........................... p. 20

Parts List and Illustrations

Game Illustrations ...................... p. 21-22

Replacement Parts List ............. p. 23

Connection Diagrams ................ p. 24-27

Warranty and Software License
Agreements

Warranty ............................................ p. 28

Software License Agreements

English ....................................... p. 29-30

French ....................................... p. 31-32

German ...................................... p. 33-34

Table of Contents

© 2005 Merit Industries, Inc.

Force, Fun Zone Jr., Megatouch, MegaNet, TouchTunes 

and 

TournaMAXX 

are registered trademarks of

Merit Industries, Inc.

Reproduction of this manual, in any form or by any means, is strictly forbidden without the written permission of Merit
Industries, Inc.

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Site Preparation

In determining the location for your
Megatouch video game, consideration must
be given to a suitable, grounded electrical
outlet.  Since the game is a computerized
device, it should have a separate circuit, if
at all possible.  If a separate circuit is not
available, care should be taken to provide a
clean and constant voltage.  As a basic
guideline, never connect the unit to a circuit
that also supplies power to freezers, cool-
ers or other high power consuming and elec-
trical noise generating equipment.  Place the
game in a location where nothing will inter-
fere with  proper ventilation.  The game should
not be exposed to any dripping or splashing
liquids.  Objects filled with liquid should not
be placed on the unit.

The game should be located on a sturdy,
level surface.  The bottom of the cabinet
has leg levellers to make any necessary
adjustments.  When the game is properly
adjusted, it should remain stable.  The cabi-
net is designed to be secured to the floor.
Follow the instructions below to secure the
game.

1.

If there is not a hole in the middle of the
bottom of the cabinet, drill a 3/8” hole.

2.

Mark the hole on the floor directly
through the cabinet.

3.

Drill a hole in the floor.  For concrete,
drill a 1/2” hole, for wood, drill a 3/8”
inch hole.

4.

For wooden floors, tap the provided
hex drive wood insert into the hole with
a hammer, then use a 7/32” Allen
wrench to completely install the insert.
For concrete floors, tap the expanding
lag shield with a hammer until it is com-
pletely in the floor.

5.

Install the provided three-prong knob
and washer into the hole in the bottom
of the cabinet and through the insert in
the floor.

1                                                             MEGATOUCH FUN ZONE JR.  OWNER’S MANUAL                                        PM0490-04

Setting up your Megatouch Game

1.

After removing the game from the car-
ton, attach the power cord to the back
of the game, near the on/off switch.
Plug the game into a standard AC out-
let.

2.

Follow the instructions in the 

Ticket

Dispenser

 section of the manual to

load the tickets.  The tickets are located
inside on the bottom of the cabinent

3.

Turn the power switch at the back of
the game to ON and wait for it to go
through its boot-up sequence.  At the
completion of the boot-up sequence,
the game will display the Main Menu
Screen.

4.

The machine has been preset at the
factory and therefore should not need
to be adjusted, however it is recom-
mended that the screen be calibrated
(see 

Screen Calibration

) and the coin

or bill acceptor(s) be tested.

5.

There are many custom settings avail-
able for the game.  To customize the
settings, follow the instructions begin-
ning with the Main Menu section in this
manual.

Game Description

The Megatouch Fun Zone Jr. comes housed
in a 15” countertop cabinet.  This game has
4 key-locked compartments:  the CPU sec-
tion, the service section, coin mech section,
and the coin box.  There is also a key-locked
ticket dispenser door built into the front of
the stand.  The game comes equipped with
a coin mech and/or bill acceptor.

CPU Section

The CPU section is accessible from the rear
of the unit.  This section houses the monitor
controls on the rear door, the CPU, I/O boards,
the power supply and the main harness.
The security key is located on the I/O board.

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PM0490-04                                             MEGATOUCH FUN ZONE JR. OWNER’S MANUAL                                                          2

Service Section

The service section is accessible from the
left door of the unit.  This section houses the
monitor chassis, hard drive and touchscreen
controller.

Coin Mech/Coin Box Section

The coin mech/coin box section is acces-
sible from the right door of the unit.  This
section is key-locked for security purposes.
A sturdy metal box located within the coin
mech section holds all coins deposited into
the machine.  The coin box is separately
key-locked for security.

Also located within the cavity of the coin
mech are 2 internal switches, 

SETUP

 and

CALIBRATE

, (see Figure 15).  These are

accessible from both the rear door and the
coinbox door.  Pressing the 

SETUP

 button

will bring you to the Megatouch Setup Screen
(see Figure 1).  See the next section for
calibration instructions.

Ticket Dispenser

The ticket dispenser is accessible through
the front door of the stand (see Figure 24
for locations).  Tickets can be redeemed at
the location by the player.  For detailed ticket
dispenser information, see that particular
section in this manual.

General  Care and Maintenance

NOTE: 

THIS GAME MUST ONLY BE SER-

VICED BY QUALIFIED SERVICE  PERSON-

NEL.

CAUTION:

 

THERE ARE HIGH VOLTAGE

PARTS IN THIS GAME. BE CAREFUL

WHEN SERVICING THE INSIDE OF THE

GAME.  GAME SHOULD ALWAYS BE

UNPLUGGED BEFORE SERVICING

.

Screen Calibration:

Find the 

CALIBRATE

 button located be-

hind the coin mech and press it to enter
the screen calibration mode.

Touch the center of the first cross that
appears on the screen.  Once you re-

lease your finger, a second cross will
appear.

NOTE: 

You must hold your finger on the

cross for approximately 2 seconds for
the calibration to be recognized.

Touch the center of the second cross
that appears on the screen.

Once the second cross is touched and
released, another cross will appear on
the screen.  To test the calibration of
the screen, touch the cross with your
finger and slowly drag your finger
around the screen.  The cross should
follow your movement.

Touch the 

EXIT

 button.

Degaussing Your Monitor

If your monitor is displaying “purity problems,”
(a display with purity problems will have
parts of an all-white screen affected by
blotches of color) the monitor needs to be
degaussed using a 

degaussing coil.

   A

degaussing coil is a circular electromagnet,
used to cancel out any stray magnetic fields
that may build up on a metal object.

All of our monitors have built-in degaussing
coils that are automatically activated on
power-up.  If your game is experiencing mi-
nor purity problems, try powering down the
game for 20 minutes and then reapplying
power to activate the degaussing coil.  If the
problem is not corrected, you will have to
use a manual-degaussing coil.  Use the fol-
lowing  instructions for degaussing a moni-
tor.

1.

Plug in your degaussing coil.

2.

Hold the coil about three feet from the
monitor, press the trigger to activate
the magnetic field.  For circular-shaped
coils, orient the coil so you see the moni-
tor through the hole in the middle; for
wand-shaped coils, point the wand
towards the screen.

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3.

Move the coil in a circular motion around
the face of the monitor and slowly ap-
proach the game.

4.

Continuing to move the coil in a circular
motion, slowly back away from the
monitor.

5a. CIRCULAR-SHAPED COILS: When you

are about three feet away, quickly turn
the coil perpendicular to the monitor and
release the trigger.

5b. WAND-SHAPED COILS: When you are

about three feet away, point the wand
away from the monitor and release the
trigger.

Monitor Adjustment Procedure

For adjusting the colors on any of our moni-
tor types, we suggest following the proce-
dures described below.

 

 The vertical/hori-

zontal controls and brightness/contrast con-
trols are located on the monitor control board,
velcroed inside the rear door.  Pressing the
button labeled 

SEL

 will toggle through the

digital controls.  The LED’s indicate which
control is selected.  One lit LED corresponds
to the top row of options, while two lit LED’s
corresponds to the bottom row.  The con-
trols from left to right on the top row are:
Contrast, Brightness, Horizontal Position,
Horizontal Size, Vertical Position, Vertical
Size.  The controls from left to right on the
bottom row are: Pincushion, Trapezoid, Par-
allel, Zoom and Recall (which sets the dis-
play settings to the original factory defaults).
When the minimum or maximum value has
been reached, the LED’s will flash.

  

Adjust

the controls until the screens look as sug-
gested in the following steps.

Tatung Monitors

1.

Set the game to the Quik Match game
screen.

2.

Adjust the vertical and horizontal size
and vertical and horizontal position to
make sure that the game screen fills

the monitor screen and that the game
screen is centered.

3.

Adjust the brightness and contrast con-
trols until the red tiles are a rich red and
the background is black.  The numbers
on the tiles should be bright white.  (Ad-
justing the brightness and contrast can
also correct for a lack of sharpness.)

General Circuit Board Handling
Information

Before handling any boards, observe the
following procedures:

Prevent Electro-Static Discharge by:

1. Storing the boards in the anti-

static bags in which they are
shipped.

2. Removing any static charge

from your body before handling
the boards.

3. Using a ground strap when

handling the boards.

When plugging in connectors to the
board, make sure the connector is
inserted straight onto the header and
that the connector covers all header
pins.

Do not connect any peripheral device
to the board, if the power is still
connected to the peripheral or if power
is already applied to the board.

CAUTION

:  Be extremely careful when re-

placing the lithium battery on the
motherboard.  There is a danger of explo-
sion if the battery on the motherboard is in-
correctly replaced.  Only replace the bat-
tery with the same type recommended by
the manufacturer.  Dispose of used batter-
ies according to the manufacturer’s instruc-
tions.

3                                                             MEGATOUCH FUN ZONE JR.  OWNER’S MANUAL                                        PM0490-04

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Cleaning the Cabinet

The cabinet should be cleaned with a
damp cloth and mild detergent.  Always
apply the cleaner to the cloth and not
directly on the game.  Liquids could
enter the cabinet and damage electron-
ics inside.

Cleaning the Touchscreen Monitor

The touchscreen glass should be
cleaned with a damp cloth and isopro-
pyl alcohol or a 

non-ammonia

 cleanser.

Do not use any abrasive or vinegar-
based cleansers, as they will damage
the touchscreen glass

.

NOTE: 

DO NOT USE ANY ABRASIVE

SOLVENTS, ACID OR VINEGAR-BASED
CLEANSERS ON THE MONITOR OR
SIDE DECALS.  OVER TIME, SUCH
CLEANSERS COULD HARM THE
TOUCHSCREEN AND ERASE THE DE-
CALS.  BE CAREFUL NOT TO USE COM-
MERCIAL CLEANERS CONTAINING
ANY OF THESE SUBSTANCES.

Cleaning the Fans and Vents

The fans and vents should be cleaned
of any dust and grime on a regular
basis to ensure proper ventilation of
the game.

To ensure proper operation of the
game, it is important that all fans are
operating correctly and that the airflow
is unobstructed.  Make sure nothing is
placed inside the cabinet or next to the
fan vents that would inhibit the flow of
air.  Also, if any fans are not operating,
it is important that they be replaced.

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        4

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Main Menu

The Main Menu can be accessed by pressing the 

SETUP

 button inside the game.  Use the

Main Menu to set up all game software options.

NOTE:  For help with the Options in any menu section, touch the green “?” buttons
to bring up a help screen.

A summary of the Main Menu functions appears in the following table.  For more detail, see
the corresponding sections of the manual.

FIGURE 1 - MAIN MENU

Main Menu 

Available Options 

Information 

CREDITS/ 
PRICING 

• 

Quick Price Setup 

• 

Coin-In 

• 

Set Value of Credit 

• 

Options 

• 

Clear Credits 

• 

Free Credits 

The Credits/Pricing Screens allow the 
operator to set credit rules for all 
games, set up the Coin-In Menu, select 
freeplay mode, add or clear credits and 
set up price 

GAMES 

• 

Game Setup 

In the Games Setup Screen, you can 
edit the game list (choose which games 
are available) and price. 

BOOKS 

• 

Books Display 

• 

Cash Settlement 
Setup 

• 

Cash Settlement 
Collection 

The Books Screens display current and 
lifetime credits information as well as 
calculate the location and operator fees. 

SYSTEM 

• 

Set Time 

• 

Security Setup 

• 

Set Game Serial 
Number 

• 

Volume Control 

• 

Data Transfer 

• 

Options 

Set the game clock, security PIN, serial 
number, game volume and features, 
and system options such as language 
control, and theft deterrent.  Also use 
this menu to transfer books data with a 
USB Pen or PCMCIA flash card. 

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Main Menu

Available Options

Information

DIAGNOSTICS

 Video 

Test

 I/O 

Test

 Touchscreen

Calibration

 Touchscreen 

Test

  View System Log

 Checksum 

Test

 System 

Info

  Enters the Video Test to display the

test screens.  Touch the screen to
cycle through test.

  Tests the function of the I/O board,

DIP switches, coin meter, lockout (if
applicable), and light (EVO only).

  Allows the operator to calibrate the

touchscreen.  Follow the instructions
on the screen.

 Checks 

touchscreen 

calibration.

Touch the crosshairs on the screen to
make sure it is accurately following
your movement.

  Displays operations performed by the

game.

  Checks the hard drive for missing or

corrupted files.

  Details the various hardware

components in the game.

CREDIT CARD

  Credit Card Setup

 Dial-In 

Setup

  Credit Card Test

Enters the Credit Card Set-Up Screen if a
credit card swipe is installed in your game.
For more information, see the Credit Card
Kit Installation Instructions.

PRESENTATION

 

Operator Ad Screen

Allows the operator to create ad screens
and add custom screens created on a
personal computer.

FUN ZONE
SETUP

 Ticket 

Setup

 Transaction 

Log

These screens allow you to configure the
ticket settings.  You can set up how many
tickets are rewarded for particular game
scores.  The Transaction Log displays
how many tickets have been rewarded

PM0490-04                                                  MEGATOUCH FUN ZONE JR.  OWNER’S MANUAL                                                   6

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7                                                         MEGATOUCH FUN ZONE JR. OWNER’S MANUAL                                              PM0490-04

Credits/Pricing Menu

Quick Price Setup

Quick Price Setup allows the operator to make general pricing changes without entering the
Games Menu.

FIGURE 2 - QUICK PRICE SETUP SCREEN

NOTE: If the game is set to 3 Credits for a Dollar, prices will be displayed in credits
unless otherwise specified.

4 Credits for a Dollar

:  Sets each game to the following price settings:

3 Credits for a Dollar

:  Sets each game to the following price settings:

Games 1 Credit

:  Sets the cost of all games to 1 credit.

Games 2 Credits

:  Sets the cost of all games to 2 credits.

The operator can also use this screen to determine whether prices are displayed on-screen
as credits or money.  Default values are restored with the 

Factory Settings

 button.  Touch

the 

button for more information.

COIN INPUT

COIN VALUE

COINS

= CREDITS

&

METER PULSES

1A

25¢

2

1

2

2B

25¢

3

2

3

3C

25¢

4

3

4

COIN INPUT

COIN VALUE

COINS

=

CREDITS

&

METER PULSES

1A

25¢

1

1

1

2B

25¢

1

1

1

3C

25¢

1

1

1

6F

$1

1

4

4

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Coin-In

To Enter The “Coin-In” Screen, Touch “Coin-In” on the Credits Menu

Game cost can be controlled two ways: by changing the number of credits required to play
a game or by changing the cost of a credit.  The Coin-In Menu allows you to adjust the cost
of a credit, as well as provide a way to give players “bonus” credits for depositing a higher
amount of money.

When programming the Coin-In Menu, Channel 1 is set for the lowest value coin, Channel 2
for the next highest value, etc.  If all six coin inputs are not used, the unused inputs must be
set to “N/A”.  Adjust the coin/credit/meter pulse settings by touching the left and right  arrows
on the field you want to change.

In the above example (UK currency), each game costs one (1) credit and the cost for a
single credit is 30p.  This method is preferred if you want game cost to always be reflected
as “1 credit.”

In the above example (UK currency), the cost of a credit is set to 10p and each game costs
3 credits (for a total of 30p). This method allows game cost to be increased by the smallest
unit of currency used (e.g. increasing the cost of Solitaire to four (4) credits would increase
the game cost by 10p).

In both examples, note that meter pulses are independent of credits and only track the unit
of currency (10p in the examples).   Players are given an incentive to deposit more money
- they earn “bonus” credits for depositing 50p or £1.  Coins may be deposited in any
combination of values and the game will automatically register the highest number of credits
for the total amount of coins deposited.  Once a game is played, any remaining fractional
credits are erased.

Generally, most countries have a factory default setting.  This setting can be adjusted (as
described above), but will return if the game memory is cleared.  Some programs, depending
on the key used, have a currency default display located to the left of the coin inputs.  It
shows the currency value for each of the coin inputs.  This display is used as a guide and
is not used in any calculations.  Touch the currency default display to hide/show the display.

COIN INPUT

COIN VALUE

COINS

=

CREDITS

&

METER PULSES

1A

10p

1

1

1

2B

20p

1

2

2

3C

50p

1

6

1 bonus credit

5

4D

1

15

5 bonus credits

10

COIN INPUT

COIN VALUE

COINS

=

CREDITS

&

METER PULSES

1A

10p

3

1

3

2B

20p

3

2

6

3C

50p

1

2

player premium 25p/credit

5

4D

1

5

player premium 20p/credit

10

PM0490-04                                            MEGATOUCH FUN ZONE JR.  OWNER’S MANUAL                                                         8

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9                                                               MEGATOUCH FUN ZONE JR. OWNER’S MANUAL                                        PM0490-04

Games Menu

The game list and prices, are programmed
using these screens.  The Game Setup
Screen shows the available game positions
and the price for each game, with the list at
the bottom showing all available games.

Game Setup

FIGURE 3 - GAMES MENU: GAME SETUP

To Enter This Screen, Touch “Game

Setup” on the Games Menu and

Select a Category

The Game Setup Screen allows you to make
these changes:

Standard Games

:  Turns on games only

within this category.

Kids Games

: Turns on games only within

this category.

Enable All Games

:  Turns on all games

within the selected category and defaults
the price settings.

Clear One

:  Clears a selected item from the

player’s game menu.

Clear All

:  Clears all games from the player’s

game menu.

To customize a particular game list choose
the menu position you want a particular game
to occupy by touching that position, then
touch the desired game name from the game
list on the bottom of the screen.  Repeat until
all desired games appear in the menu (a game
cannot appear in a game list more than
once).  Games already displayed in the menu
will be red in the game list at the bottom of
the screen.

To adjust the price, touch the credit value
next to each game.  Each touch will rotate
the price from 25¢ (1CR), to 50¢ (2CR)and
back to 25¢ (1CR).

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Touching a game name will display the cur-
rent and lifetime credit totals*.  It also shows
the shortest, average, and longest playing
times for that game.

*Touching Trivia or Power Trivia dis-
plays totals by category.

NOTE:  Books data can be exported to
a file USB pen or PCMCIA card via the
System Menu/Data Transfer/Export
Books feature.  The .data file can then
be viewed with a word processing pro-
gram after connecting the storage de-
vice to a personal computer.  The file
will display basic game information
such as the software version, the game
serial number, and date/time informa-
tion relating to books data.  The file
will also show the current and lifetime
credit totals, as well as credit totals for
each game featured on the machine.

FIGURE 5 - BOOKS MENU:

BOOKS DISPLAY SCREEN WITH

GAME SELECTED

To Enter This Screen, Touch “Books

Display” on the Books Menu and

Choose a Game Name

Books Menu

The Books Screens display the current and
lifetime credit totals for each game, as well
as the percentage of credits played per game
(the percentage for each game is the total
number of credits played on that game di-
vided by the total number of credits entered
into the machine).

Books Display

FIGURE 4 - BOOKS MENU:
BOOKS DISPLAY SCREEN

The books information can be sorted in three
ways by using the button that toggles through
the sorting categories.  

Unsorted

 displays

the books information in the standard order.

Sorted by Current

 displays the current

credits for each game from most to least
played.  

Sorted by LifeTime

 displays the

lifetime credits for each game beginning with
the most played game.

Touch 

Clear Current

 to erase all current

books data.  The date the data was last
cleared will appear at the top of the Books
Screen.

To Enter This Screen, Touch “Books

Display” on the Books Menu

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11                                                                MEGATOUCH FUN ZONE JR. OWNER’S MANUAL                                      PM0490-04

FIGURE 8 - BOOKS MENU:

CASH SETTLEMENT COLLECTION

Cash Settlement Setup

The Cash Settlement Screens are used to
calculate the percentage of earnings the op-
erator and location will receive, as well as
any fees collected by the operator.  This will
help to offset costs.

The first screens allow you to set up the
Cash Settlement Screen.  Choose 

YES

 or

NO

 to display the operator’s cut on the Cash

Settlement Collection Screen and enter the
percentage of revenue the location will re-
ceive.  Also, select the fee calculation
method.  Select per month if you do not make
regular weekly collections or per week if
you collect every 7 days.  Then touch 

NEXT

.

NOTE:  Monthly fee collections are
based on 4.3 week  month.  If you change
your fee calculation method, the game
will auto adjust the fees by multiplying
or dividing by 4.3 and rounding to the
nearest penny.

NOTE:  Make sure the time and date
are set on the game in order to ensure
correct fee calculation.

The next screen allows you to set up the
fees.  The amounts can be changed on
screen by touching the amount itself and
using the keypad to enter a dollar figure.
The other two columns display the cumula-

To Enter This Screen, Touch “Cash

Settlement Collection” on the Books

Menu

To Enter This Screen, Touch “Cash

Settlement Setup” on the

Books  Menu and touch “NEXT”

FIGURE 6 - BOOKS MENU:

 CASH SETTLEMENT SETUP SCREEN

FIGURE 7 - BOOKS MENU:

 CASH SETTLEMENT SETUP SCREEN

tive totals for each fee and the totals for the
current collection period.  Fees are calcu-
lated on a prorated, per-day basis.
Touch the 

NEXT

 button to display more

groups of fees.  After setting up the fees,
touch 

FINISH

 to save your changes.

Cash Settlement Collection

The Cash Settlement Collection Screens  will
display the balance (total revenue minus to-
tal fees) to be split between the operator
and the location.

Touch 

Merchandise Cost/Fee Details

 for

breakdowns and 

Clear/Complete Collec-

tion

 to finish.  Cash Settlement totals will

reset once collection is complete.

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System Menu

FIGURE 9 - SYSTEM MENU

Set Time

The Set Time Menu allows you to set both the time and date on
the game.  Time is shown in 24-hour, "military" time (e.g. 5:00pm
= 17:00).  Use the left and right arrows to set the time and date.

Security Setup

The operator can set the PIN number and select which of the
features (Coin-In Menu, Free Credits, Game Menu, Books, and
All Options will be protected by the PIN.  To change the PIN, you
must first enter the existing PIN (the default PIN is 

0000

), then

enter a new 4-digit number and touch 

SET

 on the keypad.  The

game will prompt you to re-enter your PIN to confirm.  After
confirming your PIN, touch the button for each of the features you
wish to protect with the PIN.

Set Game Serial

Number

Use this screen to enter the game’s serial number using the
keypad.

Volume Control

Touch the volume control button to adjust the volume up or down.
This screen allows you to sample the sound volume without
exiting the screen.  The on-screen volume control can also be
accessed using 6 Stars.

Set 6 Star PIN

(only appears if

PIN is enabled)

Brings up the Set 6 Star PIN Screen via the Options button on
the Player Menu. Set the 6 Star PIN (between one and six digits)
using this screen.  You can enable this feature and choose which
options will be accessible by 6 Stars using the System Menu:
Options Screen.  Touch an option box under System Menu:
Options for on-screen help.

Data Transfer

Transfer information (Books data, ad screens) using a USB Pen
(FORCE games only) or PCMCIA card (in MAXX games with
PCMCIA card slots).  Insert PCMCIA cards before powering up
the game.

Options

For help with the Options in any menu section, touch the option
box to bring up a help screen.

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Diagnostics Menu

FIGURE 10 - DIAGNOSTICS MENU

Video Test 

Touch the screen to cycle through a series of video test screens. 

I/O Test 

Tests the SETUP and CALIBRATE buttons, all coin channels, the coin 
meter, and the coin lockout feature (if applicable). A green light next to 
the appropriate button will register each time that item is tested, and the 
number next to the item should increment by one with each test. The 
I/O Test Screen also displays which DIP switches are on or off.  

Touchscreen 
Calibration 

Follow the on-screen instructions to calibrate the touchscreen. 

Touchscreen 
Test 

Allows you to check the touchscreen calibration accuracy.  The 
crosshairs should follow your finger exactly when you move it across 
the screen. 

View System 
Log 

Displays a log of all operations performed by the game since the log 
was last cleared.  This information is helpful for customer service in 
troubleshooting your game. 

Checksum Test 

Checks the hard drive for missing or corrupted files.  With STOP ON 
ERROR? set to YES, a message indicating which file is corrupted will 
be shown whenever the game encounters an error.  With STOP ON 
ERROR? set to NO, a list of corrupted files will be displayed when the 
test is complete. If errors are detected, the software on the drive may 
need to be reloaded. If this does not solve the problem, the drive may 
require replacement.  The test could take up to 30 minutes. 

System Info 

Gives details about the following: 

• 

processor type and speed 

• 

motherboard manufacturer 

• 

amount of memory 

• 

Ethernet card manufacturer 

• 

sound chip type 

• 

video chip type 

• 

touchscreen manufacturer 

• 

hard drive manufacturer and capacity 

• 

modem part identification number 

• 

fan speed (FORCE games only) 

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Presentation Menu

The Presentation Menu allows operators to
create ad screens and add custom screens
created on a personal computer.

Operator Ad Screens

A total of 24 advertising screens can be
created with the software and added to the
game.  The ads will appear along with the
other attract screens when the game is in
idle mode.  Custom images for ad screens
can also be added to the game using an
appropriate storage device for your game
(USB pen, CD, or PCMCIA card).  Touch the
green

  ?

 buttons on each screen for infor-

mation on how to create screens and add
custom screens to the machine. Ad screens
may be given a specific cycle by using the

Set Start/End Date

 button.

In addition, a program for adding up to 120
additional ad screens can be downloaded
from our Web site (www.meritind.com) in
the Support/Software Downloads section.

FORCE games only:  A USB Pen Kit (kit num-
ber KAV-100-008-01) is available.  To order,
contact your distributor.

FIGURE 11 - FUN ZONE SETUP  MENU:

TICKET SETUP SCREEN

Fun Zone Setup

The Fun Zone Setup Screens allow you to
program what is printed on coupons and
set up the rewards for particular game
scores.  On the Fun Zone Setup Screen,
select how many tickets are awarded for
kid’s games by using the arrows next to

Kids Game Payout

.  Certain kids games

will always award this number of tickets
per game.

Ticket Setup

The Ticket Setup Screen allows the opera-
tor to control the payouts by changing the
number of tickets won for each skill score
and the value of a ticket.

To Enter This Screen, Touch “Ticket
Setup” on the Fun Zone Setup Menu

Skill Score:  

All Fun Zone games convert

raw game scores to a skill score to remove
the element of chance.  The Skill Score is
determined by comparing a player’s score
with all other scores achieved by players
using the same play fields.  The resulting
score is a percentage of 100,000, deter-
mined by comparison  to  other players on
the same levels.  The amount of tickets won
is based on Skill Score and Credits played.

Tickets Won:

  Changes the number of tick-

ets won per Skill Score.  Move the Up and
Down arrows in the Payout: 1 Credit row.
Once the ticket payout is selected for 1 Credit
($0.25), the payouts for 2 ($0.50), 3 ($0.75),
and 4 ($1.00) credits will adjust accordingly
down the vertical column.  The number of
Tickets Won for a specific Skill Score can-
not exceed the number for the higher Skill
Score to its right.

The 

Average Tickets Per Credit

 number

on the bottom left corner of the screen
changes in relation to increasing and de-
creasing of the number of Tickets  Won.  In

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15                                                               MEGATOUCH FUN ZONE JR. OWNER’S MANUAL                                      PM0490-04

FIGURE 12 - FUN ZONE SETUP  MENU:

TRANSACTION LOG SCREEN

To Enter This Screen, Touch “Trans-

action Log” on the Fun Zone Setup

Menu

Transaction Log

The Transaction Log Screen will display the
date, time, transaction, value in tickets and
ticket balance for the last 500 transactions
that occurred on the machine.

Transactions are listed as:

Tickets Won

 - indicates how many tickets

or coupons are won, but not yet collected.

Tickets

 (ticket games) - indicates the num-

ber of tickets printed.

NOTE:  If you clear lifetime books the
transaction log will also be cleared.

conjunction, the Average Tickets Per
Credit,Tickets Won and percentage payout
per credit can be used to calculate and con-
trol the amount of return value players re-
ceive from the total credits played.

Ticket Value:

  Adjusts in increments of

1/10 of a cent.  As the ticket value is raised
or lowered, the percentages next to Pay-
out: X Credit respond appropriately.  The per-
centages represent the return rate an aver-
age player will receive for a specific credit
or money input.

NOTE:  Changing the price of Credits
in the Credits/Pricing screens  will also
effect payout percentages.  Higher
prices per credit equal a lower percent-
age return of payout for the player;
lower prices earn the player a higher
percentage payout.

Max Tickets

:  Sets a cap on the number of

tickets a player may win.  Tickets increase
by increments of 10.  The minimum cannot
be set below the highest payout of a 4 credit
game.

Progressive Jackpot

:  Turn this feature

ON 

or 

OFF

 by touching the appropriate but-

ton. If a skill score of at least 90,000 is
achieved, the player can win the progres-
sive jackpot.  Each coin deposited increases
the jackpot by the number set in the 

Jack-

pot Growth

 field.  Max tickets is used to

restrict  the progressive jackpot from grow-
ing past its value.

NOTE:  This feature is only activated at
the highest pay line of play.

Fixed Payout %

:  Select 

ON

 to have the

payout percentage remain the same for each
pay line.  Select 

OFF

 to have the payouts

increase with each additional credit played.

Set Defaults

:  Restores all ticket payout

settings to the factory defaults.

View Defaults:

  Touch this button to view

the factory default settings.  This can be
helpful if you want to view the default set-
tings while you are making changes to the
Ticket Setup Screen.  Touch 

Hide Defaults

to return to the Ticket Setup screen.

Undo Changes

:  Cancels all changes the

operator made during the session.

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DIP SWITCH SETTINGS

The following table provides information on the functionality of the hard DIP switches in
Megatouch games.  Make sure to read the information in the 

Notes

 column to determine

what is affected when performing these functions.  After performing any DIP switch
function, make sure to follow the instructions on the screen.  In most cases, you will be
instructed to reset the DIP switch in order to reboot the game.  If you fail to reset the DIP
switch before rebooting, it could result in corruption of the hard drive.

NOTE:

 

 In FORCE 2005 and Jade software, the DIP switch functionality is built

into the software.  To access the DIP switches through the software:

Turn off the game.  Set DIP switch 1 to the closed position.  Turn power on.  When the
message “Please reset DIP 1 to proceed” appears, reset DIP 1 to the open position.  The
Merit diagnostics page will appear.  Touch 

?

 for information on DIP switch functionality.

Touch the specific DIP switch to activate it.  Touch 

X

 to exit.

FORCE 2003 / MAXX Ruby and greater

DIP#

Function

Usage/Notes

8

Motherboard
configuration &
checksum test

  Configures the CMOS settings on the motherboard to Merit

specifications and checks the files on the hard drive.

A checksum test should be performed when the game is locking
up or rebooting.  If the test fails, the program should be reloaded
onto the hard drive.  After reloading, perform another checksum
test.  If it fails again, the hard drive should be replaced.

6

Hardware
configuration

  Identifies system hardware and configures the motherboard.

A hardware configuration occasionally needs to be performed
after a kit is installed and the touchscreen is not responding to
touch or the calibration is off.

5 & 7

Memory clear
for
TournaMAXX™
and
TouchTunes®

  Clears the login name, password, access phone number, and

all call-in settings for TournaMAXX users.

  Clears all the loaded albums for TouchTunes users.

  Clears current books, coin-in, high scores and  resets the

software options.

A memory clear should be performed when a game is not able
to connect to TournaMAXX and there is some question about
the information in the Dial-Up Network Screen being correct.
After performing a memory clear, TournaMAXX setup
information must be re-entered, and an 

Update From Server

should be performed.

NOTE:

 TournaMAXX games must perform an 

Update From

Server

 BEFORE performing a memory clear.

4 & 7

Complete
memory clear

  Clears ALL memory on hard drive including the TournaMAXX

player database, TournaMAXX settings, advertising screens,
bookkeeping, high scores, coin-in, options, etc.  It resets the
game to the factory defaults. It also marks bad sectors on
hard drive.

A complete memory clear should only be performed when the
game is locking up or resetting and it has passed the checksum
test.  After performing a memory clear, the player database
should be reloaded, TournaMAXX setup information must be re-
entered, and an 

Update From Server

 should be performed.

NOTE:

 TournaMAXX games must perform an

 Update From

Server

 BEFORE performing a complete memory clear.

3

Watchdog
Timer (EVO &
Fusion games)

 When the watchdog timer is enabled, it will reboot the

machine within 2 minutes of a failure, allowing the game to
automatically reset itself if a problem arises.

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 17                                                             MEGATOUCH FUN ZONE JR. OWNER’S MANUAL                                     PM0490-04

Merit Industries, Inc.

Troubleshooting Guide for

 

Megatouch FORCE™ Games

P

ROBLEM

 

C

ORRECTIVE 

A

CTION

  

• 

no power 

• 

bill acceptor 
motor does not 
run 

• 

no flash on the 
monitor screen 

• 

no cooling fans 
operating 

• 

no output from 
power supply 

• 

Check that the power cord is connected to a “live” outlet. 

• 

Check that the power switch is on. 

• 

Check that the power cord is connected to the game power supply. 

• 

Check that the power supply’s voltage select switch is set to the 
proper voltage. 

• 

Check the harness connections to the on/off switch and circuit 
breaker.  

• 

Check the circuit breaker for an “open”. 

• 

Check the A/C harness connection to the power supply. 

• 

Check the line cord. 

• 

no video 

• 

no cooling fan 
operation 

• 

screen is blank 

• 

A/C power to the 
monitor and bill 
acceptor 

• 

no output from 
power supply 

• 

Check the power on jumper wire located on the motherboard. It 
should connect J2 to pin 21 of Panel 1. If this jumper wire is missing 
or not connected between the correct pins, it may prevent the power 
supply from turning on. For more information, see Tech Note 52. 

• 

Check the D/C harness connection to the motherboard. 

• 

Check the A/C harness connection to the power supply. 

• 

no video 

• 

cooling fans are 
working 

• 

there is a sound 
when coins are 
deposited 

Fun Zone Jr., Radion, Classic and Upright games: 

• 

Check the video cable connections to the motherboard and the 
monitor. 

• 

Check the AC power harness to the monitor. 

• 

Radion and FORCE Upright monitors will display a test pattern on 
the screen when the video cable is disconnected from the 
motherboard and the monitor has power. Disconnect the video 
cable and if there is no test pattern; replace the monitor chassis 
board. 

EVO, Fusion, Elite and Vibe: 

• 

Check the video cable connections to the motherboard and the LCD 
display (and the monitor control board in EVO and Fusion games). 

• 

Check the +12 volt supply voltage to the LCD display (yellow wire 
+12, black wire ground) 

• 

Check the harness connections between the PC boards on the back 
of the LCD display. 

• 

Replace the LCD display. 

• 

no video 

• 

constant beeping 
or a sequence of 
beeps 

• 

The memory card (DIMM) may not be seated properly. Reseat the 
DIMM or replace it. 

• 

no video 

• 

no sound when 
coins are 
deposited 

• 

Check all connections to the motherboard. 

• 

Reseat the DIMM. 

• 

Replace the motherboard or send it for repair. 

• 

poor picture 
quality 

• 

Adjust Brightness, Contrast, Horizontal, and Vertical controls with 
monitor controls. 

• 

coin jam 

• 

Check the coin mech and coin chute for coins blocking the pathway. 

• 

Make sure the coin harness is connected between the normally 
open and common terminals on the coin switch. 

• 

Disconnect the bill acceptor and the coin switch one at a time to 
narrow down the problem. 

• 

Check the coin harness for pinched or damaged wires. 

• 

Disconnect the coin harness from J1, J3, J7, and J8 of the I/O 
board. If the coin jam still appears, the I/O board will have to be sent 
for repair. 

(NOTE: The Radion cabinets have an optical coin switch.)

 

• 

meter not 
advancing 

• 

Check connection at I/O board. 

• 

Check wiring at 

J2 METER

 connector on I/O board. 

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Merit Industries, Inc.

Troubleshooting Guide for

 

Megatouch

     

 FORCE

  Games 

continued

P

ROBLEM

C

ORRECTIVE 

A

CTION

 

game locks up or
resets while
being played or
in the attract
mode

 

no movement on
the screen

 

power has to be
cycled off and on
to get the game
to function again

 

Check the output voltages from the power supply:

Enhance SFX 1211J

Red wire  +5 volt
Yellow wire 

+12 volt

Blue wire

-12 volt

White wire +5 volt power good
Violet wire +5 volt VSB
Black wire ground
Brown wire +3.3 volt

 

Clean the vents and the fans of any dust and dirt that may interfere
with airflow.

 

Clean the CPU cooling fan on the motherboard.

 

Replace the CPU cooling fan if it is not operating properly.

 

Reseat the DIMM on the motherboard.

 

Clear memory with the following procedure:

 

Turn off the game.

 

Press and hold the 

Setup

 and 

Calibrate

 buttons.

 

Turn the game on and keep holding the buttons until the
screen displays “TWO BUTTON CLEAR DETECTED
RELEASE BUTTONS”. This should take about 30 seconds.

 

Release the buttons. This will clear high scores, clear the
books and reset options, and reset the game menu and coin
menu to their factory settings.

 

Perform a checksum test on the hard drive:

 

Turn off the game.

 

Turn on DIP switch 8 on the I/O board.

 

Turn on the game. The test will take about 10 minutes.

 

A failure will cause the test to stop.

 

A passed test will display “DRIVE CHECKSUM
COMPLETE RESET ALL DIP SWITCHES TO REBOOT
MACHINE”.

 

With power on, turn off DIP switch 8.

 

game locks up
with “invalid key
for version
PG3002 – V
XXXX”

 

Check the program number on the security key. It should be
compatible with the program on the hard drive.

 

Check the contacts on the security key socket. Lift up on the contact
on the bottom of the socket and make sure there is a good
connection to the base of the security key.

 

Check the USB cable that connects the I/O board to the
motherboard.

 

Check jumpers JP5 and JP6 on the I/O board. The USB cable can
be connected to two connectors on the I/O board (J5A and J5B).
The position of the shunts on jumpers JP5 and JP6 will enable
either J5A or J5B. The shunts should be positioned towards the
connector where the USB cable is connected. For more information,
see Tech Note 55.

 

Try another security key with the same program number or test the
security key in another game with the same program version.

 

“INVALID KEY”
message while
downloading
software to the
hard drive

 

If the security key was replaced before the download:

 

The motherboard did not boot from the CD-ROM drive.

 

Check that the CD-ROM drive is set as master.

 

Check the ribbon cable connections between the CD-ROM drive
and the motherboard.

 

Try another CD-ROM drive or another set of CDs.

PM0490-04                                             MEGATOUCH FUN ZONE JR.  OWNER’S MANUAL                                                       18

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

19                                                                MEGATOUCH FUN ZONE JR. OWNER’S MANUAL                                     PM0490-04

Merit Industries, Inc.

Troubleshooting Guide for

 

Megatouch

     

 FORCE

  Games 

continued

P

ROBLEM

C

ORRECTIVE 

A

CTION

 

the screen
displays MAXX
and not FORCE,
and the H2H
category is
missing

When the game is turned on, it will check the type of touchscreen
controller, motherboard and hard drive. If one of these does not match
with FORCE hardware, the game will power up and display “MAXX” on
the screen and it will not have the H2H category.

 

Make sure the game is only using FORCE hardware.

 

game will not
download CD

 

Make sure the CD is installed correctly, with the logo facing up.

 

Check for scratches or a defective CD.

 

Try a different CD-ROM drive or another set of CDs.

 

If you’re downloading a CD set, make sure each CD is of the same
revision.

 

"ERROR
READING DRIVE
C"

 

This message can be caused by the hard drive or in some
program versions, a coin jam while the game is turned on.

1. 

Turn the game off.

2. 

Locate DS 1, position 8 and turn it on.

3. 

Turn on power to the cabinet. This will start the
hard drive checksum test, which should take about
20 minutes to complete.

4. 

When the hard drive passes the test it will display
a "CHECKSUM GOOD" message and continue to
boot up into the game attract screens. This
indicates a coin jam.

5. 

When the hard drive fails the test, the game will
lock up with a "CHECKSUM ERROR" message,
which will stay on the screen until the power is
turned off. In this case, the hard drive will have to
be replaced.

 

"DISK BOOT
FAILURE"

This message indicates the motherboard is not receiving data from the
hard drive and has locked up.

 

Check the IDE ribbon cable connections to the motherboard and
hard drive.

 

Check the power to the hard drive. It should have +5 volts, +12
volts, and ground.

 

“QUANTUM
FIREBALL,
SMART FAILURE
DETECTED,
BACK UP HARD
DRIVE”

The self-diagnostics on the hard drive has detected an error.

 

The hard drive will have to be replaced.

 

“CRITICAL
ERROR ABORT
RETRY FAIL” or
“BAD COMMAND
OR FILE NAME”
error

 

Try reloading the program onto the hard drive with a different set of
update CD’s compatible with the security key. If it will not accept the
download, try another CD-ROM drive. If it still does not work,
replace the hard drive.

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

FIGURE 13 - TICKET DISPENSER DOOR

FIGURE 14 - TICKET DISPENSER DOOR

Ticket Dispenser
(Ticket Games Only)

Loading tickets

To load new tickets, insert the tickets in the into the ticket hopper and push them forward to
the rollers.  If needed, gently push the locating spring away from the ticket guides.  Then
push the ticket advance switch until you see the edge of the first ticket.  See Figures 13 and
14.

LOCATING
SPRING

TICKETS

HOPPER

HOPPER

TICKET ADVANCE
SWITCH

DETAIL VIEW OF DISPENSER

DISPENSER

PM0490-04                                          MEGATOUCH FUN ZONE JR.  OWNER’S MANUAL                                                          20

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

21                                                          MEGATOUCH FUN ZONE JR. OWNER’S MANUAL                                         PM0490-04

FIGURE 16- VIEW FROM RIGHT SIDE OF GAME

TOUCHCREEN

OVERLAY

AND MONITOR

TICKET

HOPPER

TICKET DISPENSER

LEG LEVELLERS

(4 PLACES)

Megatouch FORCE Fun Zone Jr.

FIGURE 15- VIEW FROM REAR/LEFT SIDE  OF GAME

MOTHERBOARD

HARD DRIVE

POWER SUPPLY

I/O BOARD

DETAIL VIEW

OF I/O BOARD

SETUP

CALIBRATE

SECURITY KEY

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

FIGURE 17- VIEW FROM REAR/RIGHT SIDE OF GAME

TOUCHSCREEN
CONTROLLER

BILL ACCEPTOR

Megatouch FORCE Fun Zone Jr.

PM0490-04                                      MEGATOUCH FUN ZONE JR.  OWNER’S MANUAL                                                             22

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

23                                                            MEGATOUCH FUN ZONE JR. OWNER’S MANUAL                                        PM0490-04

Megatouch FORCE Fun Zone Jr. Parts List

NOTE:

  The parts in your game may vary.  When calling for replacement

parts, make sure to have your serial number available to ensure the accuracy
of your order.

NOTE:

  In order for your Megatouch FORCE game to function properly, the

hardware must only be replaced with FORCE hardware.  Replacing the
motherboard, I/O board, hard drive or touchscreen controller with hardware
that is not specific for FORCE will eliminate some of the FORCE software
features.

For additional assistance, after contacting your distributor, contact:

Merit Product Support and Services

USA and Canada call toll-free:

1-800-445-9353

Outside the USA and Canada call:

(215) 639-4700

FAX: (215) 639-5346

  

Merit Industries, Inc.  P.O. Box 5004,  Bensalem, PA 19020-8529.

You can also visit our Web site

www.meritind.com

R EP L A C EM EN T   C O M P O N EN T S

F O R C E   F U N   Z O N E   J R .  ( G 2 1 - 1 1 5 - 0 0 0 - X X )  

P A R T  N U M B E R

D E S C R IP TIO N

S A 1 005 7-0 5

F O R C E   M O TH E R B O A R D              

H W 8 31 7-XX

E L E C TR O N IC   C O IN   M E C H

E C 7 531 -03

P O W E R  S U P P LY , 11 0W  ±1 2,+ 5,+ 3.3 , A C -O N  

E C 9 850 -03

15 "   TO U C H S C R E E N   O V E R LA Y

E C 9 387 -01

15 "   TA TU N G   V G A   M O N ITO R

E C 9 840 -08

M IC R O TO U C H   S M T4   TO U C H S C R E E N   C O N TR O L LE R

S A 1 005 5-0 1

U S B   I/O   B O A R D ,  W /O   P R IN TE R    

S A 3 091 -XX

F O R C E   2 00 5  F U N   ZO N E   (W /  TIC K E T  D IS P E N S E R )  K E Y

P A 3 020 -01

F O R C E   2 00 5  F U N   ZO N E   H A R D   D R IV E

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Connection Diagrams

FIGURE 18 - ECS MOTHERBOARD DRAWING

CENTRONICS
CONNECTION
(SECONDARY IDE)

HARD DRIVE
CONNECTION
(PRIMARY IDE)

VGA

VIDEO

TOUCHSCREEN

CONTROLLER

(COM 1)

I/O BOARD

ETHERNET

AUDIO OUT

MOTHERBOARD

POWER

CONNECTOR SIDE VIEW OF MOTHERBOARD

TOP VIEW OF MOTHERBOARD

PM0490-04                                           MEGATOUCH FUN ZONE JR.  OWNER’S MANUAL                                                         24

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

25                                                        MEGATOUCH FUN ZONE JR. OWNER’S MANUAL                                           PM0490-04

Connection Diagrams

PIN

WIRE COLOR

USE

1

BROWN

+3.3 VDC

2

BROWN

+3.3 VDC

3

BLACK

GND

4

RED

+5 VDC

5

BLACK

GND

6

RED

+5 VDC

7

BLACK

GND

8

WHITE

PWR GOOD

9

VIOLET

+5V VSB

10

YELLOW

+12 VDC

11

BROWN

+3.3 VDC

12

BLUE

-12 VDC

13

BLACK

GND

14

BLACK

GND

15

BLACK

GND

16

BLACK

GND

17

BLACK

GND

18

-----

-----

19

RED

+5 VDC

20

RED

+5 VDC

FIGURE 19 - REAR VIEW OF CABLE CONNECTOR

Motherboard - Power Connector

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

I/O Board - Meter Connector (J2)

PIN

WIRE COLOR

USE

1

BLACK

COUNTER 1(-) TERMINAL COIN

2

BLACK

COUNTER 2 (-) TERMINAL TMAXX

3

BLACK

SETUP HI

4

BLACK

CALIBRATE HI

5

YELLOW

+12 VDC

6

GREEN

GROUND, SETUP/CALIBRATE COMMON

FIGURE 21 - TOP VIEW OF CABLE CONNECTOR

PIN 1

Connection Diagrams

FIGURE 20 - I/O BOARD DRAWING

JP5/JP6
JUMPER FOR

USB PORT

J5B 

FROM USB PORT
ON MOTHERBOARD

J5A

FROM USB PORT

ON MOTHERBOARD

J3

MECHANICAL
MECH

CALIBRATE

J2

METER

J6

I/O BOARD
POWER

SECURITY

KEY

SETUP

DETAIL VIEW

JUMPER LOCATION
TO ACTIVATE J5A

DETAIL VIEW

JUMPER LOCATION
TO ACTIVATE J5B

PM0490-04                                            MEGATOUCH FUN ZONE JR.  OWNER’S MANUAL                                                       26

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

27                                                              MEGATOUCH FUN ZONE JR. OWNER’S MANUAL                                       PM0490-04

FIGURE 24 - AUDIO AMP BOARD DRAWING

POWER CONNECTOR

J1

AUDIO IN

J2
SPEAKER OUT

Connection Diagrams

I/O BOARD

BLACK

BLACK

BLACK

BLACK

YELLOW

1

2

3

4

5

COIN 

COUNTER

0000000

0000000

TOURNAMAXX 

COUNTER

6

COUNTER 1

COUNTER 2

SET-UP HI

CALIBRATE HI

12 VDC

GROUND

SET-UP/CALIBRATE

COMMON

(-)

(-)

(+)

(+)

+ VDC (+12 VDC MAX)

+ VDC (+12 VDC MAX)

12 VDC (OUT)

GREEN

SET-UP

CALIBRATE

FIGURE 23 - I/O BOARD METER CONNECTOR SCHEMATIC

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Merit Video Machine Limited Warranty

Merit Industries, Inc. warrants its video ma-
chines to be free from defects in material
and workmanship for a period of one year
from the date of purchase.  The warranty
covers all electrical components (except
fuses and light bulbs) and printed circuit
boards.  The touchscreen is under warranty
for a period of 3 years.

Failure due to misuse, vandalism, excessive
or intentional abuse, operation outside speci-
fied conditions (including, but not limited to,
improper electrical power source), fire, wa-
ter damage, acts of God, acts of war and
civil unrest are specifically excluded.

Merit products are carefully inspected and
thoroughly tested prior to packing and ship-
ment.  Any damage discovered upon receipt
of goods, whether obvious or concealed,
must be reported immediately to the deliver-
ing carrier and claims made directly to them.
Merit assumes no responsibility for damages
once the product has left its facilities and
any disputes regarding transportation dam-
age must be resolved with the shipping
company(s).

Merit will repair or replace, at its option, any
component, part or assembly that fails un-
der warranty, provided that the failed item is
returned, shipping charges prepaid, to
Merit’s repair facility and Merit is notified of
the failure within the warranty period.  Merit
reserves the right to request the serial num-
bers of the item and/or game which has
failed, and copies of sales invoices, bills of
lading or other documents as required to
determine the validity of the warranty cov-
erage.  Merit will return or replace warranty
items, as specified above, shipping charges
prepaid, by ground transportation.

Merit’s obligation shall be limited to repair or
replacement as stated above, and shall spe-
cifically exclude any liability for consequen-
tial damages or loss of earnings.

Merit may, at its discretion, provide replace-
ment parts under warranty prior to receiv-
ing defective items, without incurring any
ongoing obligation to extend such accom-
modations.

In certain instances, due to geographical or
other considerations, Merit may offer PCB
warranty service on an extended time ba-
sis as follows:

(a) User notifies Merit in writing (or FAX)

of PCB failure, providing dates of failure,
serial numbers and a brief description of
failure symptoms.

(b) Failed PCBs are accumulated for a

time period or quantity accumulation, as
designated by Merit and sent in one ship-
ment to save shipping expenses.

(c) Merit honors warranty as per dates

of failure notification.

The above terms and conditions constitute
the sole obligation, written or implied, of Merit
Industries under its warranty coverage.

  PM0490-04                                        MEGATOUCH FUN ZONE JR.  OWNER’S MANUAL                                                          28

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

29                                                                MEGATOUCH FUN ZONE JR. OWNER’S MANUAL                                   PM0490-04

Merit Industries, Inc. Software License Agreement

Merit Industries, Inc.  (“Licensor”) is willing to license the enclosed software to you only if
you accept all of the terms in this license agreement (“Agreement”).

Ownership of the Software
1.

The enclosed Merit® product, which may include but is not limited to the Megatouch®
software program (“Software”) and the accompanying written materials are owned
by Licensor and are protected by United States copyright laws, patent laws and
other intellectual property laws, by laws of other nations, and by international treaties.

Restrictions on Use and Transfer
2.

If this Software package contains multiple media types (such as CD’s, flash cards,
hard drives, etc), then you may use only the type of media appropriate for your
Machine. You may not use the other media types on another Machine, or transfer, or
assign them to another user except as part of the permanent transfer of the Software
and all written materials (as provided for below in paragraph 4).

3.

You may make one copy of the software for backup purposes only.  You may not
copy or make backup copies of any software security key or software security
device under any circumstances.

4.

You may permanently transfer the right to use the Software and accompanying
written materials (including the most recent update and all prior versions) if you retain
no copies and the transferee agrees in writing to be bound by the terms of this
Agreement. Such a transfer of this license to another party immediately terminates
your license. You may not otherwise transfer or assign the right to use the Software,
except as stated in this paragraph.

5.

You may not operate or allow the operation of the Software at locations where the
operation of such Software does not comply with all local, state, and other
governmental body laws and regulations.  You agree to not use or permit the use of
the Software in violation of any U.S. Federal, state, or local laws or regulations or
any foreign law or regulation, including laws regarding gaming, gambling or intellectual
property rights in or concerning the Software.

6.

You may not modify, adapt, translate, reverse engineer, decompile, disassemble the
Software or create derivative works from the Software or any component thereof;
nor may you remove, modify or hide or otherwise make unreadable or non-viewable
any notice, legend, advice, watermark or other designation contained on the Software,
component thereof, or output therefrom.

7.

You agree that the Software and the authorship, systems, ideas, inventions methods
of operation, documentation and other information contained therein, and all versions,
modifications and adaptations thereto are proprietary intellectual properties of Licensor
and are protected by civil and criminal law, and by copyright, trade secret, trademark
and the patent laws of the United States and other countries.

Limited Warranty
8.

Licensor warrants, solely for your benefit, that the Software will function in material
conformity, with its accompanying documentation for a period outlined in Licensor’s
standard product warranty period after your receipt of the Software.

Licensor’s Obligations Under Warranty
9.

Licensor’s sole obligation under the aforesaid warranty shall be to utilize commercially
reasonable efforts to correct or modify such portion of the Software as to make it
materially conform with the applicable documentation.

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Grant Of License
10. Licensor grants to you a limited, non-exclusive license to distribute and/or use one

copy of the Software on a single Merit (“Machine”) accompanied by a single licensor
factory authorized security key. Licensor reserves the right to update versions of the
software and the content to the Machine as deemed appropriate by the Licensor.
You are entrusted to maintain and protect your single licensor factory authorized
security key, password, or other identification from being utilized by any third party,
and you agree to be responsible for any use of the Software provided herein by a
third party utilizing your identification.  Licensor maintains the right to immediately
terminate your License for reasons related to misuse or other non-conformity with
the rules expressed herein.  While Licensor does not routinely inspect Machines,
Licensor also reserves the right to inspect or audit the Software from time to time in
Licensor’s sole discretion.  To the extent that Licensor’s access to the Software
requires that Licensor also gain access to a Machine in which the Software is
installed, you agree to promptly provide Licensor, when requested, with permission
and aid in Licensor gaining access to the Machine.

Disclaimers
11. EXCEPT AS PROVIDED IN THE SECTION ENTITLED “LIMITED WARRANTY”, LICENSOR

MAKES NO OTHER PROMISES, REPRESENTATIONS OR WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, REGARDING OR RELATING TO THE SOFTWARE OR
CONTENT THEREIN OR TO ANY OTHER MATERIAL FURNISHED OR PROVIDED TO
YOU PURSUANT TO THIS AGREEMENT OR OTHERWISE AND LICENSOR SPECIFICALLY
DISCLAIMS ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE WITH RESPECT TO SAID MATERIALS OR THE USE THEREOF.
TO THE MAXIMUM EXTENT ALLOWABLE BY LAW THE UNIFORM COMMERCIAL CODE
OR OTHER UNIFORM LAWS SHALL NOT APPLY TO THIS AGREEMENT.

Limitation on Liability
12. IN NO EVENT SHALL LICENSOR BE LIABLE UNDER ANY CLAIM, DEMAND OR ACTION

ARISING OUT OF OR RELATING TO THE SOFTWARE, ITS USE, INSTALLATION OR
LICENSOR’S PERFORMANCE OR LACK THEREOF UNDER THIS AGREEMENT FOR
ANY SPECIAL, INDIRECT, INCIDENTAL, EXEMPLARY OR CONSEQUENTIAL DAMAGES,
WHETHER OR NOT LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
CLAIM, DEMAND OR ACTION.  IN ADDITION, WITHOUT LIMITING THE FOREGOING, IN
ALL EVENTS THE REMEDIES AVAILABLE TO YOU SHALL BE LIMITED TO THE AMOUNT
PAID BY YOU TO LICENSOR FOR THE SOFTWARE.

13. IN NO EVENT WILL LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY

LOSS OF PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR CONSEQUENTIAL
DAMAGES ARISING OUT OF YOUR USE, MISUSE, BREACH OF THIS AGREEMENT OR
INABILITY TO USE THE SOFTWARE.

General
14.  The validity and construction of this Agreement and of the rights and obligations herein

shall be determined and governed by the laws of the State of New York.  By accepting
the terms of this Agreement, you acknowledge and accept that the courts of New
York, New York shall have exclusive jurisdiction and venue regarding any disputes
arising with regard to this Agreement or arising out of activity or misuse of the
Software.

15. Merit, in its sole discretion, may assign this agreement or any of its rights and

obligations hereunder.

16. If you have any questions concerning this Agreement or wish to contact Licensor for

any reason, please write: Merit Industries, Inc., 2525 State Road, Bensalem, PA
19020, USA.

PM0490-04                                                MEGATOUCH FUN ZONE JR.  OWNER’S MANUAL                                                    30

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Contrat de licence de logiciel de Merit Industries, Inc.

Merit Industries, Inc. (ci-après le "Concédant") est disposé à vous accorder la licence d'utilisation
du logiciel ci-inclus, à condition que vous vous engagiez à respecter tous les termes, clauses et
conditions du présent contrat de licence (Contrat).

Droit de Propriété
1.

Le produit Merit ci-joint contenant, mais ne s'y limitant pas, le logiciel Megatouch™ (ci-après le
"logiciel") et toute la documentation écrite, restent la propriété du Concédant et sont protégés
par : les lois de droits d'auteur des Etats-Unis, les lois s'appliquant aux brevets déposés et à
la propriété intellectuelle, ainsi que par celles des autres pays et les traités internationaux.

Restriction d'Utilisation et Transfert
2.

Si le présent logiciel comprend plusieurs types de composants (tels que CD-ROM, cartes
flash, disques durs, etc), vous ne pouvez utilisez que ceux qui conviennent à votre appareil.
Il est strictement interdit de les utiliser sur un autre appareil, les transférer -ou les céder à un
autre utilisateur, sauf en cas de transfert permanent du logiciel et de toute la documentation
écrite (comme indiqué ci-dessous au paragraphe 4).

3.

Il est interdit de copier le logiciel, à l'exception d'une copie de sauvegarde.  Il est aussi interdit
de reproduire -ou faire des copies de sauvegarde des programmes de clé de sécurité ou
autres fichiers de sécurité, quelles que soient les circonstances.

4.

Vous pouvez céder en permanence à un tiers -le droit d'utiliser le LOGICIEL et toute la
documentation écrite l'accompagnant, (ainsi que la plus récente mise à jour et toutes autres
anciennes versions) seulement si vous n'en gardez aucune copie, et si le cessionnaire
s'engage, par écrit, à respecter les termes, clauses et conditions du présent Contrat. Cette
cession à un tiers met fin à votre licence immédiatement. Autrement, vous n'avez pas la
permission de transférer ou d'accorder à un tiers le droit d'utiliser le présent logiciel, excepté
que tel que décrit dans le présent paragraphe.

5.

Il est interdit d'utiliser le présent logiciel ou de permettre son utilisation dans des emplacements
où l'utilisation du présent logiciel n'est pas conforme aux lois et réglementations locales,
nationales ou réglementations d'autres organismes gouvernementaux.  Vous acceptez de ne
pas utiliser ou d'autoriser l'utilisation du logiciel d'une manière enfreignant les lois ou regula-
tions s'appliquant à la propriété intellectuelle et au jeu, en vigueur aux Etats-Unis ou dans les
autres pays du monde, y compris les lois  de l'ensemble du logiciel.

6.

Il est interdit de modifier, adapter, traduire, démonter, décompiler, désassembler le logiciel ou
créer du matériel dérivé du logiciel ou de tout composant de celui-ci ; vous ne pouvez pas
enlever, modifier ou cacher ou rendre illisible ou non-visible toute instruction, légende, infor-
mation ou filigrane ou autre désignation qui apparaît dans le logiciel, composant dudit logiciel
ou résultant dudit logiciel.

7.

Vous convenez que le logiciel et les droits d'auteur, les systèmes, les idées, les inventions, les
méthodes d'utilisation, la documentation et autre information incluse, ainsi que toutes les
versions, modifications et adaptations qui s'y rattachent sont les propriétés intellectuelles du
Concédant et sont protégées par le droit civil et pénal et par le droit d'auteur, le secret
commercial, la marque déposée et le brevet aux Etats-Unis et dans les autres pays du monde.

Limite de Garantie
8.

Le Concédant garantit seulement à votre intention, que le logiciel permettra une utilisation
conforme, avec la documentation l'accompagnant, pendant la période de temps indiquée
dans la période de garantie du produit standard du Concédant, à compter de la date de
livraison du logiciel.

Responsabilité du Concédant aux termes de la Garantie
9.

La seule obligation du Concédant aux termes de la garantie susmentionnée sera de faire tous
les efforts commercialement raisonnables pour corriger ou modifier la partie du logiciel pour
le rendre matériellement conforme aux spécifications de la documentation.

31                                                             MEGATOUCH FUN ZONE JR. OWNER’S MANUAL                                        PM0490-04

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Concession de Licence
10. Le Concédant vous accorde le droit d'utiliser une seule copie par appareil Merit (ci-après

"Appareil") accompagné d'une seule clé de sécurité autorisée en usine et fournie par le
Concédant. Le Concédant se réserve le droit de mise à jour des versions du logiciel et du
contenu de l'Appareil, quand il juge nécessaire de le faire.   Il vous appartient également
d'empêcher que les mots de passe ou autres codes et la clé de sécurité soient utilisés par un
tiers. Vous acceptez d'assumer la responsabilité dans le cas de l'utilisation du logiciel par un
tiers.  Le Concédant se réserve le droit de résilier votre contrat de licence à tout moment dans
l'éventualité d'une utilisation non-conforme aux clauses stipulées.  Bien que le Concédant ne
contrôle pas les appareils périodiquement, il se réserve toutefois le droit de contrôler le logiciel
à tout moment et sans préavis de sa part.  De surcroît, dans l'éventualité où le logiciel n'est
accessible qu'à travers la machine dans laquelle il est installé, le licencié s'engage à donner
libre accès au Concédant, ou ses représentants, à la machine et dans les plus brefs délais.

Exclusion de toute autre garantie
11. EXCEPTE COMME PREVU DANS LA SECTION INTITULEE "LIMITE DE GARANTIE", LE CONCEDANT

N'ASSURE AUCUNE AUTRE GARANTIE DE QUELQUE NATURE ET A QUELQUE TITRE QUE CE
SOIT, EXPLICITE OU IMPLICITE, EN RAPPORT AVEC LE LOGICIEL ET LES COMPOSANTS QUI
L'ACCOMPAGNENT OU, LE CAS ECHEANT, TOUT SUPPORT OU MATERIEL FOURNI
CONFORMEMENT AU PRESENT CONTRATEN PARTICULIER, LE CONCEDANT NE PEUT
DONNER AUCUNE GARANTIE, DE QUELQUE NATURE QUE CE SOIT, POUR LA
COMMERCIALISATION DE TOUS LES PRODUITS EN RAPPORT AVEC LE LOGICIEL OU AVEC
L'UTILISATION DE CELUI-CI.  DANS LA MESURE OU CELA EST PERMIS PAR LA LOI, LE CODE
UNIFORME COMMERCIAL OU AUTRE LOI UNIFORME NE S'APPLIQUE PAS AU PRESENT
CONTRAT.

Limite de Responsabilité
12. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DE TOUTE RECLAMATION,

DEMANDE OU ACTION RESULTANT DE OU EN RAPPORT AVEC LE LOGICIEL, SON UTILISATION
OU SON INSTALLATION, OU LA PERFORMANCE OU MANQUE DE PERFORMANCE DU
CONCEDANT EN VERTU DU PRESENT CONTRAT POUR TOUS DOMMAGES D'UNE NATURE
QUI N'EST PAS PRESUMEE PAR LA LOI ET QUI DOIVENT ETRE EXPRESSEMENT PROUVES,
DOMMAGE INDIRECTS, DOMMAGES-INTERETS POUR PREJUDICE MORAL, QUE LE
CONCEDANT AIT ETE AVISE OU NON DE LA POSSIBILITE D'UNE TELLE RECLAMATION,
DEMANDE OU ACTION.  DE PLUS, SANS LIMITER CE QUI PRECEDE, LES DEDOMMAGEMENTS
A VOTRE DISPOSITION SERONT LIMITES AU MONTANT QUE VOUS AUREZ PAYE AU
CONCEDANT POUR LE LOGICIEL.

13. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSIBLE :  D'UNE RUPTURE DE CONTRAT,

DES DOMMAGES, Y COMPRIS TOUTE PERTE DE PROFIT, PERTES D'ECONOMIE OU TOUS
AUTRES DOMMAGES INDIRECTS OU DOMMAGES-INTERETS ACCESSOIRES DECOULANT
DE LA MAUVAISE UTILISATION OU DE L'IMPOSSIBILITE D'UTILISATION DU LOGICIEL.

Dispositions Générales
14. La validité et la construction du présent Contrat et les droits et obligations ci-inclus seront

déterminés et régis par les lois de l'état de New York aux États-Unis.  En acceptant les
dispositions du présent contrat, vous acceptez également que tous litiges ou revendications
relatives seront réglés par voie d'arbitrage par un tribunal de l'état de New York, aux Etats-
Unis.

15. Merit Industries se réserve le droit de transférer le présent Contrat à un tiers ainsi que ses

droits et obligations ci-après.

16. Pour toutes questions concernant le présent Contrat -ou si vous désirez contacter le Concédant

pour une raison quelconque, veuillez écrire à : Merit Industries, Inc., 2525 State Road, Bensalem,
PA 19020, Etats-Unis.

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Merit Industries, Inc. Softwarelizenzabkommen

Merit Industries, Inc.  („Lizenzgeber”) ist nur dann bereit Ihnen eine Lizenz für die beiliegende
Software zu erteilen, wenn Sie alle Bestimmungen dieses Lizenzabkommens (“Abkommen”)
akzeptieren.
Eigentumsvorbehalt der Software
1.

Das beiliegende Merit®-Produkt, welches das Megatouch® Softwareprogramm („Soft-
ware”) beinhalten kann, aber nicht darauf beschränkt ist, und die schriftlichen Unterlagen
sind Eigentum des Lizenzgebers und sind durch die Gesetze der Vereinigten Staaten
und anderer Länder und durch internationale Verträge urheberrechtlich geschützt.

Beschränkungen im Gebrauch und Transfer
2.

Sollte diese Softwarelieferung mehrere Medien enthalten (z.B. CD, Karten, Festplatten
usw.), dürfen Sie nur die für Ihre Maschine angebrachte Medienart verwenden.  Die anderen
Medienarten dürfen nicht auf anderen Maschinen verwendet werden oder an Dritte
übergeben werden, abgesehen von einem endgültigen Transfer der Software und aller
schriftlichen Unterlagen (wie im untenstehenden Paragraphen 4 beschrieben).

3.

Sie dürfen nur eine Sicherungskopie der Software herstellen.  Unter keinen Umständen
dürfen Sie einen Softwaresicherungsschlüssel oder Sicherungsmaßnahmen kopieren oder
davon Sicherungskopien herstellen.

4.

Sie dürfen das Nutzungsrecht für die Software und die schriftlichen Unterlagen (einschließlich
der aktuellen Version und aller vorhergehenden Versionen) an Dritte übertragen, wenn Sie
keine Kopie behalten und wenn der Empfänger die Bestimmungen dieses Abkommens in
schriftlicher Form akzeptiert.  Bei einem solchen Transfer der Lizenz an Dritte erlischt Ihre
Lizenz umgehend.  Abgesehen von den Bestimmungen dieses Paragraphen sind alle anderen
Transfers oder Übertragungen der Nutzungsrechte für diese Software unerlaubt.

5.

Sie dürfen die Software nicht benutzen oder eine Nutzung gestatten, wenn eine
solche Nutzung der Software irgendwelche Gesetze und Verordnungen der
kommunalen oder staatlichen Behörden verletzen würde. Sie verpflichten sich die
Software nicht so zu nutzen oder nutzen zu lassen, dass sie damit gegen staatliche,
Bundes-  oder Lokalgesetze oder Bestimmungen der USA oder gegen  ausländische
Gesetze oder Bestimmungen, einschliesslich aller Gesetze bezüglich Glücksspiels,
Spielens oder geistigen Eigentumrechts der Software, verstossen.

6.

Es ist Ihnen nicht gestattet, die Software abzuändern, zu verändern, zu übersetzen,
rückumzuwandeln, zu dekompilieren oder zu zerlegen, oder aus der Software oder eines
Teils davon andere Werke abzuleiten.  Sie dürfen auch aus der Software, einem Bestandteil
der Software oder aus den Datenausgaben der Software keine Hinweise, Bemerkungen,
Ratschläge, Wasserzeichen oder andere Markierungen entfernen, verändern, verbergen
oder auf andere Art unlesbar machen.

7.

Sie akzeptieren, dass die Software und die Urheberschaft, die Systeme, die Ideen,
Erfindungen, die Arbeitsweisen, die Dokumentation und alle anderen darin enthaltenen
Informationen und alle Versionen, Veränderungen, und Bearbeitungen davon das geistige
Eigentum des Lizenzgebers sind, und dass sie durch Straf- und Zivilgesetzgebung und
durch die Copyright-, Geschäftsgeheimnis-, Warenzeichen- und die Patentgesetze der
Vereinigten Staaten und anderer Länder geschützt sind.

Beschränkte Garantie
8.

Der Lizenzgeber garantiert zu Ihren Gunsten, dass die Software für die angegebene
normale Garantiezeit des Lizenzgebers nach Ihrer Annahme der Software in erheblicher
Übereinstimmung mit der beiliegenden Dokumentation laufen wird.

Verpflichtung des Lizenzgebers im Rahmen der Garantie
9.

Die ausschließliche Pflicht des Lizenzgebers im Rahmen der vorstehenden Garantie besteht
darin, alle geschäftlich vertretbaren Schritte zu unternehmen, um Teile der Software zu
berichtigen oder abzuändern, bis sie mit der beiliegenden Dokumentation erheblich
übereinstimmen.

33                                                         MEGATOUCH FUN ZONE JR. OWNER’S MANUAL                                            PM0490-04

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Übertragung der Lizenz
10. Der Lizenzgeber gewährt Ihnen eine beschränkte, nicht-ausschliessbare Lizenz zur

Vertreibung und/oder Benutzung einer Kopie der Software auf einem einzelnen Merit™ („Gerät”)
mit einem einzelnen werksmäßig gestatteten Sicherungsschlüssel.  Der Lizenzgeber behält
sich das Recht vor, nach eigenem Ermessen die Software und den Inhalt der Maschine zu
verbessern. Sie sind dafür verantwortlich ihren  individuellen,  vom  Lizenzgeber werksmäßig
gestatteten Sicherheitsschlüssel, ihr Passwort oder anderweitigen Identifikationsmechanismus
instandzuhalten und abzusichern gegen die Nutzung durch eine dritte Partei, und sie akzeptieren
die Verantwortung für jegliche Nutzung der besagten Software durch eine dritte Partei mithilfe
ihresIdentifikationsmechanismus . Obwohl der Lizenzgeber nicht regelmässig Maschinen
inspiziert, behält sich der Lizenzgeber das Recht vor, ihre Lizenz umgehend  zu kündigen aus
Gründen des Missbrauchs oder bei Nichtbefolgung der Bestimmungen in diesem  Vertrag. Der
Lizenzgeber behält sich ebenfalls das Recht vor, die Software  von Zeit zu Zeit nach eigenem
Ermessen zu inspizieren oder zu überprüfen. Im Falle, dass der Lizenzgeber Zugang zu dem
Gerät wünscht, in dem besagte Software installiert ist,  erklären Sie sich bereit, dass sie dem
Lizenzgeber, wenn nötig, Erlaubnis und Hilfe beim Zugang zum Gerät verschaffen.

Beschränkungen
11. ABGESEHEN VON DEN BESTIMMUNGEN DES PARAGRAPHEN „BESCHRÄNKTE GARANTIE"

GIBT DER LIZENZGEBER KEINE SONSTIGEN VERSPRECHEN, VERPFLICHTUNGEN ODER
GARANTIEN, OB AUSDRÜCKLICH ODER STILLSCHWEIGEND, FÜR DIE SOFTWARE ODER
IHRE BESTANDTEILE ODER FÜR ALLE ANDEREN MATERIALIEN, DIE IHNEN IM RAHMEN DIESES
ABKOMMENS ZUR VERFÜGUNG GESTELLT ODER ÜBERLASSEN WERDEN, UND DER
LIZENZGEBER LEHNT AUSDRÜCKLICH ALLE ANSPRÜCHE AUF MARKTFÄHIGKEIT UND
EIGNUNG DER BESAGTEN MATERIALIEN FÜR DEN GEWÖHNLICHEN GEBRAUCH AB.  SOWEIT
GESETZESMÄSSIG ZUGELASSEN, SOLLEN DIE HANDELSRECHTLICHE GESETZGEBUNG
AUS DEM UNIFORM COMMERCIAL CODE ODER ANDERE GESETZE AUF DIESES ABKOMMEN
NICHT ANWENDBAR SEIN.

Haftungsbeschränkung
12. DER LIZENZGEBER HAT KEINERLEI HAFTUNG BEI EINEM ANSPRUCH, EINER FORDERUNG

ODER EINER KLAGE, DIE AUF NUTZUNG DER SOFTWARE, DEREN INSTALLIERUNG, DER
LEISTUNG DES LIZENZGEBERS ODER DESSEN VERSAGEN IM RAHMEN DIESES ABKOMMENS
FÜR JEGLICHE FOLGE-, INDIREKTE, SONDER- ODER NEBENSCHÄDEN BERUHEN, SELBST
WENN DER LIZENZGEBER AUF DIE MÖGLICHKEIT EINES SOLCHEN ANSPRUCHES, EINER
FORDERUNG ODER EINER KLAGE HINGEWIESEN WURDE.  WEITERHIN UND OHNE
BESCHRÄNKUNG DES LETZTEN SATZES, DÜRFEN IN ALLEN FÄLLEN DIE IHNEN ZUR
VERFÜGUNG STEHENDEN ABHILFEN DIE VON IHNEN FÜR DIE SOFTWARE AN DEN
LIZENZGEBER GEZAHLTE SUMME NICHT ÜBERSCHREITEN.

13. DER LIZENZGEBER HAT IN KEINEM FALL EINE HAFTUNG IHNEN GEGENÜBER FÜR SCHÄDEN,

EINSCHLIESSLICH ETWAIGER GEWINNVERLUSTE, NICHT REALISIERTER EINSPARUNGEN
ODER ANDERER NEBEN- ODER FOLGESCHÄDEN, DIE AUS IHRER VERWENDUNG,
MISSBRAUCH, VERLETZUNG DIESES ABKOMMENS ODER GEBRAUCHSUNFÄHIGKEIT DER
SOFTWARE ENTSTEHEN.

Allgemein
14.   Die Rechtsgültigkeit und Provisionen dieses Abkommens und der darin enthaltenen Rechte und

Pflichten werden durch die Gesetze des Staates von New York bestimmt.  Sollten sie diese
Vereinbarungen annehmen, dann akzeptieren Sie, dass der ausschliessliche Erfüllungsort
und Gerichtsstand bei den Gerichten von New York im Staat New York liegen hinsichtlich aller
Streitigkeiten, die diesen Vertrag betreffen, oder die durch Leistung oder Missbrauch der
besagten Software entstehen.

15. Merit kann nach eigenem Ermessen dieses Abkommen oder jedes der darin enthaltenen

Rechte und Pflichten an Dritte abtreten.

16. Bei Rückfragen über dieses Abkommen oder wenn Sie den Lizenzgeber aus einem anderen

Grund kontaktieren wollen, bitte schreiben an: Merit Industries, Inc., 2525 State Road, Bensalem,
PA 19020, USA.

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NOTES:

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Please read the enclosed license agreement.  Operation of this game
constitutes acceptance of the Merit Software License Agreement.

Veuillez lire le contrat de licence d’utilisation ci-inclus.  Si vous utilisez ce
jeu, vous vous engagez à respecter les termes et conditions du contrat
de licence d’utilisation du logiciel de Merit.

Bitte beiliegendes Lizenzabkommen durchlesen.  Das Merit Software
Lizenzabkommen tritt in Kraft, sobald dieses Spiel verwendet wird.

MEGATOUCH FUN ZONE JR. OWNER’S MANUAL

PM0490-04