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PM0636-12

Ion Aurora

Installation & Owner’s

Manual

FOR TECHNICAL ASSISTANCE:

CONTACT YOUR LOCAL DISTRIBUTOR

For a list of distributors, visit us on the Web at

www.amientertainment.com

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Table of Contents

© 2009 AMI Entertainment Network, Inc.

Ion Aurora, Megatouch, Ion, Mega-Lease, Mega-Link, MegaNet, MegaWeb, TournaMAXX 

and 

TournaCHAMP

 are

registered trademarks of AMI.  Reproduction of this manual, in any form or by any means, is strictly forbidden without the written

permission of AMI.

Site Preparation ........................... p. 1

Setting up your
Megatouch Game ........................ p. 1

Game Description ........................ p. 1-2

Widescreen Model ................... p. 1-2

Electronics Tray ...................... p. 2

Monitor Access ....................... p. 2

General Care
and Maintenance ......................... p. 2-4

Touchscreen/Joystick
Calibration ................................ p. 2-3

Monitor Adjustment
Procedure ................................ p. 3

General Circuit Board
Handling Information ................ p.  3-4

Cleaning the Cabinet ............... p. 4

Cleaning the Joystick .............. p. 4

Cleaning the Touchscreen
Monitor ..................................... p. 4

Cleaning the Fans and
Vents ....................................... p. 4

Watchdog Timer ...................... p. 4

Connecting a Printer
(German games only) ............. p. 4

Broadband Connection
Instructions for games on
the Subscription Model ............. p. 5-6

Megatouch Ion Software

Game Name and Score Needed
for Initial Replay ........................... p. 7

Operator Setup Screens
Flowchart ....................................... p. 8

Main Menu ..................................... p. 9-10

Credits/Pricing Menu ................. p. 11-14

Quick Price Setup .................... p. 11

Coin-In Menu ............................ p. 12

Coinless Coin Op Menu ........... p.  13-14

Rental Mode ............................. p. 14

Games Menu ................................ p. 15

Game Setup ............................. p.  15

Hi Scores Menu .............................. p. 16

View/Clear Hi Scores ............... p. 16

Books Menu .................................... p. 16-18

Books Display ............................ p. 16-17

Cash Settlement ........................ p. 17-18

System Menu ................................. p. 19

Megatouch Player and
Operator Keys ........................... p. 20

Diagnostics Menu .......................... p. 21-22

Hard Drive Self Diagnostics ...... p. 22

Network Menu ............................... p. 23-29

Hardware Setup ........................ p. 23-24

Connection Wizard .................... p. 25-27

AMI Jukebox Mega-Link Setup .. p.  28-29

Local Tournament Mode .............. p. 30-34

Credit Card Menu .......................... p. 35

Presentation Menu ....................... p. 36

Operator Ad Screens ................ p. 36

Sales Enabler Videos ................ p. 36

Sidebar Promotion ..................... p.  36

Promotion Menu ............................ p. 37-38

My Merit ..................................... p.  37

Merit Money ............................... p. 38

Promo Credits ............................ p.  38

MegaNet Menu ............................... p. 39-42

Megatouch Ion Aurora Hardware

DIP Switch Settings ....................... p. 43

Troubleshooting ............................ p. 44-46

Parts List and Illustrations

Game Illustrations ...................... p. 47-48

Replacement Parts List ............. p. 49

Connection Diagrams ................ p.  50-53

Warranty and Software License
Agreements

Warranty ............................................ p. 54

Software License Agreement ........... p. 55-60

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COPYRIGHT © 2009 AMI ENTERTAINMENT NETWORK, INC.

                                                                MEGATOUCH ION AURORA OWNER’S MANUAL                                          PM0636-12

Site Preparation

In determining the location for your Mega-

touch Ion video game, consideration must

be given to a suitable, grounded electrical

outlet.  Since the game is a computerized

device, it should have a separate circuit, if

at all possible.  If a separate circuit is not

available, care should be taken to provide a

clean and constant voltage.  As a basic

guideline, never connect the unit to a circuit

that also supplies power to freezers, cool-

ers or other high power consuming and elec-

trical noise generating equipment.  Place the

game in a location where nothing will inter-

fere with  proper ventilation.  The game should

not be exposed to any dripping or splashing

liquids.  Objects filled with liquid should not

be placed on the unit.

Setting up your Megatouch Game

1.

After removing the game from the car-

ton, attach the power cord to the back

of the unit near the on/off switch.  Plug

the game into a standard AC outlet.

2.

Turn the power switch at the back of

the game to ON and wait for it to go

through its boot-up sequence. The

game will display the Main Menu Screen.

3.

If you have a unit on the Broadband

Subscription Model follow the steps in

Broadband Connection Instruc-

tions

 to connect to the server in order

to activate it.

4.

The machine has been preset at the

factory and therefore should not need

to be adjusted, however it is recom-

mended that the screen be calibrated

(see 

Screen Calibration

) and the coin

or bill acceptor(s) be tested.

5.

There are many custom settings avail-

able for the game.  To customize the

settings, follow the software instruc-

tions in this manual.

Game Description

The Aurora has 2 key-locked compartments:

the rear door and the cash bracket (if appli-

cable).  It comes equipped with a coin mech

and/or bill acceptor.  This model also has

couplers installed in the rear of the game.

These are used for future hardware up-

grades which include linking and modem ca-

pabilities.  Each game comes equipped with

a wireless USB adapter which can be used

to wirelessly link two Ion games together.

With the addition of a wireless router, the

game(s) can also connect to the Internet.

The Linksys 802.11G router is recom-

mended.  For more information, see 

Con-

nection Wizard

.

Widescreen Model

The widescreen model features a

widescreen LCD with an electronic sidebar

that provides space for displaying images,

advertisements, and in-game information.

The electronic sidebar feature allows you

to create customized sidebar images to dis-

play during idle mode.  These images can be

imported using a USB pen at the game, or

they can be remotely sent to the game

through the Remote Operator Web Site.  For

more information, see 

Sidebar Promotion

in this manual or refer to your Remote Op-

erator Web Site.

The widescreen model also features a built-

in credit card reader.  To enable the credit

card reader, you must connect the game to

a broadband Internet connection, call into

the MegaNet server, and select a rate plan

on your Remote Operator Web Site.

NOTE: If a Megatouch unit that accepts

credit cards is moved between the U.S. and

Canada, Customer Service must be noti-

fied 2 business days before activating the

credit card feature in the new country. Fail-

ure to notify Customer Service will put the

operator in violation of card processing

1

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PM0636-12                                              MEGATOUCH ION AURORA OWNER’S MANUAL

General  Care and Maintenance

NOTE: THIS GAME MUST ONLY BE SER-
VICED BY QUALIFIED SERVICE  PERSON-
NEL.

CAUTION:

 

THERE ARE HIGH-VOLTAGE

PARTS IN THIS GAME. BE CAREFUL
WHEN SERVICING THE INSIDE OF THE
GAME.  THE GAME SHOULD ALWAYS BE
UNPLUGGED BEFORE SERVICING

.

Touchscreen/Joystick Calibration

How To Calibrate:

Find the CALIBRATE button on the OSD

board inside the CPU section, and

press it to enter screen calibration

mode.

Touch the center of the first cross that

appears.  Once you release your

finger, a second cross will appear.

NOTE: You must hold your finger on
the cross for approximately 2 seconds

for the calibration to be recognized.

Touch the center of the second cross

that appears on the screen.

Once the second cross is touched and

released, another cross will appear on

the screen.  To test the calibration of

the screen, touch the cross with your

finger and slowly drag your finger

around the screen.  The cross should

follow your movement.

Touch the 

EXIT

 button.

The game will prompt you to go through the

same steps two more times.

The game will then prompt you to cali-

brate the joystick.  First, select the joy-

stick model on your game by touching

regulations, for which the operator assumes

full responsibility. Furthermore, players who

pay by credit card in the new country will be

surprised with currency exchange fees,

which will  likely lead them to call their credit

card companies, dispute the charge, and

obtain a charge reversal. The net result will

be a credit card payment refund to the play-

ers, which will hurt revenue.

Electronics Tray

The electronics tray houses the

motherboard, I/O board, OSD board, hard

drive, power supply and the main harness.

Unlock and open the rear door to access

the tray (see Figure 34).

To completely remove the tray from the game

the rear cover must be removed.  To remove

the cover, turn off and unplug the unit and

reach under the center of the top of the

cover to locate the rotary draw latch (see

Figure 34).  Turn the wing on the latch coun-

terclockwise to disengage, then unscrew

the thumbscrew located in the center of the

bottom of the cover (see Figure 34).  Slowly

lift the cover and disconnect the ground wire

attached to it.  To remove the tray, unscrew

the thumbscrew located in the middle rear

of the tray (see Figure 34), disconnect the

VGA connector and the touchscreen con-

nector from the motherboard and discon-

nect the power cord from the power supply

and slide the tray out of the chassis.

Located on the OSD board on the electron-

ics tray are two buttons, 

SETUP

 and 

CALI-

BRATE

 (see Figures 34 and 39).  Pressing

the 

SETUP

 button will bring you to the Mega-

touch Setup Screen.  See the next section

for calibration instructions.

Monitor Access

To gain access to the LCD monitor, remove

the screw at the top of the marquee on the

front of the game (see Figure 34); also re-

                                                                                     2

move the two screws on the rear of the

monitor and the center security screw (17”

games) or nut (19” games) inside the chas-

sis securing the monitor enclosure (see Fig-

ure 34).

NOTE:  To access the security screw or
nut, the rear cover must be removed.
For instructions on how to remove the
cover, see the previous section.

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Monitor Adjustment Procedure

The vertical/horizontal controls and bright-

ness/contrast controls are located on the

OSD board, inside the CPU section near the

hinge of the door.  Pressing the button la-

beled 

Menu

 on the OSD board will show

the on-screen display on the monitor.  Use

the Left and Right buttons to move through

the menu.  Touch Menu again to  select the

option you want to change.  Use the Left

and Right buttons to change the option.  Then

select Menu again to deselect the option.

Auto will automatically adjust the size and

brightness.  Touch the Exit button to exit.

Adjust the monitor controls until the screens

look as suggested in the following steps.

1.

Set the game to the Checkerz game

screen.

2.

Adjust the vertical and horizontal size

and vertical and horizontal position to

make sure that the game screen fills

the monitor screen and that the game

screen is centered.

3.

Adjust the brightness and contrast con-

trols until the top sets of checkers are

a rich red and the bottom set are a dark

gray.  The feet on the 

“Checkerz”

character should be white.  (Adjusting

the brightness and contrast can also

correct for a lack of sharpness.)

NOTE: If you are experiencing an issue

where your screen seems to be slightly

shifted, repeat the screen calibration

process, pressing “Auto” on the OSD

board when each new calibration

screen appears BEFORE calibrating the

screen for that resolution.

General Circuit Board Handling

Information

Before handling any boards, observe the

following procedures:

Prevent Electro-Static Discharge by:

1. Storing the boards in the anti-

static bags in which they are

shipped.

2. Removing any static charge

from your body before handling

the boards.

3. Using a ground strap when

handling the boards.

When plugging in connectors to the

board, make sure the connector is

inserted straight onto the header and

that the connector covers all header

pins.

Do not connect any peripheral device

to the board, if the power is still

connected to the peripheral or if power

is already applied to the board.

CAUTION

:  Be extremely careful when re-

placing the lithium battery on the mother-

board.  There is a danger of explosion if the

3

it.  Then move the joystick as far left as

it will go, release the joystick, and press

one of the buttons on the joystick.

NOTE:  The joystick may not appear to
be functioning correctly during cali-
bration, but it is important that you
continue the calibration steps.  After
calibration has been completed, it will
function properly.

Move the joystick as far right as it will

go, release the joystick, and then press

one of the joystick buttons.

Move the joystick as far up as it will go,

release the joystick, and then press one

of the joystick buttons.

Move the joystick as far down as it will

go, then release the joystick and press

one of the joystick buttons.

Then, without touching the joystick,

press one of the buttons on the joy-

stick to complete calibration.

Touch the 

EXIT

 button.

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battery on the motherboard is incorrectly

replaced.  Only replace the battery with the

same type recommended by the manufac-

turer.  Dispose of used batteries according

to the manufacturer’s instructions.

Cleaning the Cabinet

The cabinet should be cleaned with a

damp cloth and mild detergent.  Always

apply the cleaner to the cloth and not

directly on the game.  Liquids could

enter the cabinet and damage electron-

ics inside.

Cleaning the Joystick

The joystick should be cleaned with a

damp cloth and mild detergent.  Always

apply the cleaner to the cloth and not

directly on the game.  Liquids could

enter the housing and damage elec-

tronics inside.

Cleaning the Touchscreen Monitor

The touchscreen glass should be

cleaned with a damp cloth and isopro-

pyl alcohol or a 

non-ammonia

 cleanser.

Do not use any abrasive or vinegar-

based cleansers, as they will damage

the touchscreen glass

.

NOTE:  DO NOT USE ANY ABRASIVE
SOLVENTS, ACID OR VINEGAR-BASED
CLEANSERS ON THE MONITOR OR
SIDE DECALS.  OVER TIME, SUCH
CLEANSERS COULD HARM THE
TOUCHSCREEN AND ERASE THE DE-
CALS.  BE CAREFUL NOT TO USE COM-
MERCIAL CLEANERS CONTAINING
ANY OF THESE SUBSTANCES.

Cleaning the Fans and Vents

The fans and vents should be cleaned

of any dust and grime on a regular

basis to ensure proper ventilation of

the game.

To ensure proper operation of the

game, it is important that all fans are

operating correctly and that the airflow

is unobstructed.  Make sure nothing is

placed inside the cabinet or next to the

fan vents that would inhibit the flow of

air.  Also, if any fans are not operating,

it is important that they be replaced.

Watchdog Timer

This game has been equipped with a fea-

ture that allows it to automatically reboot if it

encounters a problem.  When the watchdog

timer is enabled, it will reboot the machine

within 5 minutes after a failure,  allowing the

game to automatically reset itself if a prob-

lem arises without needing a technician

present.

If you want to disable the watchdog timer,

set DIP switch 3 on the I/O board to the open

position and reboot the game.

Connecting a Printer
(German Games Only)

To connect a printer to the game as needed:

Locate the printer port in the back of the

game (see Figure 30).  When the game en-

ters idle mode, connect the printer to the

printer port on the game.

NOTE:  Some printers may cause the
game to reboot.  Once the game has
rebooted and entered idle mode, the
printer will begin printing.  Do not dis-
connect the printer until it is finished

printing.

Um einen Drucker an eine Maschine

anzuschliessen:

1. Den Druckeranschluss hinten am Gerät

feststellen (Siehe Fig. 34).  Wenn das Gerät

in den Leerlauf übergeht, den Drucker am

Druckeranschluss des Geräts

anschliessen.

BEMERKUNG:  Bei bestimmten

Druckern rebootet das Gerät.  Nachdem

das Gerät dann in den Leerlauf
übergeht, beginnt der Druckvorgang.
Den Drucker bitte nicht abschalten
bevor der Druckvorgang beendet ist.

                                                                                     4

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Broadband Connection Instructions for Games on the
Subscription Model

Aurora games on the Broadband Subscription Model are required to connect to a broad-

band Internet connection for game and credit card reader functionality. Follow the instruc-

tions below to connect your game.

To enable this feature, you will need a broadband Internet connection, a router (The

Linksys 802.11G router is recommended) and Ethernet cable(s) (if you aren’t using wire-

less). It is recommended that you set up and configure your router prior to connecting the

unit.  Once the router is set up, follow the instructions below.

5

connection type to connect to the

Internet, touch 

YES

. The game will then

scan for available networks. To se-

lect a network from the list, touch it

and then touch 

NEXT

. If your network

does not appear in the list, touch

MANUAL CONNECTION

, enter the

SSID (network name) of the network

you want to connect to and then touch

ENTER

. If your network has a secu-

rity key (password), enter it and touch

ENTER

. If you have not set a pass-

word, simply touch 

NEXT

. Continue

with step 5.

4.

Wired connections only

: Touch

WIRED ETHERNET

. Then, touch 

WIRED

ETHERNET NETWORK

. If the game

asks you if you are using this connec-

tion type to connect to the Internet,

touch 

YES

. Continue with step 5.

5.

On the next screen, simply touch 

AC-

CEPT SETTINGS AND CONNECT

 to

accept the default settings. If you wish

to change the settings, touch 

MODIFY

SETTINGS

 and use the 

SET 

or

MANUAL 

buttons to enter the new

settings. For help with any of the set-

tings, touch the 

?

 buttons on screen.

After you have entered in your new

settings, touch 

SAVE 

and then touch

ACCEPT SETTINGS AND CONNECT

.

Hardware:

1.

Wired connections:

  Turn off and

unplug the unit and connect an Ethernet

cable to the Ethernet coupler. Connect

the other end of the cable to the exter-

nal router.  Plug in and turn on the unit.

2.

Wireless connections: 

 Plug in and

turn on the unit. 

NOTE:  If you are

using security, only 64 or 128-bit

WEP encryption is supported.

NOTE:  When you first turn on an game
on the Broadband Subscription
Model, it will display a message indi-
cating it is out of service.  Your game
must call into the server in order for it
to function.

Software:

1.

Press the SETUP button.

2

Touch the 

Network 

button and then

CONNECTION WIZARD

. If prompted,

select your time zone and touch 

NEXT

.

3.

Wireless connections only

: Touch

WIRELESS ETHERNET

. You’ll be

prompted to choose your connection

method.

If you want to connect to an AMI router,

touch 

AUTO-CONNECT TO AMI

ROUTER 

and continue with step 5.

If  you want to connect to a non-AMI

router, touch 

OTHER WIRELESS

ROUTER OR ACCESS POINT

.  If the

game asks you if you are using this

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Obtain IP 
Address 

Checks for proper IP 
address for game-to-game 
and jukebox linking or for 
Internet connection 

Internet 
Connection 

Checks for Internet 
connection 

Check 
Registration 

Checks for MegaNet 
registration 

MegaNet 
Connection 

Checks for communication 
to MegaNet server 

7

After an initial connection to the server

has been made, a second connection

must be made in order for all connec-

tion features to be fully operational.

This call in can also be performed by

entering Operator Setup, touching

Network

, and then touching 

CON-

NECT TO MEGANET/UPDATE FROM

SERVER

. When your machine makes

the second connection, the time that it

calls in will be set as your default up-

date time. This can be changed by

entering the Network Menu, touching

NETWORK OPTIONS

, then touching

SET 

next to "

UPDATE TIME

".

6.

If you make a successful connection and

want to retain these settings, touch

SAVE SETTINGS

. If the connection fails,

touch the 

MORE INFO

 button to deter-

mine the cause.

NOTE

: The game performs multiple connec-

tion checks.  Use the following table if you
need to better understand the information that
is shown while your Megatouch is attempt-
ing a connection.

IMPORTANT:  Games on the Broadband
Subscription Model must make a success-
ful connection to the server in order to func-
tion.  If you attempt to call in, but the call
was not successful, the game will function
for a 3-day grace period, but if a successful
call is not made within those 3 days, it will
shut down.

6

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7

Game Name and Score Needed for Initial Replay

Great Solitaire and Power Solitaire will always offer a replay once the listed score is
attained.  The other games have to reach the score listed as well as attain the high score for
the game in order to offer a replay.  

NOTE

:

  The available games may vary.

11 Ball/11Up 

125,000 

 

Moondrop 

160,000 

Air Shot 

No Replay 

 

My Ex 

150,000 

Avalanche Jack 

150,000 

 

Mystery Phraze 

325,000 

Backjammin 125,000 

 

Office 

Bash  400,000 

Battle 31 

125,000 

 

Outer Spades 

75,000 

Beer Pong (Ion Only) 

200,000 

 

Outlaw Poker/Cattle Drive 

400,000 

Beer Pong 21 (Ion Only) 

No Replay 

 

Pack Rabbit (Ion only) 

400,000 

Big Time Roller 

60,000 

 

Pharaoh’s Fortune 

45,000 

Boxdrop 

175,000 

 

Pharaoh’s 9 

No Replay 

Boxxi 850,000 

 

Photo 

Hunt 

400,000 

Brain in Gear (Ion only) 

No Replay 

 

Photo Pop 

No Replay 

Breakin’ Bricks 

400,000 

 

Power Solitaire 

55,000 

Card/Castle Bandits 

200,000 

 

Power Trivia 

No Replay 

Card/Crypt Raiders 

175,000 

 

Puck Shot 

3,000 

Card/Jolly Pirates 

200,000 

 

QB Zone 

65,000 

Chainz2: Relinked 

500,000 

 

Q-Shot 

50,000 

Chainz2: Puzzler 

500,000 

 

Quik Cell 

100,000 

Checkerz 28,000 

 

Quik 

Chess 

125,000 

Chip Away 

125,000 

 

Quik Match 

400,000 

Chug 21 

250,000 

 

Race Poker/Motor Match 

No Replay 

Chug Monkey 

400,000 

 

Rack ‘Em 

200,000 

Coco Loco 

No Replay 

 

Rack ‘Em 9 Ball 

35,000 

Conga Fish (Ion only) 

No Replay 

 

Royal Flash 

300,00 

Conquest 30,000 

 

Run 

21 

250,000 

Crazy Hearts 

65,000 

 

Skee-Ball 

900 

Deflection 500,000 

 

Snap 

Shot 400,000 

Dodge Bull 

No Replay 

 

Space Crusader (Ion only) 

No Replay 

Domino 5 

200,000 

 

Speed Draw 

125,000 

Draggle Drop 

200,000 

 

Spider Kings/13 Spiders 

160,000 

Euchre Nights 

6,500 

 

Strip Club 

No Replay 

Fast Traxx (Ion only) 

100,000 

 

Stunt Squirrel (Ion only) 

125,000 

Feeding Frosty 

No Replay 

 

Sudoku6 

100,000 

Fight the Landlord  

No Replay 

 

Super Boxxi 

400,000 

Four Play 

1,500,000 

 

Super Cell Chaos 

No Replay 

F.M.V. Boxxi (Ion only)  

No Replay 

 

Super Snubbel 

No Replay 

F.M.V. Strip (Ion only) 

400,000 

 

Tai-Play 

240,000 

Funkier Monkey 

150,000 

 

Take 2 

110,000 

Funky Monkey 

110,000 

 

Tennis Ace 

No Replay 

Gender Bender 

No Replay 

 

Texas Hold ‘Em 

No Replay 

Gin Rummy 

55,000 

 

Text Twist (Ion only) 

10,000 

Goooal 

No Replay 

 

Tic Tac Trivia 

75,000 

Great Solitaire 

45,000 

 

Tri-Towers/Tri-Castles 

125,000 

Hollywood Match 

400,000 

 

Tricky Fish 

No Replay 

Hoop Jones 

125 

 

Triple Crown Boxing 

No Replay 

Ink Rally 

No Replay 

 

Trivia Treasure 

No Replay 

Jackpot Corner  (Ion only) 

1,500,000 

 

Trivia Whiz 

No Replay 

Little Shop of Treasures  (Ion only) 

83,000 

 

Trivia Whiz 2 

No Replay 

Look Out 

400,000 

 

Touchdown Poker 

250,000 

Lucky 11’s 

340,000 

 

Tug of Words (Ion only) 

350,000 

Luxor 

500,000 

 

Tuxedo Run (Ion only) 

400,000 

Luxor 2 (Ion Only) 

500,000 

 

TV Guide Mini Crossword 

50,000 

Luxor: Survival 

No Replay 

 

UNO® 

No Replay 

Magic Charms 

500,000 

 

UNO® 52 Poker 

No Replay 

Mega Bowling 

125 

 

Video Whiz (Ion only) 

No Replay 

Megatouch Battle Command 

No Replay 

 

Vinci-Ball 

400,000 

Megatouch Memory 

250,000 

 

Wild 8's/Wild Apes 

400,000 

Megatouch Mini/Crazy Golf 

No Replay 

 

Word Dojo 

375,000 

Meteor Shower 

200,000 

 

Word Safari 

125,000 

MGA Champ. Golf 

No Replay 

 

Wordster 

100,000 

Monkey Bash 

No Replay 

 

Zen Word 

350,000 

Monster Madness 

400,000 

 

Zip 21 

200,000 

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PM0636-12                                              MEGATOUCH ION AURORA OWNER’S MANUAL

Operator Setup Screens Flowchart

8

Enable 6 Stars
Default Language
Player selectable language
Language buttons have flags
Show games unavailable in current language
Enable theft deterrent
Enable Educational Attract Mode
Enable Attract Mode Sounds
Tournament Mode
Show prize pools on Main Menu
Enable TouchTunes
Enable TouchTunes Hi-Resolution Mode
Enable AMI
Enable Light Show

Video Test

I/O Test

Touchscreen Calibration
Touchscreen Test
Checksum Test
System Info
Verify Databases
Hard Drive Self Diagnostics
Joystick Calibration
Joystick Test
View System Log

Credits/Pricing
Games
Hi Scores
Books
System
Diagnostics
Tournament
Network
Credit Card
Presentation
Promotion
MegaNet

Presentation

Prize Zone
Premium Erotic
Operator Web Access
MegaWeb
Hot Topics
Options

My Merit
Merit Money
Promo Credits
Options

MegaNet

Promotion

Operator Ad Screens
Sidebar Promotion
Options

Access Sales Enabler Videos

Manage Sidebar Images
Import Sidebars

Sidebar Promotion

Options

Wireless Ethernet
Wired Ethernet
Dial-Up
Connection Log
Location Info
Connection Wizard
Connection Diagnostics
Network Options
Connect to MegaNet

Credit Card
Credit Card
     Functionality Test
Credit Card Pricing
Setup Operator Cards
Vault Credits
Options

Enable Credit Card

     Functionality

Pulse Hard Meter For 

     Credit Card Purchases

Operator Ad Screens

Add/Edit Billboard
Set Start/End Date
Remove Billboard
Remove All Billboards

Options

Network

Network Options
Dial-Up Options
Tournamaxx Options

Network Options

Price/Credits
Default Games
Clear One
Clear All
Enable All Games

Start Time
End Time
Free Game Limit
Set PIN

Enable Prize Zone
Enable Premium Erotic
Enable MegaWeb
Enable Operator Website
Enable Hot Topics

Start Time
End Time
Idle Time
Number of Free Credits

Enable My Merit
Enable Merit Money
Enable Promo Credits

Options

Promo Credits

Price/Credits
Default Games
Clear One
Clear All
Enable All Games

Options

Hot Topics

Clear Tournamaxx Databases

View Player Data
Show Game Play Frequency
Show Player Hi Scores
Backup/Restore

Merit Money

My Merit

Prize Zone

Set MegaNet Server
Set MegaNet ID
Set Update Time

Network Options

Tournamaxx Options

Cash Settlement Collection
Revenue Details/Cash Out
Fee Details
Clear/Complete Collection

Puzzles
Cards
Erotic
Strategy
Mega-Link
New Games

Action
Quiz & Word

Enable All Games Into Menu
Factory Default Games Into Menu

Main Menu

Books Display
Cash Settlement Setup
Cash Settlement Collection

Set Time
Security Setup
Volume Control
Set 6 Star PIN
Data Transfer
Options
Setup Operator Keys
AMI Setup

Diagnostics

System

Setup Operator Keys
Set Key

Erase Keys
Erase All Keys

Enter Security PIN

Security Setup

View/Clear High Scores
Options

Books

Hi Scores

Games
Game Setup
Options

View/Clear High Scores
(Individual game list)
Clear All Games

Auto Clear Hi Scores

No Names in Hi Scores

Options

Quick Price Setup
Coin-In
Value of Credit
Credit Card Pricing
Pay Per Time
Coinless Coin Op
Clear Credits
Free Credits
Options

Credits/Pricing

Game Setup

Options

Price/Credits
Cost to continue
Default Games
Clear One
Clear All
Enable All Games

Enable erotic games

Allow game continue
Show deck cards
Allow bonus replay

Enable easy mode
Continuous bonus round
Linked games enabled
Photo Hunt hints

Trivia rounds/bonus
Show correct answer in Trivia, Power Trivia
     and Snap Shot

Enable free game in Solitaire
Split column move in Power Solitaire
Enable free game in Power Solitaire
Category same for all in Power Trivia
Enable consolation question in Power Trivia
Face up cards, player selectable in Tri Towers
Checkerz Rules
Enable Kids Club category
Enable Premium Erotic Ad Screen in Idle
Force Slow Senior Game Play
Sticker Book Timer Options
Disable Questionable Content

Options

Individual Game
Clear All
Clear One

Options

Set Up Tournament
Clear Winners
Reset All

Tournament

Price Display
Freeplay Enabled
Enable Coinless Coin Op
Enable Rental Mode

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COPYRIGHT © 2009 AMI ENTERTAINMENT NETWORK, INC.

                                                                MEGATOUCH ION AURORA OWNER’S MANUAL                                          PM0636-12

9

FIGURE 1 - MAIN MENU

Main Menu

The Main Menu can be accessed by pressing the SETUP button inside the game.  Use the

Main Menu to set up all game software options. 

NOTE:  For help with the Options in any

menu section, touch the green “?” buttons to bring up a help screen.

A summary of the Main Menu functions appears in the following table.  For more detail, see

the corresponding sections of the manual.

Main Menu 

Available Options 

Information 

CREDITS/ 
PRICING 

 Quick 

Price 

Setup 

 Coin-In 

  Value of a Credit 

 Credit 

Card 

Pricing 

  Coinless Coin Op 

  Pay Per Time 

 Options 

 Clear 

Credits 

 Free 

Credits 

  AMI Play Cost 

The Credits Screens allow the operator to set 
credit rules for all games, set up the Coin-In Menu, 
view the value of a credit, view and adjust credit 
card pricing, enable the Coinless Coin Op feature, 
enable the Rental Mode feature, select freeplay 
mode, and add or clear credits.  Operators with a 
Mega-Link connection to an AMI jukebox can also 
set up AMI jukebox play cost. 

GAMES 

 Game 

Setup 

 Options 

In the Games Screens you can edit the game list 
(choose which games are available and in what 
category they appear on the Category Menu), and 
select options for individual games. 

HI SCORES 

  View/Clear Hi Scores 

 Options 

Touch 

CLEAR ALL GAMES

 to clear all high 

scores, or select a particular game to edit high 
scores for that game. 

BOOKS 

 Books 

Display 

  Cash Settlement Setup 

  Cash Settlement Collection 

The Books Screens display current and lifetime 
credits information, as well as calculate and collect 
the location and operator fees. 

SYSTEM 

 Set 

Time 

 Security 

Setup 

 Volume 

Control 

  Set 6 Star PIN 

 Data 

Transfer 

 Setup 

Operator 

Keys 

(Ion Only) 

 AMI 

Setup 

 Options 

Set the game clock, security PIN, game volume, 6 
star PIN and features, and system options such as 
language control, 6 Star Enable, and theft 
deterrent.  Also use this menu to transfer machine 
configuration, books data, and ad screens with a 
USB pen, and to program operator keys to enable 
access to the setup screens via the key (if 
applicable).  The AMI Setup option allows 
operators to establish a Mega-Link between their 
Megatouch game and an AMI-powered jukebox. 

DIAGNOSTICS 

 Video 

Test 

 

 I/O 

Test 

 

 Touchscreen 

Calibration 

 

 Touchscreen 

Test 

 
 

 Checksum 

Test 

 

  Enters the Video Test screens.  Touch the 

screen to cycle through test. 

  Tests the function of the I/O board, DIP 

switches, coin meter, and lockout. 

  Allows the operator to calibrate the touchscreen.  

Follow the instructions on the screen. 

  Checks touchscreen calibration.  Touch the 

cursor on the screen to make sure it is 
accurately following your movement. 

  Checks the hard drive for missing or corrupted 

files. 

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COPYRIGHT © 2009 AMI ENTERTAINMENT NETWORK, INC.

PM0636-12                                              MEGATOUCH ION AURORA OWNER’S MANUAL

Main Menu 

Available Options 

Information 

DIAGNOSTICS 
(continued) 

 System 

Info 

 

 Verify 

Databases 

 Hard 

Drive 

Self 

Diagnostics 

 

 Joystick 

Calibration 

 

 Joystick 

Test 

 
 

  View System Log 

  Gives details about various hardware 

components in the game. 

  Only use on the advice of Technical Service. 

  Detects hard drive errors and predicts future 

failures.  Runs automatically during system 
startup and software installation. 

  Allows calibration of the joystick.  Follow the 

instructions on the screen. 

  Checks joystick calibration.  Move the 

joystick and make sure the cursor accurately 
follows your movement. 

  Allows operators to easily read, capture and 

send error log data. 

NETWORK 

 Wireless 

Ethernet 

 Wired 

Ethernet 

 Dial-Up 

 Connection 

Log 

 Location 

Info 

 Connection 

Wizard 

 Connection 

Diagnostics 

 Network 

Options 

 Connect 

to 

MegaNet 

You can check the Connection Log, view 
location information, enter the Connection 
Wizard, view connection diagnostics, connect 
to MegaNet (perform an Update from Server), 
change the MegaNet server address, change 
the MegaNet ID, set an update time, and clear 
Tournamaxx databases. 

TOURNAMENT 

  Set Up Tournament 

 Clear 

Winners 

 Reset 

All 

To enable Tournament mode (if applicable), 
enter the System Menu and touch Options.  
Touch Off-Line to switch the game from 
Tournamaxx mode to local Tournament mode.  
This will allow you to set up local tournaments 
with prize pools for a dedicated machine.  See 
the Local Tournament Mode section of this 
manual for more information. 

CREDIT CARD 

 Credit 

Card 

Functionality Test 

  Credit Card Pricing 

 Options 

 Vault 

Credits 

  Setup Operator Cards 

Widescreen Models Only:  Use the Credit Card 
Menu to test the credit card reader, view and 
adjust credit card, disable credit card 
functionality, turn on/off the meter for credit 
card purchases, manage the Player Vault, and 
setup operator cards. 

PRESENTATION 

 Operator 

Ad 

Screens 

 

 Sidebar 

Promotion 

 

 Options 

  Create ad screens, and also add custom 

screens created on a personal computer. 

  Import/manage/delete sidebar images 

(Widescreen Models Only). 

  Access Sales Enabler Videos (Ion Only). 

PROMOTION 

 My 

Merit 

 
 
 

 Merit 

Money 

 
 

 Promo 

Credits 

 

 Options 

  Enables a feature permitting players to 

create custom accounts.  Also displays 
individual player data, and allows the 
operator to back up or restore the data. 

  Sets time periods in which location owners 

can use the 6 Star feature to offer free credits 
to encourage play. 

  Sets time periods in which the game offers a 

free credit while in Idle Mode. 

  Enables My Merit, Merit Money, and Promo 

Credits features. 

MEGANET 

 Premium 

Erotic 

 Prize 

Zone 

 MegaWeb 

 Operator 

Web 

Access 

 Hot 

Topics 

 Options 

Enters the MegaNet Set-Up Screen if the game 
is registered for Tournamaxx/Tournachamp 
play. Features must be enabled for the 
corresponding button to appear. 

 

10

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                                                                MEGATOUCH ION AURORA OWNER’S MANUAL                                          PM0636-12

11

FIGURE 2 - QUICK PRICE SETUP SCREEN

Credits/Pricing Menu

IMPORTANT NOTE: On machines with credit card functionality enabled, adjusting either the
Quick Price Setup or Coin-In Menu will change the default credit card pricing. Please make
changes to credit card pricing AFTER configuring the Quick Price Setup or Coin-In Menu.

Quick Price Setup 

- This feature is only available in U.S. games.

Quick Price Setup allows the operator to make general pricing changes without entering the

Games Menu.

NOTE: If the game is set to 3 or 6 Credits for a Dollar, prices will display as Credits.

The operator can also use this screen to determine whether prices are displayed to players  as

credits or monetary amounts, and to set the cost of Fast-Play Amusement, Standard Amuse-

ment, Long Amusement, and Premium/MegaNet games.  Touch the 

Use Factory Default Pric-

ing

 button to restore default values.

3 Credits for a Dollar

:  Sets each game to the following price settings:

COIN VALUE 

CREDITS 

$0.25   1 
$0.50   2 
$0.75   3 
$1.00   4 
$5.00  20 

6 Credits for a Dollar (default setting)

:  Sets each game to the following price settings:

COIN VALUE 

CREDITS 

$0.25  1 

$.50  2 
$.75  4 

$1.00  6 
$5.00  30 

4 Credits for a Dollar

:  Sets each game to the following price settings:

COIN VALUE 

CREDITS 

$0.50   1 
$0.75   2 
$1.00   3 
$5.00  15 

 

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COPYRIGHT © 2009 AMI ENTERTAINMENT NETWORK, INC.

PM0636-12                                              MEGATOUCH ION AURORA OWNER’S MANUAL

Coin-In Menu

FIGURE 3 - COIN-IN MENU

Game cost can be controlled two ways: by

changing the number of credits required to

play a game, or by changing the cost of a

credit.  The Coin-In Menu allows you to ad-

just the cost of a credit, as well as provide a

way to give players “bonus” credits for de-

positing a higher amount of money.  On the

Cash-In and Credits Table, the “

-

” and “

+

buttons are used to change the number of

credits, while the corresponding price value

for the credits is entered by pressing the

Edit

 button in that row.

NOTE:  The “Edit” button will bring
up a numbered keypad, limited to 2
decimal places.  The Cash-In and
Credits Table is ordered, so values
must be set in increasing increments
from top to bottom of the screen.  The
final two values, however, can be
entered as “0”, which is the equivalent
of N/A.  As each row on the table is
filled in, the “Edit” button will appear

for the subsequent row below it.

Similar to the Cash-In and Credits Table, when

programming the Channels on the Coin-In

Menu, Channel 1 is set for the lowest value

coin, Channel 2 for the next highest value,

etc.  The meter pulse, which is the highest

common divisor of all the monetary values

of the Channels, is independent of the cred-

its and only tracks the smallest unit of cur-

rency.  Operators can use this number to

determine the amount of money earned on a

game by multiplying the meter pulse by the

reading on the hard meter.

NOTE:  Changing the values of the
Channels on the Coin-In Menu may

change the meter pulse.  Therefore, a

Cash Settlement Collection should be

performed prior to adjusting the Chan-

nels in order to accurately reflect coin

drop based on the hard meter reading.

Adjusting the Channels will not affect

the Cash-In and Credits Table, which

performs a separate function on the

Coin-In Menu.

To give customers bonus credits for insert-

ing larger denominations, manually adjust

the credits earned per dollar value on the

Credit and Values Table.  Coins may be de-

posited in any combination of values, and

the game will automatically register the high-

est number of credits for the total amount of

coins deposited.  Once a game is played,

any remaining fractional credits are saved

and applied to the next purchase.

NOTE:  It is recommended that if you
are enabling bonus credits, that the
game be set to display in credits and
not money.  If the game is set to display
in money, all money values will be
based on the value of 1 credit, which is
typically the most expensive credit.

The type of currency registered can be ad-

justed by touching the 

Change Currency

button at the bottom right-hand corner of the

Coin-In Menu.  Touching the 

Default Set-

tings

 button just below it will return the Coin-

In Menu to its factory settings.  This setting

can be adjusted (as described previously),

but will return if the game memory is cleared.

12

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COPYRIGHT © 2009 AMI ENTERTAINMENT NETWORK, INC.

                                                                MEGATOUCH ION AURORA OWNER’S MANUAL                                          PM0636-12

13

Settings

Touching the Settings button allows the

operator to choose whether players can

play Per Game, Per Time, or both when the

game is in Coinless Coin Op mode.  Per

Time pricing can be changed on this screen

with the up and down arrows.  The

currency amount will apply to each 15-

minute time block selected by the customer.

FIGURE 4 - PLAYER MENU IN COINLESS

COIN-OP (TIME AND PER GAME MODES

BOTH ENABLED)

FIGURE 5 - COINLESS COIN-OP MENU -

SETTINGS SCREEN

Coinless Coin Op Menu

When enabled via the Options button on

the Credits/Pricing Menu, the Coinless Coin

Op feature allows the operator to charge

on a per-game or per-time basis without

players inserting money into the game.  The

total amount owed after gameplay is tallied

by the machine and collected by the location

owner.  Location owners reset the game

with a PIN after collection.

NOTE:  If you have set a tax fee on the
Cash Settlement Screens, Coinless Coin
Op Mode play will be taxed at the set
rate.  If you want to set the tax
percentage at a different rate for
Coinless Coin Op mode and regular
mode, you should perform a Cash
Settlement Collection, change the tax
rate and then switch modes.

Certain features will not be available in

Coinless Coin Op Mode, such as MegaNet

content, Merit Money, Promo Credits, Free

Credits, credit card purchases,

TouchTunes® music and AMI jukebox music.

Pricing for these features can only be

displayed in currency values, not credits.

Setting the PIN

Touch the Set PIN button on the Coinless

Coin Op Menu to program the PIN.  The

number can be from 1 to 5 digits.

NOTE:  The Coinless Coin Op PIN can
also be set from the Player Menu.
Touch the Options button, enter the 6
Star PIN, and touch the CCO Set PIN
button.

Disabling the Money Inputs

It is recommended that the money inputs be

disabled when the game is in Coinless Coin

Op mode. Unplug the power and signal

harness connected to the bill/note acceptor

and the harness connected to the coin

mech (if applicable) to disable the inputs.

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FIGURE 6 - PAY PER TIME SCREEN

To Enter This Screen, Touch
“Pay Per Time” on the Credits Menu

Per-Game Mode

When players choose this mode, a running

total of the amount owed is maintained and

displayed in the CREDITS box on the

screen.  The total is tabulated after each

game or function.  The location owner then

collects the total amount owed at the end

of gameplay.  If there is no activity for 10

minutes, the machine will disable and the

amount owed by the player will display on

screen.  No further gameplay can occur

until the machine is reset by a location

employee using the PIN.

Time Mode

The price per 15-minute time block will be

displayed before players choose this

mode.  During gameplay, the time remaining

and amount owed by the player will be

displayed on screen.  When the time block

runs out, players can purchase additional

time.  Otherwise, the machine will disable

and the amount owed by the player will

display on screen.  No further gameplay

can occur until the machine is reset using

the PIN.  If the player leaves the game

before the purchased time block has ended,

the game can be reset using the PIN.

Resetting or Freezing the Game

The game can be reset at any time using

the pre-programmed PIN.  Once gameplay

totals have been tallied by the machine, the

attendant can also choose to freeze the

game to prevent more activity until the

transaction is complete.  The Reset or

Freeze buttons are accessible through the

Options button on the Player Menu after

touching the Coinless Coin Op button.  An

alarm will begin to sound after 3 failed

attempts to enter the valid number when

entering the PIN to reset the game.  The

alarm will terminate when the machine is

rebooted, the operator SETUP button is

pressed, or the correct PIN is entered.

Rental Mode

When enabled via the Options button on

the Credits/Pricing Menu, Rental Mode

allows players to purchase a block of time

and use it to play as many games as they

want.

To set the value of a credit in Rental Mode,

select 

Pay Per Time

 from the Credits

Menu. Touch the arrows on either side of

the time interval to adjust the number of

minutes of play given for each credit. To

disable any row, set the value to zero.

Certain features will not be available in

Rental Mode, such as MegaNet, Merit

Money, credit card purchases, Promo

Credits, and Free Credits.  Rental mode is

also unavailable with linked  games.

NOTE:  It is recommended that you
clear the books when toggling Rental
Mode on and off in order to ensure
accurate bookkeeping.

Freeplay Mode

Turn this option on to enable free game play,

which can be used for promotions and

demonstrations.  Additionally, Megatouch

systems with credit card functionality will

enter Credit Card Demo Mode when freeplay

is enabled. This can be used to show how

the credit card feature works without

actually charging a credit card.

14

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15

FIGURE 7 - GAMES MENU: GAME SETUP

To Enter This Screen, Touch “Game

Setup” on the Games Menu and

Select a Category

Enable All Games Into Menu

:  Turns on

all games (certain games that were previ-

ously displayed in the Game Setup have

been turned off in this software) and de-

faults the price settings.

Factory Default Games Into Menu

:  Re-

turns the Game Setup to its default settings.

Games that were not originally enabled will

be turned off and all price settings will be

reset.

When you touch a category name, the next

Game Setup Screen shows the game posi-

tions available for that category and the price

for each game, with the list at the bottom

showing all games available for the selected

category.  In categories with Merit-Thon

games, players who choose Merit-Thon will

play one round of three different games in

that category for one combined score.

Games Menu

Game Setup

The game list and prices, as well as game

options, are programmed using these

screens.  The first screen shows the vari-

ous game categories and allows access to

the following general settings for all games.

The Game Setup Screen also allows you to

make these general changes:

Default Games

:  Resets the selected cat-

egory menu to its default game and price

settings.

Clear One

:  Clears a selected item from the

player’s game menu.

Clear All

:  Clears all games from the player’s

game menu.

Enable All Games

:  Turns on all games

within the selected category and defaults

the price settings.

To customize a particular game list, first se-

lect a category on the first Game Setup

Screen.  On the second screen, touch 

Clear

All

 to clear the game list.  Choose the menu

position you want a particular game to oc-

cupy by touching that position, then touch-

ing the desired game name from the game

list on the bottom of the screen.  Repeat until

all desired games appear in the menu (a game

cannot appear in the list more than once).

Games already in the menu will be red in the

game list at the bottom of the screen.

To adjust the price, touch the credit or cur-

rency value next to each game.

Some games support a “continue” function.

In the Cost to Continue column, games with-

out this function will display N/A.  Games

that support continuation will show a credit

value.  The cost to continue is adjustable

on a game-by-game basis.  Touch the credit

value button to change the amount.  Hit 

NEXT

to return to the Games Category page.

NOTE:  The default Cost to Continue
price is the same as the default cost to
play the game; however, the Cost to
Continue does not need to be the same
amount as the original price.

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Hi Scores Menu

View/Clear Hi Scores

Use this menu to manage high scores.  The

first screen allows you to clear all scores

for all games by touching 

Clear All Games

.

To edit the high scores for an individual game,

select that game on the first screen.

FIGURE 8 - HI SCORES MENU:

VIEW/CLEAR HI SCORES SCREEN

To Enter This Screen, Touch

“View/Clear Hi Scores” on the

Hi Scores Menu and Choose a Game

Touch 

Clear All 

to remove all high scores

for that particular game or select an indi-

vidual score and touch 

Clear One 

to re-

move that particular score only.

Books Menu

The Books Screens display the current and

lifetime credit totals for each game, as well

as the percentage of credits played per game

(the percentage for each game is the total

number of credits played on that game di-

vided by the total number of credits entered

into the machine).

Books Display

FIGURE 9 - BOOKS MENU:

BOOKS DISPLAY SCREEN

To Enter This Screen, Touch “Books

Display” on the Books Menu

The books information can be sorted in three

ways with the button that toggles through

the sorting categories.  

Unsorted

 displays

the books information in the standard order.

Sorted by Current 

displays the current

credits for each game from most to least

played.  

Sorted by Lifetime

 displays the

lifetime credits for each game beginning with

the most played game.

Touch 

TournaMAXX Statistics

 or 

Tour-

nament Statistics

 to get the books infor-

mation for that play only.  Touch 

Clear Cur-

rent

 to erase all current books data.  The

date the data was last cleared will appear

at the top right of the Books Screen.

Touch the 

+

 above Total Credits to view Cur-

rent and Lifetime credits for each game mode.

Touch the button again to minimize this

screen.

16

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17

FIGURE 10 - BOOKS MENU: BOOKS

DISPLAY SCREEN WITH GAME SELECTED

To Enter This Screen, Touch “Books

Display” on the Books Menu and

Choose a Game Name

To Enter This Screen, Touch

“Cash Settlement Setup” on the

Books  Menu and touch the

Arrow at the Bottom Right

FIGURE 11 - BOOKS MENU:

 CASH SETTLEMENT SETUP SCREEN

To do so, touch the bottom-right arrow but-

ton, then choose 

YES

 or 

NO

 to display the

operator’s cut on the Cash Settlement Setup

Screen.  Enter the percentage of revenue

the location will receive.  Also, select the

fee calculation method.  Select per month if

you do not make regular weekly collections,

or per week if you collect every 7 days.

NOTE:  Monthly fee collections are
based on a 4.3-week  month.  If you
change your fee calculation method,
the game will auto-adjust the fees by
multiplying or dividing by 4.3 and
rounding to the nearest penny.

NOTE:  Make sure the time and date
are set on the game in order to ensure

correct fee calculation.

Cash Settlement Setup

The Cash Settlement Screens are used to

calculate the percentage of earnings the op-

erator and location will receive, as well as

any fees collected by the operator.  This will

help to offset MegaNet operation costs.

Books Display also shows coin input data,

as well as Promotional Credits, Merit Money,

and Coinless Coin Op totals (when these

features are enabled).  Touch the

  +

 above

Total Coins to display individual coin input

statistics and MegaNet Credits to display the

totals for each MegaNet category.  Touch

the button again to minimize this screen.

NOTE:  Books data can be exported to
a USB pen via the System Menu/Data
Transfer/Export Books feature.  The
.data file can then be viewed with a
word processing program after con-
necting the storage device to a per-
sonal computer.  The file will display
basic game information such as the soft-
ware version, the game serial number,
and date/time information relating to
books data.  The file will also show the
current and lifetime credit totals, as
well as credit totals for each game fea-
tured on the machine.

Touching a game name will display the cur-

rent and lifetime credit totals*, broken into 1-

4 player and linked games.  It also shows

the shortest, average, and longest playing

times for that game.

*Touching Trivia or Power Trivia dis-

plays totals by category.

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FIGURE 13 - BOOKS MENU:

CASH SETTLEMENT COLLECTION

To Enter This Screen,

Touch “Cash Settlement Collection”

on the Books  Menu

FIGURE 12 - BOOKS MENU:

 CASH SETTLEMENT SETUP SCREEN

Cash Settlement Collection

The Cash Settlement Collection Screens  will

display the balance (total revenue minus to-

tal fees) to be split between the operator

and the location.

Touch 

Revenue Details/Cash Out

 or

 Fee

Details

 for breakdowns and 

Clear/Com-

plete Collection

 to finish.  Cash Settle-

ment totals will reset once collection is com-

plete.

NOTE: On systems with Player Vault cred-

its (credit card functionality must be en-

abled), all purchases made within a given

collection period will be displayed on

screen. This does not take into account

when credits are used, as it is based solely

on when player credits are purchased.

To Enter This Screen, Touch

“Cash Settlement Setup” on the

Books  Menu and touch the

Arrow at the Bottom Right Twice

The next screen allows you to set up the

fees.  The amounts can be changed on

screen by touching the amount itself and

using the keypad to enter a dollar figure.

The other two columns display the cumula-

tive totals for each fee and the totals for the

current collection period.  Fees are calcu-

lated on a prorated, per-day basis.

Touch the bottom-right arrow

 

button to dis-

play more groups of fees.

18

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19

System Menu

FIGURE 14 - SYSTEM MENU

Set Time 

The Set Time Menu allows you to set both the time and date on the 
game.  Time is shown in 24-hour, "military" time (e.g. 5:00pm = 
17:00).  Use the up and down arrows to set the time and date. 

Security Setup

 

The operator can set the PIN number and select which of the 
features (Coin-In Menu, Free Credits, Game Menu, Hi Scores, 
Books, All Options, and Set 6 Star PIN) will be protected by the 
PIN.  To change the PIN, you must first enter the existing PIN (the 
default PIN is 

0000

), then enter a new 4-digit number and touch 

SET

 on the keypad.  The game will prompt you to re-enter your 

PIN to confirm.  After confirming your PIN, touch the button for 
each of the features you wish to protect with the PIN. 

Volume 
Control

 

Touch the volume control button to adjust the volume up or down.  
This screen allows you to sample the sound volume without exiting 
the screen.  The on-screen volume control can also be accessed 
using 6 Stars. 

Set 6 Star PIN 

(only appears 

if PIN is 

enabled) 

Brings up the Set 6 Star PIN Screen via the Options button on the 
Player Menu. Set the 6 Star PIN (between one and six digits) using 
this screen.  You can enable this feature and choose which options 
will be accessible by 6 Stars using the System Menu: Options 
Screen.  Touch an option box under System Menu: Options for on-
screen help. 

Data Transfer 

Transfer information (machine configuration, Books data, My Merit 
data, and ad screens) using a USB Pen. 

Setup 

Operator Keys 

(Ion only) 

Use this screen to program or erase operator keys that will enable 
or disable access to the setup screens by using the key (if 
applicable). 

AMI Setup 

Use this screen to link a Megatouch game with an AMI-powered 
jukebox.  See 

AMI Jukebox Mega-Link Setup

 section for further 

details. 

Options

 

For help with the Options in any menu section, touch the option 
box to bring up a help screen. 

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Megatouch Player and Operator Keys

(available on some models)

Certain models of Megatouch Ion games come with a key socket for use with player and

operator keys.  Player keys are used to store gameplay and login information and offer new

features to players. Operator keys are used to make it easy for operators to enter setup to

service machines.  See Figure 32 to determine if your game has a player key socket.

Player Keys

The Player Key stores My Merit, Tournament

login information and Mega Level game lev-

els and codes by touching the key to the key

socket.

A player key (with colored handle) is in-

cluded with your Ion game to give to play-

ers to encourage use. Additional Player Key

Kits can be purchased from an authorized

distributor (part number KAV-111-001-01).

Operator Keys

Operator Keys can be programmed to make

it possible to access the Main Menu Screen

without opening the game. Operator Key Kits

(part number KAV-111-002-01) can be pur-

chased from an authorized distributor.

To program an Operator Key:

1.

Press the SETUP button to enter the

Main Menu Screen.

2.

Touch 

System

 on the Main Menu

Screen and then touch 

Setup Opera-

tor Keys.

3.

Touch 

Set Key

, then press the Opera-

tor Key to the player key socket on the

machine to save the key serial number

on the game.

4.

Choose a PIN for the key.

NOTE:   The PIN for each operator key
can be set to the same number, if de-
sired.  Additionally, one key can be

used for any number of games.

Repeat these steps for each Operator Key.

Once the key is programmed, simply touch a

programmed key to the player key socket

and enter your PIN when prompted.  The

Main Menu Screen will then display.

Up to 4 different Operator Keys can be pro-

grammed on one game. To clear a pro-

grammed key, enter setup, touch 

System

and then touch 

Setup Operator Keys

.

Touch the key to the player key socket, then

press the 

Erase Key

 button.

20

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21

Diagnostics Menu

FIGURE 15 - DIAGNOSTICS MENU

Video Test 

Touch the screen to cycle through a series of video test screens. 

I/O Test 

Tests the SETUP and CALIBRATE buttons, all coin channels, the coin 
meter, and the coin lockout feature (if applicable). A green light next to the 
appropriate button will register each time that item is tested, and the 
number next to the item should increment by one with each test. The 
screen also displays which DIP switches are on or off.  

Touchscreen 
Calibration 

Follow the on-screen instructions to calibrate the touchscreen. 

Touchscreen Test 

Allows you to check the touchscreen calibration accuracy.  The crosshairs 
should follow your finger exactly when you move it across the screen. 

Checksum Test 

Checks the hard drive for missing or corrupted files.  With STOP ON 
ERROR? set to YES, a message indicating which file is corrupted will be 
shown whenever the game encounters an error.  With STOP ON 
ERROR? set to NO, a list of corrupted files will be displayed when the test 
is complete. If errors are detected, the software on the drive may need to 
be reloaded. If this does not solve the problem, the drive may require 
replacement.  The test could take up to 30 minutes. 

System Info 

Gives details about the following: 

 platform type 

  processor type and speed 

 motherboard type 

 amount of memory 

  Ethernet card manufacturer 

  sound chip type 

  video chip type  

 

 touchscreen manufacturer 

  hard drive manufacturer/size 

  modem identification number 

 fan speed 

 status 

 PSOC version 

 I/O board processor 

Verify Databases 

Only use on the advice of Technical Service.  An 

Update from Server

 

must be performed prior to verifying databases. 

Hard Drive Self 
Diagnostics 

Checks the hard drive for errors, displays results, and notifies the operator 
when an error is detected or a hard drive failure is imminent.  Tests can 
be initiated automatically and/or manually. 

Joystick Calibration 
(Ion only) 

Follow the on-screen instructions to calibrate the joystick. 

Joystick Test 
(Ion only) 

Allows you to check the joystick calibration accuracy.  The crosshairs 
should follow the movement of the joystick. 

View System Log 

Displays a log of all operations performed by the game since the log was 
last cleared.  This information is helpful for customer service in 
troubleshooting your game. 

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FIGURE 16 - HARD DRIVE SELF

DIAGNOSTICS SCREEN

To Enter This Screen, Touch “Show

Details” on the Hard Drive Self

Diagnostics Screen

FIGURE 17 - SHOW DETAILS SCREEN

FIGURE 18 - ATTRIBUTE RATING POP-UP

SCREEN

Hard Drive Self Diagnostics

Your Force or Ion hard drive is equipped

with the S.M.A.R.T. (Self-Monitoring, Analy-

sis, and Reporting Technology) monitoring

system, which helps predict hard drive fail-

ure and avoid system crashes by collecting

hard drive data and recording errors.  The

test can be initiated manually, as described

below, but also runs automatically when the

game is turned on or software is installed.  A

warning will appear during software instal-

lation if there are hard drive issues that may

hinder installation or cause damage to the

game.

To initiate the test and access the reports,

touch 

Hard Drive Self Diagnostics 

on the

Diagnostics Menu.  The next screen dis-

plays the hard drive S.M.A.R.T. test result

as having “PASSED” or “FAILED”, and al-

lows you to show or hide diagnostics de-

tails.  With the 

Show Details

 option selected,

the screen displays the status of each hard

drive attribute being monitored.  

Hide De-

tails

 shows only the overall test result.

Reports

Each attribute displayed on the S.M.A.R.T.

report will show a grade of “PASSED”, “FAIL-

ING NOW” or “FAILED IN THE PAST”, deter-

mined by the attribute’s rating in relation to

its given threshold.  By touching the green

?

” to the left of each entry, operators can

view the grade and rating of that attribute in

the pop-up window.  If the rating is above

the threshold, the attribute has “PASSED”; if

the value is below the threshold, it is “FAIL-

ING NOW”; and if the attribute was previ-

ously but is no longer below the threshold, it

has ”FAILED IN THE PAST”.  Press 

OK

 at the

pop-up to return to the list of attributes.

22

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23

Network Menu - Hardware Setup

This section describes the hardware side of networking your games.  If you are connecting
your Ion game wirelessly, skip to 

Connection Wizard

.

NOTE: 

Megatouch games that are connected using the Mega-Link system must have the

same level of software for proper operation.  The software is designed to detect other
levels of software in linked games.  If a different software level is detected, the games will
not link and an error message will be displayed when you enter operator setup. If you
want to link these games you must upgrade all games to the same software level.

AMI Jukebox Linking

To enable the link, you will need a broadband Internet connection, a router, and Ethernet
cable(s) (if you are not connecting wirelessly).  It is recommended that you set up and
configure your router prior to initiating the link.  Once the router is configured, follow the
instructions below for hardware setup.

1.

Turn off both the jukebox and your Megatouch game.

2.

Unlock and open the jukebox door to locate the unit’s interior router.

3.

Insert the Ethernet (Category 5) cable through the access hole in the rear of the

jukebox, then connect the cable to the interior router.

NOTE:  If the jukebox is mounted to the wall, it may be necessary to temporarily

dismount it to properly run the Ethernet cable.

4.

Connect the other end of the Ethernet cable to your external router.

5.

Connect a separate Ethernet cable to the Ethernet coupler on the outside of your
game, then to the router.

6.

Turn on the game and jukebox.  Continue with 

AMI Jukebox Mega-Link

.

Game-to-Game Linking

NOTE:  If you are linking more than 2 games together, you will need a hub.  If you
are linking games AND connecting them to the Internet, you will need a router
with a switch.

1.

Turn off the games.

2.

Connect one end of each Ethernet cable to the Ethernet coupler at the back of the

game.  (The Ethernet coupler features a wider port than the phone coupler alongside

it.)

3.

Secure the cable to the U-bolt on the back of the game.  (This will prevent unnecessary

strain on the connector if the game is turned or moved.)

4.

Linking two games

: Connect the free ends of the Ethernet cables into a crossover

coupler.

Linking more than two games

: Connect the free ends of the Ethernet cables into a

hub or router.

5.

Turn on the games.  Continue with 

Connection Wizard

.

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Dial-Up Internet Setup

For dial-up connections you will need to have a modem installed in your game.

1.

Turn off the game.

2.

Connect a phone cable to the phone coupler.  (The phone coupler features a smaller

port than the Ethernet coupler alongside it.)

3.

Secure the cable to the U-bolt on the back of the game.  (This will prevent unnecessary

strain on the connector if the game is turned or moved.)

4.

Plug the other end of the phone cable into a phone jack.

5.

Turn on the game and continue with 

Connection Wizard

.

Broadband Internet Setup

NOTE:  A broadband router is required in order to connect Megatouch games to
a broadband Internet connection.  You will need either a broadband router with
a built-in broadband modem, or a broadband router and an external broad-
band modem.  Your broadband Internet connection should already be connected
and configured using the instructions provided by the manufacturer and by your

Internet Service Provider before continuing with this installation.

1.

Turn off the game.

2.

Connect an Ethernet cable to the Ethernet coupler at the back of the game.  (The

Ethernet coupler features a wider port than the phone coupler that appears alongside

it.)

3.

Connect the free end of the Ethernet cable to the broadband router.

4.

Secure each cable to the U-bolt on the back of each game.  (This will prevent unnec-

essary strain on the connector if the game is turned or moved.)

5.

Turn on the game and continue with 

Connection Wizard

.

24

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25

Connection Wizard (Ion Games Only)

NOTE: In order to establish any network connection (Internet, game-to-game, or jukebox),

you must enter and complete the Connection Wizard.  Additionally, since you can be

connected to each network in a separate way, you must complete the Connection Wizard

for each connection you wish to establish, be it wired, wireless or dial-up.

Dial-Up

This can only be used to connect to the

Internet. A modem must be installed in your

game in order to connect via dial-up. Touch

DIAL-UP

 and continue with step 6.

Wireless Ethernet

4.

After touching 

WIRELESS ETHERNET

,

you’ll be prompted to choose your con-

nection method.

If you want to connect to an AMI router,

touch 

AUTO-CONNECT TO AMI

ROUTER 

and continue with step 8.

If  you want to connect to a non-AMI

router, touch 

OTHER WIRELESS

ROUTER OR ACCESS POINT

.  If the

game asks you if you are using this

connection type to connect to the

Internet, touch Yes or No. The game

will then scan for available networks.

To select a network from the list, touch

it and then touch 

NEXT

. If your net-

work does not appear in the list, touch

MANUAL CONNECTION

, enter the

SSID (network name) of the network

you want to connect to and then touch

ENTER

. If your network has a secu-

rity key (password), enter it and touch

ENTER

. If you have not set a pass-

word, simply touch 

NEXT

. Continue

with step 8.

If you want to link two games

wirelessly, touch 

WIRELESS GAME-

TO-GAME

. You with then be prompted

to choose your connection method.

Select either 

AUTOMATIC GAME-

TO-GAME CONNECTION

 (to automati-

1.

Press the SETUP button.

2.

Touch the 

Network 

button and then

CONNECTION WIZARD

. If prompted,

select your time zone and touch 

NEXT

.

3.

Touch the connection method you

want to use:

Wireless Ethernet

This should be used if you are using a wire-

less router:

to connect to the Internet

to wirelessly link Megatouch games.

(Note: You will have to perform these

steps on both games in order for them

to link.)

  to wirelessly link a Megatouch and a

wireless AMI router in the same loca-

tion

Touch 

WIRELESS ETHERNET

 and continue

with step 4.

NOTE:  If you are using wireless security,

only 64 or 128-bit WEP encryption is sup-

ported.

Wired Ethernet

Use this if you are connecting an Ethernet

cable between the Megatouch and:

the Internet

a router

another Megatouch game (Note: You

will have to perform these steps on

both games in order for them to link.)

For a more reliable wireless game-to-

game connection, it is recommended

that you use a router to connect games.

Touch 

WIRED ETHERNET

 and continue with

step 5.

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26

7.

On the next screen, you can choose

to use MegaNet’s ISP or your own. To

use your own ISP, enter the ISP ac-

cess phone number, login name, and

password given to you by you Internet

service provider by touching the 

SET

buttons to the right of these fields. To

use MegaNet’s ISP, touch 

OBTAIN

PHONE LIST

, select your phone num-

bers, and then touch 

NEXT

 to proceed.

____________________________________________________________________________________

8.

On the next screen, simply touch 

AC-

CEPT SETTINGS AND CONNECT

 to

accept the default settings. If you wish

to change the settings, touch 

MODIFY

SETTINGS

 and use the 

SET 

or

MANUAL 

buttons to enter the new

settings. For help with any of the set-

tings, touch the 

?

 buttons on screen.

After you have entered in your new

settings, touch 

SAVE 

and then touch

ACCEPT SETTINGS AND CONNECT

.

9.

If you make a successful connection

and want to retain these settings,

touch 

SAVE SETTINGS

. If the connec-

tion fails, touch the 

MORE INFO

 but-

ton to determine the cause.

NOTE

: The game performs multiple connec-

tion checks.  Use the following table if you
need to better understand the information that
is shown while your Megatouch is attempt-
ing a connection.

cally link games) and continue with step

8, or 

CUSTOM GAME-TO-GAME

CONNECTION

 to set up multiple and

separate game-to-game networks

within a location. If you choose CUS-

TOM GAME-TO-GAME, the game will

scan for all available networks. To

select a network from the list, touch it

and then touch 

NEXT

. If your network

does not appear in the list, touch

MANUAL CONNECTION, 

enter the

SSID (network name) of the network

you want to connect to, and then

touch 

ENTER

. If your network has a

security key (password), enter it and

touch 

ENTER

. If you have not set a

password, simply touch 

NEXT

. To cre-

ate a network, touch 

CREATE AD HOC

NETWORK

 and then enter an SSID (a

name you create to identify your net-

work) and touch 

NEXT

. Continue with

step 8.

Wired Ethernet

5.

After touching 

WIRED ETHERNET

,

you’ll be prompted to choose your con-

nection method.

If you are linking games without the

use of a router, touch 

WIRED GAME-

TO-GAME

 and continue with step 8.

For all other wired network connec-

tions, touch 

WIRED ETHERNET NET-

WORK

. If the game asks you if you

are using this connection type to con-

nect to the Internet, touch Yes or No.

Continue with step 8.

Dial-Up

6.

After touching 

DIAL-UP

, you will be

prompted to set your dial-up options.

For help, touch the 

?

 buttons on the

page. After the options are set, touch

NEXT

 to proceed.

Obtain IP 
Address 

Checks for proper IP 
address for game-to-game 
and jukebox linking or for 
Internet connection 

Internet 
Connection 

Checks for Internet 
connection 

Check 
Registration 

Checks for MegaNet 
registration 

MegaNet 
Connection 

Checks for communication 
to MegaNet server 

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27

10

If you are connecting your game to an

AMI jukebox, continue with step 7 in

AMI Jukebox Mega-Link Setup

.

11.

If you are connecting your game to

the MegaNet server, after an initial

connection to the server has been

made, a second connection must be

made in order for all connection fea-

tures to be fully operational. This call

in can also be performed by entering

Operator Setup, touching 

Network

,

and then touching 

CONNECT TO

MEGANET/UPDATE FROM SERVER

.

When your machine makes the sec-

ond connection, the time that it calls in

will be set as your default update time.

This can be changed by entering the

Network Menu, touching 

NETWORK

OPTIONS

, then touching 

SET 

next to

"

UPDATE TIME

".

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28

AMI Jukebox Mega-Link Setup

In available markets, your Force or Ion Mega-

touch game(s) may be linked with an AMI-

powered jukebox by utilizing the Mega-Link

feature, which allows customers to view

and play jukebox music selections directly

from the Megatouch.

After initiating the link, the game will down-

load the AMI catalog. Under normal circum-

stances, this could take about 30 minutes

on Ion platform games.  There is a catalog

download available on the Web site which

will decrease this time (http://

www.meritgames.com/amidatabase.asp).

Follow the instructions on the site to down-

load the catalog and load it on your game

prior to initiating the link.

NOTE:  Some Force games do not sup-
port Super High Resolution and thus
cannot be linked to a jukebox.  These
games include Force Radion and Clas-
sic, as well as Force conversions from
Slim, Select and EZ Maxx models.

1.

Press the SETUP button.

2.

At the Main Menu, touch the 

Network

button. For Force games skip to step

6.

3.

Ion Games Only:

Wireless:

 Touch 

Connection Wiz-

ard

. If prompted, select your time zone

and touch 

NEXT

. On the next screen,

touch 

WIRELESS ETHERNET

. Then

touch 

AUTO-CONNECT TO AMI

ROUTER 

 to automatically make a wire-

less connection between the

Megatouch and a wireless AMI router

in the same location. Continue with step

4.

Wired:

 Touch 

Connection Wizard

.

If prompted, select your time zone and

touch 

NEXT

. On the next screen, touch

WIRED ETHERNET

. Then touch 

WIRED

ETHERNET NETWORK

.  If you are

asked if you wish to use wired for

your Internet connection, select 

YES

or

 NO

. Continue with step 4.

4.

Ion Games Only:

 On the next screen,

simply touch 

ACCEPT SETTINGS AND

CONNECT

 to accept the default set-

tings.  If you wish to change the set-

tings, touch 

MODIFY SETTINGS

 and

use the 

SET 

or 

MANUAL 

buttons to

enter the new connection settings. For

help with any of the settings, touch the

?

 buttons on screen. After you have

entered in your new settings, touch

SAVE 

and then touch 

ACCEPT SET-

TINGS AND CONNECT

.

5.

Ion Games Only:

 If you make a suc-

cessful connection and want to retain

these settings, touch 

SAVE SETTINGS

.

If the connection fails touch the 

MORE

INFO

 button to determine the cause.

Continue with step 7.

6.

Force Games Only:

 Next to

Internet Connection

, select the 

LAN

option. Next to 

(LAN) Local Area Net-

work Connection

,

 

touch 

Ethernet

or

 Ethernet

 

Setup 

to advance to the

Ethernet Internet Setup Screen.  At the

Ethernet Internet Setup screen, select

Automatic

.

NOTE: If the automatic connection
fails, contact Customer Service to set
up a connection using the Manual op-
tion.

7.

Touch 

MAIN MENU

 at the top of the

screen.  Next touch the 

System 

but-

ton, followed by the 

AMI Setup

 op-

tion.

8.

To enable AMI Music Connectivity, en-

sure that the Jukebox ID is set to con-

nect automatically.  Accept the default

values for the Server URL and Agent

Name, then touch 

Connect

.

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29

9.

Enter and confirm the AMI Entertain-

ment username and password created

with your initial jukebox account and

utilized for Web site access.

NOTE: If a jukebox is not detected, you
will be prompted to manually config-
ure the jukebox information obtained
from your jukebox setup screen.  On
your jukebox, go into “Service”, then
select the “Diagnostics” and “System
Information” options on screen.  En-
ter the MAC Address, exactly as it ap-
pears on the jukebox, into the Juke-
box ID field on your Megatouch game.
(The defaulted Server URL and Agent
Name are also listed on the jukebox
setup screen.)  Once the information
is entered, touch “Connect” once again
on the AMI Setup screen to proceed.

10. The game will download the music.   A

“Connection Successful”

 mes-

sage will appear when finished, fol-

lowed by an option to enable the link.

Touch 

YES

 to complete the process.

Once the link is established, you may

return to the AMI Setup screen to dis-

able, test, or view link details.

11.

Touch 

MAIN MENU

 at the top of the

screen, then touch 

Credits/Pricing

.

12. Touch 

AMI Play Cost

 to configure the

price of music selected from the game.

Use the arrows to set the two-digit

credit cost (e.g., “02” = 2 credits) for

each of the 3 play options: One Song

Play, MOD (Music On Demand) Play,

and Priority Play (My Song First) Cost.

NOTE:  The cost of one song must be

set to a minimum amount of 33¢.  If

your game is set to one credit is equal

to 17¢, each field in the AMI Play Cost

Screen must be at least 2 credits in or-

der for the units to link.

The same AMI music billing applies

for songs selected through the game.

13. Touch the 

X

 in the upper-right corner

of the screen and confirm you want

to exit the setup screens.

Viewing Jukebox Revenue

To view jukebox revenue from your AMI-
enabled Megatouch, use the following pro-
cedure:

1.

Press the SETUP button.

2.

Touch 

Books.

3.

Touch 

Cash Settlement Collection.

4.

Touch 

Revenue Details/Cash Out.

5.

Locate the 

Jukebox Selector Mu-

sic Revenue

 data.

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30

Overview

The Local Tournament is a completely programmable tournament promotion system, allowing

players to compete for a prize pool based on the income from premium-priced tournament

games.  At the completion of the tournament, the top three scorers are entered into the

Winners’ List for retention until they claim their prizes.  The game can be set to use cash

prizes or redemption points depending on local laws.

Up to four tournaments can be programmed to run simultaneously.  The settings for each

tournament, including game cost, rounds, starting time, ending time and date, duration, and

prize pool, can be independently programmed to provide maximum flexibility and promotional

potential.  Each tournament can be further programmed to be a single, repeating tournament

game, or a sequence of different games, which change for each tournament period.

Players who achieve one of the three high scores during a tournament must enter their

name, along with their own personal identification number (PIN).  Should they finish as one

of the three highest scorers in that tournament, the PIN will be used to ensure positive

identification of the player.  Provided an attendant is present, prizes may be claimed anytime

after the completion of a tournament.  Once the prize is awarded, it is noted on the Winners’

List and is accounted for in the bookkeeping statistics.

Local Tournament Mode

NOTE:  If your game was running TournaMAXX and you are switching from On-
Line Mode (TournaMAXX) to Off-Line Mode (Local Tournament), you will need
to perform an “Update From Server”.  Perform the Update from Server prior to
switching modes so that no TournaMAXX information is deleted.  To do so,
touch the “Update From Server” button on the Network Menu (Ion games) or
TournaMAXX Menu (Force games).

To maintain accurate bookkeeping statistics, it is also advised that you per-
form a Cash Settlement Collection before proceeding to Local Tournament
Mode.

NOTE:  The transition from TournaMAXX to Local Tournament requires that the
game be switched from ON-LINE to OFF-LINE mode.  From the System Menu,
choose “Options”, then touch the OFF-LINE button.  If you are returning to
TournaMAXX, you must return to this screen and select ON-LINE.

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31

FIGURE 20 - TOURNAMENT MENU SCREEN

FIGURE 21 - TOURNAMENT CLOCK

Programming a Tournament

1.

Press the SETUP button.

2.

At the MAIN MENU, touch the 

Tourna-

ment

 button (see Figure 19).

3.

At the TOURNAMENT MENU, touch the

Set Up Tournament

 button (see Fig-

ure 20) to enter the Tournament Clock

Screen.

4.

At the Tournament Clock Screen (see

Figure 21) confirm the correct date and

time (if the date and/or time is incor-

rect, set the correct values using the

arrows next to each field).

5.

Touch the 

NEXT

 button to enter the Tour-

nament Setup Screen (see Figure 22).

6.

Follow the explanation of each button

on the next pages to set up a Tourna-

ment.

BUTTON 

ICON  

DESCRIPTION 

SET-UP 

TOURNA-

MENT 

Accesses the Tournament Set-
Up screens. 

CLEAR 

WINNERS 

Enters the Clear W inners 
screen, which allows you to 
clear all winners or clear all 
winners who have been 
awarded prizes. 

RESET ALL 

Erases 

ALL

 tournament 

information from the memory 
of game!  
This includes ALL prize 
information! 

FIGURE 19 - MAIN MENU SCREEN

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7 8 

10 

12 

13 

14 

11 

Repeat

Icon

End 
Icon 

FIGURE 22 - TOURNAMENT SETUP SCREEN

(EXPLANATION OF BUTTONS CONTINUES ON FOLLOWING PAGE)

Tournament 

Sequence 

A programmed sequence of up to 5 tournament games.  
Touch a “Tournament Sequence #” to program the 
desired tournament sequence (each tournament 
sequence is programmed independently). 

Tournament 

Game  

Sequence 

To enter a game into the tournament game sequence, 
touch the desired tournament game sequence field and 
then touch the game name in the tournament game list.  
Use the up and down arrows to view all available 
tournament games.  Select the REPEAT icon to have 
the programmed games repeat their sequence; select 
the END icon to have the tournament games end after 
the programmed sequence. 

Tournament 

Cost Fields 

Touch an individual game price to change the game cost 
for that specific tournament. 

Tournament 

Rounds Field 

Touch the tournament round number to toggle the 
number of rounds for the associated game.  Most game 
rounds can be set from as low as 1 to as high as the 
default number of rounds. 

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Tournament 

Duration 

Sets duration for tournament games in the displayed 
Tournament Sequence. 

Prize  

Pool 

Sets the percentage of the tournament’s total coin drop 
to be used for tournament prizes. 

Prize Pool  

Starts At 

Allows the operator to start the tournament with 
cash/points already in the Prize Pool.  The pool 
increases as players deposit coins. 

Prize Mode 

Sets to POINTS or CASH, depending on tournament 
type.  When set to CASH, a message is displayed 
reminding the user to confirm the legality of cash 
tournaments in their area.  

Default 

Tournament 

Touch to reset the default tournament settings for that 
tournament sequence. 

10 

Set Operator  

PIN 

Displays the Set Attendant PIN keypad.  The operator 
can set up to four PINs to be used by attendants for 
awarding prizes.  The game will also count the number of 
times each PIN is used. 

11 

End Current 

Game 

Ends the current tournament game 

for the highlighted 

sequence only.

 

12 

Stopped 

 

Delayed 

 

Running 

This is the last step for programming a tournament 
sequence. 

Status can be toggled to “RUNNING”, “DELAYED” or 
“STOPPED” by touching the associated button.  
“RUNNING” means the current tournament will start 
upon returning to the Game Menu Screen; “DELAYED” 
means the current tournament will start at the 
programmed time and date.  The tournament settings 
are “LOCKED” for the current tournament after credits 
have been played for that tournament.  WHEN THE 
STATUS IS “LOCKED,” ANY CHANGES TO THESE 
FIELDS WILL AFFECT THE NEXT TOURNAMENT(S) 
ONLY. 

13 

Time and  

Date  

Fields 

Touch the field you want to change and adjust the value 
using the UP and DOWN arrows.  You cannot set the 
time earlier than the current time.  Tournament play can 
be set in 10-minute increments past the real time.  The 
tournament will start at the nearest 10-minute interval. 

14 

Exits to the Tournament Setup Screen. 

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34

FIGURE 23 - WINNERS’ LIST SCREEN

Awarding Prizes

Players qualify for prizes by finishing with one of the top three high scores for the

tournament.

1.

To award a prize, access the Winners’ List by touching the 

Tournament

 icon on

the Player Menu.  Then touch the 

CLAIM PRIZE

 icon.

2.

On the Winners’ List Screen, touch the players’ name to whom the prize will be

awarded (see Figure 23).

3.

When the PIN keypad is displayed, an attendant must enter one of the four, pre-

programmed attendant PINs.

4.

The player then enters their PIN to confirm the awarding of the prize.

5.

The attendant must then touch the 

PRIZE AWARDED

 icon to register the payout.

NOTE:  Touching EXIT without touching PRIZE AWARDED will cause the
prize award sequence to be aborted.  The sequence will have to be re-

peated to award the prize.

Pay Without PIN

If players should forget their PIN, the attendant can press the SETUP button in place

of entering the player’s PIN.  The sequence will continue as though the PIN had been

entered.  Touch 

PRIZE AWARDED

 to register the payout.

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Credit Card Menu 

(available on some models)

machine, and once the game calls into the

server, all credits will be cleared from the

server as well. 

Do NOT use this option un-

less you wish to erase all saved Vault cred-

its registered on your machine. This should

only be performed when you are switching

game locations and you have already cop-

ied Vault data to a USB pen.

Setup Operator Cards

Operator cards can be programmed to make

it possible to access the operator setup with-

out opening the game. Operator cards can

be a simple credit card, or any other unique

swipe-able card with enough information on

it for the system to recognize (e.g. a driver’s

license).  Operator cards can be set up even

if the machine isn’t connected to the Internet.

To program an operator card:

Touch 

Setup Operator Cards

 in the Credit

Card Menu. Touch 

Add Card

, then swipe

the card you wish to use as an operator

card.

NOTE: The same card can be used as

the operator card for any number of

machines. Additionally, if your card is

registered on a connected machine,

you can set up that card to work as an

operator card for all of your machines

through your remote operator Web

site.

Once an operator card is programmed, sim-

ply swipe it on the system’s card reader.  If

the card is also a credit card, you will then

be asked if you wish to purchase credits on

this card or if you wish to enter operator

setup.

To remove an operator card from the sys-

tem, press 

Remove Card

 next to the card

data for the card you wish to remove. Con-

nected operators can also use their remote

operator Web site to remove their operator

card from a single machine, or all machines.

Vault Credits

Credits purchased by credit card can be

stored inside the Player Vault for players to

use at a later date. These credits will only

be accessible when the same card that was

used to purchase them is swiped on the

same machine.

The Player Vault has an expiration date that

dictates when credits will expire. This expi-

ration date can be adjusted in the Credit Card

Menu by touching 

Vault Credits

 and then

Vault Credit Expiration Length

. Simply

changing the expiration date does not af-

fect current Vault credits.

Expiration dates on existing Vault credits can

be updated by purchasing additional cred-

its. When newly-purchased credits are

placed into the Vault, all credits will receive

a new expiration date, unless the newer

date is sooner than the expiration date that

was originally set for these credits. Player

Vault data is stored on the server as a

backup. The server will automatically restore

Player Vault data if it detects that all data

has been unintentionally cleared by install-

ing software or performing a memory clear.

Player Vault data can also be exported to a

USB pen and then imported onto a machine

with the pen. This is useful if you are re-

placing a game in a location and want to

retain the Player Vault. To do this, insert a

USB pen into the USB port and touch 

Ex-

port Player Vault Data

. When you are ready

to import the data back on a game, insert the

pen into the USB port and touch

 Import

Player Vault Data

.

The Player Vault Screen also shows Player

Vault statistics at the bottom. This will tell

you how many player vaults and credits are

stored on the machine.

Clear Player Vault Credits

This option in the Vault Credits Menu will

clear ALL existing Vault credits from the

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36

Presentation Menu

Operator Ad Screens

A total of 24 advertising screens can be

created with the software and added to the

game.  The ads will appear along with the

other attract screens when the game is in

idle mode.  Custom images for ad screens

can also be added to the game using an

appropriate storage device for your game

(USB pen or CD).  Touch the green 

?

 but-

tons on each screen for information on how

to create ad screens and add custom

screens to the machine.

Also, a program for adding up to 120 addi-

tional ad screens can be downloaded from

our Web site (www.meritgames.com) in the

Support/Software Downloads section.

Force and Ion games only:  A USB Pen Kit (kit

number KAV-100-008-02) is available.  To

order, contact your local distributor.

Sales Enabler Videos (Ion games only)

Distributors and operators can show cus-

tomers sales videos directly on the game.

These videos can be accessed via the

Options button on the Player Menu for easy

presentation. To enable this feature, enter

operator setup and touch 

Presentation

and then 

Options

.

Sidebar Promotion
(Widescreen Models Only)

Widescreen models feature an electronic

sidebar that allows you to create custom-

ized marquees that will display during idle

mode.

Import Sidebar Images

Sidebar images can be created on a home

computer via our Web site

(www.meritgames.com/creator.asp), and

these images can be imported to the game

via USB pen.  The images must be in JPG,

PNG or PCX format and they must be 116

wide x 410 tall in size.  Images are displayed

for 60 seconds by default.  To choose how

long to display an image, name the file with

an underscore and then a number at the

end of the filename (e.g. “filename_10”).  The

number will determine how many seconds

the image will display.  Choose a number

between 10-120.

Sidebar images can also be created and

remotely sent to the game through the Tour-

naMAXX Operator Web Site.  For more in-

formation, log in to your TournaMAXX Op-

erator Web Site.

Manage Sidebar Images

In this menu all created sidebar images can

be displayed and controlled.  This includes

the options of deleting the selected image,

or deleting all sidebar images.

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37

My Merit

The My Merit feature allows individual play-

ers to create custom accounts, accessible

via PIN numbers.  Accounts can be created

by touching the 

My Merit

 button on the

Player Menu, or by accepting the option to

create an account after achieving a high

score.

FIGURE  24 - PROMOTION MENU

FIGURE 25 - MY MERIT OPTIONS

Promotion Menu

The Promotion Menu is designed to encour-

age player interest.  Use the Options but-

ton to enable each feature.

Players will then have the choice to log in

to their accounts through the My Merit but-

ton on the Player Menu and have personal

data stored on the machine.  Players can

view their high scores and the number of

games they’ve played in the My Merit mode

for the last year.

Show Game Play Frequency

This feature shows the number of games

played by each My Merit player.  The op-

erator can choose whether to display all

totals or just those that fall within a certain

date range.

Show Player Hi Scores

Selecting a game name under this feature

will bring up the high scores of each My

Merit player for that game, as well as the

date the score was achieved.  The opera-

tor can choose whether to display all high

scores or just those that fall within a cer-

tain date range.

Backup/Restore

My Merit data can be backed up or restored

with a USB pen.  After connecting a pen to

the machine, touch this button to proceed

with backing up or restoring all My Merit

data.  USB pen kits (kit number KAV-100-

008-02)  are available.  To order, contact

your local distributor.

NOTE:  Restoring My Merit data from
a storage device will erase any My

Merit data currently on the game.

NOTE:  My Merit data will be cleared
when a software update is performed.
Be sure to back up the data before up-
dating the game.  Conversely, back-
ing up data onto the USB pen will also
overwrite any existing My Merit data
on the USB pen.

View Player Data

Touch 

View Player Data

 after selecting

My Merit

 from the Promotion Menu to bring

up a list of all players with My Merit ac-

counts.  Touching a player’s name will bring

up the  PIN,  total number of games played,

and date the account was created.  The

Show Hi Scores

 button will display a list

of the games on which the player has the

high score and the score itself.  The opera-

tor can also reward the player with free

credits on the View Player Data Screen.

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38

FIGURE 27 - PROMO CREDITS SCREEN

Promo Credits

The Promo Credits feature generates inter-

est by offering operator-controlled free

credits while the game is in idle mode.  Se-

lect days of the week, time frames, idle

time (number of minutes the game would

be in idle mode before free credits are of-

fered) and the number of credits (1-10) to

be awarded.  A message announcing that

free credits are available will appear on

the screen during idle mode when Promo

Credits go into effect.  Promo Credits ex-

pire after 10 minutes or when the Promo

Credits time period comes to an end.

FIGURE 26 - MERIT MONEY SCREEN

Merit Money

The Merit Money screens allow location

owners to encourage game play by offer-

ing free games (not free credits) at certain

time intervals via the 6 Star feature.  Select

days of the week, time frames, and the

number of free games (1-10 per day) to be

awarded, as well as a PIN number for lo-

cation owners to use in order to access

Merit Money using the 6 Star feature.  Lo-

cation owners can enable Merit Money by

entering that specific PIN in the 6 Star

screen.  One free game is given away each

time the location enters the code until the

predetermined daily limit is reached.  Free

games expire after 10 minutes, when money

is deposited into the machine, or when the

Merit Money time period comes to an end.

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39

MegaNet Menu

(U.S. Games Only)

NOTE:  The game must perform an “Up-
date from Server” in order for all
MegaNet features to be accessible.  The
game must also connect to the server
at least every 15 days for all MegaNet
features to remain.

MegaNet Options

The MegaNet features can be enabled and

disabled through the Options button on the

MegaNet Menu (accessed via the SETUP

button).

Premium Erotic

The Premium Erotic category features

games with content from Penthouse

1

 that

are updated monthly.

Setup

When enabling the Premium Erotic feature

via the Options button in the MegaNet menu,

a screen describing the terms and content

of the feature appears.  Touch the 

I AC-

CEPT

 button to proceed or 

I DON’T AC-

CEPT

 to cancel.  After the feature is en-

abled, a timer can be applied so that the

Premium Erotic feature can only be acces-

sible at certain intervals.  Touch the TIMER

button and use the arrows to set the time

frame in which Premium Erotic content is

available.

Games appearing as part of the Premium

Erotic  feature are selectable via the Pre-

mium Erotic button in the MegaNet Menu.

The Premium Erotic game setup works in

the same manner as categories in the regu-

lar Game Setup Menu.

Prize Zone

Prize Zone allows players to earn “Prize

Bucks” by playing popular Megatouch

games, then shop for prizes right on the

machine.  After touching the Prize Zone icon

on the MegaNet menu, players either log in

with an existing login name, or log in as a

new player by entering the information

requested on the game (name, address,

etc.).  Once the player accepts the

agreement displayed on the machine, a

game can be selected for play.  Players

then choose how much they want to spend

on the game; the more credits used to play

the game, the more Prize Bucks earned

during gameplay.

Players can redeem Prize Bucks once

gameplay is over by touching the 

Prizes

icon.  The player may select any prize(s)

that can be attained based on the number of

Prize Bucks earned.  Players then fill out the

shipping information to have the prize mailed

to the specified shipping address.

NOTE:  Prize Zone is not available in
every state or in Freeplay mode.

Setup

When enabling Prize Zone via the Options

button in the MegaNet menu, a screen ex-

plaining Prize Zone terms appears.  Touch

the 

I ACCEPT

 button to finish enabling the

feature, or 

I DON’T ACCEPT

 to cancel.

Games appearing as part of the Prize Zone

Menu  are selectable via the Prize Zone

button in the MegaNet Menu, which works

in the same manner as categories in the

regular Game Setup Menu.

 PENTHOUSE is a trademark of General Media Communications, Inc. Used by permission. Copyright, 2009 by General Media

Communications, Inc. All rights reserved.

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40

Hot Topics

Hot Topics games allow players to com-

pete in games featuring regularly refreshed

current events.

Setup

Games appearing as part of the Hot Topics

Menu  are selectable via the Hot Topics

button in the MegaNet Menu, which works

in the same manner as categories in the

regular Game Setup Menu.

MegaWeb

MegaWeb allows the player to access the

World Wide Web through the game.  Players

determine how much browsing time they

would like to purchase and then use the

touchscreen to navigate the Web.

NOTE:  In order to optimize the
MegaWeb display, High Resolution
should be enabled on all games ex-
cept for Classic cabinets and cabinets
that have been converted with the Maxx
to Force kit (which cannot support
high-resolution mode).  Additionally,
the first time you enter MegaWeb, you
may need to adjust the horizontal and
vertical monitor settings to maximize
the display.  This will only have to be
performed once, and it will not affect
the monitor settings of the game
screens. To adjust the monitor settings,
follow the Monitor Adjustment Proce-
dure in your game owner’s manual.

Setup

Use the MegaWeb Menu to set the cost per

minute block of Web browsing time.

Operator Web Site Access

Direct access to the operator’s company

Web site is available from the MegaNet

Player Menu for the latest league, event

and other information.

Setup

From the MegaNet Menu, touch the Operator

Web Access button to enter the URL for

your operator Web site, insert your

company name, which will appear under

the button, and set the cost per minute of

viewing time.  The text field for your

company name is limited to 30 characters.

If a name is not entered, the space under

the button will read “Your Game Operator’s

Web Site.”  Operator Web site access will

have standard MegaWeb pricing set as the

default.  To set operator Web site access

to no charge, set the value of a block of

time to zero.  When the value is set to zero,

the continue box will appear after 10

minutes of viewing time.  If continue is not

selected, it will log off.

Operators can  import a personalized

graphic for the Web site button if they

choose.  See your Remote Operator

Interface (www.tournamaxx.com) for

instructions on importing a graphic.

NOTE:  This feature is not available if
using an 800 number to dial in to the
server, or in Freeplay or Coinless Coin
Op modes.

NOTE: 

 Pages containing Java or Flash

cannot be loaded on the game at this time.

NOTE:   Text can be entered into a text
field on a Web page by touching the field
on the game to activate it.

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If the connection is lost during the pur-

chased viewing time, the timer will suspend

and the game will attempt to reconnect 3

times.  When the connection is reestab-

lished, the timer will resume and the player

will still see the page that was previously

on the machine.  If a connection cannot be

reestablished within 3 attempts, the cred-

its remaining in MegaWeb mode will be ap-

plied to amusement credits.

FIGURE 29 - BUY MORE TIME/QUIT

SCREEN

FIGURE 28 - CREDIT SELECT SCREEN

Time/Payment

When the MegaWeb button is touched, a

screen will appear prompting the player to

select the amount of time to purchase (see

Figure 28).  The player can choose the

minimum amount, a selectable amount, or

the amount of all credits already entered

into the machine.  If no credits are currently

on the machine, the player will be prompted

to insert money when one of the buttons is

selected.

At the end of the purchased time, a screen

will appear giving the player the option to

use more available credits, or enter more

credits if none are left on the game (see

Figure 29).  This screen will remain for 20

seconds and the game will stay connected

to the Internet during this time.

If another MegaWeb purchase is made, the

screen returns to the same page the player

was viewing prior to the timer expiring.  If

no purchase is made within 20 seconds,

the game disconnects and reverts to the

Player Menu.  If the player exits the browser

with time remaining, the remaining credits

will be applied to amusement play.  Time

blocks used will be rounded up to the near-

est credit.

The game will attempt to connect 3 times.  If

it cannot connect, an error message will

appear asking the player to try again later.

The player will not yet have purchased the

time and will not lose any credits.  The timer

countdown begins and specified credits

are allocated to the Web browser upon

successful connection.

41

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42

FIGURE 30 - HOME PAGE

FIGURE 31 - HOME PAGE

WITH KEYBOARD

Home Page

Once the game connects to the Internet,

the player is taken to a Home Page with

standard navigation buttons (Forward,

Back, Stop, etc.) and a button that brings

up a keyboard for entering Web addresses

or search text (see Figures 30 and 31).

The Home Page also contains a search en-

gine and various channel buttons (Sports,

Entertainment, News, etc.).  Each button

brings up a list of related links for the ap-

propriate channel, as well as a search en-

gine feature.  The Merit button will bring up

a screen with links to the home page and

TournaMAXX.

NOTE:  Text can be entered into a text
field after the field itself is touched
and activated.

NOTE: 

 Java and Flash are not supported

in MegaWeb.  Pages containing Java or
Flash cannot be loaded on the game at this
time.

E-mail and Attachments

E-mail can be accessed through Web-based

e-mail sites using the keyboard, but only

image and text attachments can be opened.

Attachments cannot be saved to the ma-

chine.

NOTE:  MegaWeb is not available in
Freeplay or Coinless Coin Op mode.

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43

DIP SWITCH SETTINGS

The following table provides information on the functionality of the hard DIP switches in
Megatouch games.  Make sure to read the information in the 

Notes

 column to determine

what is affected when performing these functions.  After performing any DIP switch
function, make sure to follow the instructions on the screen.  In most cases, you will be
instructed to reset the DIP switch in order to reboot the game.  If you fail to reset the DIP
switch before rebooting, it could result in corruption of the hard drive.

NOTE:

  The DIP switch functionality is built into the software.  To access the DIP switches

through the software:  Turn off the game.  Set DIP switch 1 to the closed position.  Turn
power on.  When the message 

Please reset DIP 1 to proceed

 appears, reset DIP 1 to

the open position.  The diagnostics page will appear.  Touch 

?

 for information on DIP

switch functionality.  Touch the specific DIP switch to activate it.  Touch 

X

 to exit.

DIP# Function 

Usage/Notes 

8 Motherboard 

configuration & 
checksum test 

• 

Configures the CMOS settings on the motherboard to the 
default specifications and checks the files on the hard drive. 

A checksum test should be performed when the game is locking 
up or rebooting.  If the test fails, the program should be reloaded 
onto the hard drive.  After reloading, perform another checksum 
test.  If it fails again, the hard drive should be replaced. 

6 Hardware 

configuration 

• 

Identifies system hardware and configures the motherboard.  

A hardware configuration occasionally needs to be performed 
after a kit is installed and the touchscreen is not responding to 
touch or the calibration is off. 

5 & 7 

Memory clear for 
TournaMAXX 
and TouchTunes 

• 

Clears the login name, password, access phone number, and 
all call-in settings for TournaMAXX users. 

• 

Clears all the loaded albums for TouchTunes users. 

• 

Clears current books, coin-in, high scores and resets the 
software options. 

A memory clear should be performed when a game is not able 
to connect to TournaMAXX and there is some question about 
the information in the Dial-Up Network Screen being correct.  
After performing a memory clear, TournaMAXX setup 
information must be re-entered, and an 

Update From Server

 

should be performed. 

NOTE:

 TournaMAXX games must perform 

an Update From 

Server

 BEFORE performing a memory clear.

 

4 & 7 

Complete 
memory clear 

• 

Clears ALL memory on hard drive including the TournaMAXX 
player database, TournaMAXX settings, advertising screens, 
bookkeeping, high scores, coin-in, options, etc.  It resets the 
game to the factory defaults. It also marks bad sectors on 
hard drive. 

A complete memory clear should only be performed when the 
game is locking up or resetting and it has passed the checksum 
test.  After performing a memory clear, the player database 
should be reloaded, TournaMAXX setup information must be re-
entered, and an 

Update From Server

 should be performed. 

NOTE:

 TournaMAXX games must perform an

 Update From 

Server

 BEFORE performing a complete memory clear. 

3 Watchdog 

Timer 

• 

When the watchdog timer is enabled, it will reboot the 
machine within 5 minutes of a failure, allowing the game to 
automatically reset itself if a problem arises. 

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37

44

Troubleshooting Guide for

 Megatouch Ion Games

P

ROBLEM

 

C

ORRECTIVE 

A

CTION

  

• 

no power 

• 

bill acceptor 
motor does not 
run 

• 

no flash on the 
monitor screen 

• 

no cooling 
fans operating 

• 

no output from 
power supply 

• 

Check that the power cord is connected to a “live” outlet. 

• 

Check that the power switch is on. 

• 

Check that the power cord is connected to the game power 
supply. 

• 

Check that the power supply’s voltage select switch is set 
to the proper voltage. 

• 

Check the harness connections to the on/off switch and 
circuit breaker.  

• 

Check the circuit breaker for an “open”. 

• 

Check the AC harness connection to the power supply. 

• 

Check the line cord. 

 

• 

no video 

• 

no cooling fan 
operation 

• 

screen is blank 

• 

AC power to 
the monitor 
and bill 
acceptor 

• 

no output from 
power supply 

• 

Check the DC harness connection to the motherboard. 

• 

Check the AC harness connection to the power supply. 

• 

no video 

• 

cooling fans 
are working 

• 

there is a 
sound when 
coins are 
deposited 

• 

Check the video cable connections to the motherboard and 
the LCD display and the monitor control board. 

• 

Check the +12 volt supply voltage to the LCD display 
(yellow wire = +12, black wire = ground) 

• 

Check the harness connections between the PC boards on 
the back of the LCD display. 

• 

Replace the LCD display. 

 

• 

no video 

• 

constant 
beeping or a 
sequence of 
beeps 

• 

The memory card (DIMM) may not be seated properly. 
Reseat the DIMM or replace it. 

• 

no video 

• 

no sound when 
coins are 
deposited 

• 

Check all connections to the motherboard. 

• 

Reseat the DIMM. 

• 

Replace the motherboard or send it for repair. 

• 

coin jam 

• 

Check the coin mech and coin chute for coins blocking the 
pathway. 

• 

Make sure the coin harness is connected between the 
normally open and common terminals on the coin switch. 

• 

Disconnect the bill acceptor and the coin switch one at a 
time to narrow down the problem. 

• 

Check the coin harness for pinched or damaged wires. 

• 

Disconnect the coin harness from J1, J3, J7, and J8 of the 
I/O board. If the coin jam still appears, the I/O board will 
have to be sent for repair. 

 

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Troubleshooting Guide for

 Megatouch

     

Ion Games continued

P

ROBLEM

 

C

ORRECTIVE 

A

CTION

  

• 

poor picture 
quality 

• 

Adjust Brightness, Contrast, Horizontal, and Vertical 
controls with the monitor control board. 

• 

meter not 
advancing 

• 

Check connection at I/O board. 

• 

Check wiring at 

J2 METER

 connector on I/O board. 

• 

game locks up 
or resets while 
being played 
or in the attract 
mode 

• 

no movement 
on the screen 

• 

power has to 
be cycled off 
and on to get 
the game to 
function again 

• 

Clean the vents and the fans of any dust and dirt that may 
interfere with airflow. 

• 

Clean the CPU cooling fan on the motherboard. 

• 

Replace the CPU cooling fan if it is not operating properly. 

• 

Reseat the DIMM on the motherboard. 

• 

Clear memory with the following procedure: 

• 

Turn off the game. 

• 

Press and hold the 

Setup

 and 

Calibrate

 buttons. 

• 

Turn the game on and keep holding the buttons until 
the screen displays “TWO BUTTON CLEAR 
DETECTED RELEASE BUTTONS”. This should take 
about 30 seconds. 

• 

Release the buttons. This will clear high scores, clear 
the books and reset options, and reset the game menu 
and coin menu to their factory settings. 

• 

Perform a checksum test on the hard drive: 

• 

Turn off the game. 

• 

Turn on DIP switch 8 on the I/O board. 

• 

Turn on the game. The test will take about 10 minutes. 

• 

A failure will cause the test to stop. 

• 

A passed test will display “DRIVE CHECKSUM 
COMPLETE RESET ALL DIP SWITCHES TO 
REBOOT MACHINE”. 

• 

With power on, turn off DIP switch 8. 

• 

game locks up 
with “invalid 
key for version 
PG3002 – V 
XXXX” 

• 

Check the program number on the security key. It should 
be compatible with the program on the hard drive. 

• 

Check the contacts on the security key socket. Lift up on 
the contact on the bottom of the socket and make sure 
there is a good connection to the base of the security key. 

• 

Check the USB cable that connects the I/O board to the 
motherboard. 

• 

Try another security key with the same program number or 
test the security key in another game with the same 
program version. 

• 

“INVALID KEY” 
message while 
downloading 
software to the 
hard drive 

• 

If the security key was replaced before the download, the 
motherboard did not boot from the DVD drive. 

• 

Check that the DVD drive is set as master. 

• 

Check the ribbon cable connections between the DVD drive 
and the motherboard. 

• 

Try another DVD drive or another set of discs. 

45

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46

Troubleshooting Guide for

 Megatouch Ion Games continued

P

ROBLEM

 

C

ORRECTIVE 

A

CTION

  

• 

game will not 
download disc 

• 

Make sure the disc is installed correctly, with the logo 
facing up. 

• 

Check for scratches or a defective disc. 

• 

Try a different DVD drive or another disc. 

• 

If you’re downloading a disc set, make sure each disc is of 
the same revision. 

• 

"ERROR 
READING 
DRIVE C" 

• 

This message can be caused by the hard drive or in some 
program versions, a coin jam while the game is turned on. 

1. Turn the game off.  
2. Locate DS 1, position 8 and turn it on.  
3. Turn on power to the cabinet. This will start the hard 

drive checksum test, which should take about 20 minutes 
to complete.  

4. When the hard drive passes the test it will display a 

"CHECKSUM GOOD" message and continue to boot up 
into the game attract screens. This indicates a coin jam. 

5. When the hard drive fails the test, the game will lock up 

with a "CHECKSUM ERROR" message, which will stay 
on the screen until the power is turned off. In this case, 
the hard drive will have to be replaced. 

• 

"DISK BOOT 
FAILURE" 

This message indicates the motherboard is not receiving data 
from the hard drive and has locked up. 

• 

Check the IDE ribbon cable connections to the 
motherboard and hard drive. 

• 

Check the power to the hard drive. It should have +5 volts, 
+12 volts, and ground. 

• 

“QUANTUM 
FIREBALL, 
SMART 
FAILURE 
DETECTED, 
BACK UP 
HARD DRIVE” 

The self-diagnostics on the hard drive has detected an error. 

• 

The hard drive will have to be replaced. 

• 

“CRITICAL 
ERROR 
ABORT RETRY 
FAIL” or “BAD 
COMMAND OR 
FILE NAME” 
error 

• 

Try reloading the program onto the hard drive with a 
different set of update discs compatible with the security 
key. If it will not accept the download, try another DVD 
drive. If it still does not work, replace the hard drive. 

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COPYRIGHT © 2009 AMI ENTERTAINMENT NETWORK, INC.

                                                                MEGATOUCH ION AURORA OWNER’S MANUAL                                          PM0636-12

FIGURE 32 - FRONT VIEW OF THE ION AURORA

Ion Aurora Diagrams

FIGURE 33 - REAR VIEW OF THE ION AURORA

TOUCHSCREEN

PLAYER / OPERATOR
KEY SOCKET
(available on
some models)

WIRELESS
ADPATER

JOYSTICK

ASSEMBLY

COIN MECH

BILL ACCEPTOR

CREDIT CARD SWIPE
(ONLY ON WIDESCREEN
MODELS)

PHONE

COUPLER

ETHERNET
COUPLER

ON/OFF

SWITCH

REAR DOOR
LOCK

47

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48

FIGURE 34 - EXPLODED VIEW OF THE  ION AURORA

SEC

U

R

IT

Y SC

R

E

W

 

OR

 N

U

T

/B

OL

T

S

E

C

UR

IN

G

 LCD

 P

A

NE

L

(4

 OF

 4

 S

C

R

E

WS

)

3

 O

F

 4 S

CRE

W

S

SEC

U

R

IN

G

L

C

D

 PAN

EL

(2

 O

N

 R

EAR

 P

A

N

E

L

,

1

 O

N

 FR

ON

T -

CE

NT

E

R

 O

F

M

A

RQ

UE

E

)

C

ASH

 BR

A

C

K

E

T

(ON

 SOM

E

MO

D

E

L

S

)

R

EAR

 D

O

O

R

O

PEN

ED

C

ASH

 BR

AC

K

E

T

LO

C

K

T

H

U

M

BS

C

R

EW

SEC

U

R

IN

G

BO

T

T

O

M

 O

F

R

EAR

 C

O

V

E

R

O

S

D

 BO

AR

D

I/

O

 BO

AR

D

BI

L

L

 AC

C

EPT

O

R

ASSE

MBL

Y

CO

IN

 M

E

C

H

D

E

TA

IL

 V

IE

W

O

F

 EL

EC

T

R

O

N

IC

S T

R

A

Y

MO

T

H

ER

BO

AR

D

HI

N

G

E

(T

O AL

L

O

W

MO

T

H

ER

BO

AR

D

AC

C

E

SS)

T

H

U

M

B

S

C

RE

W

 S

E

CURI

NG

EL

EC

T

R

O

N

IC

S T

R

A

Y

GE

R

M

A

N

PR

IN

T

E

R

 PO

R

T

U

SB PO

R

T

C

E

NT

RO

NI

CS

 U

P

G

R

A

D

E

CO

NN

E

C

T

O

R

HA

RD

 DR

IV

E

PO

W

E

R

SU

PP

L

Y

L

A

T

C

H S

E

C

URING

R

EAR

 C

O

V

E

R

R

EAR

 C

O

V

E

R

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COPYRIGHT © 2009 AMI ENTERTAINMENT NETWORK, INC.

                                                                MEGATOUCH ION AURORA OWNER’S MANUAL                                          PM0636-12

Megatouch Ion Aurora Replacement Parts List

NOTE:

  The parts in your game may vary.  When calling for replacement

parts, make sure to have your serial number available to ensure the accuracy
of your order.

NOTE:

  In order for your Megatouch Ion game to function properly, the hard-

ware must only be replaced with Ion hardware.  Replacing the motherboard,
I/O board, hard drive or touchscreen controller with hardware that is not
specific for Ion will eliminate some of the Ion software features.

For additional assistance, after contacting your distributor, contact:

Product Support and Services

USA and Canada call toll-free:

1-800-445-9353

Outside the USA and Canada call:

(215) 826-1400

FAX: (215) 826-1401

 

You can also visit our Web site

www.meritgames.com

REPLACEMENT COMPONENTS 

19” AURORA WIDESCREEN AND 

19" STANDARD AURORA 

PART NUMBER 

DESCRIPTION 

ZSA10070-09 

ASUS MOTHERBOARD (STANDARD GAMES) 

SA10078-02 

LITTLE FALLS MOTHERBOARD (WIDESCREEN GAMES) 

EC9796-06 

MARS BILL ACCEPTOR. $1/2/5, 700 STACKER 

HW8337-01 

MECHANICAL COIN MECH 

SB0539-01 

POWER SUPPLY, 300W ±12,+5,+3.3 

SB0616-01 

19" WIDESCREEN TOUCHSCREEN (WIDESCREEN GAMES) 

SB0533-01 

19" TOUCHSCREEN (STANDARD GAMES) 

SA0623-01 

19" WIDESCREEN LCD (WIDESCREEN GAMES) 

SA0609-01 

19" LCD (STANDARD GAMES) 

SB0477-01 TOUCHSCREEN 

CONTROLLER 

SA10068-11 
SB0527-08 

I/O BOARD (WIDESCREEN GAMES) 
I/O BOARD (STANDARD GAMES) 

SA10066-02 CONTROL 

BOARD 

 

49

For a complete list of replacement parts go to

www.amientertainment.com

Support > Megatouch Support Center> Parts Information.

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50

Connection Diagrams

FIGURE 35 -  STANDARD AURORA

ASUS MOTHERBOARD DRAWING

CONNECTOR SIDE VIEW OF MOTHERBOARD

TOP VIEW OF MOTHERBOARD

CENTRONICS
CONNECTION

(SECONDARY IDE)

HARD DRIVE

CONNECTION

(SATA 1)

AUDIO OUT

VGA VIDEO

ETHERNET

TOUCHSCREEN
CONTROLLER

MOTHERBOARD

POWER

DIMM

MEMORY

I/O BOARD

WIRELESS 

DEVICE

MODEM 

SERIAL CABLE 

(OPTIONAL)

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FIGURE 36 -  AURORA WIDESCREEN

INTEL LITTLE FALLS MOTHERBOARD DRAWING

MOTHERBOARD 

POWER

CENTRONICS 
CONNECTION

HARD DRIVE 
CONNECTION
(SATA 0) 

DIMM 
MEMORY

ETHERNET

AUDIO OUT

VGA VIDEO

I/O BOARD

TOP VIEW OF MOTHERBOARD

CONNECTOR SIDE VIEW OF MOTHERBOARD

CREDIT CARD 
READER

TOUCSCREEN 
CONTROLLER

WIRELESS DEVICE

Connection Diagrams

51

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52

FIGURE 37 - REAR VIEW OF CABLE CONNECTOR

Motherboard - Power Connector

Connection Diagrams

PIN

WIRE COLOR

USE

1

ORANGE

+3.3 VDC

2

ORANGE

+3.3 VDC

3

BLACK

GND

4

RED

+5 VDC

5

BLACK

GND

6

RED

+5 VDC

7

BLACK

GND

8

GRAY

PWR GOOD

9

VIOLET

+5V VSB

10

YELLOW

+12 VDC

11

ORANGE

+3.3 VDC

12

BLUE

-12 VDC

13

BLACK

GND

14

GREEN

PWR ON

15

BLACK

GND

16

BLACK

GND

17

BLACK

GND

18

-----

-----

19

RED

+5 VDC

20

RED

+5 VDC

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FIGURE 39 - ON-SCREEN DISPLAY BOARD DRAWING

REMOTE SETUP/

CALIBRATE/KEY

LCD 

SETUP

CALIBRATE

MONITOR CONTROLS

SECURITY KEY

Connection Diagrams

FIGURE 38 - I/O BOARD DRAWING

J8

BILL / COIN

J6
POWER
CONNECTOR

J31
PLAYER 
KEY SOCKET

JUMPER AT JP17
FOR JOYSTICK
FUNCTION

DIP SWITCH BANK

J7

BILL

SETUP

CALIBRATE

J20

COIN

MECH

J1

COIN MECH

J2

METER 1

J19

METER 2

53

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54

Video Machine Limited Warranty

AMI Entertainment Network, Inc. warrants

its video machines to be free from defects

in material and workmanship for a period of

one year from the date of purchase.  The

warranty covers all electrical components

(except fuses and light bulbs).  Certain com-

ponents have an extended warranty; the

touchscreen is warranted for 3 years, the

motherboard for 2 years and the hard drive

for 30 months.  However, if your game is

part of the Broadband Subscription Model,

the hard drive is warranted for the duration

of the contract.

Failure due to misuse, vandalism, excessive

or intentional abuse, operation outside speci-

fied conditions (including, but not limited to,

improper electrical power source), fire, wa-

ter damage, acts of God, acts of war and

civil unrest are specifically excluded.

AMI products are carefully inspected and

thoroughly tested prior to packing and ship-

ment.  Any damage discovered upon receipt

of goods, whether obvious or concealed,

must be reported immediately to the deliver-

ing carrier and claims made directly to them.

AMI assumes no responsibility for damages

once the product has left its facilities and

any disputes regarding transportation dam-

age must be resolved with the shipping

company(s).

AMI will repair or replace, at its option, any

component, part or assembly that fails un-

der warranty, provided that the failed item is

returned, shipping charges prepaid, to AMI’s

repair facility and AMI is notified of the fail-

ure within the warranty period.  AMI re-

serves the right to request the serial num-

bers of the item and/or game which has

failed, and copies of sales invoices, bills of

lading or other documents as required to

determine the validity of the warranty cov-

erage.  AMI will return or replace warranty

items, as specified above, shipping charges

prepaid, by ground transportation.

AMI’s obligation shall be limited to repair or

replacement as stated above, and shall spe-

cifically exclude any liability for consequen-

tial damages or loss of earnings.

AMI may, at its discretion, provide replace-

ment parts under warranty prior to receiv-

ing defective items, without incurring any

ongoing obligation to extend such accom-

modations.

In certain instances, due to geographical or

other considerations, AMI may offer PCB

warranty service on an extended time ba-

sis as follows:

(a) User notifies AMI in writing (or FAX) of

PCB failure, providing dates of failure, se-

rial numbers and a brief description of fail-

ure symptoms.

(b) Failed PCBs are accumulated for a

time period or quantity accumulation, as

designated by AMI and sent in one ship-

ment to save shipping expenses.

(c) AMI honors warranty as per dates of

failure notification.

The above terms and conditions constitute

the sole obligation, written or implied, of AMI

under its warranty coverage.

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Merit Industries, Inc. Software License Agreement

Merit Industries, Inc.  (“Licensor”) is willing to license the enclosed software to you only if
you accept all of the terms in this license agreement (“Agreement”).

Ownership of the Software

1.

The enclosed Merit® product, which may include but is not limited to the Megatouch®
software program (“Software”) and the accompanying written materials are owned
by Licensor and are protected by United States copyright laws, patent laws and
other intellectual property laws, by laws of other nations, and by international treaties.

Restrictions on Use and Transfer

2.

If this Software package contains multiple media types (such as CD’s, flash cards,
hard drives, etc), then you may use only the type of media appropriate for your
Machine. You may not use the other media types on another Machine, or transfer, or
assign them to another user except as part of the permanent transfer of the Software
and all written materials (as provided for below in paragraph 4).

3.

You may make one copy of the software for backup purposes only.  You may not
copy or make backup copies of any software security key or software security
device under any circumstances.

4.

You may permanently transfer the right to use the Software and accompanying
written materials (including the most recent update and all prior versions) if you retain
no copies and the transferee agrees in writing to be bound by the terms of this
Agreement. Such a transfer of this license to another party immediately terminates
your license. You may not otherwise transfer or assign the right to use the Software,
except as stated in this paragraph.

5.

You may not operate or allow the operation of the Software at locations where the
operation of such Software does not comply with all local, state, and other
governmental body laws and regulations.  You agree to not use or permit the use of
the Software in violation of any U.S. Federal, state, or local laws or regulations or
any foreign law or regulation, including laws regarding gaming, gambling or intellectual
property rights in or concerning the Software.

6.

You may not modify, adapt, translate, reverse engineer, decompile, disassemble the
Software or create derivative works from the Software or any component thereof;
nor may you remove, modify or hide or otherwise make unreadable or non-viewable
any notice, legend, advice, watermark or other designation contained on the Software,
component thereof, or output therefrom.

7.

You agree that the Software and the authorship, systems, ideas, inventions methods
of operation, documentation and other information contained therein, and all versions,
modifications and adaptations thereto are proprietary intellectual properties of Licensor
and are protected by civil and criminal law, and by copyright, trade secret, trademark
and the patent laws of the United States and other countries.

Limited Warranty

8.

Licensor warrants, solely for your benefit, that the Software will function in material
conformity, with its accompanying documentation for a period outlined in Licensor’s
standard product warranty period after your receipt of the Software.

Licensor’s Obligations Under Warranty

9.

Licensor’s sole obligation under the aforesaid warranty shall be to utilize commercially
reasonable efforts to correct or modify such portion of the Software as to make it
materially conform with the applicable documentation.

55

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56

Grant Of License

10. Licensor grants to you a limited, non-exclusive license to distribute and/or use one

copy of the Software on a single Merit (“Machine”) accompanied by a single licensor
factory authorized security key. Licensor reserves the right to update versions of the
software and the content to the Machine as deemed appropriate by the Licensor.
You are entrusted to maintain and protect your single licensor factory authorized
security key, password, or other identification from being utilized by any third party,
and you agree to be responsible for any use of the Software provided herein by a
third party utilizing your identification.  Licensor maintains the right to immediately
terminate your License for reasons related to misuse or other non-conformity with
the rules expressed herein.  While Licensor does not routinely inspect Machines,
Licensor also reserves the right to inspect or audit the Software from time to time in
Licensor’s sole discretion.  To the extent that Licensor’s access to the Software
requires that Licensor also gain access to a Machine in which the Software is
installed, you agree to promptly provide Licensor, when requested, with permission
and aid in Licensor gaining access to the Machine.

Disclaimers

11.

EXCEPT AS PROVIDED IN THE SECTION ENTITLED “LIMITED WARRANTY”, LICENSOR
MAKES NO OTHER PROMISES, REPRESENTATIONS OR WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, REGARDING OR RELATING TO THE SOFTWARE OR
CONTENT THEREIN OR TO ANY OTHER MATERIAL FURNISHED OR PROVIDED TO
YOU PURSUANT TO THIS AGREEMENT OR OTHERWISE AND LICENSOR SPECIFICALLY
DISCLAIMS ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE WITH RESPECT TO SAID MATERIALS OR THE USE THEREOF.
TO THE MAXIMUM EXTENT ALLOWABLE BY LAW THE UNIFORM COMMERCIAL CODE
OR OTHER UNIFORM LAWS SHALL NOT APPLY TO THIS AGREEMENT.

Limitation on Liability

12. IN NO EVENT SHALL LICENSOR BE LIABLE UNDER ANY CLAIM, DEMAND OR ACTION

ARISING OUT OF OR RELATING TO THE SOFTWARE, ITS USE, INSTALLATION OR
LICENSOR’S PERFORMANCE OR LACK THEREOF UNDER THIS AGREEMENT FOR
ANY SPECIAL, INDIRECT, INCIDENTAL, EXEMPLARY OR CONSEQUENTIAL DAMAGES,
WHETHER OR NOT LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
CLAIM, DEMAND OR ACTION.  IN ADDITION, WITHOUT LIMITING THE FOREGOING, IN
ALL EVENTS THE REMEDIES AVAILABLE TO YOU SHALL BE LIMITED TO THE AMOUNT
PAID BY YOU TO LICENSOR FOR THE SOFTWARE.

13. IN NO EVENT WILL LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY

LOSS OF PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR CONSEQUENTIAL
DAMAGES ARISING OUT OF YOUR USE, MISUSE, BREACH OF THIS AGREEMENT OR
INABILITY TO USE THE SOFTWARE.

General

14.  The validity and construction of this Agreement and of the rights and obligations herein

shall be determined and governed by the laws of the State of New York.  By accepting
the terms of this Agreement, you acknowledge and accept that the courts of New
York, New York shall have exclusive jurisdiction and venue regarding any disputes
arising with regard to this Agreement or arising out of activity or misuse of the
Software.

15. Merit, in its sole discretion, may assign this agreement or any of its rights and

obligations hereunder.

16. If you have any questions concerning this Agreement or wish to contact Licensor for

any reason, please write: Merit Industries, Inc., 155 Rittenhouse Circle, Bristol, PA
19007, USA.

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COPYRIGHT © 2009 AMI ENTERTAINMENT NETWORK, INC.

                                                                MEGATOUCH ION AURORA OWNER’S MANUAL                                          PM0636-12

Contrat de licence de logiciel de Merit Industries, Inc.

Merit Industries, Inc. (ci-après le "Concédant") est disposé à vous accorder la licence d'utilisation
du logiciel ci-inclus, à condition que vous vous engagiez à respecter tous les termes, clauses et
conditions du présent contrat de licence (Contrat).

Droit de Propriété
1.

Le produit Merit ci-joint contenant, mais ne s'y limitant pas, le logiciel Megatouch™ (ci-après le
"logiciel") et toute la documentation écrite, restent la propriété du Concédant et sont protégés
par : les lois de droits d'auteur des Etats-Unis, les lois s'appliquant aux brevets déposés et à
la propriété intellectuelle, ainsi que par celles des autres pays et les traités internationaux.

Restriction d'Utilisation et Transfert
2.

Si le présent logiciel comprend plusieurs types de composants (tels que CD-ROM, cartes
flash, disques durs, etc), vous ne pouvez utilisez que ceux qui conviennent à votre appareil.
Il est strictement interdit de les utiliser sur un autre appareil, les transférer -ou les céder à un
autre utilisateur, sauf en cas de transfert permanent du logiciel et de toute la documentation
écrite (comme indiqué ci-dessous au paragraphe 4).

3.

Il est interdit de copier le logiciel, à l'exception d'une copie de sauvegarde.  Il est aussi interdit
de reproduire -ou faire des copies de sauvegarde des programmes de clé de sécurité ou
autres fichiers de sécurité, quelles que soient les circonstances.

4.

Vous pouvez céder en permanence à un tiers -le droit d'utiliser le LOGICIEL et toute la
documentation écrite l'accompagnant, (ainsi que la plus récente mise à jour et toutes autres
anciennes versions) seulement si vous n'en gardez aucune copie, et si le cessionnaire
s'engage, par écrit, à respecter les termes, clauses et conditions du présent Contrat. Cette
cession à un tiers met fin à votre licence immédiatement. Autrement, vous n'avez pas la
permission de transférer ou d'accorder à un tiers le droit d'utiliser le présent logiciel, excepté
que tel que décrit dans le présent paragraphe.

5.

Il est interdit d'utiliser le présent logiciel ou de permettre son utilisation dans des emplacements
où l'utilisation du présent logiciel n'est pas conforme aux lois et réglementations locales,
nationales ou réglementations d'autres organismes gouvernementaux.  Vous acceptez de ne
pas utiliser ou d'autoriser l'utilisation du logiciel d'une manière enfreignant les lois ou regula-
tions s'appliquant à la propriété intellectuelle et au jeu, en vigueur aux Etats-Unis ou dans les
autres pays du monde, y compris les lois  de l'ensemble du logiciel.

6.

Il est interdit de modifier, adapter, traduire, démonter, décompiler, désassembler le logiciel ou
créer du matériel dérivé du logiciel ou de tout composant de celui-ci ; vous ne pouvez pas
enlever, modifier ou cacher ou rendre illisible ou non-visible toute instruction, légende, infor-
mation ou filigrane ou autre désignation qui apparaît dans le logiciel, composant dudit logiciel
ou résultant dudit logiciel.

7.

Vous convenez que le logiciel et les droits d'auteur, les systèmes, les idées, les inventions, les
méthodes d'utilisation, la documentation et autre information incluse, ainsi que toutes les
versions, modifications et adaptations qui s'y rattachent sont les propriétés intellectuelles du
Concédant et sont protégées par le droit civil et pénal et par le droit d'auteur, le secret
commercial, la marque déposée et le brevet aux Etats-Unis et dans les autres pays du monde.

Limite de Garantie
8.

Le Concédant garantit seulement à votre intention, que le logiciel permettra une utilisation
conforme, avec la documentation l'accompagnant, pendant la période de temps indiquée
dans la période de garantie du produit standard du Concédant, à compter de la date de
livraison du logiciel.

Responsabilité du Concédant aux termes de la Garantie
9.

La seule obligation du Concédant aux termes de la garantie susmentionnée sera de faire tous
les efforts commercialement raisonnables pour corriger ou modifier la partie du logiciel pour
le rendre matériellement conforme aux spécifications de la documentation.

57

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58

Concession de Licence
10.

Le Concédant vous accorde le droit d'utiliser une seule copie par appareil Merit (ci-après
"Appareil") accompagné d'une seule clé de sécurité autorisée en usine et fournie par le
Concédant. Le Concédant se réserve le droit de mise à jour des versions du logiciel et du
contenu de l'Appareil, quand il juge nécessaire de le faire.   Il vous appartient également
d'empêcher que les mots de passe ou autres codes et la clé de sécurité soient utilisés par un
tiers. Vous acceptez d'assumer la responsabilité dans le cas de l'utilisation du logiciel par un
tiers.  Le Concédant se réserve le droit de résilier votre contrat de licence à tout moment dans
l'éventualité d'une utilisation non-conforme aux clauses stipulées.  Bien que le Concédant ne
contrôle pas les appareils périodiquement, il se réserve toutefois le droit de contrôler le logiciel
à tout moment et sans préavis de sa part.  De surcroît, dans l'éventualité où le logiciel n'est
accessible qu'à travers la machine dans laquelle il est installé, le licencié s'engage à donner
libre accès au Concédant, ou ses représentants, à la machine et dans les plus brefs délais.

Exclusion de toute autre garantie
11. EXCEPTE COMME PREVU DANS LA SECTION INTITULEE "LIMITE DE GARANTIE", LE CONCEDANT

N'ASSURE AUCUNE AUTRE GARANTIE DE QUELQUE NATURE ET A QUELQUE TITRE QUE CE
SOIT, EXPLICITE OU IMPLICITE, EN RAPPORT AVEC LE LOGICIEL ET LES COMPOSANTS QUI
L'ACCOMPAGNENT OU, LE CAS ECHEANT, TOUT SUPPORT OU MATERIEL FOURNI
CONFORMEMENT AU PRESENT CONTRATEN PARTICULIER, LE CONCEDANT NE PEUT
DONNER AUCUNE GARANTIE, DE QUELQUE NATURE QUE CE SOIT, POUR LA
COMMERCIALISATION DE TOUS LES PRODUITS EN RAPPORT AVEC LE LOGICIEL OU AVEC
L'UTILISATION DE CELUI-CI.  DANS LA MESURE OU CELA EST PERMIS PAR LA LOI, LE CODE
UNIFORME COMMERCIAL OU AUTRE LOI UNIFORME NE S'APPLIQUE PAS AU PRESENT
CONTRAT.

Limite de Responsabilité
12.

LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DE TOUTE RECLAMATION,
DEMANDE OU ACTION RESULTANT DE OU EN RAPPORT AVEC LE LOGICIEL, SON UTILISATION
OU SON INSTALLATION, OU LA PERFORMANCE OU MANQUE DE PERFORMANCE DU
CONCEDANT EN VERTU DU PRESENT CONTRAT POUR TOUS DOMMAGES D'UNE NATURE
QUI N'EST PAS PRESUMEE PAR LA LOI ET QUI DOIVENT ETRE EXPRESSEMENT PROUVES,
DOMMAGE INDIRECTS, DOMMAGES-INTERETS POUR PREJUDICE MORAL, QUE LE
CONCEDANT AIT ETE AVISE OU NON DE LA POSSIBILITE D'UNE TELLE RECLAMATION,
DEMANDE OU ACTION.  DE PLUS, SANS LIMITER CE QUI PRECEDE, LES DEDOMMAGEMENTS
A VOTRE DISPOSITION SERONT LIMITES AU MONTANT QUE VOUS AUREZ PAYE AU
CONCEDANT POUR LE LOGICIEL.

13.

LE CONCEDANT NE SERA EN AUCUN CAS RESPONSIBLE :  D'UNE RUPTURE DE CONTRAT,
DES DOMMAGES, Y COMPRIS TOUTE PERTE DE PROFIT, PERTES D'ECONOMIE OU TOUS
AUTRES DOMMAGES INDIRECTS OU DOMMAGES-INTERETS ACCESSOIRES DECOULANT
DE LA MAUVAISE UTILISATION OU DE L'IMPOSSIBILITE D'UTILISATION DU LOGICIEL.

Dispositions Générales
14.

La validité et la construction du présent Contrat et les droits et obligations ci-inclus seront
déterminés et régis par les lois de l'état de New York aux États-Unis.  En acceptant les
dispositions du présent contrat, vous acceptez également que tous litiges ou revendications
relatives seront réglés par voie d'arbitrage par un tribunal de l'état de New York, aux Etats-
Unis.

15.

Merit Industries se réserve le droit de transférer le présent Contrat à un tiers ainsi que ses
droits et obligations ci-après.

16.

Pour toutes questions concernant le présent Contrat -ou si vous désirez contacter le Concédant
pour une raison quelconque, veuillez écrire à : Merit Industries, Inc., 155 Rittenhouse Circle,
Bristol, PA 19007, Etats-Unis.

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COPYRIGHT © 2009 AMI ENTERTAINMENT NETWORK, INC.

                                                                MEGATOUCH ION AURORA OWNER’S MANUAL                                          PM0636-12

Merit Industries, Inc. Softwarelizenzabkommen

Merit Industries, Inc.  („Lizenzgeber”) ist nur dann bereit Ihnen eine Lizenz für die beiliegende
Software zu erteilen, wenn Sie alle Bestimmungen dieses Lizenzabkommens (“Abkommen”)
akzeptieren.

Eigentumsvorbehalt der Software
1.

Das beiliegende Merit®-Produkt, welches das Megatouch® Softwareprogramm („Soft-
ware”) beinhalten kann, aber nicht darauf beschränkt ist, und die schriftlichen Unterlagen
sind Eigentum des Lizenzgebers und sind durch die Gesetze der Vereinigten Staaten
und anderer Länder und durch internationale Verträge urheberrechtlich geschützt.

Beschränkungen im Gebrauch und Transfer
2.

Sollte diese Softwarelieferung mehrere Medien enthalten (z.B. CD, Karten, Festplatten
usw.), dürfen Sie nur die für Ihre Maschine angebrachte Medienart verwenden.  Die anderen
Medienarten dürfen nicht auf anderen Maschinen verwendet werden oder an Dritte
übergeben werden, abgesehen von einem endgültigen Transfer der Software und aller
schriftlichen Unterlagen (wie im untenstehenden Paragraphen 4 beschrieben).

3.

Sie dürfen nur eine Sicherungskopie der Software herstellen.  Unter keinen Umständen
dürfen Sie einen Softwaresicherungsschlüssel oder Sicherungsmaßnahmen kopieren oder
davon Sicherungskopien herstellen.

4.

Sie dürfen das Nutzungsrecht für die Software und die schriftlichen Unterlagen (einschließlich
der aktuellen Version und aller vorhergehenden Versionen) an Dritte übertragen, wenn Sie
keine Kopie behalten und wenn der Empfänger die Bestimmungen dieses Abkommens in
schriftlicher Form akzeptiert.  Bei einem solchen Transfer der Lizenz an Dritte erlischt Ihre
Lizenz umgehend.  Abgesehen von den Bestimmungen dieses Paragraphen sind alle anderen
Transfers oder Übertragungen der Nutzungsrechte für diese Software unerlaubt.

5.

Sie dürfen die Software nicht benutzen oder eine Nutzung gestatten, wenn eine
solche Nutzung der Software irgendwelche Gesetze und Verordnungen der
kommunalen oder staatlichen Behörden verletzen würde. Sie verpflichten sich die
Software nicht so zu nutzen oder nutzen zu lassen, dass sie damit gegen staatliche,
Bundes-  oder Lokalgesetze oder Bestimmungen der USA oder gegen  ausländische
Gesetze oder Bestimmungen, einschliesslich aller Gesetze bezüglich Glücksspiels,
Spielens oder geistigen Eigentumrechts der Software, verstossen.

6.

Es ist Ihnen nicht gestattet, die Software abzuändern, zu verändern, zu übersetzen,
rückumzuwandeln, zu dekompilieren oder zu zerlegen, oder aus der Software oder eines
Teils davon andere Werke abzuleiten.  Sie dürfen auch aus der Software, einem Bestandteil
der Software oder aus den Datenausgaben der Software keine Hinweise, Bemerkungen,
Ratschläge, Wasserzeichen oder andere Markierungen entfernen, verändern, verbergen
oder auf andere Art unlesbar machen.

7.

Sie akzeptieren, dass die Software und die Urheberschaft, die Systeme, die Ideen,
Erfindungen, die Arbeitsweisen, die Dokumentation und alle anderen darin enthaltenen
Informationen und alle Versionen, Veränderungen, und Bearbeitungen davon das geistige
Eigentum des Lizenzgebers sind, und dass sie durch Straf- und Zivilgesetzgebung und
durch die Copyright-, Geschäftsgeheimnis-, Warenzeichen- und die Patentgesetze der
Vereinigten Staaten und anderer Länder geschützt sind.

Beschränkte Garantie
8.

Der Lizenzgeber garantiert zu Ihren Gunsten, dass die Software für die angegebene
normale Garantiezeit des Lizenzgebers nach Ihrer Annahme der Software in erheblicher
Übereinstimmung mit der beiliegenden Dokumentation laufen wird.

Verpflichtung des Lizenzgebers im Rahmen der Garantie
9.

Die ausschließliche Pflicht des Lizenzgebers im Rahmen der vorstehenden Garantie besteht
darin, alle geschäftlich vertretbaren Schritte zu unternehmen, um Teile der Software zu
berichtigen oder abzuändern, bis sie mit der beiliegenden Dokumentation erheblich
übereinstimmen.

59

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60

Übertragung der Lizenz
10.

Der Lizenzgeber gewährt Ihnen eine beschränkte, nicht-ausschliessbare Lizenz zur
Vertreibung und/oder Benutzung einer Kopie der Software auf einem einzelnen Merit™ („Gerät”)
mit einem einzelnen werksmäßig gestatteten Sicherungsschlüssel.  Der Lizenzgeber behält
sich das Recht vor, nach eigenem Ermessen die Software und den Inhalt der Maschine zu
verbessern. Sie sind dafür verantwortlich ihren  individuellen,  vom  Lizenzgeber werksmäßig
gestatteten Sicherheitsschlüssel, ihr Passwort oder anderweitigen Identifikationsmechanismus
instandzuhalten und abzusichern gegen die Nutzung durch eine dritte Partei, und sie akzeptieren
die Verantwortung für jegliche Nutzung der besagten Software durch eine dritte Partei mithilfe
ihresIdentifikationsmechanismus . Obwohl der Lizenzgeber nicht regelmässig Maschinen
inspiziert, behält sich der Lizenzgeber das Recht vor, ihre Lizenz umgehend  zu kündigen aus
Gründen des Missbrauchs oder bei Nichtbefolgung der Bestimmungen in diesem  Vertrag. Der
Lizenzgeber behält sich ebenfalls das Recht vor, die Software  von Zeit zu Zeit nach eigenem
Ermessen zu inspizieren oder zu überprüfen. Im Falle, dass der Lizenzgeber Zugang zu dem
Gerät wünscht, in dem besagte Software installiert ist,  erklären Sie sich bereit, dass sie dem
Lizenzgeber, wenn nötig, Erlaubnis und Hilfe beim Zugang zum Gerät verschaffen.

Beschränkungen
11.

ABGESEHEN VON DEN BESTIMMUNGEN DES PARAGRAPHEN „BESCHRÄNKTE GARANTIE"
GIBT DER LIZENZGEBER KEINE SONSTIGEN VERSPRECHEN, VERPFLICHTUNGEN ODER
GARANTIEN, OB AUSDRÜCKLICH ODER STILLSCHWEIGEND, FÜR DIE SOFTWARE ODER
IHRE BESTANDTEILE ODER FÜR ALLE ANDEREN MATERIALIEN, DIE IHNEN IM RAHMEN DIESES
ABKOMMENS ZUR VERFÜGUNG GESTELLT ODER ÜBERLASSEN WERDEN, UND DER
LIZENZGEBER LEHNT AUSDRÜCKLICH ALLE ANSPRÜCHE AUF MARKTFÄHIGKEIT UND
EIGNUNG DER BESAGTEN MATERIALIEN FÜR DEN GEWÖHNLICHEN GEBRAUCH AB.  SOWEIT
GESETZESMÄSSIG ZUGELASSEN, SOLLEN DIE HANDELSRECHTLICHE GESETZGEBUNG
AUS DEM UNIFORM COMMERCIAL CODE ODER ANDERE GESETZE AUF DIESES ABKOMMEN
NICHT ANWENDBAR SEIN.

Haftungsbeschränkung
12.

DER LIZENZGEBER HAT KEINERLEI HAFTUNG BEI EINEM ANSPRUCH, EINER FORDERUNG
ODER EINER KLAGE, DIE AUF NUTZUNG DER SOFTWARE, DEREN INSTALLIERUNG, DER
LEISTUNG DES LIZENZGEBERS ODER DESSEN VERSAGEN IM RAHMEN DIESES ABKOMMENS
FÜR JEGLICHE FOLGE-, INDIREKTE, SONDER- ODER NEBENSCHÄDEN BERUHEN, SELBST
WENN DER LIZENZGEBER AUF DIE MÖGLICHKEIT EINES SOLCHEN ANSPRUCHES, EINER
FORDERUNG ODER EINER KLAGE HINGEWIESEN WURDE.  WEITERHIN UND OHNE
BESCHRÄNKUNG DES LETZTEN SATZES, DÜRFEN IN ALLEN FÄLLEN DIE IHNEN ZUR
VERFÜGUNG STEHENDEN ABHILFEN DIE VON IHNEN FÜR DIE SOFTWARE AN DEN
LIZENZGEBER GEZAHLTE SUMME NICHT ÜBERSCHREITEN.

13.

DER LIZENZGEBER HAT IN KEINEM FALL EINE HAFTUNG IHNEN GEGENÜBER FÜR SCHÄDEN,
EINSCHLIESSLICH ETWAIGER GEWINNVERLUSTE, NICHT REALISIERTER EINSPARUNGEN
ODER ANDERER NEBEN- ODER FOLGESCHÄDEN, DIE AUS IHRER VERWENDUNG,
MISSBRAUCH, VERLETZUNG DIESES ABKOMMENS ODER GEBRAUCHSUNFÄHIGKEIT DER
SOFTWARE ENTSTEHEN.

Allgemein
14.   Die Rechtsgültigkeit und Provisionen dieses Abkommens und der darin enthaltenen Rechte und

Pflichten werden durch die Gesetze des Staates von New York bestimmt.  Sollten sie diese
Vereinbarungen annehmen, dann akzeptieren Sie, dass der ausschliessliche Erfüllungsort
und Gerichtsstand bei den Gerichten von New York im Staat New York liegen hinsichtlich aller
Streitigkeiten, die diesen Vertrag betreffen, oder die durch Leistung oder Missbrauch der
besagten Software entstehen.

15.

Merit kann nach eigenem Ermessen dieses Abkommen oder jedes der darin enthaltenen
Rechte und Pflichten an Dritte abtreten.

16.

Bei Rückfragen über dieses Abkommen oder wenn Sie den Lizenzgeber aus einem anderen
Grund kontaktieren wollen, bitte schreiben an: Merit Industries, Inc., 155 Rittenhouse Circle,
Bristol, PA 19007, USA.

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Please read the enclosed license agreement.  Operation of this game

constitutes acceptance of the Merit Software License Agreement.

Veuillez lire le contrat de licence d’utilisation ci-inclus.  Si vous utilisez ce

jeu, vous vous engagez à respecter les termes et conditions du contrat de

licence d’utilisation du logiciel de Merit.

Bitte beiliegendes Lizenzabkommen durchlesen.  Das Merit Software

Lizenzabkommen tritt in Kraft, sobald dieses Spiel verwendet wird.

MEGATOUCH ION AURORA OWNER’S MANUAL

PM0636-12

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PM0636-12

Ion Aurora

Installation & Owner’s

Manual

FOR TECHNICAL ASSISTANCE:

CONTACT YOUR LOCAL DISTRIBUTOR

For a list of distributors, visit us on the Web at

www.amientertainment.com

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Table of Contents

© 2009 AMI Entertainment Network, Inc.

Ion Aurora, Megatouch, Ion, Mega-Lease, Mega-Link, MegaNet, MegaWeb, TournaMAXX 

and 

TournaCHAMP

 are

registered trademarks of AMI.  Reproduction of this manual, in any form or by any means, is strictly forbidden without the written

permission of AMI.

Site Preparation ........................... p. 1

Setting up your
Megatouch Game ........................ p. 1

Game Description ........................ p. 1-2

Widescreen Model ................... p. 1-2

Electronics Tray ...................... p. 2

Monitor Access ....................... p. 2

General Care
and Maintenance ......................... p. 2-4

Touchscreen/Joystick
Calibration ................................ p. 2-3

Monitor Adjustment
Procedure ................................ p. 3

General Circuit Board
Handling Information ................ p.  3-4

Cleaning the Cabinet ............... p. 4

Cleaning the Joystick .............. p. 4

Cleaning the Touchscreen
Monitor ..................................... p. 4

Cleaning the Fans and
Vents ....................................... p. 4

Watchdog Timer ...................... p. 4

Connecting a Printer
(German games only) ............. p. 4

Broadband Connection
Instructions for games on
the Subscription Model ............. p. 5-6

Megatouch Ion Software

Game Name and Score Needed
for Initial Replay ........................... p. 7

Operator Setup Screens
Flowchart ....................................... p. 8

Main Menu ..................................... p. 9-10

Credits/Pricing Menu ................. p. 11-14

Quick Price Setup .................... p. 11

Coin-In Menu ............................ p. 12

Coinless Coin Op Menu ........... p.  13-14

Rental Mode ............................. p. 14

Games Menu ................................ p. 15

Game Setup ............................. p.  15

Hi Scores Menu .............................. p. 16

View/Clear Hi Scores ............... p. 16

Books Menu .................................... p. 16-18

Books Display ............................ p. 16-17

Cash Settlement ........................ p. 17-18

System Menu ................................. p. 19

Megatouch Player and
Operator Keys ........................... p. 20

Diagnostics Menu .......................... p. 21-22

Hard Drive Self Diagnostics ...... p. 22

Network Menu ............................... p. 23-29

Hardware Setup ........................ p. 23-24

Connection Wizard .................... p. 25-27

AMI Jukebox Mega-Link Setup .. p.  28-29

Local Tournament Mode .............. p. 30-34

Credit Card Menu .......................... p. 35

Presentation Menu ....................... p. 36

Operator Ad Screens ................ p. 36

Sales Enabler Videos ................ p. 36

Sidebar Promotion ..................... p.  36

Promotion Menu ............................ p. 37-38

My Merit ..................................... p.  37

Merit Money ............................... p. 38

Promo Credits ............................ p.  38

MegaNet Menu ............................... p. 39-42

Megatouch Ion Aurora Hardware

DIP Switch Settings ....................... p. 43

Troubleshooting ............................ p. 44-46

Parts List and Illustrations

Game Illustrations ...................... p. 47-48

Replacement Parts List ............. p. 49

Connection Diagrams ................ p.  50-53

Warranty and Software License
Agreements

Warranty ............................................ p. 54

Software License Agreement ........... p. 55-60

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Site Preparation

In determining the location for your Mega-

touch Ion video game, consideration must

be given to a suitable, grounded electrical

outlet.  Since the game is a computerized

device, it should have a separate circuit, if

at all possible.  If a separate circuit is not

available, care should be taken to provide a

clean and constant voltage.  As a basic

guideline, never connect the unit to a circuit

that also supplies power to freezers, cool-

ers or other high power consuming and elec-

trical noise generating equipment.  Place the

game in a location where nothing will inter-

fere with  proper ventilation.  The game should

not be exposed to any dripping or splashing

liquids.  Objects filled with liquid should not

be placed on the unit.

Setting up your Megatouch Game

1.

After removing the game from the car-

ton, attach the power cord to the back

of the unit near the on/off switch.  Plug

the game into a standard AC outlet.

2.

Turn the power switch at the back of

the game to ON and wait for it to go

through its boot-up sequence. The

game will display the Main Menu Screen.

3.

If you have a unit on the Broadband

Subscription Model follow the steps in

Broadband Connection Instruc-

tions

 to connect to the server in order

to activate it.

4.

The machine has been preset at the

factory and therefore should not need

to be adjusted, however it is recom-

mended that the screen be calibrated

(see 

Screen Calibration

) and the coin

or bill acceptor(s) be tested.

5.

There are many custom settings avail-

able for the game.  To customize the

settings, follow the software instruc-

tions in this manual.

Game Description

The Aurora has 2 key-locked compartments:

the rear door and the cash bracket (if appli-

cable).  It comes equipped with a coin mech

and/or bill acceptor.  This model also has

couplers installed in the rear of the game.

These are used for future hardware up-

grades which include linking and modem ca-

pabilities.  Each game comes equipped with

a wireless USB adapter which can be used

to wirelessly link two Ion games together.

With the addition of a wireless router, the

game(s) can also connect to the Internet.

The Linksys 802.11G router is recom-

mended.  For more information, see 

Con-

nection Wizard

.

Widescreen Model

The widescreen model features a

widescreen LCD with an electronic sidebar

that provides space for displaying images,

advertisements, and in-game information.

The electronic sidebar feature allows you

to create customized sidebar images to dis-

play during idle mode.  These images can be

imported using a USB pen at the game, or

they can be remotely sent to the game

through the Remote Operator Web Site.  For

more information, see 

Sidebar Promotion

in this manual or refer to your Remote Op-

erator Web Site.

The widescreen model also features a built-

in credit card reader.  To enable the credit

card reader, you must connect the game to

a broadband Internet connection, call into

the MegaNet server, and select a rate plan

on your Remote Operator Web Site.

NOTE: If a Megatouch unit that accepts

credit cards is moved between the U.S. and

Canada, Customer Service must be noti-

fied 2 business days before activating the

credit card feature in the new country. Fail-

ure to notify Customer Service will put the

operator in violation of card processing

1

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General  Care and Maintenance

NOTE: THIS GAME MUST ONLY BE SER-
VICED BY QUALIFIED SERVICE  PERSON-
NEL.

CAUTION:

 

THERE ARE HIGH-VOLTAGE

PARTS IN THIS GAME. BE CAREFUL
WHEN SERVICING THE INSIDE OF THE
GAME.  THE GAME SHOULD ALWAYS BE
UNPLUGGED BEFORE SERVICING

.

Touchscreen/Joystick Calibration

How To Calibrate:

Find the CALIBRATE button on the OSD

board inside the CPU section, and

press it to enter screen calibration

mode.

Touch the center of the first cross that

appears.  Once you release your

finger, a second cross will appear.

NOTE: You must hold your finger on
the cross for approximately 2 seconds

for the calibration to be recognized.

Touch the center of the second cross

that appears on the screen.

Once the second cross is touched and

released, another cross will appear on

the screen.  To test the calibration of

the screen, touch the cross with your

finger and slowly drag your finger

around the screen.  The cross should

follow your movement.

Touch the 

EXIT

 button.

The game will prompt you to go through the

same steps two more times.

The game will then prompt you to cali-

brate the joystick.  First, select the joy-

stick model on your game by touching

regulations, for which the operator assumes

full responsibility. Furthermore, players who

pay by credit card in the new country will be

surprised with currency exchange fees,

which will  likely lead them to call their credit

card companies, dispute the charge, and

obtain a charge reversal. The net result will

be a credit card payment refund to the play-

ers, which will hurt revenue.

Electronics Tray

The electronics tray houses the

motherboard, I/O board, OSD board, hard

drive, power supply and the main harness.

Unlock and open the rear door to access

the tray (see Figure 34).

To completely remove the tray from the game

the rear cover must be removed.  To remove

the cover, turn off and unplug the unit and

reach under the center of the top of the

cover to locate the rotary draw latch (see

Figure 34).  Turn the wing on the latch coun-

terclockwise to disengage, then unscrew

the thumbscrew located in the center of the

bottom of the cover (see Figure 34).  Slowly

lift the cover and disconnect the ground wire

attached to it.  To remove the tray, unscrew

the thumbscrew located in the middle rear

of the tray (see Figure 34), disconnect the

VGA connector and the touchscreen con-

nector from the motherboard and discon-

nect the power cord from the power supply

and slide the tray out of the chassis.

Located on the OSD board on the electron-

ics tray are two buttons, 

SETUP

 and 

CALI-

BRATE

 (see Figures 34 and 39).  Pressing

the 

SETUP

 button will bring you to the Mega-

touch Setup Screen.  See the next section

for calibration instructions.

Monitor Access

To gain access to the LCD monitor, remove

the screw at the top of the marquee on the

front of the game (see Figure 34); also re-

                                                                                     2

move the two screws on the rear of the

monitor and the center security screw (17”

games) or nut (19” games) inside the chas-

sis securing the monitor enclosure (see Fig-

ure 34).

NOTE:  To access the security screw or
nut, the rear cover must be removed.
For instructions on how to remove the
cover, see the previous section.

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Monitor Adjustment Procedure

The vertical/horizontal controls and bright-

ness/contrast controls are located on the

OSD board, inside the CPU section near the

hinge of the door.  Pressing the button la-

beled 

Menu

 on the OSD board will show

the on-screen display on the monitor.  Use

the Left and Right buttons to move through

the menu.  Touch Menu again to  select the

option you want to change.  Use the Left

and Right buttons to change the option.  Then

select Menu again to deselect the option.

Auto will automatically adjust the size and

brightness.  Touch the Exit button to exit.

Adjust the monitor controls until the screens

look as suggested in the following steps.

1.

Set the game to the Checkerz game

screen.

2.

Adjust the vertical and horizontal size

and vertical and horizontal position to

make sure that the game screen fills

the monitor screen and that the game

screen is centered.

3.

Adjust the brightness and contrast con-

trols until the top sets of checkers are

a rich red and the bottom set are a dark

gray.  The feet on the 

“Checkerz”

character should be white.  (Adjusting

the brightness and contrast can also

correct for a lack of sharpness.)

NOTE: If you are experiencing an issue

where your screen seems to be slightly

shifted, repeat the screen calibration

process, pressing “Auto” on the OSD

board when each new calibration

screen appears BEFORE calibrating the

screen for that resolution.

General Circuit Board Handling

Information

Before handling any boards, observe the

following procedures:

Prevent Electro-Static Discharge by:

1. Storing the boards in the anti-

static bags in which they are

shipped.

2. Removing any static charge

from your body before handling

the boards.

3. Using a ground strap when

handling the boards.

When plugging in connectors to the

board, make sure the connector is

inserted straight onto the header and

that the connector covers all header

pins.

Do not connect any peripheral device

to the board, if the power is still

connected to the peripheral or if power

is already applied to the board.

CAUTION

:  Be extremely careful when re-

placing the lithium battery on the mother-

board.  There is a danger of explosion if the

3

it.  Then move the joystick as far left as

it will go, release the joystick, and press

one of the buttons on the joystick.

NOTE:  The joystick may not appear to
be functioning correctly during cali-
bration, but it is important that you
continue the calibration steps.  After
calibration has been completed, it will
function properly.

Move the joystick as far right as it will

go, release the joystick, and then press

one of the joystick buttons.

Move the joystick as far up as it will go,

release the joystick, and then press one

of the joystick buttons.

Move the joystick as far down as it will

go, then release the joystick and press

one of the joystick buttons.

Then, without touching the joystick,

press one of the buttons on the joy-

stick to complete calibration.

Touch the 

EXIT

 button.

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battery on the motherboard is incorrectly

replaced.  Only replace the battery with the

same type recommended by the manufac-

turer.  Dispose of used batteries according

to the manufacturer’s instructions.

Cleaning the Cabinet

The cabinet should be cleaned with a

damp cloth and mild detergent.  Always

apply the cleaner to the cloth and not

directly on the game.  Liquids could

enter the cabinet and damage electron-

ics inside.

Cleaning the Joystick

The joystick should be cleaned with a

damp cloth and mild detergent.  Always

apply the cleaner to the cloth and not

directly on the game.  Liquids could

enter the housing and damage elec-

tronics inside.

Cleaning the Touchscreen Monitor

The touchscreen glass should be

cleaned with a damp cloth and isopro-

pyl alcohol or a 

non-ammonia

 cleanser.

Do not use any abrasive or vinegar-

based cleansers, as they will damage

the touchscreen glass

.

NOTE:  DO NOT USE ANY ABRASIVE
SOLVENTS, ACID OR VINEGAR-BASED
CLEANSERS ON THE MONITOR OR
SIDE DECALS.  OVER TIME, SUCH
CLEANSERS COULD HARM THE
TOUCHSCREEN AND ERASE THE DE-
CALS.  BE CAREFUL NOT TO USE COM-
MERCIAL CLEANERS CONTAINING
ANY OF THESE SUBSTANCES.

Cleaning the Fans and Vents

The fans and vents should be cleaned

of any dust and grime on a regular

basis to ensure proper ventilation of

the game.

To ensure proper operation of the

game, it is important that all fans are

operating correctly and that the airflow

is unobstructed.  Make sure nothing is

placed inside the cabinet or next to the

fan vents that would inhibit the flow of

air.  Also, if any fans are not operating,

it is important that they be replaced.

Watchdog Timer

This game has been equipped with a fea-

ture that allows it to automatically reboot if it

encounters a problem.  When the watchdog

timer is enabled, it will reboot the machine

within 5 minutes after a failure,  allowing the

game to automatically reset itself if a prob-

lem arises without needing a technician

present.

If you want to disable the watchdog timer,

set DIP switch 3 on the I/O board to the open

position and reboot the game.

Connecting a Printer
(German Games Only)

To connect a printer to the game as needed:

Locate the printer port in the back of the

game (see Figure 30).  When the game en-

ters idle mode, connect the printer to the

printer port on the game.

NOTE:  Some printers may cause the
game to reboot.  Once the game has
rebooted and entered idle mode, the
printer will begin printing.  Do not dis-
connect the printer until it is finished

printing.

Um einen Drucker an eine Maschine

anzuschliessen:

1. Den Druckeranschluss hinten am Gerät

feststellen (Siehe Fig. 34).  Wenn das Gerät

in den Leerlauf übergeht, den Drucker am

Druckeranschluss des Geräts

anschliessen.

BEMERKUNG:  Bei bestimmten

Druckern rebootet das Gerät.  Nachdem

das Gerät dann in den Leerlauf
übergeht, beginnt der Druckvorgang.
Den Drucker bitte nicht abschalten
bevor der Druckvorgang beendet ist.

                                                                                     4

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Broadband Connection Instructions for Games on the
Subscription Model

Aurora games on the Broadband Subscription Model are required to connect to a broad-

band Internet connection for game and credit card reader functionality. Follow the instruc-

tions below to connect your game.

To enable this feature, you will need a broadband Internet connection, a router (The

Linksys 802.11G router is recommended) and Ethernet cable(s) (if you aren’t using wire-

less). It is recommended that you set up and configure your router prior to connecting the

unit.  Once the router is set up, follow the instructions below.

5

connection type to connect to the

Internet, touch 

YES

. The game will then

scan for available networks. To se-

lect a network from the list, touch it

and then touch 

NEXT

. If your network

does not appear in the list, touch

MANUAL CONNECTION

, enter the

SSID (network name) of the network

you want to connect to and then touch

ENTER

. If your network has a secu-

rity key (password), enter it and touch

ENTER

. If you have not set a pass-

word, simply touch 

NEXT

. Continue

with step 5.

4.

Wired connections only

: Touch

WIRED ETHERNET

. Then, touch 

WIRED

ETHERNET NETWORK

. If the game

asks you if you are using this connec-

tion type to connect to the Internet,

touch 

YES

. Continue with step 5.

5.

On the next screen, simply touch 

AC-

CEPT SETTINGS AND CONNECT

 to

accept the default settings. If you wish

to change the settings, touch 

MODIFY

SETTINGS

 and use the 

SET 

or

MANUAL 

buttons to enter the new

settings. For help with any of the set-

tings, touch the 

?

 buttons on screen.

After you have entered in your new

settings, touch 

SAVE 

and then touch

ACCEPT SETTINGS AND CONNECT

.

Hardware:

1.

Wired connections:

  Turn off and

unplug the unit and connect an Ethernet

cable to the Ethernet coupler. Connect

the other end of the cable to the exter-

nal router.  Plug in and turn on the unit.

2.

Wireless connections: 

 Plug in and

turn on the unit. 

NOTE:  If you are

using security, only 64 or 128-bit

WEP encryption is supported.

NOTE:  When you first turn on an game
on the Broadband Subscription
Model, it will display a message indi-
cating it is out of service.  Your game
must call into the server in order for it
to function.

Software:

1.

Press the SETUP button.

2

Touch the 

Network 

button and then

CONNECTION WIZARD

. If prompted,

select your time zone and touch 

NEXT

.

3.

Wireless connections only

: Touch

WIRELESS ETHERNET

. You’ll be

prompted to choose your connection

method.

If you want to connect to an AMI router,

touch 

AUTO-CONNECT TO AMI

ROUTER 

and continue with step 5.

If  you want to connect to a non-AMI

router, touch 

OTHER WIRELESS

ROUTER OR ACCESS POINT

.  If the

game asks you if you are using this

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Obtain IP 
Address 

Checks for proper IP 
address for game-to-game 
and jukebox linking or for 
Internet connection 

Internet 
Connection 

Checks for Internet 
connection 

Check 
Registration 

Checks for MegaNet 
registration 

MegaNet 
Connection 

Checks for communication 
to MegaNet server 

7

After an initial connection to the server

has been made, a second connection

must be made in order for all connec-

tion features to be fully operational.

This call in can also be performed by

entering Operator Setup, touching

Network

, and then touching 

CON-

NECT TO MEGANET/UPDATE FROM

SERVER

. When your machine makes

the second connection, the time that it

calls in will be set as your default up-

date time. This can be changed by

entering the Network Menu, touching

NETWORK OPTIONS

, then touching

SET 

next to "

UPDATE TIME

".

6.

If you make a successful connection and

want to retain these settings, touch

SAVE SETTINGS

. If the connection fails,

touch the 

MORE INFO

 button to deter-

mine the cause.

NOTE

: The game performs multiple connec-

tion checks.  Use the following table if you
need to better understand the information that
is shown while your Megatouch is attempt-
ing a connection.

IMPORTANT:  Games on the Broadband
Subscription Model must make a success-
ful connection to the server in order to func-
tion.  If you attempt to call in, but the call
was not successful, the game will function
for a 3-day grace period, but if a successful
call is not made within those 3 days, it will
shut down.

6

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7

Game Name and Score Needed for Initial Replay

Great Solitaire and Power Solitaire will always offer a replay once the listed score is
attained.  The other games have to reach the score listed as well as attain the high score for
the game in order to offer a replay.  

NOTE

:

  The available games may vary.

11 Ball/11Up 

125,000 

 

Moondrop 

160,000 

Air Shot 

No Replay 

 

My Ex 

150,000 

Avalanche Jack 

150,000 

 

Mystery Phraze 

325,000 

Backjammin 125,000 

 

Office 

Bash  400,000 

Battle 31 

125,000 

 

Outer Spades 

75,000 

Beer Pong (Ion Only) 

200,000 

 

Outlaw Poker/Cattle Drive 

400,000 

Beer Pong 21 (Ion Only) 

No Replay 

 

Pack Rabbit (Ion only) 

400,000 

Big Time Roller 

60,000 

 

Pharaoh’s Fortune 

45,000 

Boxdrop 

175,000 

 

Pharaoh’s 9 

No Replay 

Boxxi 850,000 

 

Photo 

Hunt 

400,000 

Brain in Gear (Ion only) 

No Replay 

 

Photo Pop 

No Replay 

Breakin’ Bricks 

400,000 

 

Power Solitaire 

55,000 

Card/Castle Bandits 

200,000 

 

Power Trivia 

No Replay 

Card/Crypt Raiders 

175,000 

 

Puck Shot 

3,000 

Card/Jolly Pirates 

200,000 

 

QB Zone 

65,000 

Chainz2: Relinked 

500,000 

 

Q-Shot 

50,000 

Chainz2: Puzzler 

500,000 

 

Quik Cell 

100,000 

Checkerz 28,000 

 

Quik 

Chess 

125,000 

Chip Away 

125,000 

 

Quik Match 

400,000 

Chug 21 

250,000 

 

Race Poker/Motor Match 

No Replay 

Chug Monkey 

400,000 

 

Rack ‘Em 

200,000 

Coco Loco 

No Replay 

 

Rack ‘Em 9 Ball 

35,000 

Conga Fish (Ion only) 

No Replay 

 

Royal Flash 

300,00 

Conquest 30,000 

 

Run 

21 

250,000 

Crazy Hearts 

65,000 

 

Skee-Ball 

900 

Deflection 500,000 

 

Snap 

Shot 400,000 

Dodge Bull 

No Replay 

 

Space Crusader (Ion only) 

No Replay 

Domino 5 

200,000 

 

Speed Draw 

125,000 

Draggle Drop 

200,000 

 

Spider Kings/13 Spiders 

160,000 

Euchre Nights 

6,500 

 

Strip Club 

No Replay 

Fast Traxx (Ion only) 

100,000 

 

Stunt Squirrel (Ion only) 

125,000 

Feeding Frosty 

No Replay 

 

Sudoku6 

100,000 

Fight the Landlord  

No Replay 

 

Super Boxxi 

400,000 

Four Play 

1,500,000 

 

Super Cell Chaos 

No Replay 

F.M.V. Boxxi (Ion only)  

No Replay 

 

Super Snubbel 

No Replay 

F.M.V. Strip (Ion only) 

400,000 

 

Tai-Play 

240,000 

Funkier Monkey 

150,000 

 

Take 2 

110,000 

Funky Monkey 

110,000 

 

Tennis Ace 

No Replay 

Gender Bender 

No Replay 

 

Texas Hold ‘Em 

No Replay 

Gin Rummy 

55,000 

 

Text Twist (Ion only) 

10,000 

Goooal 

No Replay 

 

Tic Tac Trivia 

75,000 

Great Solitaire 

45,000 

 

Tri-Towers/Tri-Castles 

125,000 

Hollywood Match 

400,000 

 

Tricky Fish 

No Replay 

Hoop Jones 

125 

 

Triple Crown Boxing 

No Replay 

Ink Rally 

No Replay 

 

Trivia Treasure 

No Replay 

Jackpot Corner  (Ion only) 

1,500,000 

 

Trivia Whiz 

No Replay 

Little Shop of Treasures  (Ion only) 

83,000 

 

Trivia Whiz 2 

No Replay 

Look Out 

400,000 

 

Touchdown Poker 

250,000 

Lucky 11’s 

340,000 

 

Tug of Words (Ion only) 

350,000 

Luxor 

500,000 

 

Tuxedo Run (Ion only) 

400,000 

Luxor 2 (Ion Only) 

500,000 

 

TV Guide Mini Crossword 

50,000 

Luxor: Survival 

No Replay 

 

UNO® 

No Replay 

Magic Charms 

500,000 

 

UNO® 52 Poker 

No Replay 

Mega Bowling 

125 

 

Video Whiz (Ion only) 

No Replay 

Megatouch Battle Command 

No Replay 

 

Vinci-Ball 

400,000 

Megatouch Memory 

250,000 

 

Wild 8's/Wild Apes 

400,000 

Megatouch Mini/Crazy Golf 

No Replay 

 

Word Dojo 

375,000 

Meteor Shower 

200,000 

 

Word Safari 

125,000 

MGA Champ. Golf 

No Replay 

 

Wordster 

100,000 

Monkey Bash 

No Replay 

 

Zen Word 

350,000 

Monster Madness 

400,000 

 

Zip 21 

200,000 

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PM0636-12                                              MEGATOUCH ION AURORA OWNER’S MANUAL

Operator Setup Screens Flowchart

8

Enable 6 Stars
Default Language
Player selectable language
Language buttons have flags
Show games unavailable in current language
Enable theft deterrent
Enable Educational Attract Mode
Enable Attract Mode Sounds
Tournament Mode
Show prize pools on Main Menu
Enable TouchTunes
Enable TouchTunes Hi-Resolution Mode
Enable AMI
Enable Light Show

Video Test

I/O Test

Touchscreen Calibration
Touchscreen Test
Checksum Test
System Info
Verify Databases
Hard Drive Self Diagnostics
Joystick Calibration
Joystick Test
View System Log

Credits/Pricing
Games
Hi Scores
Books
System
Diagnostics
Tournament
Network
Credit Card
Presentation
Promotion
MegaNet

Presentation

Prize Zone
Premium Erotic
Operator Web Access
MegaWeb
Hot Topics
Options

My Merit
Merit Money
Promo Credits
Options

MegaNet

Promotion

Operator Ad Screens
Sidebar Promotion
Options

Access Sales Enabler Videos

Manage Sidebar Images
Import Sidebars

Sidebar Promotion

Options

Wireless Ethernet
Wired Ethernet
Dial-Up
Connection Log
Location Info
Connection Wizard
Connection Diagnostics
Network Options
Connect to MegaNet

Credit Card
Credit Card
     Functionality Test
Credit Card Pricing
Setup Operator Cards
Vault Credits
Options

Enable Credit Card

     Functionality

Pulse Hard Meter For 

     Credit Card Purchases

Operator Ad Screens

Add/Edit Billboard
Set Start/End Date
Remove Billboard
Remove All Billboards

Options

Network

Network Options
Dial-Up Options
Tournamaxx Options

Network Options

Price/Credits
Default Games
Clear One
Clear All
Enable All Games

Start Time
End Time
Free Game Limit
Set PIN

Enable Prize Zone
Enable Premium Erotic
Enable MegaWeb
Enable Operator Website
Enable Hot Topics

Start Time
End Time
Idle Time
Number of Free Credits

Enable My Merit
Enable Merit Money
Enable Promo Credits

Options

Promo Credits

Price/Credits
Default Games
Clear One
Clear All
Enable All Games

Options

Hot Topics

Clear Tournamaxx Databases

View Player Data
Show Game Play Frequency
Show Player Hi Scores
Backup/Restore

Merit Money

My Merit

Prize Zone

Set MegaNet Server
Set MegaNet ID
Set Update Time

Network Options

Tournamaxx Options

Cash Settlement Collection
Revenue Details/Cash Out
Fee Details
Clear/Complete Collection

Puzzles
Cards
Erotic
Strategy
Mega-Link
New Games

Action
Quiz & Word

Enable All Games Into Menu
Factory Default Games Into Menu

Main Menu

Books Display
Cash Settlement Setup
Cash Settlement Collection

Set Time
Security Setup
Volume Control
Set 6 Star PIN
Data Transfer
Options
Setup Operator Keys
AMI Setup

Diagnostics

System

Setup Operator Keys
Set Key

Erase Keys
Erase All Keys

Enter Security PIN

Security Setup

View/Clear High Scores
Options

Books

Hi Scores

Games
Game Setup
Options

View/Clear High Scores
(Individual game list)
Clear All Games

Auto Clear Hi Scores

No Names in Hi Scores

Options

Quick Price Setup
Coin-In
Value of Credit
Credit Card Pricing
Pay Per Time
Coinless Coin Op
Clear Credits
Free Credits
Options

Credits/Pricing

Game Setup

Options

Price/Credits
Cost to continue
Default Games
Clear One
Clear All
Enable All Games

Enable erotic games

Allow game continue
Show deck cards
Allow bonus replay

Enable easy mode
Continuous bonus round
Linked games enabled
Photo Hunt hints

Trivia rounds/bonus
Show correct answer in Trivia, Power Trivia
     and Snap Shot

Enable free game in Solitaire
Split column move in Power Solitaire
Enable free game in Power Solitaire
Category same for all in Power Trivia
Enable consolation question in Power Trivia
Face up cards, player selectable in Tri Towers
Checkerz Rules
Enable Kids Club category
Enable Premium Erotic Ad Screen in Idle
Force Slow Senior Game Play
Sticker Book Timer Options
Disable Questionable Content

Options

Individual Game
Clear All
Clear One

Options

Set Up Tournament
Clear Winners
Reset All

Tournament

Price Display
Freeplay Enabled
Enable Coinless Coin Op
Enable Rental Mode

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COPYRIGHT © 2009 AMI ENTERTAINMENT NETWORK, INC.

                                                                MEGATOUCH ION AURORA OWNER’S MANUAL                                          PM0636-12

9

FIGURE 1 - MAIN MENU

Main Menu

The Main Menu can be accessed by pressing the SETUP button inside the game.  Use the

Main Menu to set up all game software options. 

NOTE:  For help with the Options in any

menu section, touch the green “?” buttons to bring up a help screen.

A summary of the Main Menu functions appears in the following table.  For more detail, see

the corresponding sections of the manual.

Main Menu 

Available Options 

Information 

CREDITS/ 
PRICING 

 Quick 

Price 

Setup 

 Coin-In 

  Value of a Credit 

 Credit 

Card 

Pricing 

  Coinless Coin Op 

  Pay Per Time 

 Options 

 Clear 

Credits 

 Free 

Credits 

  AMI Play Cost 

The Credits Screens allow the operator to set 
credit rules for all games, set up the Coin-In Menu, 
view the value of a credit, view and adjust credit 
card pricing, enable the Coinless Coin Op feature, 
enable the Rental Mode feature, select freeplay 
mode, and add or clear credits.  Operators with a 
Mega-Link connection to an AMI jukebox can also 
set up AMI jukebox play cost. 

GAMES 

 Game 

Setup 

 Options 

In the Games Screens you can edit the game list 
(choose which games are available and in what 
category they appear on the Category Menu), and 
select options for individual games. 

HI SCORES 

  View/Clear Hi Scores 

 Options 

Touch 

CLEAR ALL GAMES

 to clear all high 

scores, or select a particular game to edit high 
scores for that game. 

BOOKS 

 Books 

Display 

  Cash Settlement Setup 

  Cash Settlement Collection 

The Books Screens display current and lifetime 
credits information, as well as calculate and collect 
the location and operator fees. 

SYSTEM 

 Set 

Time 

 Security 

Setup 

 Volume 

Control 

  Set 6 Star PIN 

 Data 

Transfer 

 Setup 

Operator 

Keys 

(Ion Only) 

 AMI 

Setup 

 Options 

Set the game clock, security PIN, game volume, 6 
star PIN and features, and system options such as 
language control, 6 Star Enable, and theft 
deterrent.  Also use this menu to transfer machine 
configuration, books data, and ad screens with a 
USB pen, and to program operator keys to enable 
access to the setup screens via the key (if 
applicable).  The AMI Setup option allows 
operators to establish a Mega-Link between their 
Megatouch game and an AMI-powered jukebox. 

DIAGNOSTICS 

 Video 

Test 

 

 I/O 

Test 

 

 Touchscreen 

Calibration 

 

 Touchscreen 

Test 

 
 

 Checksum 

Test 

 

  Enters the Video Test screens.  Touch the 

screen to cycle through test. 

  Tests the function of the I/O board, DIP 

switches, coin meter, and lockout. 

  Allows the operator to calibrate the touchscreen.  

Follow the instructions on the screen. 

  Checks touchscreen calibration.  Touch the 

cursor on the screen to make sure it is 
accurately following your movement. 

  Checks the hard drive for missing or corrupted 

files. 

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PM0636-12                                              MEGATOUCH ION AURORA OWNER’S MANUAL

Main Menu 

Available Options 

Information 

DIAGNOSTICS 
(continued) 

 System 

Info 

 

 Verify 

Databases 

 Hard 

Drive 

Self 

Diagnostics 

 

 Joystick 

Calibration 

 

 Joystick 

Test 

 
 

  View System Log 

  Gives details about various hardware 

components in the game. 

  Only use on the advice of Technical Service. 

  Detects hard drive errors and predicts future 

failures.  Runs automatically during system 
startup and software installation. 

  Allows calibration of the joystick.  Follow the 

instructions on the screen. 

  Checks joystick calibration.  Move the 

joystick and make sure the cursor accurately 
follows your movement. 

  Allows operators to easily read, capture and 

send error log data. 

NETWORK 

 Wireless 

Ethernet 

 Wired 

Ethernet 

 Dial-Up 

 Connection 

Log 

 Location 

Info 

 Connection 

Wizard 

 Connection 

Diagnostics 

 Network 

Options 

 Connect 

to 

MegaNet 

You can check the Connection Log, view 
location information, enter the Connection 
Wizard, view connection diagnostics, connect 
to MegaNet (perform an Update from Server), 
change the MegaNet server address, change 
the MegaNet ID, set an update time, and clear 
Tournamaxx databases. 

TOURNAMENT 

  Set Up Tournament 

 Clear 

Winners 

 Reset 

All 

To enable Tournament mode (if applicable), 
enter the System Menu and touch Options.  
Touch Off-Line to switch the game from 
Tournamaxx mode to local Tournament mode.  
This will allow you to set up local tournaments 
with prize pools for a dedicated machine.  See 
the Local Tournament Mode section of this 
manual for more information. 

CREDIT CARD 

 Credit 

Card 

Functionality Test 

  Credit Card Pricing 

 Options 

 Vault 

Credits 

  Setup Operator Cards 

Widescreen Models Only:  Use the Credit Card 
Menu to test the credit card reader, view and 
adjust credit card, disable credit card 
functionality, turn on/off the meter for credit 
card purchases, manage the Player Vault, and 
setup operator cards. 

PRESENTATION 

 Operator 

Ad 

Screens 

 

 Sidebar 

Promotion 

 

 Options 

  Create ad screens, and also add custom 

screens created on a personal computer. 

  Import/manage/delete sidebar images 

(Widescreen Models Only). 

  Access Sales Enabler Videos (Ion Only). 

PROMOTION 

 My 

Merit 

 
 
 

 Merit 

Money 

 
 

 Promo 

Credits 

 

 Options 

  Enables a feature permitting players to 

create custom accounts.  Also displays 
individual player data, and allows the 
operator to back up or restore the data. 

  Sets time periods in which location owners 

can use the 6 Star feature to offer free credits 
to encourage play. 

  Sets time periods in which the game offers a 

free credit while in Idle Mode. 

  Enables My Merit, Merit Money, and Promo 

Credits features. 

MEGANET 

 Premium 

Erotic 

 Prize 

Zone 

 MegaWeb 

 Operator 

Web 

Access 

 Hot 

Topics 

 Options 

Enters the MegaNet Set-Up Screen if the game 
is registered for Tournamaxx/Tournachamp 
play. Features must be enabled for the 
corresponding button to appear. 

 

10

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11

FIGURE 2 - QUICK PRICE SETUP SCREEN

Credits/Pricing Menu

IMPORTANT NOTE: On machines with credit card functionality enabled, adjusting either the
Quick Price Setup or Coin-In Menu will change the default credit card pricing. Please make
changes to credit card pricing AFTER configuring the Quick Price Setup or Coin-In Menu.

Quick Price Setup 

- This feature is only available in U.S. games.

Quick Price Setup allows the operator to make general pricing changes without entering the

Games Menu.

NOTE: If the game is set to 3 or 6 Credits for a Dollar, prices will display as Credits.

The operator can also use this screen to determine whether prices are displayed to players  as

credits or monetary amounts, and to set the cost of Fast-Play Amusement, Standard Amuse-

ment, Long Amusement, and Premium/MegaNet games.  Touch the 

Use Factory Default Pric-

ing

 button to restore default values.

3 Credits for a Dollar

:  Sets each game to the following price settings:

COIN VALUE 

CREDITS 

$0.25   1 
$0.50   2 
$0.75   3 
$1.00   4 
$5.00  20 

6 Credits for a Dollar (default setting)

:  Sets each game to the following price settings:

COIN VALUE 

CREDITS 

$0.25  1 

$.50  2 
$.75  4 

$1.00  6 
$5.00  30 

4 Credits for a Dollar

:  Sets each game to the following price settings:

COIN VALUE 

CREDITS 

$0.50   1 
$0.75   2 
$1.00   3 
$5.00  15 

 

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Coin-In Menu

FIGURE 3 - COIN-IN MENU

Game cost can be controlled two ways: by

changing the number of credits required to

play a game, or by changing the cost of a

credit.  The Coin-In Menu allows you to ad-

just the cost of a credit, as well as provide a

way to give players “bonus” credits for de-

positing a higher amount of money.  On the

Cash-In and Credits Table, the “

-

” and “

+

buttons are used to change the number of

credits, while the corresponding price value

for the credits is entered by pressing the

Edit

 button in that row.

NOTE:  The “Edit” button will bring
up a numbered keypad, limited to 2
decimal places.  The Cash-In and
Credits Table is ordered, so values
must be set in increasing increments
from top to bottom of the screen.  The
final two values, however, can be
entered as “0”, which is the equivalent
of N/A.  As each row on the table is
filled in, the “Edit” button will appear

for the subsequent row below it.

Similar to the Cash-In and Credits Table, when

programming the Channels on the Coin-In

Menu, Channel 1 is set for the lowest value

coin, Channel 2 for the next highest value,

etc.  The meter pulse, which is the highest

common divisor of all the monetary values

of the Channels, is independent of the cred-

its and only tracks the smallest unit of cur-

rency.  Operators can use this number to

determine the amount of money earned on a

game by multiplying the meter pulse by the

reading on the hard meter.

NOTE:  Changing the values of the
Channels on the Coin-In Menu may

change the meter pulse.  Therefore, a

Cash Settlement Collection should be

performed prior to adjusting the Chan-

nels in order to accurately reflect coin

drop based on the hard meter reading.

Adjusting the Channels will not affect

the Cash-In and Credits Table, which

performs a separate function on the

Coin-In Menu.

To give customers bonus credits for insert-

ing larger denominations, manually adjust

the credits earned per dollar value on the

Credit and Values Table.  Coins may be de-

posited in any combination of values, and

the game will automatically register the high-

est number of credits for the total amount of

coins deposited.  Once a game is played,

any remaining fractional credits are saved

and applied to the next purchase.

NOTE:  It is recommended that if you
are enabling bonus credits, that the
game be set to display in credits and
not money.  If the game is set to display
in money, all money values will be
based on the value of 1 credit, which is
typically the most expensive credit.

The type of currency registered can be ad-

justed by touching the 

Change Currency

button at the bottom right-hand corner of the

Coin-In Menu.  Touching the 

Default Set-

tings

 button just below it will return the Coin-

In Menu to its factory settings.  This setting

can be adjusted (as described previously),

but will return if the game memory is cleared.

12

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13

Settings

Touching the Settings button allows the

operator to choose whether players can

play Per Game, Per Time, or both when the

game is in Coinless Coin Op mode.  Per

Time pricing can be changed on this screen

with the up and down arrows.  The

currency amount will apply to each 15-

minute time block selected by the customer.

FIGURE 4 - PLAYER MENU IN COINLESS

COIN-OP (TIME AND PER GAME MODES

BOTH ENABLED)

FIGURE 5 - COINLESS COIN-OP MENU -

SETTINGS SCREEN

Coinless Coin Op Menu

When enabled via the Options button on

the Credits/Pricing Menu, the Coinless Coin

Op feature allows the operator to charge

on a per-game or per-time basis without

players inserting money into the game.  The

total amount owed after gameplay is tallied

by the machine and collected by the location

owner.  Location owners reset the game

with a PIN after collection.

NOTE:  If you have set a tax fee on the
Cash Settlement Screens, Coinless Coin
Op Mode play will be taxed at the set
rate.  If you want to set the tax
percentage at a different rate for
Coinless Coin Op mode and regular
mode, you should perform a Cash
Settlement Collection, change the tax
rate and then switch modes.

Certain features will not be available in

Coinless Coin Op Mode, such as MegaNet

content, Merit Money, Promo Credits, Free

Credits, credit card purchases,

TouchTunes® music and AMI jukebox music.

Pricing for these features can only be

displayed in currency values, not credits.

Setting the PIN

Touch the Set PIN button on the Coinless

Coin Op Menu to program the PIN.  The

number can be from 1 to 5 digits.

NOTE:  The Coinless Coin Op PIN can
also be set from the Player Menu.
Touch the Options button, enter the 6
Star PIN, and touch the CCO Set PIN
button.

Disabling the Money Inputs

It is recommended that the money inputs be

disabled when the game is in Coinless Coin

Op mode. Unplug the power and signal

harness connected to the bill/note acceptor

and the harness connected to the coin

mech (if applicable) to disable the inputs.

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FIGURE 6 - PAY PER TIME SCREEN

To Enter This Screen, Touch
“Pay Per Time” on the Credits Menu

Per-Game Mode

When players choose this mode, a running

total of the amount owed is maintained and

displayed in the CREDITS box on the

screen.  The total is tabulated after each

game or function.  The location owner then

collects the total amount owed at the end

of gameplay.  If there is no activity for 10

minutes, the machine will disable and the

amount owed by the player will display on

screen.  No further gameplay can occur

until the machine is reset by a location

employee using the PIN.

Time Mode

The price per 15-minute time block will be

displayed before players choose this

mode.  During gameplay, the time remaining

and amount owed by the player will be

displayed on screen.  When the time block

runs out, players can purchase additional

time.  Otherwise, the machine will disable

and the amount owed by the player will

display on screen.  No further gameplay

can occur until the machine is reset using

the PIN.  If the player leaves the game

before the purchased time block has ended,

the game can be reset using the PIN.

Resetting or Freezing the Game

The game can be reset at any time using

the pre-programmed PIN.  Once gameplay

totals have been tallied by the machine, the

attendant can also choose to freeze the

game to prevent more activity until the

transaction is complete.  The Reset or

Freeze buttons are accessible through the

Options button on the Player Menu after

touching the Coinless Coin Op button.  An

alarm will begin to sound after 3 failed

attempts to enter the valid number when

entering the PIN to reset the game.  The

alarm will terminate when the machine is

rebooted, the operator SETUP button is

pressed, or the correct PIN is entered.

Rental Mode

When enabled via the Options button on

the Credits/Pricing Menu, Rental Mode

allows players to purchase a block of time

and use it to play as many games as they

want.

To set the value of a credit in Rental Mode,

select 

Pay Per Time

 from the Credits

Menu. Touch the arrows on either side of

the time interval to adjust the number of

minutes of play given for each credit. To

disable any row, set the value to zero.

Certain features will not be available in

Rental Mode, such as MegaNet, Merit

Money, credit card purchases, Promo

Credits, and Free Credits.  Rental mode is

also unavailable with linked  games.

NOTE:  It is recommended that you
clear the books when toggling Rental
Mode on and off in order to ensure
accurate bookkeeping.

Freeplay Mode

Turn this option on to enable free game play,

which can be used for promotions and

demonstrations.  Additionally, Megatouch

systems with credit card functionality will

enter Credit Card Demo Mode when freeplay

is enabled. This can be used to show how

the credit card feature works without

actually charging a credit card.

14

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15

FIGURE 7 - GAMES MENU: GAME SETUP

To Enter This Screen, Touch “Game

Setup” on the Games Menu and

Select a Category

Enable All Games Into Menu

:  Turns on

all games (certain games that were previ-

ously displayed in the Game Setup have

been turned off in this software) and de-

faults the price settings.

Factory Default Games Into Menu

:  Re-

turns the Game Setup to its default settings.

Games that were not originally enabled will

be turned off and all price settings will be

reset.

When you touch a category name, the next

Game Setup Screen shows the game posi-

tions available for that category and the price

for each game, with the list at the bottom

showing all games available for the selected

category.  In categories with Merit-Thon

games, players who choose Merit-Thon will

play one round of three different games in

that category for one combined score.

Games Menu

Game Setup

The game list and prices, as well as game

options, are programmed using these

screens.  The first screen shows the vari-

ous game categories and allows access to

the following general settings for all games.

The Game Setup Screen also allows you to

make these general changes:

Default Games

:  Resets the selected cat-

egory menu to its default game and price

settings.

Clear One

:  Clears a selected item from the

player’s game menu.

Clear All

:  Clears all games from the player’s

game menu.

Enable All Games

:  Turns on all games

within the selected category and defaults

the price settings.

To customize a particular game list, first se-

lect a category on the first Game Setup

Screen.  On the second screen, touch 

Clear

All

 to clear the game list.  Choose the menu

position you want a particular game to oc-

cupy by touching that position, then touch-

ing the desired game name from the game

list on the bottom of the screen.  Repeat until

all desired games appear in the menu (a game

cannot appear in the list more than once).

Games already in the menu will be red in the

game list at the bottom of the screen.

To adjust the price, touch the credit or cur-

rency value next to each game.

Some games support a “continue” function.

In the Cost to Continue column, games with-

out this function will display N/A.  Games

that support continuation will show a credit

value.  The cost to continue is adjustable

on a game-by-game basis.  Touch the credit

value button to change the amount.  Hit 

NEXT

to return to the Games Category page.

NOTE:  The default Cost to Continue
price is the same as the default cost to
play the game; however, the Cost to
Continue does not need to be the same
amount as the original price.

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Hi Scores Menu

View/Clear Hi Scores

Use this menu to manage high scores.  The

first screen allows you to clear all scores

for all games by touching 

Clear All Games

.

To edit the high scores for an individual game,

select that game on the first screen.

FIGURE 8 - HI SCORES MENU:

VIEW/CLEAR HI SCORES SCREEN

To Enter This Screen, Touch

“View/Clear Hi Scores” on the

Hi Scores Menu and Choose a Game

Touch 

Clear All 

to remove all high scores

for that particular game or select an indi-

vidual score and touch 

Clear One 

to re-

move that particular score only.

Books Menu

The Books Screens display the current and

lifetime credit totals for each game, as well

as the percentage of credits played per game

(the percentage for each game is the total

number of credits played on that game di-

vided by the total number of credits entered

into the machine).

Books Display

FIGURE 9 - BOOKS MENU:

BOOKS DISPLAY SCREEN

To Enter This Screen, Touch “Books

Display” on the Books Menu

The books information can be sorted in three

ways with the button that toggles through

the sorting categories.  

Unsorted

 displays

the books information in the standard order.

Sorted by Current 

displays the current

credits for each game from most to least

played.  

Sorted by Lifetime

 displays the

lifetime credits for each game beginning with

the most played game.

Touch 

TournaMAXX Statistics

 or 

Tour-

nament Statistics

 to get the books infor-

mation for that play only.  Touch 

Clear Cur-

rent

 to erase all current books data.  The

date the data was last cleared will appear

at the top right of the Books Screen.

Touch the 

+

 above Total Credits to view Cur-

rent and Lifetime credits for each game mode.

Touch the button again to minimize this

screen.

16

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17

FIGURE 10 - BOOKS MENU: BOOKS

DISPLAY SCREEN WITH GAME SELECTED

To Enter This Screen, Touch “Books

Display” on the Books Menu and

Choose a Game Name

To Enter This Screen, Touch

“Cash Settlement Setup” on the

Books  Menu and touch the

Arrow at the Bottom Right

FIGURE 11 - BOOKS MENU:

 CASH SETTLEMENT SETUP SCREEN

To do so, touch the bottom-right arrow but-

ton, then choose 

YES

 or 

NO

 to display the

operator’s cut on the Cash Settlement Setup

Screen.  Enter the percentage of revenue

the location will receive.  Also, select the

fee calculation method.  Select per month if

you do not make regular weekly collections,

or per week if you collect every 7 days.

NOTE:  Monthly fee collections are
based on a 4.3-week  month.  If you
change your fee calculation method,
the game will auto-adjust the fees by
multiplying or dividing by 4.3 and
rounding to the nearest penny.

NOTE:  Make sure the time and date
are set on the game in order to ensure

correct fee calculation.

Cash Settlement Setup

The Cash Settlement Screens are used to

calculate the percentage of earnings the op-

erator and location will receive, as well as

any fees collected by the operator.  This will

help to offset MegaNet operation costs.

Books Display also shows coin input data,

as well as Promotional Credits, Merit Money,

and Coinless Coin Op totals (when these

features are enabled).  Touch the

  +

 above

Total Coins to display individual coin input

statistics and MegaNet Credits to display the

totals for each MegaNet category.  Touch

the button again to minimize this screen.

NOTE:  Books data can be exported to
a USB pen via the System Menu/Data
Transfer/Export Books feature.  The
.data file can then be viewed with a
word processing program after con-
necting the storage device to a per-
sonal computer.  The file will display
basic game information such as the soft-
ware version, the game serial number,
and date/time information relating to
books data.  The file will also show the
current and lifetime credit totals, as
well as credit totals for each game fea-
tured on the machine.

Touching a game name will display the cur-

rent and lifetime credit totals*, broken into 1-

4 player and linked games.  It also shows

the shortest, average, and longest playing

times for that game.

*Touching Trivia or Power Trivia dis-

plays totals by category.

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FIGURE 13 - BOOKS MENU:

CASH SETTLEMENT COLLECTION

To Enter This Screen,

Touch “Cash Settlement Collection”

on the Books  Menu

FIGURE 12 - BOOKS MENU:

 CASH SETTLEMENT SETUP SCREEN

Cash Settlement Collection

The Cash Settlement Collection Screens  will

display the balance (total revenue minus to-

tal fees) to be split between the operator

and the location.

Touch 

Revenue Details/Cash Out

 or

 Fee

Details

 for breakdowns and 

Clear/Com-

plete Collection

 to finish.  Cash Settle-

ment totals will reset once collection is com-

plete.

NOTE: On systems with Player Vault cred-

its (credit card functionality must be en-

abled), all purchases made within a given

collection period will be displayed on

screen. This does not take into account

when credits are used, as it is based solely

on when player credits are purchased.

To Enter This Screen, Touch

“Cash Settlement Setup” on the

Books  Menu and touch the

Arrow at the Bottom Right Twice

The next screen allows you to set up the

fees.  The amounts can be changed on

screen by touching the amount itself and

using the keypad to enter a dollar figure.

The other two columns display the cumula-

tive totals for each fee and the totals for the

current collection period.  Fees are calcu-

lated on a prorated, per-day basis.

Touch the bottom-right arrow

 

button to dis-

play more groups of fees.

18

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19

System Menu

FIGURE 14 - SYSTEM MENU

Set Time 

The Set Time Menu allows you to set both the time and date on the 
game.  Time is shown in 24-hour, "military" time (e.g. 5:00pm = 
17:00).  Use the up and down arrows to set the time and date. 

Security Setup

 

The operator can set the PIN number and select which of the 
features (Coin-In Menu, Free Credits, Game Menu, Hi Scores, 
Books, All Options, and Set 6 Star PIN) will be protected by the 
PIN.  To change the PIN, you must first enter the existing PIN (the 
default PIN is 

0000

), then enter a new 4-digit number and touch 

SET

 on the keypad.  The game will prompt you to re-enter your 

PIN to confirm.  After confirming your PIN, touch the button for 
each of the features you wish to protect with the PIN. 

Volume 
Control

 

Touch the volume control button to adjust the volume up or down.  
This screen allows you to sample the sound volume without exiting 
the screen.  The on-screen volume control can also be accessed 
using 6 Stars. 

Set 6 Star PIN 

(only appears 

if PIN is 

enabled) 

Brings up the Set 6 Star PIN Screen via the Options button on the 
Player Menu. Set the 6 Star PIN (between one and six digits) using 
this screen.  You can enable this feature and choose which options 
will be accessible by 6 Stars using the System Menu: Options 
Screen.  Touch an option box under System Menu: Options for on-
screen help. 

Data Transfer 

Transfer information (machine configuration, Books data, My Merit 
data, and ad screens) using a USB Pen. 

Setup 

Operator Keys 

(Ion only) 

Use this screen to program or erase operator keys that will enable 
or disable access to the setup screens by using the key (if 
applicable). 

AMI Setup 

Use this screen to link a Megatouch game with an AMI-powered 
jukebox.  See 

AMI Jukebox Mega-Link Setup

 section for further 

details. 

Options

 

For help with the Options in any menu section, touch the option 
box to bring up a help screen. 

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Megatouch Player and Operator Keys

(available on some models)

Certain models of Megatouch Ion games come with a key socket for use with player and

operator keys.  Player keys are used to store gameplay and login information and offer new

features to players. Operator keys are used to make it easy for operators to enter setup to

service machines.  See Figure 32 to determine if your game has a player key socket.

Player Keys

The Player Key stores My Merit, Tournament

login information and Mega Level game lev-

els and codes by touching the key to the key

socket.

A player key (with colored handle) is in-

cluded with your Ion game to give to play-

ers to encourage use. Additional Player Key

Kits can be purchased from an authorized

distributor (part number KAV-111-001-01).

Operator Keys

Operator Keys can be programmed to make

it possible to access the Main Menu Screen

without opening the game. Operator Key Kits

(part number KAV-111-002-01) can be pur-

chased from an authorized distributor.

To program an Operator Key:

1.

Press the SETUP button to enter the

Main Menu Screen.

2.

Touch 

System

 on the Main Menu

Screen and then touch 

Setup Opera-

tor Keys.

3.

Touch 

Set Key

, then press the Opera-

tor Key to the player key socket on the

machine to save the key serial number

on the game.

4.

Choose a PIN for the key.

NOTE:   The PIN for each operator key
can be set to the same number, if de-
sired.  Additionally, one key can be

used for any number of games.

Repeat these steps for each Operator Key.

Once the key is programmed, simply touch a

programmed key to the player key socket

and enter your PIN when prompted.  The

Main Menu Screen will then display.

Up to 4 different Operator Keys can be pro-

grammed on one game. To clear a pro-

grammed key, enter setup, touch 

System

and then touch 

Setup Operator Keys

.

Touch the key to the player key socket, then

press the 

Erase Key

 button.

20

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21

Diagnostics Menu

FIGURE 15 - DIAGNOSTICS MENU

Video Test 

Touch the screen to cycle through a series of video test screens. 

I/O Test 

Tests the SETUP and CALIBRATE buttons, all coin channels, the coin 
meter, and the coin lockout feature (if applicable). A green light next to the 
appropriate button will register each time that item is tested, and the 
number next to the item should increment by one with each test. The 
screen also displays which DIP switches are on or off.  

Touchscreen 
Calibration 

Follow the on-screen instructions to calibrate the touchscreen. 

Touchscreen Test 

Allows you to check the touchscreen calibration accuracy.  The crosshairs 
should follow your finger exactly when you move it across the screen. 

Checksum Test 

Checks the hard drive for missing or corrupted files.  With STOP ON 
ERROR? set to YES, a message indicating which file is corrupted will be 
shown whenever the game encounters an error.  With STOP ON 
ERROR? set to NO, a list of corrupted files will be displayed when the test 
is complete. If errors are detected, the software on the drive may need to 
be reloaded. If this does not solve the problem, the drive may require 
replacement.  The test could take up to 30 minutes. 

System Info 

Gives details about the following: 

 platform type 

  processor type and speed 

 motherboard type 

 amount of memory 

  Ethernet card manufacturer 

  sound chip type 

  video chip type  

 

 touchscreen manufacturer 

  hard drive manufacturer/size 

  modem identification number 

 fan speed 

 status 

 PSOC version 

 I/O board processor 

Verify Databases 

Only use on the advice of Technical Service.  An 

Update from Server

 

must be performed prior to verifying databases. 

Hard Drive Self 
Diagnostics 

Checks the hard drive for errors, displays results, and notifies the operator 
when an error is detected or a hard drive failure is imminent.  Tests can 
be initiated automatically and/or manually. 

Joystick Calibration 
(Ion only) 

Follow the on-screen instructions to calibrate the joystick. 

Joystick Test 
(Ion only) 

Allows you to check the joystick calibration accuracy.  The crosshairs 
should follow the movement of the joystick. 

View System Log 

Displays a log of all operations performed by the game since the log was 
last cleared.  This information is helpful for customer service in 
troubleshooting your game. 

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FIGURE 16 - HARD DRIVE SELF

DIAGNOSTICS SCREEN

To Enter This Screen, Touch “Show

Details” on the Hard Drive Self

Diagnostics Screen

FIGURE 17 - SHOW DETAILS SCREEN

FIGURE 18 - ATTRIBUTE RATING POP-UP

SCREEN

Hard Drive Self Diagnostics

Your Force or Ion hard drive is equipped

with the S.M.A.R.T. (Self-Monitoring, Analy-

sis, and Reporting Technology) monitoring

system, which helps predict hard drive fail-

ure and avoid system crashes by collecting

hard drive data and recording errors.  The

test can be initiated manually, as described

below, but also runs automatically when the

game is turned on or software is installed.  A

warning will appear during software instal-

lation if there are hard drive issues that may

hinder installation or cause damage to the

game.

To initiate the test and access the reports,

touch 

Hard Drive Self Diagnostics 

on the

Diagnostics Menu.  The next screen dis-

plays the hard drive S.M.A.R.T. test result

as having “PASSED” or “FAILED”, and al-

lows you to show or hide diagnostics de-

tails.  With the 

Show Details

 option selected,

the screen displays the status of each hard

drive attribute being monitored.  

Hide De-

tails

 shows only the overall test result.

Reports

Each attribute displayed on the S.M.A.R.T.

report will show a grade of “PASSED”, “FAIL-

ING NOW” or “FAILED IN THE PAST”, deter-

mined by the attribute’s rating in relation to

its given threshold.  By touching the green

?

” to the left of each entry, operators can

view the grade and rating of that attribute in

the pop-up window.  If the rating is above

the threshold, the attribute has “PASSED”; if

the value is below the threshold, it is “FAIL-

ING NOW”; and if the attribute was previ-

ously but is no longer below the threshold, it

has ”FAILED IN THE PAST”.  Press 

OK

 at the

pop-up to return to the list of attributes.

22

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23

Network Menu - Hardware Setup

This section describes the hardware side of networking your games.  If you are connecting
your Ion game wirelessly, skip to 

Connection Wizard

.

NOTE: 

Megatouch games that are connected using the Mega-Link system must have the

same level of software for proper operation.  The software is designed to detect other
levels of software in linked games.  If a different software level is detected, the games will
not link and an error message will be displayed when you enter operator setup. If you
want to link these games you must upgrade all games to the same software level.

AMI Jukebox Linking

To enable the link, you will need a broadband Internet connection, a router, and Ethernet
cable(s) (if you are not connecting wirelessly).  It is recommended that you set up and
configure your router prior to initiating the link.  Once the router is configured, follow the
instructions below for hardware setup.

1.

Turn off both the jukebox and your Megatouch game.

2.

Unlock and open the jukebox door to locate the unit’s interior router.

3.

Insert the Ethernet (Category 5) cable through the access hole in the rear of the

jukebox, then connect the cable to the interior router.

NOTE:  If the jukebox is mounted to the wall, it may be necessary to temporarily

dismount it to properly run the Ethernet cable.

4.

Connect the other end of the Ethernet cable to your external router.

5.

Connect a separate Ethernet cable to the Ethernet coupler on the outside of your
game, then to the router.

6.

Turn on the game and jukebox.  Continue with 

AMI Jukebox Mega-Link

.

Game-to-Game Linking

NOTE:  If you are linking more than 2 games together, you will need a hub.  If you
are linking games AND connecting them to the Internet, you will need a router
with a switch.

1.

Turn off the games.

2.

Connect one end of each Ethernet cable to the Ethernet coupler at the back of the

game.  (The Ethernet coupler features a wider port than the phone coupler alongside

it.)

3.

Secure the cable to the U-bolt on the back of the game.  (This will prevent unnecessary

strain on the connector if the game is turned or moved.)

4.

Linking two games

: Connect the free ends of the Ethernet cables into a crossover

coupler.

Linking more than two games

: Connect the free ends of the Ethernet cables into a

hub or router.

5.

Turn on the games.  Continue with 

Connection Wizard

.

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Dial-Up Internet Setup

For dial-up connections you will need to have a modem installed in your game.

1.

Turn off the game.

2.

Connect a phone cable to the phone coupler.  (The phone coupler features a smaller

port than the Ethernet coupler alongside it.)

3.

Secure the cable to the U-bolt on the back of the game.  (This will prevent unnecessary

strain on the connector if the game is turned or moved.)

4.

Plug the other end of the phone cable into a phone jack.

5.

Turn on the game and continue with 

Connection Wizard

.

Broadband Internet Setup

NOTE:  A broadband router is required in order to connect Megatouch games to
a broadband Internet connection.  You will need either a broadband router with
a built-in broadband modem, or a broadband router and an external broad-
band modem.  Your broadband Internet connection should already be connected
and configured using the instructions provided by the manufacturer and by your

Internet Service Provider before continuing with this installation.

1.

Turn off the game.

2.

Connect an Ethernet cable to the Ethernet coupler at the back of the game.  (The

Ethernet coupler features a wider port than the phone coupler that appears alongside

it.)

3.

Connect the free end of the Ethernet cable to the broadband router.

4.

Secure each cable to the U-bolt on the back of each game.  (This will prevent unnec-

essary strain on the connector if the game is turned or moved.)

5.

Turn on the game and continue with 

Connection Wizard

.

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25

Connection Wizard (Ion Games Only)

NOTE: In order to establish any network connection (Internet, game-to-game, or jukebox),

you must enter and complete the Connection Wizard.  Additionally, since you can be

connected to each network in a separate way, you must complete the Connection Wizard

for each connection you wish to establish, be it wired, wireless or dial-up.

Dial-Up

This can only be used to connect to the

Internet. A modem must be installed in your

game in order to connect via dial-up. Touch

DIAL-UP

 and continue with step 6.

Wireless Ethernet

4.

After touching 

WIRELESS ETHERNET

,

you’ll be prompted to choose your con-

nection method.

If you want to connect to an AMI router,

touch 

AUTO-CONNECT TO AMI

ROUTER 

and continue with step 8.

If  you want to connect to a non-AMI

router, touch 

OTHER WIRELESS

ROUTER OR ACCESS POINT

.  If the

game asks you if you are using this

connection type to connect to the

Internet, touch Yes or No. The game

will then scan for available networks.

To select a network from the list, touch

it and then touch 

NEXT

. If your net-

work does not appear in the list, touch

MANUAL CONNECTION

, enter the

SSID (network name) of the network

you want to connect to and then touch

ENTER

. If your network has a secu-

rity key (password), enter it and touch

ENTER

. If you have not set a pass-

word, simply touch 

NEXT

. Continue

with step 8.

If you want to link two games

wirelessly, touch 

WIRELESS GAME-

TO-GAME

. You with then be prompted

to choose your connection method.

Select either 

AUTOMATIC GAME-

TO-GAME CONNECTION

 (to automati-

1.

Press the SETUP button.

2.

Touch the 

Network 

button and then

CONNECTION WIZARD

. If prompted,

select your time zone and touch 

NEXT

.

3.

Touch the connection method you

want to use:

Wireless Ethernet

This should be used if you are using a wire-

less router:

to connect to the Internet

to wirelessly link Megatouch games.

(Note: You will have to perform these

steps on both games in order for them

to link.)

  to wirelessly link a Megatouch and a

wireless AMI router in the same loca-

tion

Touch 

WIRELESS ETHERNET

 and continue

with step 4.

NOTE:  If you are using wireless security,

only 64 or 128-bit WEP encryption is sup-

ported.

Wired Ethernet

Use this if you are connecting an Ethernet

cable between the Megatouch and:

the Internet

a router

another Megatouch game (Note: You

will have to perform these steps on

both games in order for them to link.)

For a more reliable wireless game-to-

game connection, it is recommended

that you use a router to connect games.

Touch 

WIRED ETHERNET

 and continue with

step 5.

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26

7.

On the next screen, you can choose

to use MegaNet’s ISP or your own. To

use your own ISP, enter the ISP ac-

cess phone number, login name, and

password given to you by you Internet

service provider by touching the 

SET

buttons to the right of these fields. To

use MegaNet’s ISP, touch 

OBTAIN

PHONE LIST

, select your phone num-

bers, and then touch 

NEXT

 to proceed.

____________________________________________________________________________________

8.

On the next screen, simply touch 

AC-

CEPT SETTINGS AND CONNECT

 to

accept the default settings. If you wish

to change the settings, touch 

MODIFY

SETTINGS

 and use the 

SET 

or

MANUAL 

buttons to enter the new

settings. For help with any of the set-

tings, touch the 

?

 buttons on screen.

After you have entered in your new

settings, touch 

SAVE 

and then touch

ACCEPT SETTINGS AND CONNECT

.

9.

If you make a successful connection

and want to retain these settings,

touch 

SAVE SETTINGS

. If the connec-

tion fails, touch the 

MORE INFO

 but-

ton to determine the cause.

NOTE

: The game performs multiple connec-

tion checks.  Use the following table if you
need to better understand the information that
is shown while your Megatouch is attempt-
ing a connection.

cally link games) and continue with step

8, or 

CUSTOM GAME-TO-GAME

CONNECTION

 to set up multiple and

separate game-to-game networks

within a location. If you choose CUS-

TOM GAME-TO-GAME, the game will

scan for all available networks. To

select a network from the list, touch it

and then touch 

NEXT

. If your network

does not appear in the list, touch

MANUAL CONNECTION, 

enter the

SSID (network name) of the network

you want to connect to, and then

touch 

ENTER

. If your network has a

security key (password), enter it and

touch 

ENTER

. If you have not set a

password, simply touch 

NEXT

. To cre-

ate a network, touch 

CREATE AD HOC

NETWORK

 and then enter an SSID (a

name you create to identify your net-

work) and touch 

NEXT

. Continue with

step 8.

Wired Ethernet

5.

After touching 

WIRED ETHERNET

,

you’ll be prompted to choose your con-

nection method.

If you are linking games without the

use of a router, touch 

WIRED GAME-

TO-GAME

 and continue with step 8.

For all other wired network connec-

tions, touch 

WIRED ETHERNET NET-

WORK

. If the game asks you if you

are using this connection type to con-

nect to the Internet, touch Yes or No.

Continue with step 8.

Dial-Up

6.

After touching 

DIAL-UP

, you will be

prompted to set your dial-up options.

For help, touch the 

?

 buttons on the

page. After the options are set, touch

NEXT

 to proceed.

Obtain IP 
Address 

Checks for proper IP 
address for game-to-game 
and jukebox linking or for 
Internet connection 

Internet 
Connection 

Checks for Internet 
connection 

Check 
Registration 

Checks for MegaNet 
registration 

MegaNet 
Connection 

Checks for communication 
to MegaNet server 

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27

10

If you are connecting your game to an

AMI jukebox, continue with step 7 in

AMI Jukebox Mega-Link Setup

.

11.

If you are connecting your game to

the MegaNet server, after an initial

connection to the server has been

made, a second connection must be

made in order for all connection fea-

tures to be fully operational. This call

in can also be performed by entering

Operator Setup, touching 

Network

,

and then touching 

CONNECT TO

MEGANET/UPDATE FROM SERVER

.

When your machine makes the sec-

ond connection, the time that it calls in

will be set as your default update time.

This can be changed by entering the

Network Menu, touching 

NETWORK

OPTIONS

, then touching 

SET 

next to

"

UPDATE TIME

".

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28

AMI Jukebox Mega-Link Setup

In available markets, your Force or Ion Mega-

touch game(s) may be linked with an AMI-

powered jukebox by utilizing the Mega-Link

feature, which allows customers to view

and play jukebox music selections directly

from the Megatouch.

After initiating the link, the game will down-

load the AMI catalog. Under normal circum-

stances, this could take about 30 minutes

on Ion platform games.  There is a catalog

download available on the Web site which

will decrease this time (http://

www.meritgames.com/amidatabase.asp).

Follow the instructions on the site to down-

load the catalog and load it on your game

prior to initiating the link.

NOTE:  Some Force games do not sup-
port Super High Resolution and thus
cannot be linked to a jukebox.  These
games include Force Radion and Clas-
sic, as well as Force conversions from
Slim, Select and EZ Maxx models.

1.

Press the SETUP button.

2.

At the Main Menu, touch the 

Network

button. For Force games skip to step

6.

3.

Ion Games Only:

Wireless:

 Touch 

Connection Wiz-

ard

. If prompted, select your time zone

and touch 

NEXT

. On the next screen,

touch 

WIRELESS ETHERNET

. Then

touch 

AUTO-CONNECT TO AMI

ROUTER 

 to automatically make a wire-

less connection between the

Megatouch and a wireless AMI router

in the same location. Continue with step

4.

Wired:

 Touch 

Connection Wizard

.

If prompted, select your time zone and

touch 

NEXT

. On the next screen, touch

WIRED ETHERNET

. Then touch 

WIRED

ETHERNET NETWORK

.  If you are

asked if you wish to use wired for

your Internet connection, select 

YES

or

 NO

. Continue with step 4.

4.

Ion Games Only:

 On the next screen,

simply touch 

ACCEPT SETTINGS AND

CONNECT

 to accept the default set-

tings.  If you wish to change the set-

tings, touch 

MODIFY SETTINGS

 and

use the 

SET 

or 

MANUAL 

buttons to

enter the new connection settings. For

help with any of the settings, touch the

?

 buttons on screen. After you have

entered in your new settings, touch

SAVE 

and then touch 

ACCEPT SET-

TINGS AND CONNECT

.

5.

Ion Games Only:

 If you make a suc-

cessful connection and want to retain

these settings, touch 

SAVE SETTINGS

.

If the connection fails touch the 

MORE

INFO

 button to determine the cause.

Continue with step 7.

6.

Force Games Only:

 Next to

Internet Connection

, select the 

LAN

option. Next to 

(LAN) Local Area Net-

work Connection

,

 

touch 

Ethernet

or

 Ethernet

 

Setup 

to advance to the

Ethernet Internet Setup Screen.  At the

Ethernet Internet Setup screen, select

Automatic

.

NOTE: If the automatic connection
fails, contact Customer Service to set
up a connection using the Manual op-
tion.

7.

Touch 

MAIN MENU

 at the top of the

screen.  Next touch the 

System 

but-

ton, followed by the 

AMI Setup

 op-

tion.

8.

To enable AMI Music Connectivity, en-

sure that the Jukebox ID is set to con-

nect automatically.  Accept the default

values for the Server URL and Agent

Name, then touch 

Connect

.

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29

9.

Enter and confirm the AMI Entertain-

ment username and password created

with your initial jukebox account and

utilized for Web site access.

NOTE: If a jukebox is not detected, you
will be prompted to manually config-
ure the jukebox information obtained
from your jukebox setup screen.  On
your jukebox, go into “Service”, then
select the “Diagnostics” and “System
Information” options on screen.  En-
ter the MAC Address, exactly as it ap-
pears on the jukebox, into the Juke-
box ID field on your Megatouch game.
(The defaulted Server URL and Agent
Name are also listed on the jukebox
setup screen.)  Once the information
is entered, touch “Connect” once again
on the AMI Setup screen to proceed.

10. The game will download the music.   A

“Connection Successful”

 mes-

sage will appear when finished, fol-

lowed by an option to enable the link.

Touch 

YES

 to complete the process.

Once the link is established, you may

return to the AMI Setup screen to dis-

able, test, or view link details.

11.

Touch 

MAIN MENU

 at the top of the

screen, then touch 

Credits/Pricing

.

12. Touch 

AMI Play Cost

 to configure the

price of music selected from the game.

Use the arrows to set the two-digit

credit cost (e.g., “02” = 2 credits) for

each of the 3 play options: One Song

Play, MOD (Music On Demand) Play,

and Priority Play (My Song First) Cost.

NOTE:  The cost of one song must be

set to a minimum amount of 33¢.  If

your game is set to one credit is equal

to 17¢, each field in the AMI Play Cost

Screen must be at least 2 credits in or-

der for the units to link.

The same AMI music billing applies

for songs selected through the game.

13. Touch the 

X

 in the upper-right corner

of the screen and confirm you want

to exit the setup screens.

Viewing Jukebox Revenue

To view jukebox revenue from your AMI-
enabled Megatouch, use the following pro-
cedure:

1.

Press the SETUP button.

2.

Touch 

Books.

3.

Touch 

Cash Settlement Collection.

4.

Touch 

Revenue Details/Cash Out.

5.

Locate the 

Jukebox Selector Mu-

sic Revenue

 data.

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30

Overview

The Local Tournament is a completely programmable tournament promotion system, allowing

players to compete for a prize pool based on the income from premium-priced tournament

games.  At the completion of the tournament, the top three scorers are entered into the

Winners’ List for retention until they claim their prizes.  The game can be set to use cash

prizes or redemption points depending on local laws.

Up to four tournaments can be programmed to run simultaneously.  The settings for each

tournament, including game cost, rounds, starting time, ending time and date, duration, and

prize pool, can be independently programmed to provide maximum flexibility and promotional

potential.  Each tournament can be further programmed to be a single, repeating tournament

game, or a sequence of different games, which change for each tournament period.

Players who achieve one of the three high scores during a tournament must enter their

name, along with their own personal identification number (PIN).  Should they finish as one

of the three highest scorers in that tournament, the PIN will be used to ensure positive

identification of the player.  Provided an attendant is present, prizes may be claimed anytime

after the completion of a tournament.  Once the prize is awarded, it is noted on the Winners’

List and is accounted for in the bookkeeping statistics.

Local Tournament Mode

NOTE:  If your game was running TournaMAXX and you are switching from On-
Line Mode (TournaMAXX) to Off-Line Mode (Local Tournament), you will need
to perform an “Update From Server”.  Perform the Update from Server prior to
switching modes so that no TournaMAXX information is deleted.  To do so,
touch the “Update From Server” button on the Network Menu (Ion games) or
TournaMAXX Menu (Force games).

To maintain accurate bookkeeping statistics, it is also advised that you per-
form a Cash Settlement Collection before proceeding to Local Tournament
Mode.

NOTE:  The transition from TournaMAXX to Local Tournament requires that the
game be switched from ON-LINE to OFF-LINE mode.  From the System Menu,
choose “Options”, then touch the OFF-LINE button.  If you are returning to
TournaMAXX, you must return to this screen and select ON-LINE.

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31

FIGURE 20 - TOURNAMENT MENU SCREEN

FIGURE 21 - TOURNAMENT CLOCK

Programming a Tournament

1.

Press the SETUP button.

2.

At the MAIN MENU, touch the 

Tourna-

ment

 button (see Figure 19).

3.

At the TOURNAMENT MENU, touch the

Set Up Tournament

 button (see Fig-

ure 20) to enter the Tournament Clock

Screen.

4.

At the Tournament Clock Screen (see

Figure 21) confirm the correct date and

time (if the date and/or time is incor-

rect, set the correct values using the

arrows next to each field).

5.

Touch the 

NEXT

 button to enter the Tour-

nament Setup Screen (see Figure 22).

6.

Follow the explanation of each button

on the next pages to set up a Tourna-

ment.

BUTTON 

ICON  

DESCRIPTION 

SET-UP 

TOURNA-

MENT 

Accesses the Tournament Set-
Up screens. 

CLEAR 

WINNERS 

Enters the Clear W inners 
screen, which allows you to 
clear all winners or clear all 
winners who have been 
awarded prizes. 

RESET ALL 

Erases 

ALL

 tournament 

information from the memory 
of game!  
This includes ALL prize 
information! 

FIGURE 19 - MAIN MENU SCREEN

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7 8 

10 

12 

13 

14 

11 

Repeat

Icon

End 
Icon 

FIGURE 22 - TOURNAMENT SETUP SCREEN

(EXPLANATION OF BUTTONS CONTINUES ON FOLLOWING PAGE)

Tournament 

Sequence 

A programmed sequence of up to 5 tournament games.  
Touch a “Tournament Sequence #” to program the 
desired tournament sequence (each tournament 
sequence is programmed independently). 

Tournament 

Game  

Sequence 

To enter a game into the tournament game sequence, 
touch the desired tournament game sequence field and 
then touch the game name in the tournament game list.  
Use the up and down arrows to view all available 
tournament games.  Select the REPEAT icon to have 
the programmed games repeat their sequence; select 
the END icon to have the tournament games end after 
the programmed sequence. 

Tournament 

Cost Fields 

Touch an individual game price to change the game cost 
for that specific tournament. 

Tournament 

Rounds Field 

Touch the tournament round number to toggle the 
number of rounds for the associated game.  Most game 
rounds can be set from as low as 1 to as high as the 
default number of rounds. 

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Tournament 

Duration 

Sets duration for tournament games in the displayed 
Tournament Sequence. 

Prize  

Pool 

Sets the percentage of the tournament’s total coin drop 
to be used for tournament prizes. 

Prize Pool  

Starts At 

Allows the operator to start the tournament with 
cash/points already in the Prize Pool.  The pool 
increases as players deposit coins. 

Prize Mode 

Sets to POINTS or CASH, depending on tournament 
type.  When set to CASH, a message is displayed 
reminding the user to confirm the legality of cash 
tournaments in their area.  

Default 

Tournament 

Touch to reset the default tournament settings for that 
tournament sequence. 

10 

Set Operator  

PIN 

Displays the Set Attendant PIN keypad.  The operator 
can set up to four PINs to be used by attendants for 
awarding prizes.  The game will also count the number of 
times each PIN is used. 

11 

End Current 

Game 

Ends the current tournament game 

for the highlighted 

sequence only.

 

12 

Stopped 

 

Delayed 

 

Running 

This is the last step for programming a tournament 
sequence. 

Status can be toggled to “RUNNING”, “DELAYED” or 
“STOPPED” by touching the associated button.  
“RUNNING” means the current tournament will start 
upon returning to the Game Menu Screen; “DELAYED” 
means the current tournament will start at the 
programmed time and date.  The tournament settings 
are “LOCKED” for the current tournament after credits 
have been played for that tournament.  WHEN THE 
STATUS IS “LOCKED,” ANY CHANGES TO THESE 
FIELDS WILL AFFECT THE NEXT TOURNAMENT(S) 
ONLY. 

13 

Time and  

Date  

Fields 

Touch the field you want to change and adjust the value 
using the UP and DOWN arrows.  You cannot set the 
time earlier than the current time.  Tournament play can 
be set in 10-minute increments past the real time.  The 
tournament will start at the nearest 10-minute interval. 

14 

Exits to the Tournament Setup Screen. 

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34

FIGURE 23 - WINNERS’ LIST SCREEN

Awarding Prizes

Players qualify for prizes by finishing with one of the top three high scores for the

tournament.

1.

To award a prize, access the Winners’ List by touching the 

Tournament

 icon on

the Player Menu.  Then touch the 

CLAIM PRIZE

 icon.

2.

On the Winners’ List Screen, touch the players’ name to whom the prize will be

awarded (see Figure 23).

3.

When the PIN keypad is displayed, an attendant must enter one of the four, pre-

programmed attendant PINs.

4.

The player then enters their PIN to confirm the awarding of the prize.

5.

The attendant must then touch the 

PRIZE AWARDED

 icon to register the payout.

NOTE:  Touching EXIT without touching PRIZE AWARDED will cause the
prize award sequence to be aborted.  The sequence will have to be re-

peated to award the prize.

Pay Without PIN

If players should forget their PIN, the attendant can press the SETUP button in place

of entering the player’s PIN.  The sequence will continue as though the PIN had been

entered.  Touch 

PRIZE AWARDED

 to register the payout.

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35

Credit Card Menu 

(available on some models)

machine, and once the game calls into the

server, all credits will be cleared from the

server as well. 

Do NOT use this option un-

less you wish to erase all saved Vault cred-

its registered on your machine. This should

only be performed when you are switching

game locations and you have already cop-

ied Vault data to a USB pen.

Setup Operator Cards

Operator cards can be programmed to make

it possible to access the operator setup with-

out opening the game. Operator cards can

be a simple credit card, or any other unique

swipe-able card with enough information on

it for the system to recognize (e.g. a driver’s

license).  Operator cards can be set up even

if the machine isn’t connected to the Internet.

To program an operator card:

Touch 

Setup Operator Cards

 in the Credit

Card Menu. Touch 

Add Card

, then swipe

the card you wish to use as an operator

card.

NOTE: The same card can be used as

the operator card for any number of

machines. Additionally, if your card is

registered on a connected machine,

you can set up that card to work as an

operator card for all of your machines

through your remote operator Web

site.

Once an operator card is programmed, sim-

ply swipe it on the system’s card reader.  If

the card is also a credit card, you will then

be asked if you wish to purchase credits on

this card or if you wish to enter operator

setup.

To remove an operator card from the sys-

tem, press 

Remove Card

 next to the card

data for the card you wish to remove. Con-

nected operators can also use their remote

operator Web site to remove their operator

card from a single machine, or all machines.

Vault Credits

Credits purchased by credit card can be

stored inside the Player Vault for players to

use at a later date. These credits will only

be accessible when the same card that was

used to purchase them is swiped on the

same machine.

The Player Vault has an expiration date that

dictates when credits will expire. This expi-

ration date can be adjusted in the Credit Card

Menu by touching 

Vault Credits

 and then

Vault Credit Expiration Length

. Simply

changing the expiration date does not af-

fect current Vault credits.

Expiration dates on existing Vault credits can

be updated by purchasing additional cred-

its. When newly-purchased credits are

placed into the Vault, all credits will receive

a new expiration date, unless the newer

date is sooner than the expiration date that

was originally set for these credits. Player

Vault data is stored on the server as a

backup. The server will automatically restore

Player Vault data if it detects that all data

has been unintentionally cleared by install-

ing software or performing a memory clear.

Player Vault data can also be exported to a

USB pen and then imported onto a machine

with the pen. This is useful if you are re-

placing a game in a location and want to

retain the Player Vault. To do this, insert a

USB pen into the USB port and touch 

Ex-

port Player Vault Data

. When you are ready

to import the data back on a game, insert the

pen into the USB port and touch

 Import

Player Vault Data

.

The Player Vault Screen also shows Player

Vault statistics at the bottom. This will tell

you how many player vaults and credits are

stored on the machine.

Clear Player Vault Credits

This option in the Vault Credits Menu will

clear ALL existing Vault credits from the

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Presentation Menu

Operator Ad Screens

A total of 24 advertising screens can be

created with the software and added to the

game.  The ads will appear along with the

other attract screens when the game is in

idle mode.  Custom images for ad screens

can also be added to the game using an

appropriate storage device for your game

(USB pen or CD).  Touch the green 

?

 but-

tons on each screen for information on how

to create ad screens and add custom

screens to the machine.

Also, a program for adding up to 120 addi-

tional ad screens can be downloaded from

our Web site (www.meritgames.com) in the

Support/Software Downloads section.

Force and Ion games only:  A USB Pen Kit (kit

number KAV-100-008-02) is available.  To

order, contact your local distributor.

Sales Enabler Videos (Ion games only)

Distributors and operators can show cus-

tomers sales videos directly on the game.

These videos can be accessed via the

Options button on the Player Menu for easy

presentation. To enable this feature, enter

operator setup and touch 

Presentation

and then 

Options

.

Sidebar Promotion
(Widescreen Models Only)

Widescreen models feature an electronic

sidebar that allows you to create custom-

ized marquees that will display during idle

mode.

Import Sidebar Images

Sidebar images can be created on a home

computer via our Web site

(www.meritgames.com/creator.asp), and

these images can be imported to the game

via USB pen.  The images must be in JPG,

PNG or PCX format and they must be 116

wide x 410 tall in size.  Images are displayed

for 60 seconds by default.  To choose how

long to display an image, name the file with

an underscore and then a number at the

end of the filename (e.g. “filename_10”).  The

number will determine how many seconds

the image will display.  Choose a number

between 10-120.

Sidebar images can also be created and

remotely sent to the game through the Tour-

naMAXX Operator Web Site.  For more in-

formation, log in to your TournaMAXX Op-

erator Web Site.

Manage Sidebar Images

In this menu all created sidebar images can

be displayed and controlled.  This includes

the options of deleting the selected image,

or deleting all sidebar images.

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37

My Merit

The My Merit feature allows individual play-

ers to create custom accounts, accessible

via PIN numbers.  Accounts can be created

by touching the 

My Merit

 button on the

Player Menu, or by accepting the option to

create an account after achieving a high

score.

FIGURE  24 - PROMOTION MENU

FIGURE 25 - MY MERIT OPTIONS

Promotion Menu

The Promotion Menu is designed to encour-

age player interest.  Use the Options but-

ton to enable each feature.

Players will then have the choice to log in

to their accounts through the My Merit but-

ton on the Player Menu and have personal

data stored on the machine.  Players can

view their high scores and the number of

games they’ve played in the My Merit mode

for the last year.

Show Game Play Frequency

This feature shows the number of games

played by each My Merit player.  The op-

erator can choose whether to display all

totals or just those that fall within a certain

date range.

Show Player Hi Scores

Selecting a game name under this feature

will bring up the high scores of each My

Merit player for that game, as well as the

date the score was achieved.  The opera-

tor can choose whether to display all high

scores or just those that fall within a cer-

tain date range.

Backup/Restore

My Merit data can be backed up or restored

with a USB pen.  After connecting a pen to

the machine, touch this button to proceed

with backing up or restoring all My Merit

data.  USB pen kits (kit number KAV-100-

008-02)  are available.  To order, contact

your local distributor.

NOTE:  Restoring My Merit data from
a storage device will erase any My

Merit data currently on the game.

NOTE:  My Merit data will be cleared
when a software update is performed.
Be sure to back up the data before up-
dating the game.  Conversely, back-
ing up data onto the USB pen will also
overwrite any existing My Merit data
on the USB pen.

View Player Data

Touch 

View Player Data

 after selecting

My Merit

 from the Promotion Menu to bring

up a list of all players with My Merit ac-

counts.  Touching a player’s name will bring

up the  PIN,  total number of games played,

and date the account was created.  The

Show Hi Scores

 button will display a list

of the games on which the player has the

high score and the score itself.  The opera-

tor can also reward the player with free

credits on the View Player Data Screen.

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38

FIGURE 27 - PROMO CREDITS SCREEN

Promo Credits

The Promo Credits feature generates inter-

est by offering operator-controlled free

credits while the game is in idle mode.  Se-

lect days of the week, time frames, idle

time (number of minutes the game would

be in idle mode before free credits are of-

fered) and the number of credits (1-10) to

be awarded.  A message announcing that

free credits are available will appear on

the screen during idle mode when Promo

Credits go into effect.  Promo Credits ex-

pire after 10 minutes or when the Promo

Credits time period comes to an end.

FIGURE 26 - MERIT MONEY SCREEN

Merit Money

The Merit Money screens allow location

owners to encourage game play by offer-

ing free games (not free credits) at certain

time intervals via the 6 Star feature.  Select

days of the week, time frames, and the

number of free games (1-10 per day) to be

awarded, as well as a PIN number for lo-

cation owners to use in order to access

Merit Money using the 6 Star feature.  Lo-

cation owners can enable Merit Money by

entering that specific PIN in the 6 Star

screen.  One free game is given away each

time the location enters the code until the

predetermined daily limit is reached.  Free

games expire after 10 minutes, when money

is deposited into the machine, or when the

Merit Money time period comes to an end.

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39

MegaNet Menu

(U.S. Games Only)

NOTE:  The game must perform an “Up-
date from Server” in order for all
MegaNet features to be accessible.  The
game must also connect to the server
at least every 15 days for all MegaNet
features to remain.

MegaNet Options

The MegaNet features can be enabled and

disabled through the Options button on the

MegaNet Menu (accessed via the SETUP

button).

Premium Erotic

The Premium Erotic category features

games with content from Penthouse

1

 that

are updated monthly.

Setup

When enabling the Premium Erotic feature

via the Options button in the MegaNet menu,

a screen describing the terms and content

of the feature appears.  Touch the 

I AC-

CEPT

 button to proceed or 

I DON’T AC-

CEPT

 to cancel.  After the feature is en-

abled, a timer can be applied so that the

Premium Erotic feature can only be acces-

sible at certain intervals.  Touch the TIMER

button and use the arrows to set the time

frame in which Premium Erotic content is

available.

Games appearing as part of the Premium

Erotic  feature are selectable via the Pre-

mium Erotic button in the MegaNet Menu.

The Premium Erotic game setup works in

the same manner as categories in the regu-

lar Game Setup Menu.

Prize Zone

Prize Zone allows players to earn “Prize

Bucks” by playing popular Megatouch

games, then shop for prizes right on the

machine.  After touching the Prize Zone icon

on the MegaNet menu, players either log in

with an existing login name, or log in as a

new player by entering the information

requested on the game (name, address,

etc.).  Once the player accepts the

agreement displayed on the machine, a

game can be selected for play.  Players

then choose how much they want to spend

on the game; the more credits used to play

the game, the more Prize Bucks earned

during gameplay.

Players can redeem Prize Bucks once

gameplay is over by touching the 

Prizes

icon.  The player may select any prize(s)

that can be attained based on the number of

Prize Bucks earned.  Players then fill out the

shipping information to have the prize mailed

to the specified shipping address.

NOTE:  Prize Zone is not available in
every state or in Freeplay mode.

Setup

When enabling Prize Zone via the Options

button in the MegaNet menu, a screen ex-

plaining Prize Zone terms appears.  Touch

the 

I ACCEPT

 button to finish enabling the

feature, or 

I DON’T ACCEPT

 to cancel.

Games appearing as part of the Prize Zone

Menu  are selectable via the Prize Zone

button in the MegaNet Menu, which works

in the same manner as categories in the

regular Game Setup Menu.

 PENTHOUSE is a trademark of General Media Communications, Inc. Used by permission. Copyright, 2009 by General Media

Communications, Inc. All rights reserved.

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40

Hot Topics

Hot Topics games allow players to com-

pete in games featuring regularly refreshed

current events.

Setup

Games appearing as part of the Hot Topics

Menu  are selectable via the Hot Topics

button in the MegaNet Menu, which works

in the same manner as categories in the

regular Game Setup Menu.

MegaWeb

MegaWeb allows the player to access the

World Wide Web through the game.  Players

determine how much browsing time they

would like to purchase and then use the

touchscreen to navigate the Web.

NOTE:  In order to optimize the
MegaWeb display, High Resolution
should be enabled on all games ex-
cept for Classic cabinets and cabinets
that have been converted with the Maxx
to Force kit (which cannot support
high-resolution mode).  Additionally,
the first time you enter MegaWeb, you
may need to adjust the horizontal and
vertical monitor settings to maximize
the display.  This will only have to be
performed once, and it will not affect
the monitor settings of the game
screens. To adjust the monitor settings,
follow the Monitor Adjustment Proce-
dure in your game owner’s manual.

Setup

Use the MegaWeb Menu to set the cost per

minute block of Web browsing time.

Operator Web Site Access

Direct access to the operator’s company

Web site is available from the MegaNet

Player Menu for the latest league, event

and other information.

Setup

From the MegaNet Menu, touch the Operator

Web Access button to enter the URL for

your operator Web site, insert your

company name, which will appear under

the button, and set the cost per minute of

viewing time.  The text field for your

company name is limited to 30 characters.

If a name is not entered, the space under

the button will read “Your Game Operator’s

Web Site.”  Operator Web site access will

have standard MegaWeb pricing set as the

default.  To set operator Web site access

to no charge, set the value of a block of

time to zero.  When the value is set to zero,

the continue box will appear after 10

minutes of viewing time.  If continue is not

selected, it will log off.

Operators can  import a personalized

graphic for the Web site button if they

choose.  See your Remote Operator

Interface (www.tournamaxx.com) for

instructions on importing a graphic.

NOTE:  This feature is not available if
using an 800 number to dial in to the
server, or in Freeplay or Coinless Coin
Op modes.

NOTE: 

 Pages containing Java or Flash

cannot be loaded on the game at this time.

NOTE:   Text can be entered into a text
field on a Web page by touching the field
on the game to activate it.

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If the connection is lost during the pur-

chased viewing time, the timer will suspend

and the game will attempt to reconnect 3

times.  When the connection is reestab-

lished, the timer will resume and the player

will still see the page that was previously

on the machine.  If a connection cannot be

reestablished within 3 attempts, the cred-

its remaining in MegaWeb mode will be ap-

plied to amusement credits.

FIGURE 29 - BUY MORE TIME/QUIT

SCREEN

FIGURE 28 - CREDIT SELECT SCREEN

Time/Payment

When the MegaWeb button is touched, a

screen will appear prompting the player to

select the amount of time to purchase (see

Figure 28).  The player can choose the

minimum amount, a selectable amount, or

the amount of all credits already entered

into the machine.  If no credits are currently

on the machine, the player will be prompted

to insert money when one of the buttons is

selected.

At the end of the purchased time, a screen

will appear giving the player the option to

use more available credits, or enter more

credits if none are left on the game (see

Figure 29).  This screen will remain for 20

seconds and the game will stay connected

to the Internet during this time.

If another MegaWeb purchase is made, the

screen returns to the same page the player

was viewing prior to the timer expiring.  If

no purchase is made within 20 seconds,

the game disconnects and reverts to the

Player Menu.  If the player exits the browser

with time remaining, the remaining credits

will be applied to amusement play.  Time

blocks used will be rounded up to the near-

est credit.

The game will attempt to connect 3 times.  If

it cannot connect, an error message will

appear asking the player to try again later.

The player will not yet have purchased the

time and will not lose any credits.  The timer

countdown begins and specified credits

are allocated to the Web browser upon

successful connection.

41

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42

FIGURE 30 - HOME PAGE

FIGURE 31 - HOME PAGE

WITH KEYBOARD

Home Page

Once the game connects to the Internet,

the player is taken to a Home Page with

standard navigation buttons (Forward,

Back, Stop, etc.) and a button that brings

up a keyboard for entering Web addresses

or search text (see Figures 30 and 31).

The Home Page also contains a search en-

gine and various channel buttons (Sports,

Entertainment, News, etc.).  Each button

brings up a list of related links for the ap-

propriate channel, as well as a search en-

gine feature.  The Merit button will bring up

a screen with links to the home page and

TournaMAXX.

NOTE:  Text can be entered into a text
field after the field itself is touched
and activated.

NOTE: 

 Java and Flash are not supported

in MegaWeb.  Pages containing Java or
Flash cannot be loaded on the game at this
time.

E-mail and Attachments

E-mail can be accessed through Web-based

e-mail sites using the keyboard, but only

image and text attachments can be opened.

Attachments cannot be saved to the ma-

chine.

NOTE:  MegaWeb is not available in
Freeplay or Coinless Coin Op mode.

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43

DIP SWITCH SETTINGS

The following table provides information on the functionality of the hard DIP switches in
Megatouch games.  Make sure to read the information in the 

Notes

 column to determine

what is affected when performing these functions.  After performing any DIP switch
function, make sure to follow the instructions on the screen.  In most cases, you will be
instructed to reset the DIP switch in order to reboot the game.  If you fail to reset the DIP
switch before rebooting, it could result in corruption of the hard drive.

NOTE:

  The DIP switch functionality is built into the software.  To access the DIP switches

through the software:  Turn off the game.  Set DIP switch 1 to the closed position.  Turn
power on.  When the message 

Please reset DIP 1 to proceed

 appears, reset DIP 1 to

the open position.  The diagnostics page will appear.  Touch 

?

 for information on DIP

switch functionality.  Touch the specific DIP switch to activate it.  Touch 

X

 to exit.

DIP# Function 

Usage/Notes 

8 Motherboard 

configuration & 
checksum test 

• 

Configures the CMOS settings on the motherboard to the 
default specifications and checks the files on the hard drive. 

A checksum test should be performed when the game is locking 
up or rebooting.  If the test fails, the program should be reloaded 
onto the hard drive.  After reloading, perform another checksum 
test.  If it fails again, the hard drive should be replaced. 

6 Hardware 

configuration 

• 

Identifies system hardware and configures the motherboard.  

A hardware configuration occasionally needs to be performed 
after a kit is installed and the touchscreen is not responding to 
touch or the calibration is off. 

5 & 7 

Memory clear for 
TournaMAXX 
and TouchTunes 

• 

Clears the login name, password, access phone number, and 
all call-in settings for TournaMAXX users. 

• 

Clears all the loaded albums for TouchTunes users. 

• 

Clears current books, coin-in, high scores and resets the 
software options. 

A memory clear should be performed when a game is not able 
to connect to TournaMAXX and there is some question about 
the information in the Dial-Up Network Screen being correct.  
After performing a memory clear, TournaMAXX setup 
information must be re-entered, and an 

Update From Server

 

should be performed. 

NOTE:

 TournaMAXX games must perform 

an Update From 

Server

 BEFORE performing a memory clear.

 

4 & 7 

Complete 
memory clear 

• 

Clears ALL memory on hard drive including the TournaMAXX 
player database, TournaMAXX settings, advertising screens, 
bookkeeping, high scores, coin-in, options, etc.  It resets the 
game to the factory defaults. It also marks bad sectors on 
hard drive. 

A complete memory clear should only be performed when the 
game is locking up or resetting and it has passed the checksum 
test.  After performing a memory clear, the player database 
should be reloaded, TournaMAXX setup information must be re-
entered, and an 

Update From Server

 should be performed. 

NOTE:

 TournaMAXX games must perform an

 Update From 

Server

 BEFORE performing a complete memory clear. 

3 Watchdog 

Timer 

• 

When the watchdog timer is enabled, it will reboot the 
machine within 5 minutes of a failure, allowing the game to 
automatically reset itself if a problem arises. 

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37

44

Troubleshooting Guide for

 Megatouch Ion Games

P

ROBLEM

 

C

ORRECTIVE 

A

CTION

  

• 

no power 

• 

bill acceptor 
motor does not 
run 

• 

no flash on the 
monitor screen 

• 

no cooling 
fans operating 

• 

no output from 
power supply 

• 

Check that the power cord is connected to a “live” outlet. 

• 

Check that the power switch is on. 

• 

Check that the power cord is connected to the game power 
supply. 

• 

Check that the power supply’s voltage select switch is set 
to the proper voltage. 

• 

Check the harness connections to the on/off switch and 
circuit breaker.  

• 

Check the circuit breaker for an “open”. 

• 

Check the AC harness connection to the power supply. 

• 

Check the line cord. 

 

• 

no video 

• 

no cooling fan 
operation 

• 

screen is blank 

• 

AC power to 
the monitor 
and bill 
acceptor 

• 

no output from 
power supply 

• 

Check the DC harness connection to the motherboard. 

• 

Check the AC harness connection to the power supply. 

• 

no video 

• 

cooling fans 
are working 

• 

there is a 
sound when 
coins are 
deposited 

• 

Check the video cable connections to the motherboard and 
the LCD display and the monitor control board. 

• 

Check the +12 volt supply voltage to the LCD display 
(yellow wire = +12, black wire = ground) 

• 

Check the harness connections between the PC boards on 
the back of the LCD display. 

• 

Replace the LCD display. 

 

• 

no video 

• 

constant 
beeping or a 
sequence of 
beeps 

• 

The memory card (DIMM) may not be seated properly. 
Reseat the DIMM or replace it. 

• 

no video 

• 

no sound when 
coins are 
deposited 

• 

Check all connections to the motherboard. 

• 

Reseat the DIMM. 

• 

Replace the motherboard or send it for repair. 

• 

coin jam 

• 

Check the coin mech and coin chute for coins blocking the 
pathway. 

• 

Make sure the coin harness is connected between the 
normally open and common terminals on the coin switch. 

• 

Disconnect the bill acceptor and the coin switch one at a 
time to narrow down the problem. 

• 

Check the coin harness for pinched or damaged wires. 

• 

Disconnect the coin harness from J1, J3, J7, and J8 of the 
I/O board. If the coin jam still appears, the I/O board will 
have to be sent for repair. 

 

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Troubleshooting Guide for

 Megatouch

     

Ion Games continued

P

ROBLEM

 

C

ORRECTIVE 

A

CTION

  

• 

poor picture 
quality 

• 

Adjust Brightness, Contrast, Horizontal, and Vertical 
controls with the monitor control board. 

• 

meter not 
advancing 

• 

Check connection at I/O board. 

• 

Check wiring at 

J2 METER

 connector on I/O board. 

• 

game locks up 
or resets while 
being played 
or in the attract 
mode 

• 

no movement 
on the screen 

• 

power has to 
be cycled off 
and on to get 
the game to 
function again 

• 

Clean the vents and the fans of any dust and dirt that may 
interfere with airflow. 

• 

Clean the CPU cooling fan on the motherboard. 

• 

Replace the CPU cooling fan if it is not operating properly. 

• 

Reseat the DIMM on the motherboard. 

• 

Clear memory with the following procedure: 

• 

Turn off the game. 

• 

Press and hold the 

Setup

 and 

Calibrate

 buttons. 

• 

Turn the game on and keep holding the buttons until 
the screen displays “TWO BUTTON CLEAR 
DETECTED RELEASE BUTTONS”. This should take 
about 30 seconds. 

• 

Release the buttons. This will clear high scores, clear 
the books and reset options, and reset the game menu 
and coin menu to their factory settings. 

• 

Perform a checksum test on the hard drive: 

• 

Turn off the game. 

• 

Turn on DIP switch 8 on the I/O board. 

• 

Turn on the game. The test will take about 10 minutes. 

• 

A failure will cause the test to stop. 

• 

A passed test will display “DRIVE CHECKSUM 
COMPLETE RESET ALL DIP SWITCHES TO 
REBOOT MACHINE”. 

• 

With power on, turn off DIP switch 8. 

• 

game locks up 
with “invalid 
key for version 
PG3002 – V 
XXXX” 

• 

Check the program number on the security key. It should 
be compatible with the program on the hard drive. 

• 

Check the contacts on the security key socket. Lift up on 
the contact on the bottom of the socket and make sure 
there is a good connection to the base of the security key. 

• 

Check the USB cable that connects the I/O board to the 
motherboard. 

• 

Try another security key with the same program number or 
test the security key in another game with the same 
program version. 

• 

“INVALID KEY” 
message while 
downloading 
software to the 
hard drive 

• 

If the security key was replaced before the download, the 
motherboard did not boot from the DVD drive. 

• 

Check that the DVD drive is set as master. 

• 

Check the ribbon cable connections between the DVD drive 
and the motherboard. 

• 

Try another DVD drive or another set of discs. 

45

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46

Troubleshooting Guide for

 Megatouch Ion Games continued

P

ROBLEM

 

C

ORRECTIVE 

A

CTION

  

• 

game will not 
download disc 

• 

Make sure the disc is installed correctly, with the logo 
facing up. 

• 

Check for scratches or a defective disc. 

• 

Try a different DVD drive or another disc. 

• 

If you’re downloading a disc set, make sure each disc is of 
the same revision. 

• 

"ERROR 
READING 
DRIVE C" 

• 

This message can be caused by the hard drive or in some 
program versions, a coin jam while the game is turned on. 

1. Turn the game off.  
2. Locate DS 1, position 8 and turn it on.  
3. Turn on power to the cabinet. This will start the hard 

drive checksum test, which should take about 20 minutes 
to complete.  

4. When the hard drive passes the test it will display a 

"CHECKSUM GOOD" message and continue to boot up 
into the game attract screens. This indicates a coin jam. 

5. When the hard drive fails the test, the game will lock up 

with a "CHECKSUM ERROR" message, which will stay 
on the screen until the power is turned off. In this case, 
the hard drive will have to be replaced. 

• 

"DISK BOOT 
FAILURE" 

This message indicates the motherboard is not receiving data 
from the hard drive and has locked up. 

• 

Check the IDE ribbon cable connections to the 
motherboard and hard drive. 

• 

Check the power to the hard drive. It should have +5 volts, 
+12 volts, and ground. 

• 

“QUANTUM 
FIREBALL, 
SMART 
FAILURE 
DETECTED, 
BACK UP 
HARD DRIVE” 

The self-diagnostics on the hard drive has detected an error. 

• 

The hard drive will have to be replaced. 

• 

“CRITICAL 
ERROR 
ABORT RETRY 
FAIL” or “BAD 
COMMAND OR 
FILE NAME” 
error 

• 

Try reloading the program onto the hard drive with a 
different set of update discs compatible with the security 
key. If it will not accept the download, try another DVD 
drive. If it still does not work, replace the hard drive. 

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COPYRIGHT © 2009 AMI ENTERTAINMENT NETWORK, INC.

                                                                MEGATOUCH ION AURORA OWNER’S MANUAL                                          PM0636-12

FIGURE 32 - FRONT VIEW OF THE ION AURORA

Ion Aurora Diagrams

FIGURE 33 - REAR VIEW OF THE ION AURORA

TOUCHSCREEN

PLAYER / OPERATOR
KEY SOCKET
(available on
some models)

WIRELESS
ADPATER

JOYSTICK

ASSEMBLY

COIN MECH

BILL ACCEPTOR

CREDIT CARD SWIPE
(ONLY ON WIDESCREEN
MODELS)

PHONE

COUPLER

ETHERNET
COUPLER

ON/OFF

SWITCH

REAR DOOR
LOCK

47

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48

FIGURE 34 - EXPLODED VIEW OF THE  ION AURORA

SEC

U

R

IT

Y SC

R

E

W

 

OR

 N

U

T

/B

OL

T

S

E

C

UR

IN

G

 LCD

 P

A

NE

L

(4

 OF

 4

 S

C

R

E

WS

)

3

 O

F

 4 S

CRE

W

S

SEC

U

R

IN

G

L

C

D

 PAN

EL

(2

 O

N

 R

EAR

 P

A

N

E

L

,

1

 O

N

 FR

ON

T -

CE

NT

E

R

 O

F

M

A

RQ

UE

E

)

C

ASH

 BR

A

C

K

E

T

(ON

 SOM

E

MO

D

E

L

S

)

R

EAR

 D

O

O

R

O

PEN

ED

C

ASH

 BR

AC

K

E

T

LO

C

K

T

H

U

M

BS

C

R

EW

SEC

U

R

IN

G

BO

T

T

O

M

 O

F

R

EAR

 C

O

V

E

R

O

S

D

 BO

AR

D

I/

O

 BO

AR

D

BI

L

L

 AC

C

EPT

O

R

ASSE

MBL

Y

CO

IN

 M

E

C

H

D

E

TA

IL

 V

IE

W

O

F

 EL

EC

T

R

O

N

IC

S T

R

A

Y

MO

T

H

ER

BO

AR

D

HI

N

G

E

(T

O AL

L

O

W

MO

T

H

ER

BO

AR

D

AC

C

E

SS)

T

H

U

M

B

S

C

RE

W

 S

E

CURI

NG

EL

EC

T

R

O

N

IC

S T

R

A

Y

GE

R

M

A

N

PR

IN

T

E

R

 PO

R

T

U

SB PO

R

T

C

E

NT

RO

NI

CS

 U

P

G

R

A

D

E

CO

NN

E

C

T

O

R

HA

RD

 DR

IV

E

PO

W

E

R

SU

PP

L

Y

L

A

T

C

H S

E

C

URING

R

EAR

 C

O

V

E

R

R

EAR

 C

O

V

E

R

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COPYRIGHT © 2009 AMI ENTERTAINMENT NETWORK, INC.

                                                                MEGATOUCH ION AURORA OWNER’S MANUAL                                          PM0636-12

Megatouch Ion Aurora Replacement Parts List

NOTE:

  The parts in your game may vary.  When calling for replacement

parts, make sure to have your serial number available to ensure the accuracy
of your order.

NOTE:

  In order for your Megatouch Ion game to function properly, the hard-

ware must only be replaced with Ion hardware.  Replacing the motherboard,
I/O board, hard drive or touchscreen controller with hardware that is not
specific for Ion will eliminate some of the Ion software features.

For additional assistance, after contacting your distributor, contact:

Product Support and Services

USA and Canada call toll-free:

1-800-445-9353

Outside the USA and Canada call:

(215) 826-1400

FAX: (215) 826-1401

 

You can also visit our Web site

www.meritgames.com

REPLACEMENT COMPONENTS 

19” AURORA WIDESCREEN AND 

19" STANDARD AURORA 

PART NUMBER 

DESCRIPTION 

ZSA10070-09 

ASUS MOTHERBOARD (STANDARD GAMES) 

SA10078-02 

LITTLE FALLS MOTHERBOARD (WIDESCREEN GAMES) 

EC9796-06 

MARS BILL ACCEPTOR. $1/2/5, 700 STACKER 

HW8337-01 

MECHANICAL COIN MECH 

SB0539-01 

POWER SUPPLY, 300W ±12,+5,+3.3 

SB0616-01 

19" WIDESCREEN TOUCHSCREEN (WIDESCREEN GAMES) 

SB0533-01 

19" TOUCHSCREEN (STANDARD GAMES) 

SA0623-01 

19" WIDESCREEN LCD (WIDESCREEN GAMES) 

SA0609-01 

19" LCD (STANDARD GAMES) 

SB0477-01 TOUCHSCREEN 

CONTROLLER 

SA10068-11 
SB0527-08 

I/O BOARD (WIDESCREEN GAMES) 
I/O BOARD (STANDARD GAMES) 

SA10066-02 CONTROL 

BOARD 

 

49

For a complete list of replacement parts go to

www.amientertainment.com

Support > Megatouch Support Center> Parts Information.

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50

Connection Diagrams

FIGURE 35 -  STANDARD AURORA

ASUS MOTHERBOARD DRAWING

CONNECTOR SIDE VIEW OF MOTHERBOARD

TOP VIEW OF MOTHERBOARD

CENTRONICS
CONNECTION

(SECONDARY IDE)

HARD DRIVE

CONNECTION

(SATA 1)

AUDIO OUT

VGA VIDEO

ETHERNET

TOUCHSCREEN
CONTROLLER

MOTHERBOARD

POWER

DIMM

MEMORY

I/O BOARD

WIRELESS 

DEVICE

MODEM 

SERIAL CABLE 

(OPTIONAL)

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FIGURE 36 -  AURORA WIDESCREEN

INTEL LITTLE FALLS MOTHERBOARD DRAWING

MOTHERBOARD 

POWER

CENTRONICS 
CONNECTION

HARD DRIVE 
CONNECTION
(SATA 0) 

DIMM 
MEMORY

ETHERNET

AUDIO OUT

VGA VIDEO

I/O BOARD

TOP VIEW OF MOTHERBOARD

CONNECTOR SIDE VIEW OF MOTHERBOARD

CREDIT CARD 
READER

TOUCSCREEN 
CONTROLLER

WIRELESS DEVICE

Connection Diagrams

51

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52

FIGURE 37 - REAR VIEW OF CABLE CONNECTOR

Motherboard - Power Connector

Connection Diagrams

PIN

WIRE COLOR

USE

1

ORANGE

+3.3 VDC

2

ORANGE

+3.3 VDC

3

BLACK

GND

4

RED

+5 VDC

5

BLACK

GND

6

RED

+5 VDC

7

BLACK

GND

8

GRAY

PWR GOOD

9

VIOLET

+5V VSB

10

YELLOW

+12 VDC

11

ORANGE

+3.3 VDC

12

BLUE

-12 VDC

13

BLACK

GND

14

GREEN

PWR ON

15

BLACK

GND

16

BLACK

GND

17

BLACK

GND

18

-----

-----

19

RED

+5 VDC

20

RED

+5 VDC

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FIGURE 39 - ON-SCREEN DISPLAY BOARD DRAWING

REMOTE SETUP/

CALIBRATE/KEY

LCD 

SETUP

CALIBRATE

MONITOR CONTROLS

SECURITY KEY

Connection Diagrams

FIGURE 38 - I/O BOARD DRAWING

J8

BILL / COIN

J6
POWER
CONNECTOR

J31
PLAYER 
KEY SOCKET

JUMPER AT JP17
FOR JOYSTICK
FUNCTION

DIP SWITCH BANK

J7

BILL

SETUP

CALIBRATE

J20

COIN

MECH

J1

COIN MECH

J2

METER 1

J19

METER 2

53

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54

Video Machine Limited Warranty

AMI Entertainment Network, Inc. warrants

its video machines to be free from defects

in material and workmanship for a period of

one year from the date of purchase.  The

warranty covers all electrical components

(except fuses and light bulbs).  Certain com-

ponents have an extended warranty; the

touchscreen is warranted for 3 years, the

motherboard for 2 years and the hard drive

for 30 months.  However, if your game is

part of the Broadband Subscription Model,

the hard drive is warranted for the duration

of the contract.

Failure due to misuse, vandalism, excessive

or intentional abuse, operation outside speci-

fied conditions (including, but not limited to,

improper electrical power source), fire, wa-

ter damage, acts of God, acts of war and

civil unrest are specifically excluded.

AMI products are carefully inspected and

thoroughly tested prior to packing and ship-

ment.  Any damage discovered upon receipt

of goods, whether obvious or concealed,

must be reported immediately to the deliver-

ing carrier and claims made directly to them.

AMI assumes no responsibility for damages

once the product has left its facilities and

any disputes regarding transportation dam-

age must be resolved with the shipping

company(s).

AMI will repair or replace, at its option, any

component, part or assembly that fails un-

der warranty, provided that the failed item is

returned, shipping charges prepaid, to AMI’s

repair facility and AMI is notified of the fail-

ure within the warranty period.  AMI re-

serves the right to request the serial num-

bers of the item and/or game which has

failed, and copies of sales invoices, bills of

lading or other documents as required to

determine the validity of the warranty cov-

erage.  AMI will return or replace warranty

items, as specified above, shipping charges

prepaid, by ground transportation.

AMI’s obligation shall be limited to repair or

replacement as stated above, and shall spe-

cifically exclude any liability for consequen-

tial damages or loss of earnings.

AMI may, at its discretion, provide replace-

ment parts under warranty prior to receiv-

ing defective items, without incurring any

ongoing obligation to extend such accom-

modations.

In certain instances, due to geographical or

other considerations, AMI may offer PCB

warranty service on an extended time ba-

sis as follows:

(a) User notifies AMI in writing (or FAX) of

PCB failure, providing dates of failure, se-

rial numbers and a brief description of fail-

ure symptoms.

(b) Failed PCBs are accumulated for a

time period or quantity accumulation, as

designated by AMI and sent in one ship-

ment to save shipping expenses.

(c) AMI honors warranty as per dates of

failure notification.

The above terms and conditions constitute

the sole obligation, written or implied, of AMI

under its warranty coverage.

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Merit Industries, Inc. Software License Agreement

Merit Industries, Inc.  (“Licensor”) is willing to license the enclosed software to you only if
you accept all of the terms in this license agreement (“Agreement”).

Ownership of the Software

1.

The enclosed Merit® product, which may include but is not limited to the Megatouch®
software program (“Software”) and the accompanying written materials are owned
by Licensor and are protected by United States copyright laws, patent laws and
other intellectual property laws, by laws of other nations, and by international treaties.

Restrictions on Use and Transfer

2.

If this Software package contains multiple media types (such as CD’s, flash cards,
hard drives, etc), then you may use only the type of media appropriate for your
Machine. You may not use the other media types on another Machine, or transfer, or
assign them to another user except as part of the permanent transfer of the Software
and all written materials (as provided for below in paragraph 4).

3.

You may make one copy of the software for backup purposes only.  You may not
copy or make backup copies of any software security key or software security
device under any circumstances.

4.

You may permanently transfer the right to use the Software and accompanying
written materials (including the most recent update and all prior versions) if you retain
no copies and the transferee agrees in writing to be bound by the terms of this
Agreement. Such a transfer of this license to another party immediately terminates
your license. You may not otherwise transfer or assign the right to use the Software,
except as stated in this paragraph.

5.

You may not operate or allow the operation of the Software at locations where the
operation of such Software does not comply with all local, state, and other
governmental body laws and regulations.  You agree to not use or permit the use of
the Software in violation of any U.S. Federal, state, or local laws or regulations or
any foreign law or regulation, including laws regarding gaming, gambling or intellectual
property rights in or concerning the Software.

6.

You may not modify, adapt, translate, reverse engineer, decompile, disassemble the
Software or create derivative works from the Software or any component thereof;
nor may you remove, modify or hide or otherwise make unreadable or non-viewable
any notice, legend, advice, watermark or other designation contained on the Software,
component thereof, or output therefrom.

7.

You agree that the Software and the authorship, systems, ideas, inventions methods
of operation, documentation and other information contained therein, and all versions,
modifications and adaptations thereto are proprietary intellectual properties of Licensor
and are protected by civil and criminal law, and by copyright, trade secret, trademark
and the patent laws of the United States and other countries.

Limited Warranty

8.

Licensor warrants, solely for your benefit, that the Software will function in material
conformity, with its accompanying documentation for a period outlined in Licensor’s
standard product warranty period after your receipt of the Software.

Licensor’s Obligations Under Warranty

9.

Licensor’s sole obligation under the aforesaid warranty shall be to utilize commercially
reasonable efforts to correct or modify such portion of the Software as to make it
materially conform with the applicable documentation.

55

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56

Grant Of License

10. Licensor grants to you a limited, non-exclusive license to distribute and/or use one

copy of the Software on a single Merit (“Machine”) accompanied by a single licensor
factory authorized security key. Licensor reserves the right to update versions of the
software and the content to the Machine as deemed appropriate by the Licensor.
You are entrusted to maintain and protect your single licensor factory authorized
security key, password, or other identification from being utilized by any third party,
and you agree to be responsible for any use of the Software provided herein by a
third party utilizing your identification.  Licensor maintains the right to immediately
terminate your License for reasons related to misuse or other non-conformity with
the rules expressed herein.  While Licensor does not routinely inspect Machines,
Licensor also reserves the right to inspect or audit the Software from time to time in
Licensor’s sole discretion.  To the extent that Licensor’s access to the Software
requires that Licensor also gain access to a Machine in which the Software is
installed, you agree to promptly provide Licensor, when requested, with permission
and aid in Licensor gaining access to the Machine.

Disclaimers

11.

EXCEPT AS PROVIDED IN THE SECTION ENTITLED “LIMITED WARRANTY”, LICENSOR
MAKES NO OTHER PROMISES, REPRESENTATIONS OR WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, REGARDING OR RELATING TO THE SOFTWARE OR
CONTENT THEREIN OR TO ANY OTHER MATERIAL FURNISHED OR PROVIDED TO
YOU PURSUANT TO THIS AGREEMENT OR OTHERWISE AND LICENSOR SPECIFICALLY
DISCLAIMS ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE WITH RESPECT TO SAID MATERIALS OR THE USE THEREOF.
TO THE MAXIMUM EXTENT ALLOWABLE BY LAW THE UNIFORM COMMERCIAL CODE
OR OTHER UNIFORM LAWS SHALL NOT APPLY TO THIS AGREEMENT.

Limitation on Liability

12. IN NO EVENT SHALL LICENSOR BE LIABLE UNDER ANY CLAIM, DEMAND OR ACTION

ARISING OUT OF OR RELATING TO THE SOFTWARE, ITS USE, INSTALLATION OR
LICENSOR’S PERFORMANCE OR LACK THEREOF UNDER THIS AGREEMENT FOR
ANY SPECIAL, INDIRECT, INCIDENTAL, EXEMPLARY OR CONSEQUENTIAL DAMAGES,
WHETHER OR NOT LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
CLAIM, DEMAND OR ACTION.  IN ADDITION, WITHOUT LIMITING THE FOREGOING, IN
ALL EVENTS THE REMEDIES AVAILABLE TO YOU SHALL BE LIMITED TO THE AMOUNT
PAID BY YOU TO LICENSOR FOR THE SOFTWARE.

13. IN NO EVENT WILL LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY

LOSS OF PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR CONSEQUENTIAL
DAMAGES ARISING OUT OF YOUR USE, MISUSE, BREACH OF THIS AGREEMENT OR
INABILITY TO USE THE SOFTWARE.

General

14.  The validity and construction of this Agreement and of the rights and obligations herein

shall be determined and governed by the laws of the State of New York.  By accepting
the terms of this Agreement, you acknowledge and accept that the courts of New
York, New York shall have exclusive jurisdiction and venue regarding any disputes
arising with regard to this Agreement or arising out of activity or misuse of the
Software.

15. Merit, in its sole discretion, may assign this agreement or any of its rights and

obligations hereunder.

16. If you have any questions concerning this Agreement or wish to contact Licensor for

any reason, please write: Merit Industries, Inc., 155 Rittenhouse Circle, Bristol, PA
19007, USA.

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Contrat de licence de logiciel de Merit Industries, Inc.

Merit Industries, Inc. (ci-après le "Concédant") est disposé à vous accorder la licence d'utilisation
du logiciel ci-inclus, à condition que vous vous engagiez à respecter tous les termes, clauses et
conditions du présent contrat de licence (Contrat).

Droit de Propriété
1.

Le produit Merit ci-joint contenant, mais ne s'y limitant pas, le logiciel Megatouch™ (ci-après le
"logiciel") et toute la documentation écrite, restent la propriété du Concédant et sont protégés
par : les lois de droits d'auteur des Etats-Unis, les lois s'appliquant aux brevets déposés et à
la propriété intellectuelle, ainsi que par celles des autres pays et les traités internationaux.

Restriction d'Utilisation et Transfert
2.

Si le présent logiciel comprend plusieurs types de composants (tels que CD-ROM, cartes
flash, disques durs, etc), vous ne pouvez utilisez que ceux qui conviennent à votre appareil.
Il est strictement interdit de les utiliser sur un autre appareil, les transférer -ou les céder à un
autre utilisateur, sauf en cas de transfert permanent du logiciel et de toute la documentation
écrite (comme indiqué ci-dessous au paragraphe 4).

3.

Il est interdit de copier le logiciel, à l'exception d'une copie de sauvegarde.  Il est aussi interdit
de reproduire -ou faire des copies de sauvegarde des programmes de clé de sécurité ou
autres fichiers de sécurité, quelles que soient les circonstances.

4.

Vous pouvez céder en permanence à un tiers -le droit d'utiliser le LOGICIEL et toute la
documentation écrite l'accompagnant, (ainsi que la plus récente mise à jour et toutes autres
anciennes versions) seulement si vous n'en gardez aucune copie, et si le cessionnaire
s'engage, par écrit, à respecter les termes, clauses et conditions du présent Contrat. Cette
cession à un tiers met fin à votre licence immédiatement. Autrement, vous n'avez pas la
permission de transférer ou d'accorder à un tiers le droit d'utiliser le présent logiciel, excepté
que tel que décrit dans le présent paragraphe.

5.

Il est interdit d'utiliser le présent logiciel ou de permettre son utilisation dans des emplacements
où l'utilisation du présent logiciel n'est pas conforme aux lois et réglementations locales,
nationales ou réglementations d'autres organismes gouvernementaux.  Vous acceptez de ne
pas utiliser ou d'autoriser l'utilisation du logiciel d'une manière enfreignant les lois ou regula-
tions s'appliquant à la propriété intellectuelle et au jeu, en vigueur aux Etats-Unis ou dans les
autres pays du monde, y compris les lois  de l'ensemble du logiciel.

6.

Il est interdit de modifier, adapter, traduire, démonter, décompiler, désassembler le logiciel ou
créer du matériel dérivé du logiciel ou de tout composant de celui-ci ; vous ne pouvez pas
enlever, modifier ou cacher ou rendre illisible ou non-visible toute instruction, légende, infor-
mation ou filigrane ou autre désignation qui apparaît dans le logiciel, composant dudit logiciel
ou résultant dudit logiciel.

7.

Vous convenez que le logiciel et les droits d'auteur, les systèmes, les idées, les inventions, les
méthodes d'utilisation, la documentation et autre information incluse, ainsi que toutes les
versions, modifications et adaptations qui s'y rattachent sont les propriétés intellectuelles du
Concédant et sont protégées par le droit civil et pénal et par le droit d'auteur, le secret
commercial, la marque déposée et le brevet aux Etats-Unis et dans les autres pays du monde.

Limite de Garantie
8.

Le Concédant garantit seulement à votre intention, que le logiciel permettra une utilisation
conforme, avec la documentation l'accompagnant, pendant la période de temps indiquée
dans la période de garantie du produit standard du Concédant, à compter de la date de
livraison du logiciel.

Responsabilité du Concédant aux termes de la Garantie
9.

La seule obligation du Concédant aux termes de la garantie susmentionnée sera de faire tous
les efforts commercialement raisonnables pour corriger ou modifier la partie du logiciel pour
le rendre matériellement conforme aux spécifications de la documentation.

57

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58

Concession de Licence
10.

Le Concédant vous accorde le droit d'utiliser une seule copie par appareil Merit (ci-après
"Appareil") accompagné d'une seule clé de sécurité autorisée en usine et fournie par le
Concédant. Le Concédant se réserve le droit de mise à jour des versions du logiciel et du
contenu de l'Appareil, quand il juge nécessaire de le faire.   Il vous appartient également
d'empêcher que les mots de passe ou autres codes et la clé de sécurité soient utilisés par un
tiers. Vous acceptez d'assumer la responsabilité dans le cas de l'utilisation du logiciel par un
tiers.  Le Concédant se réserve le droit de résilier votre contrat de licence à tout moment dans
l'éventualité d'une utilisation non-conforme aux clauses stipulées.  Bien que le Concédant ne
contrôle pas les appareils périodiquement, il se réserve toutefois le droit de contrôler le logiciel
à tout moment et sans préavis de sa part.  De surcroît, dans l'éventualité où le logiciel n'est
accessible qu'à travers la machine dans laquelle il est installé, le licencié s'engage à donner
libre accès au Concédant, ou ses représentants, à la machine et dans les plus brefs délais.

Exclusion de toute autre garantie
11. EXCEPTE COMME PREVU DANS LA SECTION INTITULEE "LIMITE DE GARANTIE", LE CONCEDANT

N'ASSURE AUCUNE AUTRE GARANTIE DE QUELQUE NATURE ET A QUELQUE TITRE QUE CE
SOIT, EXPLICITE OU IMPLICITE, EN RAPPORT AVEC LE LOGICIEL ET LES COMPOSANTS QUI
L'ACCOMPAGNENT OU, LE CAS ECHEANT, TOUT SUPPORT OU MATERIEL FOURNI
CONFORMEMENT AU PRESENT CONTRATEN PARTICULIER, LE CONCEDANT NE PEUT
DONNER AUCUNE GARANTIE, DE QUELQUE NATURE QUE CE SOIT, POUR LA
COMMERCIALISATION DE TOUS LES PRODUITS EN RAPPORT AVEC LE LOGICIEL OU AVEC
L'UTILISATION DE CELUI-CI.  DANS LA MESURE OU CELA EST PERMIS PAR LA LOI, LE CODE
UNIFORME COMMERCIAL OU AUTRE LOI UNIFORME NE S'APPLIQUE PAS AU PRESENT
CONTRAT.

Limite de Responsabilité
12.

LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DE TOUTE RECLAMATION,
DEMANDE OU ACTION RESULTANT DE OU EN RAPPORT AVEC LE LOGICIEL, SON UTILISATION
OU SON INSTALLATION, OU LA PERFORMANCE OU MANQUE DE PERFORMANCE DU
CONCEDANT EN VERTU DU PRESENT CONTRAT POUR TOUS DOMMAGES D'UNE NATURE
QUI N'EST PAS PRESUMEE PAR LA LOI ET QUI DOIVENT ETRE EXPRESSEMENT PROUVES,
DOMMAGE INDIRECTS, DOMMAGES-INTERETS POUR PREJUDICE MORAL, QUE LE
CONCEDANT AIT ETE AVISE OU NON DE LA POSSIBILITE D'UNE TELLE RECLAMATION,
DEMANDE OU ACTION.  DE PLUS, SANS LIMITER CE QUI PRECEDE, LES DEDOMMAGEMENTS
A VOTRE DISPOSITION SERONT LIMITES AU MONTANT QUE VOUS AUREZ PAYE AU
CONCEDANT POUR LE LOGICIEL.

13.

LE CONCEDANT NE SERA EN AUCUN CAS RESPONSIBLE :  D'UNE RUPTURE DE CONTRAT,
DES DOMMAGES, Y COMPRIS TOUTE PERTE DE PROFIT, PERTES D'ECONOMIE OU TOUS
AUTRES DOMMAGES INDIRECTS OU DOMMAGES-INTERETS ACCESSOIRES DECOULANT
DE LA MAUVAISE UTILISATION OU DE L'IMPOSSIBILITE D'UTILISATION DU LOGICIEL.

Dispositions Générales
14.

La validité et la construction du présent Contrat et les droits et obligations ci-inclus seront
déterminés et régis par les lois de l'état de New York aux États-Unis.  En acceptant les
dispositions du présent contrat, vous acceptez également que tous litiges ou revendications
relatives seront réglés par voie d'arbitrage par un tribunal de l'état de New York, aux Etats-
Unis.

15.

Merit Industries se réserve le droit de transférer le présent Contrat à un tiers ainsi que ses
droits et obligations ci-après.

16.

Pour toutes questions concernant le présent Contrat -ou si vous désirez contacter le Concédant
pour une raison quelconque, veuillez écrire à : Merit Industries, Inc., 155 Rittenhouse Circle,
Bristol, PA 19007, Etats-Unis.

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COPYRIGHT © 2009 AMI ENTERTAINMENT NETWORK, INC.

                                                                MEGATOUCH ION AURORA OWNER’S MANUAL                                          PM0636-12

Merit Industries, Inc. Softwarelizenzabkommen

Merit Industries, Inc.  („Lizenzgeber”) ist nur dann bereit Ihnen eine Lizenz für die beiliegende
Software zu erteilen, wenn Sie alle Bestimmungen dieses Lizenzabkommens (“Abkommen”)
akzeptieren.

Eigentumsvorbehalt der Software
1.

Das beiliegende Merit®-Produkt, welches das Megatouch® Softwareprogramm („Soft-
ware”) beinhalten kann, aber nicht darauf beschränkt ist, und die schriftlichen Unterlagen
sind Eigentum des Lizenzgebers und sind durch die Gesetze der Vereinigten Staaten
und anderer Länder und durch internationale Verträge urheberrechtlich geschützt.

Beschränkungen im Gebrauch und Transfer
2.

Sollte diese Softwarelieferung mehrere Medien enthalten (z.B. CD, Karten, Festplatten
usw.), dürfen Sie nur die für Ihre Maschine angebrachte Medienart verwenden.  Die anderen
Medienarten dürfen nicht auf anderen Maschinen verwendet werden oder an Dritte
übergeben werden, abgesehen von einem endgültigen Transfer der Software und aller
schriftlichen Unterlagen (wie im untenstehenden Paragraphen 4 beschrieben).

3.

Sie dürfen nur eine Sicherungskopie der Software herstellen.  Unter keinen Umständen
dürfen Sie einen Softwaresicherungsschlüssel oder Sicherungsmaßnahmen kopieren oder
davon Sicherungskopien herstellen.

4.

Sie dürfen das Nutzungsrecht für die Software und die schriftlichen Unterlagen (einschließlich
der aktuellen Version und aller vorhergehenden Versionen) an Dritte übertragen, wenn Sie
keine Kopie behalten und wenn der Empfänger die Bestimmungen dieses Abkommens in
schriftlicher Form akzeptiert.  Bei einem solchen Transfer der Lizenz an Dritte erlischt Ihre
Lizenz umgehend.  Abgesehen von den Bestimmungen dieses Paragraphen sind alle anderen
Transfers oder Übertragungen der Nutzungsrechte für diese Software unerlaubt.

5.

Sie dürfen die Software nicht benutzen oder eine Nutzung gestatten, wenn eine
solche Nutzung der Software irgendwelche Gesetze und Verordnungen der
kommunalen oder staatlichen Behörden verletzen würde. Sie verpflichten sich die
Software nicht so zu nutzen oder nutzen zu lassen, dass sie damit gegen staatliche,
Bundes-  oder Lokalgesetze oder Bestimmungen der USA oder gegen  ausländische
Gesetze oder Bestimmungen, einschliesslich aller Gesetze bezüglich Glücksspiels,
Spielens oder geistigen Eigentumrechts der Software, verstossen.

6.

Es ist Ihnen nicht gestattet, die Software abzuändern, zu verändern, zu übersetzen,
rückumzuwandeln, zu dekompilieren oder zu zerlegen, oder aus der Software oder eines
Teils davon andere Werke abzuleiten.  Sie dürfen auch aus der Software, einem Bestandteil
der Software oder aus den Datenausgaben der Software keine Hinweise, Bemerkungen,
Ratschläge, Wasserzeichen oder andere Markierungen entfernen, verändern, verbergen
oder auf andere Art unlesbar machen.

7.

Sie akzeptieren, dass die Software und die Urheberschaft, die Systeme, die Ideen,
Erfindungen, die Arbeitsweisen, die Dokumentation und alle anderen darin enthaltenen
Informationen und alle Versionen, Veränderungen, und Bearbeitungen davon das geistige
Eigentum des Lizenzgebers sind, und dass sie durch Straf- und Zivilgesetzgebung und
durch die Copyright-, Geschäftsgeheimnis-, Warenzeichen- und die Patentgesetze der
Vereinigten Staaten und anderer Länder geschützt sind.

Beschränkte Garantie
8.

Der Lizenzgeber garantiert zu Ihren Gunsten, dass die Software für die angegebene
normale Garantiezeit des Lizenzgebers nach Ihrer Annahme der Software in erheblicher
Übereinstimmung mit der beiliegenden Dokumentation laufen wird.

Verpflichtung des Lizenzgebers im Rahmen der Garantie
9.

Die ausschließliche Pflicht des Lizenzgebers im Rahmen der vorstehenden Garantie besteht
darin, alle geschäftlich vertretbaren Schritte zu unternehmen, um Teile der Software zu
berichtigen oder abzuändern, bis sie mit der beiliegenden Dokumentation erheblich
übereinstimmen.

59

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60

Übertragung der Lizenz
10.

Der Lizenzgeber gewährt Ihnen eine beschränkte, nicht-ausschliessbare Lizenz zur
Vertreibung und/oder Benutzung einer Kopie der Software auf einem einzelnen Merit™ („Gerät”)
mit einem einzelnen werksmäßig gestatteten Sicherungsschlüssel.  Der Lizenzgeber behält
sich das Recht vor, nach eigenem Ermessen die Software und den Inhalt der Maschine zu
verbessern. Sie sind dafür verantwortlich ihren  individuellen,  vom  Lizenzgeber werksmäßig
gestatteten Sicherheitsschlüssel, ihr Passwort oder anderweitigen Identifikationsmechanismus
instandzuhalten und abzusichern gegen die Nutzung durch eine dritte Partei, und sie akzeptieren
die Verantwortung für jegliche Nutzung der besagten Software durch eine dritte Partei mithilfe
ihresIdentifikationsmechanismus . Obwohl der Lizenzgeber nicht regelmässig Maschinen
inspiziert, behält sich der Lizenzgeber das Recht vor, ihre Lizenz umgehend  zu kündigen aus
Gründen des Missbrauchs oder bei Nichtbefolgung der Bestimmungen in diesem  Vertrag. Der
Lizenzgeber behält sich ebenfalls das Recht vor, die Software  von Zeit zu Zeit nach eigenem
Ermessen zu inspizieren oder zu überprüfen. Im Falle, dass der Lizenzgeber Zugang zu dem
Gerät wünscht, in dem besagte Software installiert ist,  erklären Sie sich bereit, dass sie dem
Lizenzgeber, wenn nötig, Erlaubnis und Hilfe beim Zugang zum Gerät verschaffen.

Beschränkungen
11.

ABGESEHEN VON DEN BESTIMMUNGEN DES PARAGRAPHEN „BESCHRÄNKTE GARANTIE"
GIBT DER LIZENZGEBER KEINE SONSTIGEN VERSPRECHEN, VERPFLICHTUNGEN ODER
GARANTIEN, OB AUSDRÜCKLICH ODER STILLSCHWEIGEND, FÜR DIE SOFTWARE ODER
IHRE BESTANDTEILE ODER FÜR ALLE ANDEREN MATERIALIEN, DIE IHNEN IM RAHMEN DIESES
ABKOMMENS ZUR VERFÜGUNG GESTELLT ODER ÜBERLASSEN WERDEN, UND DER
LIZENZGEBER LEHNT AUSDRÜCKLICH ALLE ANSPRÜCHE AUF MARKTFÄHIGKEIT UND
EIGNUNG DER BESAGTEN MATERIALIEN FÜR DEN GEWÖHNLICHEN GEBRAUCH AB.  SOWEIT
GESETZESMÄSSIG ZUGELASSEN, SOLLEN DIE HANDELSRECHTLICHE GESETZGEBUNG
AUS DEM UNIFORM COMMERCIAL CODE ODER ANDERE GESETZE AUF DIESES ABKOMMEN
NICHT ANWENDBAR SEIN.

Haftungsbeschränkung
12.

DER LIZENZGEBER HAT KEINERLEI HAFTUNG BEI EINEM ANSPRUCH, EINER FORDERUNG
ODER EINER KLAGE, DIE AUF NUTZUNG DER SOFTWARE, DEREN INSTALLIERUNG, DER
LEISTUNG DES LIZENZGEBERS ODER DESSEN VERSAGEN IM RAHMEN DIESES ABKOMMENS
FÜR JEGLICHE FOLGE-, INDIREKTE, SONDER- ODER NEBENSCHÄDEN BERUHEN, SELBST
WENN DER LIZENZGEBER AUF DIE MÖGLICHKEIT EINES SOLCHEN ANSPRUCHES, EINER
FORDERUNG ODER EINER KLAGE HINGEWIESEN WURDE.  WEITERHIN UND OHNE
BESCHRÄNKUNG DES LETZTEN SATZES, DÜRFEN IN ALLEN FÄLLEN DIE IHNEN ZUR
VERFÜGUNG STEHENDEN ABHILFEN DIE VON IHNEN FÜR DIE SOFTWARE AN DEN
LIZENZGEBER GEZAHLTE SUMME NICHT ÜBERSCHREITEN.

13.

DER LIZENZGEBER HAT IN KEINEM FALL EINE HAFTUNG IHNEN GEGENÜBER FÜR SCHÄDEN,
EINSCHLIESSLICH ETWAIGER GEWINNVERLUSTE, NICHT REALISIERTER EINSPARUNGEN
ODER ANDERER NEBEN- ODER FOLGESCHÄDEN, DIE AUS IHRER VERWENDUNG,
MISSBRAUCH, VERLETZUNG DIESES ABKOMMENS ODER GEBRAUCHSUNFÄHIGKEIT DER
SOFTWARE ENTSTEHEN.

Allgemein
14.   Die Rechtsgültigkeit und Provisionen dieses Abkommens und der darin enthaltenen Rechte und

Pflichten werden durch die Gesetze des Staates von New York bestimmt.  Sollten sie diese
Vereinbarungen annehmen, dann akzeptieren Sie, dass der ausschliessliche Erfüllungsort
und Gerichtsstand bei den Gerichten von New York im Staat New York liegen hinsichtlich aller
Streitigkeiten, die diesen Vertrag betreffen, oder die durch Leistung oder Missbrauch der
besagten Software entstehen.

15.

Merit kann nach eigenem Ermessen dieses Abkommen oder jedes der darin enthaltenen
Rechte und Pflichten an Dritte abtreten.

16.

Bei Rückfragen über dieses Abkommen oder wenn Sie den Lizenzgeber aus einem anderen
Grund kontaktieren wollen, bitte schreiben an: Merit Industries, Inc., 155 Rittenhouse Circle,
Bristol, PA 19007, USA.

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Please read the enclosed license agreement.  Operation of this game

constitutes acceptance of the Merit Software License Agreement.

Veuillez lire le contrat de licence d’utilisation ci-inclus.  Si vous utilisez ce

jeu, vous vous engagez à respecter les termes et conditions du contrat de

licence d’utilisation du logiciel de Merit.

Bitte beiliegendes Lizenzabkommen durchlesen.  Das Merit Software

Lizenzabkommen tritt in Kraft, sobald dieses Spiel verwendet wird.

MEGATOUCH ION AURORA OWNER’S MANUAL

PM0636-12