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      PM0550-08

MEG

MEG

MEG

MEG

MEGA

A

A

A

AT

T

T

T

TOUCH MAXX

OUCH MAXX

OUCH MAXX

OUCH MAXX

OUCH MAXX

TO FORCE CONVERSION

TO FORCE CONVERSION

TO FORCE CONVERSION

TO FORCE CONVERSION

TO FORCE CONVERSION

INSTR

INSTR

INSTR

INSTR

INSTRUCTIONS

UCTIONS

UCTIONS

UCTIONS

UCTIONS

Visit the Merit Entertainment Web Site

http://www.meritgames.com

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Table of Contents

MAXX to FORCE Conversion

Conversion Instructions ........... p. 1

Motherboard Illustrations .......... p. 2-3

Power Supply Illustrations ....... p. 4-5

MAXX Classic, Blue MAXX,
and Converted XL Countertop Games

Initial Steps ................................. p. 6

Electronics Removal ................. p. 6

Electronics Tray Installation ..... p. 7

Power Supply Removal ............ p. 8

Touchscreen Controller
Removal and Installation ........... p. 8

Power Supply Installation ......... p. 8

Coupler Installation .................... p. 9

Connections .............................. p. 10

Security Key Installation ........... p. 10

Boot-Up and Testing ................. p. 10

Adhering Decals and Labels .... p. 11

Illustrations ................................ p. 12

MAXX Select and Slim MAXX Games

Initial Steps ................................. p. 15

Electronics Tray Removal ........ p. 15

Power Supply Removal ............ p. 16

Touchscreen Controller
Removal and Installation ........... p. 16

Electronics Tray Installation ..... p. 16

Power Supply Installation ......... p. 17

Coupler Installation .................... p. 17

Connections .............................. p. 18

Security Key Installation ........... p. 18

Boot-Up and Testing ................. p. 19

Adhering Decals and Labels .... p. 19

Illustrations ................................ p. 20

XL Countertop Games

Initial Steps ................................. p. 22

CD-ROM Removal ...................... p. 22

Electronics Removal ................. p. 22

Power Supply Removal ............ p. 23

Electronics Tray Installation ..... p. 23

Touchscreen Controller
Removal and Installation ........... p. 24

Power Supply Installation ......... p. 24

Coupler Installation .................... p. 25

Connections .............................. p. 25

Security Key Installation ........... p. 26

Boot-Up and Testing ................. p. 26

Adhering Decals and Labels .... p. 27

Illustrations ................................ p. 28

MAXX Upright with Wooden Shelf

Initial Steps ................................. p. 30

Electronics Removal ................. p. 30

Power Supply Removal ............ p. 30

Electronics Tray Installation ..... p. 31

MAXX Upright with Sliding Metal Shelf

Initial Steps ................................. p. 32

Electronics Tray Removal ........ p. 32

Power Supply Removal ............ p. 32

Electronics Tray Installation ..... p. 33

MAXX Upright with Rolling Metal Shelf

Initial Steps ................................. p. 34

Electronics Tray Removal ........ p. 34

Power Supply Removal ............ p. 34

Electronics Tray Installation ..... p. 34

All MAXX Upright Illustrations ... p. 35

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© 2007 Merit Entertainment

Megatouch, MAXX, 

and 

FORCE 

are registered trademarks of Merit Entertainment

Reproduction of this manual, in any form or by any means, is strictly forbidden without the written permission of Merit Entertainment

Blue MAXX Upright, XL Elephant Ear, XL
Cabaret, Converted XL to MAXX
Elephant Ear and Cabaret

CD-ROM Removal ...................... p. 36

Electronics Removal ................. p. 37

Electronics Tray Installation ..... p. 37

Power Supply Removal ............ p. 37

Illustrations ................................ p. 38

All Upright Games

Touchscreen Controller
Removal and Installation ........... p. 39

Power Supply Installation ......... p. 39

Coupler Installation .................... p. 40

Connections .............................. p. 41

Security Key Installation ........... p. 41

Boot-Up and Testing ................. p. 42

Adhering Decals and Labels .... p. 42

Illustrations ................................ p. 43

FORCE Motherboard and I/O board
Illustrations ................................ p. 45

Software License Agreements

English ....................................... p. 48

French ....................................... p. 50

German ...................................... p. 52

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COPYRIGHT © 2007 MERIT ENTERTAINMENT

PM0550-08                                               MEGATOUCH MAXX TO FORCE CONVERSION                                                             1

MAXX to FORCE Conversion Instructions

CONTENTS:

NOTE:  THIS INSTALLATION SHOULD ONLY BE PERFORMED BY A
QUALIFIED SERVICE TECHNICIAN.

QTY PART 

DESCRIPTION 

 SA3526-XX 

 FORCE 2007 SECURITY KEY 

 SA0333-01 

 POWER SUPPLY ASSEMBLY 

 SB0448-01 

 DC POWER HARNESS ASSEMBLY 

 SB0447-01 

 DC CABLE 

 SB0449-02 

 DC EXTENSION HARNESS 

 SA0252-02 

 AC POWER HARNESS 

 SA0335-02 

 UPRIGHT AC HARNESS  

 SB0450-01 

 I/O ADAPTER HARNESS heavy 

 SB0451-01 

 I/O ADAPTER HARNESS mini 

 EC9840-10 

 TOUCHSCREEN CONTROLLER 

 SB0452-XX 

 FORCE 2007.5 HARD DRIVE & MOTHERBOARD MODULE 

 GL3100-6X 

 CLASSIC LEFT & RIGHT SIDE DECAL - FORCE 2006 

 GL3100-63 

 FORCE 2007 OVAL DECAL 

 PM0306-05 

 MAXX<FORCE UPGRADE LABEL 

 PM9998-02 

 SERIAL NUMBER TAG 

 PM8928-81 

 FORCE 2007 SIGN 

 SA7297-13 

 MAGNETIC SIGN HOLDER 

 EC0072-04 

 ETHERNET CABLE 

 HW8811 

 TIE WRAP, 11/16BDL,LOOSE  

 HW4201 

 6-32x.25L PAN/PHL SMSCR 

 CN4451-01 

 ETHERNET COUPLER 

 CN4452-01 

 PHONE COUPLER 

 MW0358-01 

 COUPLER RETAINING BRACKET 

 EC0098-02 

 MODEM CABLE, 62.00L 

 HW3151 

 6-32 NYLON THUMBNUT 

 EC0072-10 

 ETHERNET LINE/PATCH CORD 

 HW4393 

 8-32x.50L PAN/PHL SMSCR 

 HW3201 

 8-32 KEPNUT 

 HW4394-02 

 8x.75L SHEET METAL SCREW 

 HW3162 

 STOP NUT 

 HW6039 

 HEX STANDOFF 

 CN4453-01 

 CROSSOVER COUPLER, RJ45, 10BT 

 HW8859-01 

 ADHESIVE-BACKED WIRE TIE DOWN 

IMPORTANT!!!

You MUST have a Microtouch Touchscreen to complete this upgrade.  If you
have an ELO Touchscreen, you must purchase a new touchscreen from an
authorized Merit distributor.  ELO Touchscreens can be identified by the
SILVER COLOR, METAL COATED CASING of the controller.

WARNING:  Do not enable Hi-Resolution on games that are converted
from MAXX to FORCE.  The monitors in these games are not designed
for Hi-Resolution and will adversely affect the display.

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COPYRIGHT © 2007 MERIT ENTERTAINMENT

POWER SUPPLY

CONNECTOR

HARD DRIVE 

CONNECTOR

CENTRONICS 
CONNECTOR 

COIN & I/O 

HARNESS

SPEAKER

CONNECTOR

MONITOR

SIGNAL

CONNECTOR

TOUCHSCREEN

CONTROLLER

CONNECTOR

SECURITY

KEY

COMM BOARD

CONNECTOR

MOTHERBOARD CONNECTIONS

 2                                                         MEGATOUCH MAXX TO FORCE CONVERSION                                                   PM0550-08

ATTENTION:

OBSERVE PRECAUTIONS FOR HANDLING ELECTROSTATIC DEVICES

Motherboard Handling Precautions

Before handling any boards, observe the following procedures:

• Remove any static charge from your body by touching a grounded piece of metal on
the game.  Failure to ground yourself before performing an upgrade may result in
damage to your system and may prevent you from performing a successful upgrade.

• 

Use a ground strap when handling the boards.

• 

When plugging in connectors to the board, make sure the connector is inserted

straight onto the header and that the connector covers all header pins.

• 

Do not connect any peripheral device to the board if the power is still connected to

the peripheral or if power is already applied to the board.

• 

Prevent electro-static discharge by storing the boards in the anti-static bags in

which they are shipped.

FIGURE 1 - TELCO 586 MOTHERBOARD WITH SA10047 I/O BOARD

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COPYRIGHT © 2007 MERIT ENTERTAINMENT

 PM0550-08                                                       MEGATOUCH MAXX TO FORCE CONVERSION                                                     3

FIGURE 2 - ITOX/MITSUBISHI MOTHERBOARD WITH SA10051 I/O BOARD

MOTHERBOARD CONNECTIONS CONTINUED

FIGURE 3 - UNICORN MOTHERBOARD WITH SA10051 I/O BOARD

DC POWER
HARNESS

TOUCHSCREEN

CONTROLLER

CONNECTOR

MONITOR

SIGNAL

CONNECTOR

SPEAKER
CONNECTOR

AUDIO
BOARD

SUPPORT
BRACKETS

SECURITY KEY

ETHERNET

CONNECTOR

RISER CARD

I/O CONNECTOR

I/O BOARD

PRINTER

CONNECTOR
(OPTIONAL)

STANDOFF

SECURING
SUPPORT
BRACKET TO
AUDIO BOARD

STANDOFF SECURING

SUPPORT BRACKET

TO MOTHERBOARD

HARD DRIVE
CONNECTOR

 

TOUCHSCREEN 

CONTROLLER 

CONNECTOR

KEYBOARD 

CONNECTOR

CMOS 
BATTERY 

MONITOR 

SIGNAL 

CONNECTOR

SPEAKER 

CONNECTOR 

RISER 
CARD 

SECURITY KEY 
CONNECTOR 

I/O BOARD 

POWER SUPPLY

CONNECTOR 

(OBSCURED)

PRINTER 
CONNECTOR 
(OPTIONAL) 

MOUNTING 
SCREW 
LOCATION 
(2 PLACES) 

HARD DRIVE 
CONNECTOR 

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FIGURE 5 - EOS POWER SUPPLY - EOS VTL100-4000

Used in:
MAXX Elite and EZ MAXX
MAXX Select and Slim MAXX

 4                                                        MEGATOUCH MAXX TO FORCE CONVERSION                                                    PM0550-08

FIGURE 4 - PC / AT POWER SUPPLY - GlobTek ST-230WHF

Used in:
Full MAXX
MAXX Classic and Blue MAXX
MAXX Upright and Blue MAXX Upright
XL games

POWER SUPPLIES USED IN MAXX AND XL GAMES

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POWER SUPPLIES USED IN MAXX AND XL GAMES

PM0550-08                                                       MEGATOUCH MAXX TO FORCE CONVERSION                                                     5

FIGURE 7 - ATX POWER SUPPLY - Enhance SFX-1211J

Used in:
MAXX Classic and Blue MAXX
MAXX Elite and EZ MAXX
MAXX Select and Slim MAXX
MAXX Upright
Converted XL games

FIGURE 6 - ATX POWER SUPPLY - Mini-GlobTek AT145-S/GPS145

Used in:
MAXX Classic and Blue MAXX
MAXX Elite and EZ MAXX
MAXX Select and Slim MAXX
MAXX Upright
Converted XL games

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COPYRIGHT © 2007 MERIT ENTERTAINMENT

Initial Steps

NOTE: Read the Motherboard Handling
Precautions before proceeding (see
Page 2).

1.

Turn off and unplug the game.  Wait 5
minutes for CRT to discharge before
proceeding.

2.

Unlock and open the rear door.

NOTE:  During this upgrade we highly
recommend that you clean any dirt or
dust inside the game, particularly on
the cooling fans. Keeping the game
cool and clean will maintain and pro-
long performance.

3.

Remove and set aside the coin box.

Electronics Removal

NOTE:  Cut tie wraps as necessary.

4.

Use Figures 1-3 to determine what kind
of motherboard is in your game.  Using
the Figure, disconnect the following
from your motherboard assembly:
- Touchscreen controller connector
- Centronics connector
- Hard drive ribbon cable
- VGA video connector
- I/O connector
- Speaker connector
- DC power harness

5.

Carefully disconnect any remaining
harness connections to the I/O board.

MAXX CLASSIC, BLUE MAXX, AND CONVERTED XL

COUNTERTOP GAMES

6.

Disconnect any remaining harnesses
connected to the electronics tray.

7.

MAXX games

:  Remove the 2 nuts

from the back of the motherboard as-
sembly and remove the motherboard.

Converted XL games

:  Remove the

2 mounting screws and spacers se-
curing the motherboard assembly, then
remove the motherboard.

XL games

:  Remove the 2 hexnuts

and spacers securing the motherboard
assembly, then remove the
motherboard.

8.

Remove the plastic motherboard
guide(s) that held the bottom of the
motherboard on the metal lip in the
game.  They will be permanently re-
moved.

9.

Disconnect the liquid drain tube from
the gutter at the rear door hinge. It is
located opposite the power supply.
This will be reconnected later.  See
Figure 8.

10. Remove the screw or 2 hexnuts se-

curing the hard drive mounting plate to
the game chassis.

 

 See Figure 8.

11. Disconnect the 4-pin power connector

from its mating connector, keep this

 6                                                         MEGATOUCH MAXX TO FORCE CONVERSION                                                   PM0550-08

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COPYRIGHT © 2007 MERIT ENTERTAINMENT

cable connected to the hard drive.  See
Figure 8.

12. Remove the hard drive and cables from

the game.

Electronics Tray Installation

13. To properly install the new FORCE

electronics tray, you will need to re-
move the hard drive, I/O board, and
motherboard from the tray.  Release
the clamp on the hard drive support-
ing the IDE ribbon cable and the other
clamp attaching the two IDE ribbon
cables.

14. Remove the IDE ribbon cable and DC

power connector from the hard drive.

15. Remove the 3 screws securing the

hard drive assembly, then remove the
assembly.

16. Disconnect the J5, J6, J14, J15, J16,

and J18 connectors from the I/O
board.  See Figure 31.

NOTE:  Take note of the location of all
disconnected harnesses.  You  will need
to reconnect ALL of the harnesses.

17. Remove the 4 screws securing the

new  I/O board to the motherboard on
the FORCE electronics tray, then re-
move the I/O board.  See Figure 31.

18. Remove the 4 hexnut standoffs (lo-

cated where the I/O board was
mounted) and 2 screws securing the
new motherboard to the FORCE elec-
tronics tray, then remove the
motherboard.  If necessary, remove
any connections.

19. Install the FORCE electronics tray on

the 2 standoffs or threaded studs
where the old motherboard was
mounted (see Figure 12).  Secure the
board to the chassis with the two

screws or nuts.  If the screws do not
correctly line up with the slots, care-
fully loosen the screws and move
them for correct alignment.

XL games ONLY

:  Behind the metal

display frame, loosely secure a lock-
nuts on each pressed stud.  Slide the
FORCE electronics tray onto the studs.
Place another hexnut in front of the
board on each stud.  Tighten the nuts
so that no more than 2 threads of the
screws are showing beyong the outer-
most hexnut.  This will prevent damage
to the motherboard.

20. Secure the bottom of the tray to the

chassis by installing one supplied
screw through each of the two slots
at the bottom (see Figure 12).  Make
sure the bottom of the screw is facing
down, then secure the screws with
the 2 supplied hexnuts.

21. Using the existing 4 hexnut standoffs

and 2 screws, remount the
motherboard to its position on the elec-
tronics tray, then reconnect any re-
moved connections.  See Figure 30.
Make sure that the screws securing
the electronics tray are not contacting
the underside of the motherboard.

22. Using the 4 existing screws, remount

the I/O board to its position on the elec-
tronics tray, then reconnect the J5, J6,
J14, J15, J16, and J18 connectors to
the I/O board.  See Figure 31.

23. Connect the 6-pin speaker harness in

the game to the J12 location on the
I/O board.  See Figure 31.

24. Using the 3 existing screws, remount

the hard drive assembly to its position
on the electronics tray.  Then, recon-
nect IDE ribbon cable and DC power
connector to the hard drive.

 PM0550-08                                                       MEGATOUCH MAXX TO FORCE CONVERSION                                                     7

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COPYRIGHT © 2007 MERIT ENTERTAINMENT

25. Secure the ribbon cable from the hard

drive in the cable clamp on the hard
drive.  then, reattach the clamp joining
the two IDE ribbon cables.

Power Supply Removal

26. Disconnect the main DC power sup-

ply harness from from all points in the
game.  Be sure to remember what is
disconnected, as you will need to re-
connect many of the points later.

27. Remove the two nuts securing the

power cord retention bracket, remove
the bracket and disconnect the line
cord from the power supply.  See Fig-
ure 8.

28. Remove the two hexnuts securing the

right side of the power supply bracket
to the bottom of the game (see Figure
8).

29. Using the access holes in the lower

right side of the power supply bracket,
loosen the remaining two hexnuts se-
curing the power supply bracket and
slide the bracket out of the game.  See
Figure 8.

30. Unfasten the 4 screws securing the

power supply to the mounting bracket
and remove the power supply.  See
Figure 8.

31. Disconnect the fast-on connectors to

the switch and all remaining power
supply harnesses.

Touchscreen Controller Removal

32. Remove the 2 screws securing the

touchscreen controller.

33. Disconnect the 4-pin, orange and gray

power connector coming from the
touchscreen controller.

34. Detach the touchscreen controller cable

from the underside of the controller and
remove the touchscreen controller.

Touchscreen Controller
Installation

35. Verify that the DC power cable of the

touchscreen is 

NOT

 connected to the

DC power harness.

36. Using a DVM in the resistance mode,

check for continuity (resistance less
than 2 ohms) between the metal game
chassis and pin #8 of the Microtouch
connector.  See Figure 32 for location.

If continuity is found, locate the ground
ring on the touchscreen cable near
the touchscreen glass.  Cut the ground
ring to remove it.

  NOTE:

 Do not cut

the ground at the power connector
end of the cable.  Then insulate the
exposed wire.    

WARNING!!! Do not

proceed with touchscreen con-
troller installation until no conti-
nuity is found.  

Check the continuity

again.  If no continuity is found, con-
tinue with the installation process.

37. Plug the wire from the touchscreen

glass into the underside of the sup-
plied controller.

38. Secure the new controller to the game

with the existing two screws.

39. Reconnect the 4-pin, orange and gray

power connector to the 4-pin mating
connector on the provided SA0448-
01 harness.

Power Supply Installation

40.

If your game had an ATX power sup-
ply:

  Remove the provided supply from

the adapter bracket and install the
power supply in the same orientation

8                                                        MEGATOUCH MAXX TO FORCE CONVERSION                                                   PM0550-08

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COPYRIGHT © 2007 MERIT ENTERTAINMENT

as the old supply using the same
screws.  See Figure 8.

If your game had a EOS or PC power
supply: 

Using the existing screws, in-

stall the new power supply (with
adapter bracket) in the mounting
bracket.  It should be installed in the
same orientation as the old supply.
See Figure 8.

41. Connect connector 

D

 on the new DC

power supply harness assembly
(SB0448-01) to the 20-pin connector
on SB0453-01, located on the elec-
tronics tray.

42. Connect connector 

of the DC power

harness (SB0448-01) to the 20-pin
mating connector on the power sup-
ply.

43.

EOS power supply only:

  Plug the moni-

tor and bill acceptor (if applicable) AC
power into the SB0335-01 harness in
the power supply mounting frame.

Reconnect the switch using the har-
ness included in the new power sup-
ply frame.  The connector on the blue
wire (labeled G) should connect to tab
1.  The white wire (L) should be con-
nected to tab 2.  The brown wire (H)
should be connected to tab 3.  The
black wire (K) should be connected to
tab 4.  See Figure 33.  If required, an
SB0447-01 is included  in the kit and
can provide additional DC connections.
Also reconnect the ground wire (la-
beled D) to the stud next to the power
supply mounting bracket.

Modem & Ethernet Coupler
Installation

NOTE:  IF YOUR GAME ALREADY HAS
COUPLERS INSTALLED, SKIP TO STEP
50.

44. Using Figure 9 and the earlier removed

power supply bracket, determine the
type of game that you have:

If your game has a horizontally oriented
U-bolt on the power entry assembly
see Figure 10 -  

MAXX A.

If your game has a vertically oriented
U-bolt and circuit breaker on the power
entry assembly like the drawing on the
right, see Figure 11 -  

MAXX B.

45. Locate the metal cover plate covering

the two access holes on the inside of
the power entry assembly (secured to
the assembly by the nylon thumbnuts).
Some models do not have the metal
cover plate.  If you have a model that
was previously set up for linking games
you will have an RS 485 com board
instead.

46. Remove the thumbnuts securing the

cover plate or the RS 485 com board.

47.

MAXX A:

  Secure the supplied coupler

retention bracket (MW0358-01) with
the thumbnuts.  Orient the supplied,
snap-in Ethernet coupler and insert it
into the lower access hole in the cou-
pler retention bracket.  Then orient the
supplied, snap-in phone coupler and
insert it into the upper access hole in
the coupler retention bracket.  See Fig-
ure 10.

MAXX B:

  Orient the supplied, snap-in

Ethernet coupler and insert it into the
right access hole.  Then orient the sup-
plied, snap-in phone coupler and in-
sert it into the left access hole.  See
Figure 11.

PM0550-08                                                       MEGATOUCH MAXX TO FORCE CONVERSION                                                     9

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48. Connect one end of the supplied

Ethernet cable (EC0072-10) to the in-
side of the Ethernet coupler.  Connect
the other end to the Ethernet port on
the motherboard (see Figure 30).

49. Connect the mating connector on the

supplied modem cable (EC0098-02) to
the phone coupler.  If you have installed
a modem or if your electronics tray came
with a modem, connect the other end
of the harness to the mating 2-pin con-
nector on the modem, otherwise tie
wrap the cable to keep it out of the
way.

50. Reinstall the power supply assembly

on the two hexnuts located on the left
side of the chassis.  Tighten the nuts
to secure the side of the bracket.
Then, secure the bottom of the as-
sembly with two additional hexnuts.
Route the line cord under the power
cord retention bracket and secure the
bracket with the nut.  See Figure 8.

Connections

51. Visually inspect and verify that the mi-

croprocessor heatsink/fan clip (lo-
cated on the motherboard) is installed
properly.  

DO NOT REMOVE the

heatsink/fan to check the instal-
lation!

52. Visually inspect the memory DIMMs on

the motherboard to make sure they are
properly mounted.

53. Attach the following connections to the

new motherboard.  See Figure 30 for
assistance:

- VGA video connector

- Touchscreen controller connector

54. Connect the USB cable from the I/O

board (USB-B) to the motherboard
(USB-A).  See Figures 30 and 31.

55.

If your original I/O board was the
SA10047 or SA10023 XL series board:

Connect the SB0450-01 adapter
harness to your existing I/O connector.
Connect the other end of the harness
to J1, J2, and J11 on the I/O board.
See Figure 30.  Pass a supplied tie
wrap through the two mated
connectors and tighten.  See Figure
34.

If your original I/O board was the
SA10051 series board:  

Connect the

SB0451-01 I/O adapter harness to
your existing I/O connector.  Connect
the other end of the harness to J1, J2,
and J11 on the I/O board.  See Figure
30.  Pass a supplied tie wrap through
the mated connectors and tighten.
See Figure 34.

56. Reconnect the liquid drain tube (see

Figure 8).

Security Key Installation

57. Locate the security key socket on the

I/O board.  See Figure 31.

58. Carefully secure the supplied security

key under the metal arm.

Boot-Up and Testing

59. Reinstall the coin box.

60. Reconnect the liquid drain tube.  See

Figure 12.

61. Carefully close the back door of the

game.  Verify that the door closes with-
out contacting or hitting any internal
components or wiring.

10                                                        MEGATOUCH MAXX TO FORCE CONVERSION                                                   PM0550-08

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62. Reopen the door, then plug in the game

and turn the power switch on.  

WARN-

ING!  Do not touch or reach into
the area exposed by the open
rear cover. This is open for visual
observation ONLY.  While visually
observing, make sure that the
cooling fans are unobstructed
and operating properly.

63. The game may take 1 to 1.5 minutes to

complete the boot process.  After the
booting process is complete, turn off
the game.

64. Locate  DIP switch #6 on the I/O board

(see Figure 31) and set it to the down
position.  After setting the DIP switch,
turn the power switch of the game to
ON.

   

This will activate the hardware

auto-detect and establish the correct
hardware configuration of the game.
Follow the directions on the screen.

65. Once the game menu appears, press

the 

SETUP 

button located in the coin

box area of the game to access the
Main Menu.

66. Touch the 

Diagnostics

 button, then

complete the video, I/O and
touchscreen tests to verify proper up-
grade installation.  Also verify coin/bill
inputs, audio output, touchscreen op-
eration and gameplay.

NOTE:  If your game is accepting bills,
but not giving credit for them, your
bill acceptor input may be on channel
3.  To correct this, enter the Coin-In
Menu and enable channel 3.

67. Once all game functions have been

tested, close and lock the CPU sec-
tion.  Verify that the game continues to
function properly.  Upon verification,
any extra parts from removal or in-
stallation may be discarded.

Adhering Decals and Labels

68. Remove the existing decals from the

side of the game (remove any adhe-
sive residue with an adhesive re-
mover).

NOTE:  Make sure not to get any adhe-
sive removing solvents or solutions on
the touchscreen or new decals, as they
may cause damage.

69. When you are finished removing any

excess adhesive from the game, wipe
the surfaces with alcohol solvent.  The
surfaces must be clean for the new
decals to adhere properly.

70. Partially peel the backing from the top

edge of one of the provided full side
decals.  Center the decal on the side of
the game and apply.  Repeat the same

step for the other side of the game.

71. Adhere the supplied conversion label

(PM0306-05 reading 

“Notice:  This

game has been ‘upgraded’ using
Merit Industries’ MAXX to FORCE
conversion kits...”

) to the interior side

of the cabinet surface where it is vis-
ible when servicing the game.

72. It is very important to install the kit serial

number label on the game.  This serial
number must be provided along with
the game serial number for service or
parts replacement.  It will also be re-
quired for parts warranties.  Locate
the metal plate with the game serial
number (on the side of the game) and
place the kit serial number label next to

the serial number plate.

PM0550-08                                                       MEGATOUCH MAXX TO FORCE CONVERSION                                                     11

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FIGURE 8 - BLUE/CLASSIC MAXX CPU SECTION

Blue/Classic MAXX

BOLT LOCK

DOOR ASSY
TOP COVER

I/O BOARD

MAIN HARNESS

POWER SUPPLY

ATX BRACKET

POWER SUPPLY

SPLY BRKT.

TOUCHSCREEN 
CONTROLLER

LIQUID DRAIN TUBE

LOCK 
COTTER PIN

CENTRONICS ASSY

SCREWS SECURING
OWER SUPPLY

SCREWS
SECURING
POWER SUPPLY

SPLY BRKT.

SCREW

(OR 2 HEXNUTS)

SECURING

HARD DRIVE

POWER SUPPLY

HARD DRIVE

SCREWS SECURING
POWER SUPPLY
TO MOUNTING BRACKET

TWO HEXNUTS SECURING
POWER SUPPLY
ASSEMBLY TO CHASSIS
(4 PLACES)

DETAIL VIEW

IDE RIBBON CABLE

4-PIN POWER CONNECTOR

POWER CORD

RETENTION BRACKET

TWO HEXNUTS SECURING

POWER SUPPLY ASSEMBLY

TO BOTTOM OF GAME

LIQUID DRAIN TUBE

12                                                        MEGATOUCH MAXX TO FORCE CONVERSION                                                   PM0550-08

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FIGURE 9 - BLUE MAXX/MAXX CLASSIC - POWER ENTRY ASSEMBLIES

MAXX A - THE COUPLER RETENTION
BRACKET IS REQUIRED FOR THIS ASSEM-
BLY

MAXX B - THIS ASSEMBLY DOES NOT RE-
QUIRE  THE  COUPLER RETENTION BRACKET

FIGURE 10 -  BLUE MAXX/MAXX CLASSIC
COUPLER RETENTION BRACKET
INSTALLATION (MAXX A GAMES)

FIGURE 11 - BLUE MAXX/MAXX CLASSIC
COUPLER RETENTION BRACKET IS NOT RE-
QUIRED (MAXX B GAMES)

ETHERNET

COUPLER

PHONE

COUPLER

ETHERNET
COUPLER

PHONE

COUPLER

PM0550-08                                                       MEGATOUCH MAXX TO FORCE CONVERSION                                                     13

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14                                                        MEGATOUCH MAXX TO FORCE CONVERSION                                                   PM0550-08

FIGURE 12 - SUPPLIED ELECTRONICS TRAY MOUNTED IN GAME

STANDOFFS TO

MOUNT NEW

ELECTRONICS

TRAY

SLOTS ON

BOTTOM OF NEW

ELECTRONICS

TRAY

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MAXX SELECT AND SLIM MAXX GAMES

Initial Steps

NOTE: Read the Motherboard Handling
Precautions before proceeding (see
Page 2).

1.

Turn off and unplug the game.  Wait 5
minutes for CRT to discharge before
proceeding.

2.

Unlock and remove the rear door of the
game cabinet.

3.

There are two lock latches or thumb
screws inside the rear of the game.
See Figure 13.  Remove the thumb-
screws or undo the latches.

4.

Pull back on the lid until it is removed
from the game.

NOTE:  During this upgrade, we highly
recommend that you clean any dirt or
dust inside the game, particularly on
the cooling fans. Keeping the game
cool and clean will maintain and pro-
long performance.

5.

Remove and set aside the coin box.

6.

Lift the spring loaded pin and slide the
CPU shelf (see Figure 13) into its ser-
vice position.

7.

Unclamp the 4-pin connector on the hard
drive.

Electronics Tray Removal

CAUTION! 

  Take care not to damage

the monitor neck while completing
these procedures.

NOTE:  Cut tie wraps as necessary.

8.

Use Figures 1-3 to determine what kind
of motherboard is in your game.  Using
the Figure, disconnect the following
from your motherboard assembly:
- Touchscreen controller connector
- VGA video connector
- I/O connector
- Speaker connector
- DC power harness

NOTE:  Take note of the location of all
disconnected harnesses.  You  will need
to reconnect many of the harnesses.

9.

Carefully disconnect any remaining
harness connections to the I/O board.

10. Disconnect all remaining harnesses

connected to the CPU shelf.

11. Remove the CPU shelf.

NOTE:  If the shelf guides in the game
are missing or damaged, two replace-
ment guides have been included in the
kit.

PM0550-08                                                       MEGATOUCH MAXX TO FORCE CONVERSION                                                     15

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16                                                            MEGATOUCH MAXX TO FORCE CONVERSION                                              PM0550-08

Power Supply Removal

CAUTION: MAKE SURE THE GAME IS
DISCONNECTED FROM THE POWER
SOURCE

.

12. Disconnect the main DC power sup-

ply connector.

13. Determine which power supply is in

your game and follow the appropriate
instructions.   See Figures 4-7.

EOS Power Supply (used on the
original Slim MAXX countertop):

Disconnect the remaining connections
to the power supply.  Remove the 2
screws securing the metal power
supply mounting plate to the game, then
remove the power supply and metal
mounting plate.

ATX Power Supply (used on the
later Slim MAXX countertop and
all Select MAXX countertop):

  Dis-

connect the AC plug from the bottom
of the existing ATX power supply.
Remove the original power supply from
the game by removing the 2 screws
that hold the metal power supply
mounting plate in place.  Remove the
power supply and mounting plate.

Touchscreen Controller Removal

14. Remove the 2 screws securing the

touchscreen controller.  See Figure 13.

15. Disconnect the 4-pin, orange and gray

power connector coming from the
touchscreen controller.

16. Detach the touchscreen controller cable

from the underside of the controller and
remove the touchscreen controller.

Touchscreen Controller
Installation

17. Verify that the DC power cable of the

touchscreen is 

NOT

 connected to the

DC power harness.

18. Using a DVM in the resistance mode,

check for continuity (resistance less
than 2 ohms) between the metal game
chassis and pin #8 of the Microtouch
connector.  See Figure 32 for location.

If continuity is found, locate the ground
ring on the touchscreen cable near
the touchscreen glass.  Cut the ground
ring to remove it.

  NOTE:

 Do not cut

the ground at the power connector
end of the cable.  Then insulate the
exposed wire.    

WARNING!!! Do not

proceed with touchscreen con-
troller installation until no conti-
nuity is found.  

Check the continuity

again.  If no continuity is found, con-
tinue with the installation process.

19. Plug the wire from the touchscreen

glass into the underside of the con-
troller.

20. Secure the new controller to the game

with the existing hardware.

21. Reconnect the 2-pin, orange and gray

power connector to the 2-pin, black
and yellow connector.

Electronics Tray Installation

22. Slide the new FORCE electronics tray

into the side plastic guides.  Make sure
the lock latch is facing the bottom left
corner when you are facing the back
of the game.  Do not completely install
the tray at this time.

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Power Supply Installation

Former ATX Power Supply Harness-
ing ONLY:

23. Remove the provded power supply

from the metal adapter bracket and in-
stall the power supply in the original
mounting bracket in the same orienta-
tion as the old supply using the same
screws.

24. Connect connector 

D

 on the new

SB0448-01 DC power supply harness
assembly to the 20-pin connector on
SB0453-01, located on the electron-
ics tray.

25. Connect the 

connector of the DC

power harness SB0448-01 to the 20-
pin mating connector on the power
supply.

26. Attach SA0209-02 to connector 

C

.

Former EOS and PC Power Supply Har-
nessing ONLY:

27. Using the existing screws, install the

new power supply assembly in the
same position as the removed assem-
bly.

28. Connect connector 

D

 on the new

SB0448-01 DC power supply harness
assembly to the 20-pin connector on
SB0453-01, located on the electron-
ics tray.

29. Connect the 

A

 connector of the DC

power harness SB0448-01 to the 20-
pin mating connector on the power
supply.

30. Plug the monitor and bill acceptor (if

applicable) AC  power into the new
harness.

31. Attach SA0209-02 to connector 

C

.

32. Reconnect the switch using the har-

ness included in the new power sup-
ply frame.  The connector on the blue
wire (labeled G) should connect to tab
1.  The white wire (L) should be con-
nected to tab 2.  The brown wire (H)
should be connected to tab 3.  The
black wire (K) should be  connected
to tab 4.  See Figure 33.  If required,
an SB0447-01 is included in the kit and
can provide additional DC connections.
If required, an SB0447-01 is included
in the kit and can provide additional DC
connections.

33. Reconnect the ground wire (labeled

D) on the harness included in the new
power supply frame.

Modem & Ethernet Coupler
Installation

NOTE:  IF YOUR GAME ALREADY HAS
COUPLERS INSTALLED, SKIP TO STEP
40.

34. Determine the type of game that you

have:

If your game has vertically oritented
access holes on the power entry as-
sembly,  see MAXX A 

Figure 15.

If your game has horizontally oriented
access holes on the power entry as-
sembly, see MAXX B -

 

Figure 16

.

35. Locate the metal cover plate covering

the two access holes on the inside of
the power supply bracket, secured to
the assembly by the nylon thumbnuts.
Some models do not have the metal
cover plate.  If you have a model that
was previously set up for linking games
you will have an RS 485 com board
instead.

36. Remove the thumbnuts securing the

cover plate or the RS 485 com board.

  PM0550-08                                                       MEGATOUCH MAXX TO FORCE CONVERSION                                                    17

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18                                                        MEGATOUCH MAXX TO FORCE CONVERSION                                                   PM0550-08

If you have the com board, you must
also remove the two cables plugged
into the board and disconnect the gray
ribbon cable from the com 2 serial port
on the motherboard assembly.

37.

MAXX A:

  Secure the coupler reten-

tion bracket with the thumbnuts.  Ori-
ent the supplied, snap-in Ethernet cou-
pler and insert it into the right access
hole in the coupler retention bracket.
Then orient the supplied, snap-in phone
coupler and insert it into the left ac-
cess hole in the coupler retention
bracket.  See Figure 15.

MAXX B:

  Orient the supplied, snap-in

Ethernet coupler and insert it into the
upper access hole.  Then orient the
supplied, snap-in phone coupler and
insert it into the lower access hole.
See Figure 16.

38. Connect one end of the supplied

Ethernet cable (EC0072-10)   to the in-
side of the Ethernet coupler.  Connect
the other end to the Ethernet port on
the motherboard (see Figure 30).

39. Connect the mating connector on the

supplied modem cable (EC0098-02) to
the phone coupler.  If you have installed
a modem or if your electronics tray came
with a modem, connect the other end
of the harness to the mating 2-pin con-
nector on the modem, otherwise tie
wrap the cable to keep it out of the
way.

Connections

40. Visually inspect and verify that the mi-

croprocessor heatsink/fan clip (lo-
cated on the motherboard) is installed
properly.  

DO NOT REMOVE the

heatsink/fan to check the instal-
lation!

41. Visually inspect the memory DIMMs on

the motherboard to make sure they are
properly mounted.

42. Attach the following connections to the

new motherboard.  See Figure 30 for
assistance:

- VGA connector

- Touchscreen controller connector

43. Connect the USB cable from the I/O

board (USB-B) to the motherboard
(USB-A).  See Figures 30 and 31.

44.

If your original I/O board was the
SA10047 or SA10023 XL series board:

Connect the SB0450-01 adapter
harness to your existing I/O connector.
Connect the other end of the harness
to J1, J2, and J11 on the I/O board.
See Figure 30.  Pass a supplied tie
wrap through the two mated
connectors and tighten.    See Figure
34.

If your original I/O board was the
SA10051 series board:  

Connect the

SB0451-01 I/O adapter harness to
your existing I/O connector.  Connect
the other end of the harness to J1, J2,
and J11 on the I/O board.  See Figure
30.  Pass a supplied tie wrap through
the mated connectors and tighten.  See
Figure 34.

45. Connect the 6-pin speaker harness in

the game to the J12 location on the
I/O board.  See Figure 31.

Security Key Installation

46. Locate the security key socket on the

 I/O board.  See Figure 31.

47. Carefully secure the supplied security

key under the metal arm.

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Boot-Up and Testing

48. Slide the electronics tray completely into

the game.

49. Replace the lid on the game securing it

with the thumbscrews or lock latches
(see Figure 13).

50. Carefully close the back door of the

game.  Verify that the door closes with-
out contacting or hitting any internal
components or wiring.

51. Reopen the door, then plug in the game

and turn the power switch on.  

WARN-

ING!  Do not touch or reach into
the area exposed by the open
rear cover. This is open for visual
observation ONLY.  While visually
observing, make sure that the
cooling fans are unobstructed
and operating properly.

52. The game may take 1 to 1.5 minutes to

complete the boot process.  After the
boot up is complete, turn off the game.

53. Locate  DIP switch #6 on the I/O board

(see Figure 31) and set it to the down
position.  After setting the DIP switch,
turn the power switch of the game to
ON.

   

This will activate the hardware

auto-detect and establish the correct
hardware configuration of the game.
Follow the directions on the screen.

54. Once the game menu appears, press

the 

SETUP 

button located in the coin

box area of the game to access the
Main Menu.

55. Touch the 

Diagnostics

 button, then

complete the video, I/O and
touchscreen tests to verify proper up-
grade installation.  Also verify coin/bill
inputs, audio output, touchscreen op-
eration and gameplay.

NOTE:  If your game is accepting bills,
but not giving credit for them, your
bill acceptor input may be on channel
3.  To correct this, enter the Coin-In
Menu and enable channel 3.

56. Once all game functions have been

tested, close and lock the CPU sec-
tion.  Verify that the game continues to
function properly.  Upon verification,
any extra parts from removal or in-
stallation may be discarded.

57. Reinstall the coin box.

Adhering Decals and Labels

58. Remove the existing decals from the

side of the game (remove any residue
with an adhesive remover).

NOTE:  Make sure not to get any adhe-
sive removing solvents or solutions on
the touchscreen or decals, as they may
cause damage.

59. When you are finished removing any

excess adhesive from the game, wipe
the surfaces with alcohol solvent.  The
surfaces must be clean for the new
decals to adhere properly.

60. Partially peel the backing from the edge

of one of the provided oval side de-
cals.  Center the decal on the side of
the game and apply.  Repeat the same

step for the other side of the game.

61. Adhere the supplied conversion label

(PM0306-05 reading 

“Notice:  This

game has been ‘upgraded’ using
Merit Industries’ MAXX to FORCE
conversion kits...”

) to the interior side

of the cabinet surface where it is vis-
ible when servicing the game.

62. It is very important to install the kit serial

number label on the game.  This serial
number must be provided along with
the game serial number for service or
parts replacement.  It will also be re-
quired for parts warranties.  Locate
the metal plate with the game serial
number (on the side of the game) and
place the kit serial number label next to
the serial number plate.

PM0550-08                                                       MEGATOUCH MAXX TO FORCE CONVERSION                                                     19

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20                                                        MEGATOUCH MAXX TO FORCE CONVERSION                                                   PM0550-08

FIGURE 13 - MAXX SELECT/SLIM MAXX - CPU SECTION

 

THUMBSCREW OR

LOCK LATCH

SECURING LID

 (2 PLACES)

THUMBSCREW 
OR LOCK LATCH 
SECURING LID 
(2 PLACES)

SCREWS 
SECURING 
TOUCHSCREEN 
CONTROLLER 

SPRING-LOADED

PIN SECURING

CPU SHELF

MOTHERBOARD 

FIGURE 14 - MAXX SELECT/SLIM MAXX - CPU SECTION

SPEAKER

T/S CONTROLLER

LID ASSY.

POWER 
SUPPLY

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FIGURE 16 - MAXX SELECT/SLIM MAXX - COUPLER INSTALLATION

(HORIZONTAL ORIENTATION OF ACCESS HOLES)

FIGURE 15 - MAXX SELECT/SLIM MAXX - COUPLER INSTALLATION

(VERTICAL ORIENTATION OF ACCESS HOLES)

PHONE

COUPLER

ETHERNET

COUPLER

PHONE

COUPLER

ETHERNET

COUPLER

PM0550-08                                                       MEGATOUCH MAXX TO FORCE CONVERSION                                                     21

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XL Countertop

Initial Steps

1.

Unlock and open the CD-ROM access
door, located on the right side of the
game.  Remove the CD from the CD-
ROM drive, then close the door.

2.

Turn off and unplug the game.  Wait 5
minutes for CRT to discharge before
proceeding.

3.

Unlock and remove the coin box or coin
box/bill acceptor assembly.

4.

Unlock and open the rear door of the
game cabinet.

CD-ROM Removal

NOTE:  It is not necessary to completely
remove the CD-ROM drive.  If you do
not wish to remove the drive, skip Step
8.

5.

Remove the ribbon cable on the CD-
ROM player from the cable clamp and
disconnect it from the IDE-1 location on
the motherboard.  See Figure 21.

NOTE:

 

When disconnecting the ribbon

cable, carefully disconnect the cable
by grasping the connector and not the
cable itself

.

6.

Disconnect the 4-pin CD player exten-
sion harness from the main power har-
ness.

7.

Remove the 2 screws securing the
CD-ROM to the CD-ROM mounting
bracket and remove the assembly from
the game.

Electronics Removal

8.

Disconnect the fan power connector
and ground strap.  See Figure 21.

9.

Remove the plastic motherboard guides
located on the shelf below the
motherboard assembly.

10. Using Figures 1-3, determine the type

of motherboard in your game.  Use the
figure as a guide to disconnect the fol-
lowing from the motherboard:
- RS 485 com board ribbon cable (You
will only have this cable if you were
linking games - this will be permanently
removed.)
- CPU fan power connector (This will
not be reconnected.  The connector
can be identified by tracing the wire

from the CPU fan.)
- Touchscreen controller connector
- Centronics connector
- VGA video connector
- I/O connector
- Speaker connector
- DC power harness

NOTE:  Take note of the location of all
disconnected harnesses.  You  will need
to reconnect many of the harnesses.

22                                                        MEGATOUCH MAXX TO FORCE CONVERSION                                                   PM0550-08

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11. Carefully disconnect any remaining

harness connections to the I/O board.

12. Disconnect any remaining harnesses

connected to the electronics tray.

13. Remove the 2 hexnuts securing the

motherboard to the shelf mounting plate,
then remove the motherboard.

Power Supply Removal

CAUTION: MAKE SURE THE GAME IS
DISCONNECTED FROM ITS POWER
SOURCE.

14. Remove the DC harness from the cable

clamps on the top of the motherboard
mounting frame.

15. Disconnect the main DC power harness

from the power supply.

16. Use the holes on the opposite side of

the power supply mounting bracket  to
loosen the 2 nuts fastening the bracket
to the chassis,  then remove the third
nut located on the outside of the
bracket.  Then remove the nut connect-
ing the ground wire.  See Figure 22.

17. Slide the power supply assembly for-

ward, lift it over the nuts, and remove it
from the game.

18. Disconnect the wires from the switch

attached to the power supply mount-
ing bracket.

19. Locate the RS 485 com board on the

inside of the power entry assembly
(secured to the assembly with 3 nuts).

NOTE:  If you do not have a model that
was previously set up for linking
games, you may have a metal cover
plate covering the two access holes on
the inside of the power entry assembly
instead.

20. Disconnect the com board ribbon cable

and power connector.

21. Remove the 3 nuts securing the cover

plate or the RS 485 com board, then
remove the plate or com board and the
3 spacers.  This assembly will be per-
manently removed.

22. Remove the 4 screws securing the

power supply to the mounting bracket
and remove the power supply from the
bracket.

Electronics Tray Installation

23. To properly install the new FORCE

electronics tray, you will need to re-
move the hard drive, I/O board, and
motherboard from the tray.

24. Release the clamp on the hard drive

supporting the IDE ribbon cable and
the other clamp attaching the two IDE
ribbon cables.

25. Remove the IDE ribbon cable and DC

power connector from the hard drive.

26. Remove the 3 screws securing the

hard drive assembly, then carefully
remove the assembly.

27. Disconnect the J5, J6, J14, J15, J16,

and J18 connectors from the I/O
board.

NOTE:  Take note of the location of all
disconnected harnesses.  You  will need
to reconnect ALL of the harnesses.

28. Remove the 4 screws securing the

new  I/O board to the FORCE electron-
ics tray, then remove the I/O board.

29. Remove the 4 hexnut standoffs and 2

screws securing the new
motherboard to the FORCE electron-
ics tray, then remove the motherboard.
If necessary, remove any connections.

30. Behind the

 

metal display frame, loosely

secure a hexnut on each pressed stud.

PM0550-08                                                       MEGATOUCH MAXX TO FORCE CONVERSION                                                     23

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Slide the FORCE electronics tray onto
the studs.  Place another hexnut in front
of the board on each stud.  Tighten the
nuts so that no more than 2 threads of
the screws are showing.  This will pre-
vent damage to the motherboard.

31. On the bottom of the installed elec-

tronics tray, there are 2 slots.  Install 1
supplied screw through each of the
slots, ensuring the bottom of the
screw is facing down, then secure
the screws with the 2 supplied
hexnuts.

32. Using the existing 4 hexnut standoffs

and 2 screws, remount the
motherboard to its position on the elec-
tronics tray, then reconnect any re-
moved connections.

33. Using the 4 existing screws, remount

the I/O board to its position on the elec-
tronics tray, then reconnect the J5, J6,
J14, J15, J16, and J18 connectors to
the I/O board.

34. Using the 3 existing screws, remount

the hard drive assembly to its position
on the electronics tray, then reattach
the clamp joining the two IDE ribbon
cables.

35. Reconnect the IDE ribbon cable and

DC power connector to the hard drive.

Touchscreen Controller Removal

36. Remove the 2 screws securing the

touchscreen controller.  See Figure 20.

37. Disconnect the 4-pin, orange and gray

power connector coming from the
touchscreen controller.

38. Detach the touchscreen controller cable

from the underside of the controller and
remove the touchscreen controller.

Touchscreen Controller
Installation

39. Verify that the DC power cable of the

touchscreen is 

NOT

 connected to the

DC power harness.

40. Using a DVM in the resistance mode,

check for continuity (resistance less
than 2 ohms) between the metal game
chassis and pin #8 of the Microtouch
connector.  See Figure 32 for location.

If continuity is found, locate the ground
ring on the touchscreen cable near
the touchscreen glass.  Cut the ground
ring to remove it.

  NOTE:

 Do not cut

the ground at the power connector
end of the cable.  Then insulate the
exposed wire.    

WARNING!!! Do not

proceed with touchscreen con-
troller installation until no conti-
nuity is found.  

Check the continuity

again.  If no continuity is found, con-
tinue with the installation process.

41. Plug the wire from the touchscreen

glass into the underside of the con-
troller.

42. Secure the new controller to the game

with the existing hardware.

43. Reconnect the 4-pin orange and gray

power connector to the mating 4-pin
connector.

Power Supply Installation

44. Using the existing screws, install the

new power supply assembly to the
same position as the removed assem-
bly.

45. Connect connector 

D

 on the new DC

power supply harness assembly
(SB0448-01) to the 20-pin connector
on SB0453-01, located on the elec-
tronics tray.

24                                                        MEGATOUCH MAXX TO FORCE CONVERSION                                                   PM0550-08

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46. Connect the 

A

 connector of the DC

power harness SB0448-01 to the 20-
pin mating connector on the power
supply.

47. Plug the monitor and bill acceptor (if

applicable) AC power into the SA0335-
01 harness in the power supply frame

.

48. Reconnect the switch using the har-

ness included in the new power sup-
ply frame.  The connector on the blue
wire (labeled G) should connect to tab
1.  The white wire (L) should be con-
nected to tab 2.  The brown wire (H)
should be connected to tab 3.  The
black wire (K) should be  connected
to tab 4.  See Figure 33.  If required,
an SB0447-01 is included in the kit and
can provide additional DC connections.

49. Reconnect the ground wire (labeled

D) to the stud next to the power sup-
ply mounting bracket.

Modem & Ethernet Coupler
Installation

NOTE:  IF YOUR GAME ALREADY HAS
COUPLERS INSTALLED, SKIP TO STEP
55.

50. Locate the metal cover plate secured

to the assembly by the nylon thumbnuts.
Some models do not have the metal
cover plate.  If you have a model that
was previously set up for linking games
you will have an RS 485 com board.

51. Remove the thumbnuts securing the

cover plate or the RS 485 com board.
If you have the com board, you must
also remove the two cables plugged
into the board and disconnect the gray
ribbon cable from the com 2 serial port
on the motherboard assembly.

52. Secure the coupler retention bracket

with the thumbnuts.  Orient the sup-
plied, snap-in Ethernet coupler and in-
sert it into the lower access hole in
the coupler retention bracket.  Then
orient the supplied, snap-in phone cou-
pler and insert it into the upper access
hole in the coupler retention bracket.
See Figure 22.

53. Connect one end of the supplied

Ethernet cable (EC0072-10)  to the in-
side of the Ethernet coupler.  Connect
the other end to the Ethernet port on
the motherboard (see Figure 30).

54. Connect the mating connector on the

supplied modem cable (EC0098-02) to
the phone coupler.  If you have installed
a modem or if your electronics tray came
with a modem, connect the other end
of the harness to the mating 2-pin con-
nector on the modem, otherwise tie
wrap the cable to keep it out of the
way.

Connections

55. Visually inspect and verify that the mi-

croprocessor heatsink/fan clip (lo-
cated on the motherboard) is installed
properly.  

DO NOT REMOVE the

heatsink/fan to check the instal-
lation!

56. Visually inspect the memory DIMMs on

the motherboard to make sure they are
properly mounted.

57. Attach the following connections to the

new motherboard.  See Figure 30 for
assistance:

- VGA video connector

- Touchscreen controller connector

58. Connect the USB cable from the I/O

board (USB-B) to the motherboard
(USB-A). 

 

See Figures 30 and 31.

PM0550-08                                                       MEGATOUCH MAXX TO FORCE CONVERSION                                                     25

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59.

If your original I/O board was the
SA10047 or SA10023 XL series board:

Connect the SB0450-01 adapter
harness to your existing I/O connector.
Connect the other end of the harness
to J1, J2, and J11 on the I/O board.
See Figure 30.  Pass a supplied tie
wrap through the two mated
connectors and tighten.    See Figure
34.

If your original I/O board was the
SA10051 series board:  

Connect the

SB0451-01 I/O adapter harness to
your existing I/O connector.  Connect
the other end of the harness to J1, J2,
and J11 on the I/O board.  See Figure
30.  Pass a supplied tie wrap through
the mated connectors and tighten.
See Figure 34.

60. Connect the 6-pin speaker harness in

the game to the J12 location on the
I/O board.  See Figure 31.

Security Key Installation

61. Locate the security key socket on the

 I/O board.

62. Carefully secure  the supplied security

key under the metal arm.

Boot-Up and Testing

63. Carefully close the back door of the

game.  Verify that the door closes with-
out pinching or hitting any internal
components or wiring.

64. Reopen the door, then plug in the game

and turn the power switch on.  

WARN-

ING!  Do not touch or reach into
the area exposed by the open
rear cover. This is open for visual
observation ONLY.  While visually
observing, make sure that the
cooling fans are unobstructed
and operating properly.

65. The game may take 1 to 1.5 minutes to

complete the boot process.  After the
booting process is complete, turn off
the game.

66. Locate  DIP switch #6 on the I/O board

(see Figure 31) and set it to the down
position.  After setting the DIP switch,
turn the power switch of the game to
ON.

   

This will activate the hardware

auto-detect and establish the correct
hardware configuration of the game.
Follow the directions on the screen.

67. Once the game menu appears, press

the 

SETUP 

button located in the coin

box area of the game to access the
Main Menu.

68. Touch the 

Diagnostics

 button, then

complete the video, I/O and
touchscreen tests to verify proper up-
grade installation.  Also verify coin/bill
inputs, audio output, touchscreen op-
eration and gameplay.

NOTE:  If your game is accepting bills,
but not giving credit for them, your
bill acceptor input may be on channel
3.  To correct this, enter the Coin-In
Menu and enable channel 3.

69. Visually inspect all of the cooling fans

in the game to verify that they are all
unobstructed and operating properly.

70. Once all game functions have been

tested, close and lock the CPU sec-
tion.  Verify that the game continues to
function properly.  Upon verification,
any extra parts from removal or in-
stallation may be discarded.

26                                                        MEGATOUCH MAXX TO FORCE CONVERSION                                                   PM0550-08

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Adhering Decals and Labels

71. Remove the existing decals from the

side of the game (remove any adhe-
sive residue with an adhesive re-
mover).

NOTE:  Make sure not to get any adhe-
sive removing solvents or solutions on
the touchscreen or decals, as they may
cause damage.

72. When you are finished removing any

excess adhesive from the game, wipe
the surfaces with alcohol solvent.  The
surfaces must be clean for the new
decals to adhere properly.

73. Partially peel the backing from the top

edge of one of the provided full side
decals.  Center the decal on the side of
the game and apply.  Repeat the same

step for the other side of the game.

74. Adhere the supplied conversion label

(PM0306-05 reading 

“Notice:  This

game has been ‘upgraded’ using
Merit Industries’ MAXX to FORCE
conversion kits...”

) to the interior side

of the cabinet surface where it is vis-
ible when servicing the game.

75. It is very important to install the kit serial

number label on the game.  This serial
number must be provided along with
the game serial number for service or
parts replacement.  It will also be re-
quired for parts warranties.  Locate
the metal plate with the game serial
number (on the side of the game) and
place the kit serial number label next to
the serial number plate.

PM0550-08                                                       MEGATOUCH MAXX TO FORCE CONVERSION                                                     27

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FIGURE 21 - INTERNAL VIEW WITH MONITOR ASSEMBLY REMOVED

CD-ROM PLAYER

RIBBON 
CABLE CLAMP

MONITOR SIGNAL 
CONNECTOR

CD-ROM
RIBBON CABLE

TOUCHSCREEN
CONTROLLER

XL Countertop

FAN POWER 

CONNECTOR

CLEAR DRAINAGE 

TUBING

SPRING-LOADED 

LEVER

GROUND
STRAP

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FIGURE 22 - POWER ENTRY ASSEMBLY

ACCESS 

HOLES

MOUNTING
HOLES

COUPLER

RETENTION

BRACKET

PHONE

COUPLER

ETHERNET

COUPLER

 PM0550-08                                                     MEGATOUCH MAXX TO FORCE CONVERSION                                                   29

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MAXX Upright with Wood Shelf

Initial Steps

NOTE:  Read the Motherboard Han-
dling Precautions before proceeding
(see Page 2).

1.

Turn off and unplug the game.  Wait 5
minutes for CRT to discharge before
proceeding.

2.

Open the front bezel and slide the CPU
shelf into its service position.

NOTE:  During this upgrade, we highly
recommend that you clean any dirt or
dust inside the game, particularly on
the cooling fans.  Keeping the game
cool and clean will maintain and pro-
long performance.

Electronics Removal

3.

Use Figures 1-3 to determine what kind
of motherboard is in your game.  Using
the Figure, disconnect the following
from the motherboard:
- Centronics connector
- Hard drive ribbon cable
- Touchscreen controller connector
- VGA video connector
- I/O connector
- Speaker/audio connector
- DC power harness

NOTE:  Take note of the location of all
disconnected harnesses.  You will need
to reconnect many of the points.

4.

Carefully disconnect any remaining

harness connections to the I/O board.

5.

Remove the 1 screws and nuts secur-
ing the hard drive to the 2 metal brack-
ets.

6.

To remove the hard drive, disconnect
the 4-pin power connector from its mat-
ing connector.  Keep the cable con-
nected to the hard drive.  Remove the
hard drive.

7.

Disconnect any remaining harnesses
connected to the electronics tray.

8.

Remove the motherboard and I/O board
from the game.

9.

Remove the 2 screws securing the
centronics connector and remove the
connector from the bracket.

Power Supply Removal

CAUTION: MAKE SURE THE GAME IS
DISCONNECTED FROM THE POWER
SOURCE

.

10. Disconnect the AC and DC harnesses

from the power supply.  Remove the
the 2 screws and 2 nuts securing the
power supply and remove it from the
game.

11. Remove the 8-12 screws securing the

electronics tray, then remove the tray.

30                                                             MEGATOUCH MAXX TO FORCE CONVERSION                                              PM0550-08

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Electronics Tray Installation

12. To properly install the new FORCE

electronics tray, you will need to re-
move the hard drive, I/O board, and
motherboard from the tray.  Release
the clamp on the hard drive support-
ing the IDE ribbon cable and the other
clamp attaching the two IDE ribbon
cables.

13. Remove the IDE ribbon cable and DC

power connector from the hard drive.

14. Remove the 3 screws securing the

hard drive assembly, then remove the
assembly.

15. Disconnect the J5, J6, J14, J15, J16,

and J18 connectors from the I/O
board.  See Figure 31.

NOTE:  Take note of the location of all
disconnected harnesses.  You  will need
to reconnect ALL of the harnesses.

16. Remove the 4 screws securing the

new  I/O board to the motherboard on
the FORCE electronics tray, then re-
move the I/O board.  See Figure 31.

17. Remove the 4 hexnut standoffs (lo-

cated where the I/O board was
mounted) and 2 screws securing the
new motherboard to the FORCE elec-
tronics tray, then remove the
motherboard.  If necessary, remove
any connections.

18. Place the electronics tray on the

wooden shelf, positioning the tray to
provide space for the motherboard
connections.

19. Use the provided sheet metal screws

to secure the new electronics tray to
the wooden shelf.  Two holes are lo-
cated on both short sides of the tray.

20. Using the existing 4 hexnut standoffs

and 2 screws, remount the
motherboard to its position on the elec-
tronics tray, then reconnect any re-
moved connections.  See Figure 30.
Make sure that the screws securing
the electronics tray are not contacting
the underside of the motherboard.

21. Using the 4 existing screws, remount

the I/O board to its position on the elec-
tronics tray, then reconnect the J5, J6,
J14, J15, J16, and J18 connectors to
the I/O board.  See Figure 31.

22. Reconnect the 6-pin speaker harness

in the game to the J12 location on the
I/O board.

23. Using the 3 existing screws, remount

the hard drive assembly to its position
on the electronics tray.  Then, recon-
nect IDE ribbon cable and DC power
connector to the hard drive.

24. Secure the ribbon cable from the hard

drive in the cable clamp on the hard
drive.  then, reattach the clamp joining
the two IDE ribbon cables.

25. Mount the grounding wire to the

threaded standoff (next to the
centronics connector on the tray).  The
other end will be connected to the AC
power ground at the power supply,
once it is installed.

26. Continue to the 

All Uprights

 section

of this manual on page 46.

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MAXX Upright with Sliding Metal Shelf

8.

Remove the screw securing the elec-
tronics tray, lift the metal plunger and
slide the tray out of the game.

NOTE:  If the plastic guides are dam-
aged or missing, two new guides are
included in the kit.

Power Supply Removal

CAUTION: MAKE SURE THE GAME IS
DISCONNECTED FROM THE POWER
SOURCE

.

9.

Disconnect the AC and DC harnesses

from the power supply harness.

10. Determine which power supply is in

your game and follow the appropriate
instructions.   See Figures 4-7.

EOS Power Supply:

  Disconnect the

remaining connections to the power
supply.  Remove the 4 screws and
nuts mounting the metal plate to the
game, then remove the power supply
and metal mounting tray.

ATX Power Supply:

  Disconnect the

remaining connections to the power
supply.  Remove the original power
supply from the game by removing the
2 screws and nuts that hold the metal
plate in place.

Initial Steps

NOTE:  Read the Motherboard Han-
dling Precautions before proceeding
(see Page 2).

1.

Turn off and unplug the game.  Wait 5
minutes for CRT to discharge before
proceeding.

2.

Unlock and open the rear door.  Re-
move it from the game cabinet.

3.

Unlock and open the front bezel on
the cabinet.

4.

Slide the CPU shelf out of the game.

NOTE:  During this upgrade procedure
we highly recommend that you clean
any dirt or dust inside the game, par-
ticularly on the cooling fans.  Keep-
ing the game cool and clean will main-
tain and prolong performance.

Electronics Tray Removal

5.

Disconnect harnesses from the game
to the I/O board.

6.

Disconnect the cables connected to the
motherboard.

7.

Disconnect any remaining harnesses
connected to the electronics tray.

 32                                                      MEGATOUCH MAXX TO FORCE CONVERSION                                                   PM0550-08

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Electronics Tray Installation

11. Insert the new FORCE electronics tray

into the side slide guides.  Fasten the
lock latch and then secure with the
existing screws.  Make sure that the
lock latch engages, securing the tray
in place.

12. Continue to the 

All Uprights

 section

of this manual on page 46.

PM0550-08                                                       MEGATOUCH MAXX TO FORCE CONVERSION                                                    33

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Initial Steps

NOTE:  Read the Motherboard Han-
dling Precautions before proceeding
(see Page 2).

1.

Turn off and unplug the game.  Wait 5
minutes for CRT to discharge before
proceeding.

2.

Unlock and lift the bezel.

NOTE:  During this upgrade, we highly
recommend that you clean any dirt or
dust inside the game, particularly on
the cooling fans.  Keeping the game
cool and clean will maintain and pro-
long performance.

3.

Slide the electronics tray shelf up and
out of the game.

Electronics Tray Removal

4.

Disconnect harnesses from the game
to the I/O board.

5.

Disconnect the cables connected to the
motherboard.

6.

Disconnect any remaining harnesses
connected to the electronics tray.

7.

Remove the 2 screws securing the
electronics tray.

8.

Lift the lock latch and carefully slide
the electronics tray out and remove
from the game.

Power Supply Removal

9.

Disconnect the AC and DC harness

from the power supply harness.

10.

ATX Power Supply:  

Disconnect the

AC plug from the bottom of the exist-
ing ATX power supply.  Remove the
original power supply from the game
by removing the 3 screws and nuts
that hold it in place.

Electronics Tray Installation

11. Insert the new FORCE electronics tray

in the same orientation as the removed
tray.

12. Using the lock latch, secure the tray in

place.

13. Secure the tray with the 2 existing

screws.

14.  Continue to the 

All Uprights

 section of

this manual on page 46.

MAXX Upright with Rolling Metal Shelf

34                                                        MEGATOUCH MAXX TO FORCE CONVERSION                                                   PM0550-08

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FIGURE 24 - MAXX UPRIGHT - ELECTRONICS TRAY

SCREW AND

WASHER

FASTENING

HARD DRIVE

MOUNTING

PLATE TO

CPU TRAY

SCREWS AND

SHOULDER

WASHERS

FASTENING

HARD DRIVE

TO MOUNTING

PLATE

(4 PLACES)

GROMMET

POWER
CONNECTOR

HARD DRIVE
RIBBON
CABLE

FIGURE 23 - MAXX UPRIGHT - CLOSEUP OF HARD DRIVE

POWER SUPPLY

CONTRONICS RIBBON
CABLE CONNECTOR

I/O BOARD

HARD-DRIVE

MONITOR SIGNAL
CABLE

TOUCHSCREEN
CONTROLLER
CABLE CONNECTOR

PM0550-08                                                       MEGATOUCH MAXX TO FORCE CONVERSION                                                     35

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CD-ROM Removal (for XL games)

1.

Access the CD-ROM drive, then re-
move the CD from the drive.

2.

Turn off and unplug the game.  Wait 5
minutes for CRT to discharge before
proceeding.

3.

Unlock and open the CPU section door.
Slide the CPU shelf into its service
position.

NOTE:  During this upgrade, we highly
recommend that you clean any dirt or
dust inside the game, particularly on
the cooling fans.  Keeping the game
cool and clean will maintain and pro-
long performance.

4.

If a safety screen is in your game, re-
move the 5 nuts securing the safety
screen around the electronics assem-
bly and loosen the ground wire.  Then
remove the screen.

5.

Front load games ONLY:

  Disconnect

the CD-ROM ribbon cable from the IDE-
1 location on the motherboard.

6.

Disconnect the 4-pin power connector
on the CD-ROM and remove the CD-
ROM from the game.

7.

Rear load games ONLY:

  Open the

coin mech door and locate the two
screws securing the CD player to the
metalwork.  Loosen the power supply
from its mounting by removing the
screw securing the front edge of the
metalwork to the wooden shelf.

Gently push the power supply aside
to access the metalwork behind it.  (You
may need to disconnect the line cord
from the power supply and/or cable
clamp to the right of the power supply
in order to slide the power supply to
the right.)

Remove the remaining screw (located
behind the power supply) securing the
CD player to the metalwork.  Remove
the CD-ROM from the game.  See Fig-
ure 25.

8.

Both games

:

   

Remove the CD-ROM

drive from the game.

Blue MAXX Upright

XL Elephant Ear Front-Load & Rear-Load Upright, XL Cabaret

Converted XL to MAXX Elephant Ear Front Load, Rear Load &

Cabaret

36                                                        MEGATOUCH MAXX TO FORCE CONVERSION                                                   PM0550-08

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Electronics Tray Installation

14. Place the new FORCE electronics tray

on the wooden shelf, positioning the
tray to provide space for the
motherboard connections.

15. Use the existing screws (or provided

screws) to secure the new electron-
ics tray to the wooden shelf.

16. Connect the grounding wire from the

new electronics shelf.  Route and
connect the wire to the AC power
ground at the terminal block.

Power Supply Removal

17. Disconnect the following power sup-

ply connections:

- Bill acceptor power connector (if
applicable) and monitor power con-
nector.

- AC harness from the switch on the
power supply mounting bracket

- AC plug from the power supply

- Main DC power supply harness

- Connections running from the power
supply to the terminal board (if appli-
cable)

18.  Disconnect any remaining connections

to the power supply.

19.  Continue to the 

All Uprights

 section of

this manual on page 46.

Electronics Removal

NOTE:  Read the Motherboard Han-
dling Precautions before proceeding
(see Page 2).

9.

Use Figures 1-3 to determine what kind
of motherboard is in your game.  Us-
ing the Figure, disconnect the follow-
ing from the motherboard:

- RS 485 com board ribbon cable (You
will only have this cable if you were
linking games - this will be permanently
removed.)

- Touchscreen controller connector

- I/O connectors

- Speaker/audio connector

- DC power harness

- Fan power connector

NOTE:  Take note of the location of all
disconnected harnesses.  You will need
to reconnect many of the points.

10. Carefully disconnect any remaining

harnesses to the I/O board.

11. Disconnect any remaining harnesses

connected to the electronics tray.

12. Remove the 2 hexnuts securing the

motherboard to the shelf mounting plate

and remove the motherboard.

13.

Blue MAXX only

:  Disconnect the 4-

pin power connector and the ribbon
cable from their mating connecetors
keeping these cables connected to the
hard drive.  Then, remove the 4 screws
securing the hard drive and remove the
hard drive.

PM0550-08                                                       MEGATOUCH MAXX TO FORCE CONVERSION                                                     37

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Cabaret and Upright

(Front Access)

CD-ROM

MOTHERBOARD 

& I/O BOARD 

ASSEMBLY

CABARET

UPRIGHT

Upright

(Rear Access)

FIGURE 25- CD-ROM HARDWARE LOCATION

CD-ROM PLAYER
MOUNTING SCREW
LOCATIONS

38                                                        MEGATOUCH MAXX TO FORCE CONVERSION                                                   PM0550-08

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All Uprights

Touchscreen Controller Removal

1.

Unlock and open the rear door to ac-
cess the touchscreen controller.

2.

See Figure 26 for touchscreen con-
troller location.  Remove the 2 screws
securing the touchscreen controller to
the game.

3.

Disconnect the 4-pin, orange and gray
power connector coming from the
touchscreen controller.

4.

Detach the touchscreen controller cable
from the underside of the controller.

5.

Remove the touchscreen controller.

Touchscreen Controller
Installation

6.

Verify that the DC power cable of the
touchscreen is 

NOT

 connected to the

DC power harness.

7.

Using a DVM in the resistance mode,
check for continuity (resistance less
than 2 ohms) between the metal game
chassis and pin #8 of the Microtouch
connector.  See Figure 32 for location.

If continuity is found, locate the ground
ring on the touchscreen cable near
the touchscreen glass.  Cut the ground
ring to remove it.

  NOTE:

 Do not cut

the ground at the power connector
end of the cable.  Then insulate the
exposed wire.    

WARNING!!! Do not

proceed with touchscreen con-
troller installation until no conti-
nuity is found.  

Check the continuity

again.  If no continuity is found, con-
tinue with the installation process.

8.

Plug the wire from the touchscreen
glass into the underside of the con-
troller.

9.

Route the new touchscreen controller
cable under the picture tube and away

from the flyback transformer.  See Fig-
ure 26.

10. Plug the wire from the touchscreen

glass into the underside of the control-
ler.

11. Secure the new controller to the game

with the existing hardware.

12. Reconnect the 4-pin orange and gray

power connector to the mating 4-pin
connector.

13. See Figures 4-7 to determine which

type of power supply was in your
game, then follow the appropriate in-
structions.

Power Supply Installation -
Former EOS Power Supply ONLY

14. Remove the SA0266-01 harness from

the supplied power supply assembly.
Also disconnect the harness from the
circuit breaker and power filter.  This
harness will not be used.

15. Unlock and  remove the rear door.

16. Disconnect the AC wires connected

to the back of the power entry and
replace these wires with the provided
SA0252-02 harness.  As you are re-
placing the wires, make sure to re-
move and replace the same color wire
in the same location.

17. Following the existing game harness,

replace the harness with the SA0252-
02 harness making sure to connect all
ground connections removed from the
bolt on the metal plate.

18. Replace the 4-pin connector from the

existing harness going to the switch
with the 4-pin connector on the new
harness.

19. Remove the old harness from the

game.

PM0550-08                                                       MEGATOUCH MAXX TO FORCE CONVERSION                                                     39

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20. Connect the supplied SA0252-02 har-

ness to the 3-pin connector, SA0266-
01 (right-angle AC harness).

21. Plug the AC plug from SA0226-01 into

the provided power supply.

22. Connect the supplied SB0449-02 to the

power supply.  Connect the other end
of the harness to the connector la-
beled 

A

 on the supplied DC power har-

ness (SB0448-01).  Route the harness
using cable clamps in the game.

23. Connect connector 

D

 on the new DC

power supply harness assembly
(SB0448-01) to the 20-pin connector
on SB0453-01, located on the elec-
tronics tray.

24. Within the rear of the game, install the

new power supply assembly to the
side and bottom walls of the game us-
ing the 3 provide wood screws.

NOTE:  To enable the shelf to extend
and retract, It is VERY important to
have sufficient slack in the main DC
wiring (SB0449-02).  Adjust the loca-
tion of the power supply (in the bot-
tom of the cabinet) to allow free move-
ment of the DC harness and shelf.

Power Supply Installation -
Former PC and ATX Power Sup-
ply ONLY

25.

If your game had a PC power sup-
ply

Using the existing screws, install

the new power supply (with adapter
bracket) in the game.  It should be in-
stalled in the same orientation as the
old supply.

NOTE:  If there were spacers on the
mounting screws, make sure they are
replaced on the screws, then place the
new power supply assembly over the
mounting screws and secure.

26.

If your game had an ATX power
supply:

  Remove the provided supply

from the adapter bracket and install the

power supply in the same orientation
as the old supply using the same
screws.

27. Connect connector 

D

 on the new DC

power supply harness assembly
(SB0448-01) to the 20-pin connector
on SB0453-01, located on the elec-
tronics tray.

28. Connect the 

connector of DC power

harness SB0448 to the power supply.

29. Plug the monitor and bill acceptor (if

applicable) AC power into the SB0448-
01 harness.

30.

I

f your game had a PC power sup-

ply

:

 Reconnect the switch using the

harness included in the new power
supply frame.  The connector on the
blue wire (labeled G) should connect
to tab 1.  The white wire (L) should be
connected to tab 2.  The brown wire
(H) should be connected to tab 3.  The
black wire (K) should be  connected
to tab 4.  See Figure 33.  If required,
an SB0447-01 is included in the kit and
can provide additional DC connections.
Reconnect the ground wire.

Modem & Ethernet Coupler
Installation

NOTE:  IF YOUR GAME ALREADY HAS
COUPLERS INSTALLED, SKIP TO STEP
37.

31. Using Figure 26, determine the type of

game that you have:

If the power entry assembly on your
game looks like A, with the line filter
horizontally oriented and without the
circuit breaker, your game requires the
use of the coupler retention bracket
supplied in this kit.  Follow instruc-
tions for A games.

If the power entry assembly on your
game looks like B, with the line filter
vertically oriented and the circuit

 40                                                      MEGATOUCH MAXX TO FORCE CONVERSION                                                   PM0550-08

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breaker on the back, your game does
not require the bracket.  Follow instruc-
tions for B games.

32. Locate the metal cover plate secured

to the assembly by the nylon
thumbnuts.  Some of these models do
not have the metal cover plate.  If you
have a model that was previously set
up for linking games you will have an
RS 483 com board instead.

33. Remove the thumbnuts securing the

cover plate or the RS 485 com board.

34.

A games

:  Secure the provided cou-

pler retention bracket with 2
thumbnuts.  Then orient the supplied,
snap-in Ethernet coupler and insert it
into the left access hole in the coupler
retention bracket and the phone cou-
pler in the right.  See Figure 28.

B games

:  Orient the supplied, snap-

in Ethernet coupler and insert it into
the left access hole.  Then, orient the
supplied, snap-in phone coupler and
insert it into the right access hole.  See
Figure 29.

35. Connect one end of the supplied

Ethernet cable (EC0072-10)   to the in-
side of the Ethernet coupler.  Connect
the other end to the Ethernet port on
the motherboard (see Figure 30).

36. Connect the mating connector on the

supplied modem cable (EC0098-02) to
the phone coupler.  If you have installed
a modem or if your electronics tray came
with one, connect the other end of the
harness to the mating 2-pin connector
on the modem, otherwise tie wrap the
cable to keep it out of the way.

Connections

37. Visually inspect and verify that the mi-

croprocessor heatsink/fan clip (lo-
cated on the motherboard) is installed

properly.  

DO NOT REMOVE the

heatsink/fan to check the instal-
lation!

38. Visually inspect the memory DIMMs on

the motherboard to make sure they are
properly mounted.

39. Reconnect the VGA connector to the

motherboard.  See Figure 30.

40. Reconnect the touchscreen control-

ler connector to the motherboard.  See
Figure 30.

41. Connect the USB cable from the I/O

board (USB-B) to the motherboard
(USB-A).  See Figures 30 and 31.

42. Reconnect the 6-pin speaker harness

in the game to the J12 location on the
I/O board.

43.

If your original I/O board was the
SA10047 or SA10023 XL series board:

Connect the SB0450-01 adapter har-
ness to your existing I/O connector.
Connect the other end of the harness
to J1, J2, and J11 on the I/O board.  See
Figure 30.  Pass a supplied tie wrap
through the two mated connectors and
tighten.    See Figure 34.

If your original I/O board was the
SA10051 series board:  

Connect the

SB0451-01 I/O adapter harness to
your existing I/O connector.  Connect
the other end of the harness to J1, J2,
and J11 on the I/O board.  See Figure
30.  Pass a supplied tie wrap through
the mated connectors and tighten.
See Figure 34.

44. Connect the speaker/audio plug to J15

on the I/O board.  See Figure 31.

Security Key Installation

45. Locate the security key socket on the

I/O board.  See Figure 31.

46. Carefully secure the supplied security

key under the metal arm.

  PM0550-08                                                       MEGATOUCH MAXX TO FORCE CONVERSION                                                 41

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Boot-Up and Testing

47. Carefully slide the tray assembly back

into the game and shut the CPU door
(if applicable).

48. Carefully close the back door of the

game.  Verify that the door closes with-
out contacting or hitting any internal
components or wiring.

49. Reopen the door, then plug in the game

and turn the power switch on.  

WARN-

ING!  Do not touch or reach into
the area exposed by the open
rear cover. This is open for visual
observation ONLY.  While visually
observing, make sure that the
cooling fans are unobstructed
and operating properly.

50. The game may take 1 to 1.5 minutes to

complete the boot process.  After the
booting process is complete, turn off
the game.

51. Locate  DIP switch #6 on the I/O board

(see Figure 31) and set it to the down
position.  After setting the DIP switch,
turn the power switch of the game to
ON.

   

This will activate the hardware

auto-detect and establish the correct
hardware configuration of the game.
Follow the directions on the screen.

52. Once the game menu appears, press

the 

SETUP 

button located in the coin

box area of the game to access the
Main Menu.

53. Touch the 

Diagnostics

 button, then

complete the video, I/O and
touchscreen tests to verify proper up-
grade installation.  Also verify coin/bill
inputs, audio output, touchscreen op-
eration and gameplay.

NOTE:  If your game is accepting bills,
but not giving credit for them, your
bill acceptor input may be on channel
3.  To correct this, enter the Coin-In
Menu and enable channel 3.

54. Once all game functions have been

tested, close and lock the CPU section
and any other doors.  Verify that the
game continues to function properly.
Upon verification, extra parts from re-
moval or installation may be discarded.

55. Close and lock the back door.

Adhering Decals and Labels

56. Remove the existing decals from the

side of the game (remove any adhe-
sive residue with an adhesive re-
mover).

NOTE:  Make sure not to get any adhe-
sive removing solvents or solutions on
the touchscreen or decals, as they may
cause damage.

57. When you are finished removing any

excess adhesive from the game, wipe
the surfaces with alcohol solvent.  The
surfaces must be clean for the new
decals to adhere properly.

58. Partially peel the backing from the top

edge of one of the provided oval de-
cals

.

  Center the decal on the side of

the game and apply.  Repeat the same

step for the other side of the game.

59. Adhere the supplied conversion label

(PM0306-05) reading (

“Notice:  This

game has been ‘upgraded’ using
Merit Industries’ MAXX to FORCE
conversion kits...”

) to the interior side

of the cabinet

 

surface where it is vis-

ible when servicing the game.

60. It is very important to install the kit serial

number label on the game.  This serial
number must be provided along with
the game serial number for service or
parts replacement.  It will also be re-
quired for parts warranties.  Locate
the metal plate with the game serial
number (on the back of the game) and
place the kit serial number label next to
the serial number plate.

42                                                        MEGATOUCH MAXX TO FORCE CONVERSION                                                   PM0550-08

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FIGURE 26 - UPRIGHT - TOUCHSCREEN CONTROLLER LOCATION

FLYBACK

TRANSFORMER

HIGH VOLTAGE

WIRE

TOUCHSCREEN
CONTROLLER

A GAME - THE COUPLER RETENTION

BRACKET IS REQUIRED

 B GAME - THE COUPLER RETENTION

BRACKET IS NOT REQUIRED

FIGURE 27 - UPRIGHT - POWER ENTRY ASSEMBLIES

COUPLER RETENTION BRACKET INSTALLATION

PM0550-08                                                       MEGATOUCH MAXX TO FORCE CONVERSION                                                     43

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FIGURE 29 - MAXX UPRIGHT - POWER ENTRY ASSEMBLY

COUPLER RETENTION BRACKET IS NOT REQUIRED

(MAXX B GAMES)

PHONE COUPLER

ETHERNET COUPLER

FIGURE 28 - MAXX UPRIGHT - POWER ENTRY ASSEMBLY

COUPLER RETENTION BRACKET INSTALLATION

(MAXX A GAMES)

ETHERNET COUPLER

PHONE COUPLER

44                                                        MEGATOUCH MAXX TO FORCE CONVERSION                                                   PM0550-08

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I/O BOARD CONNECTIONS

FIGURE 31 - FORCE I/O BOARD DRAWING

FIGURE 30 - ECS FORCE MOTHERBOARD DRAWING

CENTRONICS
CONNECTION
(SECONDARY IDE)

HARD DRIVE
CONNECTION
(PRIMARY IDE)

VGA

VIDEO

ETHERNET

AUDIO OUT

MOTHERBOARD

POWER

TOP VIEW OF MOTHERBOARD

TOUCHSCREEN

CONTROLLER

USB CONNECTION

SECURITY
KEY

J5 USB
CONNECTOR

J3

MECHANICAL MECH

DIP SWITCH
BANK

J6

POWER

CONNECTOR

J2
METER 1

J1

ELECTRONIC MECH

J8
SMILEY BILL
ACCEPTOR

J19
METER 2

JP7

J15

AUDIO/SPEAKER

CONNECTOR

J18

MODEM

J16 MODEM AUDIO

J14

WATCHDOG

TIMER

SCREWS

SECURING
I/O BOARD

(BOTH SIDES)

J11 REMOTE
CALIBRATE/SETUP

CALIBRATE

SETUP

FORCE MOTHERBOARD AND I/O CONNECTIONS

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COPYRIGHT © 2007 MERIT ENTERTAINMENT

FIGURE 32 - TOUCHSCREEN CONNECTOR

FIGURE 33 - WIRING THE SWITCH

BLACK

OFF

WHITE

BLACK

WHITE

BLUE

BROWN

OFF

ON

BLUE

ON

BROWN

("K")

("L")

("H")

("G")

("K")

("H")

("L")

("G")

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COPYRIGHT © 2007 MERIT ENTERTAINMENT

TIE WRAP

FIGURE 34 - TIE WRAP CONNECTING TWO CABLES

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COPYRIGHT © 2007 MERIT ENTERTAINMENT

Merit Industries, Inc. Software License Agreement

Merit Industries, Inc.  (“Licensor”) is willing to license the enclosed software to you only if
you accept all of the terms in this license agreement (“Agreement”).

Ownership of the Software
1.

The enclosed Merit® product, which may include but is not limited to the Megatouch®
software program (“Software”) and the accompanying written materials are owned
by Licensor and are protected by United States copyright laws, patent laws and
other intellectual property laws, by laws of other nations, and by international treaties.

Restrictions on Use and Transfer
2.

If this Software package contains multiple media types (such as CDs, flash cards,
hard drives, etc), then you may use only the type of media appropriate for your
Machine. You may not use the other media types on another Machine, or transfer, or
assign them to another user except as part of the permanent transfer of the Software
and all written materials (as provided for below in paragraph 4).

3.

You may make one copy of the software for backup purposes only.  You may not
copy or make backup copies of any software security key or software security
device under any circumstances.

4.

You may permanently transfer the right to use the Software and accompanying
written materials (including the most recent update and all prior versions) if you retain
no copies and the transferee agrees in writing to be bound by the terms of this
Agreement. Such a transfer of this license to another party immediately terminates
your license. You may not otherwise transfer or assign the right to use the Software,
except as stated in this paragraph.

5.

You may not operate or allow the operation of the Software at locations where the
operation of such Software does not comply with all local, state, and other
governmental body laws and regulations.  You agree to not use or permit the use of
the Software in violation of any U.S. Federal, state, or local laws or regulations or
any foreign law or regulation, including laws regarding gaming, gambling or intellectual
property rights in or concerning the Software.

6.

You may not modify, adapt, translate, reverse engineer, decompile, disassemble the
Software or create derivative works from the Software or any component thereof;
nor may you remove, modify or hide or otherwise make unreadable or non-viewable
any notice, legend, advice, watermark or other designation contained on the Software,
component thereof, or output therefrom.

7.

You agree that the Software and the authorship, systems, ideas, inventions methods
of operation, documentation and other information contained therein, and all versions,
modifications and adaptations thereto are proprietary intellectual properties of Licensor
and are protected by civil and criminal law, and by copyright, trade secret, trademark
and the patent laws of the United States and other countries.

Limited Warranty
8.

Licensor warrants, solely for your benefit, that the Software will function in material
conformity, with its accompanying documentation for a period outlined in Licensor’s
standard product warranty period after your receipt of the Software.

Licensor’s Obligations Under Warranty
9.

Licensor’s sole obligation under the aforesaid warranty shall be to utilize commercially
reasonable efforts to correct or modify such portion of the Software as to make it
materially conform with the applicable documentation.

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COPYRIGHT © 2007 MERIT ENTERTAINMENT

Grant Of License
10. Licensor grants to you a limited, non-exclusive license to distribute and/or use one

copy of the Software on a single Merit (“Machine”) accompanied by a single licensor
factory authorized security key. Licensor reserves the right to update versions of the
software and the content to the Machine as deemed appropriate by the Licensor.
You are entrusted to maintain and protect your single licensor factory authorized
security key, password, or other identification from being utilized by any third party,
and you agree to be responsible for any use of the Software provided herein by a
third party utilizing your identification.  Licensor maintains the right to immediately
terminate your License for reasons related to misuse or other non-conformity with
the rules expressed herein.  While Licensor does not routinely inspect Machines,
Licensor also reserves the right to inspect or audit the Software from time to time in
Licensor’s sole discretion.  To the extent that Licensor’s access to the Software
requires that Licensor also gain access to a Machine in which the Software is
installed, you agree to promptly provide Licensor, when requested, with permission
and aid in Licensor gaining access to the Machine.

Disclaimers
11. EXCEPT AS PROVIDED IN THE SECTION ENTITLED “LIMITED WARRANTY”, LICENSOR

MAKES NO OTHER PROMISES, REPRESENTATIONS OR WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, REGARDING OR RELATING TO THE SOFTWARE OR
CONTENT THEREIN OR TO ANY OTHER MATERIAL FURNISHED OR PROVIDED TO
YOU PURSUANT TO THIS AGREEMENT OR OTHERWISE AND LICENSOR SPECIFICALLY
DISCLAIMS ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE WITH RESPECT TO SAID MATERIALS OR THE USE THEREOF.
TO THE MAXIMUM EXTENT ALLOWABLE BY LAW THE UNIFORM COMMERCIAL CODE
OR OTHER UNIFORM LAWS SHALL NOT APPLY TO THIS AGREEMENT.

Limitation on Liability
12. IN NO EVENT SHALL LICENSOR BE LIABLE UNDER ANY CLAIM, DEMAND OR ACTION

ARISING OUT OF OR RELATING TO THE SOFTWARE, ITS USE, INSTALLATION OR
LICENSOR’S PERFORMANCE OR LACK THEREOF UNDER THIS AGREEMENT FOR
ANY SPECIAL, INDIRECT, INCIDENTAL, EXEMPLARY OR CONSEQUENTIAL DAMAGES,
WHETHER OR NOT LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
CLAIM, DEMAND OR ACTION.  IN ADDITION, WITHOUT LIMITING THE FOREGOING, IN
ALL EVENTS THE REMEDIES AVAILABLE TO YOU SHALL BE LIMITED TO THE AMOUNT
PAID BY YOU TO LICENSOR FOR THE SOFTWARE.

13. IN NO EVENT WILL LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY

LOSS OF PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR CONSEQUENTIAL
DAMAGES ARISING OUT OF YOUR USE, MISUSE, BREACH OF THIS AGREEMENT OR
INABILITY TO USE THE SOFTWARE.

General
14.  The validity and construction of this Agreement and of the rights and obligations herein

shall be determined and governed by the laws of the State of New York.  By accepting
the terms of this Agreement, you acknowledge and accept that the courts of New
York, New York shall have exclusive jurisdiction and venue regarding any disputes
arising with regard to this Agreement or arising out of activity or misuse of the
Software.

15. Merit, in its sole discretion, may assign this agreement or any of its rights and

obligations hereunder.

16. If you have any questions concerning this Agreement or wish to contact Licensor for

any reason, please write: Merit Industries, Inc., 2525 State Road, Bensalem, PA
19020, USA.

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COPYRIGHT © 2007 MERIT ENTERTAINMENT

Contrat de licence de logiciel de Merit Industries, Inc.

Merit Industries, Inc. (ci-après le "Concédant") est disposé à vous accorder la licence d'utilisation
du logiciel ci-inclus, à condition que vous vous engagiez à respecter tous les termes, clauses et
conditions du présent contrat de licence (Contrat).

Droit de Propriété
1.

Le produit Merit ci-joint contenant, mais ne s'y limitant pas, le logiciel Megatouch™ (ci-après le
"logiciel") et toute la documentation écrite, restent la propriété du Concédant et sont protégés
par : les lois de droits d'auteur des Etats-Unis, les lois s'appliquant aux brevets déposés et à
la propriété intellectuelle, ainsi que par celles des autres pays et les traités internationaux.

Restriction d'Utilisation et Transfert
2.

Si le présent logiciel comprend plusieurs types de composants (tels que CD-ROM, cartes
flash, disques durs, etc), vous ne pouvez utilisez que ceux qui conviennent à votre appareil.
Il est strictement interdit de les utiliser sur un autre appareil, les transférer -ou les céder à un
autre utilisateur, sauf en cas de transfert permanent du logiciel et de toute la documentation
écrite (comme indiqué ci-dessous au paragraphe 4).

3.

Il est interdit de copier le logiciel, à l'exception d'une copie de sauvegarde.  Il est aussi interdit
de reproduire -ou faire des copies de sauvegarde des programmes de clé de sécurité ou
autres fichiers de sécurité, quelles que soient les circonstances.

4.

Vous pouvez céder en permanence à un tiers -le droit d'utiliser le LOGICIEL et toute la
documentation écrite l'accompagnant, (ainsi que la plus récente mise à jour et toutes autres
anciennes versions) seulement si vous n'en gardez aucune copie, et si le cessionnaire
s'engage, par écrit, à respecter les termes, clauses et conditions du présent Contrat. Cette
cession à un tiers met fin à votre licence immédiatement. Autrement, vous n'avez pas la
permission de transférer ou d'accorder à un tiers le droit d'utiliser le présent logiciel, excepté
que tel que décrit dans le présent paragraphe.

5.

Il est interdit d'utiliser le présent logiciel ou de permettre son utilisation dans des emplacements
où l'utilisation du présent logiciel n'est pas conforme aux lois et réglementations locales,
nationales ou réglementations d'autres organismes gouvernementaux.  Vous acceptez de ne
pas utiliser ou d'autoriser l'utilisation du logiciel d'une manière enfreignant les lois ou regula-
tions s'appliquant à la propriété intellectuelle et au jeu, en vigueur aux Etats-Unis ou dans les
autres pays du monde, y compris les lois  de l'ensemble du logiciel.

6.

Il est interdit de modifier, adapter, traduire, démonter, décompiler, désassembler le logiciel ou
créer du matériel dérivé du logiciel ou de tout composant de celui-ci ; vous ne pouvez pas
enlever, modifier ou cacher ou rendre illisible ou non-visible toute instruction, légende, infor-
mation ou filigrane ou autre désignation qui apparaît dans le logiciel, composant dudit logiciel
ou résultant dudit logiciel.

7.

Vous convenez que le logiciel et les droits d'auteur, les systèmes, les idées, les inventions, les
méthodes d'utilisation, la documentation et autre information incluse, ainsi que toutes les
versions, modifications et adaptations qui s'y rattachent sont les propriétés intellectuelles du
Concédant et sont protégées par le droit civil et pénal et par le droit d'auteur, le secret
commercial, la marque déposée et le brevet aux Etats-Unis et dans les autres pays du monde.

Limite de Garantie
8.

Le Concédant garantit seulement à votre intention, que le logiciel permettra une utilisation
conforme, avec la documentation l'accompagnant, pendant la période de temps indiquée
dans la période de garantie du produit standard du Concédant, à compter de la date de
livraison du logiciel.

Responsabilité du Concédant aux termes de la Garantie
9.

La seule obligation du Concédant aux termes de la garantie susmentionnée sera de faire tous
les efforts commercialement raisonnables pour corriger ou modifier la partie du logiciel pour
le rendre matériellement conforme aux spécifications de la documentation.

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COPYRIGHT © 2007 MERIT ENTERTAINMENT

Concession de Licence
10. Le Concédant vous accorde le droit d'utiliser une seule copie par appareil Merit (ci-après

"Appareil") accompagné d'une seule clé de sécurité autorisée en usine et fournie par le
Concédant. Le Concédant se réserve le droit de mise à jour des versions du logiciel et du
contenu de l'Appareil, quand il juge nécessaire de le faire.   Il vous appartient également
d'empêcher que les mots de passe ou autres codes et la clé de sécurité soient utilisés par un
tiers. Vous acceptez d'assumer la responsabilité dans le cas de l'utilisation du logiciel par un
tiers.  Le Concédant se réserve le droit de résilier votre contrat de licence à tout moment dans
l'éventualité d'une utilisation non-conforme aux clauses stipulées.  Bien que le Concédant ne
contrôle pas les appareils périodiquement, il se réserve toutefois le droit de contrôler le logiciel
à tout moment et sans préavis de sa part.  De surcroît, dans l'éventualité où le logiciel n'est
accessible qu'à travers la machine dans laquelle il est installé, le licencié s'engage à donner
libre accès au Concédant, ou ses représentants, à la machine et dans les plus brefs délais.

Exclusion de toute autre garantie
11. EXCEPTE COMME PREVU DANS LA SECTION INTITULEE "LIMITE DE GARANTIE", LE CONCEDANT

N'ASSURE AUCUNE AUTRE GARANTIE DE QUELQUE NATURE ET A QUELQUE TITRE QUE CE
SOIT, EXPLICITE OU IMPLICITE, EN RAPPORT AVEC LE LOGICIEL ET LES COMPOSANTS QUI
L'ACCOMPAGNENT OU, LE CAS ECHEANT, TOUT SUPPORT OU MATERIEL FOURNI
CONFORMEMENT AU PRESENT CONTRATEN PARTICULIER, LE CONCEDANT NE PEUT
DONNER AUCUNE GARANTIE, DE QUELQUE NATURE QUE CE SOIT, POUR LA
COMMERCIALISATION DE TOUS LES PRODUITS EN RAPPORT AVEC LE LOGICIEL OU AVEC
L'UTILISATION DE CELUI-CI.  DANS LA MESURE OU CELA EST PERMIS PAR LA LOI, LE CODE
UNIFORME COMMERCIAL OU AUTRE LOI UNIFORME NE S'APPLIQUE PAS AU PRESENT
CONTRAT.

Limite de Responsabilité
12. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DE TOUTE RECLAMATION,

DEMANDE OU ACTION RESULTANT DE OU EN RAPPORT AVEC LE LOGICIEL, SON UTILISATION
OU SON INSTALLATION, OU LA PERFORMANCE OU MANQUE DE PERFORMANCE DU
CONCEDANT EN VERTU DU PRESENT CONTRAT POUR TOUS DOMMAGES D'UNE NATURE
QUI N'EST PAS PRESUMEE PAR LA LOI ET QUI DOIVENT ETRE EXPRESSEMENT PROUVES,
DOMMAGE INDIRECTS, DOMMAGES-INTERETS POUR PREJUDICE MORAL, QUE LE
CONCEDANT AIT ETE AVISE OU NON DE LA POSSIBILITE D'UNE TELLE RECLAMATION,
DEMANDE OU ACTION.  DE PLUS, SANS LIMITER CE QUI PRECEDE, LES DEDOMMAGEMENTS
A VOTRE DISPOSITION SERONT LIMITES AU MONTANT QUE VOUS AUREZ PAYE AU
CONCEDANT POUR LE LOGICIEL.

13. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSIBLE :  D'UNE RUPTURE DE CONTRAT,

DES DOMMAGES, Y COMPRIS TOUTE PERTE DE PROFIT, PERTES D'ECONOMIE OU TOUS
AUTRES DOMMAGES INDIRECTS OU DOMMAGES-INTERETS ACCESSOIRES DECOULANT
DE LA MAUVAISE UTILISATION OU DE L'IMPOSSIBILITE D'UTILISATION DU LOGICIEL.

Dispositions Générales
14. La validité et la construction du présent Contrat et les droits et obligations ci-inclus seront

déterminés et régis par les lois de l'état de New York aux États-Unis.  En acceptant les
dispositions du présent contrat, vous acceptez également que tous litiges ou revendications
relatives seront réglés par voie d'arbitrage par un tribunal de l'état de New York, aux Etats-
Unis.

15. Merit Industries se réserve le droit de transférer le présent Contrat à un tiers ainsi que ses

droits et obligations ci-après.

16. Pour toutes questions concernant le présent Contrat -ou si vous désirez contacter le Concédant

pour une raison quelconque, veuillez écrire à : Merit Industries, Inc., 2525 State Road, Bensalem,
PA 19020, Etats-Unis.

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COPYRIGHT © 2007 MERIT ENTERTAINMENT

Merit Industries, Inc. Softwarelizenzabkommen

Merit Industries, Inc.  („Lizenzgeber”) ist nur dann bereit Ihnen eine Lizenz für die beiliegende
Software zu erteilen, wenn Sie alle Bestimmungen dieses Lizenzabkommens (“Abkommen”)
akzeptieren.

Eigentumsvorbehalt der Software
1.

Das beiliegende Merit®-Produkt, welches das Megatouch® Softwareprogramm („Soft-
ware”) beinhalten kann, aber nicht darauf beschränkt ist, und die schriftlichen Unterlagen
sind Eigentum des Lizenzgebers und sind durch die Gesetze der Vereinigten Staaten
und anderer Länder und durch internationale Verträge urheberrechtlich geschützt.

Beschränkungen im Gebrauch und Transfer
2.

Sollte diese Softwarelieferung mehrere Medien enthalten (z.B. CD, Karten, Festplatten
usw.), dürfen Sie nur die für Ihre Maschine angebrachte Medienart verwenden.  Die anderen
Medienarten dürfen nicht auf anderen Maschinen verwendet werden oder an Dritte
übergeben werden, abgesehen von einem endgültigen Transfer der Software und aller
schriftlichen Unterlagen (wie im untenstehenden Paragraphen 4 beschrieben).

3.

Sie dürfen nur eine Sicherungskopie der Software herstellen.  Unter keinen Umständen
dürfen Sie einen Softwaresicherungsschlüssel oder Sicherungsmaßnahmen kopieren oder
davon Sicherungskopien herstellen.

4.

Sie dürfen das Nutzungsrecht für die Software und die schriftlichen Unterlagen (einschließlich
der aktuellen Version und aller vorhergehenden Versionen) an Dritte übertragen, wenn Sie
keine Kopie behalten und wenn der Empfänger die Bestimmungen dieses Abkommens in
schriftlicher Form akzeptiert.  Bei einem solchen Transfer der Lizenz an Dritte erlischt Ihre
Lizenz umgehend.  Abgesehen von den Bestimmungen dieses Paragraphen sind alle anderen
Transfers oder Übertragungen der Nutzungsrechte für diese Software unerlaubt.

5.

Sie dürfen die Software nicht benutzen oder eine Nutzung gestatten, wenn eine
solche Nutzung der Software irgendwelche Gesetze und Verordnungen der
kommunalen oder staatlichen Behörden verletzen würde. Sie verpflichten sich die
Software nicht so zu nutzen oder nutzen zu lassen, dass sie damit gegen staatliche,
Bundes-  oder Lokalgesetze oder Bestimmungen der USA oder gegen  ausländische
Gesetze oder Bestimmungen, einschliesslich aller Gesetze bezüglich Glücksspiels,
Spielens oder geistigen Eigentumrechts der Software, verstossen.

6.

Es ist Ihnen nicht gestattet, die Software abzuändern, zu verändern, zu übersetzen,
rückumzuwandeln, zu dekompilieren oder zu zerlegen, oder aus der Software oder eines
Teils davon andere Werke abzuleiten.  Sie dürfen auch aus der Software, einem Bestandteil
der Software oder aus den Datenausgaben der Software keine Hinweise, Bemerkungen,
Ratschläge, Wasserzeichen oder andere Markierungen entfernen, verändern, verbergen
oder auf andere Art unlesbar machen.

7.

Sie akzeptieren, dass die Software und die Urheberschaft, die Systeme, die Ideen,
Erfindungen, die Arbeitsweisen, die Dokumentation und alle anderen darin enthaltenen
Informationen und alle Versionen, Veränderungen, und Bearbeitungen davon das geistige
Eigentum des Lizenzgebers sind, und dass sie durch Straf- und Zivilgesetzgebung und
durch die Copyright-, Geschäftsgeheimnis-, Warenzeichen- und die Patentgesetze der
Vereinigten Staaten und anderer Länder geschützt sind.

Beschränkte Garantie
8.

Der Lizenzgeber garantiert zu Ihren Gunsten, dass die Software für die angegebene
normale Garantiezeit des Lizenzgebers nach Ihrer Annahme der Software in erheblicher
Übereinstimmung mit der beiliegenden Dokumentation laufen wird.

Verpflichtung des Lizenzgebers im Rahmen der Garantie
9.

Die ausschließliche Pflicht des Lizenzgebers im Rahmen der vorstehenden Garantie besteht
darin, alle geschäftlich vertretbaren Schritte zu unternehmen, um Teile der Software zu
berichtigen oder abzuändern, bis sie mit der beiliegenden Dokumentation erheblich
übereinstimmen.

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COPYRIGHT © 2007 MERIT ENTERTAINMENT

Übertragung der Lizenz
10. Der Lizenzgeber gewährt Ihnen eine beschränkte, nicht-ausschliessbare Lizenz zur

Vertreibung und/oder Benutzung einer Kopie der Software auf einem einzelnen Merit™ („Gerät”)
mit einem einzelnen werksmäßig gestatteten Sicherungsschlüssel.  Der Lizenzgeber behält
sich das Recht vor, nach eigenem Ermessen die Software und den Inhalt der Maschine zu
verbessern. Sie sind dafür verantwortlich ihren  individuellen,  vom  Lizenzgeber werksmäßig
gestatteten Sicherheitsschlüssel, ihr Passwort oder anderweitigen Identifikationsmechanismus
instandzuhalten und abzusichern gegen die Nutzung durch eine dritte Partei, und sie akzeptieren
die Verantwortung für jegliche Nutzung der besagten Software durch eine dritte Partei mithilfe
ihresIdentifikationsmechanismus . Obwohl der Lizenzgeber nicht regelmässig Maschinen
inspiziert, behält sich der Lizenzgeber das Recht vor, ihre Lizenz umgehend  zu kündigen aus
Gründen des Missbrauchs oder bei Nichtbefolgung der Bestimmungen in diesem  Vertrag. Der
Lizenzgeber behält sich ebenfalls das Recht vor, die Software  von Zeit zu Zeit nach eigenem
Ermessen zu inspizieren oder zu überprüfen. Im Falle, dass der Lizenzgeber Zugang zu dem
Gerät wünscht, in dem besagte Software installiert ist,  erklären Sie sich bereit, dass sie dem
Lizenzgeber, wenn nötig, Erlaubnis und Hilfe beim Zugang zum Gerät verschaffen.

Beschränkungen
11. ABGESEHEN VON DEN BESTIMMUNGEN DES PARAGRAPHEN „BESCHRÄNKTE GARANTIE"

GIBT DER LIZENZGEBER KEINE SONSTIGEN VERSPRECHEN, VERPFLICHTUNGEN ODER
GARANTIEN, OB AUSDRÜCKLICH ODER STILLSCHWEIGEND, FÜR DIE SOFTWARE ODER
IHRE BESTANDTEILE ODER FÜR ALLE ANDEREN MATERIALIEN, DIE IHNEN IM RAHMEN DIESES
ABKOMMENS ZUR VERFÜGUNG GESTELLT ODER ÜBERLASSEN WERDEN, UND DER
LIZENZGEBER LEHNT AUSDRÜCKLICH ALLE ANSPRÜCHE AUF MARKTFÄHIGKEIT UND
EIGNUNG DER BESAGTEN MATERIALIEN FÜR DEN GEWÖHNLICHEN GEBRAUCH AB.  SOWEIT
GESETZESMÄSSIG ZUGELASSEN, SOLLEN DIE HANDELSRECHTLICHE GESETZGEBUNG
AUS DEM UNIFORM COMMERCIAL CODE ODER ANDERE GESETZE AUF DIESES ABKOMMEN
NICHT ANWENDBAR SEIN.

Haftungsbeschränkung
12. DER LIZENZGEBER HAT KEINERLEI HAFTUNG BEI EINEM ANSPRUCH, EINER FORDERUNG

ODER EINER KLAGE, DIE AUF NUTZUNG DER SOFTWARE, DEREN INSTALLIERUNG, DER
LEISTUNG DES LIZENZGEBERS ODER DESSEN VERSAGEN IM RAHMEN DIESES ABKOMMENS
FÜR JEGLICHE FOLGE-, INDIREKTE, SONDER- ODER NEBENSCHÄDEN BERUHEN, SELBST
WENN DER LIZENZGEBER AUF DIE MÖGLICHKEIT EINES SOLCHEN ANSPRUCHES, EINER
FORDERUNG ODER EINER KLAGE HINGEWIESEN WURDE.  WEITERHIN UND OHNE
BESCHRÄNKUNG DES LETZTEN SATZES, DÜRFEN IN ALLEN FÄLLEN DIE IHNEN ZUR
VERFÜGUNG STEHENDEN ABHILFEN DIE VON IHNEN FÜR DIE SOFTWARE AN DEN
LIZENZGEBER GEZAHLTE SUMME NICHT ÜBERSCHREITEN.

13. DER LIZENZGEBER HAT IN KEINEM FALL EINE HAFTUNG IHNEN GEGENÜBER FÜR SCHÄDEN,

EINSCHLIESSLICH ETWAIGER GEWINNVERLUSTE, NICHT REALISIERTER EINSPARUNGEN
ODER ANDERER NEBEN- ODER FOLGESCHÄDEN, DIE AUS IHRER VERWENDUNG,
MISSBRAUCH, VERLETZUNG DIESES ABKOMMENS ODER GEBRAUCHSUNFÄHIGKEIT DER
SOFTWARE ENTSTEHEN.

Allgemein
14.   Die Rechtsgültigkeit und Provisionen dieses Abkommens und der darin enthaltenen Rechte und

Pflichten werden durch die Gesetze des Staates von New York bestimmt.  Sollten sie diese
Vereinbarungen annehmen, dann akzeptieren Sie, dass der ausschliessliche Erfüllungsort
und Gerichtsstand bei den Gerichten von New York im Staat New York liegen hinsichtlich aller
Streitigkeiten, die diesen Vertrag betreffen, oder die durch Leistung oder Missbrauch der
besagten Software entstehen.

15. Merit kann nach eigenem Ermessen dieses Abkommen oder jedes der darin enthaltenen

Rechte und Pflichten an Dritte abtreten.

16. Bei Rückfragen über dieses Abkommen oder wenn Sie den Lizenzgeber aus einem anderen

Grund kontaktieren wollen, bitte schreiben an: Merit Industries, Inc., 2525 State Road, Bensalem,
PA 19020, USA.

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NOTES:

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Please read the enclosed license agreement.  Operation of this game

constitutes acceptance of the Merit Software License Agreement.

Veuillez lire le contrat de licence d’utilisation ci-inclus.  Si vous utilisez ce

jeu, vous vous engagez à respecter les termes et conditions du contrat de

licence d’utilisation du logiciel de Merit.

Bitte beiliegendes Lizenzabkommen durchlesen.  Das Merit Software

Lizenzabkommen tritt in Kraft, sobald dieses Spiel verwendet wird.

MAXX  TO FORCE CONVERSION INSTRUCTIONS

PM0550-08