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FOR TECHNICAL ASSISTANCE:

CONTACT YOUR LOCAL DISTRIBUTOR

For a list of distributors, visit  the Merit Industries, Inc. Web site

www.meritind.com

merit industries, inc.

PM0381-15

Megatouch Champ

Installation & Owner’s

Manual

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Site Preparation ............................. p. 1

Setting up your
Megatouch Game .......................... p. 1

Game Description .......................... p. 1

CPU Section ............................... p. 1

Coin Box Section ....................... p. 1

General Care
and Maintenance ........................... p. 2

Side Decal Installation ............... p. 2

Screen Calibration ..................... p. 2

Degaussing Your
Monitor ....................................... p. 2-3

Monitor Color
Adjustment Procedures ............ p. 3

General Circuit Board
Handling Information .................. p. 4

Cleaning the Cabinet ................. p. 4

Cleaning the Touchscreen
Monitor ....................................... p. 4

Cleaning the Fans and
Vents ......................................... p. 4

Linking Games ............................... p. 5

Megatouch Champ™ Software

Game Name and Score Needed
for Initial Replay ............................. p. 6

Main Menu ....................................... p. 7-8

Credits/Pricing Menu ................... p. 9-12

Coin-In Menu .............................. p. 9

Coinless Coin Op Menu ............. p. 9-10

Rental Mode ............................... p. 11

Games Menu .................................. p. 11-12

Game Setup ............................... p.  11-12

Hi Scores Menu .............................. p. 12

View/Clear Hi Scores ............... p. 12

Books Menu .................................... p. 13-14

Books Display ............................ p. 13

Cash Settlement ........................ p.  14

System Menu ................................. p. 15

Diagnostics Menu .......................... p. 16

Tournament .................................... p. 17-21

Overview .................................. p. 17

Programming a Tournament ....... p.  18-20

Awarding Prizes ....................... p. 

21

Presentation Menu ....................... p. 22-23

Operator’s Presentation ............ p. 22

Sales Person’s Presentation ..... p. 22

Operator Ad Screens ................ p. 23

Promotion Menu ............................ p. 23-24

My Merit ..................................... p.  23-24

Merit Money ............................... p. 24

Promo Credits ............................ p.  24

Megatouch Champ Hardware

DIP Switch Settings ....................... p. 25

Connecting a Printer
(German games only) .................. p. 26

Troubleshooting ............................ p. 27-29

Parts List and Illustrations

Game Illustrations ...................... p.  30

Replacement Parts List ............. p. 31

Connection Diagrams ................ p. 32-34

Warranty and Software License

Warranty ............................................ p. 35

Software License Agreements

English ....................................... p. 36-37

French ....................................... p. 38-39

German ...................................... p. 40-41

Table of Contents

© 2005 Merit Industries, Inc.

Megatouch Champ, Mega-Link, and MegaTunes 

 are registered trademarks of Merit Industries, Inc.

Reproduction of this manual, in any form or by any means, is strictly forbidden without the written permission of Merit Industries,

Inc.

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Site Preparation

In determining the location for your

Megatouch  video game, consideration must

be given to a suitable, grounded electrical

outlet.  Since the game is a computerized

device, it should have a separate circuit, if

at all possible.  If a separate circuit is not

available, care should be taken to provide a

clean and constant voltage.  As a basic

guideline, never connect the unit to a circuit

that also supplies power to freezers, cool-

ers or other high power consuming and elec-

trical noise generating equipment.  Place the

game in a location where nothing will inter-

fere with  proper ventilation.  The game should

not be exposed to any dripping or splashing

liquids.  Objects filled with liquid should not

be placed on the unit.

Setting up your Megatouch Game

1.

After removing the game from the car-

ton, attach the power cord to the back

of the game near the ON/OFF switch.

Plug the game into a standard AC out-

let.

2.

Turn the power switch at the back of

the game to ON and wait for it to go

through its boot-up sequence.  At the

completion of the boot-up sequence,

the game will display the Main Menu

Screen.

3.

The machine has been preset at the

factory and therefore should not need

to be adjusted, however it is recom-

mended that the screen be calibrated

(see 

Screen Calibration

) and the coin

or bill acceptor(s) be tested.

4.

There are many custom settings avail-

able for the game.  To customize the

settings, follow the instructions begin-

ning with the Main Menu section in this

manual.

1                                                                MEGATOUCH CHAMP OWNER’S MANUAL                                                    PM0381-15

Game Description

The Megatouch Champ™  comes housed in

a 15” countertop cabinet.

This model has 4 key-locked compartments:

the CPU section, the service section, coin

mech section and the coin box.  The game

comes equipped with a coin mech and op-

tional bill acceptors are also available.  This

model also has couplers installed in the rear

of the game.  These are used for future

hardware upgrades which include linking

and modem capabilities.  Enclosed in the

plastic bag along with the keys and war-

ranty card is an Ethernet cable and a cross-

over connector which can be used to link

games.  For linking information, see 

Link-

ing Games

 in the next section.

CPU Section

The CPU section is accessible from the rear

of the unit.  This section houses the monitor

controls on the rear door, the CPU, I/O boards,

the power supply and the main harness.

The security key is located on the I/O board.

Service Section

The service section is accessible from the

left door of the unit.  This section houses the

monitor chassis, hard drive and touchscreen

controller.

Coin Mech/Coin Box Section

The coin mech/coin box section is acces-

sible from the right door of the unit.  This

section is key-locked for security purposes.

A sturdy metal box located within the coin

mech section holds all coins deposited into

the machine.  The coin box is separately

key-locked for security.

The coin meter, and 2 buttons, 

SETUP

 and

CALIBRATE

 are located within the cavity of

the coin mech.  These are accessible from

the rear door and the coinbox door.  Press-

ing the 

SETUP

 button will bring you to the

Megatouch Setup Screen (see Figure 1).

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

General  Care and Maintenance

NOTE: THIS GAME MUST ONLY BE SER-
VICED BY QUALIFIED SERVICE  PERSON-
NEL.

CAUTION:

 

THERE ARE HIGH VOLTAGE

PARTS IN THIS GAME. BE CAREFUL
WHEN SERVICING THE INSIDE OF THE
GAME.  GAME SHOULD ALWAYS BE
UNPLUGGED BEFORE SERVICING

.

Side Decal Installation

Side decals are provided with your

Megatouch Champ game.  They should be

installed on either side of the game as shown

below.

Screen Calibration

NOTE:  If you are connecting your game
to a TouchTunes® product, you must
enable high resolution calibration in
order to activate all of TouchTunes®
features.  All FORCE machines, except
for the Classic, can support this high
resolution mode.  To enable high reso-

lution:

1.

Press the SETUP button inside the cabi-

net.

2.

Touch the “System Menu” icon on the

first page that appears.

3.

Touch the “Options” icon on the Sys-

tem Menu Screen.

4.

Scroll through the options until you see

“Enable Hi Resolution”.

5.

Touch the box next to this option so

that a check appears in the box.

6.

A warning that it should not be enabled

on Classic games, will appear.  If you

have a Classic game, touch “No” to exit.

If you have any other type of cabinet,

touch “Yes” to continue.

7.

The game will now have high resolu-

tion enabled.  Touch the “<“ icon in the

CHAMP

2006

PM0381-15                                                  MEGATOUCH CHAMP OWNER’S MANUAL                                                                 2

upper left-hand side of the screen

twice to return to the Main Menu.

8.

Touch the “Diagnostics” icon on the

Main Menu.

9.

Touch the “Touchscreen Calibration”

icon on the Diagnostics Screen.

10. The game will then lead you through

calibration at 600 X 480 resolution and

again through calibration at 800 X 600

resolution.  Follow all the steps on the

screen.

Find the 

CALIBRATE

 button located on

the I/O board and press it to enter the

screen calibration mode.

Touch the center of the first cross that

appears on the screen.  Once you re-

lease your finger, a second cross will

appear.

NOTE: You must hold your finger on
the cross for approximately 2 seconds
for the calibration to be recognized.

Touch the center of the second cross

that appears on the screen.

Once the second cross is touched and

released, another cross will appear on

the screen.  To test the calibration of

the screen, touch the cross with your

finger and slowly drag your finger

around the screen.  The cross should

follow your movement.

Touch the 

EXIT

 button.

Degaussing Your Monitor

If your monitor is displaying purity problems,

(a display with purity problems will have

parts of an all-white screen affected by

blotches of color) the monitor needs to be

degaussed using a degaussing coil.  A de-

gaussing coil is a circular electromagnet,

used to cancel out any stray magnetic fields

that may build up on a metal object.

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

3                                                                    MEGATOUCH CHAMP OWNER’S MANUAL                                                PM0381-15

All of our monitors have built-in degaussing

coils that are automatically activated on

power-up.  If your game is experiencing mi-

nor purity problems, try powering down the

game for 20 minutes and then reapplying

power to activate the degaussing coil.  If the

problem is not corrected, you will have to

use a manual-degaussing coil.  Use the fol-

lowing  instructions for degaussing a moni-

tor.

1.

Plug in your degaussing coil.

2.

Hold the coil about three feet from the

monitor, press the trigger to activate

the magnetic field.  For circular-shaped

coils, orient the coil so you see the moni-

tor through the hole in the middle; for

wand-shaped coils, point the wand

towards the screen.

3.

Move the coil in a circular motion around

the face of the monitor and slowly ap-

proach the game.

4.

Continuing to move the coil in a circular

motion, slowly back away from the

monitor.

5a. CIRCULAR-SHAPED COILS: When you

are about three feet away, quickly turn

the coil perpendicular to the monitor and

release the trigger.

5b. WAND-SHAPED COILS: When you are

about three feet away, point the wand

away from the monitor and release the

trigger.

Monitor Adjustment Procedure

The vertical/horizontal controls and bright-

ness/contrast controls are located on the

monitor control board, velcroed inside the

rear door.

Pressing the button labeled 

SEL

 will toggle

through the digital controls.  The LED’s indi-

cate which control is selected.  One lit LED

corresponds to the top row of options, while

two lit LED’s corresponds to the botton row.

The controls from right to left on the top row

are:  Contrast, Brightness, Horizontal Posi-

tion, Horizontal Size, Vertical Position, Verti-

cal Size.  The controls from right to left on

the bottom row are: Pincushion, Trapezoid,

Parallel, Zoom and Recall (which sets the

display settings to the original factory de-

faults).  When the minimum or maximum value

has been reached, the LED’s will flash.

Adjust the controls until the screens look as

suggested in the following steps.

1.

Set the game to the 

Quik Match

 game

screen.

2.

Adjust the vertical and horizontal size

and vertical and horizontal position to

make sure that the game screen fills

the monitor screen and that the game

screen is centered.

3.

Adjust the brightness and contrast con-

trols until the red tiles are a rich red and

the background is black.  The numbers

on the tiles should be bright white.  (Ad-

justing the brightness and contrast can

also correct for a lack of sharpness.)

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

General Circuit Board Handling

Information

Before handling any boards, observe the

following procedures:

Prevent Electro-Static Discharge by:

1. Storing the boards in the anti-

static bags in which they are

shipped.

2. Removing any static charge

from your body before handling

the boards.

3. Using a ground strap when

handling the boards.

When plugging in connectors to the

board, make sure the connector is

inserted straight onto the header and

that the connector covers all header

pins.

Do not connect any peripheral device

to the board, if the power is still

connected to the peripheral or if power

is already applied to the board.

CAUTION

:  Be extremely careful when re-

placing the lithium battery on the
motherboard.  There is a danger of explo-
sion if the battery on the motherboard is in-
correctly replaced.  Only replace the bat-
tery with the same type recommended by
the manufacturer.  Dispose of used batter-
ies according to the manufacturer’s instruc-
tions.

PM0381-15                                                  MEGATOUCH CHAMP OWNER’S MANUAL                                                                  4

Cleaning the Cabinet

The cabinet should be cleaned with a

damp cloth and mild detergent.  Always

apply the cleaner to the cloth and not

directly on the game.  Liquids could

enter the cabinet and damage electron-

ics inside.

Cleaning the Touchscreen Monitor

The touchscreen glass should be

cleaned with a damp cloth and isopro-

pyl alcohol or a 

non-ammonia

 cleanser.

Do not use any abrasive or vinegar-

based cleansers, as they will damage

the touchscreen glass

.

NOTE:  DO NOT USE ANY ABRASIVE
SOLVENTS, ACID OR VINEGAR-BASED
CLEANSERS ON THE MONITOR OR
SIDE DECALS.  OVER TIME, SUCH
CLEANSERS COULD HARM THE
TOUCHSCREEN AND ERASE THE DE-
CALS.  BE CAREFUL NOT TO USE COM-
MERCIAL CLEANERS CONTAINING
ANY OF THESE SUBSTANCES.

Cleaning the Fans and Vents

The fans and vents should be cleaned

of any dust and grime on a regular

basis to ensure proper ventilation of

the game.

To ensure proper operation of the

game, it is important that all fans are

operating correctly and that the airflow

is unobstructed.  Make sure nothing is

placed inside the cabinet or next to the

fan vents that would inhibit the flow of

air.  Also, if any fans are not operating,

it is important that they be replaced.

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Linking Games

Some games include an Ethernet cable and a crossover connector used to link games

together.  By linking your games, players can play compete against one another in real-time

interactive play.  Follow the instructions below to link your games.  The software will allow

up to 8 games to be linked.

4.

Linking two games:

  Plug the free ends

of both the Ethernet cables into the

crossover coupler.

Linking more than two games: 

 Pug the

free ends of the Ethernet cables into a

10 BASE-T Ethernet hub (available from

your distributor as a separate part num-

ber (EC0030-01), or at your local com-

puter store).

5.

Plug in the games and turn on the power.

If installation was successful, you will

see a Mega-Link® button displayed on

the screen after the menu appears.

NOTE:   The Mega-Link button will ap-
pear on the game only when 2 or more
games are linked.

NOTE:  If a MegaTunes unit has been
linked to a game, the music will be
downloaded to the game.  This down-
load time will vary depending on the
amount of music being downloaded.

NOTE:   Megatouch games that are con-
nected using the Mega-Link system
must have the same level of software
for proper operation.  The software is
designed to detect other levels of soft-
ware in linked games.  If a different level
is detected, you will receive a screen
that says, “MEGALINK MISMATCH
CALL ATTENDANT.”  This screen will
be displayed approximately 5 minutes
after you turn the games on.  To clear
the screen and continue playing the
games, you must turn the power off,
unlink the games, and turn the power
back on  again.  If you want to link
these games you must upgrade all
games to the same software level.

NOTE:  One Ethernet cable is required for each game you are linking.  Additional
Cat-5 UTP RJ45 Ethernet cables can be purchased at your local computer store.

5                                                                  MEGATOUCH CHAMP OWNER’S MANUAL                                                  PM0381-15

1.

Turn off and unplug the games.

2.

Connect one end of the supplied

Ethernet cable to the Ethernet connec-

tor on the outside of the game.  The

Ethernet connector is the one on the

left if you are facing the back of the

game.  (If you are linking a Vibe or EVO,

the Ethernet connector is the on the

right.)

3.

Connect the second Ethernet cable

 

to

the Ethernet connector on the outside

of the second game.

NOTE:

  If you are linking games to a Combo

Jukebox or a MegaTunes unit, the free ends
of the Ethernet cables from the games will
connect directly to the Ethernet ports on the
jukebox or MegaTunes unit.  If you are link-
ing more than 2 games and a jukebox, or
more than 3 games and a MegaTunes, you
will need to connect an Ethernet cable to the
hub connector on the jukebox or MegaTunes
unit and plug the free ends of all of the cables
into a hub.

MegaTunes:

  The Ethernet ports are located

on the Ethernet hub mounted to the single
board computer (SBC).  The 4 ports on the
right are all for Ethernet, the port on the left
is for connecting a hub only.  Loosen the 2
thumbnuts securing the front access panel.
Connect the Ethernet cable to one of the
Ethernet ports and replace the front access
panel routing the cable through the slots at
the bottom of the access panel.

Combo Jukebox:  

There are two available

Ethernet couplers, labeled 

Mega-Link

, on

the upper left if you are facing the back of

the jukebox.

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

PM0381-15                                                         MEGATOUCH CHAMP OWNER’S MANUAL                                                          6

Game Name and Score Needed for Initial Replay

Solitaire, Power Solitaire, Lone Star, and Super Lone Star will always offer a replay once the

listed score is attained.  The other games have to reach the score listed as well as attain the

high score for the game in order to offer a replay.  

NOTE

:  

The available games may vary.

11 Ball/11-Up 

125,000 

3 Blind Mice 

150,000 

3 Some 

150,000 

Air Shot 

No Replay 

Around the World Golf 

No Replay 

Astro Joe 

120,000 

Backjammin 125,000 
Battle 31 

125,000 

Battle Command 

No Replay 

Big Time Roller 

60,000 

Boxdrop 175,000 
Boxglide 475,000 
Boxxi 850,000 
Breakin’ Bricks 

400,000 

Card/Castle Bandits 

200,000 

Card/Crypt Raiders 

175,000 

Checkerz 28,000 
Chip Away 

125,000 

Chug 21 

250,000 

Conquest 30,000 
Crazy Hearts 

65,000 

Domino5 200,000 
Euchre Nights 

5,000 

Fast Lane 

100,000 

Feeding Frosty 

No Replay 

Flash 7 

125,000 

Four Play 

1,500,000 

Gender Bender 

125,000 

Gin Rummy 

55,000 

GO-O-O-AL No 

Replay 

Great Solitaire 

45,000 

H2H Gender Bender 

No Replay 

H2H Photohunt 

No Replay 

H2H Safari 

No Replay 

H2H Trivia 

No Replay 

Hoop Jones 

125 

Hooter No 

Replay 

Jumble 120,000 
Jumble Crosswords 

120,000 

Let It Ride Poker 

125,000 

Let It Ride Trivia 

125,000 

Lone Star 

45,000 

Lookout 400,000 
Magic Charms 

500,000 

Match'Em Up 

200,000 

Mega Bowling 

125 

Memoree 300,000 
Meteor Shower 

200,000 

MGA Champ. Golf 

No Replay 

Mini Golf/Crazy Golf 

No Replay 

Monkey Bash 

No Replay 

Monster Madness 

400,000 

Moon Drop 

160,000 

Mystery Phrase 

325,000 

Outer Spades 

75,000 

Pharaoh’s Fortune 

45,000 

Pharaoh’s 9 

No Replay 

Photo Hunt 

400,000 

Pile High 

No Replay 

Pix Mix 

350,000 

Power Solitaire 

55,000 

Power Trivia 

No Replay 

Puck Shot 

3,000 

QB Zone 

65,000 

Q-Shot 50,000 
Quik Cell 

100,000 

Quik Chess 

125,000 

Quik Match 

400,000 

Quiz Show 

45,000 

Race Poker/Motor Match 

No Replay 

Rack ‘Em 

200,000 

Rack ‘Em 9 Ball 

35,000 

Royal Flash 

300,000 

Run 21 

250,000 

Snapshot 400,000 
Speed Draw 

125,000 

Space Adventure Golf 

No Replay 

Speed Draw 

125,000 

Sticker Book 

No Replay 

Super Snubbel 

No Replay 

Tai Play 

240,000 

Take 2 

110,000 

Tennis Ace 

No Replay 

Texas Hold ‘Em 

No Replay 

Tic Tac Trivia 

75,000 

Tri-Castles 125,000 
Trip Flip 

150,000 

Tri-Towers 125,000 
Trivia Treasure 

No Replay 

Trivia Whiz 

No Replay 

TV Guide Mini Crossword 

50,000 

Uno 52 Poker 

100,000 

Vinci-Ball 400,000 
Wild 8's/Wild Apes 

400,000 

Word Dojo 

375,000 

Word Fever 

155,000 

Word Safari 

125,000 

Wordserve 200,000 
Wordster 100,000 
Zip 21 

200,000 

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

7                                                                           MEGATOUCH CHAMP OWNER’S MANUAL                                        PM0381-15

Main Menu

The Main Menu can be accessed by pressing the SETUP button inside the game.  Use the

Main Menu to set up all game software options.

NOTE:  For help with the Options in any menu section, touch the green “?” buttons
to bring up a help screen.

A summary of the Main Menu functions appears in the following table.  For more detail, see

the corresponding sections of the manual.

Main Menu 

Available Options 

Information 

CREDITS/ 
PRICING 

• 

Coin-In 

• 

Value of Credit 

• 

Coinless Coin Op 

• 

Pay Per Time 

• 

Options 

• 

Clear Credits 

• 

Free Credits 

The Credits Screens allow the operator 
to set up the Coin-In Menu, enable the 
Coinless Coin Op feature, enable the 
Rental Mode feature, select freeplay 
mode, and add or clear credits. 

GAMES 

• 

Game Setup 

• 

Options 

In the Games Screens, you can edit the 
game list (choose which games are 
available and in what category they 
appear on the Category Menu) and 
select options for individual games. 

HI SCORES 

• 

View/Clear Hi 
Scores 

• 

Options 

Touch 

CLEAR ALL GAMES

 to clear all 

high scores or select a particular game 
to edit high scores for that game.  

BOOKS 

• 

Books Display 

• 

Cash Settlement 
Setup 

• 

Cash Settlement 
Collection 

The Books Screens display current and 
lifetime credits information as well as 
calculate and collect the location and 
operator fees. 

SYSTEM 

• 

Set Time 

• 

Security Setup 

• 

Set Game Serial 
Number 

• 

Volume Control 

• 

Set 6 Star PIN 

• 

Data Transfer 

• 

Options 

Set the game clock, security PIN, serial 
number, game volume, 6 star PIN and 
features, and system options such as 
language control, 6 Star Enable, and 
theft deterrent.  Also use this menu to 
transfer books data with a USB Pen or 
PCMCIA flash card. 

FIGURE 1 - MAIN MENU

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Main Menu 

Available Options 

Information 

DIAGNOSTICS 

• 

Video Test 

 
 

• 

I/O Test 

 
 

• 

Touchscreen 
Calibration 

 

• 

Touchscreen Test 

 
 
 

• 

View System Log 

 

• 

Checksum Test 

 

• 

System Info 

• 

Enters the Video Test to display the 
test screens.  Touch the screen to 
cycle through test. 

• 

Tests the function of the I/O board, 
DIP switches, coin meter, lockout (if 
applicable), and light (EVO only). 

• 

Allows the operator to calibrate the 
touchscreen.  Follow the instructions 
on the screen. 

• 

Checks touchscreen calibration.  
Touch the crosshairs on the screen to 
make sure it is accurately following 
your movement. 

• 

Displays operations performed by the 
game. 

• 

Checks the hard drive for missing or 
corrupted files. 

• 

Gives details about various hardware 
components in the game. 

TOURNAMENT 

• 

Set Up Tournament 

• 

Clear Winners 

• 

Reset All 

Enters the Tournament Set-Up Screen, 
allows you to clear winners and reset the 
Tournament. 

CREDIT CARD 

• 

Credit Card Setup 

• 

Dial-In Setup 

• 

Credit Card Test 

Enters the Credit Card Set-Up Screen if a 
credit card swipe is installed in your game.  
For more information, see the Credit Card 
Kit Installation Instructions. 

PRESENTATION 

• 

Operator’s Presentation 

• 

Sales Person’s 
Presentation 

• 

Operator Ad Screens 

Displays a slide show designed to be 
presented to location owners by the 
operator and another slide show to be 
presented to operators and distributors by 
the sales person. Also allows the operator 
to create ad screens and add custom 
screens created on a personal computer. 

PROMOTION 

• 

My Merit 

 
 
 
 

• 

Merit Money 

 
 
 

• 

Promo Credits 

 

• 

Options 

• 

Enables a feature permitting players to 
create custom accounts.  Also displays 
individual player data and allows the 
operator to back up or restore My Merit 
data. 

• 

Sets time periods in which location 
owners can use the 6 Stars feature to 
offer free credits to encourage game 
play. 

• 

Sets time periods in which the game 
offers a free credit while in Idle Mode. 

• 

Enables My Merit, Merit Money, and 
Promo Credits features. 

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Coinless Coin Op Menu

When enabled via the Options button on

the Credits/Pricing Menu, the Coinless Coin

Op feature allows the operator to charge

on a per-game or per-time basis without

players inserting money into the game.  The

total amount owed after gameplay is tallied

by the machine and collected by the location

owner.  Location owners reset the game

with a PIN after collection.

NOTE:  If you have set a tax fee on the
Cash Settlement Screens, Coinless Coin
Op Mode play will be taxed at the set
rate.  If you want to set the tax
percentage at a different rate for
Coinless Coin Op mode and regular
mode, you should perform a Cash
Settlement Collection before switching
modes.

FIGURE 3 - PLAYER MENU IN COINLESS

COIN OP (TIME AND PER GAME MODES

BOTH ENABLED)

Coin-In Menu

Game cost can be controlled two ways: by

changing the number of credits required to

play a game or by changing the cost of a

credit.  The Coin-In Menu allows you to ad-

just the cost of a credit, as well as provide a

way to give players “bonus” credits for de-

positing a higher amount of money.  Use the

left and right arrows to change the number

of credits.

When programming the Coin-In Menu, Chan-

nel 1 is set for the lowest value coin, Chan-

nel 2 for the next highest value, etc.  Meter

pulses are independent of credits and only

track the unit of currency.   Players are given

an incentive to deposit more money by giv-

ing them “bonus” credits for depositing larger

denominations.  Coins may be deposited in

any combination of values and the game will

automatically register the highest number of

credits for the total amount of coins depos-

ited.  Once a game is played, any remaining

fractional credits are erased.

Generally, most countries have a factory

default setting.  This setting can be adjusted

(as described above), but will return if the

game memory is cleared.  Some programs,

depending on the key used, have a currency

default display located to the left of the coin

inputs.  It shows the currency value for each

of the coin inputs.  This display is used as a

guide and is not used in any calculations.

Touch the currency default display to hide/

show the display.

To give customers bonus credits for insert-

ing a five-dollar bill, the $5 line must be en-

abled in the Coin-In Menu.  To enable it, en-

ter the Quick Price Setup Screen and se-

lect 

6 Credits for $1.00

4 Credits for

$1

3 Credits for $1.00

 or 

Use Factory

Default Pricing

.  

NOTE:

  You must touch

one of the available options on the Quick

Price Setup Screen to enable the $5.00 row.

Then, enter the Coin-In Menu and adjust

the number of credits in the $5.00 row.

FIGURE 2 - COIN-IN MENU

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FIGURE 4 - COINLESS COIN OP MENU -

SETTINGS SCREEN

Per-Game Mode

When players choose this mode, a running

total of the amount owed is maintained and

displayed in the CREDITS box on the

screen.  The total is tabulated after each

game or function.  The location owner then

collects the total amount owed at the end

of gameplay.  If there is no activity for 10

minutes, the machine will disable and the

amount owed by the player will display on

screen.  No further gameplay can occur

until the machine is reset by a location

employee using the PIN.

Time Mode

The price per 15-minute time block will be

displayed before players choose this

mode.  During gameplay, the time remaining

and amount owed by the player will be

displayed on screen.  When the time block

runs out, players can purchase additional

time.  Otherwise, the machine will disable

and the amount owed by the player will

display on screen.  No further gameplay

can occur until the machine is reset using

the PIN.  If the player leaves the game

before the purchased time block has ended,

the game can be reset using the PIN.

Resetting or Freezing the Game

The game can be reset at any time using

the pre-programmed PIN.  Once gameplay

totals have been tallied by the machine, the

attendant can also choose to freeze the

game to prevent more activity until the

transaction is complete.  The Reset or

Freeze buttons are accessible through the

Options button on the Player Menu after

touching the Coinless Coin Op button.  An

alarm will begin to sound after 3 failed

attempts to enter the valid number when

entering the PIN to reset the game.  The

alarm will terminate when the machine is

rebooted, the operator SETUP button is

pressed, or the correct PIN is entered.

Certain features will not be available in

Coinless Coin Op Mode, such as MegaNet

content, Merit Money, Promo Credits, Free

Credits, TouchTunes® music.  Pricing for

these features can only be displayed in

currency values, not credits.

Settings

Touching the Settings button allows the

operator to choose whether players can

play Per Game, Per Time, or both when the

game is in Coinless Coin Op mode.  Per

Time pricing can be changed on this screen

with the up and down arrows.  The

currency amount will apply to each 15-

minute time block selected by the customer.

Setting the PIN

Touch the Set PIN button on the Coinless

Coin Op Menu to program the PIN.  The

number can be from 1 to 5 digits.

NOTE:  The Coinless Coin Op PIN can
also be set from the Player Menu.
Touch  the Options button, enter the 6
Star PIN, and touch the CCO Set PIN
button.

Disabling the Money Inputs

It is recommended that the money inputs be

disabled when the game is in Coinless Coin

Op mode. Unplug the power and signal

harness connected to the bill/note acceptor

and the harness connected to the coin

mech (if applicable) to disable the inputs.

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Factory Default Games Into Menu

:  Re-

turns the Game Setup to its default settings.

Games that were not originally enabled will

be turned off and all price settings will be

reset.

When you touch a category name, the next

Game Setup Screen shows the game posi-

tions available for that category and the price

for each game, with the list at the bottom

showing all games available for the selected

category.  In categories with Merit-thon

games, players who choose Merit-thon play

one round of three different games in that

category for one combined score.

The Game Setup Screen also allows you to

make these general changes:

Games Menu

Game Setup

The game list and prices, as well as game

options, are programmed using these

screens.  The first screen shows the vari-

ous game categories and allows access to

the following general settings for all games.

Enable All Games Into Menu

:  Turns on

all games (certain games which were pre-

viously displayed in the Game Setup have

been turned off in this software) and de-

faults the price settings.

To set the value of a credit in Rental Mode,

select 

Pay Per Time

 from the Credits

Menu.  Touch the arrows on either side of

the time interval to adjust the number of

minutes of play given for each credit.  To

disable any row, set the minute value to

zero.

FIGURE 5 - PAY PER TIME SCREEN

To Enter This Screen, Touch
“Pay Per Time” on the Credits Menu

FIGURE 6 - GAMES MENU: GAME SETUP

To Enter This Screen, Touch “Game

Setup” on the Games Menu and

Select a Category

Certain features will not be available in

Rental Mode, such as MegaNet, Merit

Money, Promo Credits and Free Credits.

Rental mode is also unavailable with linked

games.

NOTE:  It is recommended that you
clear the books when toggling Rental
Mode on and off in order to ensure
accurate bookkeeping.

Rental Mode

When enabled via the Options button on

the Credits/Pricing Menu, Rental Mode

allows players to purchase a block of time

and use it to play as many games as they

want.

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Default Games

:  Resets the selected cat-

egory menu to its default game and price

settings.

Enable All Games

:  Turns on all games

within the selected category and defaults

the price settings.

Clear One

:  Clears a selected item from the

player’s game menu.

Clear All

:  Clears all games from the player’s

game menu.

To customize a particular game list, first se-

lect a category on the first Game Setup

Screen.  On the second screen, touch 

Clear

All

 to clear the game list.  Choose the menu

position you want a particular game to oc-

cupy by touching that position, then touch

the desired game name from the game list

on the bottom of the screen.  Repeat until all

desired games appear in the menu (a game

cannot appear in the list more than once).

Games already in the menu will be red in the

game list at the bottom of the screen.

To adjust the price, touch the credit value

next to each game.  Each touch will rotate

the price from 25¢ (1CR), to 50¢ (2CR), to

75¢ (3CR), to $1 (4CR), to $1.25 (5CR), to

$1.50 (6CR), to $1.75 (7CR), to $2 (8CR),

and back to 25¢ (1CR).

Some games support a continue function.

In the cost to continue column, games with-

out this function will display N/A.  Games

that support continuation will show a credit

value.  The cost to continue is adjustable

on a game by game basis.  Touch the credit

value button to change the amount.  Each

touch will rotate the price from 25¢ (1CR), to

50¢ (2CR), to 75¢ (3CR), to $1 (4CR), to

$1.25 (5CR), to $1.50 (6CR), to $1.75 (7CR),

to $2 (8CR), and back to 25¢ (1CR).  Hit

NEXT to return to the Games Category page.

Hi Scores Menu

View/Clear Hi Scores

Use this menu to manage hi scores.  The

first screen allows you to clear all scores

for all games by touching 

Clear All Games

.

To edit the hi scores for an individual game,

select that game on the first screen.

FIGURE 7 - HI SCORES MENU:

VIEW/CLEAR HI SCORES SCREEN

To Enter This Screen, Touch

“View/Clear Hi Scores” on the

Hi Scores Menu and Choose a Game

Touch 

Clear All 

to remove all hi scores for

that particular game or select an individual

score and touch 

Clear One 

to remove that

particular score only.

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NOTE:  The cost to continue does not
need to be the same amount as the
orignal price.

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Touching a game name will display the cur-

rent and lifetime credit totals*, broken into 1-

4 player totals and linked game totals.  It also

shows the shortest, average, and longest

playing times for that game.

*Touching Trivia or Power Trivia dis-

plays totals by category.

Books Display also shows coin input data,

as well as Promotional Credits, Merit Money,

and Coinless Coin Op totals (when these

features are enabled).  Touch Total Coins to

display individual coin input statistics and

MegaNet Credits to display the totals for each

MegaNet category.

NOTE:  Books data can be exported to
a file USB pen via the System Menu/
Data Transfer/Export Books feature.
The .data file can then be viewed with a
word processing program after con-
necting the storage device to a per-
sonal computer.  The file will display
basic game information such as the soft-
ware version, the game serial number,
and date/time information relating to
books data.  The file will also show the
current and lifetime credit totals, as
well as credit totals for each game fea-
tured on the machine.

FIGURE 9 - BOOKS MENU:

BOOKS DISPLAY SCREEN WITH

GAME SELECTED

To Enter This Screen, Touch “Books

Display” on the Books Menu and

Choose a Game Name

Books Menu

The Books Screens display the current and

lifetime credit totals for each game, as well

as the percentage of credits played per game

(the percentage for each game is the total

number of credits played on that game di-

vided by the total number of credits entered

into the machine).

Books Display

FIGURE 8 - BOOKS MENU:

BOOKS DISPLAY SCREEN

The books information can be sorted in three

ways with the button that toggles through

the sorting categories.  

Unsorted

 displays

the books information in the standard order.

Sorted by Current 

displays the current

credits for each game from most to least

played.  

Sorted by Lifetime

 displays the

lifetime credits for each game beginning with

the most played game.

Touch 

Tournament Statistics

 to get the

books information for that play only.  Touch

Clear Current

 to erase all current books

data.  The date the data was last cleared

will appear at the top of the Books Screen.

To Enter This Screen, Touch “Books

Display” on the Books Menu

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FIGURE 12 - BOOKS MENU:

CASH SETTLEMENT COLLECTION

Cash Settlement Setup

The Cash Settlement Screens are used to

calculate the percentage of earnings the op-

erator and location will receive, as well as

any fees collected by the operator.  This will

help to offset MegaNet operation costs.

The first screens allow you to set up the

Cash Settlement Screen.  Choose YES or

NO to display the operator’s cut on the Cash

Settlement Collection Screen and enter the

percentage of revenue the location will re-

ceive.  Also, select the fee calculation

method.  Select per month if you do not make

regular weekly collections or per week if

you collect every 7 days.  Then touch NEXT.

NOTE:  Monthly fee collections are
based on 4.3 week  month.  If you change
your fee calculation method, the game
will auto adjust the fees by multiplying
or dividing by 4.3 and rounding to the
nearest penny.

NOTE:  Make sure the time and date
are set on the game in order to ensure
correct fee calculation.

The next screen allows you to set up the

fees.  The amounts can be changed on

screen by touching the amount itself and

using the keypad to enter a dollar figure.

The other two columns display the cumula-

To Enter This Screen, Touch “Cash

Settlement Collection” on the Books

Menu

To Enter This Screen, Touch “Cash

Settlement Setup” on the

Books  Menu and touch “NEXT”

FIGURE 10 - BOOKS MENU:

 CASH SETTLEMENT SETUP SCREEN

FIGURE 11 - BOOKS MENU:

 CASH SETTLEMENT SETUP SCREEN

tive totals for each fee and the totals for the

current collection period.  Fees are calcu-

lated on a prorated, per-day basis.

Touch the NEXT button to display more

groups of fees.  After setting up the fees,

touch FINISH to save your changes.

Cash Settlement Collection

The Cash Settlement Collection Screens  will

display the balance (total revenue minus to-

tal fees) to be split between the operator

and the location.

Touch 

Revenue Details/Cash Out

 or

 Fee

Details

 for breakdowns and 

Clear/Com-

plete Collection

 to finish.  Cash Settle-

ment totals will reset once collection is com-

plete.

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System Menu

FIGURE 13 - SYSTEM MENU

Set Time 

The Set Time Menu allows you to set both the time and date on 
the game.  Time is shown in 24-hour, "military" time (e.g. 5:00pm 
= 17:00).  Use the up and down arrows to set the time and date. 

Security Setup

 

The operator can set the PIN number and select which of the 
features (Coin-In Menu, Free Credits, Game Menu, Hi Scores, 
Books, All Options, and Set 6 Star PIN) will be protected by the 
PIN.  To change the PIN, you must first enter the existing PIN 
(the default PIN is 

0000

), then enter a new 4-digit number and 

touch 

SET

 on the keypad.  The game will prompt you to re-enter 

your PIN to confirm.  After confirming your PIN, touch the button 
for each of the features you wish to protect with the PIN. 

Set Game Serial 

Number

 

Use this screen to enter the game’s serial number using the 
keypad. 

Volume Control

 

Touch the volume control button to adjust the volume up or down.  
This screen allows you to sample the sound volume without 
exiting the screen.  The on-screen volume control can also be 
accessed using 6 Stars. 

Set 6 Star PIN 

(only appears if 

PIN is enabled) 

Brings up the Set 6 Star PIN Screen via the Options button on 
the Player Menu. Set the 6 Star PIN (between one and six digits) 
using this screen.  You can enable this feature and choose which 
options will be accessible by 6 Stars using the System Menu: 
Options Screen.  Touch an option box under System Menu: 
Options for on-screen help. 

Data Transfer 

Transfer information (Books data, ad screens) using a USB Pen. 

Options

 

For help with the Options in any menu section, touch the option 
box to bring up a help screen. 

 

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Diagnostics Menu

FIGURE 15 - DIAGNOSTICS MENU

Video Test 

Touch the screen to cycle through a series of video test screens. 

I/O Test 

Tests the SETUP and CALIBRATE buttons, all coin channels, the 
coin meter, and the coin lockout feature (if applicable). A green 
light next to the appropriate button will register each time that item 
is tested, and the number next to the item should increment by one 
with each test. The screen also displays which DIP switches are 
on or off.  

Touchscreen 
Calibration 

Follow the on-screen instructions to calibrate the touchscreen. 

Touchscreen Test 

Allows you to check the touchscreen calibration accuracy.  The 
crosshairs should follow your finger exactly when you move it 
across the screen. 

View System Log 

Displays a log of all operations performed by the game since the 
log was last cleared.  This information is helpful for customer 
service in troubleshooting your game. 

Checksum Test 

Checks the hard drive for missing or corrupted files.  W ith STOP 
ON ERROR? set to YES, a message indicating which file is 
corrupted will be shown whenever the game encounters an error.  
W ith STOP ON ERROR? set to NO, a list of corrupted files will be 
displayed when the test is complete. If errors are detected, the 
software on the drive may need to be reloaded. If this does not 
solve the problem, the drive may require replacement.  The test 
could take up to 30 minutes. 

System Info 

Gives details about the following: 

• 

processor type and speed 

• 

motherboard manufacturer 

• 

amount of memory 

• 

Ethernet card manufacturer 

• 

sound chip type 

• 

video chip type 

• 

touchscreen manufacturer 

 

• 

hard drive manufacturer 
and capacity 

• 

modem part 
identification number 

• 

fan speed 

• 

status 

Verifying Databases 

Only use on the advice of Merit Technical Service.  An 

Update 

from Server

 must be performed prior to verifying databases. 

Joystick Calibration 
(ION only) 

Follow the on-screen instructions to calibrate the joystick. 

Joystick Test 
(ION only) 

Allows you to check the joystick calibration accuracy.  The 
crosshairs should follow the movement of the joystick. 

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Overview

The Megatouch Champ  is a completely programmable tournament promotion system, allow-

ing players to compete for a prize pool based on the income from premium-priced tourna-

ment games.  The top three scorers, at the completion of a tournament, are entered into the

Winners’ List for retention until they claim their prizes.  The game can be set to use cash

prizes or redemption points depending on local laws.

Up to four tournaments can be programmed to run simultaneously.  The settings for each

tournament, including game cost, rounds, starting time, ending time and date, duration and

prize pool, can be independently programmed to provide maximum flexibility and promotional

potential.  Each tournament can be further programmed to be a single, repeating tournament

game or a sequence of different games, which change for each tournament period.

Players who achieve one of the three high scores during a tournament must enter their

name, along with their own personal identification number (PIN).  Should they finish as one

of the three highest scorers in that tournament, the PIN will be used to ensure positive

identification of the player.  Provided an attendant is present, prizes may be claimed anytime

after the completion of a tournament.  Once the prize is awarded, it is noted on the Winners’

List and is accounted for in the bookkeeping statistics.

Merit does not sponsor these tournaments or participate in conducting them.  The tourna-

ments are to be conducted at the sole financial and legal risk of the operator, and are based

upon competent advice of the operator’s legal counsel.  In any event, the Championship

Edition™ is not to be used in connection with the award of money, merchandise or other

value, in the following states:

Alaska, Alabama, Connecticut, Indiana, Iowa, Louisiana, Maine, Mississippi, Montana, North

Carolina, Nevada, New Jersey, Oklahoma, Tennessee, Utah, Washington, West Virginia.

Additionally, the no incremental pot security key (SA3510-02) must be used in the following

states:

Arizona, Arkansas, Maryland, North Dakota

Megatouch Championship Edition™ Setup

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FIGURE 15 - TOURNAMENT MENU SCREEN

FIGURE 16- TOURNAMENT CLOCK

SCREEN

BUTTON 

ICON  

DESCRIPTION 

SET-UP 

TOURNA-

MENT 

Accesses the Tournament Set-
Up screens. 

CLEAR 

WINNERS 

Enters the Clear Winners 
screen, which allows you to 
clear all winners or clear all 
winners who have been 
awarded prizes. 

RESET ALL 

Erases 

ALL

 tournament 

information from the memory 
of 

game

!  

This includes ALL prize 
information! 

Programming a Tournament

1.

Press the SETUP button (located on the

I/O board).

2.

At the MAIN MENU, touch the 

Tourna-

ment

 button.

3.

At the TOURNAMENT MENU, touch the

Set Up Tournament

 button (see Fig-

ure 15) to enter the Tournament Clock

Screen.

4.

At the Tournament Clock Screen (see

Figure 16) confirm the correct date and

time (if the date and/or time is incor-

rect, set the correct values using the

arrows next to each field).

5.

Touch the 

NEXT

 button to enter the Tour-

nament Currency Screen.

6.

At the Currency Screen, confirm the

correct currency and value of one

credit.  This value should be the same

value as the Coin-In Menu.

7.

Touch the 

NEXT

 button to enter the Tour-

nament Setup Screen (see Figure 17).

8.

Follow the explanation of each button

on the next pages to set up a Tourna-

ment.

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FIGURE 17- TOURNAMENT SETUP SCREEN

(EXPLANATION OF BUTTONS CONTINUES ON FOLLOWING PAGE)

Tournament 

Sequence 

A programmed sequence of up to 5 tournament games.  
Touch a “Tournament Sequence #” to program the 
desired tournament sequence (each tournament 
sequence is programmed independently). 

Tournament 

Game  

Sequence 

To enter a game into the tournament game sequence, 
touch the desired tournament game sequence field and 
then touch the game name in the tournament game list.  
Use the up and down arrows to view all available 
tournament games.  Select the REPEAT icon to have 
the programmed games repeat their sequence; select 
the END icon to have the tournament games end after 
the programmed sequence. 

Tournament 

Cost Fields 

Touch an individual game price to change the game cost 
for that specific tournament. 

Tournament 

Rounds Field 

Touch the tournament round number to toggle the 
number of rounds for the associated game.  Most game 
rounds can be set from as low as 1 to as high as the 
default number of rounds. 

 

7 8 

10 

12 

13 

14 

11 

Repeat

Icon

End 
Icon 

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Tournament 

Duration 

Sets duration for tournament games in the displayed 
Tournament Sequence. 

Prize  

Pool 

(if available) 

Sets the percentage of the tournament’s total coin drop 
to be used for tournament prizes. 

Prize Pool  

Starts At 

Allows the operator to start the tournament with 
cash/points already in the Prize Pool.  The pool 
increases as players deposit coins. 

Prize Mode 

Sets to POINTS or CASH, depending on tournament 
type.  W hen set to CASH, a message is displayed 
reminding the user to confirm the legality of cash 
tournaments in their area.  

Default 

Tournament 

Touch to reset the default tournament settings for that 
tournament sequence. 

10 

Set Operator  

PIN 

Displays the Set Attendant PIN keypad.  The operator 
can set up to four PINs to be used by attendants for 
awarding prizes.  The game will also count the number of 
times each PIN is used. 

11 

End Current 

Game 

Ends the current tournament game 

for the highlighted 

sequence only.

 

12 

Stopped 

 

Delayed 

 

Running 

This is the last step for programming a tournament 
sequence. 

Status can be toggled to “RUNNING”, “DELAYED” or 
“STOPPED” by touching the associated button.  
“RUNNING” means the current tournament will start 
upon returning to the Game Menu Screen; “DELAYED” 
means the current tournament will start at the 
programmed time and date.  The tournament settings 
are “LOCKED” for the current tournament after credits 
have been played for that tournament.  W HEN THE 
STATUS IS “LOCKED,” ANY CHANGES TO THESE 
FIELDS W ILL AFFECT THE NEXT TOURNAMENT(S) 
ONLY. 

13 

Time and  

Date  

Fields 

Touch the field you want to change and adjust the value 
using the UP and DOW N arrows.  You cannot set the 
time earlier than the current time.  Tournament play can 
be set in 10-minute increments past the real time.  The 
tournament will starts at the nearest 10-minute interval. 

14 

Exits to the Tournament Setup Screen. 

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FIGURE 18 – WINNERS’ SCREEN

Awarding Prizes

Players qualify for prizes by finishing with one of the top three high scores for the

tournament.

1.

To award a prize, access the Winners’ List by touching the 

Tournament 

button on

the Player Menu.  Then touch the 

CLAIM PRIZE

 button.

2.

On the Winners’ List Screen, touch the player’s name to whom the prize will be

awarded (see Figure 18).

3.

When the PIN keypad is displayed, an attendant must enter one of the four, pre-

programmed attendant PINs.

4.

The player then enters their PIN to confirm the awarding of the prize.

5.

The attendant must then touch the 

PRIZE AWARDED

 button to register the payout.

(

NOTE

: TOUCHING 

EXIT

, WITHOUT TOUCHING 

PRIZE AWARDED

,  WILL

CAUSE THE PRIZE AWARD SEQUENCE TO BE ABORTED.  THE SEQUENCE

WILL HAVE TO BE REPEATED TO AWARD THE PRIZE).

Pay Without PIN

If players should forget their PIN, the attendant can press the SETUP button in place

of entering the player’s PIN.  The sequence will continue as though the PIN had been

entered.  Touch 

PRIZE AWARDED

 to register the payout.

21                                                                    MEGATOUCH CHAMP OWNER’S MANUAL                                             PM0381-15

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Presentation Menu

The Presentation Menu features a slide

show for location owners and another slide

show for operators and distributors.  This

menu also allows operators to create ad

screens and add custom screens created

on a personal computer.

Operator’s Presentation

This presentation is designed to be shown

to location owners by the operator.  It dem-

onstrates how to maximize earning poten-

tial with the game and increase profit with

additional products.

FIGURE 19 - PRESENTATION MENU

Sales Person’s Presentation

This presentation is designed to be shown

to operators and distributors by the sales

person.  In addition to illustrating the rev-

enue potential of the games, it gives details

on available products and game content.

FIGURE 20 - OPERATOR’S PRESENTATION

SAMPLE SCREEN

FIGURE 21 - SALES PERSON’S

PRESENTATION SAMPLE SCREEN

FIGURE 22 - SALES PERSON’S

PRESENTATION SAMPLE SCREEN

FIGURE 23 - SALES PERSON’S

PRESENTATION SAMPLE SCREEN

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Operator Ad Screens

A total of 24 advertising screens can be

created with the software and added to the

game.  The ads will appear along with the

other attract screens when the game is in

idle mode.  Custom images for ad screens

can also be added to the game using an

appropriate storage device for your game

(USB pen, CD, or PCMCIA card).  Touch the

green 

?

 buttons on each screen for infor-

mation on how to create ad screens and

add custom screens to the machine.

In addition, a program for adding up to 120

additional ad screens can be downloaded

from our Web site (www.meritind.com) in

the Support/Software Downloads section.

A USB Pen Kit (kit number KAV-100-008-01)

is available.  To order, contact your local

distributor.

Promotion Menu

The Promotion Menu is designed to encour-

age player interest.  Use the Options but-

ton to enable each feature.

FIGURE 24 - PROMOTION MENU

Players will then have the choice to log in

to their accounts through the My Merit but-

ton on the Player Menu and have personal

data stored on the machine.  Players can

view their hi scores and the number of

games they’ve played in the My Merit mode

for the last year.

NOTE: My Merit data will be cleared
when a software update is performed.
Be sure to back up the data before up-

dating the game.

View Player Data

Touching 

View Player Data

 after select-

ing 

My Merit

 from the Promotion Menu will

bring up a list of all players with My Merit

accounts.  Touching a player’s name will

bring up the  PIN,  total number of games

played, and date the account was created.

The 

Show Hi Scores

 button will display a

list of the games on which the player has

the hi score and the score itself.  The op-

erator can also reward the player with free

credits on the View Player Data screen if

desired.

My Merit

The My Merit feature allows individual play-

ers to create custom accounts, accessible

via PIN numbers.  Accounts can be created

by touching the 

My Merit

 button on the

Player Menu or by accepting the option to

create an account after achieving a Hi

Score.

FIGURE 25- MY MERIT OPTIONS

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Show Game Play Frequency

This feature shows the number of games

played by each My Merit player.  The op-

erator can choose whether to display all

totals or just those that fall within a certain

date range.

Show Player Hi Scores

Selecting a game name under this feature

will bring up the Hi Scores of each My Merit

player for that game, as well as the date

the score was achieved.  The operator can

choose whether to display all Hi Scores or

just those that fall within a certain date

range.

Backup/Restore

My Merit data can be backed up or restored

with a USB pen.  After connecting a pen to

the machine, touch this button to proceed

with backing up or restoring all My Merit

data.  USB pen kits (kit number KAV-100-

008-01)  are available.  To order, contact

your local distributor.

NOTE: Restoring My Merit data from
a storage device will erase any My
Merit data currently on the game.

Merit Money

The Merit Money screens allow location

owners to encourage game play by offer-

ing free games (not free credits) at certain

time intervals via the 6 Star feature.  Select

days of the week, time frames, and the

number of free games (1-10 per day) to be

awarded, as well as a PIN number for lo-

cation owners to use in order to access

Merit Money using the 6 Stars feature.  Lo-

cation owners can enable Merit Money by

entering that specific PIN in the 6 Stars

screen.  One free game is given away each

time the location enters the code until the

predetermined daily limit is reached.  Free

games expire after 10 minutes, when money

is deposited into the machine, or when the

Merit Money time period comes to an end.

Promo Credits

The Promo Credits feature generates inter-

est by offering operator-controlled free

credits while the game is in idle mode.  Se-

lect days of the week, time frames, idle

time (number of minutes the game would

be in idle mode before free credits are of-

fered) and the number of credits (1-10) to

be awarded.  A message announcing that

free credits are available will appear on

the screen during idle mode when Promo

Credits go into effect.  Promo Credits ex-

pire after 10 minutes or when the Promo

Credits time period comes to an end.

FIGURE 26 - PROMO CREDITS SCREEN

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DIP SWITCH SETTINGS

The following table provides information on the functionality of the hard DIP switches in
Megatouch games.  Make sure to read the information in the 

Notes

 column to determine

what is affected when performing these functions.  After performing any DIP switch
function, make sure to follow the instructions on the screen.  In most cases, you will be
instructed to reset the DIP switch in order to reboot the game.  If you fail to reset the DIP
switch before rebooting, it could result in corruption of the hard drive.

NOTE:

  The DIP switch functionality is built into the software.  To access the DIP switches

through the software:  Turn off the game.  Set DIP switch 1 to the closed position.  Turn
power on.  When the message 

“Please reset DIP 1 to proceed”

 appears, reset DIP 1

to the open position.  The Merit diagnostics page will appear.  Touch 

?

 for information on

DIP switch functionality.  Touch the specific DIP switch to activate it.  Touch 

X

 to exit.

DIP# Function 

Usage/Notes 

8 Motherboard 

configuration & 
checksum test 

• 

Configures the CMOS settings on the motherboard to Merit 
specifications and checks the files on the hard drive. 

A checksum test should be performed when the game is locking 
up or rebooting.  If the test fails, the program should be reloaded 
onto the hard drive.  After reloading, perform another checksum 
test.  If it fails again, the hard drive should be replaced. 

6 Hardware 

configuration 

• 

Identifies system hardware and configures the motherboard.  

A hardware configuration occasionally needs to be performed 
after a kit is installed and the touchscreen is not responding to 
touch or the calibration is off. 

5 & 7 

Memory clear 
for 
TournaMAXX™ 
and 
TouchTunes® 

• 

Clears the login name, password, access phone number, and 
all call-in settings for TournaMAXX users. 

• 

Clears all the loaded albums for TouchTunes users. 

• 

Clears current books, coin-in, high scores and resets the 
software options. 

A memory clear should be performed when a game is not able 
to connect to TournaMAXX and there is some question about 
the information in the Dial-Up Network Screen being correct.  
After performing a memory clear, TournaMAXX setup 
information must be re-entered, and an 

Update From Server

 

should be performed. 

NOTE:

 TournaMAXX games must perform an 

Update From 

Server

 BEFORE performing a memory clear.

 

4 & 7 

Complete 
memory clear 

• 

Clears ALL memory on hard drive including the TournaMAXX 
player database, TournaMAXX settings, advertising screens, 
bookkeeping, high scores, coin-in, options, etc.  It resets the 
game to the factory defaults. It also marks bad sectors on 
hard drive. 

A complete memory clear should only be performed when the 
game is locking up or resetting and it has passed the checksum 
test.  After performing a memory clear, the player database 
should be reloaded, TournaMAXX setup information must be re-
entered, and an 

Update From Server

 should be performed. 

NOTE:

 TournaMAXX games must perform an 

Update From 

Server

 BEFORE performing a complete memory clear. 

3 Watchdog 

Timer (EVO & 
Fusion games) 

• 

When the watchdog timer is enabled, it will reboot the 
machine within 2 minutes of a failure, allowing the game to 
automatically reset itself if a problem arises. 

 

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CONNECTING A PRINTER (GERMAN GAMES ONLY)

To connect a printer to the game as needed:

1.

Unlock and open the side door.

2.

Locate the printer port on the side of the game, just above the counter (see Figure 28).

3.

When the game enters idle mode, connect the printer to the printer port on the game.

NOTE:  Some printers may cause the game to reboot.  Once the game has rebooted
and entered idle mode, the printer will begin printing.  Do not disconnect the

printer until it is finished printing.

Um einen Drucker an eine Maschine anzuschliessen:

1.

Die Seitentuer oeffnen.

2.

Lokalisieren sie den Druckeranschluss auf der Seite des Geraets, oberhalb des

Zaehlers (Siehe Fig. 28).

3.

Wenn das Geraet in den Leerlauf uebergeht, den Drucker am Druckeranschluss des

Geraets anschliessen.

BEMERKUNG:  Bei bestimmten Druckern rebootet das Geraet.  Nachdem das
Geraet dann in den Leerlauf uebergeht, beginnt der Druckvorgang.  Den Drucker

bitte nicht abschalten bevor der Druckvorgang beendet ist.

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Merit Industries, Inc.

Troubleshooting Guide for

 Megatouch Games

P

ROBLEM

 

C

ORRECTIVE 

A

CTION

  

• 

no power 

• 

bill acceptor 
motor does not 
run 

• 

no flash on the 
monitor screen 

• 

no cooling fans 
operating 

• 

no output from 
power supply 

• 

Check that the power cord is connected to a “live” outlet. 

• 

Check that the power switch is on. 

• 

Check that the power cord is connected to the game power supply. 

• 

Check that the power supply’s voltage select switch is set to the 
proper voltage. 

• 

Check the harness connections to the on/off switch and circuit 
breaker.  

• 

Check the circuit breaker for an “open”. 

• 

Check the A/C harness connection to the power supply. 

• 

Check the line cord. 

• 

no video 

• 

no cooling fan 
operation 

• 

screen is blank 

• 

A/C power to the 
monitor and bill 
acceptor 

• 

no output from 
power supply 

• 

Check the power on jumper wire located on the motherboard. It 
should connect J2 to pin 21 of Panel 1. If this jumper wire is missing 
or not connected between the correct pins, it may prevent the power 
supply from turning on. For more information, see Tech Note 52. 

• 

Check the D/C harness connection to the motherboard. 

• 

Check the A/C harness connection to the power supply. 

• 

no video 

• 

cooling fans are 
working 

• 

there is a sound 
when coins are 
deposited 

Megatouch Champ, Radion, Classic and Upright games: 

• 

Check the video cable connections to the motherboard and the 
monitor. 

• 

Check the AC power harness to the monitor. 

• 

Megatouch Champ, Radion and FORCE Upright monitors will 
display a test pattern on the screen when the video cable is 
disconnected from the motherboard and the monitor has power. 
Disconnect the video cable and if there is no test pattern; replace 
the monitor chassis board. 

Elite games and Vibe: 

• 

Check the video cable connections to the motherboard and the LCD 
display. 

• 

Check the +12 volt supply voltage to the LCD display (yellow wire 
+12, black wire ground) 

• 

Check the harness connections between the PC boards on the back 
of the LCD display. 

• 

Replace the LCD display. 

• 

no video 

• 

constant beeping 
or a sequence of 
beeps 

• 

The memory card (DIMM) may not be seated properly. Reseat the 
DIMM or replace it. 

• 

no video 

• 

no sound when 
coins are 
deposited 

• 

Check all connections to the motherboard. 

• 

Reseat the DIMM. 

• 

Replace the motherboard or send it for repair. 

• 

poor picture 
quality 

• 

Adjust Brightness, Contrast, Horizontal, and Vertical controls with 
monitor controls. 

• 

coin jam 

• 

Check the coin mech and coin chute for coins blocking the pathway. 

• 

Make sure the coin harness is connected between the normally 
open and common terminals on the coin switch. 

• 

Disconnect the bill acceptor and the coin switch one at a time to 
narrow down the problem. 

• 

Check the coin harness for pinched or damaged wires. 

• 

Disconnect the coin harness from J1, J3, J7, and J8 of the I/O 
board. If the coin jam still appears, the I/O board will have to be sent 
for repair. 

(NOTE: The Champ and Radion cabinets have an optical coin switch.)

 

• 

meter not 
advancing 

• 

Check connection at I/O board. 

• 

Check wiring at 

J2 METER

 connector on I/O board. 

27                                                                   MEGATOUCH CHAMP OWNER’S MANUAL                                              PM0381-15

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Merit Industries, Inc.

Troubleshooting Guide for

 Megatouch

     

Games continued

P

ROBLEM

 

C

ORRECTIVE 

A

CTION

  

• 

game locks up or 
resets while 
being played or 
in the attract 
mode 

• 

no movement on 
the screen 

• 

power has to be 
cycled off and on 
to get the game 
to function again 

• 

Check the output voltages from the power supply: 

Enhance SFX 1211J

 

Red wire   +5 volt 
Yellow wire +12 volt 
Blue wire  -12 volt 
White wire  +5 volt power good 
Violet wire  +5 volt VSB 
Black wire  ground 
Brown wire +3.3 volt 

• 

Clean the vents and the fans of any dust and dirt that may interfere 
with airflow. 

• 

Clean the CPU cooling fan on the motherboard. 

• 

Replace the CPU cooling fan if it is not operating properly. 

• 

Reseat the DIMM on the motherboard. 

• 

Clear memory with the following procedure: 

• 

Turn off the game. 

• 

Press and hold the 

Setup

 and 

Calibrate

 buttons. 

• 

Turn the game on and keep holding the buttons until the 
screen displays 

“TWO BUTTON CLEAR DETECTED 

RELEASE BUTTONS”.

 This should take about 30 seconds. 

• 

Release the buttons. This will clear high scores, clear the 
books and reset options, and reset the game menu and coin 
menu to their factory settings. 

• 

Perform a checksum test on the hard drive: 

• 

Turn off the game. 

• 

Turn on DIP switch 8 on the I/O board. 

• 

Turn on the game. The test will take about 10 minutes. 

• 

A failure will cause the test to stop. 

• 

A passed test will display 

“DRIVE CHECKSUM 

COMPLETE RESET ALL DIP SWITCHES TO REBOOT 
MACHINE”. 

• 

With power on, turn off DIP switch 8. 

• 

game locks up 
with “invalid key 
for version 
PG3002 – V 
XXXX” 

• 

Check the program number on the security key. It should be 
compatible with the program on the hard drive. 

• 

Check the contacts on the security key socket. Lift up on the contact 
on the bottom of the socket and make sure there is a good 
connection to the base of the security key. 

• 

Check the USB cable that connects the I/O board to the 
motherboard. 

• 

Check jumpers JP5 and JP6 on the I/O board. The USB cable can 
be connected to two connectors on the I/O board (J5A and J5B). 
The position of the shunts on jumpers JP5 and JP6 will enable 
either J5A or J5B. The shunts should be positioned towards the 
connector where the USB cable is connected. For more information, 
see Tech Note 55. 

• 

Try another security key with the same program number or test the 
security key in another game with the same program version. 

• 

“INVALID KEY” 
message while 
downloading 
software to the 
hard drive 

• 

If the security key was replaced before the download: 

• 

The motherboard did not boot from the drive. 

• 

Check that the drive is set as master. 

• 

Check the ribbon cable connections between the drive and the 
motherboard. 

• 

Try another drive or another disc. 

PM0381-15                                                  MEGATOUCH CHAMP OWNER’S MANUAL                                                              28

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Merit Industries, Inc.

Troubleshooting Guide for

 Megatouch

     

Games continued

P

ROBLEM

 

C

ORRECTIVE 

A

CTION

  

• 

the screen 
displays MAXX 
and not FORCE, 
and the H2H 
category is 
missing 

When the game is turned on, it will check the type of touchscreen 
controller, motherboard and hard drive. If one of these does not match 
with FORCE hardware, the game will power up and display “MAXX” on 
the screen and it will not have the H2H category. 

• 

Make sure the game is only using FORCE hardware. 

• 

game will not 
download disc 

• 

Make sure the disc is installed correctly, with the logo facing up. 

• 

Check for scratches or a defective disc. 

• 

Try a different drive or another disc. 

• 

If you’re downloading a disc set, make sure each disc is of the same 
revision. 

• 

"ERROR 
READING DRIVE 
C" 

• 

This message can be caused by the hard drive or in some 
program versions, a coin jam while the game is turned on. 

1. 

Turn the game off.  

2. 

Locate DS 1, position 8 and turn it on.  

3. 

Turn on power to the cabinet. This will start the 
hard drive checksum test, which should take about 
20 minutes to complete.  

4. 

When the hard drive passes the test it will display 
a "CHECKSUM GOOD" message and continue to 
boot up into the game attract screens. This 
indicates a coin jam. 

5. 

When the hard drive fails the test, the game will 
lock up with a "CHECKSUM ERROR" message, 
which will stay on the screen until the power is 
turned off. In this case, the hard drive will have to 
be replaced. 

• 

"DISK BOOT 
FAILURE" 

This message indicates the motherboard is not receiving data from the 
hard drive and has locked up. 

• 

Check the IDE ribbon cable connections to the motherboard and 
hard drive. 

• 

Check the power to the hard drive. It should have +5 volts, +12 
volts, and ground. 

 

• 

“QUANTUM 
FIREBALL, 
SMART FAILURE 
DETECTED, 
BACK UP HARD 
DRIVE” 

The self-diagnostics on the hard drive has detected an error. 

• 

The hard drive will have to be replaced. 

• 

“CRITICAL 
ERROR ABORT 
RETRY FAIL” or 
“BAD COMMAND 
OR FILE NAME” 
error 

• 

Try reloading the program onto the hard drive with a different update 
disc compatible with the security key. If it will not accept the 
download, try another drive. If it still does not work, replace the hard 
drive. 

29                                                                MEGATOUCH CHAMP OWNER’S MANUAL                                                 PM0381-15

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

TOUCHSCREEN
CONTROLLER

BILL ACCEPTOR

PRINTER
PORT

Megatouch Champ™ 15” Countertop

POWER SUPPLY

HARD DRIVE

MOTHERBOARD

I/O BOARD

SECURITY KEY

SETUP AND

CALIBRATE BUTTONS

ON I/O BOARD

ETHERNET COUPLER

PHONE COUPLER

FIGURE 27 - VIEW FROM REAR/LEFT SIDE  OF GAME

FIGURE 28- VIEW FROM REAR/RIGHT SIDE OF GAME

PM0381-15                                                      MEGATOUCH CHAMP OWNER’S MANUAL                                                           30

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Megatouch Champ™ Countertop Parts List

REPLACEMENT COMPONENTS

M E GAT OU CH  CH AM P  (G20-107-100-XX) 

PART NUMBER

DESCRIPTION

SA10057-05

MOTHERBOARD       

EC9796-01

MARS B/A, $1/2/5, 500STKR, AE2411

HW8159-XX

MECHANICAL COIN MECH

EC7531-03

POWER SUPPLY, 110W ±12,+5,+3.3, AC-ON 

EC9850-03

15" TOUCHSCREEN OVERLAY

EC9387-01

15" TATUNG VGA MONITOR

EC9840-08

MICROTOUCH SMT4 TOUCHSCREEN CONTROLLER

SA10055-02

USB I/O BOARD

SA3510-XX

FORCE 2006 KEY

PA3024-XX

FORCE 2006 PROGRAM ASSEMBLY

NOTE:

  The parts in your game may vary.  When calling for replacement

parts, make sure to have your serial number available to ensure the accuracy
of your order.

For additional assistance, after contacting your distributor, contact:

Merit Product Support and Services

USA and Canada call toll-free:

1-800-445-9353

Outside the USA and Canada call:

(215) 639-4700

FAX: (215) 639-5346

  

Merit Industries, Inc.  P.O. Box 5004,  Bensalem, PA 19020-8529.

You can also visit our Web site

www.meritind.com

31                                                              MEGATOUCH CHAMP OWNER’S MANUAL                                                   PM0381-15

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Connection Diagrams

FIGURE 29 - ECS MOTHERBOARD DRAWING

CENTRONICS
CONNECTION
(SECONDARY IDE)

HARD DRIVE
CONNECTION
(PRIMARY IDE)

VGA

VIDEO

TOUCHSCREEN

CONTROLLER

(COM 1)

I/O BOARD

ETHERNET

AUDIO OUT

MOTHERBOARD

POWER

CONNECTOR SIDE VIEW OF MOTHERBOARD

TOP VIEW OF MOTHERBOARD

PM0381-15                                                         MEGATOUCH CHAMP OWNER’S MANUAL                                                        32

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Connection Diagrams

PIN

WIRE COLOR

USE

1

ORANGE

+3.3 VDC

2

ORANGE

+3.3 VDC

3

BLACK

GND

4

RED

+5 VDC

5

BLACK

GND

6

RED

+5 VDC

7

BLACK

GND

8

GRAY

PWR GOOD

9

VIOLET

+5V VSB

10

YELLOW

+12 VDC

11

ORANGE

+3.3 VDC

12

BLUE

-12 VDC

13

BLACK

GND

14

GREEN

PWR ON

15

BLACK

GND

16

BLACK

GND

17

BLACK

GND

18

-----

-----

19

RED

+5 VDC

20

RED

+5 VDC

FIGURE 30 - REAR VIEW OF CABLE CONNECTOR

Motherboard - Power Connector

33                                                                    MEGATOUCH CHAMP OWNER’S MANUAL                                            PM0381-15

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Connection Diagrams

FIGURE 31 - I/O BOARD DRAWING

PM0381-15                                                     MEGATOUCH CHAMP OWNER’S MANUAL                                                            34

JP5/JP6
JUMPER FOR

USB PORT

J5B 

FROM USB PORT
ON MOTHERBOARD

J5A

FROM USB PORT
ON MOTHERBOARD

J3

MECHANICAL
MECH

CALIBRATE

J2

METER

J6

I/O BOARD
POWER

SECURITY

KEY

SETUP

DETAIL VIEW

JUMPER LOCATION
TO ACTIVATE J5A

DETAIL VIEW

JUMPER LOCATION
TO ACTIVATE J5B

 FIGURE 32 - AUDIO AMP BOARD DRAWING

POWER CONNECTOR

J1

AUDIO IN

J2
SPEAKER OUT

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Merit Video Machine Limited Warranty

Merit Industries, Inc. warrants its video ma-

chines to be free from defects in material

and workmanship for a period of one year

from the date of purchase.  The warranty

covers all electrical components (except

fuses and light bulbs) and printed circuit

boards.  The touchscreen is under warranty

for a period of 3 years.

Failure due to misuse, vandalism, excessive

or intentional abuse, operation outside speci-

fied conditions (including, but not limited to,

improper electrical power source), fire, wa-

ter damage, acts of God, acts of war and

civil unrest are specifically excluded.

Merit products are carefully inspected and

thoroughly tested prior to packing and ship-

ment.  Any damage discovered upon receipt

of goods, whether obvious or concealed,

must be reported immediately to the deliver-

ing carrier and claims made directly to them.

Merit assumes no responsibility for damages

once the product has left its facilities and

any disputes regarding transportation dam-

age must be resolved with the shipping

company(s).

Merit will repair or replace, at its option, any

component, part or assembly that fails un-

der warranty, provided that the failed item is

returned, shipping charges prepaid, to

Merit’s repair facility and Merit is notified of

the failure within the warranty period.  Merit

reserves the right to request the serial num-

bers of the item and/or game which has

failed, and copies of sales invoices, bills of

lading or other documents as required to

determine the validity of the warranty cov-

erage.  Merit will return or replace warranty

items, as specified above, shipping charges

prepaid, by ground transportation.

Merit’s obligation shall be limited to repair or

replacement as stated above, and shall spe-

cifically exclude any liability for consequen-

tial damages or loss of earnings.

Merit may, at its discretion, provide replace-

ment parts under warranty prior to receiv-

ing defective items, without incurring any

ongoing obligation to extend such accom-

modations.

In certain instances, due to geographical or

other considerations, Merit may offer PCB

warranty service on an extended time ba-

sis as follows:

(a) User notifies Merit in writing (or FAX)

of PCB failure, providing dates of failure,

serial numbers and a brief description of

failure symptoms.

(b) Failed PCBs are accumulated for a

time period or quantity accumulation, as

designated by Merit and sent in one ship-

ment to save shipping expenses.

(c) Merit honors warranty as per dates

of failure notification.

The above terms and conditions constitute

the sole obligation, written or implied, of Merit

Industries under its warranty coverage.

35                                                                     MEGATOUCH CHAMP OWNER’S MANUAL                                           PM0381-15

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Merit Industries, Inc. Software License Agreement

Merit Industries, Inc.  (“Licensor”) is willing to license the enclosed software to you only if
you accept all of the terms in this license agreement (“Agreement”).

Ownership of the Software

1.

The enclosed Merit® product, which may include but is not limited to the Megatouch®
software program (“Software”) and the accompanying written materials are owned
by Licensor and are protected by United States copyright laws, patent laws and
other intellectual property laws, by laws of other nations, and by international treaties.

Restrictions on Use and Transfer

2.

If this Software package contains multiple media types (such as CD’s, flash cards,
hard drives, etc), then you may use only the type of media appropriate for your
Machine. You may not use the other media types on another Machine, or transfer, or
assign them to another user except as part of the permanent transfer of the Software
and all written materials (as provided for below in paragraph 4).

3.

You may make one copy of the software for backup purposes only.  You may not
copy or make backup copies of any software security key or software security
device under any circumstances.

4.

You may permanently transfer the right to use the Software and accompanying
written materials (including the most recent update and all prior versions) if you retain
no copies and the transferee agrees in writing to be bound by the terms of this
Agreement. Such a transfer of this license to another party immediately terminates
your license. You may not otherwise transfer or assign the right to use the Software,
except as stated in this paragraph.

5.

You may not operate or allow the operation of the Software at locations where the
operation of such Software does not comply with all local, state, and other
governmental body laws and regulations.  You agree to not use or permit the use of
the Software in violation of any U.S. Federal, state, or local laws or regulations or
any foreign law or regulation, including laws regarding gaming, gambling or intellectual
property rights in or concerning the Software.

6.

You may not modify, adapt, translate, reverse engineer, decompile, disassemble the
Software or create derivative works from the Software or any component thereof;
nor may you remove, modify or hide or otherwise make unreadable or non-viewable
any notice, legend, advice, watermark or other designation contained on the Software,
component thereof, or output therefrom.

7.

You agree that the Software and the authorship, systems, ideas, inventions methods
of operation, documentation and other information contained therein, and all versions,
modifications and adaptations thereto are proprietary intellectual properties of Licensor
and are protected by civil and criminal law, and by copyright, trade secret, trademark
and the patent laws of the United States and other countries.

Limited Warranty

8.

Licensor warrants, solely for your benefit, that the Software will function in material
conformity, with its accompanying documentation for a period outlined in Licensor’s
standard product warranty period after your receipt of the Software.

Licensor’s Obligations Under Warranty

9.

Licensor’s sole obligation under the aforesaid warranty shall be to utilize commercially
reasonable efforts to correct or modify such portion of the Software as to make it
materially conform with the applicable documentation.

PM0381-15                                                      MEGATOUCH CHAMP OWNER’S MANUAL                                                         36

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Grant Of License

10. Licensor grants to you a limited, non-exclusive license to distribute and/or use one

copy of the Software on a single Merit (“Machine”) accompanied by a single licensor
factory authorized security key. Licensor reserves the right to update versions of the
software and the content to the Machine as deemed appropriate by the Licensor.
You are entrusted to maintain and protect your single licensor factory authorized
security key, password, or other identification from being utilized by any third party,
and you agree to be responsible for any use of the Software provided herein by a
third party utilizing your identification.  Licensor maintains the right to immediately
terminate your License for reasons related to misuse or other non-conformity with
the rules expressed herein.  While Licensor does not routinely inspect Machines,
Licensor also reserves the right to inspect or audit the Software from time to time in
Licensor’s sole discretion.  To the extent that Licensor’s access to the Software
requires that Licensor also gain access to a Machine in which the Software is
installed, you agree to promptly provide Licensor, when requested, with permission
and aid in Licensor gaining access to the Machine.

Disclaimers

11.

EXCEPT AS PROVIDED IN THE SECTION ENTITLED “LIMITED WARRANTY”, LICENSOR
MAKES NO OTHER PROMISES, REPRESENTATIONS OR WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, REGARDING OR RELATING TO THE SOFTWARE OR
CONTENT THEREIN OR TO ANY OTHER MATERIAL FURNISHED OR PROVIDED TO
YOU PURSUANT TO THIS AGREEMENT OR OTHERWISE AND LICENSOR SPECIFICALLY
DISCLAIMS ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE WITH RESPECT TO SAID MATERIALS OR THE USE THEREOF.
TO THE MAXIMUM EXTENT ALLOWABLE BY LAW THE UNIFORM COMMERCIAL CODE
OR OTHER UNIFORM LAWS SHALL NOT APPLY TO THIS AGREEMENT.

Limitation on Liability

12. IN NO EVENT SHALL LICENSOR BE LIABLE UNDER ANY CLAIM, DEMAND OR ACTION

ARISING OUT OF OR RELATING TO THE SOFTWARE, ITS USE, INSTALLATION OR
LICENSOR’S PERFORMANCE OR LACK THEREOF UNDER THIS AGREEMENT FOR
ANY SPECIAL, INDIRECT, INCIDENTAL, EXEMPLARY OR CONSEQUENTIAL DAMAGES,
WHETHER OR NOT LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
CLAIM, DEMAND OR ACTION.  IN ADDITION, WITHOUT LIMITING THE FOREGOING, IN
ALL EVENTS THE REMEDIES AVAILABLE TO YOU SHALL BE LIMITED TO THE AMOUNT
PAID BY YOU TO LICENSOR FOR THE SOFTWARE.

13. IN NO EVENT WILL LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY

LOSS OF PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR CONSEQUENTIAL
DAMAGES ARISING OUT OF YOUR USE, MISUSE, BREACH OF THIS AGREEMENT OR
INABILITY TO USE THE SOFTWARE.

General

14.  The validity and construction of this Agreement and of the rights and obligations herein

shall be determined and governed by the laws of the State of New York.  By accepting
the terms of this Agreement, you acknowledge and accept that the courts of New
York, New York shall have exclusive jurisdiction and venue regarding any disputes
arising with regard to this Agreement or arising out of activity or misuse of the
Software.

15. Merit, in its sole discretion, may assign this agreement or any of its rights and

obligations hereunder.

16. If you have any questions concerning this Agreement or wish to contact Licensor for

any reason, please write: Merit Industries, Inc., 2525 State Road, Bensalem, PA
19020, USA.

37                                                               MEGATOUCH CHAMP OWNER’S MANUAL                                                  PM0381-15

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Contrat de licence de logiciel de Merit Industries, Inc.

Merit Industries, Inc. (ci-après le "Concédant") est disposé à vous accorder la licence d'utilisation
du logiciel ci-inclus, à condition que vous vous engagiez à respecter tous les termes, clauses et
conditions du présent contrat de licence (Contrat).

Droit de Propriété
1.

Le produit Merit ci-joint contenant, mais ne s'y limitant pas, le logiciel Megatouch™ (ci-après le
"logiciel") et toute la documentation écrite, restent la propriété du Concédant et sont protégés
par : les lois de droits d'auteur des Etats-Unis, les lois s'appliquant aux brevets déposés et à
la propriété intellectuelle, ainsi que par celles des autres pays et les traités internationaux.

Restriction d'Utilisation et Transfert
2.

Si le présent logiciel comprend plusieurs types de composants (tels que CD-ROM, cartes
flash, disques durs, etc), vous ne pouvez utilisez que ceux qui conviennent à votre appareil.
Il est strictement interdit de les utiliser sur un autre appareil, les transférer -ou les céder à un
autre utilisateur, sauf en cas de transfert permanent du logiciel et de toute la documentation
écrite (comme indiqué ci-dessous au paragraphe 4).

3.

Il est interdit de copier le logiciel, à l'exception d'une copie de sauvegarde.  Il est aussi interdit
de reproduire -ou faire des copies de sauvegarde des programmes de clé de sécurité ou
autres fichiers de sécurité, quelles que soient les circonstances.

4.

Vous pouvez céder en permanence à un tiers -le droit d'utiliser le LOGICIEL et toute la
documentation écrite l'accompagnant, (ainsi que la plus récente mise à jour et toutes autres
anciennes versions) seulement si vous n'en gardez aucune copie, et si le cessionnaire
s'engage, par écrit, à respecter les termes, clauses et conditions du présent Contrat. Cette
cession à un tiers met fin à votre licence immédiatement. Autrement, vous n'avez pas la
permission de transférer ou d'accorder à un tiers le droit d'utiliser le présent logiciel, excepté
que tel que décrit dans le présent paragraphe.

5.

Il est interdit d'utiliser le présent logiciel ou de permettre son utilisation dans des emplacements
où l'utilisation du présent logiciel n'est pas conforme aux lois et réglementations locales,
nationales ou réglementations d'autres organismes gouvernementaux.  Vous acceptez de ne
pas utiliser ou d'autoriser l'utilisation du logiciel d'une manière enfreignant les lois ou regula-
tions s'appliquant à la propriété intellectuelle et au jeu, en vigueur aux Etats-Unis ou dans les
autres pays du monde, y compris les lois  de l'ensemble du logiciel.

6.

Il est interdit de modifier, adapter, traduire, démonter, décompiler, désassembler le logiciel ou
créer du matériel dérivé du logiciel ou de tout composant de celui-ci ; vous ne pouvez pas
enlever, modifier ou cacher ou rendre illisible ou non-visible toute instruction, légende, infor-
mation ou filigrane ou autre désignation qui apparaît dans le logiciel, composant dudit logiciel
ou résultant dudit logiciel.

7.

Vous convenez que le logiciel et les droits d'auteur, les systèmes, les idées, les inventions, les
méthodes d'utilisation, la documentation et autre information incluse, ainsi que toutes les
versions, modifications et adaptations qui s'y rattachent sont les propriétés intellectuelles du
Concédant et sont protégées par le droit civil et pénal et par le droit d'auteur, le secret
commercial, la marque déposée et le brevet aux Etats-Unis et dans les autres pays du monde.

Limite de Garantie
8.

Le Concédant garantit seulement à votre intention, que le logiciel permettra une utilisation
conforme, avec la documentation l'accompagnant, pendant la période de temps indiquée
dans la période de garantie du produit standard du Concédant, à compter de la date de
livraison du logiciel.

Responsabilité du Concédant aux termes de la Garantie
9.

La seule obligation du Concédant aux termes de la garantie susmentionnée sera de faire tous
les efforts commercialement raisonnables pour corriger ou modifier la partie du logiciel pour
le rendre matériellement conforme aux spécifications de la documentation.

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Concession de Licence
10.

Le Concédant vous accorde le droit d'utiliser une seule copie par appareil Merit (ci-après
"Appareil") accompagné d'une seule clé de sécurité autorisée en usine et fournie par le
Concédant. Le Concédant se réserve le droit de mise à jour des versions du logiciel et du
contenu de l'Appareil, quand il juge nécessaire de le faire.   Il vous appartient également
d'empêcher que les mots de passe ou autres codes et la clé de sécurité soient utilisés par un
tiers. Vous acceptez d'assumer la responsabilité dans le cas de l'utilisation du logiciel par un
tiers.  Le Concédant se réserve le droit de résilier votre contrat de licence à tout moment dans
l'éventualité d'une utilisation non-conforme aux clauses stipulées.  Bien que le Concédant ne
contrôle pas les appareils périodiquement, il se réserve toutefois le droit de contrôler le logiciel
à tout moment et sans préavis de sa part.  De surcroît, dans l'éventualité où le logiciel n'est
accessible qu'à travers la machine dans laquelle il est installé, le licencié s'engage à donner
libre accès au Concédant, ou ses représentants, à la machine et dans les plus brefs délais.

Exclusion de toute autre garantie
11. EXCEPTE COMME PREVU DANS LA SECTION INTITULEE "LIMITE DE GARANTIE", LE CONCEDANT

N'ASSURE AUCUNE AUTRE GARANTIE DE QUELQUE NATURE ET A QUELQUE TITRE QUE CE
SOIT, EXPLICITE OU IMPLICITE, EN RAPPORT AVEC LE LOGICIEL ET LES COMPOSANTS QUI
L'ACCOMPAGNENT OU, LE CAS ECHEANT, TOUT SUPPORT OU MATERIEL FOURNI
CONFORMEMENT AU PRESENT CONTRATEN PARTICULIER, LE CONCEDANT NE PEUT
DONNER AUCUNE GARANTIE, DE QUELQUE NATURE QUE CE SOIT, POUR LA
COMMERCIALISATION DE TOUS LES PRODUITS EN RAPPORT AVEC LE LOGICIEL OU AVEC
L'UTILISATION DE CELUI-CI.  DANS LA MESURE OU CELA EST PERMIS PAR LA LOI, LE CODE
UNIFORME COMMERCIAL OU AUTRE LOI UNIFORME NE S'APPLIQUE PAS AU PRESENT
CONTRAT.

Limite de Responsabilité
12.

LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DE TOUTE RECLAMATION,
DEMANDE OU ACTION RESULTANT DE OU EN RAPPORT AVEC LE LOGICIEL, SON UTILISATION
OU SON INSTALLATION, OU LA PERFORMANCE OU MANQUE DE PERFORMANCE DU
CONCEDANT EN VERTU DU PRESENT CONTRAT POUR TOUS DOMMAGES D'UNE NATURE
QUI N'EST PAS PRESUMEE PAR LA LOI ET QUI DOIVENT ETRE EXPRESSEMENT PROUVES,
DOMMAGE INDIRECTS, DOMMAGES-INTERETS POUR PREJUDICE MORAL, QUE LE
CONCEDANT AIT ETE AVISE OU NON DE LA POSSIBILITE D'UNE TELLE RECLAMATION,
DEMANDE OU ACTION.  DE PLUS, SANS LIMITER CE QUI PRECEDE, LES DEDOMMAGEMENTS
A VOTRE DISPOSITION SERONT LIMITES AU MONTANT QUE VOUS AUREZ PAYE AU
CONCEDANT POUR LE LOGICIEL.

13.

LE CONCEDANT NE SERA EN AUCUN CAS RESPONSIBLE :  D'UNE RUPTURE DE CONTRAT,
DES DOMMAGES, Y COMPRIS TOUTE PERTE DE PROFIT, PERTES D'ECONOMIE OU TOUS
AUTRES DOMMAGES INDIRECTS OU DOMMAGES-INTERETS ACCESSOIRES DECOULANT
DE LA MAUVAISE UTILISATION OU DE L'IMPOSSIBILITE D'UTILISATION DU LOGICIEL.

Dispositions Générales
14.

La validité et la construction du présent Contrat et les droits et obligations ci-inclus seront
déterminés et régis par les lois de l'état de New York aux États-Unis.  En acceptant les
dispositions du présent contrat, vous acceptez également que tous litiges ou revendications
relatives seront réglés par voie d'arbitrage par un tribunal de l'état de New York, aux Etats-
Unis.

15.

Merit Industries se réserve le droit de transférer le présent Contrat à un tiers ainsi que ses
droits et obligations ci-après.

16.

Pour toutes questions concernant le présent Contrat -ou si vous désirez contacter le Concédant
pour une raison quelconque, veuillez écrire à : Merit Industries, Inc., 2525 State Road, Bensalem,

PA 19020, Etats-Unis.

39                                                               MEGATOUCH CHAMP OWNER’S MANUAL                                                  PM0381-15

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Merit Industries, Inc. Softwarelizenzabkommen

Merit Industries, Inc.  („Lizenzgeber”) ist nur dann bereit Ihnen eine Lizenz für die beiliegende
Software zu erteilen, wenn Sie alle Bestimmungen dieses Lizenzabkommens (“Abkommen”)
akzeptieren.

Eigentumsvorbehalt der Software
1.

Das beiliegende Merit®-Produkt, welches das Megatouch® Softwareprogramm („Soft-
ware”) beinhalten kann, aber nicht darauf beschränkt ist, und die schriftlichen Unterlagen
sind Eigentum des Lizenzgebers und sind durch die Gesetze der Vereinigten Staaten
und anderer Länder und durch internationale Verträge urheberrechtlich geschützt.

Beschränkungen im Gebrauch und Transfer
2.

Sollte diese Softwarelieferung mehrere Medien enthalten (z.B. CD, Karten, Festplatten
usw.), dürfen Sie nur die für Ihre Maschine angebrachte Medienart verwenden.  Die anderen
Medienarten dürfen nicht auf anderen Maschinen verwendet werden oder an Dritte
übergeben werden, abgesehen von einem endgültigen Transfer der Software und aller
schriftlichen Unterlagen (wie im untenstehenden Paragraphen 4 beschrieben).

3.

Sie dürfen nur eine Sicherungskopie der Software herstellen.  Unter keinen Umständen
dürfen Sie einen Softwaresicherungsschlüssel oder Sicherungsmaßnahmen kopieren oder
davon Sicherungskopien herstellen.

4.

Sie dürfen das Nutzungsrecht für die Software und die schriftlichen Unterlagen (einschließlich
der aktuellen Version und aller vorhergehenden Versionen) an Dritte übertragen, wenn Sie
keine Kopie behalten und wenn der Empfänger die Bestimmungen dieses Abkommens in
schriftlicher Form akzeptiert.  Bei einem solchen Transfer der Lizenz an Dritte erlischt Ihre
Lizenz umgehend.  Abgesehen von den Bestimmungen dieses Paragraphen sind alle anderen
Transfers oder Übertragungen der Nutzungsrechte für diese Software unerlaubt.

5.

Sie dürfen die Software nicht benutzen oder eine Nutzung gestatten, wenn eine
solche Nutzung der Software irgendwelche Gesetze und Verordnungen der
kommunalen oder staatlichen Behörden verletzen würde. Sie verpflichten sich die
Software nicht so zu nutzen oder nutzen zu lassen, dass sie damit gegen staatliche,
Bundes-  oder Lokalgesetze oder Bestimmungen der USA oder gegen  ausländische
Gesetze oder Bestimmungen, einschliesslich aller Gesetze bezüglich Glücksspiels,
Spielens oder geistigen Eigentumrechts der Software, verstossen.

6.

Es ist Ihnen nicht gestattet, die Software abzuändern, zu verändern, zu übersetzen,
rückumzuwandeln, zu dekompilieren oder zu zerlegen, oder aus der Software oder eines
Teils davon andere Werke abzuleiten.  Sie dürfen auch aus der Software, einem Bestandteil
der Software oder aus den Datenausgaben der Software keine Hinweise, Bemerkungen,
Ratschläge, Wasserzeichen oder andere Markierungen entfernen, verändern, verbergen
oder auf andere Art unlesbar machen.

7.

Sie akzeptieren, dass die Software und die Urheberschaft, die Systeme, die Ideen,
Erfindungen, die Arbeitsweisen, die Dokumentation und alle anderen darin enthaltenen
Informationen und alle Versionen, Veränderungen, und Bearbeitungen davon das geistige
Eigentum des Lizenzgebers sind, und dass sie durch Straf- und Zivilgesetzgebung und
durch die Copyright-, Geschäftsgeheimnis-, Warenzeichen- und die Patentgesetze der
Vereinigten Staaten und anderer Länder geschützt sind.

Beschränkte Garantie
8.

Der Lizenzgeber garantiert zu Ihren Gunsten, dass die Software für die angegebene
normale Garantiezeit des Lizenzgebers nach Ihrer Annahme der Software in erheblicher
Übereinstimmung mit der beiliegenden Dokumentation laufen wird.

Verpflichtung des Lizenzgebers im Rahmen der Garantie
9.

Die ausschließliche Pflicht des Lizenzgebers im Rahmen der vorstehenden Garantie besteht
darin, alle geschäftlich vertretbaren Schritte zu unternehmen, um Teile der Software zu
berichtigen oder abzuändern, bis sie mit der beiliegenden Dokumentation erheblich
übereinstimmen.

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Übertragung der Lizenz
10.

Der Lizenzgeber gewährt Ihnen eine beschränkte, nicht-ausschliessbare Lizenz zur
Vertreibung und/oder Benutzung einer Kopie der Software auf einem einzelnen Merit™ („Gerät”)
mit einem einzelnen werksmäßig gestatteten Sicherungsschlüssel.  Der Lizenzgeber behält
sich das Recht vor, nach eigenem Ermessen die Software und den Inhalt der Maschine zu
verbessern. Sie sind dafür verantwortlich ihren  individuellen,  vom  Lizenzgeber werksmäßig
gestatteten Sicherheitsschlüssel, ihr Passwort oder anderweitigen Identifikationsmechanismus
instandzuhalten und abzusichern gegen die Nutzung durch eine dritte Partei, und sie akzeptieren
die Verantwortung für jegliche Nutzung der besagten Software durch eine dritte Partei mithilfe
ihresIdentifikationsmechanismus . Obwohl der Lizenzgeber nicht regelmässig Maschinen
inspiziert, behält sich der Lizenzgeber das Recht vor, ihre Lizenz umgehend  zu kündigen aus
Gründen des Missbrauchs oder bei Nichtbefolgung der Bestimmungen in diesem  Vertrag. Der
Lizenzgeber behält sich ebenfalls das Recht vor, die Software  von Zeit zu Zeit nach eigenem
Ermessen zu inspizieren oder zu überprüfen. Im Falle, dass der Lizenzgeber Zugang zu dem
Gerät wünscht, in dem besagte Software installiert ist,  erklären Sie sich bereit, dass sie dem
Lizenzgeber, wenn nötig, Erlaubnis und Hilfe beim Zugang zum Gerät verschaffen.

Beschränkungen
11.

ABGESEHEN VON DEN BESTIMMUNGEN DES PARAGRAPHEN „BESCHRÄNKTE GARANTIE"
GIBT DER LIZENZGEBER KEINE SONSTIGEN VERSPRECHEN, VERPFLICHTUNGEN ODER
GARANTIEN, OB AUSDRÜCKLICH ODER STILLSCHWEIGEND, FÜR DIE SOFTWARE ODER
IHRE BESTANDTEILE ODER FÜR ALLE ANDEREN MATERIALIEN, DIE IHNEN IM RAHMEN DIESES
ABKOMMENS ZUR VERFÜGUNG GESTELLT ODER ÜBERLASSEN WERDEN, UND DER
LIZENZGEBER LEHNT AUSDRÜCKLICH ALLE ANSPRÜCHE AUF MARKTFÄHIGKEIT UND
EIGNUNG DER BESAGTEN MATERIALIEN FÜR DEN GEWÖHNLICHEN GEBRAUCH AB.  SOWEIT
GESETZESMÄSSIG ZUGELASSEN, SOLLEN DIE HANDELSRECHTLICHE GESETZGEBUNG
AUS DEM UNIFORM COMMERCIAL CODE ODER ANDERE GESETZE AUF DIESES ABKOMMEN
NICHT ANWENDBAR SEIN.

Haftungsbeschränkung
12.

DER LIZENZGEBER HAT KEINERLEI HAFTUNG BEI EINEM ANSPRUCH, EINER FORDERUNG
ODER EINER KLAGE, DIE AUF NUTZUNG DER SOFTWARE, DEREN INSTALLIERUNG, DER
LEISTUNG DES LIZENZGEBERS ODER DESSEN VERSAGEN IM RAHMEN DIESES ABKOMMENS
FÜR JEGLICHE FOLGE-, INDIREKTE, SONDER- ODER NEBENSCHÄDEN BERUHEN, SELBST
WENN DER LIZENZGEBER AUF DIE MÖGLICHKEIT EINES SOLCHEN ANSPRUCHES, EINER
FORDERUNG ODER EINER KLAGE HINGEWIESEN WURDE.  WEITERHIN UND OHNE
BESCHRÄNKUNG DES LETZTEN SATZES, DÜRFEN IN ALLEN FÄLLEN DIE IHNEN ZUR
VERFÜGUNG STEHENDEN ABHILFEN DIE VON IHNEN FÜR DIE SOFTWARE AN DEN
LIZENZGEBER GEZAHLTE SUMME NICHT ÜBERSCHREITEN.

13.

DER LIZENZGEBER HAT IN KEINEM FALL EINE HAFTUNG IHNEN GEGENÜBER FÜR SCHÄDEN,
EINSCHLIESSLICH ETWAIGER GEWINNVERLUSTE, NICHT REALISIERTER EINSPARUNGEN
ODER ANDERER NEBEN- ODER FOLGESCHÄDEN, DIE AUS IHRER VERWENDUNG,
MISSBRAUCH, VERLETZUNG DIESES ABKOMMENS ODER GEBRAUCHSUNFÄHIGKEIT DER
SOFTWARE ENTSTEHEN.

Allgemein
14.   Die Rechtsgültigkeit und Provisionen dieses Abkommens und der darin enthaltenen Rechte und

Pflichten werden durch die Gesetze des Staates von New York bestimmt.  Sollten sie diese
Vereinbarungen annehmen, dann akzeptieren Sie, dass der ausschliessliche Erfüllungsort
und Gerichtsstand bei den Gerichten von New York im Staat New York liegen hinsichtlich aller
Streitigkeiten, die diesen Vertrag betreffen, oder die durch Leistung oder Missbrauch der
besagten Software entstehen.

15.

Merit kann nach eigenem Ermessen dieses Abkommen oder jedes der darin enthaltenen
Rechte und Pflichten an Dritte abtreten.

16.

Bei Rückfragen über dieses Abkommen oder wenn Sie den Lizenzgeber aus einem anderen
Grund kontaktieren wollen, bitte schreiben an: Merit Industries, Inc., 2525 State Road, Bensalem,
PA 19020, USA.

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Please read the enclosed license agreement.  Operation of this game
constitutes acceptance of the Merit Software License Agreement.

Veuillez lire le contrat de licence d’utilisation ci-inclus.  Si vous utilisez ce
jeu, vous vous engagez à respecter les termes et conditions du contrat
de licence d’utilisation du logiciel de Merit.

Bitte beiliegendes Lizenzabkommen durchlesen.  Das Merit Software
Lizenzabkommen tritt in Kraft, sobald dieses Spiel verwendet wird.

MEGATOUCH CHAMP OWNER’S MANUAL

PM0381-15