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merit industries, inc.

      

       PM0310-05

Visit the Merit Industries, Inc. Web site

http://www.meritind.com

INFINITY TO MAXX™

 CONVERSION

Important:

  This kit is for use with Quantum hard drives (up to 7 GB)

or Seagate hard drives (up to 10 GB).

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Table of Contents

The Touchmaster® Infinity to MAXX™ Conversion Kit is
solely developed by Merit Industries Inc.® and is not sold in
connection with or sponsored by Midway Games Inc.

Electronics Tray Removal

....................................................

p. 1-3 

Electronic Coin Mech Cable Installation

.............................

p. 3 

Electronics Tray Installation

................................................

p. 3-4 

MARS Bill Acceptor Adjustment

..........................................

p. 4 

Software Installation

.............................................................

p. 5 

 

Connecting a CD-ROM Drive............................................ p. 5 

 

Megatouch Program Upgrade Instructions....................... p. 5-6 

Final Steps

.............................................................................

p. 6-7

 

Adhering the Side Decals

.....................................................

p. 7 

Bios Reconfiguration 

(for games not recognizing the CD-ROM drive)

.................

p. 8

 

Software License Agreements

.............................................

p. 9 

English .............................................................................. p. 9

 

French............................................................................... p. 11 

German ............................................................................. p. 13 

 

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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.

CONTENTS:

1                                                                         INFINITY TO MAXX™ CONVERSION                                                       PM0310-05

Infinity to MAXX™ Conversion

CAUTION:  

Before performing any upgrade, it is important to remove any static electricity

from your body.  To remove static electricity from your body, ground yourself by touching a
grounded piece of metal on the game before handling any boards, chips, connectors, etc.
Failure to ground yourself before performing an upgrade may result in damage to your
system and may prevent you from performing the upgrade.

Electronics Tray Removal

1.

Turn off the game and unplug it from its

power source.

2.

Unlock and remove the cash box cover.

3.

Remove the coin box.

4.

Unlock the rear door and remove the 2

screws securing the door to the chas-

sis.

5.

Remove the 3 right screws from the

top cover and disconnect the fan

power connector as you slide the cover

towards the back and off of the game.

6.

Remove the screw securing the moni-

tor cover plate (found on the top left of

the cover plate if facing the back of the

game).

7.

Loosen the 2 screws holding the moni-

tor cover plate on the opposite side.

Lift the rear of the plate until the spring-

loaded pin snaps into the hole on the

side of the chassis.

*This installation requires basic hand tools and a CD-ROM drive which are not included. 

 

It is

recommended that you use a CD-ROM drive of at least 8X or better that is capable of
operating on an angled surface, as you may not always have a level surface on which to
place the drive.

  You must configure your CD-ROM drive as the 

Master Drive

.

8.

Remove the center screw securing the

electronics tray to the bottom of the

chassis.  See Figure 1.  (Keep this

screw to secure the new tray.)

9.

Using a screw driver, disconnect the

touchscreen connector from the

motherboard and remove the connec-

tor.  See Figure 1.  (Keep these screws

to resecure the connector.)

10. Disconnect the video cable using a

Phillips-head screw driver and remove

the connector.  See Figure 1.  (Keep

these screws to resecure the connec-

tor.)

11. Disconnect the ribbon cable from the

hard drive.  See Figure 1.

12. Slide the tray out of the game far

enough to gain access to the power

connector on the motherboard.  See

Figure 2.  Disconnect the power con-

nector.

Q T Y 

PART NUMBER 

DESCRIPTION  

SA0344 -01 

UNICORN ELECTRONICS TRAY 

SA0353 -01 

ELECTRONIC COIN REJECTOR HARNESS 
(for electronic mechs only)  

SA3065-XX 

SAPPHIRE SECURITY KEY 

PA0057 -01 

SAPPHIRE CD #1 

PA0057 -02 

SAPPHIRE CD #2 

PA0057 -03 

SAPPHIRE CD  #3 

EC2179-01 

CENTRONICS IDE POWER RIBBON CABLE 

PM0306 -04 

INTERIOR CONVERSION LABEL 

PM9997 -02 

INFINITY TO MAXX ID STICKER  

GL3100 -42 

SAPPHIRE DECAL 

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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.

PM0310-05                                                          INFINITY TO MAXX™ CONVERSION                                                                    2

FIGURE 1 - REAR VIEW OF GAME

(BEFORE CONVERSION)

HARD

DRIVE

RIBBON

CABLE

RIBBON

CABLE

FROM COIN

MECH

TOUCHSCREEN

CONNECTOR

VIDEO
CONNECTOR

MONITOR
CONTROL
BOARD

MONITOR

COVER PLATE

(LIFTED UP)

CENTER

SCREW

SECURING

TRAY

FIGURE 2 - CLOSE UP VIEW OF ELECTRONICS TRAY

(BEFORE CONVERSION)

POWER

CONNECTOR

INTERIOR

CONVERSION

LABEL

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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.

3                                                                         INFINITY TO MAXX™ CONVERSION                                                      PM0310-05

13. Determine what kind of mech is in the

game.  If you have an electronic mech

it will have a Mars Cashflow® 330 coin

validator.  If your game has an elec-

tronic coin mech, disconnect the rib-

bon cable from the coin mech.  See

Figure 1.

14. Carefully slide the electronics tray out

of the cabinet.

15. If your game has a mechanical coin

mech, skip to step 21.

Electronic Coin Mech
Cable Installation

16. Disconnect the 12-pin connector found

next to the speaker in the cash cham-

ber and disconnect both speaker

wires.  Remove this cable from the

game.

17. Connect the 12-pin connector from the

new harness (SA0353-01) to the mat-

ing 12-pin connector and connect the

leads on the new harness to the

speaker connectors.  The green wire

is speaker -, the gray wire is speaker

+.

18. Route the power connector from the

new harness through the hole in the

side of the cash chamber and route

the wires along the top of the monitor

securing the wires in the cable clamps.

19

Locate a free 4-pin connector from the

power supply and connect it to the

mating connector on the new harness.

20. Connect the free end of the new har-

ness to the location on the coin mech

where the ribbon cable was removed

in step 13.  See Figure 1 for location.

Make sure that the harness is located

where it will not be damaged or inter-

fere with game operation.  Tie wrap

any excess cable.

Electronics Tray Installation

21. Adhere the supplied conversion label

(reading ‘Notice:  This game has been

“upgraded” using...’) to the inside left

wall of the chassis above the electron-

ics tray as shown in Figure 2.

22. Install the supplied security key (the

button shaped disc with the spoon

handle labeled SA3056-XX) on the I/O

board.  See Figure 3.

23. Carefully slide the new electronics tray

into the cabinet (the metal tabs on the

tray should be facing inward).  See

Figure 3.  Make sure that you clear the

bottom of the neck board on the moni-

tor.  If the touchscreen controller on

the right side of the cabinet is interfer-

ing, move it up on the velcro so that the

tray clears the controller.

24. Route the free end of the 2 x 20-pin

ribbon cable from the board to the hard

drive.  Line up the red stripe on the

cable with pin 1 on the hard drive con-

nector.  (Pin 1 is typically located in the

middle of the hard drive.)  Refer to Fig-

ure 1 for location.

25.  Connect the DC harness to the short

20-pin connector (labeled SA0343-01)

on the motherboard.  See Figure 3.

26. Connect the touchscreen cable to com

1 (next to the Ethernet connector) on

the motherboard.  If the cable does not

reach, uncoil some of the excess cable.

Secure the connector with the two

screws which were previously secur-

ing it.  See Figure 3.

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PM0310-05                                                         INFINITY TO MAXX™ CONVERSION                                                                       4

27. Connect the video cable to the con-

nector found on the edge of the board.

Secure the connector with the two

screws which were previously secur-

ing it.  See Figure 3.  (You may have to

slide the tray into the game in order  for

the connector to reach.)

28. Carefully slide the electronics tray com-

pletely in the cabinet lining up the tabs

on the tray and the connector on the

rear of the tray.  Make sure the con-

nector is mated securely.

29. Secure the electronics tray to the chas-

sis with the screw removed in step 8.

The hole is located on the front middle

of the the tray.  See Figure 3.

30. Plug in the game and turn on the power

to verify that it operates correctly.  The

unit should boot up and continue to

reboot but the games will not operate.

FIGURE 3 - CLOSE UP VIEW OF ELECTRONICS TRAY

(AFTER CONVERSION)

31. Turn the power off and disconnect the

game from its power source.

MARS Bill Acceptor Adjustment

32. Games with MARS bill acceptors will

need an adjustment made to the pulse

settings to ensure that each dollar is

equal to 4 pulses.  This is done by

changing switch settings on the bill

acceptor.  To adjust the bill acceptor

settings:

Take out the coin mech.

The dip switch on the bill acceptor can
be seen through the coin mech mount-
ing.

Set dip switch 7 to the on position.

Replace the coin mech.

CENTER
SCREW
SECURING
TRAY

TOUCHSCREEN

CONNECTOR

VIDEO
CONNECTOR

DC HARNESS

CONNECTED

TO 20-PIN

CONNECTOR

ON

MOTHERBOARD

SECURITY KEY

CENTRONICS

CONNECTOR

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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.

5                                                                         INFINITY TO MAXX™ CONVERSION                                                    PM0310-05

Software Installation

Connecting a CD-ROM Drive

In order to upgrade the software you will

need to connect a CD-ROM drive to your

game.  Complete the following instructions

to connect a CD-ROM drive.

33. Connect the supplied 2 x 20-pin IDE con-

nector (see Figure 4) to the IDE inter-

face connector on the CD-ROM drive.

Make sure the red stripe on the ribbon

cable matches up with pin 1 on the IDE

interface connector (see Figure 5).

34. Connect the 4-pin power connector on

the ribbon cable (see Figure 4) to the

DC power input on the CD-ROM drive.

(See Figure 5).

35. Make sure that your CD-ROM drive is

configured as the Master Drive.  See

Figure 5 for typical master/slave jumper

location.

36. Connect the centronics connector on

the ribbon cable to the centronics con-

nector on the electronics tray.  See Fig-

ures 3 and 4.

NOTE

When positioning your CD-ROM

drive, it is important that you find a suitable
place where the CD-ROM drive will not be
in danger of coming in contact with any com-
ponents or wires inside of the game

.

Megatouch

 Program Upgrade

Instructions

NOTE

:

 

Performing the 

Megatouch™ Pro-

gram Upgrade

 will delete ALL previous

information and files on your hard drive.

37. Plug in the game and turn on the power.

38. Insert the first CD into the CD-ROM drive.

(If you don’t get the CD into the drive

before the game starts to boot-up, turn

off the game and turn it back on.)

39. The message, 

By continuing with

this installation program, you in-

dicate that you accept the terms of

Merit’s software license agree-

ment”

  will appear.  (If the game does

not display this message but instead

remains in the boot-up sequence, re-

fer to 

Bios Reconfiguration

 on page

8.)

The software license agreement is

found on page 9 of this manual.  If you

accept the terms, select 

“Continue

Install.” 

 If you do not accept the terms,

select 

Cancel Install

.”

NOTE: 

 If you select “Cancel Install,” your

game will abort the update.

FIGURE 4 – CENTRONICS/CD-ROM INTER-
FACE RIBBON CABLE

FIGURE 5 – REAR VIEW OF STANDARD CD-
ROM DRIVE

Centronics Ribbon Cable and CD-ROM Drive

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40. After selecting 

“Continue Install,”

the game will start the installation.

NOTE

The upgrade process could take

anywhere from 10 to 25 minutes, depending
on the speed of your CD-ROM drive

.

41. When the first CD is finished installing,

the message:

“Please replace the current CD

with CD #2 then close CD door to

continue

 will appear on the screen.

Remove the first CD, insert the CD la-

beled “

Disc 2

” and close the CD-ROM

door.

NOTE:  

If you have an ELO touchscreen,

your game will reboot once before the sec-

ond CD is finished installing.

42. When the second CD is finished install-

ing, the message:

“Please replace the current CD

with CD #3 then close CD door to

continue

 will appear on the screen.

Remove the second CD, insert the CD

labeled “

Disc 3

” and close the CD-ROM

door.

43. After the update is complete, you will

get a screen that says:

“Installation Complete!  Please re-

move CD and Reboot.

44. Remove the CD and turn off power to

the game.

45. Carefully disconnect the ribbon cable

from the centronics connector on the

game.

NOTE

When disconnecting the ribbon

cable, carefully disconnect the cable by
grasping the connector and not the cable
itself

.

Final Steps

46. Turn the game back on and allow the

software to boot up.

47. Make sure that the picture is centered

on the screen.  Make any necessary

adjustments using the monitor control

board found above the power supply

attached to the metal cover plate (see

Figure 1).

48. To ensure proper operation of the coin

acceptor, drop coins into the game and

make sure they register correctly.  Also

check to make sure that the meter

changes when the coins are dropped.

If the coin acceptor is not operating

properly, refer to “Coin-In Menu” in the

software manual.  This will allow you

to manually set the coin values.

49. Recalibrate the touchscreen by press-

ing the “CAL.” button on the inside wall

of the cash chamber, above the coin

box.  To calibrate the touchscreen:

Touch the center of the first circle that

appears on the screen.  Once you re-

lease your finger, a second circle will

appear.

NOTE: 

You must hold your finger on the

circle for approximately 2 seconds for the
calibration to be recognized.

Touch the center of the second circle

that appears on the screen.

Once the second circle is touched and

released, a crosshair will appear on

the screen.  To test the calibration of

the screen, touch the crosshair with

your finger and slowly drag your fin-

ger around the screen.  The crosshair

should follow your movement.

· Touch the “EXIT” icon.

50. Turn the power off and unplug the

game

.

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7                                                                           INFINITY TO MAXX™ CONVERSION                                                    PM0310-05

Adhering the Side Decals

57. Remove the existing decals (remove

any remaining adhesive residue with

an adhesive remover).

NOTE:  Make sure not to get any adhe-
sive removing solvents or solutions on
the touchscreen, as they may damage
the touchscreen.

58. When you are finished removing any

excess adhesive from the game, wipe

the surfaces with alcohol solvent.  The

surfaces must be clean and free from

dirt for the new decals to adhere prop-

erly.

59. Partially peel the backing from the top

edge of the provided side decal.  Cen-

ter the decal in the same area as the

original decal.  Repeat the same step

for the other side of the game.

60. Plug in the game and turn on the power.

NOTE:  If you are linking your games

using the Mega-Link® kit, the Ethernet

cable and coupler will rest on the front

of the electronics tray, and the cable

running from the coupler to the out-

side of the game will be routed through

the slot in the back door.

51. Adhere the serial number tag (PM09997-

02) to the lower right side of the game

near the power switch.   See Figure 6.

NOTE:  It is very important that you in-
stall the serial number label on the
game.  This serial number must be pro-
vided for service or parts replacement.
It will also be required for parts war-
ranty.

52. Make sure that all wires are properly

dressed and be careful not to crush

any of the wires when replacing the

doors.

53. Push in the spring-loaded pin holding

the metal cover plate and carefully

lower the plate.  Tighten the 2 screws

securing the plate on the chassis and

replace the screw on the opposite side

to secure the plate.

54. Reconnect the fan power connector

to the harness on the main cover and

replace the main cover.  Secure the

main cover to the chassis using the 3

screws.

55. Put the coin box back in the chassis.

Replace and lock the side cover.

56. Install the rear door securing it with the

2 screws.  Lock the rear door.

SERIAL

NUMBER
STICKER

(PM9997-02)

FIGURE 6 - SIDE VIEW OF GAME

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Bios Reconfiguration
(for games not recognizing the CD-ROM drive)

1.

Connect a keyboard to the keyboard port on the motherboard.  The keyboard port is the

purple connector on the edge of the board.

2.

Turn on the game.

3.

During the boot-up sequence, press the <DEL> key to access the system BIOS,  and

insert the CD labeled 

Disc 1

 into the CD-ROM drive.

4.

At the BIOS menu, use the arrow keys to select 

”BIOS Features Setup”

 and press

<ENTER>.

5.

At the BIOS Features Setup screen, use the arrow keys to select “Boot Sequence” and

press <ENTER>.

6.

Press the Page Up or Page Down key until 

“CDROM, C, A”

 is displayed.

7.

Press the <ESC> key.

8.

Using the arrow keys, select 

“Save and Exit Setup” 

and press <ENTER>.  Answer “Y”

(YES) to the question 

“Save to CMOS and Exit?”

 and press <ENTER>.

9.

The game will continue its normal boot-up procedure and begin installing the software.

10. Continue with step 40 in Megatouch Program Upgrade Instructions.

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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.

Merit Industries, Inc. Software License Agreement

Merit Industries, Inc.  ("Licensor") is willing to license the enclosed software to you only if
you accept all of the terms in this license agreement.

Ownership of the Software

1.

The enclosed Megatouch™ software program ("Software") and the accompanying
written materials are owned by Licensor and are protected by United States copyright
laws, by laws of other nations, and by international treaties.

Restrictions on Use and Transfer

2.

If this Software package contains multiple media types (such as CD's, flash cards,
hard drives, etc), then you may use only the type of media appropriate for your
Machine. You may not use the other media types on another Machine, or transfer, or
assign them to another user except as part of the permanent transfer of the Software
and all written materials (as provided for below in paragraph 4).

3.

You may make one copy of the software for backup purpose only.  You may not copy
or make backup copies of any software security key or software security device
under any circumstances.

4.

You may permanently transfer the right to use the Software and accompanying written
materials (including the most recent update and all prior versions) if you retain no
copies and the transferee agrees to be bound by the terms of this Agreement. Such a
transfer of this license to another party terminates your license. You may not other-
wise transfer or assign the right to use the Software, except as stated in this para-
graph.

5.

You may not operate or allow the operation of the Software at locations where the
operation of such Software does not comply with all local, state, and other governmen-
tal body laws and regulations.

6.

You may not modify, adapt, translate, reverse engineer, decompile, disassemble the
Software or create derivative works from the Software or any component thereof; nor
may you remove, modify or hide or otherwise make unreadable or non-viewable any
notice, legend, advice, watermark or other designation contained on the Software,
component thereof, or output therefrom.

7.

You agree that the Software and the authorship, systems, ideas, methods of opera-
tion, documentation and other information contained therein, and all versions, modifica-
tions and adaptations thereto are proprietary intellectual properties of Licensor and are
protected by civil and criminal law, and by the law of copyright, trade secret, trademark
and patent of the United States and other countries.

Limited Warranty

8.

Licensor warrants, solely for your benefit, that the Software will function in material
conformity, with its accompanying documentation for a period outlined in Licensor's
standard product warranty period after your receipt of the Software.

Licensor's Obligations Under Warranty

9.

Licensor's sole obligation under the aforesaid warranty shall be to utilize commercially
reasonable efforts to correct or modify such portion of the Software as to make it
materially conform with the applicable documentation.

9                                                                           INFINITY TO MAXX™ CONVERSION                                                    PM0310-05

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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.

Grant Of License

10. Licensor grants to you the right to use one copy of the Software on a single Megatouch™

("Machine") accompanied by a single licensor factory authorized security key. Licen-
sor reserves the right to update versions of the software and the content to the
Machine as deemed appropriate by the Licensor.

Disclaimers

11. EXCEPT AS PROVIDED IN THE SECTION ENTITLED "LIMITED WARRANTY", LICENSOR

MAKES NO OTHER PROMISES, REPRESENTATIONS OR WARRANTIES, WHETHER EX-
PRESSED OR IMPLIED, REGARDING OR RELATING TO THE SOFTWARE OR CONTENT
THEREIN OR TO ANY OTHER MATERIAL FURNISHED OR PROVIDED TO YOU PURSU-
ANT TO THIS AGREEMENT OR OTHERWISE AND LICENSOR SPECIFICALLY DISCLAIMS
ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE WITH RESPECT TO SAID MATERIALS OR THE USE THEREOF.  TO THE MAXI-
MUM EXTENT ALLOWABLE BY LAW THE UNIFORM COMMERCIAL CODE OR OTHER
UNIFORM LAWS SHALL NOT APPLY TO THIS AGREEMENT.

Limitation on Liability

12. IN NO EVENT SHALL LICENSOR BE LIABLE UNDER ANY CLAIM, DEMAND OR ACTION

ARISING OUT OF OR RELATING TO THE SOFTWARE, OR LICENSOR'S PERFORMANCE
OR LACK THEREOF UNDER THIS AGREEMENT FOR ANY SPECIAL, INDIRECT, INCIDEN-
TAL, EXEMPLARY OR CONSEQUENTIAL DAMAGES, WHETHER OR NOT LICENSOR
HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH CLAIM, DEMAND OR ACTION.  IN
ADDITION, WITHOUT LIMITING THE FOREGOING, IN ALL EVENTS THE REMEDIES AVAIL-
ABLE TO YOU SHALL BE LIMITED TO THE AMOUNT PAID BY YOU TO LICENSOR FOR
THE SOFTWARE.

13. IN NO EVENT WILL LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY

LOSS OF PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR CONSEQUENTIAL
DAMAGES ARISING OUT OF YOUR USE OR INABILITY TO USE THE SOFTWARE.

General

14. The validity and construction of this Agreement and of the rights and obligations herein

shall be determined and governed by the laws of the Commonwealth of Pennsylvania,
USA.  Any controversy or claim arising out of or relating to this agreement shall be
resolved in the appropriate venue in Pennsylvania, USA.

15. Merit, in its sole discretion, may assign this agreement or any of its rights and obliga-

tions hereunder.

16. If you have any questions concerning this Agreement or wish to contact Licensor for

any reason, please write: Merit Industries, Inc., 2525 State Road, Bensalem, PA 19020,
USA.

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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.

Contrat de licence de logiciel de Merit Industries, Inc.

Merit Industries, Inc. (ci-après le "Concédant") est disposé à vous accorder la licence
d'utilisation du logiciel ci-inclus, à condition que vous vous engagiez à respecter tous les
termes, clauses et conditions du présent contrat de licence.

Droit de Propriété

1.

Le logiciel Megatouch™ (ci-après le "logiciel") et toute la documentation écrite, restent
la propriété du Concédant et sont protégés par les lois du copywright des Etats-Unis,
ainsi que par les lois des autres pays et les traités internationaux.

Restriction d'Utilisation et Transfert

2.

Si le présent logiciel comprend plusieurs types de composants (tels que CD-ROM,
cartes flash, disques durs, etc), vous ne pouvez utilisez que ceux qui conviennent à
votre appareil.  Il est strictement interdit de les utiliser sur un autre appareil, les transférer
-ou les céder à un autre utilisateur, sauf si en cas de transfert permanent du logiciel et
de toute la documentation écrite (comme indiqué ci-dessous au paragraphe 4).

3.

Il est interdit de copier le logiciel, à l'exception d'une copie de sauvegarde.  Il est aussi
interdit de reproduire -ou faire des copies de sauvegarde des programmes de clé de
sécurité ou autres fichiers de sécurité, quelles que soient les circonstances.

4.

Vous pouvez céder en permanence à un tiers -le droit d'utiliser le LOGICIEL et toute la
documentation écrite l'accompagnant, (ainsi que la plus récente mise-à-jour et toutes
autres anciennes versions) seulement si vous n'en gardez pas de copies, et si le
cessionnaire s'engage à respecter les termes, clauses et conditions du présent Contrat.
Cette cession à un tiers met fin à votre licence.  Autrement, vous n'avez pas la
permission de transférer ou d'accorder à un tiers le droit d'utiliser le présent logiciel,
excepté que tel que décrit dans le présent paragraphe.

5.

Il est interdit d'utiliser le présent logiciel ou de permettre son utilisation dans des em-
placements où l'utilisation du présent logiciel n'est pas conforme aux lois et réglementations
locales, nationales ou réglementations d'autres organismes gouvernementaux.

6.

Il est interdit de modifier, adapter, traduire, démonter, décompiler, désassembler le
logiciel ou créer du matériel dérivé du logiciel ou de tout composant de celui-ci; vous ne
pouvez pas enlever, modifier ou cacher ou  rendre illisible ou non-visible toute instruc-
tion, légende, information ou filigrane ou autre désignation qui apparaît dans le logiciel,
composant dudit logiciel ou résultant dudit logiciel.

7.

Vous convenez que le logiciel et les droits d'auteur, les systèmes, les idées, les
méthodes d'utilisation, la documentation et autre information incluse, ainsi que toutes
les versions, modifications et adaptations qui s'y rattachent sont  les propriétés
intellectuelles du Concédant et sont protégées par le droit civil et pénal et par la loit sur
le copyright, le secret commercial, la marque déposée et le brevet aux Etats-Unis et
dans les autres pays du monde.

Limite de Garantie

8.

Le Concédant garantit seulement à votre intention, que le logiciel permettra une utilisation
conforme, avec la documentation l'accompagnant, pendant la période de temps indiquée
dans la période de garantie du produit standard du Concédant, à compter de la date de
livraison du logiciel.

Responsabilité du Concédant aux termes de la Garantie

9.

La seule obligation du Concédant aux termes de la garantie susmentionnée sera de
faire tous les efforts commercialement raisonnables pour  corriger ou modifier la partie
du logiciel pour le rendre matériellement conforme aux spécifications de la documenta-
tion.

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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.

Concession de Licence

10. Le Concédant  vous accorde le droit d'utiliser une seule copie sur un seul  Megatouch™

(ci-après "Appareil") accompagné d'une seule clé de sécurité autorisée en usine et
fournie par le Concédant.  Le Concédant réserve le droit de mise-à-jour des versions
du logiciel et du contenu de l'Appareil, quand il juge nécessaire de le faire.

Exclusion de toute autre garantie

11. EXCEPTE COMME PREVU DANS LA SECTION INTITULEE "LIMITE DE GARANTIE", LE

CONCEDANT N'ASSURE AUCUNE AUTRE GARANTIE DE QUELQUE NATURE ET A
QUELQUE TITRE QUE CE SOIT, EXPLICITE OU IMPLICITE, EN RAPPORT AVEC LE LOGICIEL
ET LES COMPOSANTS QUI L'ACCOMPAGNENT OU, LE CAS ECHEANT, TOUT SUPPORT
OU MATERIEL FOURNI CONFORMEMENT AU PRESENT CONTRAT.   EN PARTICULIER, LE
CONCEDANT NE PEUT DONNER AUCUNE GARANTIE, DE QUELQUE NATURE QUE CE
SOIT, POUR LA COMMERCIALISATION DE TOUS LES PRODUITS EN RAPPORT AVEC LE
LOGICIEL OU AVEC L'UTILISATION DE CELUI-CI.  DANS LA MESURE OU CELA EST
PERMIS PAR LA LOI, LE CODE UNIFORME COMMERCIAL OU AUTRE LOI UNIFORME NE
S'APPLIQUE PAS AU PRESENT CONTRAT.

Limite de Responsabilité

12. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DE TOUTE RECLAMATION,

DEMANDE OU ACTION RESULTANT DE OU EN RAPPORT AVEC LE LOGICIEL OU LA
PERFORMANCE OU MANQUE DE PERFORMANCE DU CONCEDANT EN VERTU DU
PRESENT CONTRAT POUR TOUS DOMMAGES D'UNE NATURE QUI N'EST PAS PRESUMEE
PAR LA LOI ET QUI DOIVENT ETRE EXPRESSEMENT PROUVES, DOMMAGE INDIRECTS,
DOMMAGES-INTERETS POUR PREJUDICE MORAL, QUE LE CONCEDANT AIT ETE AVISE
OU NON DE LA POSSIBILITE D'UNE TELLE RECLAMATION, DEMANDE OU ACTION.  DE
PLUS, SANS LIMITER CE QUI PRECEDE, LES DEDOMMAGEMENTS A VOTRE DISPOSI-
TION SERONT LIMITES AU MONTANT QUE VOUS AUREZ PAYE AU CONCEDANT POUR
LE LOGICIEL.

13. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DES DOMMAGES, Y

COMPRIS TOUTE PERTE DE PROFIT, PERTES D'ECONOMIE OU TOUS AUTRES
DOMMAGES INDIRECTS OU DOMMAGES-INTERETS ACCESSOIRES DECOULANT DE
L'UTILISATION OU DE L'IMPOSSIBILITE D'UTILISATION DU LOGICIEL.

Dispositions Générales

14. La validité et la construction du présent Contrat et les droits et obligations ci-inclus

seront déterminés et régis par les lois du Commonwealth de Pennsylvanie aux États-
Unis.  Toutes litiges ou réclamations résultant ou relatives au présent Contrat feront
l'objet d'une procédure de conciliation dans un établissement compétent en Pennsylvanie,
aux Etats-Unis.

15. Merit Industries -réserve le droit de transférer le présent contrat à un tiers ainsi que ses

droits et obligations ci-après.

16. Pour toutes questions concernant le présent Contrat -ou si vous désirez contacter le

Concédant pour une raison quelconque, veuillez  écrire à: Merit Industries, Inc., 2525
State Road, Bensalem, PA 19020, Etats-Unis.

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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.

Merit Industries, Inc. Softwarelizenzabkommen

Merit Industries, Inc.  („Lizenzgeber") ist nur dann bereit Ihnen eine Lizenz für die beiliegende
Software zu erteilen, wenn Sie alle Bestimmungen dieses Lizenzabkommens akzeptieren.

Eigentumsvorbehalt der Software

1.

Das beiliegende Megatouch™ Softwareprogramm („Software") und die schriftlichen
Unterlagen sind Eigentum des Lizenzgebers und sind durch die Gesetze der Vereinigten
Staaten und anderer Länder und durch internationale Verträge urheberrechtlich
geschützt.

 Beschränkungen im Gebrauch und Transfer

2.

Sollte diese Softwarelieferung mehrere Medien enthalten (z.B. CD, Karten, Festplatten
usw.), dürfen Sie nur die für Ihre Maschine angebrachte Medienart verwenden.  Die
anderen Medienarten dürfen nicht auf anderen Maschinen verwendet werden oder an
Dritte übergeben werden, abgesehen von einem endgültigen Transfer der Software
und aller schriftlichen Unterlagen (wie im untenstehenden Paragraphen 4 beschrieben).

3.

Sie dürfen nur eine Sicherungskopie der Software herstellen.  Unter keinen Umständen
dürfen Sie einen Softwaresicherungsschlüssel oder Sicherungsmaßnahmen kopieren
oder davon Sicherungskopien herstellen.

4.

Sie dürfen das Nutzungsrecht für die Software und die schriftlichen Unterlagen
(einschließlich der aktuellen Version und aller vorhergehenden Versionen) an Dritte
übertragen, wenn Sie keine Kopie behalten und wenn der Empfänger die Bestimmungen
dieses Abkommens akzeptiert.  Bei einem solchen Transfer der Lizenz an Dritte erlischt
Ihre Lizenz.  Abgesehen von den Bestimmungen dieses Paragraphen sind alle anderen
Transfers oder Übertragungen der Nutzungsrechte für diese Software unerlaubt.

5.

Sie dürfen die Software nicht benutzen oder eine Nutzung gestatten, wenn eine
solche Nutzung der Software irgendwelche Gesetze und Verordnungen der
kommunalen oder staatlichen Behörden verletzen würde.

6.

Es ist Ihnen nicht gestattet, die Software abzuändern, zu verändern, zu übersetzen,
rückumzuwandeln, zu dekompilieren oder zu zerlegen, oder aus der Software oder
eines Teils davon andere Werke abzuleiten.  Sie dürfen auch aus der Software, einem
Bestandteil der Software oder aus den Datenausgaben der Software keine Hinweise,
Bemerkungen, Ratschläge, Wasserzeichen oder andere Markierungen entfernen,
verändern, verbergen oder auf andere Art unlesbar machen.

7.

Sie akzeptieren, dass die Software und die Urheberschaft, die Systeme, die Ideen, die
Arbeitsweisen, die Dokumentation und alle anderen darin enthaltenen Informationen
und alle Versionen, Veränderungen, und Bearbeitungen davon das geistige Eigentum
des Lizenzgebers sind, und dass sie durch Straf- und Zivilgesetzgebung und durch
die Copyright-, Geschäftsgeheimnis-, Warenzeichen- und Patentgesetze der Vereinigten
Staaten und anderer Länder geschützt sind.

Beschränkte Garantie

8.

Der Lizenzgeber garantiert zu Ihren Gunsten, dass die Software für die angegebene
normale Garantiezeit des Lizenzgebers nach Ihrer Annahme der Software in erheblicher
Übereinstimmung mit der beiliegenden Dokumentation laufen wird.

Verpflichtung des Lizenzgebers im Rahmen der Garantie

9.

Die ausschließliche Pflicht des Lizenzgebers im Rahmen der vorstehenden Garantie
besteht darin, alle geschäftlich vertretbaren Schritte zu unternehmen, um Teile der
Software zu berichtigen oder abzuändern, bis sie mit der beiliegenden Dokumentation
erheblich übereinstimmen.

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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.

Übertragung der Lizenz

10. Der Lizenzgeber gibt Ihnen das Anrecht, eine Kopie der Software auf einer einzelnen

Megatouch™ („Maschine") mit einem einzelnen werksmäßig gestatteten
Sicherungsschlüssel zu benutzen.  Der Lizenzgeber behält sich das Recht vor, nach
eigenem Ermessen die Software und den Inhalt der Maschine zu verbessern.

Beschränkungen

11. ABGESEHEN VON DEN BESTIMMUNGEN DES PARAGRAPHEN „BESCHRÄNKTE

GARANTIE" GIBT DER LIZENZGEBER KEINE SONSTIGEN VERSPRECHEN,
VERPFLICHTUNGEN ODER GARANTIEN, OB AUSDRÜCKLICH ODER STILLSCHWEIGEND,
FÜR DIE SOFTWARE ODER IHRE BESTANDTEILE ODER FÜR ALLE ANDEREN
MATERIALIEN, DIE IHNEN IM RAHMEN DIESES ABKOMMENS ZUR VERFÜGUNG
GESTELLT ODER ÜBERLASSEN WERDEN, UND DER LIZENZGEBER LEHNT
AUSDRÜCKLICH ALLE ANSPRÜCHE AUF MARKTFÄHIGKEIT UND EIGNUNG DER
BESAGTEN MATERIALIEN FÜR DEN GEWÖHNLICHEN GEBRAUCH AB.  SOWEIT
GESETZESMÄSSIG ZUGELASSEN, SOLLEN DIE HANDELSRECHTLICHE
GESETZGEBUNG AUS DEM UNIFORM COMMERCIAL CODE ODER ANDERE GESETZE
AUF DIESES ABKOMMEN NICHT ANWENDBAR SEIN.

Haftungsbeschränkung

12. DER LIZENZGEBER HAT KEINERLEI HAFTUNG BEI EINEM ANSPRUCH, EINER

FORDERUNG ODER EINER KLAGE, DIE AUF NUTZUNG DER SOFTWARE, DER LEISTUNG
DES LIZENZGEBERS ODER DESSEN VERSAGEN IM RAHMEN DIESES ABKOMMENS
FÜR JEGLICHE FOLGE-, INDIREKTE, SONDER- ODER NEBENSCHÄDEN BERUHEN,
SELBST WENN DER LIZENZGEBER AUF DIE MÖGLICHKEIT EINES SOLCHEN
ANSPRUCHES, EINER FORDERUNG ODER EINER KLAGE HINGEWIESEN WURDE.
WEITERHIN UND OHNE BESCHRÄNKUNG DES LETZTEN SATZES, DÜRFEN IN ALLEN
FÄLLEN DIE IHNEN ZUR VERFÜGUNG STEHENDEN ABHILFEN DIE VON IHNEN FÜR DIE
SOFTWARE AN DEN LIZENZGEBER GEZAHLTE SUMME NICHT ÜBERSCHREITEN.

13. DER LIZENZGEBER HAT IN KEINEM FALL EINE HAFTUNG IHNEN GEGENÜBER FÜR

SCHÄDEN, EINSCHLIESSLICH ETWAIGER GEWINNVERLUSTE, NICHT REALISIERTER
EINSPARUNGEN ODER ANDERER NEBEN- ODER FOLGESCHÄDEN, DIE AUS IHRER
VERWENDUNG ODER GEBRAUCHSUNFÄHIGKEIT DER SOFTWARE ENTSTEHEN.

Allgemein

14.   Die Rechtsgültigkeit und Provisionen dieses Abkommens und der darin enthaltenen

Rechte und Pflichten werden durch die Gesetze des Commonwealth of Pennsylva-
nia bestimmt.  Alle Ansprüche, die aus diesem Abkommen entspringen oder dieses
Abkommen betreffen, werden am jeweiligen Verhandlungsort  in Pennsylvania, USA,
verhandelt.

15. Merit kann nach eigenem Ermessen dieses Abkommen oder jedes der darin enthaltenen

Rechte und Pflichten an Dritte abtreten.

16. Bei Rückfragen über dieses Abkommen oder wenn Sie den Lizenzgeber aus einem

anderen Grund kontaktieren wollen, bitte schreiben an: Merit Industries, Inc., 2525
State Road, Bensalem, PA 19020, USA.

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NOTES:

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Please read the enclosed license agreement.  Operation of this game
constitutes acceptance of the Merit Software License Agreement.

Veuillez lire le contrat de licence d’utilisation ci-inclus.  Si vous utilisez ce
jeu, vous vous engagez à respecter les termes et conditions du contrat de
licence d’utilisation du logiciel de Merit.

Bitte beiliegendes Lizenzabkommen durchlesen.  Das Merit Software
Lizenzabkommen tritt in Kraft, sobald dieses Spiel verwendet wird.

INFINITY TO MAXX™ CONVERSION

PM0310-05