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merit industries, inc.

 PM0378-07

FOR TECHNICAL ASSISTANCE:

CONTACT YOUR LOCAL DISTRIBUTOR

For a list of distributors, visit  the Merit  Industries, Inc. Web site

www.meritind.com

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Table of Contents

Terms and Conditions ..............................................................................p. 1

Important Notes for Linked FORCE Classic Games..............................p. 1

Site Preparation.........................................................................................p. 2

Sound Zones......................................................................................p. 2

Planning the Installation...................................................................p. 2

Checking the Phone Line .................................................................p. 2

Sharing a Phone Line .......................................................................p. 2-3

Description.................................................................................................p. 3

Power Switches.................................................................................p. 3

Rear Compartment............................................................................p. 3

CPU Section .......................................................................................p. 3

Single Board Computer (SBC).........................................................p. 3

Tune Central ......................................................................................p. 3

Subwoofer/Amplifier.........................................................................p. 5

Speakers ............................................................................................p. 5

Coin Mech/Bill Acceptor ...................................................................p. 5

Remote Control .................................................................................p. 5

Internet Technologies.......................................................................p. 5, 7-8

Installation .................................................................................................p. 8

Installing the Hard Drive ...................................................................p. 8

Connecting a Phone Line .................................................................p. 8

Installing Speakers ...........................................................................p. 9-12

Linking to Other Games ...................................................................p. 12

Connecting a Microphone................................................................p. 13

Connecting an External Audio Source ...........................................p. 13

Connecting to Tune Central.............................................................p. 13

TouchTunes® Operator Setup.................................................................p. 14

First Time Installation/Phone Settings............................................p. 14-16

Sound Test .........................................................................................p. 16-17

Programming and Enabling the Remote ........................................p. 17

Enabling Tune Central......................................................................p. 18

Saving Settings .................................................................................p. 17

General Care and Maintenance................................................................p. 18

Screen Calibration ............................................................................p. 18

Degaussing Your Monitor ................................................................p. 19

Monitor Adjustment Procedure .......................................................p. 19-20

General Circuit Board Handling Information..................................p. 20

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Table of Contents

Cleaning the Cabinet ........................................................................ p. 20

Cleaning the Touchscreen Monitor................................................. p. 20

Cleaning the Fans and Vents ........................................................... p. 20

Changing the Marquee ..................................................................... p. 20

Linking Games........................................................................................... p. 21

Megatouch FORCE™ Software Instructions .......................................... p. 22

Game Name and Score Needed for Initial Replay.................................. p. 22

Main Menu.................................................................................................. p. 23-24

Credits/Pricing Menu ................................................................................ p. 25

Quick Price Setup ............................................................................. p. 25

Coin-In Menu...................................................................................... p. 26

Coinless Coin Op Menu .................................................................... p. 27-28

Games Menu .............................................................................................. p. 28

Game Setup ....................................................................................... p. 28-29

Hi Scores Menu ......................................................................................... p. 29

View/Clear Hi Scores ........................................................................ p. 29

Books Menu ............................................................................................... p. 30

Books Display.................................................................................... p. 30

Cash Settlement ................................................................................ p. 31

System Menu ............................................................................................. p. 32

Diagnostics Menu...................................................................................... p. 33

Presentation Menu .................................................................................... p. 34

Operator’s Presentation ................................................................... p. 34

Sales Person’s Presentation ............................................................ p. 34

Operator Ad Screens ........................................................................ p. 35

Promotion Menu ........................................................................................ p. 35

My Merit.............................................................................................. p. 35-36

Merit Money ....................................................................................... p. 36

Promo Credits.................................................................................... p. 36

DIP Switch Settings in FORCE Games.................................................... p. 37

Troubleshooting Guide............................................................................. p. 38-43

Replacement Parts List ............................................................................ p. 44

Warranty..................................................................................................... p. 45

Software License Agreement................................................................... p. 46

English ............................................................................................... p. 46-47

French ................................................................................................ p. 48-49

German............................................................................................... p. 50-51

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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.

NOTE: You should have already made arrangements to receive a hard drive for
the unit prior to delivery.  The jukebox will not function without the hard drive.

PM0378-07                                       MEGATOUCH COMBO JUKEBOX™ OWNER’S MANUAL                                                     1

Terms and Conditions

Beginning March 1st, 2005, the Merit Megatouch Combo Jukebox™ and all linked games

must be kept up to date, loaded, and operating the latest full software upgrade in order for

both music and games to be available.  If the software is no longer kept current after this

date, the unit can be run either as a game-only or music-only device.

To switch the unit to work as a game-only or music-only device once it is no longer running

the current software, press the SETUP button in the game and touch the TouchTunes®

button on the Main Menu.  You will then be prompted to choose either the  “Game Only” or

“Music Only” option.  If you choose the “Game Only” option, a message stating that this may

be in violation of the terms of the operator’s agreement with TouchTunes® will display.

Touch YES to continue with setting the unit to game-only or NO to return to the previous

screen.  If you choose the “Music Only” option, the TouchTunes® Menu will again be fully

operational.

Terms and conditions are subject to change.

Important Notes for Linked FORCE Classic Games

FORCE Classic games will not display the TouchTunes® Operator Setup properly; therefore,

the Setup should be run on the Jukebox and not the Classic game.  Also, FORCE Classic

games running FORCE 2004 software will not have the same TouchTunes® features as

the Jukebox.

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2                                                        MEGATOUCH COMBO JUKEBOX™ OWNER’S MANUAL                                    PM0378-07

Site Preparation

In determining the location for your

Megatouch Combo Jukebox™, keep in mind

that it must be connected to a suitable,

grounded electrical outlet.  Since the unit is

a computerized device, it should have a sepa-

rate circuit, if at all possible.  If a separate

circuit is not available, care should be taken

to provide a clean and constant voltage.  As

a basic guideline, never connect the unit to

a circuit that also supplies power to freez-

ers, coolers or other high power-consum-

ing and electrical noise-generating equip-

ment.  Familiarity with standard wiring prac-

tices, as recognized by a government

agency in your area, is necessary.

Make sure the unit is not exposed to any

moisture or excessive heat and that there is

enough space to ensure proper ventilation.

The unit should also be located on a sturdy,

level surface.  When the two leg levellers

are extended and even, the unit should re-

main stable.

NOTE:  All units using the music li-
censed by TouchTunes® must be
placed in public, commercial, business
establishments.

Sound Zones

A sound zone is considered to be any set of

speakers that are controlled as a single unit.

A single set of speakers with the same vol-

ume control would be configured as ZONE

1, with an additional speaker set configured

as ZONE 2.  The (2) speakers included with

the Megatouch Combo Jukebox™ will be

configured as ZONE 1.

Planning the Installation

Consider the following as you decide on

jukebox and/or speaker placement:

·

volume required in the area

·

the stereo image.  The sound stage of

sound zones can vary depending on

speaker placement.

NOTE: Sometimes the physical layout
of a location makes it almost impos-
sible to create a good stereo image.  For
example, if a location has many small
interconnected rooms or if a location
is very long and narrow.  Under these
circumstances, it may be more advan-
tageous to operate all speakers in
mono.  This would enable you to cover
small rooms with one speaker instead
of two and make placement much easier
to determine.

Checking the Phone Line

The unit requires an analog telephone line to

communicate daily with the TouchTunes®

server.  Once connected, the unit will call

out once daily based on a specified time

frame determined by the operator and typi-

cally during closed hours.  The telephone

line connection is necessary to ensure soft-

ware program updates and music down-

loads.  For security reasons, the unit will be

deactivated if it fails to connect to the server

within 30 days after a phone connection is

lost.

A dedicated phone line is not necessary, as

you should be able to share an existing lo-

cation phone line.  However, depending on

the quality of the existing line in the location,

the type of phone services it supports, and

the other equipment making use of the line,

you may or may not be able to make use of

this existing telephone line.

NOTE: It is crucial that the jukebox have
access to a noise-free telephone line.  If
you connect the jukebox to a substan-
dard line, it will result in communica-
tions problems including repeated call
failures and slow downloads.  This will
impact your ability to add songs to the
jukebox and receive new software up-
dates, as well as cause additional main-
tenance for you.  It is best to get this
correct during installation to avoid
recurring problems.

Sharing a Phone Line

In most cases, the jukebox can success-

fully share the existing phone line with other

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devices, such as phones, fax machines, or

alarm systems.  However, some devices,

such as computerized telephones, lottery

terminals, and ATMs, can cause problems

on a shared line.  You can usually resolve

these conflicts by contacting the operator

of the other equipment and coordinating call

and answer times.

Sharing the Line with an Alarm

System

Most current Alarm Systems communicate

over telephone wiring.  These locations

should have the telephone line from the ser-

vice entry going to the input side of the alarm

and the telephones connected to the phone

side of the alarm.

Sharing the Line with a Digital Phone

System

If a location has a digital phone system, the

jukebox telephone line must be connected

to the analog line in front of the phone sys-

tem.

Description

The Megatouch Combo Jukebox™ mea-

sures 72” H X 27” W X 30” D and has three

key-locked compartments:  the PC shelf sec-

tion (front door),  the coin box door, and the

rear door.  It is equipped with a coin mech

and bill stacker, and an optional credit card

swipe is also available.

In addition to the supplied speakers, the unit

can be connected to an existing sound sys-

tem or a Remote Sound System purchased

from Merit Industries.  The Remote Sound

System includes an additional amplifier,

subwoofer, and (2) satellite speakers.

Power Switches

The unit is equipped with two main power

switches.  The switch on the outside of the

unit affects the game only.  The interior

switch is mounted above the cooling fan on

the left side (if you are facing the rear of the

unit) and is accessible through the rear door.

This switch affects both the game and the

jukebox.  

The interior switch should

remain on at all times unless the unit

is being moved or serviced

, since turn-

ing off the jukebox component will prevent

communication with the TouchTunes®

server.

NOTE: The power switch on the Single
Board Computer (see Figure 1) should
always remain on.

Rear Compartment

The rear compartment of the unit allows ac-

cess to the rear of the monitor and the touch-

screen controller, as well as the interior

power switch.

CPU Section

The CPU section houses the motherboard,

I/O board, power supply, hard drive,

centronics connector, and main harness.

These components are accessible through

the front door.  See Figure 1.

Single Board Computer (SBC)

The single board computer (SBC) is the main

jukebox component and is located on the

first shelf inside the unit (see Figure 1).  The

SBC is equipped with a sound card, a 56

Kbps modem, slots for a 10GB hard drive

and 64MB flash memory (as needed), a fan,

and a 120/240 VAC Power Supply Unit.  See

Figure 2 for SBC audio specifications.

Tune Central™

Jukeboxes connected to Tune Central™

give players access to the entire

TouchTunes® library of over 100,000 songs.

Tune Central™ is a stand-alone unit (see

Figure 3) measuring 5 3/8” H X 3 1/2” W X 8

1/8 D and weighing approximately 12lbs.

The unit must be connected to an electrical

outlet and one of the Mega-Link ports on the

jukebox.

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FIGURE 2 - SINGLE BOARD COMPUTER AUDIO PERFORMANCE

Microphone channel gain

20 dB at full volume (balanced)

AUX channel gain

0 dB at full volume

AUX input overload voltage

1 Vrms minimum

Max. output level (all RCA outputs)

1.0 Vrms, 600 Ohms (unbalanced)

Max. output level (RJ-45 outputs)

7.0 Vrms, 150 Ohms (balanced)

Total Harmonic Distortion (THD)

= 0.1% from 10 HZ–20 kHz

Frequency response

= ± 0.5 dB from 10 Hz–20 kHz (tone flat)

Noise output

= 64 uVrms (90 dB S/N) at max volume

Volume increment

= 2 dB

Volume range

= 80 dB

FIGURE 1 - MEGATOUCH COMBO JUKEBOX - FRONT VIEW

CPU
SECTION

SUBWOOFER

SINGLE

BOARD

COMPUTER

AMPLIFIER

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PM0378-07                                       MEGATOUCH COMBO JUKEBOX™ OWNER’S MANUAL                                                     5

ETHERNET
CONNECTOR

FAN

STATUS

LIGHTS

POWER
CONNECTOR

FRONT VIEW

REAR VIEW

TUNE CENTRAL

ID NUMBER

FIGURE 3 - TUNE CENTRAL™ UNIT

Subwoofer/Amplifier

The subwoofer and amplifier are located in

the base of the unit and are accessible

through the front door.  See Figure 1.

Speakers

Two satellite speakers are included with the

unit, as well as 100 feet of speaker wire.

See the ‘Installation’ section for speaker

placement and mounting information.

Coin Mech/Bill Acceptor

Both the coin mech and bill acceptor are

located inside the front door (see Figure 4),

and the access area is key-locked for se-

curity purposes.  The coin bag can is ac-

cessed by sliding out coin bag bracket (see

Figure 4).

Remote Control

NOTE:  Any changes or modifications
to the remote not expressly approved
by Merit Industries could void  the user’s
authority to operate the equipment.

The remote control enables location person-

nel to control certain jukebox functions with-

out having access to the Jukebox Operator

menu.  The remote control is powered by

(2) 1.5V AA batteries (included).

The remote control is RF-based, which elimi-

nates the need to point it directly at the juke-

box when using it.  The effective range will

vary depending on the type of the obstruc-

tions between the remote and the jukebox.

For example, concrete and metal provide

more of a barrier than wood or plaster.  The

remote control can also be affected by in-

terference from other RF-based devices.  If

two TouchTunes® jukeboxes are installed

in close proximity to one another, the remotes

may conflict if both have the same remote

control ID.  You will customize the remote ID

and enable the remote while setting up the

game.

Figure 5 shows the functionality of the re-

mote control keys.

NOTE: Unless you are connecting more
than one set of speakers to the unit,
you will only be working with ZONE 1
settings.

Internet Technologies

TouchTunes® jukebox components allow

customer interaction via user interface with

animated graphics on the monitor

touchscreen.  Jukebox Operators are able

to “order” on a 24-hour basis any individual

music title (including the newest releases)

from a remote central library.  The selection

will be “delivered” via TouchTunes’ propri-

etary telecommunications downloading net-

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FIGURE 5 - REMOTE CONTROL KEYS

Remote Control Key Functionality

P1

 

Give promotional credit

Does not apply in this software.

P2

Reserved for future use.

P3

 

Skip song

Quickly press and release this button to stop
playing the current song and immediately skip
forward to the next song in the queue. Support for
this feature is enabled/disabled on the 

System

Settings

 screen. To empty the song queue, press

and hold P3 for 5 seconds.

Zone 1 Volume

Raises and lowers the volume of zone 1 speakers
within the limits set on the 

Mixer Settings

 screen.

Zone 2 Volume 

(if applicable)

Raises and lowers the volume of zone 2 speakers
within the limits set on the 

Mixer Settings

 screen.

This feature is always available.

MIC Volume

Raises and lowers the volume of the microphone
within the limits set on the 

Mixer Settings

 screen.

JUKE ‘PAUSE’

Pauses the currently playing song. The jukebox
screen will display the message “Jukebox is
Paused” and switch to the auxiliary sound source
(if connected) or a microphone (if enabled). To
unpause, press this button again and the jukebox
will resume playing song.

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FIGURE 4 - JUKEBOX DOOR - COIN BOX/BILL ACCEPTOR LOCATION

BILL

ACCEPTOR

COIN BAG

BRACKET

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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.

work, including MP3, MMP, and graphics for-

mats stored within the memory of the juke-

box on location.  At 11:1 compression ratio,

approximately 2,000 songs can be stored

on the 10 GB, ATA/IDE Hard Drive.  The op-

erating system information can be stored on

the hard drive or a 64MB Flash Memory Card,

as needed.

Jukebox Communications

The jukebox calls out once a day with an

“I’m alive” call, typically during a location’s

off hours in order to avoid phone conflicts.

If you’ve placed orders for new songs, two

to three song files will download per hour

(based on average phone line speed), with

a 33.6 Kbps or 56 Kbps modem used to com-

municate with the server.

56 Kbps (V.90) modems are capable of

transmitting 33.6 Kbps to the server and re-

ceiving approximately 42 Kbps from the

server if digital lines are available on the ISP

(Internet Service Provider) side.  This means

that this throughput cannot be achieved on

“Typhoon”.  The modem basically acts much

like a D2A and A2D converter pair, convert-

ing digital signals so they can be transmitted

analogously on copper wires (with limited

bandwidth) and back to digital.

TouchTunes® Server and Database

TouchTunes® maintains two servers to

handle jukebox communications and data.

Two terabytes of disk space allow for an

extensive library of music selections and

for TouchTunes® to receive uploaded log

files from the jukebox network.  One server

is used as a backup to the other.

There are two pathways that jukeboxes use

to connect to the server.  Approximately 80%

of the jukeboxes connect to the

TouchTunes® server through the use of an

Internet provider.  These boxes dial a local

POP (point of presence) radius server, which

verifies the user name and password pro-

grammed into the jukebox.  From there, com-

munication is accomplished using the Internet

backbone.

The other method of connection to the server

is through a direct-dial toll free number.  This

also requires the jukebox to verify its user

name and password to gain access to the

TouchTunes server.

Internet Service Providers

TouchTunes® uses UUNET™ and AT&T™

to handle Internet access for jukeboxes.  In

some cases, jukeboxes have difficulty com-

municating due to a problem with the ISP

(Internet Service Provider) network and not

TouchTunes®.  TouchTunes® monitors ISP

traffic and congestion, makes changes to

the jukebox as required, and will even notify

the ISP when problems are noted with their

services.

Local Point of Presence (POP)

The jukebox will call a local phone number

to connect to the Internet. TouchTunes®

makes every effort to ensure the jukebox is

making a local call.

Jukeboxes that do not have a local POP to

access the Internet are using a toll free di-

rect dial-up to access the TouchTunes® net-

work.  It is not uncommon for jukeboxes

using the direct dial to experience periods

where they get a busy signal.  This is due to

the volume of jukeboxes using the direct

access.

TouchTunes® has experienced better com-

munication results using the Internet for com-

munication and makes every effort to have

jukeboxes communicate in this manner.

How It All Works

New jukeboxes are programmed to call out

using the toll free number, but the phone

number information initially programmed into

the installation screen on the jukebox is far

from accurate.  The first step requires

TouchTunes

®

 to send a small command to

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FIGURE 6 - SINGLE BOARD COMPUTER CONNECTIONS

REMOTE
CONTROL
BOARD

PHONE LINE

ETHERNET
HUB

SPEAKERS

the jukebox in order to capture the phone

number information through caller ID.  After

the accurate information is obtained,

TouchTunes

®

 will search for a local ISP for

the jukebox and program it using that infor-

mation.  If the jukebox determines there is a

problem with the ISP, it will roll back to the toll

free number to communicate with the server.

In this event this happens, the jukebox will

upload its files and logs, but will not down-

load music.  Typically, ISP issues are solved

within a day’s time.

Installation

Once you’ve selected a suitable location,

you are ready to install the Megatouch

Combo Jukebox™.

Installing the Hard Drive

NOTE: You should have already made
arrangements to receive a hard drive
for the unit prior to delivery.  The juke-
box will not function without the hard
drive.

To install the hard drive:

1.

Make sure the 

interior 

power switch

is turned OFF and that the unit is un-

plugged from its power source.

2.

Unlock and open the front door to ac-

cess the SBC (see Figure 1).

3.

Insert the 10GB hard drive into the ‘Re-

movable Hard Disk’ slot (see Figure 6)

until it is fully seated, then hand-tighten

the hard drive bracket spring-loaded

screw into the tapped hole.  Keep in

mind that the hard drive is sensitive to

impact and must be handled with care.

NOTE: Push the hard drive into the slot
gently, as the mating pins/connector
may be slightly out of alignment.

Connecting a Phone Line

4.

Connect one end of the supplied phone

line to the phone connector located on

the back of the unit (see Figure 7).

5.

Connect the other end of the phone

line to a phone jack.   If necessary, use

the supplied phone coupler and/or

phone splitter.

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COUNTER

VOLUME

CONTROLS

MEGA-LINK

CONNECTORS

PHONE

CONNECTOR

HUB

FIGURE 7 - REAR VIEW OF JUKEBOX - CONNECTOR/VOLUME CONTROL LOCATIONS

Installing Speakers

Follow the instructions below to install the

(2) supplied speakers once you’ve decided

on an appropriate location.

NOTE: The supplied speakers will be
c o n f i g u r e d   a s   Z O N E   1   i n   t h e
TouchTunes® software.

Connecting Speakers

6.

Cut the supplied speaker wire into (2)

lengths as needed.

7.

Connect one end of a length of speaker

wire to the input terminals on one of

the speakers and take note which

sides of the wire are connected to the

(+) and (-) connectors.  See Figure 8.

8.

Connect the other end of the speaker

wire to the subwoofer so the (+) and

(-) speaker connectors run to the (+)

and (-) subwoofer connectors.  See

Figure 8.

NOTE: To avoid short-outs, make sure
all strands of the exposed wire are prop-
erly connected to the speakers and
subwoofer.

9.

Repeat steps 8-9  to connect the other

speaker.

10. Secure the speaker wire using the

wire clamp on the subwoofer so it can-

not easily be dislodged from either the

speakers or the subwoofer.  See Fig-

ure 8.

M o u n t i n g   t h e   S p e a k e r s   w i t h   t h e
lnvisiBall™ Mounting System

The InvisiBall™ is a unique method of

mounting a speaker. It is designed to be

unobtrusive, theft deterrent, and simple to

install.

N O T E :   Y o u r   i n s t a l l a t i o n   o f   t h i s
Commercial Sound Solution must be
conform with local building codes.
P l e a s e   c o n s u l t   w i t h   a   l i c e n s e d
contractor or professional engineer on
any installation in which the speakers
are mounted on a ceiling or wall.  JBL
Professional is not responsible for
damage resulting from the improper
installation of any bracket or speaker.

11. Install the InvisiBall™ mount on the

wall with the (4) screws.  Be certain

that the wall will support the speaker.

See Figure 9.

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FIGURE 9 - MOUNTING INVISIBALL™ TO WALL

FIGURE 8 - CONNECTING SUPPLIED SPEAKERS

Sub-Woofer

Right Speaker

Left Speaker

WIRE CLAMP

12. Place a wide-tipped, slotted screw-

driver in the slot of the plastic

InvisiBall™ knock-out plug and push

downward, thereby breaking the plug

out of the back of the speaker.  See

Figure 10.  Scrape away any residual

plastic to ensure the ball will fit in the

hole.

13. Grab the logo badge on the speaker

grill with your fingernails and pull it

straight out as shown in Figure 11.

14. Insert the supplied hex key into the

hole exposed by the removed logo

badge, then lightly push and slowly

rotate the hex key until you feel it fall

into place.  Loosen the InvisiBall™

clamp as shown in Figure 12.

15. Mount the speaker on the InvisiBall™.

See Figure 13.

16. Tighten the clamp just enough to hold

the speaker while you position it in the

desired orientation (see Figure 14).

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OPTIONAL

SAFETY

CABLE

FIGURE 10 -REMOVING KNOCK-OUT PLUG

FIGURE 11 -PULLING OUT LOGO BADGE

FIGURE 12 - LOOSENING INVISIBALL ™ CLAMP

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FIGURE 13 - MOUNTING SPEAKER ON INVISIBALL™

FIGURE 14 - TIGHTENING INVISIBALL™ CLAMP

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When the speaker is in the preferred

position, tighten the clamp firmly and

replace the logo badge.  Be sure not

to overtighten.

Connecting an Existing Sound System

17. To connect an existing amplifier and

speakers to the unit, connect the cor-

responding ends of the RCA connec-

tors (white to left, red to right) to the

left and right ZONE 2 outputs on the

Single Board Computer inside the unit.

18. Connect the other corresponding ends

of the RCA connectors to the left and

right inputs on your existing stereo

amplifier.

Linking to Other Games

The (2) Mega-Link® ports on the unit will

accommodate (2) more games through the

use of additional standard Ethernet cables

(available at your local computer store) or

individual Mega-Link® kits.  Linking more than

(2) games would require the use of an

Ethernet hub connected to the ‘HUB’ port on

the game (see Figure 6).  

Keep in mind

that each game must be running the

same software version

.  If you are not

linking additional games, skip to the next sec-

tion.

NOTE: The ‘HUB’ port on the unit can
only be used to connect an additional
Ethernet hub.

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NOTE:  You will need to adjust the moni-
tor settings on any games after they are
linked to display the TouchTunes® Op-
erator Setup.  Enter the TouchTunes®
Setup Screen on the game and then
adjust the monitor settings so the
graphics are displayed properly.  This
will not affect the monitor settings of
the game screens.

To link to additional games:

19.

M a k e   s u r e   a l l   g a m e s   ( e x c e p t

FORCE Classic games) that are to

be linked have the Hi Resolution

feature enabled in order to prop-

erly display the current Touch-

Tunes® interface

.  Press the SETUP

button inside the game and enter the

System Menu, then touch the Options

icon.  Page through the options and

make sure the Hi Resolution feature is

checked.  If it is not enabled, certain

TouchTunes® features will not be avail-

able.

NOTE: It is recommended that you per-
form a touchscreen calibration after
enabling Hi Resolution.

NOTE: The TouchTunes® interface will
not display properly in FORCE Classic
games if the Hi Resolution feature is
enabled.  Certain TouchTunes® fea-
tures will therefore not be available in
any linked FORCE Classic games be-
cause they are only accessible in Hi
Resolution mode.

20. Turn off all games that will be con-

nected to the Megatouch Combo Juke-

box™.

21. Connect one end of the Ethernet cable

to one of the Mega-Link® connectors

on the unit (see Figure 7).

22. Connect the other end of the Ethernet

cable to the Ethernet coupler on the

back of the game (the Ethernet coupler

is the one on the left if you are facing

the back of the game).

23. Repeat for an additional game if de-

sired.

NOTE: Do not use the Ethernet hub in-
side the unit for linking other games.

Connecting a Microphone

24. If desired, connect a microphone to the

MIC IN connector on the SBC and pass

the cable through the slots at the bot-

tom of the access panel.

Connecting an External Audio Source

25. If desired, connect the left and right

RCA connectors running from an ex-

ternal audio source, such as a CD or

tape player, to the LINE IN connectors

on the SBC.

26. Replace the access panel.

Connecting to Tune Central™

If you will not be running Tune Central™,

skip ahead to the next section.

27. Choose an appropriate location for the

Tune Central™ unit.  It should be placed

on a flat surface away from heat

sources such as vents or amplifiers.

28. Connect the supplied power source to

the power connector on the front of

the Tune Central™ unit (see Figure 3)

and the supplied power cable to the

power source.  Then plug the power

cable into a suitable grounded outlet.

Use the same guidelines as those

foundin the beginning of the Site Prepa-

ration section on Page 2 to choose an

electrical outlet.

29. Connect one end of a customer-sup-

plied standard Ethernet cable to the

Ethernet connector on the Tune Cen-

tral™ unit (see Figure 3) and the other

end to one of the Mega-Link connec-

tors on the jukebox (see Figure 7).

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FIGURE 15 - FRONT VIEW OF JUKEBOX - SETUP BUTTON LOCATION

SETUP
BUTTON

SUBWOOFER

CALIBRATE

BUTTON

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TouchTunes® Operator Setup

The following instructions are only to guide

you through the setup procedure.  For com-

plete software instructions, see the

TouchTunes® Software Manual.

NOTE: If you are linking more than one
game, you will only need to set up the
TouchTunes® software on one game.
The set up will then be reflected on all
games.

First Time Installation/Phone Settings

30. Plug in and turn on both the internal and

external power switches on the unit.

Keep in mind that while the game will

boot up in approximately one minute,

the jukebox will take several minutes to

load.

NOTE: It is normal for the subwoofer to
produce 2-5 thumping noises when the
unit is first turned on.

31. When the Calibration Screen appears,

follow the instructions on the screen.

You will then be taken to the Game

Menu.

NOTE: Because the TouchTunes® soft-
ware has not been set up yet, the screen
will display a “Jukebox Error - Check
Diagnostics” message at the bottom of
the screen when turned on for the first
time.

32. Press the SETUP button in the unit (see

Figure 15) to bring up the Main Menu.

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FIGURE 17 - PHONE SETTINGS SCREEN

FIGURE 16 - INSTALL SCREEN

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33. Touch the ‘TouchTunes’ button on the

Main Menu, then the ‘TouchTunes Setup’

button.  The INSTALL screen will ap-

pear.  See Figure 16.

34. Take note of the information on the

screen and press 

NEXT

.  The PHONE

SETTINGS Screen will appear.  See Fig-

ure 17.

35. Set the time during which the jukebox

can use the phone line to call out to the

TouchTunes® server.  Time is speci-

fied using a 24-hour clock (i.e. 00:00

equals midnight).

NOTE: The more time you make avail-
able, the more songs the jukebox will
be able to download at one time (a
single songs takes about 20 to 25 min-
utes to download).  The busiest time for
the server is between 4 AM and 8 AM
Eastern time.  If you can set your unit to
call outside this time, you may get bet-
ter throughput.  It is suggested you set

CALL FROM to one half hour after the
location is locked up for the night (i.e.,
the time the last person leaves and locks
the front door) and set CALL TO to one
half hour before the first person enters
the location.  Once a song file begins
downloading, it will continue through
to completion, which may exceed the
end time specified.  The half-hour
buffer should prevent phone conflicts.

36. Enable the 

WAIT FOR DIALTONE

 op-

tion to turn on dial tone detection.  If this

feature is left off, the jukebox will auto-

matically start dialing after a two-sec-

ond delay.  For voice mail compliance, it

is recommended you leave this feature

off in order to solve dialing problems

on the phone line.  When voice mail is

installed, the jukebox modem may not

be able to recognize the dial tone fol-

lowing the voice mail signal because in

many cases, the dial tone is intermit-

tent due to message beeps.

If it is necessary at your location to dial

the number 9 to gain access to an out-

side line, turn on 

DIAL 9 FOR EXTER-

NAL LINE

.  If a different outgoing pre-

fix needs to be dialed, use the 

EDIT

button in the 

CUSTOM DIAL PREFIX

box to bring up a numeric keypad for

entering the prefix.

If the location has call waiting, you

should enter the prefix to disable it.  In

most cases this is *70.  You may need

to add a pause to the end of this se-

quence, as sometimes there is a delay

before the dial tone returns.  Use the #

key to enter a pause.  For example, the

sequence *70## disables call waiting

and then pauses twice before continu-

ing to dial.

Select the type of phone line that is

installed at the location by setting 

TONE

DIALING

 to 

ON 

or 

OFF

.

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FIGURE 19 - JUKEBOX OPERATOR MENU

FIGURE 20 - SOUND MIXER SCREEN

FIGURE 18 - TELECOM DIAGNOSTIC

SCREEN

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37. Use the 

EDIT 

buttons to enter the name,

type, phone number, and time zone of

your location.  Once all the information

has been entered, the 

INSTALL 

button

will appear.

NOTE:  If you enter an incorrect phone
number, it could result in unnecessary
charges on the location’s phone bill.

38. Touch the 

INSTALL 

button. The ENTER

PASSWORD screen will appear.

39. Enter the registration password for the

jukebox and touch OK.  The unit will

now dial out and attempt to connect to

the TouchTunes® server.

NOTE: The password should have been
sent to you by fax prior to delivery of
the jukebox.  If you did not receive your
password, call TouchTunes® at 1-888-
711-5853.

40. The TELEPHONE DIAGNOSTIC screen

(see Figure 18) appears, enabling you

to monitor the progress of the call.  A

successful call should take about ten

minutes to complete.  If the call fails,

you will see an error message indicat-

ing the nature of the problem that oc-

curred.

After a successful call is completed,

you will be returned to the Main Menu.

NOTE: Some of the messages may ap-
pear on the screen for an extended pe-
riod of time during the initial call to
the server.  Do NOT reboot the machine.

41. Exit out of the Main Menu.  If the

TouchTunes icon does not appear on

the Main Game Menu, reboot BOTH the

game and Single Board Computer by

turning off the interior and exterior

power switches and turning them on

again.  Once both the game and juke-

box are loaded again, press the SETUP

button inside the game to access the

Main Menu.

Sound Test

42. From the Main Menu, press the

‘TouchTunes’ button, then ‘TouchTunes

Setup.’  The jukebox will now display

the Jukebox Operator menu.  See Fig-

ure 19.

43. On the Jukebox Operator menu, touch

SOUND MIXER

.  The SOUND MIXER

screen appears.  See Figure 20.

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FIGURE 21 - SYSTEM SETTINGS SCREEN

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44. In the 

SOUND TEST

 box, touch 

TEST

.

Listen to the test at all speaker posi-

tions to ensure everything is function-

ing properly.  If you encounter a sound

problem, refer to the Troubleshooting

Guide.

Programming and Enabling the
Remote

45. To set the remote ID, press the 

JUKE

PAUSE

 and lower 

MIC VOLUME 

but-

tons on the remote at the same time

until the light on the 

LAMP 

button is

solid.

46. Press any combination of the P1, P2, or

P3 buttons three times to customize the

ID (for example: P2 – P1 – P3 or P3 – P1

– P1). The default setting is P1 – P1 –

P1).

47. Return to the Jukebox Operator menu

and touch the 

SYSTEM SETTINGS

button.  The System Settings screen

appears. See Figure 21.

48. Touch 

LEARN

, located next to 

Learn

remote control ID

.

49. Watch the monitor. When prompted,

press any key on the remote control.

The monitor will return to the System

Settings Screen.

50. To allow the remote control to skip a

song that is playing (P3 button), set

Enable skip mode on remote

 to

ON.

51. Touch BACK to return to the Jukebox

Operator menu.

52. Enter the SOUND MIXER screen and

touch the TEST button to run the sound

test.  As the unit is playing, raise and

lower the volume with the remote to

ensure it is working.

NOTE: If you change the remote ID, you
must have the jukebox relearn the ID
through the System Settings screen.

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Enabling Tune Central™ (if applicable)

If you will not be running Tune Central™,

skip ahead to the next section.

53. Return to the Jukebox Operator menu

and touch the MUSIC SETTINGS but-

ton.  The Music Settings screen ap-

pears. See Figure 22.

NOTE: It is recommended you reboot
the machine each time you make
changes with the Jukebox Operator
Menu.  The game is programmed to
reboot once each day by default.

54. See the TouchTunes® Software

Manual for complete software instruc-

tions.

General  Care and Maintenance

NOTE: THIS GAME MUST ONLY BE SER-
VICED BY QUALIFIED SERVICE    PER-
SONNEL.

CAUTION: THERE ARE HIGH VOLTAGE
PARTS IN THIS GAME. BE CAREFUL
WHEN SERVICING THE INSIDE OF THE
GAME.  GAME SHOULD ALWAYS BE
UNPLUGGED BEFORE SERVICING.

Screen Calibration

NOTE:  You must enable high resolu-
tion calibration in order to activate all
of TouchTunes® features.  All FORCE
machines, except for the Classic, can
support this high resolution mode.  To
enable high resolution:

1.

Press the SETUP button inside the cabi-

net.

2.

Touch the “System Menu” icon on the

first screen that appears.

3.

Touch the “Options” icon on the Sys-

tem Menu Screen.

4.

Scroll through the options until you see

“Enable Hi Resolution” and touch the

box next to this option so that a check

appears in the box.

5.

A warning that it should not be enabled

on Classic games will appear.  If you

have a Classic game, touch “No” to exit.

If you have any other type of cabinet,

touch “Yes” to continue.

6.

The game will now have high resolu-

tion enabled.  Touch the “X“ icon in the

upper corner of the screen to exit out

of setup.  Then continue with the fol-

lowing screen calibration steps.

FIGURE 22 - MUSIC SETTINGS SCREEN

54. Touch the ON button in the 

Tune Cen-

tral settings

 box.  The jukebox will

contact the TouchTunes® server to ac-

tivate Tune Central™.  You can monitor

the call using the Telecom Diagnostic

Screen (see Figure 18).

55. Touch the TEST button in the 

Tune

Central settings

 box to test the re-

sponse time of the device and network.

A “Failed” message in the 

Through-

put 

field indicates a communication

problem between the Tune Central™

unit and the server.  Proper operation

will display a number of 1.5 or greater

More information on Tune Central™ can be

found in the TouchTunes® Software Manual.

Saving Settings

56. Reboot the 

game only

 with the exte-

rior power switch in order to synchro-

nize the new settings.  Be sure to leave

the internal power switch on at all times

unless the unit is being moved or ser-

viced.

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How To Calibrate your Touchscreen:

Find the “CALIBRATE” button located

on the control board and press it to

enter the screen calibration mode.

Touch the center of the first cross that

appears on the screen.  Once you re-

lease your finger, a second cross will

appear.

NOTE: 

You must hold your finger on the

cross for approximately 2 seconds for
the calibration to be recognized.

Touch the center of the second cross

that appears on the screen.

Once the second cross is touched and

released, another cross will appear on

the screen.  To test the calibration of

the screen, touch the cross with your

finger and slowly drag your finger

around the screen.  The cross should

follow your movement.

Touch the “EXIT” icon.

If you have high resolution enabled, the game

will prompt you to go through the same steps

again for high resolution mode.

Degaussing Your Monitor

If your monitor is displaying “purity problems,”

(a display with purity problems will have

parts of an all-white screen affected by

blotches of color) the monitor needs to be

degaussed using a “degaussing coil.”  A de-

gaussing coil is a circular electromagnet,

used to cancel out any stray magnetic fields

that may build up on a metal object.

All of our monitors have built-in degaussing

coils that are automatically activated on

power-up.  If your game is experiencing mi-

nor purity problems, try powering down the

game for 20 minutes and then reapplying

power to activate the degaussing coil.  If the

problem is not corrected, you will have to

purchase a manual-degaussing coil.  Fol-

low the instructions below for degaussing

a monitor.

1.

Plug in your degaussing coil.

2.

Hold the coil about three feet from the

monitor and press the trigger to acti-

vate the magnetic field.  For circular-

shaped coils, orient the coil so you see

the monitor through the hole in the

middle; for wand-shaped coils, point

the wand towards the screen.

3.

Move the coil in a circular motion around

the face of the monitor and slowly ap-

proach the game.

4.

Continuing to move the coil in a circular

motion, slowly back away from the

monitor.

5a. CIRCULAR-SHAPED COILS: When you

are about three feet away, quickly turn

the coil perpendicular to the monitor and

release the trigger.

5b. WAND-SHAPED COILS: When you are

about three feet away, point the wand

away from the monitor and release the

trigger.

Monitor Adjustment Procedure

For adjusting the settings on our monitors,

we suggest following the procedures de-

scribed below.

 

 The vertical/horizontal con-

trols and brightness/contrast controls are

located on the monitor control board attached

to the metal frame behind the monitor.  Press-

ing the button labeled “OSD” on the monitor

control board will show the on-screen dis-

play on the monitor.  The buttons with the

arrows will toggle through the menu, the

buttons with the plus and minus signs will

increase or decrease the current setting,

and “DEG” will degauss the monitor.  Adjust

the monitor controls until the screens look

as suggested in the following steps.

Tatung Monitors

1.

Set the game to the Checkerz game

screen.

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20                                                      MEGATOUCH COMBO JUKEBOX™ OWNER’S MANUAL                                    PM0378-07

2.

Adjust the vertical and horizontal size

and vertical and horizontal position to

make sure that the game screen fills

the monitor screen and that the game

screen is centered.

3.

Adjust the brightness and contrast con-

trols until the top sets of checkers are

a rich red and the bottom set are a dark

gray.  The feet on the “Checkerz”  char-

acter should be white.  (Adjusting the

brightness and contrast can also cor-

rect for a lack of sharpness.)

General Circuit Board Handling Infor-
mation

Before handling any boards, observe the

following procedures:

·

Prevent Electro-Static Discharge by:

1. Storing the boards in the anti-

static bags in which they are

shipped.

2. Removing any static charge

from your body before handling

the boards.

3. Using a ground strap when

handling the boards.

·

When plugging in connectors to the

board, make sure the connector is

inserted straight onto the header and

that the connector covers all header

pins.

·

Do not connect any peripheral device

to the board, if the power is still

connected to the peripheral or if power

is already applied to the board.

CAUTION:  Be extremely careful when
replacing the lithium battery on the
motherboard.  There is a danger of ex-
p l o s i o n   i f   t h e   b a t t e r y   o n   t h e
motherboard is incorrectly replaced.
Only replace the battery with the same
type recommended by the manufac-
turer.  Dispose of used batteries ac-
cording to the manufacturer’s instruc-
tions.

Cleaning the Cabinet

·

The cabinet should be cleaned with a

damp cloth and mild detergent.

Cleaning the Touchscreen Monitor

·

The touchscreen glass should be

cleaned with a damp cloth and isopro-

pyl alcohol or a 

non-ammonia

 cleanser.

Do not use any abrasive or vinegar-

based cleansers, as they will damage

the touchscreen glass

.

NOTE: 

DO NOT USE ANY ABRASIVE

SOLVENTS, ACID OR VINEGAR-BASED
CLEANSERS ON THE MONITOR OR
SIDE DECALS.  OVER TIME, SUCH
CLEANSERS COULD HARM THE
TOUCHSCREEN AND ERASE THE DE-
CALS.  BE CAREFUL NOT TO USE COM-
MERCIAL CLEANERS CONTAINING
ANY OF THESE SUBSTANCES.

Cleaning the Fans and Vents

·

The fans and vents should be cleaned

of any dust and grime on a regular

basis to ensure proper ventilation of

the game.

·

To ensure proper operation of the

game, it is important that all fans are

operating correctly and that the airflow

is unobstructed.  Make sure nothing is

placed inside the cabinet or next to the

fan vents that would inhibit the flow of

air.  Also, if any fans are not operating,

it is important that they be replaced.

Changing the Marquee

·

To change the marquee, unlock and

remove the rear door, then remove the

(2) screws and nuts behind the front

bezel.  The marquee is housed be-

tween the two plastic pieces.

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Linking Games

Some games include an Ethernet cable and

a crossover connector used to link games

together.  By linking your games, players

can play compete against one another in

real-time interactive play.  Follow the instruc-

tions below to link your games.  The soft-

ware will allow up to 8 games to be linked.

NOTE:  One Ethernet cable is required
for each game you are linking.  Addi-
tional Cat-5 UTP RJ45 Ethernet cables
can be purchased at your local com-
puter store.

NOTE:  Make sure all games (except
FORCE Classic games) that are to be
linked have the Hi Resolution feature
enabled in order to properly display
the current Touch-Tunes® interface

.

1.

Turn off and unplug the games.

2.

Connect one end of the supplied

Ethernet cable to the Ethernet connec-

tor on the outside of the game.  The

Ethernet connector is the one on the

left if you are facing the back of the

game.  (If you are linking a Vibe, the

Ethernet connector is the coupler on

the right of the front of the processor.)

3.

Connect the second Ethernet cable

 

to

the Ethernet connector on the outside

of the second game.

NOTE:

  If you are linking games to a Combo

Jukebox or a MegaTunes unit, the free ends
of the Ethernet cables from the games will
connect directly to the Ethernet ports on the
jukebox or MegaTunes unit.  If you are link-
ing more than 2 games and a jukebox, or
more than 3 games and a MegaTunes, you
will need to connect an Ethernet cable to the
hub connector on the jukebox or MegaTunes
unit and plug the free ends of all of the cables
into a hub.

MegaTunes:

  The Ethernet ports are located

on the Ethernet hub mounted to the single
board computer (SBC).  The 4 ports on the
right are all for Ethernet, the port on the left
is for connecting a hub only.  Loosen the 2

thumbnuts securing the front access panel.
Connect the Ethernet cable to one of the
Ethernet ports and replace the front access
panel routing the cable through the slots at
the bottom of the access panel.

Combo Jukebox:  

There are two available

Ethernet couplers, labeled “Mega-Link”, on
the upper left if you are facing the back of
the jukebox.

4.

Linking two games:

  Plug the free ends

of both the Ethernet cables into the

crossover coupler.

Linking more than two games: 

 Pug the

free ends of the Ethernet cables into a

10 BASE-T Ethernet hub (available from

your distributor as a separate part num-

ber (EC0030-01), or at your local com-

puter store).

5.

Plug in the games and turn on the power.

If installation was successful, you will

see a Mega-Link® button displayed on

the screen of the games after the menu

appears.

NOTE: 

 The Mega-Link® icon will appear

on the game only when 2 or more games
are linked.

NOTE:

  If a MegaTunes unit has been linked

to a game, the music will be downloaded to
the game.  This download time will vary de-
pending on the amount of music being down-
loaded.

NOTE: 

 

Megatouch games that are con-

nected using the Mega-Link™ system must
have the same level of software for proper
operation.  The software is designed to de-
tect other levels of software in linked games.
If a different level is detected, you will re-
ceive a screen that says, “MEGALINK MIS-
MATCH CALL ATTENDANT.”  This screen
will be displayed approximately 5 minutes
after you turn the games on.  To clear the
screen and continue playing the games, you
must turn the power off, unlink the games,
and turn the power back on  again.  If you
want to link these games you must upgrade

all games to the same software level.

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22                                                      MEGATOUCH COMBO JUKEBOX™ OWNER’S MANUAL                                    PM0378-07

Game Name and Score Needed for Initial Replay

Solitaire, Power Solitaire, Lone Star, and Super Lone Star will always offer a replay once the

listed score is attained.  The other games have to reach the score listed as well as attain the

high score for the game in order to offer a replay.

11 Ball

125,000

11-Up

125,000

3 Blind Mice

150,000

3 Some

150,000

Air Shot

No Replay

Astro Joe

120,000

Backjammin

125,000

Battle 31

125,000

Big Time Roller

60,000

Boxglide

475,000

Boxxi

850,000

Card Bandits

200,000

Castle Bandits

200,000

Checkerz

28,000

Chip Away

125,000

Chug 21

250,000

Conquest

30,000

Crazy Hearts

65,000

Domino5

200,000

ESP Run

20

ESP War

125,000

Euchre Nights

5,000

Fast Lane

100,000

Flash 7

125,000

Four Play

1,500,000

Funky Monkey

110,000

Gender Bender

125,000

Gin Rummy

55,000

GO-O-O-AL

No Replay

Great Solitaire

45,000

H2H Gender Bender

No Replay

H2H  Photohunt

No Replay

H2H Safari

No Replay

H2H Trivia

No Replay

Hoop Jones

125

Hooter

No Replay

Let It Ride Trivia

125,000

Lone Star

45,000

Lookout

400,000

Magic Charms

500,000

Match'Em Up

200,000

Mega Bowling

125

Megatouch Battle
Command

No Replay

Memoree

300,000

MGA Champ. Golf

No Replay

Monster Madness

400,000

Moon Drop

160,000

Mystery Phrase

325,000

Outer Spades

75,000

Pharaoh’s Fortune

45,000

Pharaoh’s Fortune Pro
Quiz Show

45,000

Pharaoh's 9

No Replay

Photo Hunt

400,000

Pile High

No Replay

Pix Mix

350,000

Power Solitaire

55,000

Power Trivia

No Replay

Puck Shot

3,000

QB Zone

65,000

Q-Shot

50,000

Quik Cell

100,000

Quik Chess

125,000

Quik Match

400,000

Quintzee

60,000

Quiz Show

45,000

Rack ‘em

No Replay

Royal Flash

300,000

Run 21

250,000

Snapshot

400,000

Speed Draw

125,000

Strip Club

No Replay

Super Lone Star

55,000

Super  Snubbel

No Replay

Tai Play

240,000

Take 2

110,000

Tennis Ace

No Replay

Tri-Castles

125,000

Trip Flip

150,000

Tri-Towers

125,000

Trivia Treasure

No Replay

Trivia Whiz

No Replay

Wild 8's

400,000

Wild Apes

400,000

Word Dojo

375,000

Word Safari

125,000

Wordserve

200,000

Wordster

100,000

Zip 21

200,000

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Main Menu

The Main Menu can be accessed by pressing the SETUP button inside the game.  Use the

Main Menu to set up all game software options.

NOTE:  For help with the Options in any menu section, touch the green “?” icons
to bring up a help screen.

A summary of the Main Menu functions appears in the following table.  For more detail, see

the corresponding sections of the manual.

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Figure 1 - Main Menu

Main Menu 

Available Options 

Information 

CREDITS/ 
PRICING 

• 

Quick Price Setup 

• 

Coin-In 

• 

Set Value of Credit 

• 

Coinless Coin Op 

• 

Options 

• 

Clear Credits 

• 

Free Credits 

The Credits Screens allow the operator 
to set credit rules for all games, set up 
the Coin-In Menu, enable the Coinless 
Coin Op feature, select freeplay mode, 
and add or clear credits. 

GAMES 

• 

Game Setup 

• 

Options 

In the Games Screens, you can edit the 
game list (choose which games are 
available and in what category they 
appear on the Category Menu) and 
select options for individual games. 

HI SCORES 

• 

View/Clear Hi 
Scores 

• 

Options 

Touch “CLEAR ALL GAMES” to clear 
all high scores or select a particular 
game to edit high scores for that game.  

BOOKS 

• 

Books Display 

• 

Cash Settlement 
Setup 

• 

Cash Settlement 
Collection 

The Books Screens display current and 
lifetime credits information as well as 
calculate and collect the location and 
operator fees. 

SYSTEM 

• 

Set Time 

• 

Security Setup 

• 

Set Game Serial 
Number 

• 

Volume Control 

• 

Set 6 Star PIN 

• 

Data Transfer 

• 

Options 

Set the game clock, security PIN, serial 
number, game volume, 6 star PIN and 
features, and system options such as 
language control, 6 Star Enable, and 
theft deterrent.  Also use this menu to 
transfer books data with a USB Pen or 
PCMCIA flash card. 

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24                                                      MEGATOUCH COMBO JUKEBOX™ OWNER’S MANUAL                                    PM0378-07

Main Menu

Available Options

Information

DIAGNOSTICS

  Video Test

  I/O Test

  Touchscreen

Calibration

  Touchscreen Test

  View System Log

  Checksum Test

  System Info

  Enters the Video Test to display the

test screens.  Touch the screen to
cycle through test.

  Tests the function of the I/O board,

DIP switches, coin meter, lockout (if
applicable), and light (EVO only).

  Allows the operator to calibrate the

touchscreen.  Follow the instructions
on the screen.

  Checks touchscreen calibration.

Touch the crosshairs on the screen to
make sure it is accurately following
your movement.

  Displays operations performed by the

game.

  Checks the hard drive for missing or

corrupted files.

  Gives details about various hardware

components in the game.

TOURNAMAXX

  Internet Setup

  General Info

  Connection Log

  Set Update Time

  Update From Server

  Clear Database

Enters the TouraMAXX Set-Up Screen if
the game is registered for TournaMAXX
play.  For more information, see the
TournaMAXX installation manual.

CREDIT CARD

  Credit Card Setup

  Dial-In Setup

  Credit Card Test

Enters the Credit Card Set-Up Screen if a
credit card swipe is installed in your game.
For more information, see the Credit Card
Kit Installation Instructions.

PRESENTATION

  Operator’s

Presentation

  Sales Person’s

Presentation

  Operator Ad Screens

Displays a slide show designed to be
presented to location owners by the
operator and another slide show to be
presented to operators and distributors by
the sales person. Also allows the operator
to create ad screens and add custom
screens created on a personal computer.

PROMOTION

  My Merit

  Merit Money

  Promo Credits

  Options

  Enables a feature permitting players to

create custom accounts.  Also displays
individual player data and allows the
operator to back up or restore My Merit
data.

  Sets time periods in which location

owners can use the 6 Stars feature to
offer free credits to encourage game
play.

  Sets time periods in which the game

offers a free credit while in Idle Mode.

  Enables My Merit, Merit Money, and

Promo Credits features.

MEGANET

  Entertainment

Channel

  Premium Erotic

  Prize Zone

  MegaWeb

  Hot Topics

  Options

Enters the MegaNet Set-Up Screen if the
game is registered for TournaMAXX play.
Features must be enabled for the
corresponding button to appear.  For more
information, see the TournaMAXX
installation manual.

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Credits/Pricing Menu

Quick Price Setup

Quick Price Setup allows the operator to make general pricing changes without entering the

Games Menu.

NOTE: If the game is set to 3 Credits for a Dollar, prices will be displayed in credits
unless otherwise specified.

4 Credits for a Dollar

:  Sets each game to the following price settings:

TouchTunes Bonus Credit Option

:  Sets jukebox credits to the following settings on the

Megatouch Combo Jukebox or MegaTunes unit:

3 Credits for a Dollar

:  Sets each game to the following price settings:

Figure 2 - Quick Price Setup Screen

COIN INPUT

COIN VALUE

COINS

=

CREDITS

&

METER PULSES

1A

25¢

2

1

2

2B

25¢

3

2

3

3C

25¢

4

3

4

COIN INPUT

COIN VALUE

COINS

=

CREDITS

&

METER PULSES

1A

25¢

1

1

1

2B

25¢

1

1

1

3C

25¢

1

1

1

4D

25¢

1

1

1

COIN INPUT

COIN VALUE

COINS

=

CREDITS

&

METER PULSES

1A

25¢

1

1

1

2B

25¢

2

2

2

3C

25¢

4

4

4

4D

25¢

8

10

8

5E

25¢

20

26

20

To see the TouchTunes credit settings, enter the Coin-In Menu after touching the TouchTunes

Bonus Credit icon.

Most Games 1 Credit

:  Sets the cost of all games to 1 credit except games with a default

setting of 2 credits, which will remain at 2 credits.

Most Games 2 Credits

:  Sets the cost of all games to 2 credits except games with a

default setting of 2 credits, which are then set to 3 credits.

The operator can also use this screen to determine whether prices are displayed on-screen

as credits or monetary amounts.  Default values are restored with the Factory Settings icon.

Touch the “?” icon for more information.

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Coin-In

To Enter The “Coin-In” Screen, Touch “Coin-In” on the Credits Menu

Game cost can be controlled two ways: by changing the number of credits required to play

a game or by changing the cost of a credit.  The Coin-In Menu allows you to adjust the cost

of a credit, as well as providing a way to give players “bonus” credits for depositing a higher

amount of money.

When programming the Coin-In Menu, Channel 1 is set for the lowest value coin, Channel 2

for the next highest value, etc.  If all six coin inputs are not used, the unused inputs must be

set to “N/A”.  Adjust the coin/credit/meter pulse settings by touching the up and down

arrows on the field you want to change.

In the above example (UK currency), each game costs one (1) credit and the cost for a

single credit is 30p.  This method is preferred if you want game cost to always be reflected

as “1 credit.”

In the above example (UK currency), the cost of a credit is set to 10p and each game costs

3 credits (for a total of 30p). This method allows game cost to be increased by the smallest

unit of currency used (e.g. increasing the cost of Solitaire to four (4) credits would increase

the game cost by 10p).

In both examples, note that meter pulses are independent of credits and only track the unit

of currency (10p in the examples).   Players are given an incentive to deposit more money

by giving them “bonus” credits for depositing 50p or £1.  Coins may be deposited in any

combination of values and the game will automatically register the highest number of credits

for the total amount of coins deposited.  Once a game is played, any remaining fractional

credits are erased.

Generally, most countries have a factory default setting.  This setting can be adjusted (as

described above), but will return if the game memory is cleared.  Some programs, depending

on the key used, have a currency default display located to the left of the coin inputs.  It

shows the currency value for each of the coin inputs.  This display is used as a guide and

is not used in any calculations.  Touch the currency default display to hide/show the display.

COIN INPUT

COIN VALUE

COINS

=

CREDITS

&

METER PULSES

1A

10p

1

1

1

2B

20p

1

2

2

3C

50p

1

6

1 bonus credit

5

4D

1

15

5 bonus credits

10

COIN INPUT

COIN VALUE

COINS

=

CREDITS

&

METER PULSES

1A

10p

3

1

3

2B

20p

3

2

6

3C

50p

1

2

player premium 25p/credit

5

4D

1

5

player premium 20p/credit

10

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Coinless Coin Op Menu

(FORCE Games Only)

When enabled via the Options button on

the Credits/Pricing Menu, the Coinless Coin

Op feature allows the operator to charge

on a per-game or per-time basis without

players inserting money into the game.  The

total amount owed after gameplay is tallied

by the machine and collected by the location

owner.  Location owners reset the game

with a PIN after collection.

Figure 4 - Coinless Coin Op Menu -

Settings Screen

currency amount will apply to each 15-

minute time block selected by the customer.

Setting the PIN

Touch the Set PIN button on the Coinless

Coin Op Menu to program the PIN.  The

number can be from 1 to 5 digits.

NOTE:  The Coinless Coin Op PIN can
also be set from the Player Menu after
touching the Options button, entering
the 6 Star PIN, and touching the CCO
Set PIN button.

Disabling the Money Inputs

It is recommended that the money inputs be

disabled when the game is in Coinless Coin

Op mode. Unplug the power and signal

harness connected to the bill/note acceptor

and the harness connected to the coin

mech (if applicable) to disable the inputs.

Per-Game Mode

When players choose this mode, a running

total of the amount owed is maintained and

displayed in the CREDITS box on the

screen.  The total is incremented after each

game or function.  The location owner then

collects the total amount owed at the end

of gameplay.  If there is no activity for 10

minutes, the machine will disable and the

amount owed by the player will display on

screen.  No further gameplay can occur

until the machine is reset by a location

employee using the PIN.

Certain features will not apply when the

game is in Coinless Coin Op mode:

MegaNet™ content is disabled.

Merit Money and Promo Credits are not

available.

Free credits cannot be offered.

Pricing can only be displayed in

currency values, not credits.

TouchTunes music is not available.

Settings

Touching the Settings icon allows the

operator to choose whether players can

play Per Game, Per Time, or both when the

game is in Coinless Coin Op mode.  Per

Time pricing can be changed on this screen

with the up and down arrows.  The

Figure 3 - Player Menu in Coinless

Coin Op (Time and Per Game

modes both enabled)

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Figure 7 - Games Menu: Game

Setup Screen

Time Mode

The price per 15-minute time block will be

displayed before players choose this

mode.  During gameplay, the time remaining

and amount owed by the player will be

displayed on screen.  When the time block

runs out, players can purchase additional

time.  Otherwise, the machine will disable

and the amount owed by the player will

display on screen.  No further gameplay

can occur until the machine is reset using

the PIN.

Games Menu

Game Setup

To Enter This Screen, Touch

“Game Setup” on the Games

Menu and Select a Category

The game list and prices, as well as game

options, are programmed using these

screens.  The first screen shows the vari-

ous game categories and allows access to

general settings for all games.

Enable All Games Into Menu

:  Turns on

all games (certain games which were pre-

viously displayed in the Game Setup have

been turned off in this software) and de-

faults the price settings.

Factory Default Games Into Menu

:  Re-

turns the Game Setup to its default settings.

Figure 6 -Player Menu in Coinless

Coin Op with Frozen Screen

If the player leaves the game before the

purchased time block has ended, the game

can be reset using the PIN.

Resetting or Freezing the Game

The game can be reset at any time using

the pre-programmed PIN.  Once gameplay

totals have been tallied by the machine, the

attendant can also choose to freeze the

game to prevent more activity until the

transaction is complete.  The Reset or

Freeze buttons are accessible through the

Options icon on the Player Game Menu after

touching the Coinless Coin Op button.  An

alarm will begin to sound after 3 failed

attempts to enter the valid number when

entering the PIN to reset the game.  The

alarm will terminate when the machine is

rebooted, the operator SETUP button is

pressed, or the correct PIN is entered.

Figure 5 - Coinless Coin Op -

Time Expired Screen

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Figure 8 - Hi Scores Menu:

View/Clear Hi Scores Screen

Games that were not originally enabled will

be turned off and all price settings will be

reset.

When you touch a category name, the next

Game Setup screen shows the game posi-

tions available for that category and the price

for each game, with the list at the bottom

showing all games available for the selected

category.  In categories with Merit-thon

games, players who choose Merit-thon play

one round of three different games in that

category for one combined score.

The Game Setup Screen also allows you to

make these general changes:

Default Games

:  Resets the selected cat-

egory menu to its default game and price

settings.

Enable All Games

:  Turns on all games

within the selected category and defaults

the price settings.

Clear One

:  Clears a selected item from the

player’s game menu.

Clear All

:  Clears all games from the player’s

game menu.

To customize a particular game list, first se-

lect a category in the first Game Setup

Screen.  On the second screen, touch Clear

All to clear the game list.  Choose the menu

position you want a particular game to oc-

cupy by touching that position, then touch

the desired game name from the game list

on the bottom of the screen.  Repeat until all

desired games appear in the menu (a game

cannot appear in a game list more than

once).  Games already displayed in the menu

will be red in the game list.

To adjust the price, touch the credit value

next to each game.  Each touch will rotate

the price from 25¢ (1CR), to 50¢ (2CR), to

75¢ (3CR), to $1 (4CR), to $1.25 (5CR), to

$1.50 (6CR), to $1.75 (7CR), to $2 (8CR),

and back to 25¢ (1CR).

Hi Scores Menu

View/Clear Hi Scores

Use this menu to manage hi scores.  The

first screen allows you to select a particular

game to edit or clear all scores for all games.

To Enter This Screen, Touch

“View/Clear Hi Scores” on the

Hi Scores Menu and Choose a

Game Name

Touch “Clear All” to remove all high scores

or “Clear One” to remove a particular score

after selecting it from the list.

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Touching a game name will display the cur-

rent and lifetime credit totals*, broken into 1-

4 player totals and linked game totals.  It also

shows the shortest, average, and longest

playing times for that game.

*Touching Trivia or Power Trivia dis-

plays totals by category.

Books Display also shows coin input data,

as well as Promotional Credits, Merit Money,

and Coinless Coin Op totals.  Touch Total

Coins to display individual coin input statis-

tics and MegaNet Credits to display the to-

tals for each MegaNet category.

NOTE:  Books data can be exported to
a file USB pen or PCMCIA card via the
System Menu/Data Transfer/Export
Books feature.  The .dat file can then
be viewed with a word processing pro-
gram after connecting the storage de-
vice to a personal computer.  The file
will display basic game information
such as the software version, the game
serial number, and date/time informa-
tion relating to books data.  The file
will also show the current and lifetime
credit totals, as well as credit totals for
each game featured on the machine.

Figure 10 - Books Menu:

Books Display Screen with

Game Selected

To Enter This Screen, Touch

“Books Display” on the Books

Menu and Choose a

Game Name

Books Menu

The Books Screens display the current and

lifetime credit totals for each game, as well

as the percentage of credits played per game

(the percentage for each game is the total

number of credits played on that game di-

vided by the total number of credits entered

into the machine).

Books Display

Figure 9 - Books Menu:

Books Display Screen

The books information can be sorted in three

ways with the button that toggles through

the sorting categories.  “Unsorted” displays

the books information in the standard order.

“Sorted by Current” displays the current

credits for each game from most to least

played.  “Sorted by Lifetime” displays the

lifetime credits for each game beginning with

the most played game.

Touch TOURNAMAXX STATISTICS or TOUR-

NAMENT STATISTICS to get the books infor-

mation for that play only.  Touch CLEAR CUR-

RENT to erase all current books data.  The

date the data was last cleared will appear

at the top of the Books Screen.

To Enter This Screen, Touch

“Books Display” on the Books

Menu

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Figure 12 - Books Menu:

Cash Settlement Collection

Cash Settlement Setup

The Cash Settlement Screens are used to

calculate the percentage of earnings the op-

erator and location will receive, as well as

fees collected by the operator.  This will help

to offset MegaNet™ operation costs.

The fee amounts can be changed on screen

by touching the amount itself and using the

keypad to enter a dollar figure.  The other

two columns display the cumulative totals

for each fee and the totals for the current

collection period.  Fees are calculated on a

prorated, per-day basis.  Touch the NEXT

icon to display more groups of fees.  For the

totals displayed on the Cash Settlement Col-

lection Screen, choose YES or NO to dis-

play the operator’s cut and enter the per-

centage of revenue the location will receive.

Touch FINISH to save your changes.

Figure 11 - Books Menu:

 Cash Settlement Setup Screen

To Enter This Screen, Touch

“Cash Settlement Setup” on the

Books  Menu and touch “NEXT”

after reading the information on

the first screen

Figure 13 - Books Menu:

Cash Settlement Collection:

Fee Details

NOTE:  Make sure the time and date
are set on the game in order to ensure
correct fee calculation.

To Enter This Screen, Touch

“Cash Settlement Collection” on

the Books  Menu

Cash Settlement Collection

The Cash Settlement Collection Screens  will

display the balance (total revenue minus to-

tal fees) to be split between the operator

and the location.

Touch “Revenue Details/Cash Out” or “Fee

Details” for breakdowns and “Complete Col-

lection” to finish.  Cash Settlement totals will

reset once collection is complete.

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System Menu

Figure 14 - System Menu

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Set Time

The Set Time Menu allows you to set both the time and date on
the game.  Time is shown in 24-hour, "military" time (e.g. 5:00pm
= 17:00).  Use the up and down arrows to set the time and date.

Security Setup

The operator can set the PIN number and select which of the
features (Coin-In Menu, Free Credits, Game Menu, Hi Scores,
Books, All Options, and Set 6 Star PIN) will be protected by the
PIN.  To change the PIN, you must first enter the existing PIN
(the default PIN is “0000”), then enter a new 4-digit number and
touch “SET” on the keypad.  The game will prompt you to re-
enter your PIN to confirm.  After confirming your PIN, touch the
icon for each of the features you wish to protect with the PIN.

Set Game Serial

Number

Use this screen to enter the game’s serial number using the
keypad.

Volume Control

Touch the volume control icon to adjust the volume up or down.
This screen allows you to sample the sound volume without
exiting the screen.  The on-screen volume control can also be
accessed using 6 Stars.

Set 6 Star PIN

(only appears if

PIN is enabled)

Brings up the Set 6 Star PIN screen via the Options button in the
main game menu screen. Set the 6 Star PIN (between one and
six digits) using this screen.  You can enable this feature and
choose which options will be accessible by 6 Stars using the
System Menu: Options Screen.  Touch an option box under
System Menu: Options for on-screen help.

Data Transfer

Transfer information (Books data, ad screens) using a USB Pen
(FORCE games only) or PCMCIA card (in MAXX games with
PCMCIA card slots).  Insert PCMCIA cards before powering up
the game.

Options

For help with the Options in any menu section, touch the option
box to bring up a help screen.

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Diagnostics Menu

Figure 15 - Diagnostics Menu

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Video Test 

Touch the screen to cycle through a series of video test screens. 

I/O Test 

Tests the SETUP and CALIBRATE buttons, all coin channels, the coin 
meter, and the coin lockout feature (if applicable). A green light next to 
the appropriate button will register each time that item is tested, and the 
number next to the item should increment by one with each test. The 
I/O Test Screen also displays which DIP switches are on or off.  

Touchscreen 
Calibration 

Follow the on-screen instructions to calibrate the touchscreen. 

Touchscreen 
Test 

Allows you to check the touchscreen calibration accuracy.  The 
crosshairs should follow your finger exactly when you move it across 
the screen. 

View System 
Log 

Displays a log of all operations performed by the game since the log 
was last cleared.  This information is helpful for customer service in 
troubleshooting your game. 

Checksum Test 

Checks the hard drive for missing or corrupted files.  With STOP ON 
ERROR? set to YES, a message indicating which file is corrupted will 
be shown whenever the game encounters an error.  With STOP ON 
ERROR? set to NO, a list of corrupted files will be displayed when the 
test is complete. If errors are detected, the software on the drive may 
need to be reloaded. If this does not solve the problem, the drive may 
require replacement.  The test could take up to 30 minutes. 

System Info 

Gives details about the following: 

• 

processor type and speed 

• 

motherboard manufacturer 

• 

amount of memory 

• 

Ethernet card manufacturer 

• 

sound chip type 

• 

video chip type 

• 

touchscreen manufacturer 

• 

hard drive manufacturer and capacity 

• 

modem part identification number 

• 

fan speed (FORCE games only) 

 

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Presentation Menu

The Presentation Menu features a slide

show for location owners and another slide

show for operators and distributors.  This

menu also allows operators to create ad

screens and add custom screens created

on a personal computer.

Operator’s Presentation

This presentation is designed to be shown

to location owners by the operator.  It dem-

onstrates how to maximize earning poten-

tial with the game and increase profit with

additional products.

Figure 16 - Presentation Menu

Sales Person’s Presentation

This presentation is designed to be shown

to operators and distributors by the sales

person.  In addition to illustrating the rev-

enue potential of the games, it gives details

on available products and game content.

Figure 17 - Operator’s Presentation

Sample Screen

Figure 18 - Sales Person’s

Presentation Sample Screen

Figure 19 - Sales Person’s

Presentation Sample Screen

Figure 20 - Sales Person’s

Presentation Sample Screen

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Operator Ad Screens

A total of 24 advertising screens can be

created with the software and added to the

game.  The ads will appear along with the

other attract screens when the game is in

idle mode.  Custom images for ad screens

can also be added to the game using an

appropriate storage device for your game

(USB pen, CD, or PCMCIA card).  Touch the

green “?” icons on each screen for informa-

tion on how to create ad screens and add

custom sreens to the machine.

In addition, a program for adding up to 120

additional ad screens can be downloaded

from our Web site (www.meritind.com) in

the Support/Software Downloads section.

FORCE games only:  A USB Pen Kit (kit num-

ber KAV-100-008-01) is available through

Merit Industries.  To order, contact Customer

Service at 1-800-445-9353.

Promotion Menu

The Promotion Menu is designed to encour-

age player interest.  Use the Options but-

ton to enable each feature.

Figure 21 - Promotion Menu

My Merit (FORCE Games Only)

The My Merit feature allows individual play-

ers to create custom accounts, accessible

via PIN numbers.  Accounts can be created

by touching the My Merit button on the Main

Game Menu or by accepting the option to

create an account after achieving a Hi

Score.  Players will then have the choice to

log in to their accounts through the OP-

TIONS button on the Player Menu and have

personal data stored on the machine.  Play-

ers can view their hi scores and the num-

ber of games they’ve played in the My Merit

mode for the last year.

NOTE: My Merit data will be cleared
when a software update is performed.
Be sure to back up the data before up-
dating the game.

View Player Data

Touching View Player Data will bring up a

list of all players with My Merit accounts.

Touching a player name will bring up the

player’s PIN, the total number of games

played, and the date the account was cre-

ated.  The Show Hi Scores button will dis-

play a list of the games on which the player

has the hi score and the score itself.  The

operator can also reward the player with

free credits on the View Player Data screen

if desired.

Show Game Play Frequency

This feature shows the number of games

played by each My Merit player.  The op-

erator can choose whether to display all

totals or just those that fall within a certain

date range.

Figure 22 - My Merit Options

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Show Player Hi Scores

Selecting a game name under this feature

will bring up the Hi Scores of each My Merit

player for that game, as well as the date

the score was achieved.  The operator can

choose whether to display all Hi Scores or

just those that fall within a certain date

range.

Backup/Restore

My Merit data can be backed up or restored

with a USB pen.  After connecting a pen to

the machine, touch this button to proceed

with backing up or restoring all My Merit

data.  USB pen kits (kit number KAV-100-

008-01) are available through Merit Indus-

tries.  To order, contact Customer Service

at 1-800-445-9353.

NOTE: Restoring My Merit data from
a storage device will erase any My
Merit data currently on the game.

Merit Money

The Merit Money screens allow location

owners to encourage game play by offer-

ing free games (not free credits) at certain

time intervals via the 6 Star feature.  Select

days of the week, time frames, and the

number of free games (1-10) to be

awarded, as well as a PIN number for lo-

cation owners to use in order to access

Merit Money using the 6 Stars feature.  Lo-

cation owners can enable Merit Money by

entering that specific PIN in the 6 Stars

screen.  One free game is given away each

time the location enters the code until the

predetermined limit is reached.  Free games

expire after 10 minutes, when money is

deposited into the machine, or when the

Merit Money time period comes to an end.

Promo Credits

The Promo Credits feature generates inter-

est by offering operator-controlled free

credits while the game is in idle mode.  Se-

lect days of the week, time frames, idle

time (number of minutes the game would

be in idle mode before free credits are of-

fered) and the number of credits (1-10) to

be awarded.  A message announcing that

free credits are available will appear on

the screen during idle mode when Promo

Credits go into effect.  Promo Credits ex-

pire after 10 minutes or when the Promo

Credits time period comes to an end.

Figure 23 - Promo Credits Screen

36                                                      MEGATOUCH COMBO JUKEBOX™ OWNER’S MANUAL                                    PM0378-07

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DIP SWITCH SETTINGS IN FORCE GAMES

The following tables provide information on the functionality of the hard DIP switches in

FORCE games.  Make sure to read the information in the “Notes” column to determine what

is affected when performing these functions.  After performing any DIP switch function,

make sure to follow the instructions on the screen.  In most cases, you will be instructed

to reset the DIP switch in order to reboot the game.  If you fail to reset the DIP switch before

rebooting, it could result in corruption of the hard drive.

FORCE 2003/2004 & MAXX Ruby/Sapphire

Bank

Position

Function

Usage/Notes

DS 2

8

Motherboard
configuration &
checksum test

 

Configures the CMOS settings on the motherboard to
Merit specifications
Checks the files on the hard drive.

A checksum test should be performed when the game is
locking up or rebooting while being played or while in the
attract mode.  If the test fails, the program should be
reloaded onto the hard drive.  After reloading, perform
another checksum test.  If it fails again, the hard drive
should be replaced.

DS 2

6

Hardware
configuration

 

Identifies system hardware and configures the
motherboard.

A hardware configuration occasionally needs to be
performed after a kit is installed and the touchscreen is not
responding to touch or the calibration is off.

DS 2

5 & 7

Memory clear for
TournaMAXX™
and
TouchTunes®

 

Clears the login name, password, access phone
number, and all call-in settings for  TournaMAXX™
users.

 

Clears all the loaded albums for TouchTunes® users.

 

Clears current books, coin-in, high scores and resets the
software options.

A memory clear should be performed when a game is not
able to connect to  TournaMAXX™ and there is some
question about the information in the Dial-Up Network
Screen being correct.  After performing a memory clear,
TournaMAXX™ setup information must be re-entered, and
an “Update From Server” should be performed.

NOTE:

 TournaMAXX™ games must perform an “Update

From Server” BEFORE performing a memory clear.

DS 2

4 & 7

Complete
memory clear

 

Clears ALL memory on hard drive including the
TournaMAXX™ player database, TournaMAXX™
settings, advertising screens, bookkeeping, high scores,
coin-in, options, etc.  It resets the game to the factory
defaults.

It also marks bad sectors on hard drive.

A complete memory clear should only be performed when
the game is locking up or resetting and it has passed the
checksum test.  After performing a complete memory clear,
the player database should be reloaded,  TournaMAXX
setup information must be re-entered, and an initial
connection and “Update From Server” should be performed.

NOTE:

 TournaMAXX™ games must perform an “Update

From Server” BEFORE performing a complete memory
clear.

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38                                                      MEGATOUCH COMBO JUKEBOX™ OWNER’S MANUAL                                    PM0378-07

Merit Industries, Inc.

Megatouch Combo Jukebox™ Troubleshooting Guide

 

continued

P

ROBLEM

C

ORRECTIVE 

A

CTION

 

game locks up or resets
while being played or in
the attract mode

 

no movement on the
screen

 

power has to be cycled
off and on to get the
game to function again

 

Check the output voltages from the power supply:

Enhance SFX 1211J

Red wire 

+5 volt

Yellow wire 

+12 volt

Blue wire

-12 volt

White wire

+5 volt power good

Violet wire

+5 volt VSB

Black wire

ground

Brown wire

+3.3 volt

 

Clean the vents and the fans of any dust and dirt that may interfere with airflow.

 

Clean the CPU cooling fan under the I/O board.

 

Replace the CPU cooling fan if it is not operating properly.

 

Reseat the DIMM on the motherboard.

 

Clear memory with the following procedure:

 

Turn off the game.

 

Press and hold the “Setup” and “Calibrate” buttons.

 

Turn the game on and keep holding the buttons until the screen displays 
“TWO BUTTON CLEAR DETECTED RELEASE BUTTONS”. This should
take about 30 seconds.

 

Release the buttons. This will clear high scores, clear the books and reset
options, and reset the game menu and coin menu to their factory settings.

 

Perform a checksum test on the hard drive:

 

Turn off the game.

 

Turn on DS1 position 8 on the I/O board.

 

Turn on the game. The test will take about 20 minutes.

 

A failed test will lock up and display “CHECKSUM ERROR” on the screen.

 

A passed test will display “CHECKSUM OK” then continue to  the attract
screens mode.

 

If the problem persists, call Merit Customer Service 1-800-445-9353.

 

game locks up with
“invalid key for version
PG3002 – V XXXX”

 

Check the program number on the security key. It should be compatible with
the program on the hard drive.

 

Check the contacts on the security key socket. Lift up on the contact on the
bottom of the socket and make sure there is a good connection to the base of
the security key.

 

Check the USB cable that connects the I/O board to the motherboard.

 

Check jumpers JP5 and JP6 on the I/O board. The USB cable can be
connected to two connectors on the I/O board (J5A and J5B). The position of
the shunts on jumpers JP5 and JP6 will enable either J5A or J5B. The shunts
should be positioned towards the connector where the USB cable is connected.
For more information, see Tech Note 55.

 

Try another security key with the same program number or test the security key
in another game with the same program version.

 

If the problem persists, call Merit Customer Service 1-800-445-9353.

 

“INVALID KEY”
message while
downloading software to
the hard drive

 

If the security key was replaced before the download:

The motherboard did not boot from the CD-ROM drive.
Check that the CD-ROM drive is set as master.
Check the ribbon cable connections between the CD-ROM drive and the
motherboard.
Try another CD ROM drive.

 

If the security key was replaced after the download:

See the “Invalid Key” section above.

 

If the problem persists, call Merit Customer Service 1-800-445-9353.

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P

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ORRECTIVE 

A

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"DISK BOOT FAILURE"

This message indicates the motherboard is not receiving data from the hard drive
and has locked up.

 

Check the IDE ribbon cable connections to the motherboard and hard drive.

 

Check the power to the hard drive. It should have +5 volts, +12 volts, and
ground.

 

Move the hard drive IDE cable to the secondary IDE port on the motherboard
to test the board. If the game does not lock up, there is a motherboard failure
and the board should be sent for repair. The game will work with the IDE cable
in the secondary IDE port, but the Head 2 Head games will be missing and the
screen will say “Emerald” instead of “FORCE”.

 

If the problem persists, call Merit Customer Service 1-800-445-9353.

 

“QUANTUM FIREBALL,
SMART FAILURE
DETECTED, BACK UP
HARD DRIVE”

 

The self-diagnostics on the hard drive has detected an error. The hard drive will
have to be replaced.

 

If the problem persists, call Merit Customer Service 1-800-445-9353.

 

“ERROR READING
DRIVE C”

This message can be caused by the hard drive or in some program versions, a coin
jam while the game is turned on.

 

Turn the game off.

 

Locate DS 1, position 8 and turn it on.

 

Turn on power to the cabinet. This will start the hard drive checksum test,
which should take about 20 minutes to complete.

 

When the hard drive passes the test it will display a “CHECKSUM GOOD”
message and continue to boot up into the game attract screens. This
indicates a coin jam.

 

When the hard drive fails the test, the game will lock up with a
“CHECKSUM ERROR” message, which will stay on the screen until the
power is turned off. In this case, the hard drive will have to be replaced.

 

If the problem persists, call Merit Customer Service 1-800-445-9353.

 

“CRITICAL ERROR
ABORT RETRY FAIL” –
or “BAD COMMAND OR
FILE NAME” error

 

Try reloading the program onto the hard drive with a set of update CD’s
compatible with the security key.  If it will not accept the download, replace the
hard drive.

 

If the problem persists, call Merit Customer Service 1-800-445-9353.

 

the screen does not
display FORCE it has
MAXX, and the H2H
category is missing

 

When the game is turned on, it will check the type of touchscreen controller,
motherboard and hard drive. If one of these does not match with FORCE
hardware, the game will power up and display “MAXX” on the screen and it will
not have the H2H category.

 

The IDE cable from the hard drive must be connected to the primary IDE port
on the motherboard. When it is connected to the secondary IDE port, the
screen will display “MAXX” and not have the H2H category.

 

If the problem persists, call Merit Customer Service 1-800-445-9353.

 

game will not download
C D

 

Make sure the CD is installed correctly, with the logo facing up.

 

Check for scratches or a defective disc.

 

Try a different set of CDs.

 

If you’re downloading a CD set, make sure each disc is of the same revision.

 

If the problem persists, call Merit Customer Service 1-800-445-9353.

Merit Industries, Inc.

Megatouch Combo Jukebox™ Troubleshooting Guide

 

continued

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NOTE: You can view a log of operations performed by the jukebox by accessing
the Diagnostic screen from the Jukebox Operator menu. If the jukebox has experi-
enced a problem, follow the instructions on the TELEPHONE DIAGNOSTIC. See
the list below for other troubleshooting issues.

Merit Industries, Inc.

Megatouch Combo Jukebox™ Troubleshooting Guide

 

continued

P

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P

OSSIBLE 

C

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C

ORRECTIVE 

A

CTION   

• 

TouchTunes® 
button does not 
appear in the Main 
Menu and Touch -
Tunes® icon does 
not appear in the 
Game Menu.  

• 

The Single Board Computer 
(SBC) is not properly 
connected to the game. 

• 

The SBC experienced an error 
(a “Check Diagnostics” 
message will appear a the 
bottom of the screen). 

• 

A song did not finish 
downloading. 

• 

Make sure the cable between the game 
and the Ethernet hub is properly 
connected. 

• 

MegaTunes™ only:  

• 

In MAXX™ games without Unicorn 
boards, make sure you properly followed 
the steps outlined in the MegaLink® kit 
when linking the game to the 
MegaTunes™ unit.  

• 

Enter the Diagnostic screen from the 
Jukebox Operator Menu and follow the 
on-screen instructions. 

• 

Reboot the machine. 

If the problem persists, call TouchTunes 
Technical Support: 1-888-711-JUKE. 

• 

unit cannot connect 
to the server 

• 

The unit failed to communicate 
with the TouchTunes server. 

• 

A period of inactivity has 
caused the unit to lose 
communication with the server. 

• 

There is a problem with the 
phone line. 

• 

Follow these steps until the problem is 
solved: 
1. Activate the Jukebox Operator menu. 
2. Touch Diagnostic to see the results of 

the last call to the server. If you see an 
error message, follow the i nstructions 
on the screen. The problem could 
simply be a matter of the unit needing 
to reconnect with the server via the 
CALL NOW button. 

3. Check that the phone line is functioning 

properly.  

If the problem persists, call TouchTunes 
Technical Support: 1-888-711-JUKE. 

• 

“ERROR: Modem 
rejected 
initialization string.” 

• 

The modem could not be 
initialized because it rejected 
the initialization string. 

• 

Call TouchTunes Technical Support: 1 -
888-711-JUKE. 

• 

“ERROR: Modem is 
not responding.”  

• 

The modem could not be 
initiali zed because it is not 
responding. This may be 
caused by one of the following: 

§ 

The modem card is not 
properly seated. 

§ 

The modem card is defective. 

• 

Follow these steps to re-seat the modem 
card in the SBC:  
1. Remove the screw that holds the card 

in place. 

2. Place the connector on the bottom of 

the card in line with its socket on the 
motherboard. 

3. Place a thumb on the front and back of 

the card and press down firmly on the 
card until it is securely seated in its 
socket. 

4. Replace the screw.  

If the problem persists, call TouchTunes 
Technical Support: 1-888-711-JUKE. 

• 

“ERROR: 
Authentication 
failed.”  

• 

Authentication failed. 

• 

The jukebox will automatically retry to 
authenticate.   

If the problem persists, call TouchTunes 
Technical Support: 1-888-711-JUKE. 

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Merit Industries, Inc.

Megatouch Combo Jukebox™ Troubleshooting Guide

 

continued

P

ROBLEM

 

P

OSSIBLE 

C

AUSE

 

C

ORRECTIVE 

A

CTION 

 

• 

“ERROR: Call 
failed: No dial tone. 
The call could not 
be completed 
because the 
modem failed to 
detect a dial tone.” 

• 

The phone line is not working. 

• 

Another device already using 
the phone line. 

• 

Phone line has voice mail or 
other service that interferes 
with the dial tone. 

• 

The calling prefix that disables 
call waiting or other service 
does not contain a long 
enough pause to permit return 
of the dial tone. 

• 

There is a bad phone 
connection between the 
modem card and telephone 
wall outlet. 

• 

The modem is defective. 

• 

Verify that the jukebox is connected to 
the phone line. 

• 

Connect a phone to the telephone wall 
outlet and make sure the phone line is 
working properly. 

• 

If the line has voice mail or other services 
that interfere with the dial tone, make 
sure the proper dialing prefix is being 
used to temporarily disable the service. 

• 

Check the phone connections between 
the modem card and wall outlet. 

• 

Make sure toll-free numbers are not 
blocked at the location. 

If the problem persists, call TouchTunes 
Technical Support: 1 -888 -711-JUKE. 

• 

“ERROR: Call 
failed: The modem 
detected a busy 
signal.” 

The call could not be completed 
because the modem detected a 
busy signal. This may be caused 
by one of the following: 
 

• 

The ISP or the TouchTunes 
server is busy.  

• 

The phone line in use by 
shared location phone. 

• 

The wrong dialing prefix was 
used. 

Follow these steps until the problem is 
solved: 
1.  Wait a few minutes and then try the 

connection again. If the problem 
persists, continue with step2. 

2.  Connect a phone to the telephone wall 

outlet and make sure the phone line is 
working properly and not being used by 
a shared phone. 

3.  Check that the dialing prefix entered for 

the location is correct. 

If the problem persists, call TouchTunes 
Technical Support: 1 -888 -711-JUKE. 

• 

“ERROR: Call 
failed: A modem 
did not answer at 
the dialed 
number.” 

The call could not be completed 
because a modem did not answer 
the call. This may be caused by 
one of the following: 
 

• 

The modem dialed the wrong 
number (bad dialing prefix). 

• 

The I SP server or TouchTunes 
server is not working. 

Follow these steps until the problem is 
solved: 
1.  Wait a few minutes and then try the 

connection again. If the problem 
persists, continue with step 2. 

2.  Check that the dialing prefix entered for 

the location is co rrect. 

If the problem persists, call TouchTunes 
Technical Support: 1 -888 -711-JUKE. 

• 

“ERROR: Call 
failed: The 
connection was 
lost (NO 
CARRIER).” 

This may occur due to a number 
of temporary conditions that will 
resolve themselves when you 
retry the connection. Possible 
causes are: 
 

• 

The wrong dialing prefix was 
used. 

• 

The phone line is noisy. 

Follow these steps until the problem is 
solved: 

• 

Wait a few minutes and try the 
connection again. If the problem persists, 
continue with step 2. 

• 

Check that the dialing prefix entered for 
the location is correct. 

• 

Connect a phone to the telephone wall 
outlet and make sure the phone line is 
working properly. If you hear a lot of 
noise on the line, you need to determine 
whether the noise is internal or external. 
Disconnect the phone line at the 
demarcation point and if the noise 
persists, it is an internal problem. Also 
make sure the phone line does not pass 
any fluorescent or neon light fixtures. If 
the noise is external, it is the phone 
company’s responsibility. 

If the problem persists, call TouchTunes 
Technical Support: 1 -888 -711-JUKE. 

PM0378-07                                       MEGATOUCH COMBO JUKEBOX™ OWNER’S MANUAL                                                   41

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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.

42                                                      MEGATOUCH COMBO JUKEBOX™ OWNER’S MANUAL                                    PM0378-07

Merit Industries, Inc.

Megatouch Combo Jukebox™ Troubleshooting Guide

 

continued

P

ROBLEM

 

P

OSSIBLE 

C

AUSE

 

C

ORRECTIVE 

A

CTION 

 

• 

“ERROR: Call 

failed: PPP 
connection 
failure.”  

• 

The jukebox failed to 

establish a PPP connection 
with the TouchTunes server 
or your ISP. The most 
frequent cause of this is that 
the ISP is down. 

• 

Keep trying the connection again until it 

is successful. 

• 

If the problem persists, call TouchTunes 

Technical Support: 1-888-711-JUKE. 

• 

no sound 

• 

zone 1 and 2 (if applicable) 

volume levels are both at 
zero 

• 

amplifier fault protection 

circuit was tripped 

• 

speaker wiring is loose or 

damaged 

• 

amplifier cables are loose or 

not connected 

• 

amplifier or speakers are 

defective or blown  

• 

sound card is loose or 

defective 

• 

Make sure the volume has not been 

turned down to 0 using the remote or 
volume controls on the unit. 

• 

Try pausing/unpausing the unit with the 

remote several times.  

• 

Verify the Sound Mixer screen settings.  

• 

Check the connections to the amplifier.  

• 

Make sure that the amplifier and 

speakers are not defective or blown.  

• 

Reset amplifier fault protection circuit. 

• 

Re-seat the sound card.  

• 

If the problem persists, call TouchTunes 

Technical Support: 1-888-711-JUKE. 

• 

volume 

automatically 
goes to maximum 
or minimum 

• 

backup volume control 

buttons on the unit are 
pushed in or jammed in 
place 

• 

there is interference from 

another RF-based remote 

• 

Check the condition of the backup 

volume control buttons.  

• 

Check to see if another remote may be 

causing the problem. 

• 

If the problem persists, call TouchTunes 

Technical Support: 1-888-711-JUKE. 

• 

one or more 

songs in the 
purchase list 
failed to 
download 

• 

The purchase list has more 

songs in it than the download 
limit allows per night. 
Generally, seven songs will 
download each time the unit 
calls the server. This can be 
overridden by TouchTunes 
personnel if required. 

• 

Communications with the 

TouchTunes server was slow 
due to noisy phone lines, 
interrupted communications, 
or Internet congestion.  

• 

The unit failed to 

communicate with the 
TouchTunes server.

 

• 

Follow these steps until the problem is 

solved: 

1.  Activate the Jukebox Operator menu. 
2.  Touch Diagnostic to see the results of  

the last call to the server. If you see an 
error message, follow the instructions on 
the screen.  

3.  If no errors exist and you did not get 

your full download of seven songs:  

• 

a noisy phone line (internal or external) 
caused a communica-tion problem, and 
therefore only a few songs could be 
downloaded in the allowed time. If 
noisy phone lines are a chronic 
problem, you may want to increase the 
size of the calling window available to 
the unit every night. 

• 

a person or device tried to use the 
phone while the unit was calling out. If 
this happens repeatedly, it can reduce 
the number of songs the unit is able to 
download. 

• 

the Internet is congested. The unit 
connects to the server via an Internet 
connection. Sometimes, traffic on the 
Internet is backed up, resulting in very 
slow throughput. This can significantly 
reduce the number of songs the unit 
can download in one night. 

If the problem persists, call TouchTunes 
Technical Support: 1-800-711-JUKE. 

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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.

Merit Industries, Inc.

Megatouch Combo Jukebox™ Troubleshooting Guide

 

continued

P

ROBLEM

 

P

OSSIBLE 

C

AUSE

 

C

ORRECTIVE 

A

CTION

 

• 

a song cannot be 
added to the 
purchase list 

• 

The unit already has the 
maximum number of songs 
installed on it (approximately 
2,000). Songs in the purchase 
list are counted in this total, 
since space must be reserved 
on the hard drive to receive 
them. 

• 

Delete songs from the unit in order to 
create space for songs on the purchase 
list. 

If the problem persists, call TouchTunes 
Technical Support 1-800-711- JUKE. 

• 

remote control 
does not work 

• 

Support for the remote is not 
enabled. 

• 

The batteries in the remote 
control are dead.  

• 

The switches in the battery 
compartment were changed.  

Follow these steps until the problem is 
solved: 

• 

Put new batteries into the remote control. 

• 

Check the System Settings screen and 
make sure the REMOTE CONTROL 
MODE is ON.  

• 

Re-learn the remote ID.  

If the problem persists, call TouchTunes 
Technical Support: 1-888-711-JUKE. 

• 

no sound when 
using microphone  

• 

The PAUSE button was 
pressed on the remote control. 

• 

The microphone volume limit 
is set to 0.  

• 

The microphone is improperly 
connected to the Single Board 
Computer.  

• 

The microphone is defective.  

• 

The microphone cable is 
damaged or defective. 

• 

Follow these steps until the problem is 
solved: 

1.  Go to the Sound Mixer screen and 

make sure that the maximum volume 
for the microphone is not limited to 0.  

2.  Make sure that the microphone is 

connected to the MIC IN input on the 
Single Board Computer.  

3.  Verify that the microphone is in 

working order and that the cable 
between the microphone and Single 
Board Computer has not been 
severed or damaged. 

If the problem persists, call TouchTunes 
Technical Support: 1-888-711-JUKE. 

• 

humming noise 
from any speaker 
after connecting to 
an external audio 
device 

• 

There is a ground loop.  

• 

Ground loops can occur when there is 
more than one path to the electrical 
ground. A quick way to solve the problem 
is to install a ground loop isolator on the 
audio cable that connects the unit to the 
external audio device.  

If the problem persists, call TouchTunes 
Technical Support: 1-888-711-JUKE. 

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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.

44                                                      MEGATOUCH COMBO JUKEBOX™ OWNER’S MANUAL                                    PM0378-07

Megatouch Combo Jukebox Parts List

NOTE:

  The parts in your game may vary.  When calling for replacement

parts, make sure to have your serial number available to ensure the accuracy
of your order.

NOTE:

  In order for your Megatouch Combo Jukebox to function properly, the

hardware must only be replaced with FORCE hardware.  Replacing the
motherboard, I/O board, hard drive or touchscreen controller with hardware
that is not specific for FORCE will eliminate some of the FORCE software
features.

REPLACEMENT COMPONENTS

M E G A T O U C H   C O M B O   J U K E B O X   ( G 2 1 - 1 1 0 - 0 0 1 - X X )  

PART NUMBER

DESCRIPTION

SA10057-01

FORCE MOTHERBOARD       

EC9790-01 

MARS B/A, $1/2/5, 500 DN STKR, AE2000

HW8249

MECHANICAL COIN MECH

EC7531-03

POWER SUPPLY, 110W ±12, +5, +3.3, AC-ON  

EC9850-05

FLAT SCREEN 19" TOUCHSCREEN OVERLAY

EC9383-01

19" FLAT SCREEN VGA MONITOR

EC9840-08

MICROTOUCH SMT4 TOUCHSCREEN CONTROLLER

SA10055-01

USB I/O BOARD, W/O PRINTER 

EC0086-01

SINGLE BOARD COMPUTER

EC9258-01

12" SUBWOOFER

EC0066-01

250W AMPLIFIER

EC9259-01

200W SPEAKER

EC0087-01

REMOTE CONTROL

SA10064-02

REMOTE CONTROL BOARD

SA0177-05

FLUORESCENT LAMP FIXTURE

LB1030-01

9" 6W FLUORESCENT BULB

SA3068-XX

FORCE 2004 SECURITY KEY

PA3017-02

FORCE 2004.5 PROGRAM ASSEMBLY

For additional assistance, after contacting your distributor, contact:

TouchTunes® Technical Support

1-888-711-JUKE (5853)

Merit Product Support and Services

USA and Canada call toll-free:

1-800-445-9353

Outside the USA and Canada call:

(215) 639-4700

FAX: (215) 639-5346

Merit Industries, Inc.  P.O. Box 5004,  Bensalem, PA 19020-8529.

You can also visit our Web site

www.meritind.com

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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.

Merit Video Machine Limited Warranty

Merit Industries, Inc. warrants its video ma-

chines to be free from defects in material

and workmanship for a period of one year

from the date of purchase.  The warranty

covers all electrical components (except

fuses and light bulbs) and printed circuit

boards.  The touchscreen is under warranty

for a period of 3 years.  Other items are

covered by warranty periods offered by the

original equipment manufacturers.

Failure due to misuse, vandalism, excessive

or intentional abuse, operation outside speci-

fied conditions (including, but not limited to,

improper electrical power source), fire, wa-

ter damage, acts of God, acts of war and

civil unrest are specifically excluded.

Merit products are carefully inspected and

thoroughly tested prior to packing and ship-

ment.  Any damage discovered upon receipt

of goods, whether obvious or concealed,

must be reported immediately to the deliver-

ing carrier and claims made directly to them.

Merit assumes no responsibility for damages

once the product has left its facilities and

any disputes regarding transportation dam-

age must be resolved with the shipping

company(s).

Merit will repair or replace, at its option, any

component, part or assembly that fails un-

der warranty, provided that the failed item is

returned, shipping charges prepaid, to

Merit’s repair facility and Merit is notified of

the failure within the warranty period.  Merit

reserves the right to request the serial num-

bers of the item and/or game which has

failed , and copies of sales invoices, bills of

lading or other documents as required to

determine the validity of the warranty cov-

erage.  Merit will return or replace warranty

items, as specified above, shipping charges

Merit’s obligation shall be limited to repair or

replacement as stated above, and shall spe-

cifically exclude any liability for consequen-

tial damages or loss of earnings.

Merit may, at its discretion, provide replace-

ment parts under warranty prior to receiv-

ing defective items, without incurring any

ongoing obligation to extend such accom-

modations.

In certain instances, due to geographical or

other considerations, Merit may offer PCB

warranty service on an extended time ba-

sis as follows:

(a) User notifies Merit in writing (or FAX)

of PCB failure, providing dates of failure,

serial numbers and a brief description of

failure symptoms.

(b) Failed PCBs are accumulated for a

time period or quantity accumulation, as

designated by Merit and sent in one ship-

ment to save shipping expenses.

(c) Merit honors warranty as per dates

of failure notification.

The above terms and conditions constitute

the sole obligation, written or implied, of Merit

Industries under its warranty coverage.

PM0378-07                                       MEGATOUCH COMBO JUKEBOX™ OWNER’S MANUAL                                                   45

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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.

46                                                      MEGATOUCH COMBO JUKEBOX™ OWNER’S MANUAL                                    PM0378-07

Merit Industries, Inc. Software License Agreement

Merit Industries, Inc.  ("Licensor") is willing to license the enclosed software to you only if
you accept all of the terms in this license agreement.

Ownership of the Software

1.

The enclosed Megatouch™ software program ("Software") and the accompanying
written materials are owned by Licensor and are protected by United States copyright
laws, by laws of other nations, and by international treaties.

Restrictions on Use and Transfer

2.

If this Software package contains multiple media types (such as CD's, flash cards,
hard drives, etc.), then you may use only the type of media appropriate for your
Machine. You may not use the other media types on another Machine, or transfer, or
assign them to another user except as part of the permanent transfer of the Software
and all written materials (as provided for below in paragraph 4).

3.

You may make one copy of the software for backup purpose only. You may not copy
or make backup copies of any software security key or software security device
under any circumstances.

4.

You may permanently transfer the right to use the  Software and accompanying
written materials (including the most recent update and all prior versions) if you retain
no copies and the transferee agrees to be bound by the terms of this Agreement. Such
a transfer of this license to another party terminates your license. You may not other-
wise transfer or assign the right to use the Software, except as stated in this para-
graph.

5.

You may not operate or allow the operation of the Software at locations where the
operation of such Software does not comply with all local, state, and other governmen-
tal body laws and regulations.

6.

You may not modify, adapt, translate, reverse engineer, decompile, disassemble the
Software or create derivative works from the Software or any component thereof; nor
may you remove, modify or hide or otherwise make unreadable or non-viewable any
notice, legend, advice, watermark or other designation contained on the Software,
component thereof, or output therefrom.

7.

You agree that the Software and the authorship, systems, ideas, methods of opera-
tion, documentation and other information contained therein, and all versions, modifica-
tions and adaptations thereto are proprietary intellectual properties of Licensor and are
protected by civil and criminal law, and by the law of copyright, trade secret, trademark
and patent of the United States and other countries.

Limited Warranty

8.

Licensor warrants, solely for your benefit, that the Software will function in material
conformity, with its accompanying documentation for a period outlined in Licensor's
standard product warranty period after your receipt of the Software.

Licensor's Obligations Under Warranty

9.

Licensor's sole obligation under the aforesaid warranty shall be to utilize commercially
reasonable efforts to correct or modify such portion of the Software as to make it
materially conform with the applicable documentation.

manuals/manuals_Support_Center_manuals_PM0378_07_pdf-html.html
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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.

Grant Of License

10. Licensor grants to you the right to use one copy of the Software on a single Megatouch™

("Machine") accompanied by a single licensor factory authorized security key. Licen-
sor reserves the right to update versions of the software and the content to the
Machine as deemed appropriate by the Licensor.

Disclaimers

11. EXCEPT AS PROVIDED IN THE SECTION ENTITLED "LIMITED WARRANTY", LICENSOR

MAKES NO OTHER PROMISES, REPRESENTATIONS OR WARRANTIES, WHETHER EX-
PRESSED OR IMPLIED, REGARDING OR RELATING TO THE SOFTWARE OR CONTENT
THEREIN OR TO ANY OTHER MATERIAL FURNISHED OR PROVIDED TO YOU PURSU-
ANT TO THIS AGREEMENT OR OTHERWISE AND LICENSOR SPECIFICALLY DISCLAIMS
ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE WITH RESPECT TO SAID MATERIALS OR THE USE THEREOF.  TO THE MAXI-
MUM EXTENT ALLOWABLE BY LAW THE UNIFORM COMMERCIAL CODE OR OTHER
UNIFORM LAWS SHALL NOT APPLY TO THIS AGREEMENT.

Limitation on Liability

12. IN NO EVENT SHALL LICENSOR BE LIABLE UNDER ANY CLAIM, DEMAND OR ACTION

ARISING OUT OF OR RELATING TO THE SOFTWARE, OR LICENSOR'S PERFORMANCE
OR LACK THEREOF UNDER THIS AGREEMENT FOR ANY SPECIAL, INDIRECT, INCIDEN-
TAL, EXEMPLARY OR CONSEQUENTIAL DAMAGES, WHETHER OR NOT LICENSOR
HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH CLAIM, DEMAND OR ACTION.  IN
ADDITION, WITHOUT LIMITING THE FOREGOING, IN ALL EVENTS THE REMEDIES AVAIL-
ABLE TO YOU SHALL BE LIMITED TO THE AMOUNT PAID BY YOU TO LICENSOR FOR
THE SOFTWARE.

13. IN NO EVENT WILL LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY

LOSS OF PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR CONSEQUENTIAL
DAMAGES ARISING OUT OF YOUR USE OR INABILITY TO USE THE SOFTWARE.

General

14. The validity and construction of this Agreement and of the rights and obligations herein

shall be determined and governed by the laws of the Commonwealth of Pennsylvania,
USA.  Any controversy or claim arising out of or relating to this agreement shall be
resolved in the appropriate venue in Pennsylvania, USA.

15. Merit, in its sole discretion, may assign this agreement or any of its rights and obliga-

tions hereunder.

16. If you have any questions concerning this Agreement or wish to contact Licensor for

any reason, please write: Merit Industries, Inc., 2525 State Road, Bensalem, PA 19020,
USA.

PM0378-07                                       MEGATOUCH COMBO JUKEBOX™ OWNER’S MANUAL                                                   47

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48                                                      MEGATOUCH COMBO JUKEBOX™ OWNER’S MANUAL                                    PM0378-07

Contrat de licence de logiciel de Merit Industries, Inc.

Merit Industries, Inc. (ci-après le "Concédant") est disposé à vous accorder la licence
d'utilisation du logiciel ci-inclus, à condition que vous vous engagiez à respecter tous les
termes, clauses et conditions du présent contrat de licence.

Droit de Propriété

1.

Le logiciel Megatouch™ (ci-après le "logiciel") et toute la documentation écrite, restent
la propriété du Concédant et sont protégés par les lois du copywright des Etats-Unis,
ainsi que par les lois des autres pays et les traités internationaux.

Restriction d'Utilisation et Transfert

2.

Si le présent logiciel comprend plusieurs types de composants (tels que CD-ROM,
cartes flash, disques durs, etc), vous ne pouvez utilisez que ceux qui conviennent à
votre appareil.  Il est strictement interdit de les utiliser sur un autre appareil, les transférer
-ou les céder à un autre utilisateur, sauf si en cas de transfert permanent du logiciel et
de toute la documentation écrite (comme indiqué ci-dessous au paragraphe 4).

3.

Il est interdit de copier le logiciel, à l'exception d'une copie de sauvegarde.  Il est aussi
interdit de reproduire -ou faire des copies de sauvegarde des programmes de clé de
sécurité ou autres fichiers de sécurité, quelles que soient les circonstances.

4.

Vous pouvez céder en permanence à un tiers -le droit d'utiliser le LOGICIEL et toute la
documentation écrite l'accompagnant, (ainsi que la plus récente mise-à-jour et toutes
autres anciennes versions) seulement si vous n'en gardez pas de copies, et si le
cessionnaire s'engage à respecter les termes, clauses et conditions du présent Contrat.
Cette cession à un tiers met fin à votre licence.  Autrement, vous n'avez pas la
permission de transférer ou d'accorder à un tiers le droit d'utiliser le présent logiciel,
excepté que tel que décrit dans le présent paragraphe.

5.

Il est interdit d'utiliser le présent logiciel ou de permettre son utilisation dans des em-
placements où l'utilisation du présent logiciel n'est pas conforme aux lois et réglementations
locales, nationales ou réglementations d'autres organismes gouvernementaux.

6.

Il est interdit de modifier, adapter, traduire, démonter, décompiler, désassembler le
logiciel ou créer du matériel dérivé du logiciel ou de tout composant de celui-ci; vous ne
pouvez pas enlever, modifier ou cacher ou  rendre illisible ou non-visible toute instruc-
tion, légende, information ou filigrane ou autre désignation qui apparaît dans le logiciel,
composant dudit logiciel ou résultant dudit logiciel.

7.

Vous convenez que le logiciel et les droits d'auteur, les systèmes, les idées, les
méthodes d'utilisation, la documentation et autre information incluse, ainsi que toutes
les versions, modifications et adaptations qui s'y rattachent sont  les propriétés
intellectuelles du Concédant et sont protégées par le droit civil et pénal et par la loit sur
le copyright, le secret commercial, la marque déposée et le brevet aux Etats-Unis et
dans les autres pays du monde.

Limite de Garantie

8.

Le Concédant garantit seulement à votre intention, que le logiciel permettra une utilisation
conforme, avec la documentation l'accompagnant, pendant la période de temps indiquée
dans la période de garantie du produit standard du Concédant, à compter de la date de
livraison du logiciel.

Responsabilité du Concédant aux termes de la Garantie

9.

La seule obligation du Concédant aux termes de la garantie susmentionnée sera de
faire tous les efforts commercialement raisonnables pour  corriger ou modifier la partie
du logiciel pour le rendre matériellement conforme aux spécifications de la documenta-
tion.

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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.

Concession de Licence

10. Le Concédant  vous accorde le droit d'utiliser une seule copie sur un seul  Megatouch™

(ci-après "Appareil") accompagné d'une seule clé de sécurité autorisée en usine et
fournie par le Concédant.  Le Concédant réserve le droit de mise-à-jour des versions
du logiciel et du contenu de l'Appareil, quand il juge nécessaire de le faire.

Exclusion de toute autre garantie

11. EXCEPTE COMME PREVU DANS LA SECTION INTITULEE "LIMITE DE GARANTIE", LE

CONCEDANT N'ASSURE AUCUNE AUTRE GARANTIE DE QUELQUE NATURE ET A
QUELQUE TITRE QUE CE SOIT, EXPLICITE OU IMPLICITE, EN RAPPORT AVEC LE LOGICIEL
ET LES COMPOSANTS QUI L'ACCOMPAGNENT OU, LE CAS ECHEANT, TOUT SUPPORT
OU MATERIEL FOURNI CONFORMEMENT AU PRESENT CONTRAT.   EN PARTICULIER, LE
CONCEDANT NE PEUT DONNER AUCUNE GARANTIE, DE QUELQUE NATURE QUE CE
SOIT, POUR LA COMMERCIALISATION DE TOUS LES PRODUITS EN RAPPORT AVEC LE
LOGICIEL OU AVEC L'UTILISATION DE CELUI-CI.  DANS LA MESURE OU CELA EST
PERMIS PAR LA LOI, LE CODE UNIFORME COMMERCIAL OU AUTRE LOI UNIFORME NE
S'APPLIQUE PAS AU PRESENT CONTRAT.

Limite de Responsabilité

12. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DE TOUTE RECLAMATION,

DEMANDE OU ACTION RESULTANT DE OU EN RAPPORT AVEC LE LOGICIEL OU LA
PERFORMANCE OU MANQUE DE PERFORMANCE DU CONCEDANT EN VERTU DU
PRESENT CONTRAT POUR TOUS DOMMAGES D'UNE NATURE QUI N'EST PAS PRESUMEE
PAR LA LOI ET QUI DOIVENT ETRE EXPRESSEMENT PROUVES, DOMMAGE INDIRECTS,
DOMMAGES-INTERETS POUR PREJUDICE MORAL, QUE LE CONCEDANT AIT ETE AVISE
OU NON DE LA POSSIBILITE D'UNE TELLE RECLAMATION, DEMANDE OU ACTION.  DE
PLUS, SANS LIMITER CE QUI PRECEDE, LES DEDOMMAGEMENTS A VOTRE DISPOSI-
TION SERONT LIMITES AU MONTANT QUE VOUS AUREZ PAYE AU CONCEDANT POUR
LE LOGICIEL.

13. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DES DOMMAGES, Y

COMPRIS TOUTE PERTE DE PROFIT, PERTES D'ECONOMIE OU TOUS AUTRES
DOMMAGES INDIRECTS OU DOMMAGES-INTERETS ACCESSOIRES DECOULANT DE
L'UTILISATION OU DE L'IMPOSSIBILITE D'UTILISATION DU LOGICIEL.

Dispositions Générales

14. La validité et la construction du présent Contrat et les droits et obligations ci-inclus

seront déterminés et régis par les lois du Commonwealth de Pennsylvanie aux États-
Unis.  Toutes litiges ou réclamations résultant ou relatives au présent Contrat feront
l'objet d'une procédure de conciliation dans un établissement compétent en Pennsylvanie,
aux Etats-Unis.

15. Merit Industries -réserve le droit de transférer le présent contrat à un tiers ainsi que ses

droits et obligations ci-après.

16. Pour toutes questions concernant le présent Contrat -ou si vous désirez contacter le

Concédant pour une raison quelconque, veuillez  écrire à: Merit Industries, Inc., 2525
State Road, Bensalem, PA 19020, Etats-Unis.

PM0378-07                                       MEGATOUCH COMBO JUKEBOX™ OWNER’S MANUAL                                                   49

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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.

50                                                      MEGATOUCH COMBO JUKEBOX™ OWNER’S MANUAL                                    PM0378-07

Merit Industries, Inc. Softwarelizenzabkommen

Merit Industries, Inc.  („Lizenzgeber") ist nur dann bereit Ihnen eine Lizenz für die beiliegende
Software zu erteilen, wenn Sie alle Bestimmungen dieses Lizenzabkommens akzeptieren.

Eigentumsvorbehalt der Software

1.

Das beiliegende Megatouch™ Softwareprogramm („Software") und die schriftlichen
Unterlagen sind Eigentum des Lizenzgebers und sind durch die Gesetze der Vereinigten
Staaten und anderer Länder und durch internationale Verträge urheberrechtlich
geschützt.

 Beschränkungen im Gebrauch und Transfer

2.

Sollte diese Softwarelieferung mehrere Medien enthalten (z.B. CD, Karten, Festplatten
usw.), dürfen Sie nur die für Ihre Maschine angebrachte Medienart verwenden.  Die
anderen Medienarten dürfen nicht auf anderen Maschinen verwendet werden oder an
Dritte übergeben werden, abgesehen von einem endgültigen Transfer der Software
und aller schriftlichen Unterlagen (wie im untenstehenden Paragraphen 4 beschrieben).

3.

Sie dürfen nur eine Sicherungskopie der Software herstellen.  Unter keinen Umständen
dürfen Sie einen Softwaresicherungsschlüssel oder Sicherungsmaßnahmen kopieren
oder davon Sicherungskopien herstellen.

4.

Sie dürfen das Nutzungsrecht für die Software und die schriftlichen Unterlagen
(einschließlich der aktuellen Version und aller vorhergehenden Versionen) an Dritte
übertragen, wenn Sie keine Kopie behalten und wenn der Empfänger die Bestimmungen
dieses Abkommens akzeptiert.  Bei einem solchen Transfer der Lizenz an Dritte erlischt
Ihre Lizenz.  Abgesehen von den Bestimmungen dieses Paragraphen sind alle anderen
Transfers oder Übertragungen der Nutzungsrechte für diese Software unerlaubt.

5.

Sie dürfen die Software nicht benutzen oder eine Nutzung gestatten, wenn eine
solche Nutzung der Software irgendwelche Gesetze und Verordnungen der
kommunalen oder staatlichen Behörden verletzen würde.

6.

Es ist Ihnen nicht gestattet, die Software abzuändern, zu verändern, zu übersetzen,
rückumzuwandeln, zu dekompilieren oder zu zerlegen, oder aus der Software oder
eines Teils davon andere Werke abzuleiten.  Sie dürfen auch aus der Software, einem
Bestandteil der Software oder aus den Datenausgaben der Software keine Hinweise,
Bemerkungen, Ratschläge, Wasserzeichen oder andere Markierungen entfernen,
verändern, verbergen oder auf andere Art unlesbar machen.

7.

Sie akzeptieren, dass die Software und die Urheberschaft, die Systeme, die Ideen, die
Arbeitsweisen, die Dokumentation und alle anderen darin enthaltenen Informationen
und alle Versionen, Veränderungen, und Bearbeitungen davon das geistige Eigentum
des Lizenzgebers sind, und dass sie durch Straf- und Zivilgesetzgebung und durch
die Copyright-, Geschäftsgeheimnis-, Warenzeichen- und Patentgesetze der Vereinigten
Staaten und anderer Länder geschützt sind.

Beschränkte Garantie

8.

Der Lizenzgeber garantiert zu Ihren Gunsten, dass die Software für die angegebene
normale Garantiezeit des Lizenzgebers nach Ihrer Annahme der Software in erheblicher
Übereinstimmung mit der beiliegenden Dokumentation laufen wird.

Verpflichtung des Lizenzgebers im Rahmen der Garantie

9.

Die ausschließliche Pflicht des Lizenzgebers im Rahmen der vorstehenden Garantie
besteht darin, alle geschäftlich vertretbaren Schritte zu unternehmen, um Teile der
Software zu berichtigen oder abzuändern, bis sie mit der beiliegenden Dokumentation
erheblich übereinstimmen.

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COPYRIGHT © 2003 MERIT INDUSTRIES, INC.

Übertragung der Lizenz

10. Der Lizenzgeber gibt Ihnen das Anrecht, eine Kopie der Software auf einer einzelnen

Megatouch™ („Maschine") mit einem einzelnen werksmäßig gestatteten
Sicherungsschlüssel zu benutzen.  Der Lizenzgeber behält sich das Recht vor, nach
eigenem Ermessen die Software und den Inhalt der Maschine zu verbessern.

Beschränkungen

11. ABGESEHEN VON DEN BESTIMMUNGEN DES PARAGRAPHEN „BESCHRÄNKTE

GARANTIE" GIBT DER LIZENZGEBER KEINE SONSTIGEN VERSPRECHEN,
VERPFLICHTUNGEN ODER GARANTIEN, OB AUSDRÜCKLICH ODER STILLSCHWEIGEND,
FÜR DIE SOFTWARE ODER IHRE BESTANDTEILE ODER FÜR ALLE ANDEREN
MATERIALIEN, DIE IHNEN IM RAHMEN DIESES ABKOMMENS ZUR VERFÜGUNG
GESTELLT ODER ÜBERLASSEN WERDEN, UND DER LIZENZGEBER LEHNT
AUSDRÜCKLICH ALLE ANSPRÜCHE AUF MARKTFÄHIGKEIT UND EIGNUNG DER
BESAGTEN MATERIALIEN FÜR DEN GEWÖHNLICHEN GEBRAUCH AB.  SOWEIT
GESETZESMÄSSIG ZUGELASSEN, SOLLEN DIE HANDELSRECHTLICHE
GESETZGEBUNG AUS DEM UNIFORM COMMERCIAL CODE ODER ANDERE GESETZE
AUF DIESES ABKOMMEN NICHT ANWENDBAR SEIN.

Haftungsbeschränkung

12. DER LIZENZGEBER HAT KEINERLEI HAFTUNG BEI EINEM ANSPRUCH, EINER

FORDERUNG ODER EINER KLAGE, DIE AUF NUTZUNG DER SOFTWARE, DER LEISTUNG
DES LIZENZGEBERS ODER DESSEN VERSAGEN IM RAHMEN DIESES ABKOMMENS
FÜR JEGLICHE FOLGE-, INDIREKTE, SONDER- ODER NEBENSCHÄDEN BERUHEN,
SELBST WENN DER LIZENZGEBER AUF DIE MÖGLICHKEIT EINES SOLCHEN
ANSPRUCHES, EINER FORDERUNG ODER EINER KLAGE HINGEWIESEN WURDE.
WEITERHIN UND OHNE BESCHRÄNKUNG DES LETZTEN SATZES, DÜRFEN IN ALLEN
FÄLLEN DIE IHNEN ZUR VERFÜGUNG STEHENDEN ABHILFEN DIE VON IHNEN FÜR DIE
SOFTWARE AN DEN LIZENZGEBER GEZAHLTE SUMME NICHT ÜBERSCHREITEN.

13. DER LIZENZGEBER HAT IN KEINEM FALL EINE HAFTUNG IHNEN GEGENÜBER FÜR

SCHÄDEN, EINSCHLIESSLICH ETWAIGER GEWINNVERLUSTE, NICHT REALISIERTER
EINSPARUNGEN ODER ANDERER NEBEN- ODER FOLGESCHÄDEN, DIE AUS IHRER
VERWENDUNG ODER GEBRAUCHSUNFÄHIGKEIT DER SOFTWARE ENTSTEHEN.

Allgemein

14.   Die Rechtsgültigkeit und Provisionen dieses Abkommens und der darin enthaltenen

Rechte und Pflichten werden durch die Gesetze des Commonwealth of Pennsylva-
nia bestimmt.  Alle Ansprüche, die aus diesem Abkommen entspringen oder dieses
Abkommen betreffen, werden am jeweiligen Verhandlungsort  in Pennsylvania, USA,
verhandelt.

15. Merit kann nach eigenem Ermessen dieses Abkommen oder jedes der darin enthaltenen

Rechte und Pflichten an Dritte abtreten.

16. Bei Rückfragen über dieses Abkommen oder wenn Sie den Lizenzgeber aus einem

anderen Grund kontaktieren wollen, bitte schreiben an: Merit Industries, Inc., 2525
State Road, Bensalem, PA 19020, USA.

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Please read the enclosed license agreement.  Operation of this game
constitutes acceptance of the Merit Software License Agreement.

Veuillez lire le contrat de licence d’utilisation ci-inclus.  Si vous utilisez ce
jeu, vous vous engagez à respecter les termes et conditions du contrat de
licence d’utilisation du logiciel de Merit.

Bitte beiliegendes Lizenzabkommen durchlesen.  Das Merit Software
Lizenzabkommen tritt in Kraft, sobald dieses Spiel verwendet wird.

MEGATOUCH COMBO JUKEBOX™ OWNER’S MANUAL

PM0378-07