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MEG

MEG

MEG

MEG

MEGANET®

ANET®

ANET®

ANET®

ANET®

INST

INST

INST

INST

INSTALL

ALL

ALL

ALL

ALLA

A

A

A

ATION AND USER MANU

TION AND USER MANU

TION AND USER MANU

TION AND USER MANU

TION AND USER MANUAL

AL

AL

AL

AL

   PM0391-20

FOR TECHNICAL ASSISTANCE, CONTACT:

MERIT ENTERTAINMENT CUSTOMER SERVICE AT:

1-800-445-9353 or 215-639-4700

IN CANADA, CONTACT:

TOURNAMAXX™ CANADA, INC.:

1-866-828-0272 or 416-503-0845

manuals/manuals_Support_Center_manuals_PM0391_20_pdf-html.html
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Table of Contents

Modem Installation ................................................................. p. 1-30

Ion Aurora, Fusion, eVo, Elite Edge & eVo Wallette ...... p. 2
FORCE Radion ............................................................. p. 3-4
FORCE Classic, FORCE Elite FORCE Upright ............ p. 5-9
FORCE Vibe ................................................................. p. 10-11
FORCE Fusion ............................................................. p. 12-13
FORCE eVo .................................................................. p. 14-16
Megatouch Combo Jukebox .......................................... p. 17-18
MAXX Classic & Blue MAXX .......................................... p. 19-21
MAXX Select & Slim MAXX ........................................... p. 22-23
MAXX Elite & EZ MAXX ................................................. p. 24-25
MAXX Upright ................................................................ p. 26-28
Full MAXX ..................................................................... p. 29-30

TournaMAXX™ Program Instructions .................................... p. 31-42

Overview ........................................................................ p. 32
Broadband and Wireless Internet Setup ........................ p. 33
On-Screen Configuration Guide ..................................... p. 34-40
Beginning Tournament Play .......................................... p. 41-42

MegaNet® Content .................................................................. p. 43-46

Troubleshooting Guide ........................................................... p. 47-49

MegaNet® Service Tips .......................................................... p. 50

MegaNet® Limited Warranty ................................................. p. 51

manuals/manuals_Support_Center_manuals_PM0391_20_pdf-html.html
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COPYRIGHT © 2006 MERIT ENTERTAINMENT

MegaNet® Installation Instructions

CONTENTS:

CAUTION:  

Before performing any upgrade, it is important to remove any static electricity

from your body.  To remove static electricity from your body, ground yourself by touching a
grounded piece of metal on the game before handling any boards, chips, connectors, etc.
Failure to ground yourself before performing an upgrade may result in damage to your
system and may prevent you from performing the upgrade.

QTY 

PART NUMBER 

DESCRIPTION 

ION KITS 

1 PA0086-XX 

MODEM 

CN4452-02 

RJ-11 COUPLER, 4CNDCT 

EC0074-03 

50' RJ-11 PHONE CABLE 

FORCE KITS 

1 PA0034-XX 

MODEM 

MW0466-01 

MODEM BRACKET (RADION GAMES) 

HW4206 

6-32 x 1/4 PAN PHL MACHINE SCREW 

4 HW4365 

6-32 x ¾ PAN/SLT MACHINE SCREW 
(VIBE GAMES) 

EC0074-06 

6' RJ-11 PHONE CABLE 

CN4452-02 

RJ-11 COUPLER, 4CNDCT 

CN4452-03 

RJ-11 SPLITTER, M/F, 4CNDCT 

EC0074-03 

50' RJ-11 PHONE CABLE 

EC0098-01 

9” MODEM CABLE (EVO GAMES) 

MAXX KITS 

1 PA0003-XX 

PCMCIA 

DATA/FAX 

MODEM 

CN4452-01 

RJ-11 COUPLER, 6POSN, R/A, PNL MTG 

1 CN4452-02 

RJ-11, 

COUPLER, 

4CNDCT 

1 CN4452-03 

RJ-11,SPLITTER, 

M/F,4CNDCT 

EC0074-03 

50' RJ-11 PHONE CABLE 

HW8087 

NEOPRENE TAPE, .18Tx.38W 

1 MW0358-01 

COUPLER 

RETENTION 

BRACKET 

MW0375-01 

COUPLER BLOCKOUT PLATE 

1

                           MEGANET® INSTALLATION INSTRUCTIONS

                           PM0391-20

If your game already has a modem installed and you want to sign up for TournaMAXX™ and
MegaNet® features, you only need to fill out and send in the Game Start-Up, Debit Account,
and Operator Agreement forms found in the accompanying Operating Procedure Manual.
Then, follow the instructions in this manual to connect your game to the Internet and config-
ure the software.

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

Ion Games Only

1.

Turn off the game and disconnect it
from its power source.

2.

Fusion Games Only: 

 Unlock and open

the front bezel of the game.  Remove
the 2 screws securing the electronics
box cover and carefully remove the
cover.

Aurora, eVo, Elite Edge, and eVo
Wallette Games Only: 

 Unlock and

open the CPU section.

3.

Line up the modem with the mating pins
at U16 (1-4) on the I/O board.  See Fig-
ure 2.  The corner of the modem with
the 3 pins should be lined up with U16-
2 on the I/O board.  Carefully press
down on the modem so the connec-
tors are securely mated.

NOTE:  The modem will not be com-
pletely flush with the connectors.

4.

Fusion Games Only: 

 Resecure the

electronics box cover using the two
screws.

5.

Connect the 50’ phone cable to the
phone coupler on the outside of the
game (the phone coupler is on the right
if you are facing the back of the game).

6.

Secure the cable to the U-bolt on the
back of the game.  (This will prevent
unnecessary strain on the connector
if the game is turned or moved.)

7.

Plug the other end of the phone cable
into a phone jack.  (If you require the
use of a telephone adapter, plug the
phone cable into the provided adapter
and plug the adapter into a telephone
socket.)

8.

Close and lock the bezel or CPU sec-
tion and continue with TournaMAXX™
Program instructions.

CORNER
WITH
3 PINS

MODEM CONNECTORS
ON I/O BOARD

FIGURE 1 - ION I/O BOARD AND MODEM

PM0391-20                                              MEGANET® INSTALLATION INSTRUCTIONS                                                                 2

Modem Installation

If your game already has a modem installed, skip to TournaMAXX Program Instructions.
If you are using cable or DSL Internet access, skip to 

Broadband Internet Setup

.

Follow the instructions for your game.

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

1.

Turn off the game and disconnect it
from its power source.

2.

Orient the modem as shown in Figure 2
and connect it to the modem bracket
(MW0466-01) using the four supplied
Phillips-head machine screws.

3.

Unlock and open the rear door of the
game and locate the hole on the side of
the chassis where the modem assem-
bly will be secured (see Figure 2).   If
there is a plastic coin guard in this lo-
cation, remove the screw securing the
guard and remove the guard from the
game.

4.

Place the tabs on the bottom of the
modem bracket into the two slots on
the power supply bracket.  Line up the
thumbscrew on the modem assembly
with the hole in the chassis and  tighten
the thumbscrew to secure the modem
assembly.  See Figure 2.

5.

Attach one end of the supplied modem
serial cable (found in the box with the
modem) to the J1 location on the mo-
dem and other end to the com 2 loca-
tion on motherboard (see Figure 2).
Make sure that the serial cable does
not interfere with the CPU fan.  If nec-
essary, tie wrap the cable.

6.

Locate the free 4-pin connector on the
power supply harness.  Attach this
connector to the J5 location on the
modem.  See Figure 2.

7.

Connect one end of the 6’ phone cable
to the J2 location on the modem and the
other end to the phone coupler on the
inside of the power entry assembly.
(The phone coupler is the one on the
right if you are facing the back of the
game).  See Figure 2.  Coil any excess
cable and tie wrap the coil to keep it in
place.

8.

Connect the 50’ phone cable to the
phone coupler connector on the out-
side of the game (the phone coupler is
on the right if you are facing the back
of the game).

9.

Secure the cable to the U-bolt on the
back of the game.  (This will prevent
unnecessary strain on the connector
if the game is turned or moved.)

10. Plug the other end of the phone cable

into a phone jack.  (If you require the
use of a telephone adapter, plug the
phone cable into the provided adapter
and plug the adapter into a telephone
socket.)

11. Continue with TournaMAXX™ Program

instructions.

Megatouch FORCE Radion Games Only

3

                           MEGANET® INSTALLATION INSTRUCTIONS

                           PM0391-20

manuals/manuals_Support_Center_manuals_PM0391_20_pdf-html.html
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COPYRIGHT © 2006 MERIT ENTERTAINMENT

FIGURE 2 - FORCE RADION GAME

(REAR VIEW)

DETAIL VIEW

PHONE
CABLE (J2)

4-PIN CONNECTOR

FROM POWER SUPPLY
HARNESS (J5)

SCREW SECURING 
MODEM TO BRACKET
(4 PLACES)

TABS ON

MODEM BRACKET

COM 2
LOCATION ON
MOTHERBOARD

PHONE

COUPLER

MODEM

BRACKET

(MW0466-01)

MODEM SERIAL
CABLE (J1)

HOLE IN CHASSIS

TO SECURE

MODEM BRACKET

PM0391-20                                              MEGANET® INSTALLATION INSTRUCTIONS                                                                 4

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

1.

Turn off the game and disconnect it
from its power source.

2.

Unlock and open the CPU section door
to gain access to the PC tray.

3.

Upright games with coin door only:

 dis-

connect all connections to the I/O board.
This will allow for I/O board and hard
drive removal.

4.

Remove the screw securing the hard
drive assembly to the electronics tray
and remove the hard drive assembly
from the tray.

Classic games:  see Figure 3.
Elite games:  see Figure 4.
Upright games:  see Figure 5.
Upright with coin door:  see Figure 6.

5.

Under the hard drive there are four
standoffs.  Orient the supplied modem,

lining up the four holes on the modem
with the four standoffs.  Secure the
modem to the tray using the four sup-
plied Phillips-head machine screws.

Classic games:  see Figure 3.
Elite games:  see Figure 4.
Upright games:  see Figure 5.
Upright with coin door:  see Figure 6.

6.

Attach one end of the supplied modem
serial cable (found in the box with the
modem) to the J1 location on the mo-
dem and other end to the com 2 loca-
tion on motherboard (see Figures 3-6).
Make sure that the serial cable does
not interfere with the CPU fan.  If nec-
essary, tie wrap the cable.

7.

Locate the free 4-pin connector on the
power supply harness.  Attach this
connector to the J5 location on the
modem.  See Figures 3-6.

8.

Connect one end of the 6’ phone cable
to the J2 location on the modem and the
other end to the phone coupler on the
inside of the power entry assembly.
(The phone coupler is the one on the
right if you are facing the back of the
game).  See Figures 3-6.  Coil any ex-
cess cable and tie wrap the coil to keep
it in place.

9.

Re-secure the hard drive over the mo-
dem.  If you have an upright with coin
door, you must reconnect all of the con-
nectors you removed from the I/O
board.

10. Connect the 50’ phone cable to the

phone coupler connector on the out-
side of the game (the phone coupler is
on the right if you are facing the back
of the game).

11. Secure the cable to the U-bolt on the

back of the game.  (This will prevent
unnecessary strain on the connector
if the game is turned or moved.)

12. Plug the other end of the phone cable

into a phone jack.  (If you require the
use of a telephone adapter, plug the
phone cable into the provided adapter
and plug the adapter into a telephone
socket.)

13. Continue with TournaMAXX™ Program

instructions.

Megatouch FORCE Classic, FORCE Elite and FORCE Upright Only
(for FORCE Fusion Upright games, skip to the FORCE Fusion section)

5

                           MEGANET® INSTALLATION INSTRUCTIONS

                           PM0391-20

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

COM 2 LOCATION
ON MOTHERBOARD

SCREW

SECURING

HARD

DRIVE

4-PIN CONNECTOR

FROM POWER SUPPLY

HARNESS (J5)

MODEM SERIAL CABLE (J1)

PHONE CABLE (J2)

SCREWS SECURING MODEM

TO METALWORK 

(4 PLACES)

DETAIL VIEW

FIGURE 3 - FORCE CLASSIC GAME

(ELECTRONICS ASSEMBLY)

PM0391-20                                              MEGANET® INSTALLATION INSTRUCTIONS                                                                 6

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

FIGURE 4 - FORCE ELITE GAME

(ELECTRONICS ASSEMBLY)

SCREWS SECURING MODEM
TO METALWORK 
(4 PLACES)

PHONE CABLE (J2)

MODEM SERIAL CABLE (J1)

4-PIN CONNECTOR

FROM POWER SUPPLY
HARNESS (J5)

DETAIL VIEW

COM 2 LOCATION
ON MOTHERBOARD

SCREW
SECURING
HARD
DRIVE

7

                           MEGANET® INSTALLATION INSTRUCTIONS

                           PM0391-20

manuals/manuals_Support_Center_manuals_PM0391_20_pdf-html.html
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COPYRIGHT © 2006 MERIT ENTERTAINMENT

FIGURE 5- FORCE UPRIGHT GAME

(ELECTRONICS ASSEMBLY)

DETAIL VIEW

4-PIN CONNECTOR

FROM POWER SUPPLY
HARNESS (J5)

MODEM SERIAL CABLE (J1)

PHONE CABLE (J2)

SCREWS SECURING MODEM
TO METALWORK 
(4 PLACES)

SCREW
SECURING
HARD
DRIVE

COM 2 LOCATION
ON MOTHERBOARD

PM0391-20                                              MEGANET® INSTALLATION INSTRUCTIONS                                                                 8

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

COM 2 LOCATION
ON MOTHERBOARD

SCREW
SECURING
HARD DRIVE

DETAIL VIEW

PHONE CABLE (J2)

4-PIN CONNECTOR

FROM POWER SUPPLY

HARNESS (J5)

MODEM SERIAL CABLE (J1)

SCREWS SECURING MODEM

TO METALWORK 

(4 PLACES)

FIGURE 6 - FORCE UPRIGHT GAME WITH COIN DOOR

(ELECTRONICS ASSEMBLY)

9

                           MEGANET® INSTALLATION INSTRUCTIONS

                           PM0391-20

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

FORCE Vibe Games Only

1.

Turn off the game and disconnect it
from its power source.

2.

Unlock the lock on the processor cover
and loosen the 3 screws on either side
of the cover.  Slide the cover away
from the connector side of the proces-
sor and lift the cover off of the unit.

3.

Locate the free 4-pin connector routed
up through the metalwork near the
power supply (the harness is labeled
“modem”).  Connect the 4-pin connec-
tor to the J5 location on the modem.
See Figure 7.

4.

Locate the 10-pin connector routed up
through the metalwork near same lo-
cation as the 4-pin connector.  Con-
nect the 10-pin connector to the J1 lo-
cation on the modem.  See Figure 7.

NOTE:  

The cable found in the box with the

modem has already been installed in the pro-
cessor units.  This cable can be discarded.

5.

Orient the supplied modem as shown
in Figure 7, lining up the four holes on
the modem with the four standoffs.
Secure the modem to the tray using the
four supplied slotted machine screws.

6.

Connect one end of the supplied 6’
phone cable to the J2 location on the
modem and the other end to the inside
of the phone connector as shown in
Figure 7.   Route the cable through the
cable clamps along the hard drive.  Coil
any excess cable and tie wrap the coil
to keep it in place.

7.

Connect the 50’ phone cable to the
phone connector on the outside of the
processor.  See Figure 7.

8.

Secure the cable to the U-bolt on the
processor.  (This will prevent unnec-
essary strain on the connector if the
game is turned or moved.)

9.

Carefully replace the top cover on the
processor and slide it completely in
place.  Secure the cover by tightening
the 3 screws on each side of the unit.

10. Plug the other end of the phone cable

into a phone jack.  (If you require the
use of a telephone adapter, plug the
phone cable into the provided adapter
and plug the adapter into a telephone
socket.)

11. Continue with TournaMAXX™ Program

instructions.

PM0391-20                                              MEGANET® INSTALLATION INSTRUCTIONS                                                                10

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

FIGURE 7 - VIBE

(PROCESSOR WITH COVER REMOVED)

4-PIN CONNECTOR

FROM POWER SUPPLY
HARNESS
(J5)

MODEM SERIAL CABLE
(J1)

PHONE CABLE
(J2)

SCREWS SECURING
MODEM
TO STANDOFFS 
(4 PLACES)

DETAIL VIEW

PHONE
CONNECTOR

11

                           MEGANET® INSTALLATION INSTRUCTIONS

                           PM0391-20

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

FORCE Fusion Games Only

1.

Using a Phillips-head screwdriver, re-
move the two screws securing the
supplied modem and transceiver board
(see Figure 8).  Disconnect the 2-pin
connector from J2 on the modem and
gently pull the modem from the trans-
ceiver board.  The transceiver board
will not be used for the Fusion, but keep
the screws to secure the modem to
the I/O board.

2.

Turn off the game and disconnect it
from its power source.

3.

Unlock and open the front bezel of the
game.  If your game has an electronics
box, remove the 2 screws securing
the cover and carefully remove the
cover.

4

.

Locate the free end of the cable (la-
beled EC0098-XX) connected to the in-
side of the phone connector in the game.
(The phone connector is the one on
the right if you are facing the back of
the game.  If your game has an elec-
tronics box, the phone connector is on
the bottom).  The free end of the cable
should be routed near the I/O board.
Connect the free 2-pin connector on
the harness to the J2 location on the
modem.  See Figure 9.

5.

Line up the connector at J1 on the mo-
dem with the mating pins at J10 on the
I/O board and the two holes on the mo-
dem with the two standoffs on the I/O
board.  Carefully  press down on the
modem so that the connector is securely
mated.  Fasten the modem to the I/O
board using the two screws removed
in step 1.  See Figure 9.

6.

If your game has an electronics box,
resecure the cover using the two
screws.

7.

Connect the 50’ phone cable to the
phone coupler on the outside of the
game (the phone coupler is on the right
if you are facing the back of the game).

8.

Plug the other end of the phone cable
into a phone jack.  (If you require the
use of a telephone adapter, plug the
phone cable into the provided adapter
and plug the adapter into a telephone
socket.)

9.

Continue with TournaMAXX™ Program
instructions.

PM0391-20                                              MEGANET® INSTALLATION INSTRUCTIONS                                                                12

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

FIGURE 9 - FORCE FUSION

ELECTRONICS ASSEMBLY

FIGURE 8 - MODEM ASSEMBLY - MODEM AND TRANSCEIVER BOARD

 

SCREWS 

SECURING 

MODEM TO 

TRANSCEVER 

BOARD

MODEM

TRANSCEIVER 

BOARD

J10 LOCATION

J1 LOCATION

SCREWS

SECURING

MODEM

STANDOFFS

FOR MODEM

J2 LOCATION

MOUNTING
HOLES

MODEM

J9 LOCATION

13

                           MEGANET® INSTALLATION INSTRUCTIONS

                           PM0391-20

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

FORCE eVo Games Only

1.

Using a Phillips-head screwdriver, re-
move the two screws securing the
supplied modem and transceiver board
(see Figure 10).  Disconnect the 2-pin
connector from J2 on the modem and
gently pull the modem from the trans-
ceiver board.  The transceiver board
will not be used in EVO games.

2.

Turn off the game and disconnect it
from its power source.

3.

Unlock and open the CPU section.

4.

Remove the two screws securing the
motherboard assembly to the standoffs
(see Figure 11).

5.

Carefully pull the motherboard assem-
bly away from the two brackets hold-
ing it in place on the opposite side of
the screws you removed (see Figure
11).

6.

Tilt the motherboard assembly to gain
access to the screws on the I/O board
(see Figure 12).  It may be necessary
to disconnect some of the connections
to the board in order to access the
screws.  Make sure to remember what
connectors you remove from the board.

7.

Depending on your game, you may
have 2 or 3 screws secured to the
standoffs on the I/O board.  See Figure
12 for location.  Remove the screws.

8.

If your game does not have the cable
connected to the inside of the phone
coupler (the phone coupler is the one
on the right on the inside of the game),
connect the phone connector on the
supplied harness (EC0098-01) to the
inside of the phone coupler in the game.

9.

Connect the free end of the harness,
which is connected to the inside of the
phone coupler, to the 2-pin phone con-

nector on the modem.  See Figure 13
for location.

10. Line up the 16-pin connector on the

modem with the mating pins at J10 on
the I/O board and the holes on the mo-
dem with the standoffs on the I/O
board.  Carefully press down on the
modem so that the connector is securely
mated.  Secure the modem to the I/O
board using the screws removed in
step 7.  Refer to Figures 12 and 13.

11. Reconnect any connectors you may

have removed from the motherboard
assembly.

12. Carefully replace the motherboard as-

sembly behind the 2 brackets.  See Fig-
ure 11.

13. Resecure the motherboard assembly

with the two screws removed in step
4.

14. Connect the supplied phone cable to

the phone coupler on the outside of the
game (the phone coupler is the coupler
on the left if you are facing the back of
the game).  If the phone cable has a
ferrite attached to the end of it, make
sure this end is closest to the game.

15. Secure the cable to the U-bolt on the

back of the game.  (This will prevent
unnecessary strain on the connector
if the game is turned or moved.)

16. Plug the other end of the phone cable

into a phone jack.  (If you require the
use of a telephone adapter, plug the
phone cable into the provided adapter
and plug the adapter into a telephone
socket.)

17. Close and lock the CPU section and

continue with TournaMAXX™ Program
instructions.

PM0391-20                                              MEGANET® INSTALLATION INSTRUCTIONS                                                                14

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DETAIL VIEW 

OF BRACKETS

 

SCREWS 
SECURING 
MOTHERBOARD
ASSEMBLY 

FIGURE 11 -EVO CPU SECTION

FIGURE 10 - MODEM ASSEMBLY - MODEM AND TRANSCEIVER BOARD

 

SCREWS

SECURING

MODEM TO

TRANSCEIVER

BOARD

MODEM

TRANSCEIVER 

BOARD

2-PIN 

CONNECTOR 

(J2 ON MODEM)

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                           MEGANET® INSTALLATION INSTRUCTIONS

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SCREWS ON

I/O BOARD

TO SECURE MODEM
(2 OR 3 LOCATIONS)

J10 LOCATION  
ON I/O BOARD

 

FIGURE 12 - FORCE EVO I/O BOARD

16-PIN

CONNECTOR

MOUNTING

HOLES 

2-PIN PHONE 

CONNECTOR

FIGURE 13 - FORCE EVO MODEM

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Megatouch Combo Jukebox Only

1.

Turn off the game and disconnect it
from its power source.

2.

Unlock and remove the rear door and
turn off the internal power switch (lo-
cated above the cooling fan on the left
side).

3.

Disconnect all connections to the I/O
board.  This will allow for I/O board and
hard drive removal.

4.

Remove the screw securing the hard
drive assembly to the electronics tray
and remove the hard drive assembly
from the tray.  See Figure 14.

5.

Under the hard drive there are four
standoffs.  Using Figure 14, orient the
supplied modem, lining up the four holes
on the modem with the four standoffs.
Secure the modem to the tray using the
four supplied Phillips-head machine
screws.

6.

Attach one end of the supplied modem
serial cable (found in the box with the
modem) to the J1 location on the mo-
dem and other end to the com 2 loca-
tion on motherboard (see Figure 14).
Make sure that the serial cable does
not interfere with the CPU fan.  If nec-
essary, tie wrap the cable.

7.

Locate the free 4-pin connector on the
power supply harness.  Attach this
connector to the J5 location on the
modem.  See Figure 14.

8.

Connect one end of the supplied 6’
phone cable  to the J2 location on the
modem (see Figure 14) and connect
the other end to the supplied phone
splitter.

9.

Using Figure 15, locate the phone con-
nector on the upper rear side of the
game.  Unplug the existing phone cable
from the inside of the connector and
plug it into the open hole in the supplied
phone splitter.  Insert the splitter into
the phone connector on the game.  Coil
any excess cable and tie wrap the coil
to keep it in place.

10. Re-secure the hard drive over the mo-

dem with the screw removed in step 4.
Reconnect all of the connectors you
removed from the I/O board.

11. Continue with TournaMAXX™ Program

instructions.

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FIGURE 14 - MEGATOUCH COMBO JUKEBOX

(ELECTRONICS ASSEMBLY)

COM 2 LOCATION
ON MOTHERBOARD

SCREW
SECURING
HARD DRIVE

PHONE CABLE (J2)

4-PIN CONNECTOR

FROM POWER SUPPLY

HARNESS (J5)

MODEM SERIAL CABLE (J1)

SCREWS SECURING MODEM

TO METALWORK 

(4 PLACES)

DETAIL VIEW

FIGURE 15 - UPPER REAR VIEW OF MEGATOUCH COMBO JUKEBOX

HUB

PHONE

CONNECTOR

MEGA-LINK®

CONNECTORS

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MAXX CLASSIC™ AND BLUE MAXX™ GAMES

1.

Make sure that the game is turned off
and disconnected from its power
source.

2.

Using Figure 17, locate the PCMCIA
slots on the I/O board of the
motherboard assembly.  Install the sup-
plied PCMCIA modem by sliding it into
one of the PCMCIA slots on the I/O board.
Then, connect the supplied modem
cable to the PCMCIA modem.

3.

If you already have couplers installed
in your game, continue with step 9.

4.

Using Figure 16, determine the type of
MAXX game that you have.

If the power entry assembly on your
game looks like MAXX A with the U-bolt
horizontally oriented, your game re-
quires the use of the coupler retention
bracket supplied in this kit.  Follow in-
structions for MAXX A games.

If the power entry assembly on your
game looks like MAXX B, with the U-
bolt vertically oriented and the circuit
breaker on the back, your game does
not require the bracket.  Follow instruc-
tions for MAXX B games.

5.

Remove the power cord retention
bracket.  Loosen the hexnuts securing
the power entry assembly and remove
the power entry assembly.

6.

Locate the metal cover plate covering
the two access holes on the inside of
the power entry assembly (secured to
the assembly by the nylon thumbnuts).
Some of these models do not have the
metal cover plate.  If you have a model
that was previously set up for linking
games you will have an RS 485 com
board instead.

FIGURE 16 - MAXX CLASSIC AND BLUE MAXX POWER ENTRY ASSEMBLIES

MAXX A - THE COUPLER RETENTION
BRACKET IS REQUIRED FOR THIS ASSEM-
BLY

MAXX B - THIS ASSEMBLY DOES NOT RE-
QUIRE  THE  COUPLER RETENTION BRACKET

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7.

Remove the thumbnuts securing the
cover plate or the RS 485 com board.
If you have the com board you must
also remove the two cables plugged
into the board and disconnect the gray
ribbon cable from the com 2 serial port
on the motherboard assembly.

MAXX A:

Replace the existing cover plate with
the coupler blockout plate included in
this kit (MW0375-01) in order to cover
one open access hole.  Secure the
coupler retention bracket (MW0358-01)
over the blockout plate with the
thumbnuts.  See Figure 18.

MAXX B:

Rotate the cover plate 180° (to reveal
one access hole), replace the plate and
replace the thumbnuts to secure it.  See
Figure 19.

8.

Orient the supplied, snap-in coupler and
insert it into the open access hole.

MAXX A:

  See Figure 18.

MAXX B:  

See Figure 19.

9.

Connect the free end of the modem
cable to the coupler on the inside of
the power entry.  You may need to take
the coupler out in order to connect the
cable.  (If your game already had cou-
plers installed, the phone coupler is the
one on the right if you are facing the
back of the game.)

10. Coil any excess cable and tie wrap the

coil to keep it in place.

11. Connect the 50’ phone cable (EC0074-

03) to the coupler connector on the out-
side of the game and secure the cable
to the U-bolt on the back of the game.
(This will prevent unnecessary strain
on the connector if the game is turned
or moved.)

12. Plug the other end of the phone cable

into a phone jack.

13. Reconnect the power entry assembly

to the game with the hexnuts and re-
connect the power cord retention
bracket.

14. Continue with TournaMAXX™ Program

instructions.

FIGURE 17 - PCMCIA CARD SLOT LOCATION ON MOTHERBOARD ASSEMBLY

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FIGURE 19 - POWER ENTRY ASSEMBLY

COUPLER RETENTION BRACKET IS NOT REQUIRED

(MAXX B GAMES)

FIGURE 18 - POWER ENTRY ASSEMBLY

COUPLER RETENTION BRACKET INSTALLATION

(MAXX A GAMES)

THUMBNUTS

COUPLER
BLOCKOUT
PLATE
(MW0375-01)

COUPLER

 

COUPLER 
BLOCKOUT 
PLATE 
(MW0375-01) 

COUPLER 
RETENTION 
BRACKET 
(MW0358-01)

 

THUMBNUTS 

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                           PM0391-20

COUPLER

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1.

Make sure that the game is turned off
and disconnected from its power
source.

2.

Using Figure 20, locate the PCMCIA
slots on the I/O board of the
motherboard assembly.  Install the sup-
plied PCMCIA modem by sliding it into
one of the PCMCIA slots on the I/O
board.  Then, connect the supplied
modem cable to the PCMCIA modem.

3.

If you already have couplers installed
in your game, continue with step 9.

4.

Remove the coin mech/coinbox assem-
bly from the game.

5.

Locate the metal cover plate covering
the two access holes on the inside of
the power entry assembly (secured to
the assembly by the nylon thumbnuts).

6.

Remove the thumbnuts securing the
cover plate.

7.

Rotate the metal cover plate 180° (to
reveal one access hole), replace the
plate and replace the thumbnuts to se-
cure it.

8.

Orient the supplied, snap-in coupler and
insert it into the open access hole.  For
vertical oriented access holes see Fig-
ure 21.  For horizontally oriented ac-
cess holes see Figure 22.

9.

Connect the free end of the modem
cable to the coupler on the inside of
the power entry.  You may need to take
the coupler out in order to connect the
cable.  (If your game already had cou-
plers installed, the phone coupler is the
one on the right if you are facing the
back of the game.)

10. Coil any excess cable and tie wrap the

coil to keep it in place.

11. Connect the 50’ phone cable (EC0074-

03) to the coupler connector on the out-
side of the game and secure the cable
to the U-bolt on the back of the game.
(This will prevent unnecessary strain
on the connector if the game is turned
or moved.)

12. Plug the other end of the phone cable

into a phone jack.

13. Continue with TournaMAXX™ Program

instructions.

MAXX SELECT™ AND SLIM MAXX™ GAMES

The entire back of the game is black and there are two access holes on the power entry

assembly.

PM0391-20                                              MEGANET® INSTALLATION INSTRUCTIONS                                                                22

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FIGURE 21 - MAXX SELECT™ AND SLIM MAXX™ COUPLER INSTALLATION

(VERTICAL ORIENTATION OF ACCESS HOLES)

COUPLER
(CN4452-01)

METAL
COVER PLATE
(rotated 180°)

THUMBNUTS

COUPLER
(CN4452-01)

METAL
COVER PLATE
(rotated 180°)

THUMBNUTS

FIGURE 22 - MAXX SELECT™ AND SLIM MAXX™ COUPLER INSTALLATION

(HORIZONTAL ORIENTATION OF ACCESS HOLES)

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FIGURE 20 - PCMCIA CARD SLOT LOCATION ON MOTHERBOARD ASSEMBLY

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1.

Make sure that the game is turned off
and disconnected from its power
source.

2.

Using Figure 23, locate the PCMCIA
slots on the I/O board of the
motherboard assembly.  Install the sup-
plied PCMCIA modem by sliding it into
one of the PCMCIA slots on the I/O
board.  Then, connect the supplied
modem cable to the PCMCIA modem.

3.

If you already have couplers installed
in your game, continue with step 8.

4.

Locate the metal cover plate covering
the two access holes on the inside of
the power entry assembly (secured to
the assembly by the nylon thumbnuts).

5.

Remove the thumbnuts securing the
cover plate.

6.

Rotate the cover plate 180° (to reveal
one access hole), replace the plate and
replace the thumbnuts to secure it.

7.

Orient the supplied, snap-in coupler and
insert it into the open access hole.

Some models may require the coupler
to be installed at an angle.  See Figure
24.

8.

Connect the free end of the modem
cable to the coupler on the inside of
the power entry.  You may need to take
the coupler out in order to connect the
cable.  (If your game already had cou-
plers installed, the phone coupler is the
one on the right if you are facing the
back of the game.)

9.

Coil any excess cable and tie wrap the
coil to keep it in place.

10. Connect the 50’ phone cable (EC0074-

03) to the coupler connector on the out-
side of the game and secure the cable
to the U-bolt on the back of the game.
(This will prevent unnecessary strain
on the connector if the game is turned
or moved.)

11. Plug the other end of the phone cable

into a phone jack.

12. Continue with TournaMAXX™ Program

instructions.

MAXX ELITE™ AND EZ MAXX™ GAMES

PM0391-20                                              MEGANET® INSTALLATION INSTRUCTIONS                                                                24

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FIGURE 24 - ANGULAR COUPLER ORIENTATION

(MAXX ELITE™ AND EZ MAXX™)

COUPLER 

METAL COVER PLATE 
(Rotated 180°)

 

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FIGURE 23 - PCMCIA CARD SLOT LOCATION ON MOTHERBOARD ASSEMBLY

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1.

Make sure that the game is turned off
and disconnected from its power
source.

2.

Using Figure 26, locate the PCMCIA
slots on the I/O board of the
motherboard assembly.  Install the sup-
plied PCMCIA modem by sliding it into
one of the PCMCIA slots on the I/O
board.  Then, connect the supplied
modem cable to the PCMCIA modem.

3.

If you already have couplers installed
in your game, continue with step 8.

4.

Using Figure 25, determine the type of
MAXX game that you have.

If the power entry assembly on your
game looks like MAXX A, with the line
filter horizontally oriented and without
the circuit breaker, your game requires
the use of the coupler retention bracket
supplied in this kit.  Follow instructions
for MAXX A games.

If the power entry assembly on your
game looks like MAXX B, with line filter
vertically oriented and the circuit
breaker on the back, your game does
not require the bracket.  Follow instruc-
tions for MAXX B games.

5.

Locate the metal cover plate covering
the two access holes on the inside of
the power entry assembly (secured to
the assembly by the nylon thumbnuts).

Some of these models do not have the
metal cover plate.  If you have a model
that was previously set up for linking
games you will have an RS 485 com
board instead.

6.

Remove the thumbnuts securing the
cover plate or the RS 485 com board.
If you have the com board you must
also remove the two cables plugged
into the board and disconnect the gray
ribbon cable from the com 2 serial port
on the motherboard assembly.

MAXX™ UPRIGHT GAMES

FIGURE 25- POWER ENTRY ASSEMBLIES

MAXX A - THE COUPLER RETENTION
BRACKET IS REQUIRED FOR THIS ASSEM-
BLY

MAXX B - THIS ASSEMBLY DOES NOT RE-
QUIRE THE COUPLER RETENTION BRACKET

PM0391-20                                              MEGANET® INSTALLATION INSTRUCTIONS                                                                26

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MAXX A:

Replace the existing cover plate with
the coupler blockout plate included in
this kit (MW0375-01) in order to cover
one open access hole.  Secure the
coupler retention bracket (MW0358-01)
over the blockout plate with the
thumbnuts.  See Figure 27.

MAXX B:

If you have a cover plate, rotate the
cover plate 180° (to reveal one access
hole), replace the plate and replace the
thumbnuts to secure it.

7.

Orient the supplied, snap-in coupler and
insert it into the open access hole.

MAXX A:

See Figure 27.

MAXX B:

See Figure 28.

8.

Connect the free end of the modem
cable to the coupler on the inside of
the power entry.  You may need to take
the coupler out in order to connect the
cable.  (If your game already had cou-
plers installed, the phone coupler is the
one on the right if you are facing the
back of the game.)

9.

Coil any excess cable and tie wrap the
coil to keep it in place.

10. Connect the 50’ phone cable (EC0074-

03) to the coupler connector on the out-
side of the game and secure the cable
to the U-bolt on the back of the game.
(This will prevent unnecessary strain
on the connector if the game is turned
or moved.)

11. Plug the other end of the phone cable

into a phone jack.

12. Continue with TournaMAXX™ Program

instructions.

27

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FIGURE 26 - PCMCIA CARD SLOT LOCATION ON MOTHERBOARD ASSEMBLY

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FIGURE 27- POWER ENTRY ASSEMBLY

COUPLER RETENTION BRACKET INSTALLATION

(MAXX A GAMES)

COUPLER

 

COUPLER 
BLOCKOUT 
PLATE 
(MW0375-01) 

COUPLER 
RETENTION 
BRACKET 
(MW0358-01)

 

THUMBNUTS 

FIGURE 28- POWER ENTRY ASSEMBLY

COUPLER RETENTION BRACKET IS NOT REQUIRED

(MAXX B GAMES)

COUPLER

PM0391-20                                              MEGANET® INSTALLATION INSTRUCTIONS                                                                28

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1.

Make sure that the game is turned off
and disconnected from its power
source.

2.

Using Figure 29, locate the PCMCIA
slots on the I/O board of the
motherboard assembly.  Install the sup-
plied PCMCIA modem by sliding it into
one of the PCMCIA slots on the I/O
board.  Then, connect the supplied
modem cable to the PCMCIA modem.

3.

Remove the bracket next to the power
entry bracket (MW0192-01) and note
the orientation of the bracket.

If you have a model that was previ-
ously set up for linking games you will
have an RS 485 com board.  If you
have the com board, you must remove
the two cables plugged into the board
and disconnect the gray ribbon cable
from the com 2 serial port on the
motherboard assembly.

4.

Adhere the foam tape (HW8087) to the
notched surface that adjoins the power
entry bracket  (being careful not to
cover the notches).  See Figure 30.

5.

Connect the free end of the modem
cable to the supplied snap-in coupler
and place the coupler in a location near
the power entry.

6.

Coil any excess cable and tie wrap the
coil to keep it in place.

7.

Route the 50’ phone cable (EC0074-
03) next to the power entry assembly
and connect it to the coupler inside the
game.  Use the thumbnuts to secure
the 50’ phone cable between the
bracket with the foam tape and the
power entry bracket.  See Figure 30.

8.

Using the supplied hanking tie, secure
the cable to the U-bolt on the back of
the game. (This will prevent unneces-
sary strain on the connector if the game
is turned or moved.)

9.

Plug the other end of the phone cable
into a phone jack.

10. Continue with TournaMAXX™ Program

instructions.

FULL MAXX™ GAMES

The entire hood of the game lifts off and there are no access holes in the back of the

game.

29

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FIGURE 30 - FULL MAXX WITH COMPLETE INSTALLATION

(CLOSE-UP OF POWER ENTRY BRACKET)

BRACKET
(MW0192-01)
FOAM TAPE
(HW8087)
50’ PHONE CABLE
(EC0074-03)
POWER ENTRY
BRACKET

PM0391-20                                              MEGANET® INSTALLATION INSTRUCTIONS                                                                30

FIGURE 29 - PCMCIA CARD SLOT LOCATION ON MOTHERBOARD ASSEMBLY

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GL

GL

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GLOB

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OBAL PL

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A

A

A

AYER

YER

YER

YER

YER

RANKING SY

RANKING SY

RANKING SY

RANKING SY

RANKING SYSTEM™

STEM™

STEM™

STEM™

STEM™

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                           MEGANET® INSTALLATION INSTRUCTIONS

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PM0391-20                                              MEGANET® INSTALLATION INSTRUCTIONS                                                                32

TournaMAXX™: Merit Entertainment’s

Tournament Server System

NOTE:  If you have dual tournament capability and are switching from Local
Tournament Mode to TournaMAXX, the game must be switched from OFF-LINE
to ON-LINE mode.  From the System Menu, choose “Options”, then touch the
“ON-LINE” button.  If you are returning to Local Tournament, you must return to
this screen and select “OFF-LINE”.

To maintain accurate bookkeeping statistics, it is also advised that you per-
form a Cash Settlement Collection before proceeding to TournaMAXX Mode.

NOTE: 

 For all U.S. and Canadian operators, TournaMAXX will provide the Internet Service

for dial-up connections in most areas at no extra charge for all your game connections.  You
can choose to use your own Internet Service Provider but certain large Internet providers
like AOL™, CompuServe™, Prodigy™, and NetZero™ utilize a proprietary dial-up protocol
that is not industry standard and may not work with TournaMAXX™.  Some of the major
providers that are compatible with TournaMAXX™ are ATT Worldnet™, Sprint™, Erols™,
Tymenet™, and EarthLink™, and most of the smaller local Internet providers.  You can also
now choose between Dial-Up, Automatic, and Manual Internet access.  Dial-Up uses the
internal modem and standard phone line and Automatic and Manual use cable or DSL
modems.  You must have your own ISP to use the Automatic or Manual connection methods.

KIT DIRECT OPERATORS

:  Your games must make a successful connection once every 15

days to retain MegaNet® features and once every 30 days to continue functioning.  You do
not need to fill out the Game Start-Up, Debit Account or Operator Agreements before continu-
ing with the On-Screen Configuration Guide.

Overview

Merit’s TournaMAXX™ is a fully automated Tournament system designed to network
Megatouch games over the Internet, for the purpose of playing in tournament games.
All Tournament configuration and maintenance is controlled by a central server, which
is managed by Merit’s Tournament Manager.  Placing the Tournament Management
responsibilities in the hands of a Tournament Manager greatly simplifies the operator’s
role.

The system allows any number of Megatouch games to participate by connecting to the
server over the Internet.  To participate, an operator needs only to fill out the Game
Start-Up Form, Debit Account Form and Operator Agreement, fax these forms to Merit
Entertainment at 215-639-0345, install the kit into an existing game and connect the
game to the Internet.

Players register directly on the game and only need to register once for any tourna-
ments run by that server.  Scores are based on the average of five games, with the
winner having the highest average score.

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33

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Broadband Internet Setup

NOTE: MAXX GAMES ONLY:  This method of Internet Access requires that you
either have installed an Ethernet card into your game or that you have a Unicorn
motherboard in your game.  (If your game has a Unicorn motherboard, the Ethernet
cable is already installed and connected to the motherboard and the DB connec-
tors on the motherboard face upward.)  If you do not have a Unicorn motherboard
and have not installed an Ethernet card, you will need to install a Mega-Link® kit
(KUV-108-004-02) to prepare your game with Ethernet capability.

NOTE:  A broadband router is required in order to connect Megatouch games to
a broadband Internet connection.  You will need either a broadband router with
a built-in broadband modem or a broadband router and an external broadband
modem.  If you are also linking games, you may also require a router with a
built-in hub or an external 10 BASE-T Ethernet hub depending on how many
games you are linking and how many available ports are on the router.  (Hubs
are available from your distributor as a separate part, EC0030-01, or at your local
computer store.)

NOTE:  Your broadband Internet connection should already be connected and
configured using the instructions provided by the manufacturer and by your
Internet Service Provider before continuing with this installation.

1.

Turn off the game and disconnect it
from its power source.

2.

Connect an Ethernet cable to the
Ethernet coupler at the back of the
game (the Ethernet coupler features a
wider port than the phone coupler that
appears alongside it).  If you have a
Vibe, the Ethernet coupler is the cou-
pler on the right of the front of the pro-
cessor.  For Megatouch Combo Juke-
boxes, the Ethernet connectors are la-
beled “

Mega-Link”

.

You will need to purchase a 802.11B wireless router for wireless Internet con-
nection. The Linksys 802.11B router is recommended.

Wireless Internet Setup (Ion Games Only)

3.

When the router installation is complete,
plug in the game and turn on the power.

4.

Skip to 

Wireless Setup

 on page 39.

NOTE:  Wireless Internet connection requires a broadband Internet connection.
Your broadband should already be connected and configured using the instruc-
tions supplied by your Internet Service Provider before continuing with this in-
stallation.

1.

Turn off and unplug the game.

2.

Install your wireless router, using the
instructions provided with the router.

3.

Connect the free end(s) of the Ethernet
cable(s) to the broadband router.

4.

Secure each cable to the U-bolt on the
back of each game.  (This will prevent
unnecessary strain on the connector
if the game is turned or moved.)

5.

Continue with 

On-Screen Configu-

ration Guide

.

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On-Screen Configuration Guide

In order to continue, your Game Start-Up,
Debit Account, and Operator Agreement
forms must be filled out and received by
TournaMAXX.

NOTE:  If your game has dual tournament
mode and you are transitioning from Local
Tournament Mode to TournaMAXX, the game
must be switched from OFF-LINE to ON-
LINE mode. From the 

System Menu

,

choose 

Options

, then touch 

ON-LINE

.

1.

Press the SETUP button to access the
Main Menu.

2.

Ion 2006 software:

  At the MAIN MENU,

touch the 

TournaMAXX

 button (see

Figure 1).  At the TournaMAXX Menu,
first select the Internet Connection
method (see Figure 2).

For Broadband: Touch 

LAN

 for your

Internet Connection.  Then touch

Ethernet

 next to LAN to advance to

the next screen.   Depending on how
you are connecting to the server, se-
lect either 

Automatic

 and continue

with step 17, or 

Manual

 and continue

with step 19.

For Wireless:  Touch 

LAN

 for your

Internet Connection, then touch 

Wire-

less

 next to (LAN) and skip to step 24.

For Dial-Up: Touch 

Dial-Up

 then touch

Modem Setup

 and

 

skip to step 6.

3.

FORCE 2006 software:

 At the MAIN

MENU, touch the 

TournaMAXX

 but-

ton. Select the Internet Connection
method (see Figure 2).

For Dial-Up: Touch 

Dial-Up

, then touch

Modem Setup

 and

 

skip to step 6.

For Broadband: Touch 

LAN

, then touch

Ethernet Setup

.  At the next screen,

depending on how you are connecting
to the server, select either 

Automatic

and continue with step 17, or 

Manual

and continue with step 19.

To enter this screen, touch the

“SETUP” button

FIGURE 1 - MAIN MENU SCREEN

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 FIGURE 2 - TOURNAMAXX MENU SCREEN

(ION 2006 / FORCE 2006 SOFTWARE)

To enter this screen, touch the

“TournaMAXX

  button at the MAIN MENU.

Ion and FORCE server connections:

 

Dial-Up:

 This method uses a phone line 

and either Merit’s ISP or your own ISP.

 

Automatic:

  This setting is for cable or 

DSL connections using dynamic IP 
addresses.  Contact your Internet 
service provider if you are unsure of 
what kind of IP address they use. 

Manual:

  This setting is for cable or DSL 

connections using static IP addresses.  
Contact your Internet service provider if 
you are unsure of what kind of IP 
address they use. 

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4.

Ion 2007 software or greater: 

 At the

MAIN MENU,  touch the 

Network 

but-

ton (see Figure 1). 

 

NOTE:  If you do

not see a “Network” button, follow
the instructions for Ion 2006 soft-
ware on the previous page. 

 

At the

Network Menu, first select the Internet
Connection method (see Figure 3).

For Broadband: Touch 

LAN

 for your

Internet Connection.

 

 Then touch

Ethernet

 to advance to the Ethernet

Internet Setup Screen.  At the next
screen, depending on how you are con-
necting to the server, select either 

Au-

tomatic

 and continue with step 17, or

Manual

 and continue with step 19.

For Wireless: Touch 

LAN

 for your

Internet Connection.  Then touch 

Wire-

less

 to advance to the Wireless

Internet Setup Screen.  Continue with
step 24.

For Dial-Up: Touch 

Dial-Up

 for your

Internet Connection.  Then touch 

Dialup

Setup

 and

 

continue with step 6.

5.

FORCE 2007 software or greater:

At the MAIN MENU,  touch the 

Network

button (see Figure 1).  

NOTE:  If you

do not see a “Network” button, fol-
low the instructions for Force 2006
software on the previous page. 

 

At

the Network Menu, select the Internet
Connection method.

For Dial-Up: Touch 

Dial-Up

 for your

Internet Connection.  Then touch 

Dialup

Setup

 and

 

continue with step 6.

For Broadband: Touch 

LAN 

for your

Internet Connection, then touch

Ethernet Setup

.  At the next screen,

depending on how you are connecting
to the server, select either 

Automatic

and continue with step 17, or 

Manual

and continue with step 19.

To enter this screen, touch the

“Network

  button at the MAIN MENU.

 FIGURE 3 - NETWORK MENU SCREEN

Ion and FORCE server connections:

 

Dial-Up:

 This method uses a phone line 

and either Merit’s ISP or your own ISP.

 

Automatic:

  This setting is for cable or 

DSL connections using dynamic IP 
addresses.  Contact your Internet 
service provider if you are unsure of 
what kind of IP address they use. 

Manual:

  This setting is for cable or DSL 

connections using static IP addresses.  
Contact your Internet service provider if 
you are unsure of what kind of IP 
address they use. 

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FIGURE 4 - DIAL-IN SET-UP SCREEN

Dial-Up Only

6.

At this screen, touch the 

Dial-In Setup

or 

Modem Setup

 button (depending

on what version of software you
have).  This will take you to the Dial-In
Setup Screen (see Figure 4).

7.

At this screen, touch 

YES

 or 

NO

 after

Wait For Dial Tone

 depending on

whether or not you have to wait for a
dial tone before dialing.  Select a dialing
method (either tone or pulse).  In the

Include Area Code

 section, select

YES

 or 

NO

 depending on whether or

not you have to use an area code to
dial local number.  If you need to use a
dialing prefix (such as a number to
reach an outside line) use the keypad
to enter the number.  Insert  a comma
after the number if an internal phone
system needs time to connect to an
outside line or to wait for a dial tone.
Each comma forces a delay of one
second before dialing.  Select the dial-
ing speed (it is recommended that this
remain at FAST unless there is a dialing
problem).  Select to have the modem
sound turned off, quiet or loud.  After
all of these settings have been entered,
touch the 

<

 button.

8.

At this screen, select 

Initial Connec-

tion

 or 

Use TMAXX ISP

 (depending

on what version of software you have)
if you are using TournaMAXX’s Internet
Service Provider (ISP).  Touch 

Use My

Own ISP

 if you are using your own

Internet Service Provider (ISP).  Then,
touch the 

YES

 button to establish con-

nection and begin the registration pro-
cess.  Proceed to steps 9 through 12 if
using TournaMAXX’s ISP, and steps 13
through 16 if using your own ISP.

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9.

After confirming that you want to con-
tinue, the game will connect with the
TournaMAXX server.  Once the initial
connection  is made, you will see a list
of phone numbers.  Use the arrows to
scroll through the list and find the num-
ber closest to you.  Select it by touch-
ing it and then touch 

OK

.  (If there are

no local phone numbers, contact Cus-
tomer Service for assistance with find-
ing the correct number.  If there is only
one number available to you, the game
will automatically select that number and
prompt you to confirm the information.)
After you have selected a primary tele-
phone number and confirmed your se-
lection, the game will prompt you to
select a secondary telephone number.
Select a secondary number and con-
firm the information.

10. Once you have selected the local phone

number, touch the 

MAIN MENU

 button

at the top of the screen.  Then, touch
the TournaMAXX button.

11. At this screen, touch the 

Update From

Server

 button.  The game will connect

to the server (see Figure 5).  Your first
connection may take up to 40 minutes.

12. To confirm that a proper connection took

place, touch the 

Connection Log

 icon

on the TOURNAMAXX MENU Screen.
If there were no errors, you will see

SUCCESSFUL

” (see Figure 6).  If there

is an error message, check the trouble-
shooting guide and follow the correc-
tive action to fix the problem.  Touch
the 

<

 button on the Connection Log

Screen and then touch 

Update From

Server

 again to download additional

information.

13. After the

 Use My Own ISP

 button has

been touched and you confirm that you
want to continue, you will be prompted
to enter the Access Phone Number,
Log-In Name and Password given to
you by your Internet service provider.
Enter the information and touch the

NEXT

 button to proceed to the next re-

quired field.  The Server Name, Primary
DNS Address and Secondary DNS Ad-
dress will already be filled out, simply
touch 

NEXT

 to accept the default infor-

mation.

14. Once all the information has been en-

tered, the game will attempt to connect
to the server.  After connection has
been established, the information you
have entered will appear on the screen.
Touch the 

YES

 button to confirm the

entered information.

15. Touch the 

MAIN MENU

 button at the

top of the screen.  Then touch the

TournaMAXX

 button.  At this screen,

touch the 

Update From Server

 but-

ton to download the available tourna-
ment data onto your machine (see Fig-
ure 5).  Your first connection may take
up to 40 minutes.

16. To confirm that a proper connection took

place, touch the 

Connection Log

 but-

ton on the TOURNAMAXX MENU
Screen.  If there were no errors, you
will see “

SUCCESSFUL

” at the Con-

nection Log Screen (see Figure 6).  If
there is an error message, check the
troubleshooting guide and follow the
corrective action to fix the problem.
Touch the 

<

 button on the Connection

Log Screen and then touch 

Update

From Server

 again to download ad-

ditional information.

Connecting to the MegaNet® server

using Your Own ISP

Connecting to the MegaNet® server

using 

To

ur

naMAXX’s ISP

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Automatic Only

17. After selecting 

Automatic

, press the

Setup

 button.  The game will prompt

you to confirm the default Server Name,
Primary DNS and Secondary DNS in-
formation.  Touch the 

NEXT

 button to

accept these defaults.  Then, touch the

YES

 button for the game to connect to

the server and complete the registra-
tion process (see Figure 5).

18. To confirm that a proper connection took

place, touch the 

Connection Log

 but-

ton on the TOURNAMAXX MENU
Screen.   If there were no errors, you
will see “

SUCCESSFUL

” at the Con-

nection Log Screen (see Figure 6).  If
there is an error message, check the
troubleshooting guide and follow the
corrective action to fix the problem.
Touch the 

<

 button on the Connection

Log Screen and then touch the 

Update

From Server

 button to download ad-

ditional information.

Manual Only

19. After selecting 

Manual

, press the

Setup

 button.  The game will then

prompt you to enter the Static IP Ad-
dress.  Enter the Address given to you
by your service provider and touch the

NEXT

 button.  Then, enter the Gate-

way given to you by your service pro-
vider and touch the 

NEXT

 button.  The

Server Name, Primary DNS Address
and Secondary DNS Address will al-
ready be filled out, simply touch 

NEXT

to accept the default information.  Then,
touch the 

YES 

button for the game to

connect to the server and complete the
registration process (see Figure 5).

20. To confirm that a proper connection took

place, touch the 

Connection Log

 but-

ton on the TOURNAMAXX MENU
Screen.  If there were no errors, you
will see “

SUCCESSFUL

” at the Con-

nection Log Screen (see Figure 6).  If
there is an error message, check the
troubleshooting guide and follow the
corrective action to fix the problem.
Touch the 

<

 button on the Connection

Log Screen and then touch the 

Update

From Server

 button to download ad-

ditional information.

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Wireless Setup (Ion Games Only)

Your wireless router and broadband Internet connection should already be con-
nected and configured using the instructions supplied with your router and Internet
Service Provider before continuing with this installation.

Custom Configuration

:  Touching

this button will prompt the user to enter
the SSID (network name) for manual
setup of the wireless connection.

NOTE:  Wireless Internet connection
does not require Manual Configura-
tion.  Only  users who have changed
the default SSID during router instal-
lation should change the SSID.  Con-
sult the instructions supplied with your
wireless router for more information.

NOTE:

 

 If you have chosen 

Custom Con-

figuration

, you will be prompted to enter

interface information.  We suggest you ac-
cept the default values.  If you want to manu-
ally configure these settings, consult a net-
work advisor.

25. Once you have chosen your network

connection,  you can touch the 

Details

button on the Wireless Device Setup
Screen to display the details of the cur-
rent network.  Then,  the 

MAIN MENU

button at the top of the screen, touch

TournaMAXX

, and then touch 

Test

Connection

 to call into the server and

test the connection (if you do not have
a “Test Connection” button, touch 

Wire-

less Setup

 to locate it.

26. To confirm that a proper connection took

place, touch 

Connection Log

 on the

TOURNAMAXX  MENU Screen.  If there
were no errors, you will see “

SUC-

CESSFUL

” in the Connection Log (see

Figure 6).  If there is an error message,
check the troubleshooting guide and
follow the corrective action to fix the
problem.  Touch the 

<

 button on the

Connection Log Screen and then touch
the 

Update From Server

 button to

download additional information.

39

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                           PM0391-20

21. Press the SETUP button (located in the

CPU section).

22. At the MAIN MENU, touch the 

Network

button.  NOTE:  If you do not see a
Network button, touch the

TournaMAXX

 button.

23. Touch LAN for your Internet Connec-

tion.  Then touch 

Wireless 

next to

(LAN) Local Area Connection

 to

advance to the Internet Setup screen.

24. Touch 

Configure Device

 and then

choose from the following options to
network your games:

Autodetect Network

:  The system

will find and connect to the nearest
available wireless network.  This is the
easiest way to connect.

Search for Networks

:  Looks for all

available wireless connections. Select
a connection from the list to proceed.

Secured connection

 Choosing a

“locked” device will prompt a key (pass-
word) request.  If the selection is your
own network, use your network pass-
word to gain access.  If not, this indi-
cates an outside wireless network that
has been encrypted and is not acces-
sible.

Unsecured connection

:  

You will be

prompted to enter interface information.
Accept the default values, or consult a
network advisor to manually configure
these settings.

Ad-Hoc Network

:  This is only for

Mega-Link capability, not for connect-
ing to the server for MegaNet.

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FIGURE 5 - MANUAL UPDATE SCREEN

To enter this screen, touch the

“Connection Log” button at the

TournaMAXX Menu Screen

FIGURE 6- CONNECTION LOG SCREEN

To enter this screen, touch the

“Update From Server” button at the

TournaMAXX Menu Screen

Connection Log

The numbers following the time and date of
the last connection attempt have the follow-
ing meanings:

M - manual update
1 - 1st attempt of an automatic update
2 - 2nd attempt of an automatic update
3 - 3rd attempt of an automatic update

If the status message is displayed in green,
it was a successful connection.  Status mes-
sages displayed in red are unsuccessful
connection attempts.

Manual Update

If the game fails to connect, a red 

X

 will

appear over the part of the process that
failed.  Reference the Troubleshooting Guide
in this manual to correct the problem.

An 

X

 on the person:

  no modem detected

  modem unavailable

  machine serial number not valid

  no machine serial number

  invalid security key

An 

X

 on the first line:

  no dial tone

  ISP phone line is busy

  modem lost phone connection

  ISP not answering

An 

X

 on the 

WWW

:

  ISP not responding

  no answer

  unable to connect with ISP

  connection to ISP interrupted

  login information not accepted by ISP

  no information received. disconnecting

  unable to configure connection with ISP

  TournaMAXX™ server not responding to

requests

  ISP not responding properly to requests

  unable to establish connection with ISP

  login information not accepted by ISP

An 

X

 on the second line:

  unable to detect TournaMAXX server

An 

X

 on the Merit logo:

  TournaMAXX server not responding

  server error

  invalid information received

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FIGURE 8 - AVAILABLE TOURNAMENT

MATCHES

To enter this screen, touch one of

the Meganet® buttons on the Player

Menu, then the “TournaMAXX™”

button.

FIGURE 9 - NEW PLAYER REGISTRATION

SCREEN

To enter this screen, touch one

of the available TournaMAXX

games

FIGURE  7 - PLAYER MENU SCREEN

MegaNet

®

 buttons on the Player Menu.

Beginning Tournament Play

27. Touch the 

MegaNet®

 button on the

Player Menu to begin Tournament play
(see Figure 7).

28. Select the Tournament game that you

want to play (see Figure 8).  Select

Rankings

 on this screen to view the

current Tournament rankings.

29. To register a new player, touch the 

NEW

PLAYER

 button to begin registration.

At this screen enter all required infor-
mation (see Figure 9).  For registered
players, simply enter your name and
PIN.

NOTE:  Register on the game by enter-
ing required information (name, ad-
dress, phone number, etc.).  This infor-
mation is required to determine Tour-
nament winners.  A player only needs
to register once, and can then partici-
pate in any Tournament available on
the Tournament system.

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FIGURE 11 - DISCLAIMER SCREEN

To enter this screen, touch the

“ACCEPT” icon on the Disclaimer

Screen or log in if you are already

registered.

FIGURE 12 - TOURNAMAXX PLAYER

SCREEN

30. Once the required fields have been

entered, confirm that all the information
is correct.  Touch the 

NEXT

 button  (see

Figure 10) to view the Tournament dis-
claimer.

31. Touch the 

ACCEPT

 button to begin play.

Touch the 

DECLINE

 button to delete ALL

entered information (see Figure 11).

32. Once you log in, the TournaMAXX

Player Screen will appear.  From this
screen you can view your top scores
or enter the ranking screens to com-
pare your scores to other players (see
Figure 12).

Thank you, and enjoy your TournaMAXX™
experience.

 After player registration is com-

plete, confirm or make changes to

your information as needed.

 FIGURE 10 - PLAYER INFORMATION

SCREEN

 TournaMAXX

Disclaimer Screen

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MegaNet® Content

(U.S. Games Only)

NOTE: The game must perform an “Up-
date from Server” in order for all
MegaNet® features to be accessible.
The game must also connect to the
server at least every 15 days for all
MegaNet® features to remain.

The MegaNet® features can be enabled and
disabled through the Options button on the
MegaNet® Menu (accessed via the SETUP
button).

Premium Erotic

The Premium Erotic category features
games with content from Penthouse® and
Chippendales®.

Setup

When enabling the Premium Erotic feature
via the Options button in the MegaNet®
menu, a screen describing the terms and
content of the feature appears.  Touch the

I ACCEPT

 button to proceed or 

I DON’T

ACCEPT

 to cancel.  After the feature is

enabled, a timer can be applied so that the
Premium Erotic feature can only be acces-
sible at certain intervals.  Touch the TIMER
button and use the arrows to set the time
frame in which Premium Erotic content is
available.

Games appearing as part of the Premium
Erotic  feature are selectable via the Pre-
mium Erotic button in the MegaNet®  Menu.
The Premium Erotic game setup works in
the same manner as categories in the regu-
lar Game Setup Menu.

Prize Zone™

Prize Zone™ allows players to earn “Prize
Bucks” by playing popular Megatouch
games, then shop for prizes right on the
machine.  After touching the Prize Zone™
icon on the MegaNet® menu, players either
log in with an existing login name or log in
as a new player by entering the information
requested on the game (name, address,
etc.).  Once the player accepts the
agreement displayed on the machine, a
game can be selected for play.  Players
then choose how much they want to spend
on the game; the more credits used to play
the game, the more Prize Bucks earned
during gameplay.

Players can redeem Prize Bucks once
gameplay is over by touching the 

Prizes

icon.  The player may select any prize(s)
that can be attained based on the number of
Prize Bucks earned.  Players then fill out the
shipping information to have the prize mailed
to the specified shipping address.

NOTE: Prize Zone™ is not available in
every state or in Freeplay mode.

Setup

When enabling Prize Zone™ via the Op-
tions button in the MegaNet® menu, a
screen explaining Prize Zone™ terms ap-
pears.  Touch the 

I ACCEPT

 button to fin-

ish enabling the feature or 

I DON’T AC-

CEPT

 to cancel.

Games appearing as part of the Prize
Zone™ Menu are selectable via the Prize
Zone™ button in the MegaNet® Menu,
which works in the same manner as
categories in the regular Game Setup Menu.

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

Operator Web Site Access

(Not available for MAXX games)

Direct access to the operator’s company
Web site is available from the MegaNet®
Player Menu for the latest league, event
and other information.

Setup

From the MegaNet® Menu, touch the
Operator Web Access button to enter the
URL for your operator Web site, insert your
company name, which will appear under
the button, and set the cost per minute of
viewing time.  The text field for your
company name is limited to 30 characters.
If a name is not entered, the space under
the button will read “Your Game Operator’s
Web Site.”  Operator Web site access will
have standard MegaWeb™ pricing set as
the default.  To set operator Web site
access to no charge, set the value of a
block of time to zero.  When the value is set
to zero, the continue box will appear each
time the block of time ends.  If continue is
not selected, it will log off.

Operators can  import a personalized
graphic for the Web site button if they
choose.  See your Remote Operator
Interface (www.tournamaxx.com) for
instructions on importing a graphic.

NOTE:  This feature is not available if
using an 800 number to dial in to the
server or in Freeplay or Coinless Coin
Op modes.

NOTE:  Pages containing Java or Flash
cannot be loaded on the game at this
time.

NOTE:  Text can be entered into a text
field on a Web page by touching the
field on the game to activate it.

Hot Topics™

Hot Topics™ games allow players to com-
pete in games featuring regularly refreshed
current events.

Setup

Games appearing as part of the Hot
Topics™ Menu are selectable via the Hot
Topics™  button in the MegaNet® Menu,
which works in the same manner as
categories in the regular Game Setup Menu.

MegaWeb™

(Not available for MAXX games)

MegaWeb™ allows the player to access the
World Wide Web through the game.  Players
determine how much browsing time they
would like to purchase and then use the
touchscreen to navigate the Web.

NOTE:  In order to optimize the

MegaWeb® display, High Resolution
should be enabled on all games ex-

cept for Classic cabinets and cabinets
that have been converted with the

MAXX to FORCE kit (which cannot sup-
port high-resolution mode).  Addition-

ally, the first time you enter
MegaWeb®, you may need to adjust

the horizontal and vertical monitor
settings to maximize the display.  This

will only have to be performed once
and it will not affect the monitor set-

tings of the game screens.  To enable
high resolution, press the SETUP but-

ton and select “System” from the Main
Menu Screen.  Select “Options” and

then touch the box next to “Enable Hi-
Resolution” so that a check appears

next to it.  Exit out of the setup screens
and calibrate the touchscreen.  It will

now prompt you to calibrate twice,
once for normal resolution and once

for high resolution.  To adjust the
monitor settings, follow the Monitor

Adjustment Procedure in your game
owner’s manual.

Setup

Use the MegaWeb™ Menu to set the cost
per minute block of Web browsing time.

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

If the connection is lost during the pur-
chased viewing time, the timer will suspend
and the game will attempt to reconnect 3
times.  When the connection is reestab-
lished, the timer will resume and the player
will still see the page that was previously
on the machine.  If a connection cannot be
reestablished within 3 attempts, the cred-
its remaining in MegaWeb™ mode will be
applied to amusement credits.

FIGURE 14 - BUY MORE TIME/QUIT

SCREEN

FIGURE 13 - CREDIT SELECT SCREEN

Time/Payment

When the MegaWeb™ button is touched, a
screen will appear prompting the player to
select the amount of time to purchase (see
Figure 13).  The player can choose the
minimum amount, a selectable amount, or
the amount of all credits already entered
into the machine.  If no credits are currently
on the machine, the player will be prompted
to insert money when one of the buttons is
selected.

At the end of the purchased time, a screen
will appear giving the player the option to
use more available credits or enter more
credits if none are left on the game (see
Figure 14).  This screen will remain for 20
seconds and the game will stay connected
to the Internet during this time.
If another MegaWeb™ purchase is made,
the screen returns to the same page the
player was viewing prior to the timer expir-
ing.  If no purchase is made within 20 sec-
onds, the game disconnects and reverts to
the Player Menu.  If the player exits the
browser with time remaining, the remain-
ing credits will be applied to amusement
play.  Time blocks used will be rounded up
to the nearest credit.

45

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The game will attempt to connect 3 times.  If
it cannot connect, an error message will
appear asking the player to try again later.
The player will not yet have purchased the
time and will not lose any credits.  The timer
countdown begins and specified credits
are allocated to the Web browser upon
successful connection.

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

FIGURE 15 - HOME PAGE

FIGURE 16 - HOME PAGE

WITH KEYBOARD

PM0391-20                                              MEGANET® INSTALLATION INSTRUCTIONS                                                                46

Home Page

Once the game connects to the Internet,
the player is taken to a Home Page with
standard navigation buttons (Forward,
Back, Stop, etc.) and a button that brings
up a keyboard for entering Web addresses
or search text (see Figures 15 and 16).
The Home Page also contains a search en-
gine and various channel buttons (Sports,
Entertainment, News, etc.).  Each button
brings up a list of related links for the ap-
propriate channel, as well as a search en-
gine feature.  The Merit button will bring up
a screen with links to the Merit home page
and TournaMAXX™.

NOTE:  Text can be entered into a text
field after the field itself is touched
and activated.

NOTE:  Java and Flash are not sup-
ported in MegaWeb™.  Pages contain-
ing Java or Flash cannot be loaded
on the game at this time.

E-mail and Attachments

E-mail can be accessed through Web-based
E-mail sites using the keyboard, but only
image and text attachments can be opened.
Attachments cannot be saved to the ma-
chine.

NOTE: MegaWeb™ is not available in
Freeplay or Coinless Coin Op mode.

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

TROUBLESHOOTING GUIDE

MegaNet® Dial-Up Connection Status Messages

Message 

Corrective Action 

 BAD SERVER 
 ADDRESS 

• 

The server IP address was entered incorrectly. 

• 

Verify proper entry of server IP address 

 CANNOT 
 COMMUNICATE 
 WITH 

MODEM,

 MACHINE 
 REBOOTING 

• 

The modem is not responding. 

• 

The machine will automatically reboot and try again. 

 CONNECTION 

TO 

 ISP 

INTERRUPTED 

• 

The connection to the ISP was broken. 

• 

Try again. 

 ERROR 

DIALING 

 MODEM 

• 

An error occurred while dialing. 

• 

Verify proper modem installation and try again. 

 EXPIRED 
 VERSION 

OF 

 COMMUNICATION 
 SOFTWARE 

• 

The MegaNet® server cannot communicate with the 

 machine. 

• 

Contact an authorized MegaNet® distributor for an 

 upgrade. 

 INVALID 
 INFORMATION 
 RECEIVED 

FROM 

 TOURNAMAXX™ 
 SERVER 

• 

Invalid information was received from the server. 

• 

Please contact the MegaNet® server manager with 

 connection details. 

 INVALID 
 SECURITY 

KEY 

 DETECTED 

• 

The security key installed in the machine does not match with 

  previous connections to the MegaNet® server. 

• 

Contact the MegaNet® manager for more details. 

 ISP 

NOT 

 ANSWERING 

CALL 

• 

The call was not answered. 

• 

Make sure the ISP telephone number was entered correctly 

 and try again. 

 ISP 

NOT 

 RESPONDING 

• 

The call was answered, but not by a detectable modem. 

• 

Make sure the ISP telephone number was entered correctly. 

 ISP 

NOT 

 RESPONDING 
 PROPERLY 

TO 

 REQUESTS 

• 

Automatic configuration requests to the ISP were not answered 

  properly or slowly.  

• 

Try again. 

 ISP 

PHONE 

LINE 

 IS 

BUSY 

• 

The modem detected a busy signal connecting to the ISP. 

• 

Try again later. 

47

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

TROUBLESHOOTING GUIDE Continued

Message 

Corrective Action 

 LOGIN 
 INFORMATION 
 NOT 

ACCEPTED 

 BY 

ISP 

• 

The ISP rejected either the user name or password. 

• 

Verify that the user name and password were entered correctly 

  and that the account is active. 

 MACHINE 

SERIAL 

 NUMBER 

NOT 

 FOUND 

ON 

 TOURNAMAXX™ 
 SERVER 

• 

There is no serial number entered for the machine. 

• 

Verify proper serial number entry. 

 MACHINE 

SERIAL 

 NUMBER 

NOT 

 VALID 

FOR 

 TOURNAMAXX 
 PARTICIPATION 

• 

The serial number entered on the machine is not valid to 

  participate in a TournaMAXX™ Tournament. 

• 

Verify the serial number entered matches the serial number on 

  the side of the machine and then contact the MegaNet® server 
  manager for proper registration information. 

 MODEM 

LOST 

 PHONE 
 CONNECTION 

• 

The connection to the ISP was interrupted.  Verify telephone 

  connection is of good quality. 

• 

Try again. 

 MODEM 
 UNAVAILABLE.
 CHECK 

MODEM 

 INSTALLATION 

• 

The modem is not available. 

• 

Verify proper modem installation and try again. 

 NO 

ANSWER 

• 

The call was not answered. 

• 

Make sure the ISP telephone number was entered correctly. 

 NO 

DIALTONE 

• 

The modem did not detect a dial tone on the line. 

• 

Make sure the telephone cable is properly connected. 

• 

If your telephone system does not support dial tones, select 

  "NO" in the "WAIT FOR TONE" section of the Dial-In Setup 
 Screen. 

 NO 

INFORMATION 

 RECEIVED.
 DISCONNECTING 

• 

The connection was stopped due to lack of data transfer. 

• 

Try again. 

 NO 

MACHINE 

 SERIAL 

NUMBER 

 ENTERED 

• 

There is no serial number entered for the machine. 

• 

Verify proper serial number entry. 

 NO 

MODEM 

 DETECTED, 
 CHECK 

MODEM 

 INSTALLATION 

• 

Could not detect proper installation of modem. 

• 

Make sure modem is installed and CMOS settings are correct. 

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TROUBLESHOOTING GUIDE Continued

49

                           MEGANET® INSTALLATION INSTRUCTIONS

                           PM0391-20

Message 

Corrective Action 

 SECURITY 

KEY 

 VIOLATION 

• 

The security key installed in the machine does not match with 

  previous connections to the MegaNet® server. 

• 

Contact the MegaNet® manager for more details. 

 SERVER 

ERROR 

 REPORTED 

• 

An unexpected error occurred on the server. 

• 

Please contact the MegaNet® server manager with 

 connection 

details. 

 TOURNAMAXX™ 
 SERVER 

NOT 

 FOUND 

• 

A MegaNet® server system was not found at the IP address 

    specified in the Dial-Up Network Setup Screen. 

• 

Verify proper entry of server IP address. 

 TOURNAMAXX™ 
 SERVER 

NOT 

 RESPONDING 

• 

The MegaNet® server was not responding to connection 

 requests. 

• 

Verify correct MegaNet® server IP entry. 

 TOURNAMAXX™ 
 SERVER 

NOT 

 RESPONDING 

TO 

 REQUESTS 

• 

Automatic configuration requests to the ISP were not answered 

 properly 

or 

slowly. 

• 

Try again. 

 UNABLE 

TO 

 COMMUNICATE 
 WITH 

ISP 

• 

The call was answered by a modem but requests for  

  

    connection were not answered. 

• 

Try again.  If a connection is not made after multiple attempts, 

    the selected ISP may not conform to Internet standards. 

 UNABLE 

TO 

 CONFIGURE 
 CONNECTION 
 WITH 

ISP 

• 

The call was answered by a modem but requests for 

 

connection were not answered.  

• 

 Try again.  If a connection is not made after multiple attempts, 

     the selected ISP may not conform to Internet standards. 

 UNABLE 

TO 

 DETECT 
 TOURNAMAXX™ 
 SERVER 

• 

The computer at the server IP address entered in the Dial-Up 

 

Network Screen is not responding.  

• 

Verify correct MegaNet® server IP entry. 

 UNABLE 

TO 

 ESTABLISH 
 CONNECTION 
 WITH 

ISP 

• 

The call was answered by a modem but requests for 

 

connection were not answered.  

• 

Try again.  If a connection is not made after multiple attempts, 

 

the selected ISP may not conform to Internet standards. 

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

MegaNet® Service Tips

To enter this screen, touch the
“SETUP” button in the coinbox

section or CPU section

FIGURE 17- MAIN MENU SCREEN

To enter this screen, touch the

“System” button at the MAIN MENU

SCREEN

FIGURE 19 - MAIN GAME MENU SCREEN

Tip #2

: Turn the game off and on once in a

while, especially if the location keeps the
game on 24 hours a day.  This will force the
modem to do a manual reinitialization and
help ensure smooth connections.  This can
easily be done with a phone call to the loca-
tion.

FIGURE  18- MAIN MENU SCREEN

Tip #1

: Use the 6 Star PIN to cut down ser-

vice calls.  Set up your MegaNet® games to
use the 6 Star PIN so locations can do an
Update From Server.  If you notice from your
operator interface connection report that a
machine has not connected recently, simply
call the location and have them Update From
Server.

How to enable 6 Stars:

1.

Press the SETUP button (located in the
coin box section or in the CPU section
of the game).

2.

Touch the 

System

 button on the Main

Menu (see Figure 17).

3.

Touch the 

Options

 button on the SYS-

TEM MENU (see Figure 18).

4.

Touch the box next to 

Enable 6 Stars

to make the check appear in the box.
Touch the box next to 

Access

TournaMAXX Update from 6 Stars

to make the check appear in the box.

5.

Touch the 

<

 button once to return to the

System Menu.

6.

Touch the 

Set 6 Star PIN

 button.

7.

Enter a 1-6 digit PIN number.

8.

Touch 

X

 and touch 

YES

  to return to the

Main Game Menu Screen.

The operator can now access the 6 Star
functions by following these steps:

9.

Touch the 

OPTIONS

 button on the Main

Game Menu Screen (see Figure 19).

10. Touch the 

Six Star

 button.

11. Enter the 6 Star PIN.

PM0391-20                                              MEGANET® INSTALLATION INSTRUCTIONS                                                                50

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

MegaNet® Limited Warranty

Merit Entertainment warrants its MegaNet®
kit hardware  to be free from defects in ma-
terial and workmanship for a period of one
year from the date of purchase.

Failure due to misuse, vandalism, excessive
or intentional abuse, operation outside speci-
fied conditions (including, but not limited to,
improper electrical power source), fire, wa-
ter damage, acts of God, acts of war and
civil unrest are specifically excluded.

Merit products are carefully inspected and
thoroughly tested prior to packing and ship-
ment.  Any damage discovered upon receipt
of goods, whether obvious or concealed,
must be reported immediately to the deliver-
ing carrier and claims made directly to them.
Merit assumes no responsibility for damages
once the product has left its facilities and
any disputes regarding transportation dam-
age must be resolved with the shipping
company(s).

Merit will repair or replace, at its option, any
component, part or assembly that fails un-
der warranty, provided that the failed item is
returned, shipping charges prepaid, to
Merit’s repair facility and Merit is notified of
the failure within the warranty period.  Merit
reserves the right to request the serial num-
bers of the item and/or game which has
failed, and copies of sales invoices, bills of
lading or other documents as required to
determine the validity of the warranty cov-
erage.  Merit will return or replace warranty
items, as specified above, shipping charges
prepaid, by ground transportation.

Merit’s obligation shall be limited to repair or
replacement as stated above, and shall spe-
cifically exclude any liability for consequen-
tial damages or loss of earnings.

Merit may, at its discretion, provide replace-
ment parts under warranty prior to receiv-
ing defective items, without incurring any
ongoing obligation to extend such accom-
modations.

The above terms and conditions constitute
the sole obligation, written or implied, of Merit
Entertainment under its warranty coverage.

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Please read the enclosed license agreement.  Operation of this game
constitutes acceptance of the Merit Software License Agreement.

Veuillez lire le contrat de licence d’utilisation ci-inclus.  Si vous utilisez ce
jeu, vous vous engagez à respecter les termes et conditions du contrat de
licence d’utilisation du logiciel de Merit.

Bitte beiliegendes Lizenzabkommen durchlesen.  Das Merit Software
Lizenzabkommen tritt in Kraft, sobald dieses Spiel verwendet wird.

 MEGANET® INSTALLATION INSTRUCTIONS

PM0391-20