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     PM0597-04

Visit the Merit Entertainment Web site

http://www.meritgames.com

Boardwalk Conversion

Instructions

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Conversion Instructions

Replacing the Control Panel .... p. 3

Installing the Unassembled
Control Panel Components ...... p. 3-4

Installing the Setup Button
and Meter .................................. p. 5

Installing the Recharge Board . p. 5

Installing the Dongle Socket .... p. 5

Coin and Bill Acceptor
Connections .............................. p. 5

Canadian Coin Mech
Installation ................................ p. 5-6

Wiring the Electronics Box ...... p. 6-8

Installing the Wireless Adaptor p. 8-9

Installing the Signs & Decals ... p. 10

Final Steps ................................ p. 1

1

Boardwalk Software

Main Menu ............................... p. 12-13

Credits/Pricing Menu .............. p. 14

Quick Price Setup ............. p. 14

Coin-In Menu .................... p. 15

Table of Contents

© 2006 Merit Entertainment

Merit Boardwalk, MegaNet 

and 

TournaMAXX 

are registered trademarks of Merit Entertainment.

Reproduction of this manual, in any form or by any means, is strictly forbidden without the written permission of Merit Entertain-
ment.

Games Menu ........................... p. 15-16

Game Setup ..................... p. 15-16

Hi Scores Menu ...................... p. 16

Clear High Scores ............ p. 16

Books Menu ............................ p. 17-18

Books Display .................... p. 17

Cash Settlement ................ p. 18

System Menu ............................ p. 19

Diagnostics Menu ..................... p. 20

My Operator Info ....................... p. 21

Promotion Menu ....................... p. 21

Promo Credits .................... p. 21

Merit Money ......................... p. 22

Ad Screen Menu ....................... p. 22

Operator Ad Screens .......... p. 22

Boardwalk Hardware

Megatouch Operator Keys ........ p. 23

Wireless Setup .......................... p. 24

Cloning Machine Settings ......... p. 25

DIP Switch Settings ................... p. 26

Troubleshooting ........................ p. 27-29

Software License Agreements p. 30-35

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

This kit will directly convert IT Golden Tee 2000-2004 and Global VR games and may also
convert other cabinets.

NOTE:

  In order to perform this conversion, the monitor in your game must meet the following

requirements:

  

The monitor must be an SVGA (800 x 600 resolution) monitor with the ability

to switch between 800 x 600 and 640 x 480 resolution and it must have a 15-pin high-
density DB connector.

  

If the monitor in your game does not meet the specifications, you must

replace the monitor.  Merit has two sources that sell these compatible monitors for your
convenience:

Wells-Gardner Model #: WGM2794-U0TS09R (IT Golden Tee Games only)
Wells-Gardner Model #: WGM2794-U0TS40E (Global VR Games only)
Wells-Gardner phone: 800-336-6630

Kortek Model #: KT-2914F-IT (IT Golden Tee Games only)
Kortek Model #: KT-2914F-VR (Global VR Games only)
Distributor: Casinotech phone: 702-736-8472

Merit Boardwalk Conversion Instructions

CONTENTS:

1                                                                         MERIT BOARDWALK CONVERSION                                                       PM0597-04

QTY PART 

NUMBER 

DESCRIPTION 

1 SA0590-05 

ELECTRONICS 

BOX 

MW1279-01 

ELECTRONICS BOX MOUNTING BRACKETS 

PA0092-01 

BOARDWALK SOFTWARE DVD 

LB1150 

12 V COIN DOOR BULB 

EC0148-01 

USB WIRELESS MODULE 

MW1282-01 

USB WIRELESS BRACKET 

1 SB0470-01 

DONGLE 

SOCKET 

ASSEMBLY 

SA4090 

SETUP BUTTON AND BRACKET 

1 HW9252-03 

VELCRO 

1 SA0309-04 

METER 

ASSEMBLY 

1 SA10066-01  RECHARGE 

BOARD 

1 CN4451-01 

RJ45 

COUPLER 

1 CN4452-02 

R11 

COUPLER 

2 HW5993-01 

NYLON 

HEX 

STANDOFF 

HW4487 

#10 x 5/8L” PAN HEAD PHILLIPS SHEET METAL SCREWS 

HW4201 

#6 - 32 x 1/4L” PAN HEAD PHILLIPS SEMS SCREWS 

HW4101 

4 - 40 x .38”L PAN HEAD PHILLIPS MACHINE SCREW 

HW3070-03 

4 - 40 HEXNUT 

HW4401 

8 x 1/2” L PAN HEAD PHILLIPS SHEET METAL SCREW 

5 HW3255 

#10-32 

KEPNUTS 

HW5250 

3/64” T x 7/32” ID x ½” OD, #10 FLAT WASHERS 

HW0098-02 

#6 x 3/8” L PAN HEAD PHILLIPS THREAD-FORMING SCREW 

The Merit Boardwalk™ Conversion Kit is solely developed by Merit Entertain-
ment® and is not sold in connection with or sponsored by any other compa-
nies.

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

PM0597-04                                                        MERIT BOARDWALK CONVERSION                                                                        2

CONTENTS (continued):

QTY PART 

NUMBER 

DESCRIPTION 

1 EC0174-02 

TRACKBALL 

CABLE 

1 EC0176-01 

POWER 

CORD 

SA0600-01 

BILL ACCEPTOR HARNESS (Global VR Games) 

SA0601-01 

BILL ACCEPTOR HARNESS (Golden Tee Games) 

1 EC0072-02 

ETHERNET 

CABLE 

1 EC2001 

POWER 

CABLE 

EC0195-01 

MONITOR AC JUMPER HARNESS 

EC0194-01 

RECHARGE BOARD HARNESS 

1 EC2179-01 

CENTRONICS 

CABLE 

1 PM9998-01 

SERIAL 

NUMBER 

LABEL 

1 GL0065-02 

MONITOR 

DURATRANS 

1 GL0065-01 

OVERHEAD 

DURATRANS 

2 GL0062-04 

SIDE 

DECALS 

PM6064-06 

BILL ACCEPTOR DECAL 

PM6070-02 

PLAYER KEY DONGLE DECAL 

PM6003-01 

MERIT ENTERTAINMENT LOGO DECAL 

2 SA3509-01 

OPERATOR 

KEY 

HW8852 

.38D,.20 HARNESS CLAMP 

HW8854 

.63D,.20 HARNESS CLAMP 

3 HW9252-03 

SELF-ADHESIVE 

VELCRO 

10 HW8811 

TIE 

WRAP 


 






SA0595-01 
GL0070-XX 

-OR- 

SW1001-03 
MW1294-01 
SW3044-XX 
GL0064-03 
PM6005-02 
GL0069-XX 

ASSEMBLED CONTROL PANEL 
INSTRUCTION DECAL 

-OR- 

TRACKBALL 
TRACKBALL MOUNTING PLATE 
BUTTONS 
CONTROL PANEL OVERLAY 
TRACKBALL AND BUTTONS DECALS 
BOARDWALK DECAL & INSTRUCTION DECAL 

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

3                                                                         MERIT BOARDWALK CONVERSION                                                       PM0597-04

CAUTION:  

Before performing any upgrade, it is important to remove any static electricity

from your body.  To remove static electricity from your body, ground yourself by touching a
grounded piece of metal on the game before handling any boards, chips, connectors, etc.
Failure to ground yourself before performing an upgrade may result in damage to your
system and may prevent you from performing the upgrade.

NOTE:  THIS INSTALLATION SHOULD ONLY BE PERFORMED BY A
QUALIFIED SERVICE TECHNICIAN.

Replacing the Control Panel

NOTE:

  If you are reusing the control panel

in your game, skip to 

Installing the

Unassembled Control Panel Compo-
nents

.

1.

Turn off the game and disconnect it
from its power source.

2.

Release the latches securing the con-
trol panel and tilt the panel open.

3.

Disconnect the harness(es) from the
trackball and disconnect the fast-on
connectors from the buttons.  Discon-
nect any other connections to the con-
trol panel, including the stop chain, if
applicable.

4.

Remove the hardware securing the
control panel to the game and remove
the panel from the game.

5.

Install the provided control panel with
the screws that secured the old panel
but do not fully tighten the screws.
Close the control panel and ensure that
it lines up correctly with the game.  Make
any necessary adjustments, then,
completely tighten the screws.  Remove
the protective plastic from the control
panel.

6.

If you disconnected a stop chain, re-
connect it to the new control panel.

7.

Continue with 

Installing the Setup

Button and Meter.

Installing the Unassembled
Control Panel Components

8.

Turn off the game and disconnect it
from its power source.

9.

Release the latches securing the con-
trol panel and tilt the panel open.

10. Disconnect the trackball harness and

disconnect the fast-on connectors from
the buttons.

11. Remove buttons from the control panel

by unscrewing the nut on the under-
side of the panel and sliding the button
out of the top of the panel.  See Figure
1.

12. Remove the hardware securing the

trackball to the control panel and re-
move the trackball.

13. If applicable, remove the hardware that

secures the plastic overlay to the con-
trol panel and remove the overlay.

14. If applicable, remove the existing decal

from the panel and remove any remain-
ing adhesive residue with an adhesive
remover.  When you are finished re-
moving excess adhesive from the
game, wipe the surfaces with alcohol
solvent.  The surfaces must be clean
and free from dirt for the new decal to
adhere properly.

Before beginning this conversion, remove the existing electronics from the cabinet, leaving
only the existing A/C, speakers and speaker cabling, coin mechs, bill acceptor and ground
cables in the cabinet.

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

15. A trackball mounting plate is included if

you want to replace the existing plate.
To install the plate, remove the hard-
ware securing the old plate and remove
the plate.  Then, install the new plate
with the hardware that secured the old
plate.

16. Peel the backing from the provided con-

trol panel overlay, line up the bottom of
the overlay with the bottom of the panel
and center the decal on the panel.
Gently adhere the overlay, making sure
to smooth out the surface from the cen-
ter to the edges.  Then, carefully re-
move the protective plastic from the
control panel.

17. Cut the excess from the edges of the

overlay using an utility knife.  Then, us-
ing the holes in the underside of the
control panel as a template, mark and
cut the holes for the buttons.  Also, cut
out the hole for the trackball.

FIGURE 1 - CLOSE-UP OF BUTTON

 

COMMON TAB 
(LABELED “COM 1”)

 

NORMALLY 
OPEN TAB  
(LABELED “NO 3”)

 

NORMALLY 
CLOSED TAB  
(LABELED “NC 2”)

 

NUT TO SECURE 
BUTTON

 

18. Using Figure 2 as a guide for button

color, install the supplied buttons in the
control panel.  To install the buttons,
unscrew the nut from the button, in-
sert the button through the mounting
hole in the control panel, and reinstall
the nut to secure the button in the panel
(see Figure 1).

NOTE:  If the buttons on the right side
of your control panel are horizontally
oriented, install the green button on
the outside and the red button on the
inside.

19. Place the new trackball assembly over

the captive studs on the mounting plate.

NOTE: The controller is marked with
an arrow and "MONITOR" notation to
assist with proper positioning.

20. Use the nuts that secured the old

trackball to secure the trackball to the
captive studs.  Make sure not to over-
tighten the nuts, as this can cause the
trackball to warp.

21. Adhere the rest of the decals onto the

control panel.  Refer to Figure 2 for
placement of the decals.

PM0597-04                                                        MERIT BOARDWALK CONVERSION                                                                        4

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29. Connect the 2-pin connector on the end

of the recharge board harness to the
mating 2-pin connector on the harness
attached to the dongle socket.  Route
the free end of the harness towards
the rear of the cabinet.

Coin & Bill Acceptor Connections

30. Unlock and open the coin and bill

door(s).  Disconnect the existing fast-
on connectors going to the coin mech
and coin mech lightbulb, and, if appli-
cable, disconnect the connector to the
bill acceptor.

31. Remove the existing 2 coin door

lightbulbs and replace them with the
provided bulbs.  If you are installing the
Canadian coin mech, only install one
lightbulb on the same side that you will
be installing the supplied coin mech.

32.

Golden Tee Games Only:

  Connect the

9-pin connector on the supplied bill ac-
ceptor harness (SA0601) to the mat-
ing connector from the bill acceptor and
route the other end of the cable to-
wards the rear of the cabinet.

33.

Global VR Games Only:  

Connect the

9-pin connector on the supplied bill ac-
ceptor harness (SA0600) to the mat-
ing connector from the bill acceptor.  Se-
cure the ground wire to a ground near
the bill acceptor and route the other
end of the cable towards the rear of
the cabinet.

Canadian Coin Mech Installation

34. If your kit included a Canadian coin

mech, remove the hardware securing
the existing coin mech and remove the
mech.  Locate the EC0104 harness, with
the 10-pin connector on the end, com-
ing from the electronics box.  Route the
free end of this harness towards the

Installing the Setup Button and
Meter

22. Unlock and open the coin door.  Re-

move the hardware securing the ex-
isting meter, disconnect the harness
from the meter and remove the old meter
and harnessing from the game.

23. Install the provided meter in the coin

mech area using the supplied Velcro.

24. Install the provided setup button and

bracket in the coin mech area using
the 2 provided #6 x 3/8" L pan head
Phillips thread-forming screws or the
provided Velcro.

Installing the Recharge Board

NOTE:  

The buttons on this board have no

functionality.  Only the key socket is func-
tional.

25. Connect the 5-pin connector on the pro-

vided EC0194 harness to J2 on the pro-
vided recharge board.

26. Install the recharge board in the coin

mech area using the provided velcro.

Installing the Dongle Socket

See 

Megatouch Player and Operator

Keys

 for information on dongle socket func-

tionality.

27. Use the coin door to access the card

reader or blanking plate on the front of
the game.  Remove the hardware se-
curing the reader or plate to the game,
disconnect any harnesses and remove
the card reader assembly or blanking
plate from the game.

28. Install the provided dongle socket as-

sembly in the opening.  Secure the
ground wire to one of the threaded
studs on the plate and secure the as-
sembly to the game using the #10-32
kepnuts and washers.

5                                                                         MERIT BOARDWALK CONVERSION                                                       PM0597-04

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PM0597-04                                                        MERIT BOARDWALK CONVERSION                                                                        6

coin door and connect it to the supplied
coin mech.  Then, install and secure
the coin mech in the same fashion the
old coin mech was secured.

Wiring the Electronics Box

35. Unlock and open the rear door of the

cabinet.  Place the provided electron-
ics box near the rear of the cabinet in
order to connect the harnesses.

36. Locate the EC0190 harness, with the

2-pin connector on the end, coming
from the electronics box.  Route the
harness towards the setup button in
the coin mech area and connect it to
the harness from the setup button.

37. Locate the EC0165 harness, with the

2-pin connector on the end, coming
from the electronics box.  Route the
harness towards the coin mech area
and connect it to the harness from the
dongle socket and recharge board.

38. Non-Canadian Games Only:  Locate the

EC0170 harness, with the 4 fast-on
connectors on the end, coming from
the electronics box.  Route the free end
of this harness towards the coin mech
and connect the fast-on connectors on
the end of the harness to the tabs on
the coin mechs.  The green wire will
get connected to the common tab and
the white wire will get connected to
the normally open tab on the coin mech.

NOTE:  With both coin mechs wired,
there is a chance that if a customer
drops 2 coins simultaneously, that both
coins will not register.

39. Locate the EC0173 harness coming

from the electronics box.  Route the
free end of this harness towards the
coin mech and connect the fast-on
connectors to the tabs on the coin mech
lightbulbs.

40. Locate the EC0111 harness coming from

the electronics box.  Route the free end
of this harness towards the meter in
the coin mech area and connect it to
the harness attached to the meter in
the coin box area.

41. Locate the EC0175 harness coming

from the electronics box.  Route the
free end of the harness up to the con-
trol panel.  Using Figure 2 as a guide,
connect the fast-on connectors on the
harness to the normally open tabs (re-
fer to Figure 1) on the buttons.

42. Locate the EC0185 harness coming

from the electronics box.  Route the
free end of the harness up to the con-
trol panel and connect the fast-on con-
nectors on the harness to the common
tabs (refer to Figure 1) on the buttons.
This harness provides ground for the
buttons, so the wires can be connected
to any button.

43. Connect the provided EC0174 harness

to the parallel port on the motherboard
(see Figure 3) and secure the connec-
tor to the board using the two provided
nylon standoffs.  Then, connect the 4-
pin power connector on the same har-
ness to a mating free 4-pin connector
coming from the electronics box.  Route
the free end of the harness up to the
control panel and connect it to the
trackball harness.

44. Secure the ground wires from the

trackball using the existing nuts.  Make
sure the ground is connected to earth
ground.

45.

Golden Tee Games Only:

  Locate the

3-pin connector on the end of the
EC0186 coming from the electronics
box.  Connect the free end of this har-
ness to the mating connector on the

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CENTRONICS

CONNECTOR

HARD DRIVE

CONTROL BOARD

(SECURITY KEY, 

SETUP BUTTON

LOCATION)

POWER

INLET

(not shown)

DETAIL VIEW OF 

CONNECTOR SIDE VIEW OF MOTHERBOARD

AUDIO

ETHERNET

PORT

VGA
VIDEO

ACCESS HOLE

FOR WIRE
ROUTING
(BOTH SIDES)

PARALLEL PORT

FOR TRACKBALL

FIGURE 3 - ELECTRONICS BOX

7                                                                         MERIT BOARDWALK CONVERSION                                                       PM0597-04

FIGURE 2 - CONTROL PANEL LAYOUT

WHITE BUTTON -

CONNECT HARNESS

LABELED #1

RED BUTTON -

CONNECT HARNESS

LABELED #4

YELLOW

BUTTON -
CONNECT

HARNESS

LABELED #3

GREEN BUTTON -

CONNECT HARNESS

LABELED #5

WHITE BUTTON -

CONNECT HARNESS

LABELED #2

INSTRUCTION

DECAL

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

Installing the Wireless Adaptor

This wireless adaptor is not currently used,
but it will be installed for future use.

52. Locate the EC0149 cable (with the USB

connector on the end) coming from the
electronics box.  Secure the cable  in
the provided wireless bracket using the
2 provided 4 - 40 x .38"L pan head
Phillips machine screws and 4 - 40
hexnuts as shown in Figure 4.

53. Install the provided wireless bracket on

the upper inside wall above the moni-
tor in the rear of the cabinet using the 2
provided #8 X 1/2”L pan head Phillips
sheet metal screws.  See Figure 4.

54. Plug the supplied wireless adaptor into

the USB cable as shown in Figure 4.

55. Locate the phone cable, labeled

EC0155, coming from the electronics
box.  Connect the free end of the cable
to the supplied phone coupler.  This cou-
pler will remain in the bottom of the cabi-
net for future use.

PM0597-04                                                        MERIT BOARDWALK CONVERSION                                                                       8

existing harness coming from the
speakers.  Secure the ground wire on
the harness to  the grounding stud by
the power inlet with a nut.

46.

Global VR Games Only:

  Disconnect

the audio connector from the
motherboard in the electronics box (see
the connector side view in Figure 3).
Disconnect the existing audio cable
from the computer in the rear of the
cabinet and plug it into the audio port
on the motherboard in the electronics
box (see Figure 3).

47.

Global VR Games Only:

  Leave the

monitor power connector connected to
the power strip inside the cabinet.  Dis-
connect the VGA connector from the
computer inside the cabinet and plug it
into the VGA connector on the
motherboard in the electronics box (see
Figure 3).

48. If you have replaced the monitor in your

game, an AC jumper harness has been
provided in this kit to supply AC to the
monitor (EC0195).  Connect the power
cord from the monitor to mating con-
nector on this harness and connect the
other end to the existing AC.  Then,
connect the VGA connector from the
monitor to the VGA connector on the
motherboard in the electronics box (see
Figure 3).

49.

Global VR Games Only:

  Connect the

provided power cord to the power in-
let on the electronics box (see Figure
3).  Connect the other end of the power
cord to the power strip in the bottom of
the game.

50.

Golden Tee Games Only:

  Connect the

mating connector on the harness al-
ready connected to the bill acceptor
(SA0601) to the mating connector on
the provided power cable (EC0176).

Connect the other end of the power
cable to the power inlet on the elec-
tronics box (see Figure 3).  Connect
the other end of the bill acceptor har-
ness to a mating 3-pin connector al-
ready inside the game on the electron-
ics shelf (black, green and white
wires).  Connect the 2-pin connector
to the SA0599 coming from the elec-
tronics box.

51.

Global VR Games Only:

  Connect the

2-pin connector on the harness already
connected to the bill acceptor (SA0600)
to the 2-pin connector on the  harness
labeled SA0599 coming from the elec-
tronics box.  Plug the other end of the
harness into the power strip in the bot-
tom of the game.

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FIGURE 4 - WIRELESS DEVICE ASSEMBLY

WIRELESS
ADAPTOR

WIRELESS
BRACKET

4 - 40 x .38"L PAN HEAD

PHILLIPS MACHINE SCREW

(BOTH SIDES)

8 x 1/2" L PAN HEAD
PHILLIPS SHEET
METAL SCREWS
SECURING BRACKET

USB CABLE
(EC0149)

4 - 40 HEXNUT

(BOTH SIDES)

DETAIL VIEW OF BRACKET

SECURING ELECTRONICS BOX

(2 PLACES)

HOLES TO 

SECURE

ELECTRONICS 

BOX

MOUNTING 
BRACKETS

#6 x 1/4 L" 
SCREW
SECURING

BRACKET

TO BOX

#10 x 5/8L" 
SCREW
SECURING

BRACKET

TO WOOD

FIGURE 5 - ELECTRONICS BOX

9                                                                         MERIT BOARDWALK CONVERSION                                                       PM0597-04

56. Connect the mating connector on the

supplied Ethernet cable (EC0072) to the
Ethernet port on the motherboard (see
Figure 3).  Connect the other end of the
cable to the supplied Ethernet coupler.
This coupler will remain in the bottom
of the cabinet for future use.

57. Carefully lay the electronics box in the

rear of the cabinet with the fans facing
up.  Secure the box to the cabinet floor
using the two supplied L brackets, two
#6 x 1/4”L and two #10 x 5/8”L screws
as shown in Figure 5.

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Installing the Signs & Decals

58. Remove the existing decals (remove

any remaining adhesive residue with
an adhesive remover).

59. When you are finished removing any

excess adhesive from the game, wipe
the surfaces with alcohol solvent.  The
surfaces must be clean and free from
dirt for the new decals to adhere prop-
erly.

60. Remove the hardware securing the top

marquee holder and remove the mar-
quee holder (see Figure 6).

61. The provided top marquee must be cut

to fit your game.  Use the blue arrows
as a guide to cut the marquee to fit
Global VR games, use the green ar-
rows for Golden Tee games.

62.

Golden Tee Games Only:

  Fold the top

LED display marquee back so that it is
not visible from the front of the game.

63. Replace the old marquee with the pro-

vided marquee.  Resecure the marquee
holder with the same 3 screws.

64. Remove the screws securing the sign

over the monitor (see Figure 6).  Re-
move the existing sign and replace it
with the provided sign.  Secure the new
sign with the same screws.

65. If your bill acceptor accepts $1, $2, and

$5 dollar bills, adhere the bill acceptor
decal (reading “Insert bill here”) below
the bill acceptor as shown in Figure 6.

66. Adhere the provided “instructions” de-

cal to the panel as shown in Figure 2.

67. Finally, adhere the player key dongle

decal directly above the dongle socket
assembly on the front of the game.

FIGURE 6 - CONVERTED CABINET

TOP
MARQUEE

SIGN OVER
MONITOR

“INSERT
BILL HERE”
DECAL

SIDE DECAL

(BOTH SIDES)

PM0597-04                                                        MERIT BOARDWALK CONVERSION                                                                      10

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Final Steps

68. Plug in and turn the game back on and

allow the software to boot up.

69. Make sure that the picture is centered

on the screen.  Make any necessary
adjustments using the existing monitor
control board attached to the monitor in
the rear of the cabinet.

NOTE: BE EXTREMELY CAREFUL TO
AVOID THE FLYBACK TRANSFORMER
AND HIGH VOLTAGE WIRE RUNNING
TO THE MONITOR.

70. To ensure proper operation of the coin

and bill acceptors, drop coins into the
game and make sure they register cor-
rectly.  Also check to make sure that
the meter changes when the coins are
dropped.  If the coin or bill  acceptors
are not operating properly, refer to

Coin-In Menu

 in the software manual.

This will allow you to manually set the
coin values.

71. It is very important that you install the

serial number label (PM09998-01) on
the game.  This serial number must be
provided for service or parts replace-
ment.  It will also be required for parts
warranty.  Locate the old game serial
number tag on the back of the game
and adhere the new tag next to it.

72. Press the 

SETUP 

button located in the

coin box area of the game to access
the Operator Setup Menu.

73. Roll the trackball to the 

Diagnostics

button, then touch the yellow (C) but-
ton to enter the menu.  Complete the
video test, and I/O test to verify proper
upgrade installation.  The I/O test
screen allows you to check that all
buttons are functioning properly, to
make sure the meter is incrementing
properly, and to test the coin/bill func-
tionality.  After finishing the diagnos-
tics tests, exit out of the setup screens
and verify  audio output and gameplay.

74. Use the provided tie wraps and cable

clamps to properly dress the wires in
the rear of the cabinet.  Be careful not
to crush any wires when replacing the
rear door.  Close and lock the rear door.

NOTE:  The software is already loaded
on the hard drive.  The Boardwalk soft-
ware disc is supplied with this kit in
the event that the software needs to
be reloaded.

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Main Menu

The Main Menu can be accessed by pressing the SETUP button inside the game.  Use the
Main Menu to set up all game software options.  Use the trackball to move between selec-
tions.  Current selections will be highlighted.  Press the C button to select.

NOTE:  For help with the Options in any menu section (“?” icon appears), press
the HELP button to bring up a help screen.

A summary of the Main Menu functions appears in the following table.  For more detail, see
the corresponding sections of the manual.

FIGURE 1 - MAIN MENU

Main Menu 

Available Options 

Information 

CREDITS/ 
PRICING 

• 

Quick Price Setup 

• 

Coin-In 

• 

Value of Credit 

• 

Options 

• 

Clear/Free Credits 

The Credits Screens allow the operator 
to set credit rules for all games, set up 
the Coin-In Menu, and add or clear 
credits. 

GAMES 

• 

Game Setup 

• 

Options 

In the Games Screens, you can edit the 
game list (choose which games are 
available) and select options for 
individual games. 

HI SCORES 

• 

Clear High Scores 

• 

Options 

Select 

Clear All Games

 to clear all high 

scores or choose a particular game to 
clear high scores for that game

.

 

BOOKS 

• 

Books Display 

• 

Cash Settlement 
Setup 

• 

Cash Settlement 
Collection 

 

Use the Books Screens to gather 
current and lifetime credits information, 
review and calculate location and 
operator fees, and see revenue details. 

SYSTEM 

• 

Set Time 

• 

Security Setup 

• 

Display Serial No. 

• 

Volume Control 

• 

Set 6 Star PIN 

• 

Data Transfer 

• 

Options 

• 

Setup Operator 
Keys 

• 

Recharge Key 

Set the game clock, security PIN, game 
volume, 6 star PIN (default is 

4123

) and 

features.  Also set system options such 
as language control and 6 Star Enable.  
Use this menu to transfer books data or 
clone machine settings with a USB pen, 
set up Operator Keys, or utilize 
Recharge Keys. 

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Main Menu 

Available Options 

Information 

DIAGNOSTICS 

• 

Video Test 

 
 

• 

I/O Test 

 
 

• 

View System Log 

 

• 

Checksum Test 

 

• 

System Info 

 

• 

Trackball Test 

• 

Enters the Video Test to display the 
test screens.  Press any button to cycle 
through the test. 

• 

Tests the function of the I/O board, DIP 
switches, coin meter, and lockout (if 
applicable). 

• 

Displays operations performed by the 
game. 

• 

Checks the hard drive for missing or 
corrupted files. 

• 

Gives details about various hardware 
components in the game. 

• 

Tests trackball operation.  Follow the 
instructions on the screen. 

MY OPERATOR 
INFO 

• 

Add/Edit Operator 

      Information 

Allows operator to enter/edit name, Web 
address, description, and phone number, 
which can be viewed by the player when 
selecting “Help” from the main player 
menu. 

PROMOTION 

• 

Options 

 

• 

Promo Credits 

 

• 

Merit Money 

• 

Enables Merit Money, and Promo 
Credits features. 

• 

Sets time periods in which the game 
offers free credits while in Idle Mode. 

• 

Sets time periods in which location 
owners can use the 6 Stars feature to 
offer free credits to encourage game 
play. 

AD SCREEN 

 

• 

Operator Ad Screens 

Allows the operator to create ad screens 
and add custom screens created on a 
personal computer. 

 

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Credits/Pricing Menu

Quick Price Setup - 

This feature is only available on U.S. games.

Quick Price Setup allows the operator to make general pricing changes without entering the
Games Menu.

FIGURE 2 - QUICK PRICE SETUP SCREEN

4 Credits for a Dollar (default setting)

:  Sets each game to the following price settings:

NOTE: If the game is set to 3 Credits for a Dollar, prices will only display as credits.

3 Credits for a Dollar

:  Sets each game to the following price settings:

C OIN   IN P U T 

C O IN   V AL U E 

C O IN S  

=   CR E D ITS   & M ETER  

PU L SE S 

1 A  25 ¢ 

1  

 

1  

 

2 B  25 ¢ 

1  

 

1  

 

3C  25 ¢ 

1  

 

1  

 

4D  25 ¢ 

1  

 

1  

 

5 E  $ 5.00  

1  

 

20  

 

20  

COIN INPUT 

COIN VALUE 

COINS 

CREDITS &  METER 

PULSES 

1A 25¢ 

 

 

2B 25¢ 

 

 

3C 25¢ 

 

 

4D $5.00 

 

15 

 

20 

PM0597-04                                                        MERIT BOARDWALK CONVERSION                                                                       14

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Games Menu

Game Setup

The game list and prices, as well as game
options, are programmed using these
screens.  The Game Setup Screen shows
the game menu positions available, with the
list at the bottom showing all available games.

FIGURE 4 - GAMES MENU: GAME SETUP

To Enter This Screen, Select “Game

Setup” on the Games Menu

The Game Setup Screen also allows you to
make these general changes:

Default Games

:  Resets the selected cat-

egory menu to its default game and price
settings.

Clear One

:  Clears a selected item from the

player’s game menu.

Clear All

:  Clears all games from the player’s

game menu.

Enable All Games

:  Turns on all games

within the selected category and defaults
the price settings.

Coin-In Menu

FIGURE 3 - COIN-IN MENU

Game cost can be controlled two ways: by
changing the number of credits required to
play a game or by changing the cost of a
credit.  The Coin-In Menu allows you to ad-
just the cost of a credit, as well as provide a
way to give players “bonus” credits for de-
positing a higher amount of money.  Use the
left and right arrows to change the number
of credits.

When programming the Coin-In Menu, Chan-
nel 1 is set for the lowest value coin, Chan-
nel 2 for the next highest value, etc.  Meter
pulses are independent of credits and only
track the unit of currency.   Players can be
given an incentive to deposit more money
by giving them “bonus” credits for deposit-
ing larger denominations.  Coins may be de-
posited in any combination of values and
the game will automatically register the high-
est number of credits for the total amount of
coins deposited.  Once a game is played,
any remaining fractional credits are erased.

Generally, most countries have a factory
default setting.  This setting can be adjusted
(as described above), but will return if the
game memory is cleared.  Some programs,
depending on the key used, have a currency
default display located to the left of the coin
inputs.  It shows the currency value for each
of the coin inputs.  This display is used as a
guide and is not used in any calculations.

Select the currency default display to hide/
show the display.

To give customers bonus credits for insert-
ing a five-dollar bill, enter the Coin-In Menu
and adjust the number of credits in the $5.00
row.

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To customize the available games, first se-
lect 

Clear

 

All

 to clear the game list.  Choose

the menu position you want a particular game
to occupy by rolling the trackball to that po-
sition, then select the desired game name
from the game list on the bottom of the
screen.  Repeat until all desired games ap-
pear in the menu (a game cannot appear in
the list more than once).  Games already in
the menu will be red in the game list at the
bottom of the screen.

To adjust the price, use the trackball and C
button to select and change the credit value
next to each game.

Some games support a cost to continue func-
tion.  Games that support continuation will
show a credit value in the cost  to continue
column; games that do not support this func-
tion will display N/A.  The cost to continue is
adjustable on a game-by-game basis.  Se-
lect the credit value button to change the
amount.

NOTE:  The default Cost to Continue
price is the same as the default cost to
play the game; however, the Cost to
Continue does not need to be the same
amount as the original price.

Hi Scores Menu

Clear High Scores

Use this menu to manage high scores.  Clear
all scores for all games by selecting 

Clear

All Games

.  To clear the high scores for an

individual game, select that game and choose

YES 

when prompted.

FIGURE 5 - HI SCORES MENU:

CLEAR HIGH SCORES SCREEN

To Enter This Screen, Select

“Clear High Scores” on the

Hi Scores Menu

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Select the 

“+”

 next to each game to display

the current and lifetime credit totals, divided
into 1-4 player totals, and linked game totals.
It also shows the shortest, average and long-
est playing times for that game.

Books Display also shows coin input data,
as well as Promotional Credits and Merit
Money (when these features are enabled).
Select the 

“+”

 next to Total Coins to display

individual coin input statistics.

NOTE:  Books data can be exported to
a file USB pen via the System Menu/
Data Transfer/Export Books feature.
The .data file can then be viewed with a
word processing program after con-
necting the storage device to a per-
sonal computer.  The file will display
basic game information such as the soft-
ware version, the game serial number,
and date/time information relating to
books data.  The file will also show the
current and lifetime credit totals, as
well as credit totals for each game fea-
tured on the machine.

FIGURE 7 - BOOKS MENU:

BOOKS DISPLAY SCREEN WITH

GAME SELECTED

To Enter This Screen, Select “Books

Display” on the Books Menu and

Choose a Game Name

Books Menu

The Books Screens display the current and
lifetime credit totals for each game, as well
as the percentage of credits played per game
(the percentage for each game is the total
number of credits played on that game di-
vided by the total number of credits entered
into the machine).

Books Display

FIGURE 6 - BOOKS MENU:
BOOKS DISPLAY SCREEN

The books information can be sorted in three
ways with the button that toggles through
the sorting categories.  

Unsorted

 displays

the books information in the standard order.

Sorted by Current 

displays the current

credits for each game from most to least
played.  

Sorted by Lifetime

 displays the

lifetime credits for each game beginning with
the most played game.

Select 

Clear Current

 to erase all current

books data.  The date the data was last
cleared will appear at the top of the Books
Screen.

To Enter This Screen, Select “Books

Display” on the Books Menu

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Cash Settlement Setup

The Cash Settlement Screens are used to
calculate the percentage of earnings the op-
erator and location will receive, as well as
any fees collected by the operator.  The first
screens allow you to set up the Cash Settle-
ment Screen.  Choose YES or NO to display
the operator’s cut on the Cash Settlement
Collection Screen and enter the percentage
of revenue the location will receive.  Also,
select the fee calculation  method.  Select
per month if you do not make regular weekly
collections or per week if you collect every
7 days.  Then select NEXT.

To Enter This Screen, Select “Cash

Settlement Setup” on the Books

Menu and select “NEXT”

FIGURE 8 - BOOKS MENU:

 CASH SETTLEMENT SETUP SCREEN

NOTE:  Monthly fee collections are
based on 4.3 week  month.  If you change
your fee calculation method, the game
will auto adjust the fees by multiplying
or dividing by 4.3 and rounding to the
nearest penny.

NOTE:  Make sure the time and date
are set on the game in order to ensure
correct fee calculation.

The next screen allows you to set up the
fees.  The amounts can be changed on
screen by selecting the amount itself and
using the trackball to enter a dollar figure.
The other two columns display the cumula-
tive totals for each fee and the totals for the

FIGURE 9 - BOOKS MENU:

 CASH SETTLEMENT SETUP SCREEN

FIGURE 10 - BOOKS MENU:

CASH SETTLEMENT COLLECTION

To Enter This Screen, Select

“Cash Settlement Collection” on the

Books  Menu

Cash Settlement Collection

The Cash Settlement Collection Screens  will
display the balance (total revenue minus to-
tal fees) to be split between the operator
and the location.

Select 

Revenue Details/Cash Out

 or

 Fee

Details

 for breakdowns and 

Clear/Com-

plete Collection

 to finish.  Cash Settle-

ment totals will reset once collection is com-
plete.

current collection period.  Fees are calcu-
lated on a prorated, per-day basis.
Select the NEXT button to display more
groups of fees.  After setting up the fees,
select FINISH to save your changes.

PM0597-04                                                        MERIT BOARDWALK CONVERSION                                                                       18

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System Menu

FIGURE 11 - SYSTEM MENU

Set Time 

The Set Time Menu allows you to set both the time and date on the 
game.  Time is shown in 24-hour, “military” time (e.g. 5:00pm = 
17:00).  Use the trackball and C button to set the time and date. 

Security Setup

 

The operator can set the PIN number and select which of the 
features (Coin-In, Free Credits, Game Menu, Hi Scores Menu, 
Books Menu, All Options, My Operator Info, and Set 6 Star PIN) will 
be protected by the PIN.  To change the PIN, you must first enter 
the existing PIN (the default PIN is 

0000

), then enter a new 4-digit 

number and touch 

SET

 on the keypad.  The game will prompt you 

to re-enter your PIN to confirm.  After confirming your PIN, touch 
the button for each of the features you wish to protect with the PIN. 

Display Serial 

Number

 

Use this screen to view the game’s serial number using the keypad. 

Volume Control

 

Use the trackball to adjust the volume up or down.  The on-screen 
volume control can also be accessed using 6 Stars. 

Set 6 Star PIN 

(only appears if 

PIN is enabled) 

Brings up the Set 6 Star PIN Screen via the Options button on the 
Player Menu. Set the 6 Star PIN (between one and six digits) using 
this screen.  You can enable this feature and choose which options 
will be accessible by 6 Stars using the System Menu: Options 
Screen.  Select an option box under System Menu: Options for on-
screen help. 

Data Transfer 

Transfer information (Books data, ad screens) or clone machine 
configuration using a USB Pen. 

Options

 

For help with the Options in any menu section, select the option 
and press HELP to bring up a help screen. 

Setup Operator 

Keys 

Set/erase operator key data. 

Recharge Key 

View remaining Boardwalk credits and add credits with a Recharge 
Key. 

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Diagnostics Menu

FIGURE 12 - DIAGNOSTICS MENU

Video Test 

Use the buttons to cycle through a series of video test screens. 

I/O Test 

Tests the control panel buttons, the control board’s SETUP and 
CALIBRATE buttons, all coin channels, the coin meter, and the coin 
lockout feature (if applicable). A green light next to the appropriate 
button will register each time that item is tested, and the number next to 
the item should increment by one with each test (

NOTE:

 The 

CALIBRATE button on the control board is represented by “Test” on the 
Diagnostics screen, as it functions to test the trackball). The I/O Test 
Screen also displays which DIP switches are on or off.  

View System 
Log 

Displays a log of all operations performed by the game since the log 
was last cleared. This information is helpful for customer service in 
troubleshooting your game. 

Checksum Test 

Checks the hard drive for missing or corrupted files. With STOP ON 
ERROR? set to YES, a message indicating which file is corrupted will 
be shown whenever the game encounters an error. With STOP ON 
ERROR? set to NO, a list of corrupted files will be displayed when the 
test is complete. If errors are detected, the software on the drive may 
need to be reloaded. If this does not solve the problem, the drive may 
require replacement. The test could take up to 30 minutes. 

System Info 

Gives details about the following: 

• 

processor type and speed 

• 

motherboard manufacturer 

• 

amount of memory 

• 

network card info 

• 

sound chip type 

• 

video chip type 

• 

hard drive manufacturer and capacity 

• 

modem part identification number 

• 

fan speed 

• 

status 

• 

PSOC version 

Trackball Test 

Follow the on-screen instructions to test the trackball. 

PM0597-04                                                        MERIT BOARDWALK CONVERSION                                                                       20

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My Operator Info

The My Operator Info Menu allows opera-
tors to add their contact information, which
can be viewed by players when the HELP
button is selected on the main player menu.
Operators can add their name, Web ad-
dress, description and phone number.

FIGURE 13 - MY OPERATOR INFO SCREEN

Promotion Menu

The Promotion Menu is designed to encour-
age player interest.  Use the Options but-
ton to enable each feature.

FIGURE 14 - PROMOTION MENU

Promo Credits

NOTE:  This feature is only available
in Amusement mode.

FIGURE 15 - PROMO CREDITS SCREEN

The Promo Credits feature generates inter-
est by offering operator-controlled free
credits while the game is in idle mode.  Se-
lect days of the week, time frames, idle
time (number of minutes the game would
be in idle mode before free credits are of-
fered) and the number of credits (1-10) to
be awarded.  A message announcing that
free credits are available will appear on
the screen during idle mode when Promo
Credits go into effect.  Promo Credits ex-
pire after 10 minutes or when the Promo
Credits time period comes to an end.

21                                                                       MERIT BOARDWALK CONVERSION                                                       PM0597-04

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Merit Money

NOTE:  This feature is only available
in Amusement mode.

The Merit Money screens allow location
owners to encourage game play by offer-
ing free games (not free credits) at certain
time intervals via the 6 Stars feature.  Se-
lect days of the week, time frames, and the
number of free games (1-10 per day) to be
awarded, as well as a PIN number for lo-
cation owners to use in order to access
Merit Money using the 6 Stars feature.  Lo-
cation owners can enable Merit Money by
entering that specific PIN in the 6 Stars
screen.  One free game is given away each
time the location enters the code until the
predetermined daily limit is reached.  Free
games expire after 10 minutes, when money
is deposited into the machine, or when the
Merit Money time period comes to an end.

Ad Screen Menu

The Ad Screen Menu allows operators to
create ad screens and add custom screens
created on a personal computer.

FIGURE 16 - AD SCREEN MENU

Operator Ad Screens

A total of 24 advertising screens can be
created with the software and added to the
game.  The ads will appear along with the
other attract screens when the game is in
idle mode.  Custom images for ad screens
can also be added to the game using an
appropriate storage device for your game
(CD/DVD drive or a USB pen).  Select the
green 

“?”

 buttons on each screen for in-

formation on how to create ad screens and
add custom screens to the machine.

In addition, a program for adding up to 120
additional ad screens can be downloaded
from our Web site (www.meritind.com) in
the Support/Software Downloads section.

PM0597-04                                                        MERIT BOARDWALK CONVERSION                                                                     22

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Megatouch Operator Keys

The Merit Boardwalk game uses operator keys to make it easy for operators to enter setup
to service machines.  The keys are activated by touching them  to the dongle socket on the
front of the game.

Operator Keys

Operator Keys can be programmed to make
it possible to access the Main Menu Screen
without opening the game.  Operator keys
(with black handles) are provided with your
game.  Additional Operator Key Kits (part
number KAV-111-002-01) can be purchased
from an authorized Merit distributor.

To program an Operator Key:

1.

Press the SETUP button to enter the
Main Menu Screen.

2.

Select the 

System

 button and then se-

lect 

Setup Operator Keys.

3.

Select the 

Set Key

 button.  The game

will prompt you to touch a key to the
dongle socket on the game.

3.

Touch the key to the socket and select

OK

.

4.

When prompted, remove the key and
select 

OK

.

5.

The game will prompt you to enter a PIN
for the key.  Enter a PIN and select 

Set

New PIN

.

NOTE:

 

 The PIN for each operator key

can be set to the same number, if de-
sired.  Additionally, one key can be
used for any number of games.

Repeat these steps for each Operator Key.
Once the key is programmed, simply touch a
programmed key to the dongle socket and
enter your PIN when prompted.  The Main
Menu Screen will then display.

Up to 4 different Operator Keys can be pro-
grammed on one game. To clear a pro-
grammed key, enter setup, touch 

System

and then touch 

Setup Operator Keys

.

Touch the key to the dongle socket, then
press the 

Erase Key

 button.

23                                                                        MERIT BOARDWALK CONVERSION                                                       PM0597-04

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Wireless Setup (available soon)

Each game comes equipped with a wireless USB adapter which -- in conjunction with a
software upgrade -- can be used to automatically link two Boardwalk games together by
simply turning the games on.  With the addition of a wireless router, up to eight games can be
linked and the game(s) can also connect to the Internet.  The Linksys 802.11B router is
recommended for use with the software.  The software allows you to configure your own
network, should you choose to do so.  Follow the steps below to set up your own network.

1.

Press the SETUP button.

2.

Select the 

TournaMAXX

 option on the

MAIN MENU.  The Set Game Serial No.
Screen will appear.  At this screen,
enter the game’s serial number and
select 

ENTER

.  The game will then

prompt you to enter the time zone.
Scroll through the list to find your time
zone and select it by touching it.  The
game will return to the TOURNAMAXX
MENU.

3.

Select 

Wireless 

to

 

advance to the

Internet Setup screen.

4.

Select 

Configure Device

 and then

choose from the following options to
network your games:

Autodetect Network

:  The system

will find and connect to the nearest
available wireless network.  This is the
easiest way to connect.

Search for Networks

:  Looks for all

available wireless connections. Select
a connection from the list to proceed.

Secured connection

 Choosing a

“locked” device will prompt a key (pass-
word) request.  If the selection is your
own network, use your network pass-
word to gain access.  If not, this indi-
cates an outside wireless network that
has been encrypted and is not acces-
sible.

Unsecured connection

:  

You will be

prompted to enter interface information.
Accept the default values, or consult a

network advisor to manually configure
these settings.

Ad-Hoc Network

:  This is only for link-

ing games, not for connecting to the
server for MegaNet or jukebox linking.

NOTE:  If you have chosen Ad-Hoc Net-
work, you will be prompted to enter the
SSID (network name).  Create a name
for your network and enter your net-
work and enter that same SSID name
for all games that you want to link.  You
will also be required to manually con-
figure these settings, consult a network
advisor.

Custom Configuration

:  Touching

this button will prompt the user to enter
the SSID (network name) for manual
setup of the wireless connection.

NOTE:  Wireless Internet connection
does not require Manual Configura-
tion.  Only users who have changed the
default SSID during router installation
should change the SSID.  Consult the
instructions supplied with your wire-
less router for more information.

NOTE:

 

 If you have chosen 

Custom Con-

figuration

, you will be prompted to enter

interface information.  We suggest you ac-
cept the default values.  If you want to manu-
ally configure these settings, consult a net-
work advisor.

5.

Once you have chosen your network
connection, you can select 

Details 

on

the Wireless Device Setup Screen to
display the details of the current net-
work.

PM0597-04                                                        MERIT BOARDWALK CONVERSION                                                                      24

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Cloning Machine Configuration

The USB pen allows operators to save the
machine configuration of one Boardwalk
game and import the configuration to an-
other game.

The configuration includes all the machine
options, the Coin-In table, credit value, game
pricing, game active/inactive data, volume
adjustment, operator key data, the 6 Star
PIN, My Operator Info data, Promo Credits
and Merit Money setup data, and the cur-
rent language setting.

A USB Pen is available as a separate kit
(part number KAV-100-008-01) from your
local distributor.

NOTE: Cloning the machine configu-
ration will overwrite any existing con-
figuration settings saved to your USB
pen.

Export Settings:

1.

Remove the USB pen cap.

2.

Unlock and open the control panel to
access the electronics box and
motherboard.   It is not necessary to
open the box to access the USB port.

3.

Plug the USB pen into one of the open
USB ports found on the connector side
of the motherboard (see Figure 20).
The LED on the pen will flash when the
device is first connected, then pulse
slowly after the initial connection.

4.

If the game has not been turned on yet,
turn it on and let it finish booting up.

5.

Press the SETUP button inside the ma-
chine.

6.

Choose the 

System

 option on the Main

Menu.

7.

Select 

Data Transfer

 on the System

Menu.  If the pen was properly con-
nected, the game will display a mes-
sage indicating that a storage device
has been detected.

NOTE:  If the NO STORAGE DEVICE
DETECTED appears, the USB pen was
not correctly connected to the machine.

8.

Choose the 

Export Machine Configu-

ration

 option to transfer configuration

data to the pen.  The machine will dis-
play a message when the data has
been successfully exported and the pen
can safely be removed.

Import Settings:

9.

Repeat the preceding Steps 1-7 on the
Boardwalk game to which you would
like to import your copied configuration.

10. On the Data Transfer screen, choose

the

 Import Machine Settings

 option.

11. When the import is complete, a mes-

sage will appear informing the opera-
tor that the data transfer was success-
ful and that the software will restart to
allow the new configuration to take ef-
fect.

12. Select 

OK

.  The machine will display a

message stating that the USB pen can
be disconnected.

NOTE:  Only disconnect the pen after
the LED has returned to the slow pulse,
NOT while it is flashing.

25                                                                        MERIT BOARDWALK CONVERSION                                                       PM0597-04

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DIP SWITCH SETTINGS

The following table provides information on the functionality of the hard DIP switches in
the game.  Make sure to read the information in the 

Notes

 column to determine what is

affected when performing these functions.  After performing any DIP switch function,
make sure to follow the instructions on the screen.  In most cases, you will be instructed
to reset the DIP switch in order to reboot the game.  If you fail to reset the DIP switch before
rebooting, it could result in corruption of the hard drive.

NOTE:

  The DIP switch functionality is built into the software.  To access the DIP switches

through the software:  Turn off the game.  Set DIP switch 1 to the closed position.  Turn
power on.  When the message 

Please reset DIP 1 to proceed

 appears, reset DIP 1 to

the open position.  The Merit diagnostics page will appear.  Touch 

?

 for information on DIP

switch functionality.  Touch the specific DIP switch to activate it.  Touch 

X

 to exit.

DIP# Function 

Usage/Notes 

8 Motherboard 

configuration & 
checksum test 

• 

Configures the CMOS settings on the motherboard to Merit 
specifications and checks the files on the hard drive. 

A checksum test should be performed when the game is locking 
up or rebooting.  If the test fails, the program should be reloaded 
onto the hard drive.  After reloading, perform another checksum 
test.  If it fails again, the hard drive should be replaced. 

6 Hardware 

configuration 

• 

Identifies system hardware and configures the motherboard.  

A hardware configuration occasionally needs to be performed 
after a kit is installed and the touchscreen is not responding to 
touch or the calibration is off. 

5 & 7 

Memory clear for 
TournaMAXX™ 
and 
TouchTunes® 

• 

Clears the login name, password, access phone number, and 
all call-in settings for TournaMAXX users. 

• 

Clears all the loaded albums for TouchTunes users. 

• 

Clears current books, coin-in, high scores and resets the 
software options. 

A memory clear should be performed when a game is not able to 
connect to TournaMAXX and there is some question about the 
information in the Dial-Up Network Screen being correct.  After 
performing a memory clear, TournaMAXX setup information must 
be re-entered, and an 

Update From Server

 should be 

performed. 

NOTE:

 TournaMAXX games must perform 

an Update From 

Server

 BEFORE performing a memory clear.

 

4 & 7  Complete 

memory clear 

• 

Clears ALL memory on hard drive including the TournaMAXX 
player database, TournaMAXX settings, advertising screens, 
bookkeeping, high scores, coin-in, options, etc.  It resets the 
game to the factory defaults. It also marks bad sectors on hard 
drive. 

A complete memory clear should only be performed when the 
game is locking up or resetting and it has passed the checksum 
test.  After performing a memory clear, the player database 
should be reloaded, TournaMAXX setup information must be re-

entered, and an 

Update From Server

 should be performed. 

NOTE:

 TournaMAXX games must perform an

 Update From 

Server

 BEFORE performing a complete memory clear. 

3 Watchdog 

Timer 

• 

When the watchdog timer is enabled, it will reboot the machine 
within 2 minutes of a failure, allowing the game to 
automatically reset itself if a problem arises. 

PM0597-04                                                        MERIT BOARDWALK CONVERSION                                                                      26

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Merit Entertainment

Troubleshooting Guide for

 

Merit Boardwalk™ Games

P

ROBLEM

 

C

ORRECTIVE 

A

CTION

  

• 

no power 

• 

bill acceptor 
motor does not 
run 

• 

no flash on the 
monitor screen 

• 

no cooling fans 
operating 

• 

no output from 
power supply 

• 

Check that the power cord is connected to a “live” outlet. 

• 

Check that the power switch is on. 

• 

Check that the power cord is connected to the game power supply. 

• 

Check that the power supply’s voltage select switch is set to the 
proper voltage. 

• 

Check the harness connections to the on/off switch and circuit 
breaker.  

• 

Check the circuit breaker for an “open”. 

• 

Check the A/C harness connection to the power supply. 

• 

Check the line cord. 

• 

no video 

• 

no cooling fan 
operation 

• 

screen is blank 

• 

A/C power to the 
monitor and bill 
acceptor 

• 

no output from 
power supply 

• 

Check the power on jumper wire located on the motherboard. It 
should connect J2 to pin 21 of Panel 1. If this jumper wire is missing 
or not connected between the correct pins, it may prevent the power 
supply from turning on. For more information, see Tech Note 52. 

• 

Check the D/C harness connection to the motherboard. 

• 

Check the A/C harness connection to the power supply. 

• 

no video 

• 

cooling fans are 
working 

• 

there is a sound 
when coins are 
deposited 

• 

Check the video cable connections to the motherboard and the 
monitor. 

• 

Check the AC power harness to the monitor. 

• 

no video 

• 

constant beeping 
or a sequence of 
beeps 

• 

The memory card (DIMM) may not be seated properly. Reseat the 
DIMM or replace it. 

• 

no video 

• 

no sound when 
coins are 
deposited 

• 

Check all connections to the motherboard. 

• 

Reseat the DIMM. 

• 

Replace the motherboard or send it for repair. 

• 

poor picture 
quality 

• 

Adjust Brightness, Contrast, Horizontal, and Vertical controls with 
monitor controls. 

• 

coin jam 

• 

Check the coin mech and coin chute for coins blocking the pathway. 

• 

Make sure the coin harness is connected between the normally 
open and common terminals on the coin switch. 

• 

Disconnect the bill acceptor and the coin switch one at a time to 
narrow down the problem. 

• 

Check the coin harness for pinched or damaged wires. 

• 

Disconnect the coin harness from J1, J3, J7, and J8 of the I/O 
board. If the coin jam still appears, the I/O board will have to be sent 
for repair. 

• 

meter not 
advancing 

• 

Check connection at I/O board. 

• 

Check wiring at 

J2 METER

 connector on I/O board. 

• 

trackball not 
working 

• 

Perform a DIP switch 8.  Refer  to the “DIP SWITCH SETTINGS” 
section of the manual. 

27                                                                       MERIT BOARDWALK CONVERSION                                                       PM0597-04

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Merit Entertainment

Troubleshooting Guide for

 

Merit Boardwalk

 Games 

continued

P

ROBLEM

 

C

ORRECTIVE 

A

CTION

  

• 

game locks up or 
resets while 
being played or 
in the attract 
mode 

• 

no movement on 
the screen 

• 

power has to be 
cycled off and on 
to get the game 
to function again 

• 

Check the output voltages from the power supply: 

Enhance SFX 1211J

 

Red wire   +5 volt 
Yellow wire +12 volt 
Blue wire  -12 volt 
White wire  +5 volt power good 
Violet wire  +5 volt VSB 
Black wire  ground 
Brown wire +3.3 volt 

• 

Clean the vents and the fans of any dust and dirt that may interfere 
with airflow. 

• 

Clean the CPU cooling fan on the motherboard. 

• 

Replace the CPU cooling fan if it is not operating properly. 

• 

Reseat the DIMM on the motherboard. 

• 

Clear memory with the following procedure: 

• 

Turn off the game. 

• 

Press and hold the 

Setup

 and 

Calibrate

 buttons. 

• 

Turn the game on and keep holding the buttons until the 
screen displays “TWO BUTTON CLEAR DETECTED 
RELEASE BUTTONS”. This should take about 30 seconds. 

• 

Release the buttons. This will clear high scores, clear the 
books and reset options, and reset the game menu and coin 
menu to their factory settings. 

• 

Perform a checksum test on the hard drive: 

• 

Turn off the game. 

• 

Turn on DIP switch 8 on the I/O board. 

• 

Turn on the game. The test will take about 10 minutes. 

• 

A failure will cause the test to stop. 

• 

A passed test will display “DRIVE CHECKSUM 
COMPLETE RESET ALL DIP SWITCHES TO REBOOT 
MACHINE”. 

• 

With power on, turn off DIP switch 8. 

• 

game locks up 
with “invalid key 
for version 
PG3002 – V 
XXXX” 

• 

Check the program number on the security key. It should be 
compatible with the program on the hard drive. 

• 

Check the contacts on the security key socket. Lift up on the contact 
on the bottom of the socket and make sure there is a good 
connection to the base of the security key. 

• 

Check the USB cable that connects the I/O board to the 
motherboard. 

• 

Try another security key with the same program number or test the 
security key in another game with the same program version. 

• 

“INVALID KEY” 
message while 
downloading 
software to the 
hard drive 

• 

If the security key was replaced before the download: 

• 

The motherboard did not boot from the DVD drive. 

• 

Check that the DVD drive is set as master. 

• 

Check the ribbon cable connections between the DVD drive and the 
motherboard. 

• 

Try another DVD drive or another set of discs. 

PM0597-04                                                        MERIT BOARDWALK CONVERSION                                                                      28

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Merit Entertainment

Troubleshooting Guide for

 

Merit Boardwalk

 Games 

continued

P

ROBLEM

 

C

ORRECTIVE 

A

CTION

  

• 

game will not 
download disc 

• 

Make sure the disc is installed correctly, with the logo facing up. 

• 

Check for scratches or a defective disc. 

• 

Try a different DVD drive or another disc. 

• 

If you’re downloading a disc set, make sure each disc is of the same 
revision. 

• 

"ERROR 
READING DRIVE 
C" 

• 

This message can be caused by the hard drive or in some 
program versions, a coin jam while the game is turned on. 

1. 

Turn the game off.  

2. 

Locate DS 1, position 8 and turn it on.  

3. 

Turn on power to the cabinet. This will start the 
hard drive checksum test, which should take about 
20 minutes to complete.  

4. 

When the hard drive passes the test it will display 
a "CHECKSUM GOOD" message and continue to 
boot up into the game attract screens. This 
indicates a coin jam. 

5. 

When the hard drive fails the test, the game will 
lock up with a "CHECKSUM ERROR" message, 
which will stay on the screen until the power is 
turned off. In this case, the hard drive will have to 
be replaced. 

• 

"DISK BOOT 
FAILURE" 

This message indicates the motherboard is not receiving data from the 
hard drive and has locked up. 

• 

Check the IDE ribbon cable connections to the motherboard and 
hard drive. 

• 

Check the power to the hard drive. It should have +5 volts, +12 
volts, and ground. 

 

• 

“QUANTUM 
FIREBALL, 
SMART FAILURE 
DETECTED, 
BACK UP HARD 
DRIVE” 

The self-diagnostics on the hard drive has detected an error. 

• 

The hard drive will have to be replaced. 

• 

“CRITICAL 
ERROR ABORT 
RETRY FAIL” or 
“BAD COMMAND 
OR FILE NAME” 
error 

• 

Try reloading the program onto the hard drive with a different set of 
update CD’s compatible with the security key. If it will not accept the 
download, try another CD-ROM drive. If it still does not work, 
replace the hard drive. 

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

Merit Industries, Inc. Software License Agreement

Merit Industries, Inc.  (“Licensor”) is willing to license the enclosed software to you only if
you accept all of the terms in this license agreement (“Agreement”).

Ownership of the Software
1.

The enclosed Merit® product, which may include but is not limited to the Megatouch®
software program (“Software”) and the accompanying written materials are owned
by Licensor and are protected by United States copyright laws, patent laws and
other intellectual property laws, by laws of other nations, and by international treaties.

Restrictions on Use and Transfer
2.

If this Software package contains multiple media types (such as CD’s, flash cards,
hard drives, etc), then you may use only the type of media appropriate for your
Machine. You may not use the other media types on another Machine, or transfer, or
assign them to another user except as part of the permanent transfer of the Software
and all written materials (as provided for below in paragraph 4).

3.

You may make one copy of the software for backup purposes only.  You may not
copy or make backup copies of any software security key or software security
device under any circumstances.

4.

You may permanently transfer the right to use the Software and accompanying
written materials (including the most recent update and all prior versions) if you retain
no copies and the transferee agrees in writing to be bound by the terms of this
Agreement. Such a transfer of this license to another party immediately terminates
your license. You may not otherwise transfer or assign the right to use the Software,
except as stated in this paragraph.

5.

You may not operate or allow the operation of the Software at locations where the
operation of such Software does not comply with all local, state, and other
governmental body laws and regulations.  You agree to not use or permit the use of
the Software in violation of any U.S. Federal, state, or local laws or regulations or
any foreign law or regulation, including laws regarding gaming, gambling or intellectual
property rights in or concerning the Software.

6.

You may not modify, adapt, translate, reverse engineer, decompile, disassemble the
Software or create derivative works from the Software or any component thereof;
nor may you remove, modify or hide or otherwise make unreadable or non-viewable
any notice, legend, advice, watermark or other designation contained on the Software,
component thereof, or output therefrom.

7.

You agree that the Software and the authorship, systems, ideas, inventions methods
of operation, documentation and other information contained therein, and all versions,
modifications and adaptations thereto are proprietary intellectual properties of Licensor
and are protected by civil and criminal law, and by copyright, trade secret, trademark
and the patent laws of the United States and other countries.

Limited Warranty
8.

Licensor warrants, solely for your benefit, that the Software will function in material
conformity, with its accompanying documentation for a period outlined in Licensor’s
standard product warranty period after your receipt of the Software.

Licensor’s Obligations Under Warranty
9.

Licensor’s sole obligation under the aforesaid warranty shall be to utilize commercially
reasonable efforts to correct or modify such portion of the Software as to make it
materially conform with the applicable documentation.

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

Grant Of License
10. Licensor grants to you a limited, non-exclusive license to distribute and/or use one

copy of the Software on a single Merit (“Machine”) accompanied by a single licensor
factory authorized security key. Licensor reserves the right to update versions of the
software and the content to the Machine as deemed appropriate by the Licensor.
You are entrusted to maintain and protect your single licensor factory authorized
security key, password, or other identification from being utilized by any third party,
and you agree to be responsible for any use of the Software provided herein by a
third party utilizing your identification.  Licensor maintains the right to immediately
terminate your License for reasons related to misuse or other non-conformity with
the rules expressed herein.  While Licensor does not routinely inspect Machines,
Licensor also reserves the right to inspect or audit the Software from time to time in
Licensor’s sole discretion.  To the extent that Licensor’s access to the Software
requires that Licensor also gain access to a Machine in which the Software is
installed, you agree to promptly provide Licensor, when requested, with permission
and aid in Licensor gaining access to the Machine.

Disclaimers
11. EXCEPT AS PROVIDED IN THE SECTION ENTITLED “LIMITED WARRANTY”, LICENSOR

MAKES NO OTHER PROMISES, REPRESENTATIONS OR WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, REGARDING OR RELATING TO THE SOFTWARE OR
CONTENT THEREIN OR TO ANY OTHER MATERIAL FURNISHED OR PROVIDED TO
YOU PURSUANT TO THIS AGREEMENT OR OTHERWISE AND LICENSOR SPECIFICALLY
DISCLAIMS ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE WITH RESPECT TO SAID MATERIALS OR THE USE THEREOF.
TO THE MAXIMUM EXTENT ALLOWABLE BY LAW THE UNIFORM COMMERCIAL CODE
OR OTHER UNIFORM LAWS SHALL NOT APPLY TO THIS AGREEMENT.

Limitation on Liability
12. IN NO EVENT SHALL LICENSOR BE LIABLE UNDER ANY CLAIM, DEMAND OR ACTION

ARISING OUT OF OR RELATING TO THE SOFTWARE, ITS USE, INSTALLATION OR
LICENSOR’S PERFORMANCE OR LACK THEREOF UNDER THIS AGREEMENT FOR
ANY SPECIAL, INDIRECT, INCIDENTAL, EXEMPLARY OR CONSEQUENTIAL DAMAGES,
WHETHER OR NOT LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
CLAIM, DEMAND OR ACTION.  IN ADDITION, WITHOUT LIMITING THE FOREGOING, IN
ALL EVENTS THE REMEDIES AVAILABLE TO YOU SHALL BE LIMITED TO THE AMOUNT
PAID BY YOU TO LICENSOR FOR THE SOFTWARE.

13. IN NO EVENT WILL LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY

LOSS OF PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR CONSEQUENTIAL
DAMAGES ARISING OUT OF YOUR USE, MISUSE, BREACH OF THIS AGREEMENT OR
INABILITY TO USE THE SOFTWARE.

General
14.  The validity and construction of this Agreement and of the rights and obligations herein

shall be determined and governed by the laws of the State of New York.  By accepting
the terms of this Agreement, you acknowledge and accept that the courts of New
York, New York shall have exclusive jurisdiction and venue regarding any disputes
arising with regard to this Agreement or arising out of activity or misuse of the
Software.

15. Merit, in its sole discretion, may assign this agreement or any of its rights and

obligations hereunder.

16. If you have any questions concerning this Agreement or wish to contact Licensor for

any reason, please write: Merit Industries, Inc., 2525 State Road, Bensalem, PA
19020, USA.

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

Contrat de licence de logiciel de Merit Industries, Inc.

Merit Industries, Inc. (ci-après le "Concédant") est disposé à vous accorder la licence d'utilisation
du logiciel ci-inclus, à condition que vous vous engagiez à respecter tous les termes, clauses et
conditions du présent contrat de licence (Contrat).

Droit de Propriété
1.

Le produit Merit ci-joint contenant, mais ne s'y limitant pas, le logiciel Megatouch™ (ci-après le
"logiciel") et toute la documentation écrite, restent la propriété du Concédant et sont protégés
par : les lois de droits d'auteur des Etats-Unis, les lois s'appliquant aux brevets déposés et à
la propriété intellectuelle, ainsi que par celles des autres pays et les traités internationaux.

Restriction d'Utilisation et Transfert
2.

Si le présent logiciel comprend plusieurs types de composants (tels que CD-ROM, cartes
flash, disques durs, etc), vous ne pouvez utilisez que ceux qui conviennent à votre appareil.
Il est strictement interdit de les utiliser sur un autre appareil, les transférer -ou les céder à un
autre utilisateur, sauf en cas de transfert permanent du logiciel et de toute la documentation
écrite (comme indiqué ci-dessous au paragraphe 4).

3.

Il est interdit de copier le logiciel, à l'exception d'une copie de sauvegarde.  Il est aussi interdit
de reproduire -ou faire des copies de sauvegarde des programmes de clé de sécurité ou
autres fichiers de sécurité, quelles que soient les circonstances.

4.

Vous pouvez céder en permanence à un tiers -le droit d'utiliser le LOGICIEL et toute la
documentation écrite l'accompagnant, (ainsi que la plus récente mise à jour et toutes autres
anciennes versions) seulement si vous n'en gardez aucune copie, et si le cessionnaire
s'engage, par écrit, à respecter les termes, clauses et conditions du présent Contrat. Cette
cession à un tiers met fin à votre licence immédiatement. Autrement, vous n'avez pas la
permission de transférer ou d'accorder à un tiers le droit d'utiliser le présent logiciel, excepté
que tel que décrit dans le présent paragraphe.

5.

Il est interdit d'utiliser le présent logiciel ou de permettre son utilisation dans des emplacements
où l'utilisation du présent logiciel n'est pas conforme aux lois et réglementations locales,
nationales ou réglementations d'autres organismes gouvernementaux.  Vous acceptez de ne
pas utiliser ou d'autoriser l'utilisation du logiciel d'une manière enfreignant les lois ou regula-
tions s'appliquant à la propriété intellectuelle et au jeu, en vigueur aux Etats-Unis ou dans les
autres pays du monde, y compris les lois  de l'ensemble du logiciel.

6.

Il est interdit de modifier, adapter, traduire, démonter, décompiler, désassembler le logiciel ou
créer du matériel dérivé du logiciel ou de tout composant de celui-ci ; vous ne pouvez pas
enlever, modifier ou cacher ou rendre illisible ou non-visible toute instruction, légende, infor-
mation ou filigrane ou autre désignation qui apparaît dans le logiciel, composant dudit logiciel
ou résultant dudit logiciel.

7.

Vous convenez que le logiciel et les droits d'auteur, les systèmes, les idées, les inventions, les
méthodes d'utilisation, la documentation et autre information incluse, ainsi que toutes les
versions, modifications et adaptations qui s'y rattachent sont les propriétés intellectuelles du
Concédant et sont protégées par le droit civil et pénal et par le droit d'auteur, le secret
commercial, la marque déposée et le brevet aux Etats-Unis et dans les autres pays du monde.

Limite de Garantie
8.

Le Concédant garantit seulement à votre intention, que le logiciel permettra une utilisation
conforme, avec la documentation l'accompagnant, pendant la période de temps indiquée
dans la période de garantie du produit standard du Concédant, à compter de la date de
livraison du logiciel.

Responsabilité du Concédant aux termes de la Garantie
9.

La seule obligation du Concédant aux termes de la garantie susmentionnée sera de faire tous
les efforts commercialement raisonnables pour corriger ou modifier la partie du logiciel pour
le rendre matériellement conforme aux spécifications de la documentation.

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

Concession de Licence
10. Le Concédant vous accorde le droit d'utiliser une seule copie par appareil Merit (ci-après

"Appareil") accompagné d'une seule clé de sécurité autorisée en usine et fournie par le
Concédant. Le Concédant se réserve le droit de mise à jour des versions du logiciel et du
contenu de l'Appareil, quand il juge nécessaire de le faire.   Il vous appartient également
d'empêcher que les mots de passe ou autres codes et la clé de sécurité soient utilisés par un
tiers. Vous acceptez d'assumer la responsabilité dans le cas de l'utilisation du logiciel par un
tiers.  Le Concédant se réserve le droit de résilier votre contrat de licence à tout moment dans
l'éventualité d'une utilisation non-conforme aux clauses stipulées.  Bien que le Concédant ne
contrôle pas les appareils périodiquement, il se réserve toutefois le droit de contrôler le logiciel
à tout moment et sans préavis de sa part.  De surcroît, dans l'éventualité où le logiciel n'est
accessible qu'à travers la machine dans laquelle il est installé, le licencié s'engage à donner
libre accès au Concédant, ou ses représentants, à la machine et dans les plus brefs délais.

Exclusion de toute autre garantie
11. EXCEPTE COMME PREVU DANS LA SECTION INTITULEE "LIMITE DE GARANTIE", LE CONCEDANT

N'ASSURE AUCUNE AUTRE GARANTIE DE QUELQUE NATURE ET A QUELQUE TITRE QUE CE
SOIT, EXPLICITE OU IMPLICITE, EN RAPPORT AVEC LE LOGICIEL ET LES COMPOSANTS QUI
L'ACCOMPAGNENT OU, LE CAS ECHEANT, TOUT SUPPORT OU MATERIEL FOURNI
CONFORMEMENT AU PRESENT CONTRATEN PARTICULIER, LE CONCEDANT NE PEUT
DONNER AUCUNE GARANTIE, DE QUELQUE NATURE QUE CE SOIT, POUR LA
COMMERCIALISATION DE TOUS LES PRODUITS EN RAPPORT AVEC LE LOGICIEL OU AVEC
L'UTILISATION DE CELUI-CI.  DANS LA MESURE OU CELA EST PERMIS PAR LA LOI, LE CODE
UNIFORME COMMERCIAL OU AUTRE LOI UNIFORME NE S'APPLIQUE PAS AU PRESENT
CONTRAT.

Limite de Responsabilité
12. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DE TOUTE RECLAMATION,

DEMANDE OU ACTION RESULTANT DE OU EN RAPPORT AVEC LE LOGICIEL, SON UTILISATION
OU SON INSTALLATION, OU LA PERFORMANCE OU MANQUE DE PERFORMANCE DU
CONCEDANT EN VERTU DU PRESENT CONTRAT POUR TOUS DOMMAGES D'UNE NATURE
QUI N'EST PAS PRESUMEE PAR LA LOI ET QUI DOIVENT ETRE EXPRESSEMENT PROUVES,
DOMMAGE INDIRECTS, DOMMAGES-INTERETS POUR PREJUDICE MORAL, QUE LE
CONCEDANT AIT ETE AVISE OU NON DE LA POSSIBILITE D'UNE TELLE RECLAMATION,
DEMANDE OU ACTION.  DE PLUS, SANS LIMITER CE QUI PRECEDE, LES DEDOMMAGEMENTS
A VOTRE DISPOSITION SERONT LIMITES AU MONTANT QUE VOUS AUREZ PAYE AU
CONCEDANT POUR LE LOGICIEL.

13. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSIBLE :  D'UNE RUPTURE DE CONTRAT,

DES DOMMAGES, Y COMPRIS TOUTE PERTE DE PROFIT, PERTES D'ECONOMIE OU TOUS
AUTRES DOMMAGES INDIRECTS OU DOMMAGES-INTERETS ACCESSOIRES DECOULANT
DE LA MAUVAISE UTILISATION OU DE L'IMPOSSIBILITE D'UTILISATION DU LOGICIEL.

Dispositions Générales
14. La validité et la construction du présent Contrat et les droits et obligations ci-inclus seront

déterminés et régis par les lois de l'état de New York aux États-Unis.  En acceptant les
dispositions du présent contrat, vous acceptez également que tous litiges ou revendications
relatives seront réglés par voie d'arbitrage par un tribunal de l'état de New York, aux Etats-
Unis.

15. Merit Industries se réserve le droit de transférer le présent Contrat à un tiers ainsi que ses

droits et obligations ci-après.

16. Pour toutes questions concernant le présent Contrat -ou si vous désirez contacter le Concédant

pour une raison quelconque, veuillez écrire à : Merit Industries, Inc., 2525 State Road, Bensalem,
PA 19020, Etats-Unis.

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

Merit Industries, Inc. Softwarelizenzabkommen

Merit Industries, Inc.  („Lizenzgeber”) ist nur dann bereit Ihnen eine Lizenz für die

beiliegende Software zu erteilen, wenn Sie alle Bestimmungen dieses Lizenzabkommens
(“Abkommen”) akzeptieren.
Eigentumsvorbehalt der Software
1.

Das beiliegende Merit®-Produkt, welches das Megatouch® Softwareprogramm („Soft-
ware”) beinhalten kann, aber nicht darauf beschränkt ist, und die schriftlichen Unterlagen
sind Eigentum des Lizenzgebers und sind durch die Gesetze der Vereinigten Staaten
und anderer Länder und durch internationale Verträge urheberrechtlich geschützt.

Beschränkungen im Gebrauch und Transfer
2.

Sollte diese Softwarelieferung mehrere Medien enthalten (z.B. CD, Karten, Festplatten
usw.), dürfen Sie nur die für Ihre Maschine angebrachte Medienart verwenden.  Die anderen
Medienarten dürfen nicht auf anderen Maschinen verwendet werden oder an Dritte
übergeben werden, abgesehen von einem endgültigen Transfer der Software und aller
schriftlichen Unterlagen (wie im untenstehenden Paragraphen 4 beschrieben).

3.

Sie dürfen nur eine Sicherungskopie der Software herstellen.  Unter keinen Umständen
dürfen Sie einen Softwaresicherungsschlüssel oder Sicherungsmaßnahmen kopieren oder
davon Sicherungskopien herstellen.

4.

Sie dürfen das Nutzungsrecht für die Software und die schriftlichen Unterlagen (einschließlich
der aktuellen Version und aller vorhergehenden Versionen) an Dritte übertragen, wenn Sie
keine Kopie behalten und wenn der Empfänger die Bestimmungen dieses Abkommens in
schriftlicher Form akzeptiert.  Bei einem solchen Transfer der Lizenz an Dritte erlischt Ihre
Lizenz umgehend.  Abgesehen von den Bestimmungen dieses Paragraphen sind alle anderen
Transfers oder Übertragungen der Nutzungsrechte für diese Software unerlaubt.

5.

Sie dürfen die Software nicht benutzen oder eine Nutzung gestatten, wenn eine
solche Nutzung der Software irgendwelche Gesetze und Verordnungen der
kommunalen oder staatlichen Behörden verletzen würde. Sie verpflichten sich die
Software nicht so zu nutzen oder nutzen zu lassen, dass sie damit gegen staatliche,
Bundes-  oder Lokalgesetze oder Bestimmungen der USA oder gegen  ausländische
Gesetze oder Bestimmungen, einschliesslich aller Gesetze bezüglich Glücksspiels,
Spielens oder geistigen Eigentumrechts der Software, verstossen.

6.

Es ist Ihnen nicht gestattet, die Software abzuändern, zu verändern, zu übersetzen,
rückumzuwandeln, zu dekompilieren oder zu zerlegen, oder aus der Software oder eines
Teils davon andere Werke abzuleiten.  Sie dürfen auch aus der Software, einem Bestandteil
der Software oder aus den Datenausgaben der Software keine Hinweise, Bemerkungen,
Ratschläge, Wasserzeichen oder andere Markierungen entfernen, verändern, verbergen
oder auf andere Art unlesbar machen.

7.

Sie akzeptieren, dass die Software und die Urheberschaft, die Systeme, die Ideen,
Erfindungen, die Arbeitsweisen, die Dokumentation und alle anderen darin enthaltenen
Informationen und alle Versionen, Veränderungen, und Bearbeitungen davon das geistige
Eigentum des Lizenzgebers sind, und dass sie durch Straf- und Zivilgesetzgebung und
durch die Copyright-, Geschäftsgeheimnis-, Warenzeichen- und die Patentgesetze der
Vereinigten Staaten und anderer Länder geschützt sind.

Beschränkte Garantie
8.

Der Lizenzgeber garantiert zu Ihren Gunsten, dass die Software für die angegebene
normale Garantiezeit des Lizenzgebers nach Ihrer Annahme der Software in erheblicher
Übereinstimmung mit der beiliegenden Dokumentation laufen wird.

Verpflichtung des Lizenzgebers im Rahmen der Garantie
9.

Die ausschließliche Pflicht des Lizenzgebers im Rahmen der vorstehenden Garantie besteht
darin, alle geschäftlich vertretbaren Schritte zu unternehmen, um Teile der Software zu
berichtigen oder abzuändern, bis sie mit der beiliegenden Dokumentation erheblich
übereinstimmen.

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COPYRIGHT © 2006 MERIT ENTERTAINMENT

Übertragung der Lizenz
10. Der Lizenzgeber gewährt Ihnen eine beschränkte, nicht-ausschliessbare Lizenz zur

Vertreibung und/oder Benutzung einer Kopie der Software auf einem einzelnen Merit™ („Gerät”)
mit einem einzelnen werksmäßig gestatteten Sicherungsschlüssel.  Der Lizenzgeber behält
sich das Recht vor, nach eigenem Ermessen die Software und den Inhalt der Maschine zu
verbessern. Sie sind dafür verantwortlich ihren  individuellen,  vom  Lizenzgeber werksmäßig
gestatteten Sicherheitsschlüssel, ihr Passwort oder anderweitigen Identifikationsmechanismus
instandzuhalten und abzusichern gegen die Nutzung durch eine dritte Partei, und sie akzeptieren
die Verantwortung für jegliche Nutzung der besagten Software durch eine dritte Partei mithilfe
ihresIdentifikationsmechanismus . Obwohl der Lizenzgeber nicht regelmässig Maschinen
inspiziert, behält sich der Lizenzgeber das Recht vor, ihre Lizenz umgehend  zu kündigen aus
Gründen des Missbrauchs oder bei Nichtbefolgung der Bestimmungen in diesem  Vertrag. Der
Lizenzgeber behält sich ebenfalls das Recht vor, die Software  von Zeit zu Zeit nach eigenem
Ermessen zu inspizieren oder zu überprüfen. Im Falle, dass der Lizenzgeber Zugang zu dem
Gerät wünscht, in dem besagte Software installiert ist,  erklären Sie sich bereit, dass sie dem
Lizenzgeber, wenn nötig, Erlaubnis und Hilfe beim Zugang zum Gerät verschaffen.

Beschränkungen
11. ABGESEHEN VON DEN BESTIMMUNGEN DES PARAGRAPHEN „BESCHRÄNKTE GARANTIE"

GIBT DER LIZENZGEBER KEINE SONSTIGEN VERSPRECHEN, VERPFLICHTUNGEN ODER
GARANTIEN, OB AUSDRÜCKLICH ODER STILLSCHWEIGEND, FÜR DIE SOFTWARE ODER
IHRE BESTANDTEILE ODER FÜR ALLE ANDEREN MATERIALIEN, DIE IHNEN IM RAHMEN DIESES
ABKOMMENS ZUR VERFÜGUNG GESTELLT ODER ÜBERLASSEN WERDEN, UND DER
LIZENZGEBER LEHNT AUSDRÜCKLICH ALLE ANSPRÜCHE AUF MARKTFÄHIGKEIT UND
EIGNUNG DER BESAGTEN MATERIALIEN FÜR DEN GEWÖHNLICHEN GEBRAUCH AB.  SOWEIT
GESETZESMÄSSIG ZUGELASSEN, SOLLEN DIE HANDELSRECHTLICHE GESETZGEBUNG
AUS DEM UNIFORM COMMERCIAL CODE ODER ANDERE GESETZE AUF DIESES ABKOMMEN
NICHT ANWENDBAR SEIN.

Haftungsbeschränkung
12. DER LIZENZGEBER HAT KEINERLEI HAFTUNG BEI EINEM ANSPRUCH, EINER FORDERUNG

ODER EINER KLAGE, DIE AUF NUTZUNG DER SOFTWARE, DEREN INSTALLIERUNG, DER
LEISTUNG DES LIZENZGEBERS ODER DESSEN VERSAGEN IM RAHMEN DIESES ABKOMMENS
FÜR JEGLICHE FOLGE-, INDIREKTE, SONDER- ODER NEBENSCHÄDEN BERUHEN, SELBST
WENN DER LIZENZGEBER AUF DIE MÖGLICHKEIT EINES SOLCHEN ANSPRUCHES, EINER
FORDERUNG ODER EINER KLAGE HINGEWIESEN WURDE.  WEITERHIN UND OHNE
BESCHRÄNKUNG DES LETZTEN SATZES, DÜRFEN IN ALLEN FÄLLEN DIE IHNEN ZUR
VERFÜGUNG STEHENDEN ABHILFEN DIE VON IHNEN FÜR DIE SOFTWARE AN DEN
LIZENZGEBER GEZAHLTE SUMME NICHT ÜBERSCHREITEN.

13. DER LIZENZGEBER HAT IN KEINEM FALL EINE HAFTUNG IHNEN GEGENÜBER FÜR SCHÄDEN,

EINSCHLIESSLICH ETWAIGER GEWINNVERLUSTE, NICHT REALISIERTER EINSPARUNGEN
ODER ANDERER NEBEN- ODER FOLGESCHÄDEN, DIE AUS IHRER VERWENDUNG,
MISSBRAUCH, VERLETZUNG DIESES ABKOMMENS ODER GEBRAUCHSUNFÄHIGKEIT DER
SOFTWARE ENTSTEHEN.

Allgemein
14.   Die Rechtsgültigkeit und Provisionen dieses Abkommens und der darin enthaltenen Rechte und

Pflichten werden durch die Gesetze des Staates von New York bestimmt.  Sollten sie diese
Vereinbarungen annehmen, dann akzeptieren Sie, dass der ausschliessliche Erfüllungsort
und Gerichtsstand bei den Gerichten von New York im Staat New York liegen hinsichtlich aller
Streitigkeiten, die diesen Vertrag betreffen, oder die durch Leistung oder Missbrauch der
besagten Software entstehen.

15. Merit kann nach eigenem Ermessen dieses Abkommen oder jedes der darin enthaltenen

Rechte und Pflichten an Dritte abtreten.

16. Bei Rückfragen über dieses Abkommen oder wenn Sie den Lizenzgeber aus einem anderen

Grund kontaktieren wollen, bitte schreiben an: Merit Industries, Inc., 2525 State Road, Bensalem,
PA 19020, USA.

35                                                                        MERIT BOARDWALK CONVERSION                                                       PM0597-04

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Please read the enclosed license agreement.  Operation of this game

constitutes acceptance of the Merit Software License Agreement.

Veuillez lire le contrat de licence d’utilisation ci-inclus.  Si vous utilisez ce

jeu, vous vous engagez à respecter les termes et conditions du contrat de

licence d’utilisation du logiciel de Merit.

Bitte beiliegendes Lizenzabkommen durchlesen.  Das Merit Software

Lizenzabkommen tritt in Kraft, sobald dieses Spiel verwendet wird.

MERIT BOARDWALK CONVERSION

PM0597-04